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  • iPhone: Strange Movement of Two UIImageView "Sprites"

    - by David Pollak
    I have two UIImageViews moving like sprites on a superview. Each imageview moves properly by itself but when I put both imageviews on the superview at the same time, their individual movement becomes strangely restricted to two different areas of the screen. They will not touch even programmed to the same coordinates. This is my movement code for the first imageView: - (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; } - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the second imageview: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } Why causes this strange behavior? Thanks for your help. I am a newbie.

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  • UIViewController memory management

    - by jAmi
    Hi I have a very basic issue of memory management with my UIViewController (or any other object that I create); The problem is that in Instruments my Object allocation graph is always rising even though I am calling release on then assigning them nil. I have 2 UIViewController sub-classes each initializing with a NIB; I add the first ViewController to the main window like [window addSubView:first.view]; Then in my first ViewController nib file I have a Button which loads the second ViewController like : -(IBAction)loadSecondView{ if(second!=nil){ //second is set as an iVar and @property (nonatomic, retain)ViewController2* sceond; [second release]; second=nil; } second=[[ViewController2* second]initWithNibName:@"ViewController2" bundle:nil]; [self.view addSubView:second.view]; } In my (second) ViewController2 i have a button with an action method -(IBAction) removeSecond{ [self.view removeFromSuperView]; } Please let me know if the above scheme works in a managed way for memory...? In Instruments It does not show release of any allocation and keeps the bar status graph keeps on rising.

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  • Predicate crashing iPhone App!

    - by DVG
    To preface, this is a follow up to an inquiry made a few days ago: http://stackoverflow.com/questions/2981803/iphone-app-crashes-when-merging-managed-object-contexts Short Version: EXC_BAD_ACCESS is crashing my app, and zombie-mode revealed the culprit to be my predicate embedded within the fetch request embedded in my Fetched Results Controller. How does an object within an object get released without an explicit command to do so? Long Version: Application Structure Platforms View Controller - Games View Controller (Predicated upon platform selection) - Add Game View Controller When a row gets clicked on the Platforms view, it sets an instance variable in Games View for that platform, then the Games Fetched Results Controller builds a fetch request in the normal way: - (NSFetchedResultsController *)fetchedResultsController{ if (fetchedResultsController != nil) { return fetchedResultsController; } //build the fetch request for Games NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Game" inManagedObjectContext:context]; [request setEntity:entity]; //predicate NSPredicate *predicate = [NSPredicate predicateWithFormat:@"platform == %@", selectedPlatform]; [request setPredicate:predicate]; //sort based on name NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; //fetch and build fetched results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [sortDescriptor release]; [sortDescriptors release]; [predicate release]; [request release]; [aFetchedResultsController release]; return fetchedResultsController; } At the end of this method, the fetchedResultsController's _fetch_request - _predicate member is set to an NSComparisonPredicate object. All is well in the world. By the time - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section gets called, the _predicate is now a Zombie, which will eventually crash the application when the table attempts to update itself. I'm more or less flummoxed. I'm not releasing the fetched results controller or any of it's parts, and the only part getting dealloc'd is the predicate. Any ideas?

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  • django: How to make one form from multiple models containing foreignkeys

    - by Tim
    I am trying to make a form on one page that uses multiple models. The models reference each other. I am having trouble getting the form to validate because I cant figure out how to get the id of two of the models used in the form into the form to validate it. I used a hidden key in the template but I cant figure out how to make it work in the views My code is below: views: def the_view(request, a_id,): if request.method == 'POST': b_form= BForm(request.POST) c_form =CForm(request.POST) print "post" if b_form.is_valid() and c_form.is_valid(): print "valid" b_form.save() c_form.save() return HttpResponseRedirect(reverse('myproj.pro.views.this_page')) else: b_form= BForm() c_form = CForm() b_ide = B.objects.get(pk=request.b_id) id_of_a = A.objects.get(pk=a_id) return render_to_response('myproj/a/c.html', {'b_form':b_form, 'c_form':c_form, 'id_of_a':id_of_a, 'b_id':b_ide }) models class A(models.Model): name = models.CharField(max_length=256, null=True, blank=True) classe = models.CharField(max_length=256, null=True, blank=True) def __str__(self): return self.name class B(models.Model): aid = models.ForeignKey(A, null=True, blank=True) number = models.IntegerField(max_length=1000) other_number = models.IntegerField(max_length=1000) class C(models.Model): bid = models.ForeignKey(B, null=False, blank=False) field_name = models.CharField(max_length=15) field_value = models.CharField(max_length=256, null=True, blank=True) forms from mappamundi.mappa.models import A, B, C class BForm(forms.ModelForm): class Meta: model = B exclude = ('aid',) class CForm(forms.ModelForm): class Meta: model = C exclude = ('bid',) B has a foreign key reference to A, C has a foreign key reference to B. Since the models are related, I want to have the forms for them on one page, 1 submit button. Since I need to fill out fields for the forms for B and C & I dont want to select the id of B from a drop down list, I need to somehow get the id of the B form into the form so it will validate. I have a hidden field in the template, I just need to figure how to do it in the views

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  • Same code, not the same place, different results

    - by Tom
    Hi! I'm trying to something pretty simple but I don't understand why the second bit of code is giving me a bad access error... First: - (UITableViewCell *)tableView:tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } // Tom: Converting the row int to a string and adding 1 to it so that the rows fit with the array indexes.) NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); cell.textLabel.text = [array objectAtIndex:1]; return cell; } That code gives me exactly what I want: 2010-03-18 15:18:12.884 PremierSoins[28005:40b] 1 2010-03-18 15:18:12.885 PremierSoins[28005:40b] ( 7, Blessures ) 2010-03-18 15:18:12.892 PremierSoins[28005:40b] 2 2010-03-18 15:18:12.893 PremierSoins[28005:40b] ( 18, "Test 2" ) But then, the second: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *key = [NSString stringWithFormat:@"%d", indexPath.row+1]; NSArray *array = [self.tableDataSource objectForKey:key]; NSLog(@"%@", key); NSLog(@"%@", [array description]); } Is only able to get me the key, but the description of the array makes it crash... tableDataSource is a NSMutableDictionary containing multiple arrays... Like this: { 1 = ( 7, Blessures ); 2 = ( 18, "Test 2" ); } Do you have any clue? I've been looking at this since yesterday... Thanks! Tom

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  • how to get entire document in scrapy using hxs.select

    - by Chris Smith
    I've been at this for 12hrs and I'm hoping someone can give me a leg up. Here is my code all I want is to get the anchor and url of every link on a page as it crawls along. from scrapy.contrib.spiders import CrawlSpider, Rule from scrapy.contrib.linkextractors.sgml import SgmlLinkExtractor from scrapy.selector import HtmlXPathSelector from scrapy.utils.url import urljoin_rfc from scrapy.utils.response import get_base_url from urlparse import urljoin #from scrapy.item import Item from tutorial.items import DmozItem class HopitaloneSpider(CrawlSpider): name = 'dmoz' allowed_domains = ['domain.co.uk'] start_urls = [ 'http://www.domain.co.uk' ] rules = ( #Rule(SgmlLinkExtractor(allow='>example\.org', )), Rule(SgmlLinkExtractor(allow=('\w+$', )), callback='parse_item', follow=True), ) user_agent = 'Mozilla/5.0 (Windows; U; MSIE 9.0; WIndows NT 9.0; en-US))' def parse_item(self, response): #self.log('Hi, this is an item page! %s' % response.url) hxs = HtmlXPathSelector(response) #print response.url sites = hxs.select('//html') #item = DmozItem() items = [] for site in sites: item = DmozItem() item['title'] = site.select('a/text()').extract() item['link'] = site.select('a/@href').extract() items.append(item) return items What I'm doing wrong... my eyes hurt now.

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  • ISBNs are used as primary key, now I want to add non-book things to the DB - should I migrate to EAN

    - by fish2000
    I built an inventory database where ISBN numbers are the primary keys for the items. This worked great for a while as the items were books. Now I want to add non-books. some of the non-books have EANs or ISSNs, some do not. It's in PostgreSQL with django apps for the frontend and JSON api, plus a few supporting python command-line tools for management. the items in question are mostly books and artist prints, some of which are self-published. What is nice about using ISBNs as primary keys is that in on top of relational integrity, you get lots of handy utilities for validating ISBNs, automatically looking up missing or additional information on the book items, etcetera, many of which I've taken advantage. some such tools are off-the-shelf (PyISBN, PyAWS etc) and some are hand-rolled -- I tried to keep all of these parts nice and decoupled, but you know how things can get. I couldn't find anything online about 'private ISBNs' or 'self-assigned ISBNs' but that's the sort of thing I was interested in doing. I doubt that's what I'll settle on, since there is already an apparent run on ISBN numbers. should I retool everything for EAN numbers, or migrate off ISBNs as primary keys in general? if anyone has any experience with working with these systems, I'd love to hear about it, your advice is most welcome.

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  • Confused about UIView frame property

    - by slowfungus
    I'm building a prototype iPad app that draws diagrams. I have the following view hierarchy: UIView UIScrollView DiagramView : UIView TabBar NavigationBar And a UIViewController subclass holding all that together. Before drawing the diagram the first time I calculate the dimensions of the diagram, and set the DiagramView frame to that size, and the content size of the scrollview as well. -(void)recalculateBounds { [renderer diagram:diagram shouldDraw:NO]; SQXRect diagramRect = SQXMakeRect(0.0,0.0,[diagram bounds].size.width,[diagram bounds].size.height); self.frame = diagramRect; [(UIScrollView*)[self superview] setContentSize:diagramRect.size]; } I should disclose that the frame is being set to about 1500 x 3500 which i know is ridiculous. I just want to focus on some other parts of the app before I get into optimizing the render code. This works beautifully, except that the rect being passed to drawRect is not the size that I set, and my drawing is getting clipped at the bottom. Its close the size i set, but bigger in width, and shorter in height. Also of note, is the fact that if I force the frame to be much bigger than what I know the diagram needs, then the drawRect:rect is big enough, and no clipping occurs. Of course this has me wondering if the frame size needs to take into account some other screen real estate like the toolbars but my reading of the docs tells me the frame is in superview coordinates, which would be the scrollview so I reckon I need to worry about such things. Any idea what is causing this discrepancy?

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  • Why does this Rails named scope return empty (uninitialized?) objects?

    - by mipadi
    In a Rails app, I have a model, Machine, that contains the following named scope: named_scope :needs_updates, lambda { { :select => self.column_names.collect{|c| "\"machines\".\"#{c}\""}.join(','), :group => self.column_names.collect{|c| "\"machines\".\"#{c}\""}.join(','), :joins => 'LEFT JOIN "machine_updates" ON "machine_updates"."machine_id" = "machines"."id"', :having => ['"machines"."manual_updates" = ? AND "machines"."in_use" = ? AND (MAX("machine_updates"."date") IS NULL OR MAX("machine_updates"."date") < ?)', true, true, UPDATE_THRESHOLD.days.ago] } } This named scope works fine in development mode. In production mode, however, it returns the 2 models as expected, but the models are empty or uninitialized; that is, actual objects are returned (not nil), but all the fields are nil. For example, when inspecting the return value of the named scope in the console, the following is returned: [#<Machine >, #<Machine >] But, as you can see, all the fields of the objects returned are set to nil. The production and development environments are essentially the same. Both are using a SQLite database. Any ideas what's going wrong?

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  • PHP's openssl_sign generates different signature than SSCrypto's sign

    - by pascalj
    I'm writing an OS X client for a software that is written in PHP. This software uses a simple RPC interface to receive and execute commands. The RPC client has to sign the commands he sends to ensure that no MITM can modify any of them. However, as the server was not accepting the signatures I sent from my OS X client, I started investigating and found out that PHP's openssl_sign function generates a different signature for a given private key/data combination than the Objective-C SSCrypto framework (which is only a wrapper for the openssl lib): SSCrypto *crypto = [[SSCrypto alloc] initWithPrivateKey:self.localPrivKey]; NSData *shaed = [self sha1:@"hello"]; [crypto setClearTextWithData:shaed]; NSData *data = [crypto sign]; generates a signature like CtbkSxvqNZ+mAN... The PHP code openssl_sign("hello", $signature, $privateKey); generates a signature like 6u0d2qjFiMbZ+... (For my certain key, of course. base64 encoded) I'm not quite shure why this is happening and I unsuccessfully experimented with different hash-algorithms. As the PHP documentation states SHA1 is used by default. So why do these two functions generate different signatures and how can I get my Objective-C part to generate a signature that PHPs openssl_verify will accept? Note: I double checked that the keys and the data is correct!

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  • iPhone SDK: Switching to one view then back to previous view errors

    - by Nic Hubbard
    I have a UITabBarConroller that I use to switch between 3 different views. This all works perfectly. On one of my tabs, I added a button at the to called "Add", I have added an outlet to this, as well as an IBAction method which looks like the following: // Method used to load up view where we can add a new ride - (IBAction)showAddNewRideView { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"AddNewRide" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end showAddNewRideView This currently works fine, and loads up my AddNewRide nib file. But, once that view loads, I have a cancel button, which, when clicked, I want to return to the previous view. So, I figured I would just do the reverse of the above, using the following method which would load back my previous nib: - (IBAction)cancelAddingNewRide { MyRidesViewController *controller = [[MyRidesViewController alloc] initWithNibName:@"MainWindow" bundle:nil]; controller.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:controller animated:YES]; [controller release]; }//end cancelAddingNewRide But, which trying to load the MainWindow nib, the program crashes, and I get the following error: 2010-05-05 20:24:37.211 Ride[6032:207] *** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450 2010-05-05 20:24:37.213 Ride[6032:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[MyRidesViewController cancelAddingNewRide]: unrecognized selector sent to instance 0x501e450' So, I am a little lost as to why it would work one way, but not the other.

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  • how to play an audio soundclip when a nib is loaded - welcome screen - xcode

    - by Pavan
    I would like to do the following two things: 1) I would like to play an audio file qhen a nib is loaded 2) After that i would like to switch views when the audio file has finished playing. This will be easy as i just need to call the event that initiates the change of view by using the delegate method -(void) audioPlayerDidFinishPlaying{ //code to change view } I dont know how to to play the audio file when a nib is loaded. Using the AVFoundation framework, I tried doing the following after setting up the audio player and the variables associated with it in the appropriate places i wrote the following: - (void)viewDidLoad { [super viewDidLoad]; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" ofType: @"mp3"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error:nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [player play]; } Although this does not play the file as the viewdidload method gets called before the nib is shown so the audio is never played or heard. What do i need to do so that i can play the audio file AFTER the nib has loaded and is shown on the screen? can someone please help me as ive been working on this for 3 hours now. Thanks in advance.

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  • Swipe left/right to push next/previous details view

    - by Youssef
    I am working on a ios application, using storyboard. I have a simple table view with rows. Each row has a "key" string to identify it. When the user clicks on a row I push the next view "DetailsViewController" and pass the "key" as a parameter in the prepareForSegue method. The data in the second view will change based on the "key" passed. In the "DetailsViewController" I want to add a swipe gesture, when the user swipes right, I want to push the next details view. It will be as if he clicked on the next row in the table view. So to rephrase, the user has 2 ways of switching between items: he can click the item in the table view and the details view will show, he can then go back and select another item. Or he can click on a row, and in the details view he can swipe left and right to see the previous/next item. i added the uigesture recognizer: UISwipeGestureRecognizer *recognizer; recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipe:)]; [recognizer setDirection:UISwipeGestureRecognizerDirectionRight]; [[self view] addGestureRecognizer:recognizer]; - (void) handleSwipe:(UISwipeGestureRecognizer *) sender { //I want to go to the next item in the tableview } I hope I was clear. Thank you.

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  • How to trigger the event together on each two deferent class.

    - by XBasic3000
    I have two object class on a single unit, is it posible to trigger the two events? let say the FIRSTCLASS event is fired, The SECONDCLASS also will fired? Assuming...... //{Class 1}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMyFirstClass = Class(Tcomponent) private .... public .... OnEventTrigger : TOnEventTrigger read Fevent write Fevent; end; procedure TMyFirstClass.FEvnt(Sender : Tobject; Value :integer); begin // here is normaly triggers the event // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); // POSTMessage(GetForegroundWindow,WM_USER+3,0,0); // this is what i did here to get the result of FSomevalue // but this is not ideal. It work only on focus window. end; //{Class 2}------------------------------------------------------------- type TOnEventTrigger = procedure(Sender : Tobject; Value :integer); TMySecondClass = Class(Tobject) private .... public .... OnEventTrigger : TOnEventTrigger; read Fevent write Fevent; end; procedure TMySecondClass.FEvnt(Sender : Tobject; Value :integer); begin // I wanted here to trigger, whenenver the above is fired // if Assigned(OnEventTrigger) then OnEventTrigger(Self,FSomevalue); end;

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  • How to build a Django form which requires a delay to be re-submitted ?

    - by pierre-guillaume-degans
    Hey, In order to avoid spamming, I would like to add a waiting time to re-submit a form (i.e. the user should wait a few seconds to submit the form, except the first time that this form is submitted). To do that, I added a timestamp to my form (and a security_hash field containing the timestamp plus the settings.SECRET_KEY which ensures that the timestamp is not fiddled with). This look like: class MyForm(forms.Form): timestamp = forms.IntegerField(widget=forms.HiddenInput) security_hash = forms.CharField(min_length=40, max_length=40, widget=forms.HiddenInput) # + some other fields.. # + methods to build the hash and to clean the timestamp... # (it is based on django.contrib.comments.forms.CommentSecurityForm) def clean_timestamp(self): """Make sure the delay is over (5 seconds).""" ts = self.cleaned_data["timestamp"] if not time.time() - ts > 5: raise forms.ValidationError("Timestamp check failed") return ts # etc... This works fine. However there is still an issue: the timestamp is checked the first time the form is submitted by the user, and I need to avoid this. Any idea to fix it ? Thank you ! :-)

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  • Py_INCREF/DECREF: When

    - by Izz ad-Din Ruhulessin
    Is one correct in stating the following: If a Python object is created in a C function, but the function doesn't return it, no INCREF is needed, but a DECREF is. [false]If the function does return it, you do need to INCREF, in the function that receives the return value.[/false] When assigning C typed variables as attributes, like double, int etc., to the Python object, no INCREF or DECREF is needed. Assigning Python objects as attributes to your other Python objects goes like this: PyObject *foo; foo = bar // A Python object tmp = self->foo; Py_INCREF(foo); self->foo = foo; Py_XDECREF(tmp); //taken from the manual, but it is unclear if this works in every situation EDIT: -- can I safely use this in every situation? (haven't run into one where it caused me problems) dealloc of a Python object needs to DECREF for every other Python object that it has as an attribute, but not for attributes that are C types. Edit With 'C type as an attribute I mean bar and baz: typedef struct { PyObject_HEAD PyObject *foo; int bar; double baz; } FooBarBaz;

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  • Creating A Single Threaded Server with AnyEvent (Perl)

    - by David Williams
    I'm working on creating a local service to listen on localhost and provide a basic call and response type interface. What I'd like to start with is a baby server that you can connect to over telnet and echoes what it receives. I've heard AnyEvent is great for this, but the documentation for AnyEvent::Socket does not give a very good example how to do this. I'd like to build this with AnyEvent, AnyEvent::Socket and AnyEvent::Handle. Right now the little server code looks like this: #!/usr/bin/env perl use AnyEvent; use AnyEvent::Handle; use AnyEvent::Socket; my $cv = AnyEvent->condvar; my $host = '127.0.0.1'; my $port = 44244; tcp_server($host, $port, sub { my($fh) = @_; my $cv = AnyEvent->condvar; my $handle; $handle = AnyEvent::Handle->new( fh => $fh, poll => "r", on_read => sub { my($self) = @_; print "Received: " . $self->rbuf . "\n"; $cv->send; } ); $cv->recv; }); print "Listening on $host\n"; $cv->wait; This doesn't work and also if I telnet to localhost:44244 I get this: EV: error in callback (ignoring): AnyEvent::CondVar: recursive blocking wait attempted at server.pl line 29. I think if I understand how to make a mini, single threaded server that simply prints out whatever its given and then waits for more input, I could take it a lot further from there. Any ideas?

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  • Auto filling polymorphic table on save or on delete in django

    - by Mo J. Mughrabi
    Hi, Am working on an project in which I made an app "core" it will contain some of the reused models across my projects, most of those are polymorphic models (Generic content types) and will be linked to different models. Example below am trying to create audit model and will be linked to several models which may require auditing. This is the polls/models.py from django.db import models from django.contrib.auth.models import User from core.models import * from django.contrib.contenttypes import generic class Poll(models.Model): ## TODO: Document question = models.CharField(max_length=300) question_slug=models.SlugField(editable=False) start_poll_at = models.DateTimeField(null=True) end_poll_at = models.DateTimeField(null=True) is_active = models.BooleanField(default=True) audit_obj=generic.GenericRelation(Audit) def __unicode__(self): return self.question class Choice(models.Model): ## TODO: Document choice = models.CharField(max_length=200) poll=models.ForeignKey(Poll) audit_obj=generic.GenericRelation(Audit) class Vote(models.Model): ## TODO: Document choice=models.ForeignKey(Choice) Ip_Address=models.IPAddressField(editable=False) vote_at=models.DateTimeField("Vote at", editable=False) here is the core/modes.py from django.db import models from django.contrib.auth.models import User from django.contrib.contenttypes.models import ContentType from django.contrib.contenttypes import generic class Audit(models.Model): ## TODO: Document # Polymorphic model using generic relation through DJANGO content type created_at = models.DateTimeField("Created at", auto_now_add=True) created_by = models.ForeignKey(User, db_column="created_by", related_name="%(app_label)s_%(class)s_y+") updated_at = models.DateTimeField("Updated at", auto_now=True) updated_by = models.ForeignKey(User, db_column="updated_by", null=True, blank=True, related_name="%(app_label)s_%(class)s_y+") content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField(unique=True) content_object = generic.GenericForeignKey('content_type', 'object_id') and here is polls/admin.py from django.core.context_processors import request from polls.models import Poll, Choice from core.models import * from django.contrib import admin class ChoiceInline(admin.StackedInline): model = Choice extra = 3 class PollAdmin(admin.ModelAdmin): inlines = [ChoiceInline] admin.site.register(Poll, PollAdmin) Am quite new to django, what am trying to do here, insert a record in audit when a record is inserted in polls and then update that same record when a record is updated in polls.

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  • UIButton receives touches at the wrong position after CABasicAnimaton applied

    - by Dmitry
    I need to add an animation to UIButton - simple moving animation. When I do this, the button moves, but the click area of that button remains at old position: UIButton *slideButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [slideButton addTarget:self action:@selector(clicked:) forControlEvents:UIControlEventTouchUpInside]; [slideButton setFrame:CGRectMake(50, 50, 50, 50)]; [self.view addSubview:slideButton]; CABasicAnimation *slideAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; [slideAnimation setRemovedOnCompletion:NO]; [slideAnimation setDuration:1]; [slideAnimation setFillMode:kCAFillModeBoth]; [slideAnimation setAutoreverses:NO]; slideAnimation.fromValue = [NSValue valueWithCGPoint:CGPointMake(50, 50)]; slideAnimation.toValue = [NSValue valueWithCGPoint:CGPointMake(100, 100)]; [slideButton.layer addAnimation:slideAnimation forKey:@"slide"]; I already saw an answer to change the frame of the button at the end of the animation (like here UIButton receives touchEvents at the wrong position after a CABasicAnimaton) But it's not my case because I should give possibility to user to click on the button while it's moving... Also, I can't use another approaches (like NSTimer) as a replacement for CABasicAnimation because I will have a complex path to move the object... Thanks for Your help!

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • Function should return float, but it gets messed up!

    - by Andre
    Hi guys, I'm going crazy here. I have a function that should return a float number: - (float) getHue:(UIColor *)original { NSLog(@"getHue"); const CGFloat *componentColors = CGColorGetComponents(original.CGColor); float red = componentColors[0]; float green = componentColors[1]; float blue = componentColors[2]; float h = 0.0f; float maxChannel = fmax(red, fmax(green, blue)); float minChannel = fmin(red, fmin(green, blue)); if (maxChannel == minChannel) h = 0.0f; else if (maxChannel == red) h = 0.166667f * (green - blue) / (maxChannel - minChannel) + 0.000000f; else if (maxChannel == green) h = 0.166667f * (blue - red) / (maxChannel - minChannel) + 0.333333f; else if (maxChannel == blue) h = 0.166667f * (red - green) / (maxChannel - minChannel) + 0.666667f; else h = 0.0f; if (h < 0.0f) h += 1.0f; NSLog(@"getHue results: %f", h); return h; } The NSLog will trace it correctly (i.e: 0.005), but the actual return value of the function is NULL. I've tried getting that value in so many ways and it never works. float originalHue = [self getHue:original]; results in a building error, as it says: "incompatible types in initialization" float *originalHue = [self getHue:original]; results in a null return. I've tried other ways, but it never actually gets the value properly. Any thoughts? Cheers guys, Andre

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  • Why can't I access the facebook friends list after reopening a session in ios

    - by user1532390
    I am upgrading to the facebook 3.0 sdk for ios. Things went well, until I tried to open an existing session after relaunching the application. I am trying to access the list of friends for the facebook user. if ([[FBSession activeSession] isOpen]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //do something here }]; }else{ [[self session] openWithCompletionHandler:^(FBSession *session, FBSessionState status, NSError *error) { if ([self isValid]) { [request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) { //log this error we always get NSLog(@"%@",error); //do something else }]; } }]; } However I get this error: Error Domain=com.facebook.sdk Code=5 "The operation couldn’t be completed. (com.facebook.sdk error 5.)" UserInfo=0x1d92ff40 {com.facebook.sdk:ParsedJSONResponseKey={ body = { error = { code = 2500; message = "An active access token must be used to query information about the current user."; type = OAuthException; }; }; code = 400; }, com.facebook.sdk:HTTPStatusCode=400} I've found that if I use the FBSession reauthorize method it allows me to complete the request without error, but it also means I must show UI or switch apps every time we relaunch the application which is unacceptable. Any suggestions on what I should be doing differently?

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  • Why is F# member not found when used in subclass

    - by James Black
    I have a base type that I want to inherit from, for all my DAO objects, but this member gets the error further down about not being defined: type BaseDAO() = member v.ExecNonQuery2(conn)(sqlStr) = let comm = new MySqlCommand(sqlStr, conn, CommandTimeout = 10) comm.ExecuteNonQuery |> ignore comm.Dispose |> ignore I inherit in this type: type CreateDatabase() = inherit BaseDAO() member private self.createDatabase(conn) = self.ExecNonQuery2 conn "DROP DATABASE IF EXISTS restaurant" This is what I see when my script runs in the interactive shell: --> Referenced 'C:\Program Files\MySQL\MySQL Connector Net 6.2.3\Assemblies\MySql.Data.dll' [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\BaseDAO.fs] namespace FSI_0106.RestaurantServiceDAO type BaseDAO = class new : unit -> BaseDAO member ExecNonQuery2 : conn:MySql.Data.MySqlClient.MySqlConnection -> sqlStr:string -> unit member execNonQuery : sqlStr:string -> unit member execQuery : sqlStr:string * selectFunc:(MySql.Data.MySqlClient.MySqlDataReader -> 'a list) -> 'a list member f : x:obj -> string member Conn : MySql.Data.MySqlClient.MySqlConnection end [Loading C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs] C:\Users\jblack\Documents\Visual Studio 2010\Projects\RestaurantService\RestaurantDAO\CreateDatabase.fs(56,14): error FS0039: The field, constructor or member 'ExecNonQuery2' is not defined I am curious what I am doing wrong. I have tried not inheriting, and just instantiating the BaseDAO type in the function, but I get the same error. I started on this path because I had a property that had the same error, so it seems there may be a problem with how I am defining my BaseDAO type, but it compiles with no error, which further confuses me about this problem.

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  • UIButton only responds in a small area

    - by Tom Irving
    I'm trying to add a UIButton to a UIView, but am having some trouble with getting it to respond to touches. I have a method which returns UIButtons after I provide it with a tag: - (UIButton*)niceSizeButtonWithTag:(int)tag { UIButton * aButton = [UIButton buttonWithType:UIButtonTypeCustom]; [aButton setTag:tag]; [aButton addTarget:self action:@selector(buttonWasTapped:) forControlEvents:UIControlEventTouchUpInside]; CGRect newFrame = aButton.frame; newFrame.size.width = 44; newFrame.size.height = 44; [aButton setFrame:newFrame]; return aButton; } As you can see I'm creating a new button and increasing the size. I use this in the following way: UIButton * anotherButton = [self niceSizeButtonWithTag:1]; [anotherButton setImage:[UIImage imageNamed:@"image" withExtension:@"png"] forState:UIControlStateNormal]; [anotherButton setCenter:CGPointMake(middleOfView)]; [aView addSubview:anotherButton]; I create a lot of buttons like this, hence the reason for the method. The buttons are always created and added to the subview perfectly. I can see the image and they're in the correct position. The problem is that they only respond to touches in a tiny strip. In this attached image, The yellow shows the whole frame of the button, The red shows the area that will respond to touches. The grey shows a section of the view the button is added to. If anyone could shed some light on why this is happening, it would be really useful.

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  • grabbing layer contents in a class

    - by Mike
    I have a custom UIImageView class that creates thumbnails (UIImageView) and each thumbnail has a label. The label is created by another class. The label class creates a UIImageView and a UITextView on top of it. This is the init object class' init method: - (id)initWithFrame:(CGRect)frame { if ([super initWithFrame:frame] == nil) { return nil; } CGRect myFrame = CGRectMake(0, 0, 100, 100); myLabel = [[myLabelClass alloc] initWithFrame: myFrame]; //myLabelClass is a UIImageView based class [myLabel setCenter:CGPointMake(50, 50)]; [self addSubview: myLabel]; return self; } So, I have this MAIN VIEW CONTROLLER | |___ UIImageView WITH LABEL | |____ label background (UIView) |____ UITEXTVIEW (text) Now I want to write the contents of all these 3 components to a quartz context. I need to write using drawInRect, because I need to write the full object to a precise location. I expected object.layer.contents to be the image equivalent to these 3 "layers" flattened, in other words, the object's image, the label background and the label text, as it would if I created these 3 objects in Photoshop and flatten the composition. I also expect object.myLabel.layer.contents to contains the rendered contents of the UITextView over the label background. The problem is that when I use UIImage *myImage = [UIImage imageWithCGImage:objecto.myLabel.layer.contents]; [myImage drawInRect:CGRectMake(0, 0, 100, 100)]; I get nothing. How can I obtain a "flattened" image resultant to the full object (including its subviews)? thanks

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