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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 13

    - by MarkPearl
    Learning Outcomes Explain the advantages of using a large number of registers Discuss the way in which compilers optimize register usage Discuss the evolution of CISC machines Describe the characteristics of RISC architecture Discuss the RISC vs. CISC controversy Describe the way in which RISC and CISC design principles can be combined Instruction Execution Characteristics To understand the the line of reasoning of RISC advocates, we need a brief overview of instruction execution characteristics. These include… Operations Operands Procedure Calls These three sections can be studied in depth in the textbook at pages 503 - 505 A number of groups have come up with the conclusion that the attempt to make the instruction set architecture closer to HLLs (High Level Languages) is not the most effective design strategy. Rather HLL’s can be best supported by optimizing performance of the most time-consuming features of typical HLL programs. Generally 3 main characteristics came up to improve performance… Use a large number of registers or use a compiler to optimize register usage Careful attention needs to be paid to the design of instruction pipelines A simplified (reduced) instruction set is indicated The use of a large register optimization One of the most important design principles of RISC machines is the use of a large number of registers. The concept of register windows and the use of a large register file versus the use of cache memory are discussed. On the face of it, the use of a large set of registers should decrease the need to access memory. The design task is to organize the registers in such a fashion that this goal is realized. Read page 507 – 510 for a detailed explanation. Compiler-based register optimization   Reduced Instructions Set Architecture There are two advantages to smaller programs… Because the program takes up less memory, there is a savings in that resource (this was more compelling when memory was more expensive) Smaller programs should improve performance, and this will happen in two ways – fewer instructions means fewer instruction bytes to be fetched and in a paging environment smaller programs occupy fewer pages, reducing page faults. Certain characteristics are common to RISC processors… One instruction per cycle Register-to-register operations Simple addressing modes Simple instruction formats RISC vs. CISC After initial enthusiasm for RISC machines, there has been a growing realization that RISC designs may benefit from the inclusion of some CISC features CISC designs may benefit from the inclusion of some RISC features

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  • How is a switch statement better than a series of if statements? [closed]

    - by user1276078
    Possible Duplicate: Should I use switch statements or long if…else chains? I'm working on a small program that will conduct an Insertion Sort. A number will be inputted through the keyboard and stored in a variable I called "num." I've decided to use a switch statement in order to obtain the number inputted. switch( e.getKeyCode() ) { case KeyEvent.VK_0: num = 0; break; case KeyEvent.VK_1: num = 1; break; case KeyEvent.VK_2: num = 2; break; case KeyEvent.VK_3: num = 3; break; case KeyEvent.VK_4: num = 4; break; case KeyEvent.VK_5: num = 5; break; case KeyEvent.VK_6: num = 6; break; case KeyEvent.VK_7: num = 7; break; case KeyEvent.VK_8: num = 8; break; case KeyEvent.VK_9: num = 9; break; } I realized one other course of action could have been to use a set of if statements. if( e.getKeyCode() == KeyEvent.VK_0 ) num = 0; else if( e.getKeyCode() == KeyEvent.VK_1 ) num = 1; etc. for every number up until 9. I then wondered what the essential difference is between a switch statement and a series of if statements. I know it saves space and time to write, but it's not that much. So, my question is, aside from the space, does a switch statement differ from a series of if statments in any way? Is it faster, less error-prone, etc.? This question really doesn't affect my code that much. I was just wondering. Also, this question pertains to the JAVA language, not any other programming language.

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  • How do you turn on the customizable gnome-panel features (like gnome-applets) in Precise?

    - by chriv
    I resurrected a broken laptop today. I took out the HDD, put it in a USB 3.0 enclosure, and created a VM that would use it. It was running lucid. I took a screenshot of the desktop before I started "do-release-upgrade", because from experience, I will never have my GUI back the way I want it again. I know how to install gnome-panel to get back the "Gnome Classic" session option. I know how to put my minimize, maximize, and close buttons back in the upper-right hand corner of windows (where they belong). I know how to use gdm instead of lightdm. Unity gets worse in every version (and the other desktop OS is going to be even worse with Metro). Here's what I don't know (in order of importance): 1. How do you make the panels in gnome (gnome-panel, to be precise) customizable again (like they were in older versions of Ubuntu)? 2. How do you install applets in the panels now (right-click is now ignored)? 3. How can you customize all of the window elements (like you could in older versions of Ubuntu)? I can't remember much about maverick, natty, or oneiric (except their names), so I don't know exactly when I lost these capabilities. Edit: (no screenshot), my StackExchange reputation (on other StackExchange sites) doesn't carry over to this site, so I can't post the screenshot. Take a look at the panels in the screen hot. They are nice, compact, and VERY functional (disk mounter applet, frequently used shortcuts, workspaces, show desktop, kill window, and trash icons, etc.) Notice how small the fonts (and how little real estate they waste). You can't notice the compact title bars, fonts, and window icons in this screen shot (since I redacted the rest of the desktop), but it's the same story there. Please help. I don't want to learn another distro, but Ubuntu gets less customizable with every "upgrade." Screenshot (not an inline image, since I don't have the reputation yet)... i.stack.imgur.com/puoUT.png

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  • Why is Java the lingua franca at so many institutions?

    - by Billy ONeal
    EDIT: This question at first seems to be bashing Java, and I guess at this point it is a bit. However, the bigger point I am trying to make is why any one single language is chosen as the one end all be all solution to all problems. Java happens to be the one that's used so that's the one I had to beat on here, but I'm not intentionality ripping Java a new one :) I don't like Java in most academic settings. I'm not saying the language itself is bad -- it has several extremely desirable aspects, most importantly the ability to run without recompilation on most any platform. Nothing wrong with using the language for Your Next App ^TM. (Not something I would personally do, but that's more because I have less experience with it, rather than it's design being poor) I think it is a waste that high level CS courses are taught using Java as a language. Too many of my co-students cannot program worth a damn, because they don't know how to work in a non-garbage-collected world. They don't fundamentally understand the machines they are programming for. When someone can work outside of a garbage collected world, they can work inside of one, but not vice versa. GC is a tool, not a crutch. But the way it is used to teach computer science students is a as a crutch. Computer science should not teach an entire suite of courses tailored to a single language. Students leave with the idea that all good design is idiomatic Java design, and that Object Oriented Design is the ONE TRUE WAY THAT IS THE ONLY WAY THINGS CAN BE DONE. Other languages, at least one of them not being a garbage collected language, should be used in teaching, in order to give the graduate a better understanding of the machines. It is an embarrassment that somebody with a PHD in CS from a respected institution cannot program their way out of a paper bag. What's worse, is that when I talk to those CS professors who actually do understand how things operate, they share feelings like this, that we're doing a disservice to our students by doing everything in Java. (Note that the above would be the same if I replaced it with any other language, generally using a single language is the problem, not Java itself) In total, I feel I can no longer respect any kind of degree at all -- when I can't see those around me able to program their way out of fizzbuzz problems. Why/how did it get to be this way?

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  • How to be successfull at BDD Specifications Workshops?

    - by sigo
    Today we tried to introduce BDD in our software development process by having a specification workshop. For this workshop we had 2 developers, 1 tester and 1 business analyst. The workshop lasted 1h30 and by the end of it we managed to figure out some BDD scenarios for our new feature. We tried to focus on finding the scenarios that we could miss, and the difficult ones. At the end of the workshop some people were actually unhappy with the workshop. One developer felt he wasted his time as he was used to be given out the scenarios directly by the business analyst and review them with her. The business analyst didn't feel confident with our scenario coverage (Had a feeling that we could have missed out other important stuff) but more importantly felt that this workshop was also a waste of time as she could have figured out all these scenarios by herself and in a shorter period of time. So my question is how that kind of workshop can actually work. In the theory, given you have a new feature to develop, you put the tree 'amigos' (dev/tester/ba) in the same room so that they can collaborate together on writing the differents requirements for the new feature using examples. I can see all the benefits from that. Specially in term of knowledge sharing and common product/end goal/done vision. But in practice, we still think it is more cost effective to first have a BA to work on his own on the examples and only then to have the scenarios to be reviewed/reworked by the 3 'amigos'. By having the BA to work on his own, we actually feel more confident that we are less going to miss out stuff + we still get to review the scenarios afterward to double check. We don't think than simple brainstorming/deliberate discovery is actually enought to seriously cover all the requirement for a feature. The business analyst is actually the best person for that kind of stuff. The thing we just do is to review what she wrote and see if then we have a common understanding (which could then lead to rewrite some of her scenarios or add new ones she could have missed). This workshop lasted 1h30, and by the end of it, we didn't feel confident enought about wha we did...sure we could have spent more time on it but honestly most people get exhausted after 1h30 of brainstorming. So how can you get that to work effectively in practice ?

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • Cloud Computing Business Benefits

    - by workflowman
    If you have been living under a rock for the past year, you wouldn't have heard about cloud computing. Cloud computing is a loose term that describes anything that is hosted in data centers and accessed via the internet. It is normally associated with developers who draw clouds in diagrams indicating where services or how systems communicate with each other. Cloud computing also incorporates such well-known trends as Web 2.0 and Software as a Service (SaaS) and more recently Infrastructure as a Service (IaaS) and Platform as a Service (PaaS). Its aim is to change the way we compute, moving from traditional desktop and on-premises servers to services and resources that are hosted in the cloud.  Benefits of Cloud Computing  There are clearly benefits in building applications using cloud computing, some of which are listed here:  Zero up- front investment:  Delivering a large-scale system costs a fortune in both time and money. Often IT departments are split into hardware/network and software services. The hardware team provisions servers and so forth under the requirements of the software team. Often the hardware team has a different budget that requires approval. Although hardware and software management are two separate disciplines, sometimes what happens is developers are given the task to estimate CPU cycles, disk space, and so forth, which ends up in underutilized servers.  Usage-based costing:  You pay for what you use, no more, no less, because you never actually own the server. This is similar to car leasing, where in the long run you get a new car every three years and maintenance is never a worry.  Potential for shrinking the processing time:  If processes are split over multiple machines, parallel processing is performed, which decreases processing time.  More office space:  Walk into most offices, and guaranteed you will find a medium- sized room dedicated to servers.  Efficient resource utilization:  The resource utilization is handed by a centralized cloud administrator who is in charge of deciding exactly the right amount of resources for a system. This takes the task away from local administrators, who have to regularly monitor these servers.  Just-in-time infrastructure:  If your system is a success and needs to scale to meet demand, this can cause further time delays or a slow- performing service. Cloud computing solves this because you can add more resources at any time.  Lower environmental impact:  If servers are centralized, potentially an environment initiative is more likely to succeed. As an example, if servers are placed in sunny or windy parts of the world, then why not use these resources to power those servers?  Lower costs:  Unfortunately, this is one point that administrators will not like. If you have people administrating your e-mail server and network along with support staff doing other cloud-based tasks, this workforce can be reduced. This saves costs, though it also reduces jobs.

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  • Boot error aftter clean Ubuntu 13.04 install: [Reboot and select proper boot device]

    - by IcarusNM
    I am having the same problem as this guy where a fresh Ubuntu install completes beautifully but will not boot. I get the ASUS (?) "Reboot and select proper boot device" error, first with Xubuntu 13.10 and after finally giving up there, and Xubuntu 13.4, I am back to regular Ubuntu 13.4. ASUS motherboard Z77, Intel chipset. Standard internal SATA 500GB HD. 64-bit. All-new hardware less than 3 months old. It was running Ubuntu 12.04LTC great until I tried this upgrade. I have re-installed from scratch every which way: with LVM, without LVM; with the default partitions, with my own partitions. With ext3 or ext4. Alongside; replace; upgrade. No difference. On the last two tries, I have booted afterward from the same USB stick, downloaded and run boot-repair, and now I guess I am off to the boot-repair support email with my URLs from that. It did all kinds of cool stuff but ultimately made no difference. I never got anything like this with Ubuntu 12.04. I've now probably re-installed Ubuntu 13.04 ten times slightly different ways. I finally found how to skip the language packs, so at least that sped things up! :) This starts from the ubuntu-13.04-desktop-amd64.iso and UNetbootin as suggested on the official instructions for USB thumb drive creation from OSX. That part all works fine (booting the USB on the PC and trying Ubuntu and/or installing from there on the PC HD.) I have no CD drive on this PC, but I suppose I could get one. I would rather find some Linux install that works from USB like I've always done. After running boot-repair twice, in the ASUS BIOS I now see three different UEFI boot options in the priority list, and they are all labeled exactly the same: ubuntu (P6: WDC WD5000AAKX-00U6AA0) Then there's a non-UEFI option: P6: WDC WD5000AAKX-00U6AA0 (476940MB) And a fifth option appeared after the first boot-repair: Windows Boot Manager (P6: WDC WD5000AAKX-00U6AA0) I have tried all 5 of these, and I get exactly the same error. I have never had Windows installed on this HD. ASUS is calling it Windows Boot Manaer but I presume that's a mistaken label for whatever boot-repair did. I can boot on USB and run GParted and it looks great. The partitions all look normal. I found another case of this online with no solution posted. I can't find much about it online. Needs a Master Boot Record wipe/redo?? I'm not sure how.

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  • LibGDX - Textures rendering at wrong position

    - by ACluelessGuy
    Update 2: Let me further explain my problem since I think that i didn't make it clear enough: The Y-coordinates on the bottom of my screen should be 0. Instead it is the height of my screen. That means the "higher" i touch/click the screen the less my y-coordinate gets. Above that the origin is not inside my screen, atleast not the 0 y-coordinate. Original post: I'm currently developing a tower defence game for fun by using LibGDX. There are places on my map where the player is or is not allowed to put towers on. So I created different ArrayLists holding rectangles representing a tile on my map. (towerPositions) for(int i = 0; i < map.getLayers().getCount(); i++) { curLay = (TiledMapTileLayer) map.getLayers().get(i); //For all Cells of current Layer for(int k = 0; k < curLay.getWidth(); k++) { for(int j = 0; j < curLay.getHeight(); j++) { curCell = curLay.getCell(k, j); //If there is a actual cell if(curCell != null) { tileWidth = curLay.getTileWidth(); tileHeight = curLay.getTileHeight(); xTileKoord = tileWidth*k; yTileKoord = tileHeight*j; switch(curLay.getName()) { //If layer named "TowersAllowed" picked case "TowersAllowed": towerPositions.add(new Rectangle(xTileKoord, yTileKoord, tileWidth, tileHeight)); // ... AND SO ON If the player clicks on a "allowed" field later on he has the opportunity to build a tower of his coice via a menu. Now here is the problem: The towers render, but they render at wrong position. (They appear really random on the map, no certain pattern for me) for(Rectangle curRect : towerPositions) { if(curRect.contains(xCoord, yCoord)) { //Using a certain tower in this example (left the menu out if(gameControl.createTower("towerXY")) { //RenderObject is just a class holding the Texture and x/y coordinates renderList.add(new RenderObject(new Texture(Gdx.files.internal("TowerXY.png")), curRect.x, curRect.y)); } } } Later on i render it: game.batch.begin(); for(int i = 0; i < renderList.size() ; i++) { game.batch.draw(renderList.get(i).myTexture, renderList.get(i).x, renderList.get(i).y); } game.batch.end(); regards

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  • Employer admits that its developers are underpaid and undervalued. Time to part ways?

    - by Psionic
    My employer recently posted an opening for a C# Developer with 3-5 years of experience. The requirements and expectations for the position were fair, up until the criteria for salary determination. It was stated clearly that compensation would depend ONLY on experience with C#, and that years of programming experience with other languages & frameworks would be considered irrelevant and not factored in. I brought up my concern with HR that good candidates would see this as a red flag and steer away. I attempted to explain that software development is about much more than specific languages, and that paying someone for their experience in a single language is a very shortsighted approach to hiring good developers (I'm telling this to the HR dept of a software company). The response: "We are tired of wasting time interviewing developers who expect 'big salaries' because they have lots of additional programming experience in languages other than what we require." The #1 issue here is that 'big salaries' = Market Rate. After some serious discussion, they essentially admitted that nobody at the company is paid near market rate for their skills, and there's nothing that can be done about it. The C-suite has the mentality that employees should only be paid for skills proven over years under their watch. Entry-level developers are picked up for less than $38K and may reach 50K after 3 years, which I'm assuming is around what they plan on offering candidates for the C# position. Another interesting discovery (not as relevant) - people 'promoted' to higher responsibilities do not get raises. The 'promotion' is considered an adjustment of the individuals' roles to better suit their 'strengths', which is what they're already being paid for. After hearing these hard truths straight from HR, I would assume that most people who are looking out for themselves would quickly begin searching for a new employer that has a better idea of what they're doing in the industry (this company fails in many other ways, but I don't want to write a book). Here is my dilemma however: This is the first official software development position I've held, for barely 1 year now. My previous position of 3 years was with a very small company where I performed many duties, among them software development (not in my official job description, but I tried very hard to make it so). I've identified local openings that I'm currently qualified for, most paying at least 50% more than I'm getting now. Question is, is it too soon for a jump? I am getting valuable experience in my current position, with no shortage of exciting projects. The work environment is very comfortable, and I'm told by many that I'm in the spotlight of the C-level guys for the stuff that I've been able to accomplish during my short time (for what that's worth). However, there is a clear opportunity cost to staying, knowing now with certainty that I will have to wait 3-5 years only to be capped at what I could potentially be earning elsewhere this year. I am also aware that 'job hopper' is a dangerous label to have, regardless of the reasons.

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  • Multi-threaded JOGL Problem

    - by moeabdol
    I'm writing a simple OpenGL application in Java that implements the Monte Carlo method for estimating the value of PI. The method is pretty easy. Simply, you draw a circle inside a unit square and then plot random points over the scene. Now, for each point that is inside the circle you increment the counter for in points. After determining for all the random points wither they are inside the circle or not you divide the number of in points over the total number of points you have plotted all multiplied by 4 to get an estimation of PI. It goes something like this PI = (inPoints / totalPoints) * 4. This is because mathematically the ratio of a circle's area to a square's area is PI/4, so when we multiply it by 4 we get PI. My problem doesn't lie in the algorithm itself; however, I'm having problems trying to plot the points as they are being generated instead of just plotting everything at once when the program finishes executing. I want to give the application a sense of real-time display where the user would see the points as they are being plotted. I'm a beginner at OpenGL and I'm pretty sure there is a multi-threading feature built into it. Non the less, I tried to manually create my own thread. Each worker thread plots one point at a time. Following is the psudo-code: /* this part of the code exists in display() method in MyCanvas.java which extends GLCanvas and implements GLEventListener */ // main loop for(int i = 0; i < number_of_points; i++){ RandomGenerator random = new RandomGenerator(); float x = random.nextFloat(); float y = random.nextFloat(); Thread pointThread = new Thread(new PointThread(x, y)); } gl.glFlush(); /* this part of the code exists in run() method in PointThread.java which implements Runnable */ void run(){ try{ gl.glPushMatrix(); gl.glBegin(GL2.GL_POINTS); if(pointIsIn) gl.glColor3f(1.0f, 0.0f, 0.0f); // red point else gl.glColor3f(0.0f, 0.0f, 1.0f); // blue point gl.glVertex3f(x, y, 0.0f); // coordinates gl.glEnd(); gl.glPopMatrix(); }catch(Exception e){ } } I'm not sure if my approach to solving this issue is correct. I hope you guys can help me out. Thanks.

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  • SSMS Tools Pack 3.0 is out. Full SSMS 2014 support and improved features.

    - by Mladen Prajdic
    With version 3.0 the SSMS 2014 is fully supported. Since this is a new major version you'll eventually need a new license. Please check the EULA to see when. As a thank you for your patience with this release, everyone that bought the SSMS Tools Pack after April 1st, the release date of SQL Server 2014, will receive a free upgrade. You won't have to do anything for this to take effect. First thing you'll notice is that the UI has been completely changed. It's more in line with SSMS and looks less web-like. Also the core has been updated and rewritten in some places to be better suited for future features. Major improvements for this release are: Window Connection Coloring Something a lot of people have asked me over the last 2 years is if there's a way to color the tab of the window itself. I'm very glad to say that now it is. In SSMS 2012 and higher the actual query window tab is also colored at the top border with the same color as the already existing strip making it much easier to see to which server your query window is connected to even when a window is not focused. To make it even better, you can not also specify the desired color based on the database name and not just the server name. This makes is useful for production environments where you need to be careful in which database you run your queries in. Format SQL The format SQL core was rewritten so it'll be easier to improve it in future versions. New improvement is the ability to terminate SQL statements with semicolons. This is available only in SSMS 2012 and up. Execution Plan Analyzer A big request was to implement the Problems and Solutions tooltip as a window that you can copy the text from. This is now available. You can move the window around and copy text from it. It's a small improvement but better stuff will come. SQL History Current Window History has been improved with faster search and now also shows the color of the server/database it was ran against. This is very helpful if you change your connection in the same query window making it clear which server/database you ran query on. The option to Force Save the history has been added. This is a menu item that flushes the execution and tab content history save buffers to disk. SQL Snippets Added an option to generate snippet from selected SQL text on right click menu. Run script on multiple databases Configurable database groups that you can save and reuse were added. You can create groups of preselected databases to choose from for each server. This makes repetitive tasks much easier New small team licensing option A lot of requests came in for 1 computer, Unlimited VMs option so now it's here. Hope it serves you well.

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  • Imperative vs. component based programming [closed]

    - by AlexW
    I've been thinking about how programming and more specifically the teaching of programming is advocated amongst the community (online). Often I've heard that Ruby and RoR is an ideal platform for learning to program. I completely disagree... RoR and Ruby are based on the application of the component based paradigm, which means they are ideal for rapid application development. This is much like the MVC model in PHP and ASP.NET But, learning a proper imperative language like Java or C/C++ (or even Perl and PHP) is the only way for a new programmer to explore logic itself, and not get too bogged down in architectural concerns like the need for separation of concerns, and the preference for components. Maybe it's a personal preference thing. I rather think that the most interesting aspects to programming are the procedural bits of code I write that actually do stuff rather than the project planning, and modelling that comes about from fully object oriented engineering or simply using the MVC model. I know this may sound confused to some of you. I feel strongly though that the best way for programming to be taught is through imperative and procedural methods. Architectural (component) methods come later, if at all. After all, none of the amazing algorithms that exist were based on OOP practice! It's all procedural code when it comes to the 'magic'. OOP is useful in creating products and utilities. Algorithms are what makes things happen, and move data around, and so imperative (and/or procedural) code are what matters most. When I see programmers recommending Ruby on Rails to newbie developers, I think it's just so wrong. Just because you write less code with Ruby does not make it easier to do! It's the opposite... you have to know loads more to appreciate its succinct nature. New coders who really want to understand the nuts and bolts of coding need to go away and figure out writing methods/functions (i.e. imperative programming) and working in procedural style, in order to grasp the fundamentals, first, before looking into architectural ways of working. So, my question is: should Ruby ever be recommended as a first language? I think no (obviously)... what arguments are there for it?

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  • Help recovering broken OS (permissions issue)

    - by Guandalino
    (At the bottom there is an important update.) I was doing experiments in order to backup a remote account to my local system, Ubuntu 12.04 LTS. I'm not confident with duplicity and probably, due to wrong syntax, some local files have been replaced with remote files. This is just a supposition, I'm not sure this is the real cause of OS corruption. The corruption happened after experimenting with backups, so I think I did something wrong at this regard. I was aware there was a problem when I tried to access a command using sudo: $ sudo ls sudo: unable to open /etc/sudoers: Permission denied sudo: no valid sudoers sources found, quitting sudo: unable to initialize policy plugin This is how /etc/sudoers looks like: $ ls -ald /etc/sudoers -r--r----- 1 root root 788 Oct 2 18:30 /etc/sudoers At this point I tried to reboot and now this is the message I get: The system is running in low graphics mode. Your screen, graphics card and input device settings could not be detected correctly. You will need to configure these yourself. I tried to follow the wizard to configure these settings, but without luck (the system prevents me going on when I press "Next"). The thing that makes me a bit less worried is that all the data on the disk seems readable and I'm able to access them using a live cd. I run memtest and RAM seems to be OK. Do you have any idea about how to recover my system? I'm very glad to provide further information, just let me know what info could be helpful. UPDATE. The issue is about wrong permissions and this is how I discovered: I mounted the root partition of the broken OS on /mnt/broken/ (live CD) and did ls /mnt/broken/. I got a permission denied error, while I expected to have the directory listing. I had to do sudo ls /mnt/broken/ and this worked. Thus without having root permission via sudo it's impossible to access the root of broken os. The current output of ls -ld /mnt/broken/ is: drwxr-x--- 29 1000 812 4096 2012-12-08 21:58 /mnt/broken Any thoughts on how to restore the old (working) set of permissions?

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  • How do I prevent Ubuntu gradually slowing down to a stop?

    - by user29165
    I really do not know what is causing the problem of my desktop environment (D.E.) gradually slowing down. It seems to happen in Gnome 3.2, LXDE, XFCE, and KDE. I am running Ubuntu 11.10 and this problem started happening from a fresh install. I have noticed that if I restart Gnome or otherwise re-log-in with any of the D.E.s the speed resets to normal. I don't seem to have and memory leaks that account for it and there are not any processes that are using excessive CPU cycles. Due to the symptoms I am guessing that there is an underlying package that interacts with all D.E.s that is the source of the problem. Just to clarify, in extreme situations, if I let the slowdown continue without a restart of the D.E. my system will finally get to a point where everything, even my clock, freezes. The time over which Gnome slows down (noticeably after 17 hrs) is much less than LXDE, or XFCE but eventually they freeze as well. I didn't mention Unity since I haven't used it enough to verify the problem, but I don't see why it should be different. Just in case this is relevant, I Suspend my computer rather than turn it off. I do this because of the greatly reduced load time and the 17 hrs I stated above is actual up-time, not time where the D.E. is actually active. However, the slow down does not seem to be affected by how long the computer has been in suspend mode. I know that it is possible that this problem is due to an interaction between two or more of the applications that I use and as such it may not be able to be duplicated by others. In the end I am just wondering (a) are other people experiencing this issue and (b) does anyone have some advice on where to start looking for a solution if one is not already known. I am even open to the idea of switching to the beta release of 12.04 if anyone thinks it will solve the problem. Edit: I took a video of my latest freeze that you can watch at http://youtu.be/flKUqUzCmdE, sorry about the audio. Edit: Since that video I checked my memory for errors and tried installing the proprietary video drivers. No memory errors were found and the proprietary video drivers made the display unusable so I had to uninstall them. Any thoughts?

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  • Agile team with no dedicated Tester members. Insane or efficient?

    - by MetaFight
    I'm a software developer. I've been thinking a lot about the efficiency of the Software Testers I've worked with so far in my career. In fact, I've been thinking a lot about the Software Testers role in general and have reached a potentially contentious conclusion: Non-developer Software Testers staff are less efficient at software testing than developers. Now, before everyone gets upset, hear me out. This isn't mere opinion: Software Testing and Software Development both require a lot of skills in common: Problem solving Thinking about corner cases Analytical skills The ability to define clear and concise step-by-step scenarios What developers have in addition to this is the ability to automate their tests. Yes, I know non-dev testers can automate their tests too, but that often then becomes a test maintenance issue. Because automating UI tests is essentially programming, non-dev members encounter all the same difficulties software developers encounter: Copy-pasta, lack of code reusibility/maintainability, etc. So, I was wondering. Why not replace all non-dev roles with developer roles? Developers have the skills required to perform Software Testing tasks, and they have the skills to automate tests and keep them maintainable. Would the following work: Hire a bunch of developers and split them into 2 roles: Software developers Software developers doing testing (some manual, mostly automated by writing integration tests, unit tests, etc) Software developers doing application support. (I've removed this as it is probably a separate question altogether) And, in our case since we're doing Agile development, rotate the roles every sprint or two. Also, if at all possible, try to have people spend their Developer stints and Testing stints on different projects. Ideally you would want to reduce the turnover rate per rotation. So maybe you could have 2 groups and make sure the rotation cycles of the groups are elided. So, for example, if each rotation was two sprints long, the two groups would have their rotations 1 sprint apart. That way there's only a 50% turn-over rate per sprint. Am I crazy, or could this work? (Obviously a key component to this working is that all devs want to be in the 3 roles. Let's assume I'm starting a new company and I can hire these ideal people) Edit I've removed the phrase "QA", as apparently we are using it incorrectly where I work.

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  • Need Help with partitions and such Dual Booting 13.10 w/ windows 7

    - by Aymax
    so I've spent the past couple days freaking out about this and looking for answers, and I decided to resort to asking on forums. probably should have before I wasted 2 entire days. so I am trying to DUAL-INSTALL Ubuntu 13.10 with my x64 Windows 7 home premium computer. I have 6 gb of ram, 1TB hard drive, and a 3.3GHZ dual core processer (just in case it matters). I've managed to figure some things out. I've burned the ubuntu files onto a DVD, and I have been able to successfully run it off the disk. I also shrunk my Windows partition by 120Gb and partitioned that for Ubuntu (all using the windows Disk Manager). Problems: When I turn my computer on with the DVD in the tray, the computer cant find windows. it flashes a screen real quick that says something about not being able to find an operating system, and then goes to "grub" and asks what i want to do with Ubuntu. this scares me, because I don't know if that means that I will not be able to boot windows if I install Ubuntu. The Ubuntu 13.10 installer does not detect my Windows operating system. I only have the options to Erase everything on my drive, or "something else." I choose that, which brings me to 3 I don't understand the partition table. I have no idea which drive im selecting to install stuff on, much less which one to select. I tried to tell by the amount of memory partitioned off, but none of the numbers seem to be accurate. Plus, all the names are dev/sda(#). I know Ubuntu knows the name of my partition, because on the sidebars it shows the names of the different drives, including the partition I made; so why don't they use the names? I have no idea what I'm going to be erasing. I've read that I should know which is which by the file system type, but they are all NTFS, including the one I made. my only other option was FAT, none for EXT2 or any of that like people said to do. My main concerns are that of accidentally erasing windows or not being able to access windows. any feasible solution is helpful, weather it helps me with the install or to make Ubuntu see windows. I realize this question has been asked much, but i have found no feasible answers so far. I am relatively new to this, and have never installed an operating system before, so I do not know most of the jargon. please keep it relatively simple, please. I am not a programmer. Thanks.

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  • Did I choose proper career path? [closed]

    - by Liston Catch
    I am a C# Junior. My company has it's own enterprise documents-flow system written, my job along with 10 other programmers is to write modules/add-ons for it. I am totally bored of this job, I dont like Microsoft's technologies stack (dont hate me here, just subjective), but it's plain boring, enterprise is boring (subjective again, everyone's tastes differ), days on this work last long and I am tired of it. In short - I dont like my job. In my spare time I am doing PHP-development and I totally like it. I am also doing web-design, so I am LAMP-kind of guy who loves his Ubuntu and does design aswell. I know that most programmers don't do design themselves, so some person is either all about design or all about coding, but I enjoy both and do both. I often get interesting sites orders, I love to make whole websites with all the design, I love the feeling of site completeness, I enjoy talking with customers. I like that PHP is simple and skill cap is lower than one of java, meaning I can become expert in it after some years. But C# (and J2EE also) pay more, and I am doing really good in C#. But I dont like it. I can go for J2EE, platform itself seems more fun to me rather than .NET, but EE development is still boring to me. But it seems higher payed, easier to find job (since PHP is too common for its easiness. But if you are expert in something it doesnt matter, right? Just a higher skillcap.) Question: I want to go on with freelance. I want to have an opportunity to start my own startup in web. Actually I have a browser-game already written by myself, it earns me around 500$ per month which I am really proud of since I am 21 only and still noob in coding. I want to find part-time PHP job. 3 days per week so I can get some stable income, I can work in team and learn from them, social factor matters aswell as ensurance and diversity. I also want my total income (freelance + part-time job + own startup maybe)to be not too much less than one I have working in EE development sector. Maximum of 25% lower, but not more. Is it all possible if I stick with web-development (LAMP + HTML/CSS/JS/Jquery/AJAX)? Or is it easier to reach my goals with EE development?

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  • IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?

    - by WilHall
    Earlier, I posted a question asking how to swap fixtures on the fly in a 2D side-scroller using Farseer Physics Engine. The ultimate goal being that the player's physical body changes when the player is in different states (I.e. standing, walking, jumping, etc). After reading this answer, I changed my approach to the following: Create a physical body for each state when the player is loaded Save those bodies and their corresponding states in parallel lists Swap those physical bodies out when the player state changes (which causes an exception, see below) The following is my function to change states and swap physical bodies: new protected void SetState(object nState) { //If mBody == null, the player is being loaded for the first time if (mBody == null) { mBody = mBodies[mStates.IndexOf(nState)]; mBody.Enabled = true; } else { //Get the body for the given state Body nBody = mBodies[mStates.IndexOf(nState)]; //Enable the new body nBody.Enabled = true; //Disable the current body mBody.Enabled = false; //Copy the current body's attributes to the new one nBody.SetTransform(mBody.Position, mBody.Rotation); nBody.LinearVelocity = mBody.LinearVelocity; nBody.AngularVelocity = mBody.AngularVelocity; mBody = nBody; } base.SetState(nState); } Using the above method causes an IndexOutOfRangeException when calling World.Step: mWorld.Step(Math.Min((float)nGameTime.ElapsedGameTime.TotalSeconds, (1f / 30f))); I found that the problem is related to changing the .Enabled setting on a body. I tried the above function without setting .Enabled, and there was no error thrown. Turning on the debug views, I saw that the bodies were updating positions/rotations/etc properly when the state was changes, but since they were all enabled, they were just colliding wildly with each other. Does Enabling/Disabling a body remove it from the world's body list, which then causes the error because the list is shorter than expected? Update: For such a straightforward issue, I feel this question has not received enough attention. Has anyone else experienced this? Would anyone try a quick test case? I know this issue can be sidestepped - I.e. by not disabling a body during the simulation - but it seems strange that this issue would exist in the first place, especially when I see no mention of it in the documentation for farseer or box2d. I can't find any cases of the issue online where things are more or less kosher, like in my case. Any leads on this would be helpful.

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  • PMDB Block Size Choice

    - by Brian Diehl
    Choosing a block size for the P6 PMDB database is not a difficult task. In fact, taking the default of 8k is going to be just fine. Block size is one of those things that is always hotly debated. Everyone has their personal preference and can sight plenty of good reasons for their choice. To add to the confusion, Oracle supports multiple block sizes withing the same instance. So how to decide and what is the justification? Like most OLTP systems, Oracle Primavera P6 has a wide variety of data. A typical table's average row size may be less than 50 bytes or upwards of 500 bytes. There are also several tables with BLOB types but the LOB data tends not to be very large. It is likely that no single block size would be perfect for every table. So how to choose? My preference is for the 8k (8192 bytes) block size. It is a good compromise that is not too small for the wider rows, yet not to big for the thin rows. It is also important to remember that database blocks are the smallest unit of change and caching. I prefer to have more, individual "working units" in my database. For an instance with 4gb of buffer cache, an 8k block will provide 524,288 blocks of cache. The following SQL*Plus script returns the average, median, min, and max rows per block. column "AVG(CNT)" format 999.99 set verify off select avg(cnt), median(cnt), min(cnt), max(cnt), count(*) from ( select dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) , count(*) cnt from &tab group by dbms_rowid.ROWID_RELATIVE_FNO(rowid) , dbms_rowid.ROWID_BLOCK_NUMBER(rowid) ) Running this for the TASK table, I get this result on a database with an 8k block size. Each activity, on average, has about 19 rows per block. Enter value for tab: task AVG(CNT) MEDIAN(CNT) MIN(CNT) MAX(CNT) COUNT(*) -------- ----------- ---------- ---------- ---------- 18.72 19 3 28 415917 I recommend an 8k block size for the P6 transactional database. All of our internal performance and scalability test are done with this block size. This does not mean that other block sizes will not work. Instead, like many other parameters, this is the safest choice.

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  • Are we queueing and serializing properly?

    - by insta
    We process messages through a variety of services (one message will touch probably 9 services before it's done, each doing a specific IO-related function). Right now we have a combination of the worst-case (XML data contract serialization) and best-case (in-memory MSMQ) for performance. The nature of the message means that our serialized data ends up about 12-15 kilobytes, and we process about 4 million messages per week. Persistent messages in MSMQ were too slow for us, and as the data grows we are feeling the pressure from MSMQ's memory-mapped files. The server is at 16GB of memory usage and growing, just for queueing. Performance also suffers when the memory usage is high, as the machine starts swapping. We're already doing the MSMQ self-cleanup behavior. I feel like there's a part we're doing wrong here. I tried using RavenDB to persist the messages and just queueing an identifier, but the performance there was very slow (1000 messages per minute, at best). I'm not sure if that's a result of using the development version or what, but we definitely need a higher throughput[1]. The concept worked very well in theory but performance was not up to the task. The usage pattern has one service acting as a router, which does all reads. The other services will attach information based on their 3rd party hook, and forward back to the router. Most objects are touched 9-12 times, although about 10% are forced to loop around in this system for awhile until the 3rd parties respond appropriately. The services right now account for this and have appropriate sleeping behaviors, as we utilize the priority field of the message for this reason. So, my question, is what is an ideal stack for message passing between discrete-but-LAN'ed machines in a C#/Windows environment? I would normally start with BinaryFormatter instead of XML serialization, but that's a rabbit hole if a better way is to offload serialization to a document store. Hence, my question. [1]: The nature of our business means the sooner we process messages, the more money we make. We've empirically proven that processing a message later in the week means we are less likely to make that money. While performance of "1000 per minute" sounds plenty fast, we really need that number upwards of 10k/minute. Just because I'm giving numbers in messages per week doesn't mean we have a whole week to process those messages.

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  • SQL Server Memory Manager Changes in Denali

    - by SQLOS Team
    The next version of SQL Server will contain significant changes to the memory manager component.  The memory manager component has been rewritten for Denali.  In the previous versions of SQL Server there were two distinct memory managers.  There was one memory manager which handled allocation sizes of 8k or less and another for greater than 8k.  For Denali there will be one memory manager for all allocation sizes.   The majority of the changes will be transparent to the end user.  However, some changes will be visible to the user.  These are listed below: ·         The ‘max server memory’ configuration option has new lower limits.  Specifically, 32-bit versions of SQL Server will have a lower limit of 64 MB.  The 64-bit versions will have a lower limit of 128 MB. ·         All memory allocations by SQL Server components will observe the ‘max server memory’ configuration option.  In previous SQL versions only the 8k allocations were limited the ‘max server memory’ configuration option.  Allocations larger than 8k weren’t constrained. ·         DMVs which refer to memory manager internals have been modified.  This includes adding or removing columns and changing column names. ·         The memory manager configuration messages in the error log have minor changes. ·         DBCC memorystatus output has been changed. ·         Address Windowing Extensions (AWE) has been deprecated.   In the next blog post I will discuss the changes to the memory manager DMVs in greater detail.  In future blog posts I will discuss the other changes in greater detail.  

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  • Want to make RTS strategy game, good starting point...?

    - by NOLANDI
    everybody! I find this community because I did research about game developing topics. So I decide to register on this community and ask for your opinion. I am not begineer in computer stuffs, and I know logic of programming language. I have little knowlegde of C, C++, Started to learn C#...but I was always oriented about other areas of IT. Amateur for game making but not in IT general! I am interested to make RTS strategy video game, isometric camera view (like PC GAME COMMANDOS for example)...so I started to read many books about DirectX, XNA, OpenGL, C#, AI programming...so I want to know where is good starting point for making this game genre. I want to use C# for this project, not C++, since I always had trouble with it, because it is too complicated. I see good oportunity for learning C#, since it has more object-oriented concept, with much less code and easy readible code for writing. Beside of that I know that C++ is the more powerful language until today. So I want to use DirectX and C# for my project. But it will required more time for sure, to learn it. I have trouble with finding books for c# & DirectX (I found just one), but in every next book, it is programming in c++! I read many web sites and they mentioned Slim DX, and in generaly, other articles which I read tells that it is possible to make good game with combination c# and directX, but...I don't have enough information about all this stuffs, so I became confused! It is really hard to have wish to learn c++ from scratch, since I started c# and I like it really...I don't try OpenGL, but I am already familiar with DirectX (some beginning stuffs), and I think that it is good and interesting. So, I decide to choose between maybe Unity3d and XNA first. XNA...hm, it sound that it is not bad solution, but I heard that it is already overcome technology, and I think that it is better to wait with XNA, until I try to make something with DirectX and C#, at first. But I dont know it is possible to make strategy game in XNA?! Maybe I am wrong. I also, find Unity 3D game engine and I find that I could programming there in C#, but many all examples are written in Javascript (Digital tutors videos)...But I generaly have wish to learn it too, because it allows to export games to mobile phones, there a lot of documentations, it is free, etc... I want to find best way to learn C# and DirectX, and make this game, but I dont know if it's possible to combine?! But maybe is good to first try Unity and XNA, because I am beginner?! Thank you all! I am willing to hear your expirience.

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  • Is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

    - by Tum
    This question is about good design practice in programming. Let see this example, we have 2 interrelated tables: Table1 textID - text 1 - love.. 2 - men... ... Table2 rID - textID 1 - 1 2 - 2 ... Note: In Table1: textID is auto_increment primary key In Table2: rID is auto_increment primary key & textID is foreign key The relationship is that 1 rID will have 1 and only 1 textID but 1 textID can have a few rID. So, when table1 got modification then table2 should be updated accordingly. Ok, here is a fictitious example. You build a very complicated system. When you modify 1 record in table1, you need to keep track of the related record in table2. To keep track, you can do like this: Option 1: When you modify a record in table1, you will try to modify a related record in table 2. This could be quite hard in term of programming expecially for a very very complicated system. Option 2: instead of modifying a related record in table2, you decided to delete old record in table 2 & insert new one. This is easier for you to program. For example, suppose you are using option2, then when you modify record 1,2,3,....,100 in table1, the table2 will look like this: Table2 rID - textID 101 - 1 102 - 2 ... 200 - 100 This means the Max of auto_increment IDs in table1 is still the same (100) but the Max of auto_increment IDs in table2 already reached 200. what if the user modify many times? if they do then the table2 may run out of records? we can use BigInt but that make the app run slower? Note: If you spend time to program to modify records in table2 when table1 got modified then it will be very hard & thus it will be error prone. But if you just clear the old record & insert new records into table2 then it is much easy to program & thus your program is simpler & less error prone. So, is it good practice to keep 2 related tables (using auto_increment PK) to have the same Max of auto_increment ID when table1 got modified?

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  • ssh + tinyproxy: poor performance

    - by Paul
    I am currently in China and I would like to still visit some blocked websites (facebook, youtube). I have VPS in the USA and I have installed tinyproxy on it. I log in on my VPS with SSH port-forwarding and I have configured my browser appropriately. Everything works more or less: I can surf to those websites but everything is inusually slow and sometimes data transfer stops abruptly. This probably has to do with the fact that I see some errors in my shell on the VPS like : channel 6: open failed: connect failed: Also in the log-file of tinyproxy I see some bad things: ERROR Sep 06 14:52:14 [28150]: getpeer_information: getpeername() error: Transport endpoint is not connected ERROR Sep 06 14:52:15 [28153]: writebuff: write() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:15 [28168]: readbuff: recv() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:15 [28151]: readbuff: recv() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:15 [28143]: readbuff: recv() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:17 [28147]: writebuff: write() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:23 [28137]: writebuff: write() error "Connection reset by peer" on file descriptor 7 ERROR Sep 06 14:52:26 [28168]: getpeer_information: getpeername() error: Transport endpoint is not connected ERROR Sep 06 14:52:27 [28186]: read_request_line: Client (file descriptor: 7) closed socket before read. ERROR Sep 06 14:52:31 [28160]: getpeer_information: getpeername() error: Transport endpoint is not connected

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