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  • How are DynamicResources built and their use in contextmenus.

    - by miguel
    Are dynamic resources truly dynamic? If I define a DynamicResource, I realise that an expression is created (where?) that is not translated into a resource until runtime, however, What I do not understans is whether this dynamicresouce, once built, is now "Static" For instance, if I create a context menu via a dynamicresource, are the menuitems which are created at runtime on access then static, even if they are bound? If so, how can i create a dynamic context menu in XAML?

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  • Silverlight - How do I make each item in a list box be the same height?

    - by NotDan
    How can I make a silverlight listbox have all items be the same size and have them take up 100% of the listbox height. I.e. 1 item would be the height of the listbox, 2 items would each be 50% of the height of the list box, etc... Edit - Here is the code public class UniformPanel : Panel { protected override Size MeasureOverride(Size availableSize) { Size panelDesiredSize = new Size(); for (int i = 0; i < Children.Count; i++) { UIElement child = Children[i]; child.Measure(availableSize); var childDesiredSize = child.DesiredSize; panelDesiredSize.Height += childDesiredSize.Height; if (panelDesiredSize.Width < childDesiredSize.Width) { panelDesiredSize.Width = childDesiredSize.Width; } } return panelDesiredSize; } protected override Size ArrangeOverride(Size finalSize) { double height = finalSize.Height/Children.Count; for (int i = 0; i < Children.Count; i++) { UIElement child = Children[i]; Size size = new Size(finalSize.Width, height); child.Arrange(new Rect(new Point(0, i * height), size)); } return finalSize; // Returns the final Arranged size } }

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  • HTML 5: Is it <br> <br/> or <br />?

    - by Eikern
    I've tried checking other answers, but I'm still confused--especially after seeing W3schools HTML 5 reference. I thought HTML 4.01 was supposed to "allow" single-tags to just be <img> and <br>. Then XHTML came along with <img /> and <br /> (where someone said that the space is there for older browsers). Now I'm wondering how I'm supposed to format my code when practicing HTML 5. <!DOCTYPE HTML> Is it <br>, <br/> or <br />?

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  • UserControl Shadow

    - by noober
    Hello all, I have a user control, MBControl. Here is the code: <my:MBControl Name="MBControl" HorizontalAlignment="Center" VerticalAlignment="Center"> <my:MBControl.BitmapEffect> <DropShadowBitmapEffect Color="Black" Direction="315" Softness="0.5" ShadowDepth="10" Opacity="1" /> </my:MBControl.BitmapEffect> </my:MBControl> The problem with the code is it seems like the shadow is applied to every child element of my user control. Or, possibly, it is dropped inside as well as outside -- the control surface is darker than without the shadow. How could I fix this? I want the shadow being dropped outside only and not affecting the control surface.

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  • Binding UpdateSourceTrigger=Explicit, updates source at program startup

    - by GTD
    I have following code: <Window x:Class="WpfApplication1.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TextBox Text="{Binding Path=Name, Mode=OneWayToSource, UpdateSourceTrigger=Explicit, FallbackValue=default text}" KeyUp="TextBox_KeyUp" x:Name="textBox1"/> </Grid> public partial class Window1 : Window { public Window1() { InitializeComponent(); } private void TextBox_KeyUp(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { BindingExpression exp = this.textBox1.GetBindingExpression(TextBox.TextProperty); exp.UpdateSource(); } } } public class ViewModel { public string Name { set { Debug.WriteLine("setting name: " + value); } } } public partial class App : Application { protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); Window1 window = new Window1(); window.DataContext = new ViewModel(); window.Show(); } } I want to update source only when "Enter" key is pressed in textbox. This works fine. However binding updates source at program startup. How can I avoid this? Am I missing something?

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  • Setting TreeView.DataContext doesn't refresh the tree

    - by dan gibson
    I have a List that I've bound to a TreeView. Setting TreeView.DataContext works - everything displays correctly. I then change the list (add an item to it) and set TreeView.DataContext again (to the same value) but the tree does not refresh with the new items. How do I get the treeview to refresh? This is basically my code: public class xItemCollection : ObservableCollection<xItem> { } public class xItem : INotifyPropertyChanged { xItemCollection _Items; public xItem() { _Items = new xItemCollection(); } public xItemCollection Items {get{return _Items;}} } ... this.RootItem = new xItem(); treeView.DataContext = this; Adding items to the list works until the tree is rendered for the first time. After it is rendered, adding/removing items does not refresh the tree.

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  • How to send a list of object from my MainPage.xaml to another page

    - by LivingThing
    When navigating to another page how can i make my list of object available to another page. for example in my mainpage.xaml var data2 = from query in document.Descendants("weather") select new Forecast { date = (string)query.Element("date"), tempMaxC = (string)query.Element("tempMaxC"), tempMinC = (string)query.Element("tempMinC"), weatherIconUrl = (string)query.Element("weatherIconUrl"), }; forecasts = data2.ToList<Forecast>(); .... NavigationService.Navigate(new Uri("/WeatherInfoPage.xaml", UriKind.Relative)); and then in my other class, i want to make it available so that i can use it like this private void AddPageItem(List<Forecast> forecasts) { .. }

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  • Why is this method executing twice each time I call it?

    - by highone
    I have the following method that is executing twice every time it is called: public static void ChangeToRepository(RepositoryTextBox textBox, int repositoryNumber) { MessageBox.Show("you"); int indexOfLastRepository = (textBox.RepositoryCollection.Count - 1); if (repositoryNumber > indexOfLastRepository) { AddTextRepositoriesThrough(textBox, repositoryNumber, indexOfLastRepository); } textBox.RepositoryCollection[textBox.CurrentRepositoryNumber].CurrentText = textBox.Text; textBox.PreviousRepositoryNumber = textBox.CurrentRepositoryNumber; textBox.CurrentRepositoryNumber = repositoryNumber; textBox.Text = textBox.RepositoryCollection[textBox.CurrentRepositoryNumber].CurrentText; } The first time that the method executes, it executes all of the code except for its last line: textBox.Text = textBox.RepositoryCollection[textBox.CurrentRepositoryNumber].CurrentText; The second time, it executes all of the code. What's up?

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  • How to set Height of items in XAML so they always occupy the same proportion of available space in p

    - by aoven
    I have an ItemsControl with the following ItemTemplate: <DataTemplate x:Key="myItemTemplate"> <TextBlock Height="???" Text="{Binding Path=Description}" /> </DataTemplate> My question is, how do I set the Height of the TextBlock in the template so that it automatically assumes ItemsControl.Height div ItemsCount amount of vertical space? When there's only one item, I'd like it to be the full height of container, when there're two, each should be half the size, and so on. If possible, I'd prefer to do this completely in XAML to keep my ViewModel clean of UI logic.

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  • Menu item for each module, with module content loading dynamically with Prism or MEF

    - by user573145
    I am developing an application currently using Prism and MEF. I would ideally like to generate a toolbar or menu with an item for each module, and when an item is clicked, only the views declared within that module load into a tab control. For example: Menu Region: ModuleA(Selected) | ModuleB Tab Region: ModuleAViewA | ModuleAViewB | ModuleAViewC Changes to Menu Region: Employees | Inventory(selected) Tab Region: Items | In Fi

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  • Databinding combobox selected item to settings

    - by Tuukka
    I store user specified settings using application settings properties and databinding. It has been working fine, until i want user selected to font for combobox. Databinding between user settings and combobox not working. I want to store font family name. App.XML <Application.Resources> <ResourceDictionary> <properties:Settings x:Key="Settings" /> </ResourceDictionary> </Application.Resources> Window.XML <ComboBox Name="Families" ItemsSource="{x:Static Fonts.SystemFontFamilies}" <!-- This line --> SelectedItem="{Binding Source={StaticResource Settings}, Path=Default.Font, Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" Margin="57,122,199,118"> <ComboBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding}" FontFamily="{Binding}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> Settings: font String User Arial

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  • Best way for programmers to edit XAML

    - by JessicaB
    I was wondering how programmers chose to edit XAML. Most of the programmers I speak to seem to edit the raw XML, but that seems nuts to me since it is such a natural thing for a more visual editor (of course you often have to get down to the raw code ultimately, but isn't there a better way to lay out a grid, or edit a template, or add non c# triggers or manage commands? The one that really set me off was editing a menu -- Visual Studio 1.0 had a better menu editor for C++ than the raw XAML editing experience.) When I edit .aspx files I use a visual editor much of the time, and then for the raw stuff I get into the html code. I am aware of Expression Blend, but that seems far more focused on artistic types and GUI experts rather than programmers. Does anyone have recommendations for a better editor for XAML than VS? Especially so since VS seems to have real nasty problems with XAML editing too, like bugginess and poor performance? Appreciate your helping this XAML newbie.

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  • Revision histories and documenting changes

    - by jasonline
    I work on legacy systems and I used to see revision history of files or functions being modified every release in the source code, for example: // // Rev. No Date Author Description // ------------------------------------------------------- // 1.0 2009/12/01 johnc <Some description> // 1.1 2009/12/24 daveb <Some description> // ------------------------------------------------------- void Logger::initialize() { // a = b; // Old code, just commented and not deleted a = b + c; // New code } I'm just wondering if this way of documenting history is still being practiced by many today? If yes, how do you apply modifications on the source code - do you comment it or delete it completely? If not, what's the best way to document these revisions? If you use version control systems, does it follow that your source files contain pure source codes, except for comments when necessary (no revision history for each function, etc.)?

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  • Winforms: calling entry form function from a different class

    - by samy
    I'm kinda new to programming and got a question on what is a good practice. I created a class that represents a ball and it has a function Jump() that use 2 timers and get the ball up and down. I know that in Winforms you got to call Invalidate() every time you want to repaint the screen, or part of it. I didn't find a good way to do that, so I reference the form in my class, and called Invalidate() inside my ball class every time I need to repaint to ball movement. (this works but I got a feeling that this is not a good practice) Here is the class I created: public class Ball { public Form1 parent;//----> here is the reference to the form public Rectangle ball; Size size; public Point p; Timer timerBallGoUp = new Timer(); Timer timerBallGDown = new Timer(); public int ballY; public Ball(Size _size, Point _p) { size = _size; p = _p; ball = new Rectangle(p, size); } public void Jump() { ballY = p.Y; timerBallGDown.Elapsed += ballGoDown; timerBallGDown.Interval = 50; timerBallGoUp.Elapsed += ballGoUp; timerBallGoUp.Interval = 50; timerBallGoUp.Start(); } private void ballGoUp(object obj,ElapsedEventArgs e) { p.Y++; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y >= ballY + 50) { timerBallGoUp.Stop(); timerBallGDown.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 1 } private void ballGoDown(object obj, ElapsedEventArgs e) { p.Y--; ball.Location = new Point(ball.Location.X, p.Y); if (p.Y <= ballY) { timerBallGDown.Stop(); timerBallGoUp.Start(); } parent.Invalidate(); // here i call parent.Invalidate() 2 } } I'm wondring if there is a better way to do that? (sorry for my english)

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  • Best approach for coding ?

    - by ahmed
    What should or how should I decide the best approach for coding as a smart programmer. I have just started programming last year in VB, and I keep on listening this statement. But I never could find by myself to choose the best approach for coding. When I search for a coding example on internet I find different types of approach to achieve the same target. So help me finding the best approach. (asp.net,vb.net)

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  • The uncatchable exception

    - by chaiguy
    Another custom MarkupExtension binding question... This time, my converter is being called before DataContext is set on the target element. This isn't a big deal because it will get updated when DataContext eventually receives a value. What is causing problems is the NullReferenceException I'm getting because of DataContext being null. Even though I'm attempting to catch the exception in my value converter: try { return ( (MethodInfo)_member ).Invoke( parameter, null ); } catch { return Binding.DoNothing; } For some reason the debugger is still halting at this point. Now I'm thinking it could be because the exception is happening in another assembly from where it is being caught (I'm trying to package this in a reusable class library, and _member above points to a method in the application assembly). If I run my little test app without the debugger it works fine, however my application is a little more robust and has general exception handling which is getting triggered because of this. I'm wondering if there is just some attribute or something (or perhaps some reflection parameter I'm missing?) I can use to make the exception be caught like it's supposed to.

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  • ContentControl + RenderTargetBitmap + empty image

    - by Kellls
    Im trying to create some chart images without ever displaying those charts on the screen. I'v been at this for quite a while and tried a lot of different things but nothing seems to work. The code works perfectly if I display the chart in a window first, but if I don't display it in a window, the bitmap is just white with a black border (no idea why). I have tried adding the chart to a border before rendering and giving the border a green borderBrush. In the bitmap, I see the green borderBrush then the black border and white background but no chart. I don't know where the black border is coming from as the chart is not contained in a black border. I have tried adding the chart to a window without calling window.Show() and again just the black boarder and white background. However if I call window.Show() the bitmap contains the chart. I have tried using a drawingVisual as explained here, same result. Here is the code (not including adding the element to a border or window): private static BitmapSource CreateElementScreenshot(FrameworkElement element, int dpi) { if (!element.IsMeasureValid) { Size size = new Size(element.Width, element.Height); element.Measure(size); element.Arrange(new Rect(size)); } element.UpdateLayout(); var scale = dpi/96.0; var renderTargetBitmap = new RenderTargetBitmap ( (int)(scale * element.RenderSize.Width),(int)(scale * element.RenderSize.Height),dpi,dpi,PixelFormats.Default ); // this is waiting for dispatcher to perform measure, arrange and render passes element.Dispatcher.Invoke(((Action)(() => renderTargetBitmap.Render(element))), DispatcherPriority.Render); return renderTargetBitmap; } Note: The chart is a ContentControl. Is there anyway I can get the chart to render without displaying it in a window first?

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  • Scale transform in xaml (in a controltemplate) on a button to perform a "zoom"

    - by Matt B
    Hi all, I've got a button with an image in it and it's being styled by the following: <ControlTemplate x:Key="IconButton" TargetType="Button"> <Border> <ContentPresenter Height="80" Width="80" /> </Border> <ControlTemplate.Triggers> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard TargetProperty="Opacity"> <DoubleAnimation From="1" To="0.5" Duration="0:0:0.5" /> <DoubleAnimation From="0.5" To="1" Duration="0:0:0.5" /> </Storyboard> </BeginStoryboard> </EventTrigger> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard> <Storyboard TargetProperty="Width"> <DoubleAnimation From="80" To="95" Duration="0:0:0.2" /> </Storyboard> </BeginStoryboard> </EventTrigger> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Cursor" Value="Hand"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> Button is as follows: <Button Template="{StaticResource IconButton}" Name="btnExit"> <Image Source="Images/Exit.png" /> </Button> The problem is that the width doesn't change when my mouse goes over. (Or at least - the width of the image does not...) I believe there is a "scale" transform I can use to enlarge the button and all it's contents? how would I do that here...? Thanks.

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  • how to tile 3D mesh with image brush in XAML

    - by MC9000
    I have a 2D square in a ViewPort3D that I want to do a tiling of an image (like a checkerboard or flooring with "tiles" effect). I've created an image brush (the image is 50x50 pixels, the surface 250x550 pixels) and a viewport (trying to follow MS's site - though their example is for 2D), but only 1 of the colors in the "tile" image shows up and no tiling is seen. I can't find a single example on the Internet and MS's site has no info (that I can find) on 3D XAML anywhere, so I'm stumped as how to actually do this. <Viewport3D> <Viewport3D.Camera> <PerspectiveCamera Position="125,790,120" LookDirection="0,-.7,-0.25" UpDirection="0,0,1" /> </Viewport3D.Camera> <ModelVisual3D> <ModelVisual3D.Content> <Model3DGroup> <AmbientLight Color="white" /> <GeometryModel3D> <GeometryModel3D.Geometry> <MeshGeometry3D Positions="0,0,0 250,0,0 250,550,0 0,550,0 " TriangleIndices="0 1 3 1 2 3 "/> </GeometryModel3D.Geometry> <GeometryModel3D.Material> <DiffuseMaterial> <DiffuseMaterial.Brush> <ImageBrush ViewportUnits="Absolute" TileMode="Tile" ImageSource="testsquare.gif" Viewport="0,0,50,50" Stretch="None" ViewboxUnits="Absolute" /> </DiffuseMaterial.Brush> </DiffuseMaterial> </GeometryModel3D.Material> </GeometryModel3D> </Model3DGroup> </ModelVisual3D.Content> </ModelVisual3D> </Viewport3D>

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  • How to add text to path?

    - by Pritorian
    Hi all. Te question is how to add text to path element. For example, I have path: Path firstPath = new Path(); firstPath.Stroke = Brushes.Black; firstPath.StrokeThickness = 1; myCanvas.Children.Add(firstPath); LineGeometry firstLine = new LineGeometry(); firstPath.Data = firstLine; And somewhere I define line's Start and End point's. The path is binded to controls (for example - two ellipses) and when I drag one of them, the line is dynamically resized and moved to be pinned to both objects. And now I wand to add some text, that would fit to this line and follow it. Any recommendations how to do this?

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  • Am I immoral for using a variable name that differs from its type only by case?

    - by Jason Baker
    For instance, take this piece of code: var person = new Person(); or for you Pythonistas: person = Person() I'm told constantly how bad this is, but have yet to see an example of the immorality of these two lines of code. To me, person is a Person and trying to give it another name is a waste of time. I suppose in the days before syntax highlighting, this would have been a big deal. But these days, it's pretty easy to tell a type name apart from a variable name. Heck, it's even easy to see the difference here on SO. Or is there something I'm missing? If so, it would be helpful if you could provide an example of code that causes problems.

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  • MS Surface Tag Visualizer steals contact events

    - by Isak Savo
    I'm struggling with the TagVisualizer control on an MS Surface project. In theory the control seems great, allowing you to respond to input from real world physical objects The problem is that the control will cover the entire screen (since I want to capture tags on the entire screen) and as such, no other controls in my app will receive the touch events. (Unless, they are direct ascendants in the visual tree). In my app, I want to have a "layer" type of a approach, where each layer can respond to (contact) input: Window `- Grid `- LayersPanel `- TagVisualizer `- Layer 1 `- Layer 2 `- Layer 3 `- Layer 4 Now it doesn't matter where I put the tag visualizer, it's always going to steal contact events from all or some of the other layers. (due to the nature of RoutedEvents) To me, it seems like the control is completely useless in practice as it will always interfere with your application's other controls. What am I missing here? So my questions are: Any suggestions on how to work around this? Has anyone used TagVisualizers in a similar scenario? If so, how did you solve this? By the way, the layers all work fine, since they will only steal events that are directly on top of their sub elements (the rest of the layer is invisible to hit testing)

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