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  • iPhone: How to Determine Average Light/Dark of an Area of an UIImage

    - by TechZen
    I need to place labels with a transparent background over a variable-content UIImage. Readability will vary significantly depending on the relationship between the color of the label's text and the color/luminosity of the area of the image displayed under the label. Since the image will be constantly changing, the color of the label's text needs to change in sync. I have found several techniques for determining the color, perceived luminosity etc of a single pixel. However, I need to rather quickly (while a view loads) determine the rough perceived color/luminosity of an area of the UIImage under the frame of the UILabel. I presume I will also need to measure the alpha because the same color/luminosity looks different at different alpha values. Is there a way to calculate such a value for an area? Will I be reduced to simply summing pixels? If it comes to that, is there an algorithm to accomplish this? I've thought of two possible approaches: Perform some "folding" operations i.e. combining pixels from one half of the area to the other half. Then repeat until I get a single value. Would this be practical? How would you logically combine pixels to average their perceived color/luminosity? Sample a statistically significant number of pixels in the area and then combine them (somehow) to get a rough measure. I think this problem comes up a lot these days with people being so found of customizing backgrounds. Seems like something that would be worth my time to bang out a category or class to handle this and then share it around.

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  • Why to store username and password in Keychain in iPhone app

    - by Suriya
    I have worked with NSUserDefault but this keychain concept is totally new for me. I have tried looking for similar Questions but couldn't find the exact reason to do so. What I have done: I already know how to store data in NSUserDefault. and also the reason why do we need to store it. Regarding Keychain I just know that storing in keychain stores the data with some extra security by encoding the original text while NSUserDefault stores the data as plain text. Is this the only reason for storing the data in keychain?

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  • Read Text File in Document Folder - Iphone SDK

    - by Kevin
    Hello everyone I have this code below: NSString *fileName = [[NSUserDefaults standardUserDefaults] objectForKey:@"recentDownload"]; NSString *fullPath = [NSBundle pathForResource:fileName ofType:@"txt" inDirectory:[NSHomeDirectory() stringByAppendingString:@"/Documents/"]]; NSError *error = nil; [textViewerDownload setText:[NSString stringWithContentsOfFile:fullPath encoding: NSUTF8StringEncoding error:&error]]; textviewerdownload is the textview displaying the text from the file. The actual file name is stored in an NSUserDefault called recentDownload. When I build this, I click the button which this is under, and my application crashes. Is there anything wrong with the syntax or just simple error?

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  • iphone table view check mark accessory problem

    - by Pankaj Kainthla
    I have a table with 50 rows. I want to select particular rows with checkmark accessory but when i select some rows and scroll down the table then i see pre checked rows. I know that table cell are reused but i want to emit this problem what can i do about this? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // return [array count]; return 50; } // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; TableViewCell *cell = (TableViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[TableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text=[NSString stringWithFormat:@"%i",[indexPath row]]; return cell; } // Override to support row selection in the table view. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath]; if (cell.accessoryType == UITableViewCellAccessoryNone) { cell.accessoryType = UITableViewCellAccessoryCheckmark; } else { cell.accessoryType = UITableViewCellAccessoryNone; }

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • problem downloading movie to iphone for storage and playback

    - by padatronic
    I am basically making a video library where you download videos and I then write them to the applications documents folder. This all works fine and if i stream the video from online it plays fine. Or indeed I can stream it from the resource folder fine. However, after downloading it and saving to the documents folder then attempting to stream I get the error 'movie format not supported' any ideas? thanks very much

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  • Play Animation with specefic Time [iPhone Animation]

    - by Momeks
    Hi , iam trying play animation with xcode,in specefic Time for example after 3 minutes play an animation .. i don't know how coding with NSTimer ! here is my animation codes : NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; myAnimatedView.animationRepeatCount = 0; [myAnimatedView startAnimating]; [self addSubview:myAnimatedView]; [myAnimatedView release];

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  • Best FTP wrapper for iPhone

    - by jamone
    I know you use the C based networking API to do FTP communication but I'd prefer to use something a little higher level. I've seen a few Objective-C based wrappers but I'm not sure what to use. I don't need that complex of FTP interaction. Its just the typical create/delete dirs, upload/download files... What do you recommend?

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  • iphone sdk: Table view not working in the first 5 tabs but in the more view

    - by LHT
    Hi, I only started with sdk but this problem is bugging me now for a view days: I created a UITableView and added it to my Tabs. When this TableView is in the first 4 Tabs and u go look at it, it only shows the items on the table but when clicking on them nothing happens (it doesn't go to the next view). BUT when i put this same tab behind the 5th so it goes in the automatic MORE view everything works fine. I'm assuming this is because this more view is implementing some kind of table class. But i can't figure it out. I compared all the files with a working example but it seems to be all the same. ah ya my current project is a window based application. Though i copied most of the code from a navigation based application. Any ideas?

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  • Moving a Ball on iPhone

    - by Chandan Shetty SP
    I am using below formula to move the ball circular, where accelX and accelY are the values from accelerometer, it is working fine. But the problem in this code is mRadius(I fixed its value to 50), i need to change mRadius according to accelerometer values and also i need bouncing effect when it touches other circles please send your answers ASAP... I am waiting. float degrees = -atan2(accelX, accelY) * 180 / 3.14159; int x = cCentrePoint.x + mRadius * cos(degreesToRadians(degrees)); int y = cCentrePoint.y + mRadius * sin(degreesToRadians(degrees)); Here is the snap of the game i want to develop. http://iphront.com/wp-content/uploads/2009/12/bdece528ea334033.jpg.jpg

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  • iPhone application not running with Distribution Certificate

    - by MN
    I have a problem regarding running my application with a Distribution certificate. The application will work fine with a Development certificate on my iPod Touch. Once I change the Code Signing Identity to a Distribution certificate and specify an Entitlements file, the application crashes on launch. Is there anything I can do to correct this? Thanks in advance!

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  • [iPhone app] Inserting special char un NSString for URL use

    - by Dough
    Hi, I'm using HTTP connection to share data with my JSON server. I use URLs like "MyServlet?param1=value1" and so on... I'm now facing a problem with one of my servlet (I can't change it because some other views are using it) : The servlet is working with a syntax including those symbols "{" and "}". The exact syntax is {(value1_value2)(value3_value4)(value5_value6)}{(value7_value8)(value9_value10)(value11_value12)}{(value13_value14)(value15_value16)(value17_value18)} Values are integers, the problem is only when I use "{" and "}" my UrlConnection returns an error for bad URL. I use this to instantiate my NSString : NSString *myURL = [NSString stringWithFormat:@"http://somesite.com/Servlet?PARAM={(%@)}"]; How can I code those char in my NSString ? Thanks in advance !

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  • libXcodeDebuggerSupport.dylib is missing in iOS 4.2.1 development SDK

    - by Kalle
    Note: creating a symbolic link to use the 4.2 lib seems to work fine -- maybe cd /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1\ \(8C148\)/Symbols/ sudo ln -s ../../4.2 (8C134)/Symbols/Developer Request: See end of this question! After upgrading from 4.2.0 (beta, I believe) to 4.2.1, the libXcodeDebuggerSupport.dylib file is missing, which results in: warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). which I guess isn't good. Looking at the directory in question I note: .../DeviceSupport/4.2 (8C134)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib but .../DeviceSupport/4.2.1 (8C148)/Symbols/System/ .../DeviceSupport/4.2.1 (8C148)/Symbols/usr/ the above two dirs make up all the content in the 4.2.1 folder. No "Developer" folder. Checking the /usr/ dir there, I find no libXcodeDebuggerSupport.dylib file in the lib dir either, so ln -s'ing isn't an option. Worth mentioning: after the upgrade, I plugged the iPad in and had to click "Use for development" in Xcode organizer. Doing so, I got a message about symbols missing for that version, and Xcode proceeded to generate such, then failed. I restored the iPad and did "Use for development" again, and nothing about missing symbols appeared... Update: deletion of /Developer and reinstallation of Xcode from scratch does not fix this issue. Update 2: I just realized that after the reinstall of Xcode, .../DeviceSupport/4.2 (8C134)/Symbols is now a symbolic link, lrwxr-xr-x 1 root admin 36 Dec 3 17:17 Symbols -> ../../Developer/SDKs/iPhoneOS4.2.sdk And the directory in question has the appropriate files. Maybe this is simply a matter of linking the 4.2.1 dir in the same fashion? I'll try that and see if Xcode freaks out. If someone who has this file could provide a md5 sum that would be splendid. This is what it says for me: $ md5 /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2\ \(8C134\)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib MD5 (/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2 (8C134)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib) = 08f93a0a2e3b03feaae732691f112688 If the MD5 sum is identical to the output of $ md5 /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1\ \(8C148\)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib then we're all set.

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  • Replace occurences of NSString - iPhone

    - by ncohen
    Hi everyone, I have a long NSString in which I m trying to replace special characters. Part of my string looks like this: "veau (c\u00f4telette)","veau (filet)","agneau (gigot)","agneau (c\u00f4telette)","b*\u0153*uf (hach\u00e9)","porc (hach\u00e9)" I would like to replace all the \u0153 with "oe". I ve tried: [response stringByReplacingOccurrencesOfString:@"\u0153" withString:@"oe"]; but it doesn't work.... I don't understand why! Thanks

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • iphone: Accessing Code for Elements Created in Interface Builder

    - by user362685
    I am attempting to create a basic tab-bar application using interface builder. I create a new project in Xcode selecting tab bar application. My question is how can I access the code that instantiates and pushes each of the views when the tab bar buttons are pressed? I would imagine that would be done by the tab bar controller, however when I write the class file from interface builder (filewrite class files), it just creates a blank generic TabBarController.h/TabBarController.m without the methods for pushing each of the views associated with the tab bar elements. I ask this because I would like to pass each view controller a reference to the data model when they are instantiated. Any help would be greatly appreciated, thanks.

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  • iPhone: Error and error handling confusion in comparison.

    - by Mr. McPepperNuts
    NSArray *results = [managedObjectContext executeFetchRequest:request error:&error]; if(results == nil){ NSLog(@"No results found"); searchObj = nil; }else{ if ([[[results objectAtIndex:0] name] caseInsensitiveCompare:passdTextToSearchFor] == 0) { NSLog(@"results %@", [[results objectAtIndex:0] name]); searchObj = [results objectAtIndex:0]; }else { NSLog(@"No results found"); searchObj = nil; } } The code above compares data a user enters to data pulled from a database. If I enter data which is in the database; it works. But if I enter complete gibberish it returns the error below instead of "No results found." *** WebKit discarded an uncaught exception in the webView:shouldInsertText:replacingDOMRange:givenAction: delegate: <NSRangeException> *** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0) The results array being null should be accounted for during the checks in the above code, no?

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  • Preview rounded image in iphone

    - by camilo
    Hi, can anyone tell me how can I create an image preview inside a customized cell with the aspect of the ones loaded in the mms'. I've been trying to do it by changing values in IB and I haven't been able to. Thanks a lot!

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  • Start one functon after another finished iphone

    - by user295944
    I have a function that updates the gps coordinate lat and long then sends a tweet with the lat and long info attached. I want the function to wait until the lat and long are filled before the tweet goes through but it seems to do both at the same time so the lat and long don't get filled in. How do I make the gps location update first?

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