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  • How to update a custom dependency property when the datasource list changes

    - by John
    Hi We have a user control with a custom dependency property (DP). The DP is bound to an ObservableCollection. When a new item is added to the collection programatically, the databinding does not update the target DP. Why? We think it's because, unfortunately, in our case the target is not a ListBox or ListView, but a Canvas. The DP, when changed or initialized, is supposed to draw a Shape (!) onto the Canvas, and the shape's position and size is bound to the collection item's two properties: WIDTH, LEFT. Ideally we don't want to clear the Canvas and redraw all items just becasue one has been added (or deleted). But how? So: How can the custom DP take care of drawing the shape for the new collection item? What callback do we need, at what point in time does this have to happen, and what specific MetaDataOptions might there? Also, are there any good resources out there concerning all these dependency property options. They are quite confusing. MSDN does not really help with what we're trying to do. Thanks!

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  • C#: Easy access to the member of a singleton ICollection<> ?

    - by Rosarch
    I have an ICollection that I know will only ever have one member. Currently, I loop through it, knowing the loop will only ever run once, to grab the value. Is there a cleaner way to do this? I could alter the persistentState object to return single values, but that would complicate the rest of the interface. It's grabbing data from XML, and for the most part ICollections are appropriate. // worldMapLinks ensured to be a singleton ICollection<IDictionary<string, string>> worldMapLinks = persistentState.GetAllOfType("worldMapLink"); string levelName = ""; //worldMapLinks.GetEnumerator().Current['filePath']; // this loop will only run once foreach (IDictionary<string, string> dict in worldMapLinks) // hacky hack hack hack { levelName = dict["filePath"]; } // proceed with levelName loadLevel(levelName); Here is another example of the same issue: // meta will be a singleton ICollection<IDictionary<string, string>> meta = persistentState.GetAllOfType("meta"); foreach (IDictionary<string, string> dict in meta) // this loop should only run once. HACKS. { currentLevelName = dict["name"]; currentLevelCaption = dict["teaserCaption"]; } Yet another example: private Vector2 startPositionOfKV(ICollection<IDictionary<string, string>> dicts) { Vector2 result = new Vector2(); foreach (IDictionary<string, string> dict in dicts) // this loop will only ever run once { result.X = Single.Parse(dict["x"]); result.Y = Single.Parse(dict["y"]); } return result; }

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  • Binding output of Custom Activity designer to activity argument

    - by gbanfill
    I am trying to add a custom activity designer for an activity that I have. The activity looks a little like: public class WaitForUserInputActvitiy : NativeActivity { public InArgument<UserInteractionProperty[]> UserInteraction { get; set; } } I am trying to put a designer on the activity to make it a bit nicer to set these values (so you don't end up typing VB in directly. My designer is based on mindscape property grid. I have an ObservableDictionary source that I want to get the values from and put them in to the InArgument. Currently I am using private void TestGrid_LostFocus(object sender, RoutedEventArgs e) { using (ModelEditingScope editingScope = this.ModelItem.BeginEdit()) { Argument myArg = Argument.Create(typeof(WaitForUserInputActvitiy), ArgumentDirection.In); this.ModelItem.Properties["UserInteraction"].SetValue(source.Values.ToArray()); editingScope.Complete(); } } However this results in an ArgumentException "Object of type UserInteractionProperty[] cannot be converted to InArgument`1[UserInteractionProperty[]]. So how do I convert my array of UserInteractionProperties into an InArgument?

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  • Set binding for DataTemplate components in code

    - by Chouppy
    Hi; sorry if I'm not clear, it's not really clear in my head too (especially after trying to find my way in other posts :p) What I'm willing to do is creating DataGrids in code, with zero to numerous columns containing a button, which will call one same function but with a "parameter" (different for each column). Here is what I got so far : DataGrid created in code DataTemplate defined in the xaml resources (with a button) DataGridTemplateColumn which uses the above DataTemplate Is it possible to bind the button's properties (in the DataTemplate), to the DataGridTemplateColumn properties (in my case, the column header would be ok), and how? Is there a way to get an access to the DataTemplate components (the button for example) in code, and modify their properties? Is it possible (and not hazardous) to create a DataTemplate in code? I declared mine in xaml because I found a post advising to do so instead of code. Thanks for your help.

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  • PropertyChanged Event of ViewModel in ObservableCollection

    - by developer
    Hi All, I have a observable collection of viewmodel objects. How can I subscribe to the Property Changed event of each view model in my collection as they are created and track which ones have been changed, so that I can updated them to my database. //This is how I load my data public static ObservableCollection<ProgramViewModel> program { get; set; } program = new ObservableCollection<ProgramViewModel>(); foreach (DomainObject obj in res.ResultSet) { Program prg = (Program)obj; program.Add(new ProgramViewModel(prg)); }

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  • How to set the RelativeSource in a DataTemplate that is nested in a HierarchicalDataTemplate?

    - by Dabblernl
    I have the following XAML, that does all that it is supposed to, except that the MultiBinding on the FontSize fails on retrieving the Users. As you can see Users is an IEnumerable<UserData> that is part of the HierarchicalDataTemplate's DataContext. How do I reference it?? <TreeView Name="AllGroups" ItemsSource="{Binding}" > <TreeView.Resources> <HierarchicalDataTemplate DataType="{x:Type PrivateMessengerUI:GroupContainer}" ItemsSource="{Binding Users}" > <Label Content="{Binding GroupName}"/> </HierarchicalDataTemplate> <DataTemplate DataType="{x:Type PrivateMessenger:UserData}"> <TextBlock Text="{Binding Username}" ToolTip="{StaticResource UserDataGroupBox}" Name="GroupedUser" MouseDown="GroupedUser_MouseDown"> <TextBlock.FontSize> <MultiBinding Converter="{StaticResource LargeWhenIAmSelected}"> <Binding ElementName="Root" Path="SelectedUser"/> <Binding RelativeSource="???" Path="DataContext.Users"/> </MultiBinding> </TextBlock.FontSize> </TextBlock> </DataTemplate> </TreeView.Resources> </TreeView>

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  • DesignTime data not showing in Blend when bound against CollectionViewSource

    - by bitbonk
    I have datatemplate for a viewmodel where an itemscontrol is bound again a CollectionViewSource (to enable sorting in xaml). <DataTemplate x:Key="equipmentDataTemplate"> <Viewbox> <Viewbox.Resources> <CollectionViewSource x:Key="viewSource" Source="{Binding Modules}"> <CollectionViewSource.SortDescriptions> <scm:SortDescription PropertyName="ID" Direction="Ascending"/> </CollectionViewSource.SortDescriptions> </CollectionViewSource> </Viewbox.Resources> <ItemsControl ItemsSource="{Binding Source={StaticResource viewSource}}" Height="{DynamicResource equipmentHeight}" ItemTemplate="{StaticResource moduleDataTemplate}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Horizontal" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </Viewbox> </DataTemplate> I have also setup the UserControl where all of this is defined to provide designtime data d:DataContext="{x:Static vm:DesignTimeHelper.Equipment}"> This is basically a static property that gives me an EquipmentViewModel that has a list of ModuleViewModels (Equipment.Modules). Now as long as I bind to the CollectionViewSource the designtime data does not show up in blend 3. When I bind to the ViewModel collection directly <ItemsControl ItemsSource="{Binding Modules}" I can see the designtime data. Any idea what I could do?

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  • How can I find any control in the ItemTemplate of a TabControl?

    - by mrok
    Hi, I have a TabControl <TabControl Name="myTabControl" IsSynchronizedWithCurrentItem="True" ItemsSource="{Binding}" Margin="4"> <TabControl.ItemTemplate> <DataTemplate> <DockPanel Width="120"> <Button Name="CloseScreen"/> <ContentPresenter Content="{Binding Path=DisplayName}" VerticalAlignment="Center" /> </DockPanel> </DataTemplate> </TabControl.ItemTemplate> </TabControl> I want to find the button which is located in the ItemTemplate from code. Thank you.

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  • Best practice - When to evaluate conditionals of function execution

    - by Tesserex
    If I have a function called from a few places, and it requires some condition to be met for anything it does to execute, where should that condition be checked? In my case, it's for drawing - if the mouse button is held down, then execute the drawing logic (this is being done in the mouse movement handler for when you drag.) Option one says put it in the function so that it's guaranteed to be checked. Abstracted, if you will. public function Foo() { DoThing(); } private function DoThing() { if (!condition) return; // do stuff } The problem I have with this is that when reading the code of Foo, which may be far away from DoThing, it looks like a bug. The first thought is that the condition isn't being checked. Option two, then, is to check before calling. public function Foo() { if (condition) DoThing(); } This reads better, but now you have to worry about checking from everywhere you call it. Option three is to rename the function to be more descriptive. public function Foo() { DoThingOnlyIfCondition(); } private function DoThingOnlyIfCondition() { if (!condition) return; // do stuff } Is this the "correct" solution? Or is this going a bit too far? I feel like if everything were like this function names would start to duplicate their code. About this being subjective: of course it is, and there may not be a right answer, but I think it's still perfectly at home here. Getting advice from better programmers than I is the second best way to learn. Subjective questions are exactly the kind of thing Google can't answer.

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  • [PHP] Invalid argument supplied for foreach()

    - by Roberto Aloi
    It often happens to me to handle data that can be either an array or a null variable and to feed some foreach with these data. $values = get_values(); foreach ($values as $value){ ... } When you feed a foreach with data that are not an array, you get a warning: Warning: Invalid argument supplied for foreach() in [...] Assuming it's not possible to refactor the get_values() function to always return an array (backward compatibility, not available source code, whatever other reason), I'm wondering which is the cleanest and most efficient way to avoid these warnings: Casting $values to array Initializing $values to array Wrapping the foreach with an if Other (please suggest)

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  • Checked status not updated in CheckBox template

    - by Simon
    Hey there. I'm trying to create an hyperlink that changes its text depending on a boolean value. I thought I could leverage the IsChecked method of a CheckBox. So I wrote this ControlTemplate for a CheckBox: <CheckBox Checked="CheckBox_Checked" IsChecked="{Binding Path=SomeBool, Mode=TwoWay}"> <CheckBox.Template> <ControlTemplate TargetType="{x:Type CheckBox}"> <BulletDecorator> <BulletDecorator.Bullet> <TextBlock> <Hyperlink> <TextBlock x:Name="TextBoxHyperlink">Unchecked</TextBlock> </Hyperlink> </TextBlock> </BulletDecorator.Bullet> <ContentPresenter /> </BulletDecorator> <ControlTemplate.Triggers> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="TextBoxHyperlink" Property="Text" Value="Checked" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </CheckBox.Template> </CheckBox> But when I click on the hyperlink, nothing happens. The checked status is not changed and the Text property of the TextBlock is not updated. Any ideas?

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  • Bi-directional view model syncing with "live" collections and properties (MVVM)

    - by Schneider
    I am getting my knickers in a twist recently about View Models (VM). Just like this guy I have come to the conclusion that the collections I need to expose on my VM typically contain a different type to the collections exposed on my business objects. Hence there must be a bi-directional mapping or transformation between these two types. (Just to complicate things, on my project this data is "Live" such that as soon as you change a property it gets transmitted to other computers) I can just about cope with that concept, using a framework like Truss, although I suspect there will be a nasty surprise somewhere within. Not only must objects be transformed but a synchronization between these two collections is required. (Just to complicate things I can think of cases where the VM collection might be a subset or union of business object collections, not simply a 1:1 synchronization). I can see how to do a one-way "live" sync, using a replicating ObservableCollection or something like CLINQ. The problem then becomes: What is the best way to create/delete items? Bi-directinal sync does not seem to be on the cards - I have found no such examples, and the only class that supports anything remotely like that is the ListCollectionView. Would bi-directional sync even be a sensible way to add back into the business object collection? All the samples I have seen never seem to tackle anything this "complex". So my question is: How do you solve this? Is there some technique to update the model collections from the VM? What is the best general approach to this?

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  • How do you replace an entire xaml element?

    - by luke
    <ListView> <ListView.Resources> <DataTempalte x:Key="label"> <TextBlock Text="{Binding Label}"/> </DataTEmplate> <DataTemplate x:Key="editor"> <UserControl Content="{Binding Control.content}"/> <!-- This is the line --> </DataTemplate> </ListView.Resources> <ListView.View> <GridView> <GridViewColumn Header="Name" CellTemplate="{StaticResource label}"/> <GridViewColumn Header="Value" CellTemplate="{StaticResource editor}"/> </GridView> </ListView.View> On the marketed line, I'm replacing the contents of a UserControl with the contents of another UserControl that is dynamically created in code. I'd like to replace the entire control, and not just the content. Is there a way to do this?

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  • Is there a way to do simple calculations in a xaml element binding statement other than using a conv

    - by Jonathan Websdale
    In XAML I want to bind the height of one element to be half the height of another element. Is there a way to do this that doesn't involve writing a converter in the code-behind? Example:- What I've got... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=Height, Converter={StaticResource MyHalfHeightConverter}}"/> What I'd like... <Button Name="RemoveButton" Content="Remove Stage" Width="100" Height="{Binding ElementName=AddButton, Path=(Height / 2.0)}"/>

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  • UI not redrawing after display powered off on Win 7

    - by oltman
    Some portions of my application's interface are not getting refreshed after Windows 7 powers down the display. More specifically, I'm swapping out images, User Controls, and a button's content while the display is powered off and after it has been restarted, and this isn't being reflected in the UI until I minimize and restore the window or move it to one of the screen's edges. I've tried calling the Window's InvalidateVisual() method when the app was in a state where it needed to redraw, and that didn't solve the problem. I have only been able to reproduce this issue on Windows 7. Any ideas?

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  • How to make an invisible button to run a command

    - by Denis Mitropolskiy
    I have a form with TextBox and two Buttons. One button has IsDefault property set to true, and IsCancel set to true for other button. TextBox is CommandTarget for both buttons. When I'm pressing Enter or ESC keys on TextBox, it works as I'm pressing on corresponding button. I want to remove buttons from the form. They should not be visible, but the textbox should react on Enter or ESC as before. I cannot just set button's Visible property to collapsed - in this case they does not work at all. And I prefer to avoid of tracking keyboard events. Is it possible?

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  • User defined top level control in XAML

    - by luke
    A normal UserControl looks like this in XAML: <UserControl x:Class="mynamespace.foo" ...namespaces...> <!-- content --> </UserControl> I'd like to be able to define my own top level object, along the lines of: <MyControl x:Class="mynamespace.mycontrol" ...namespaces...> <!-- content --> </UserControl> Where MyControl derives from a UserControl itself. Of course the compiler complains about "MyControl" not being found. Is there a way around this?

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  • Using TextOptions.TextFormattingMode with FormattedText

    - by dan gibson
    With WPF4 you can have non-blurry text by adding TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to your xaml: <Window TextOptions.TextFormattingMode="Display" TextOptions.TextRenderingMode="Aliased"> This works fine for me except for when I draw text with DrawingContext.DrawText like this: void DrawText(DrawingContext dc) { FormattedText ft = new FormattedText("Hello World", System.Globalization.CultureInfo.CurrentCulture, System.Windows.FlowDirection.LeftToRight, new Typeface(FontFamily, FontStyle, FontWeight, FontStretch), FontSize, brush); dc.DrawText(ft, new Point(rect.Left, rect.Top)); } How can I draw non-blurry text with FormattedText? ie I want TextOptions.TextFormattingMode="Display" and TextOptions.TextRenderingMode="Aliased" to be used.

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  • Retrive treeview item

    - by Anu
    Hi, In y treeview i have text,after i seelcted that,i want to retrive that selected item as string and i need to pass this string to various fucntions. I dont know how to get the selected item.I coded like private void treeview1_SelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e) { TreeViewItem selectedTVI = null; if (treeview1.SelectedItem != null) { selectedTVI = treeview1.Tag as TreeViewItem; } } But selectedTVi shows NULL.What can i do?

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  • Is it possible to vertical align listitem marker in a flowdocument?

    - by Oggy
    I want to to align listitem marker to the top, default is alignment to the bottom of the first block. My faulty code: <Grid> <FlowDocumentScrollViewer> <FlowDocument> <List MarkerStyle="Decimal"> <ListItem> <BlockUIContainer> <Grid> <Rectangle Height="100" Fill="HotPink" /> <TextBlock VerticalAlignment="Center" HorizontalAlignment="Center">Picture</TextBlock> </Grid> </BlockUIContainer> <Paragraph>TextTextTextTextTextTextText</Paragraph> </ListItem> </List> </FlowDocument> </FlowDocumentScrollViewer> </Grid>

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  • Why does this IF statement fail?

    - by ChosenOne
    If variable path is empty, and editor.Text is not empty, the SaveFileDialog should be displayed. Now, why on earth is this damn thing failing??? I have tried this with many different variations of code with the same result: FAIL: if(path.Length >= 1) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } At the top of code file I have: path = String.Empty; So why the heck it this failing every single time, even after trying all of the below variations? if(path.Length > 1) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } and if(String.IsNullOrEmpty(path)) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } and if(String.IsNullOrWhiteSpace(path)) // path contains a path. Save changes instead of creating NEW file. { File.WriteAllText(path, content); } else { // no path defined. Create new file and write to it. using(SaveFileDialog saver = new SaveFileDialog()) { if(saver.ShowDialog() == DialogButtons.OK) { File.WriteAllText(saver.Filename, content); } } } This is making me very angry. How could this fail? Setting a break point reveals that path is definitely null/"".

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  • debugging scaffolding contingent upon degbugging boolean (java)

    - by David
    Recently i've found myself writing a lot of methods with what i can only think to call debugging scaffolding. Here's an example: public static void printArray (String[] array, boolean bug) { for (int i = 0; i<array.lenght; i++) { if (bug) System.out.print (i) ; //this line is what i'm calling the debugging scaffolding i guess. System.out.println(array[i]) ; } } in this method if i set bug to true, wherever its being called from maybe by some kind of user imput, then i get the special debugging text to let me know what index the string being printed as at just in case i needed to know for the sake of my debugging (pretend a state of affairs exists where its helpful). All of my questions more or less boil down to the question: is this a good idea? but with a tad bit more objectivity: Is this an effective way to test my methods and debug them? i mean effective in terms of efficiency and not messing up my code. Is it acceptable to leave the if (bug) stuff ; code in place after i've got my method up and working? (if a definition of "acceptability" is needed to make this question objective then use "is not a matter of programing controversy such as ommiting brackets in an if(boolean) with only one line after it, though if you've got something better go ahead and use your definition i won't mind) Is there a more effective way to accomplish the gole of making debugging easier than what i'm doing? Anything you know i mean to ask but that i have forgotten too (as much information as makes sense is appreciated).

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