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  • javascript pop-up menu help

    - by baiano
    I am working on a project similar to a table where the user will be able to add rows. Right now there is just one row type available but I would like to give the user the ability to select from a list without changing the layout of the page. So, I put together a menu that appears on mouseover of the 'add row' link and disappears on mouseout (with a slight delay and fade in/out) using mootools event listeners. It looks like: I am now trying to figure out an easy way to make it so that the list stays available when the user's mouse leaves the 'add a row' link to go to select an item from the list. I looked through various mootools add-ons and tutorial but didn't find anything all that helpful. Does anyone know of a good tutorial guide me through this or can otherwise point me in the right direction here?

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  • How to save text to a div using JavaScript onmouseout

    - by Adam
    Good morning all. I have a div that I'm able to save text to when I click a save button but what I would like is if the text would just automatically save on an onmouseout event. For example: I have a div and two buttons (Save and Cancel). The user is currently able to mouse over the current text data inside the div, click on the text and they can then edit said text. The only way they can save this text is by clicking the save button. Is there a way to use onmouseout to save the text so that the user simply has to click and edit the text, then click away and have it saved? Thanks!

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  • Accessing HTML DOM elements from javascript using `.childNodes`

    - by Martin
    I'm wondering about the .childNodes property, I have the code below, and for some reason I get 18 children, while 6 are HTMLInputElements as expected, and the rest are undefined. What is this about? Is there an efficient way to iterate over the input elements? <html> <head> <script> window.onload = function(e){ form = document.getElementById('myForm'); alert(form.childNodes.length); for(i=0; i<form.childNodes.length; i++){ alert(form[i]); } } </script> </head> <body> <form id='myForm' action="haha" method="post"> Name: <input type="text" id="fnameAdd" name="name" /><br /> Phone1: <input type="text" id="phone1Add" name="phone1" /><br /> Phone2: <input type="text" id="phone2Add" name="phone2" /><br /> E-Mail: <input type="text" id="emailAdd" name="email" /><br /> Address: <input type="text" id="addressAdd" name="address" /><br /> <input type="submit" value="Save" /> </body> </html>

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  • equivalent of javascript class using JSON

    - by brz dot net
    See following class: function availItem(xs, s, m, l, xl) { this.xs = xs; this.s = s; this.m = m; this.l = l; this.xl = xl; } How can I declare the above class using JSON? I think It should be in following manner but problem is to pass argument. var availItem = { xs : xs, s : s, m : m, l : l, xl : xl }

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  • JavaScript array random index insertion and deletion

    - by Tomi
    I'm inserting some items into array with randomly created indexes, for example like this: var myArray = new Array(); myArray[123] = "foo"; myArray[456] = "bar"; myArray[789] = "baz"; ... In other words array indexes do not start with zero and there will be "numeric gaps" between them. My questions are: Will these numeric gaps be somehow allocated (and therefore take some memory) even when they do not have assigned values? When I delete myArray[456] from upper example, would items below this item be relocated? EDIT: Regarding my question/concern about relocation of items after insertion/deletion - I want to know what happens with the memory and not indexes. More information from wikipedia article: Linked lists have several advantages over dynamic arrays. Insertion of an element at a specific point of a list is a constant-time operation, whereas insertion in a dynamic array at random locations will require moving half of the elements on average, and all the elements in the worst case. While one can "delete" an element from an array in constant time by somehow marking its slot as "vacant", this causes fragmentation that impedes the performance of iteration.

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  • JavaScript - Loop over all a tags, add an onclick to each one

    - by tripRev
    I've got a list of links that point to images, and a js function that takes a URL (of an image) and puts that image on the page when the function is called. I was originally adding an inline onlick="showPic(this.getAttribute('href'))" to each a, but I want to separate out the inline js. Here's my func for adding an onclick to each a tag when the page loads: function prepareLinks(){ var links = document.getElementsByTagName('a'); for(var i=0; i<links.length; i++){ var thisLink = links[i]; var source = thisLink.getAttribute('href'); if(thisLink.getAttribute('class') == 'imgLink'){ thisLink.onclick = function(){ showPic(source); return false; } } } } function showPic(source){ var placeholder = document.getElementById('placeholder'); placeholder.setAttribute('src',source); } window.onload = prepareLinks(); ...but every time showPic is called, the source var is the href of the last image. How can I make each link have the correct onclick?

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  • Resizing iframe height using javascript issue

    - by Camran
    I have an iframe which content is a php-file, and that php-file displays some mysql records. The more records, the larger the iframe height should get, otherwise it wont show all of the information in the iframe. Here is a code I have for dynamically setting the iframe height, from the iframes content (the php file): var x = document.body.scrollHeight; x = x + 20 + 'px'; window.parent.document.getElementById("iframe001").style.height=x; iframe001 is the iframe I am referring to above. I am adding 20px of height extra because of borders etc... Now, sometimes this resizing works, sometimes it doesn't. Does anybody know why it works sometimes. If I alert the 'x' variable, it shows different values sometimes, but most times it works. Any other ways you know of setting the iframes height from the content of the iframe? Thanks

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  • Instantiate a javascript module only one time.

    - by Cedric Dugas
    Hey guys, I follow a module pattern where I instantiate components, however, a lot of time a component will only be instantiate one time (example: a comment system for an article). For now I instantiate in the same JS file. but I was wondering if it is the wrong approach? It kind of make no sense to instantiate in the same file and always only once. But at the same time, if this file is in the page I want to have access to my module without instantiate from elsewhere, and IF I need another instance, I just create another from elsewhere... Here is the pattern I follow: ApplicationNamespace.Classname = function() { // constructor function privateFunctionInit() { // private } this.privilegedFunction = function() { // privileged privateFunction(); }; privateFunctionInit() }; ApplicationNamespace.Classname.prototype = { Method: function(){} } var class = new ApplicationNamespace.Classname(); What do you think, wrong approach, or is this good?

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  • javascript "associative" array access

    - by cp
    Hello I have a simple simulated aarray with two elements: bowl["fruit"]="apple"; bowl["nuts"]="brazilian"; I can access the value with an event like this: onclick="testButton00_('fruit')">with `testButton00_` function testButton00_(key){ var t = bowl[key]; alert("testButton00_: value = "+t); } However whenever I try to access the aarray from within code with a key that is just a non-explicit string I get undefined. Do I have somehow have to pass the parameter with the escaped 'key'. Any ideas? tia.

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  • Clearing a form field when page goes back (html / javascript)

    - by DomingoSL
    Do you know when you use in a form the password field, like this: <input type="password" name="pass"> And you do a GET or POST submit to the same page who have the form and if the user hit back in the browser the password field gets blank. Well thats good, but i need to get blank another form field when the user hit back. Thats because i asking for a captcha and the text field who hold the information entered by the user ramain fill when he hit back, but the captcha image change, and if i dont blank the field the user (sometimes) dont get that he needs to re-enter the captcha. Thanks!

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  • Android browser javascript events when minimised

    - by Sirber
    I'm building a webapp for Android smartphones that runs with the OS internet browser. the main interface is to input datas. the data is added to a queue (android 1.5: gears, android 2.x: html5). Each 5 minutes (using setTimeout), the script looks if an internet connection is active, and if so, sends all the queue to the server. If the phone is plugged on the wall and the webpage is ontop, the timeout works. if the browser is minimized or another application runs on top of it, the timeout doesn't work. if the phone is in sleep mode it doesn't work either. can only native apps runs in background?

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  • Javascript Click/Drag and Select Table rows and columns

    - by Eric V
    Hi, I am wondering if anyone knows a java script library that would add a "select" type of functionality as seen in excel/google docs where you can click and select several different parts of a row and/or column. I am looking at adding this functionality to my web application. Does anyone know where of library's preferably in java script that will be able to add this. Thanks in advance

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  • Adding an additional click event to every element (JavaScript / jQuery)

    - by Gausie
    I'm developing a touchscreen application that, aside from everything else, records the amount of times the screen is used so that the user can be reminded to clean the screen after a predefined number of clicks. I've got the click functions written nicely, all I need now is make sure the function is called on a click. I imagine $('*').click(function() { //do something }); would accomplish my goal, but is that the best way? Also, would that overwrite other click functions assigned to the elements?

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  • IE incompatibility with JavaScript (surprised?)

    - by Midevil Chaos
    I am coding my website, and a friend of mine was helping me. This code does not work on IE 10 (Windows 7). I even tried the legacy modes and to no avail. Upon clicking on "services" for example, this code would work on FF or Chrome. But, not on IE. Can someone help me fix this code so it would also work on IE? $('#services-fr-2').on('click',function(){ $( ".clientsFr" ).hide(); $('.servicesFr').fadeToggle(); $('#green-pouch-fr').animate({ 'top':'450px'//, //'height':'450' })

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  • Split a sting array into a number array in javascript

    - by Wesley Skeen
    I am reading a value from a dropdown list depending on what option is selected. I am using jqPlot to graph the values. jqPlot expects an array of values like [91, 6, 2, 57, 29, 40, 95] but when I read the value in from the dropdown box it is coming in as a whole string "[91, 6, 2, 57, 29, 40, 95]" I tried splitting it but I got ["91", "6", "2", "57", "29", "40", "95"] which wont display the graph correctly. Is there anybody that has encountered something like this before and what can I do to make my values convert into a number array. Thanks for any help

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  • Write a serverside c++/openGL App, that is accessible via JavaScript

    - by moka
    Hi, I am currently having an idea where I want to save an image from a c++/openGL application on demand from a browser. So basically I would like to run the application itself on the server and have a simple communication layer like this: JS - tell application to do calculations (and maybe pass a string or some simple data) application - tell JS when finished and maybe send a link, text or something as simple as that. I don't really have alot of experience with webservers and as such don't know if that is possible at all (it's just my naive thinking). And note: I am not talking about a webGL application, I just want to have simple communication between a c++ serverside application, and the user. Any ideas how to do that? Thanks alot!

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  • minifying patched javascript files

    - by Stacia
    I'm writing a Rails app and I've partially integrated in this nice little patch to the in line ajax editor: http://inplacericheditor.box.re/ The problem is, on that page I have tinymce, prototype and scriptaculous included. In Firefox at least there's a big lag when all this stuff is loading. I was hoping to fix it by compressing the files so I checked out a plugin for rails called Smurf. It seemed to do what it was supposed to do nicely, but it choked on the little patch files that are included with the Ajax editor thing. THe patch files look like this: Object.extend(Ajax.InPlaceEditor.prototype, { handleAJAXFailure: function(transport) Alternatively, should I just be catching them instead of worrying about minfying them? I know I'm running on development and that Apache would maybe be handling serving the js files differently..It just seems like a lot of things to serve on one page.

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  • JavaScript Node.replaceChild() doesn't count new child's innerHtml

    - by manuna
    While creating a Firefox addon, I've run into a weird problem. I have an array of nodes, returned by some iterator. Iterator returns only nodes, containing Node.TEXT_NODE as one or more of it's children. The script runs on page load. I have to find some text in that nodes by regexp and surround it with a SPAN tag. //beginning skipped var node = nodeList[i]; var node_html = node.innerHTML; var node_content = node.textContent; if(node_content.length > 1){ var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); node_html = node_html.replace(regexp, new_str); node.innerHTML = node_html; } Basic version looked like this, and it worked except one issue - node.innerHTML could contain attributes, event handlers, that could also contain foo, that should not be surrounded with <span> tags. So I decided to make replacements in text nodes only. But text nodes can't contain a HTML tag, so I had to wrap them with <div>. Like this: var node = nodeList[i]; for(var j=0; j<node.childNodes.length; j++){ var child = node.childNodes[j]; var child_content = child.textContent; if(child.nodeType == Node.TEXT_NODE && child_content.length >1){ var newChild = document.createElement('div'); // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); var new_html = child_content; var new_str = "<SPAN class='bar'>" + foo + "</SPAN>"; var regexp = new RegExp( foo , 'g' ); new_html = new_html.replace(regexp, new_str); newChild.innerHTML = new_html; alert(newChild.innerHTML); node.replaceChild(newChild, child); } } In this case, alert(newChild.innerHTML); shows right html. But after the page is rendered, all <div>s created are empty! I'm puzzled. If I uncomment this code: // var newTextNode = document.createTextNode(child_content); // newChild.appendChild(newTextNode); alert also shows things right, and <div>s are filled with text (textNode adding works ok) , but again without <span>s. And another funny thing is that I can't highlight that new <div>s' content with a mouse in browser. Looks like it doesn't take new innerHTML into account, and I can't understand why. Do I do something wrong? (I certainly do, but what? Or, is that a FF bug/feature?)

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  • Collision Handling in Javascript - Particles Get Stuck

    - by Conner Ruhl
    I am trying to recreate this, and I have been fairly successful. I am having issues with the collision handling though. Although the collision handling seems to work, it has very strange behavior. Here is what I have so far. This is the code that handles collisions: var dx = particle2.getX() - particle1.getX(); var dy = particle2.getY() - particle1.getY(); var angle = Math.atan2(dy, dx); var newP2X = particle1.getX() + (particle1.getRadius() + particle2.getRadius()) * Math.cos(angle); var newP2Y = particle1.getY() + (particle1.getRadius() + particle2.getRadius()) * Math.sin(angle); particle2.setX(newP2X); particle2.setY(newP2Y); var p1Vxi = particle1.getVx(); var p1Vyi = particle1.getVy(); var p1Mass = particle1.getMass(); var p2Vxi = particle2.getVx(); var p2Vyi = particle2.getVy(); var p2Mass = particle2.getMass(); var vxf = (p1Mass * p1Vxi + p2Mass * p2Vxi) / (p1Mass + p2Mass); var vyf = (p1Mass * p1Vyi + p2Mass * p2Vyi) / (p1Mass + p2Mass); particle1.setVx(vxf); particle1.setVy(vyf); particle2.setVx(vxf); particle2.setVy(vyf); EDIT: I have tried to change it to inelastic collisions like suggested, but for some reason the balls collide erratically. Check it out here. Any help is much appreciated!

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  • javascript location.hash refreshing in IE

    - by aepheus
    I need to modify the hash, remove it after certain processing takes place so that if the user refreshes they do not cause the process to run again. This works fine in FF, but it seems that IE is reloading every time I try to change the hash. I think it is related to other things that are loading on the page, though I am not certain. I have an iframe that loads (related to the process) as well as some scripts that are still being fetched in the parent window. I can't seem to figure out a good way to change the hash after all the loading completes. And, at the same time am not even positive that it is related to the loading. Any ideas on how to solve this?

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