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  • IPhone OS 4.0 - Beta 3 - setContentURL on MPMoviePlayerViewController crashing the App

    - by Thom
    Hi Everyone. I had this issue, with the beta2 and I thought the beta3 was going to solve it, but I'm starting to think that I'm doing something wrong. I have a MPMoviePlayerViewController playing a video and when the video ends I'm trying to change the video for another like this: [moviePlayerViewController.moviePlayer setContentURL:newVideoURL]; The app crashes when it reaches this point. Any help/advice welcome :) Thanks Thomas

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  • Show image with link based on first directory with Javascript

    - by Nestorete
    Hi, i need some help please, i want to show an image on my Page depending of the first directory of the URL. Example: In Any of this URLs will show the image1.jpg www.mysite.com/audio/amplifiers/400wats.html www.mysite.com/audio/ www.mysite.com/audio/amplifiers/ In any of this others will show the image2.jpg www.mysite.com/video/spots/40wats.html www.mysite.com/video/amplifiers/400wats.html www.mysite.com/video/lighting/laser.html www.mysite.com/video/laser/ At the moment i can show the image only if the url is only the first directory, bu no in the internal directory or documents. This is the script that i'm using right now: <script type="text/javascript"> switch (location.pathname) { case "/audio/": document.write("From Web<BR>") break case "/video/": document.write('<A HREF="slides.htm" target="_blank"><IMG SRC="/adman/banners/joinvip.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break default: document.write('<A HREF="http://www.apple.com" target="_blank"><IMG SRC="http://www.amd.com/us-en/assets/content_type/DownloadableAssets/NEW_PIB_728x90.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break } </script> Thank you

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  • Show image with link based on first directory with Javascript

    - by Nestorete
    Hi, i need some help please, i want to show an image on my Page depending of the first directory of the URL. Example: In Any of this URLs will show the image1.jpg www.mysite.com/audio/amplifiers/400wats.html www.mysite.com/audio/ www.mysite.com/audio/amplifiers/ In any of this others will show the image2.jpg www.mysite.com/video/spots/40wats.html www.mysite.com/video/amplifiers/400wats.html www.mysite.com/video/lighting/laser.html www.mysite.com/video/laser/ At the moment i can show the image only if the url is only the first directory, bu no in the internal directory or documents. This is the script that i'm using right now: <script type="text/javascript"> switch (location.pathname) { case "/audio/": document.write("From Web<BR>") break case "/video/": document.write('<A HREF="slides.htm" target="_blank"><IMG SRC="/adman/banners/joinvip.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break default: document.write('<A HREF="http://www.apple.com" target="_blank"><IMG SRC="http://www.amd.com/us-en/assets/content_type/DownloadableAssets/NEW_PIB_728x90.gif" WIDTH=728 HEIGHT=90 BORDER=0></A>') break } </script> Thank you

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  • App submitted to Amazon AppStore is both "Status: Incomplete" and "Cannot edit application while in review"

    - by Nicolas Raoul
    Yesterday I submitted my application to the Amazon AppStore. I did not upload a video, because I haven't made one and it seemed optional, because I was able to submit the app without one. Today I checked the app's status, it says "Status: Incomplete (Missing Multimedia)" with a link to the multimedia section whose video field says "Video < none uploaded ". So I made a video, but I can not add it because it says "Cannot edit application while in review." I used the "Feeback" link to send a message to Amazon, I might even get a reply, but do anyone already know a solution to this problem?

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  • Android Multiple Handlers Design Question

    - by Soumya Simanta
    This question is related to an existing question I asked. I though I'll ask a new question instead of replying back to the other question. Cannot "comment" on my previous question because of a word limit. Marc wrote - I've more than one Handlers in an Activity." Why? If you do not want a complicated handleMessage() method, then use post() (on Handler or View) to break the logic up into individual Runnables. Multiple Handlers makes me nervous. I'm new to Android. Is having multiple handlers in a single activity a bad design ? I'm new to Android. My question is - is having multiple handlers in a single activity a bad design ? Here is the sketch of my current implementation. I've a mapActivity that creates a data thread (a UDP socket that listens for data). My first handler is responsible for sending data from the data thread to the activity. On the map I've a bunch of "dynamic" markers that are refreshed frequently. Some of these markers are video markers i.e., if the user clicks a video marker, I add a ViewView that extends a android.opengl.GLSurfaceView to my map activity and display video on this new vide. I use my second handler to send information about the marker that the user tapped on ItemizedOverlay onTap(int index) method. The user can close the video view by tapping on the video view. I use my third handler for this. I would appreciate if people can tell me what's wrong with this approach and suggest better ways to implement this. Thanks.

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  • Google Gadgets and external scripts

    - by Brandon Durham
    I'm trying to create my first custom Google Gadget to be used privately in my company's Google Sites intranet. Ideally I'd like to just show a thumbnail that the user can click that will open a modal window with the full video. This requires my including a couple of small JS libraries in my widget. For my widget I created this XML: <?xml version="1.0" encoding="UTF-8"?> <Module> <ModulePrefs title="Video Demos" /> <Content view="url" href="http://www.website.com/_gadgets/video.php"> </Content> </Module> The "video.php" page has simple HTML on it and includes two JS files for the modal window using but doesn't work. Are you not able to include external scripts like this? If not, what are my options here?

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  • Zend Framework cleaning default routes when adding other

    - by Renato Aquino
    I have the following problem with Zend Framework. My project has several controllers like Video,Category and Post. The VideoController has an Action called categorylist, so the default URL/Route becomes /video/categorylist Since the action requires 3 parameters I whant to add one simple route: $router->addRoute( 'categorylist', new Zend_Controller_Router_Route('categorylist/:category/:page/:per_page', array('controller' => 'video', 'action' => 'categorylist','page'=>1,'per_page'=>6,'category'=>1)) ); With this I got my URL like www.siteurl.com/categorylist/42/1/6 but, the View Helper URL got crazy, and every url for the other controllers I try to echo it´s redirected to the categorylist route. So when I try this: <?= $this->url(array("controller"=> "video", "action" =>"view",'category'=>1),null,true)?> The expected result its /video/view/category/1, but I got /categorylit only. I tryied to debug the default routes but I got an empty array. print_r($ctrl->getRouter()->getRoutes()); Does anyone have some clue about this wierd behavior? I´m using Zend Framework Version 1.9.7

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  • Where is the method call in the EXE file?

    - by Victor Hurdugaci
    Introduction After watching this video from LIDNUG, about .NET code protection http://secureteam.net/lidnug_recording/Untitled.swf (especially from 46:30 to 57:30), I would to locate the call to a MessageBox.Show in an EXE I created. The only logic in my "TrialApp.exe" is: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { MessageBox.Show("This is trial app"); } } Compiled on the Release configuration: http://rapidshare.com/files/392503054/TrialApp.exe.html What I do to locate the call Run the application in WinDBG and break after the message box appears. Get the CLR stack with !clrstack: 0040e840 5e21350b [InlinedCallFrame: 0040e840] System.Windows.Forms.SafeNativeMethods.MessageBox(System.Runtime.InteropServices.HandleRef, System.String, System.String, Int32) 0040e894 5e21350b System.Windows.Forms.MessageBox.ShowCore(System.Windows.Forms.IWin32Window, System.String, System.String, System.Windows.Forms.MessageBoxButtons, System.Windows.Forms.MessageBoxIcon, System.Windows.Forms.MessageBoxDefaultButton, System.Windows.Forms.MessageBoxOptions, Boolean) 0040e898 002701f0 [InlinedCallFrame: 0040e898] 0040e934 002701f0 TrialApp.Form1.Form1_Load(System.Object, System.EventArgs) Get the MethodDesc structure (using the address of Form1_Load) !ip2md 002701f0 MethodDesc: 001762f8 Method Name: TrialApp.Form1.Form1_Load(System.Object, System.EventArgs) Class: 00171678 MethodTable: 00176354 mdToken: 06000005 Module: 00172e9c IsJitted: yes CodeAddr: 002701d0 Transparency: Critical Source file: D:\temp\TrialApp\TrialApp\Form1.cs @ 22 Dump the IL of this method (by MethodDesc) !dumpil 001762f8 IL_0000: ldstr "This is trial app" IL_0005: call System.Windows.Forms.MessageBox::Show IL_000a: pop IL_000b: ret So, as the video mentioned, the call to to Show is 5 bytes from the beginning of the method implementation. Now I open CFFExplorer (just like in the video) and get the RVA of the Form1_Load method: 00002083. After this, I go to Address Converter (again in CFF Explorer) and navigate to offset 00002083. There we have: 32 72 01 00 00 70 28 16 00 00 0A 26 2A 7A 03 2C 13 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 In the video is mentioned that the first 12 bytes are for the method header so I skip them 2A 7A 03 2C 13 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 5 bytes from the beginning of the implementation should be the opcode for method call (28). Unfortunately, is not there. 02 7B 02 00 00 04 2C 0B 02 7B 02 00 00 04 6F 17 00 00 0A 02 03 28 18 00 00 0A 2A 00 03 30 04 00 67 00 00 00 00 00 00 00 02 28 19 00 00 0A 02 Questions: What am I doing wrong? Why there is no method call at that position in the file? Or maybe the video is missing some information... Why the guy in that video replaces the call with 9 zeros?

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  • How to start/stop CrossSlide (jQuery)

    - by Alex
    I found that CrossSlide causes video playback on the same page to stutter quite badly. My thought was to have the cross slide effect on the same page stop or pause during video play back, annd then start again when video stops. Id doesn't look like there is any start stop function included. Does any one know how I might be able to accomplish this? Thanks.

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  • jQuery: hard time to get <embed> element

    - by Patrick
    hi, how can I get the embed element with jQuery ? (I spent enough time trying with "children(), find(), last() jquery functions). This is my code. Until here it works, I would like to get the second children (embed). $('div.filefield-file').each(function(index) { console.log($(this).children()); }); </script> This is HTML code: Scheduling Video <div class="field-item even"> <div class="filefield-file clear-block"><div class="filefield-icon field-icon-video-x-flv"><img class="field-icon-video-x-flv" alt="video/x-flv icon" src="http://localhost/drupal/sites/all/modules/filefield/icons/protocons/16x16/mimetypes/video-x-generic.png"></div><div style="background-color: rgb(255, 255, 255); width: 400px;"><embed style="display: block;" src="/drupal/videoPlayer.swf?file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" bgcolor="#ffffff" allowfullscreen="true" autoplay="true" flashvars="file=http://localhost/drupal/sites/default/files/files/projects/Project3/videos/screenshot.flv" height="400" width="400"><div>screenshot.flv</div></div></div> </div>

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  • My server app works strangely. What could be the reason(s)?

    - by Poni
    Hi! I've written a server app (two parts actually; proxy server and a game server) using C++ (board game). It uses IOCP as the sockets interface. For that app I've also written a "client simulator" (hereafter "client") app that spawns many client connections, where each of them plays, in very high speed, getting the CPU to be 100% utilized. So, that's how it goes in terms of topology: Game server - holds the game state. Real players do not connect it directly but through the proxy server. When a player joins a game, the proxy actually asks for it on behalf of that player, and the game server spawns a "player instance" for that player, and from now on, every notification between the game server and the player is being passed through the proxy. Proxy server - holds TCP connections with the real players. Players communicate with the game server through it only. Client simulator - connects to the proxy only. When running the server (again, it's actually two server apps) & client locally it all works just fine. I'm talking about 40k+ player instances in which all of them are active in a game. On the other hand, when running the server remotely with, say, 1000 clients who play things getting strange. For example, I run it as said above. Then with Task Manager I kill the client simulator app ("End Process Tree"). Then it seems like the buffer of the remote server got modified by another thread, or in other words, a memory corruption has been occurred. The server crashes because it got an unknown message id (it's a custom protocol where each message has it's own unique number). To make things clear, here is how I run the apps: PC1 - game server and clients simulator (because the clients will connect the proxy). PC2 - proxy server. The strangest thing is this: Only the remote side gets "corrupted". Remote in terms that it's not the PC I use to code the app (VC++ 2008). Let's call the PC I use to code the apps "PC1". Now for example, if this time I ran the game server on PC1 (it means that proxy server on PC2 and clients simulator on PC1), then the proxy server crashes with an "unknown message id" error. Another variation is when I run the proxy server on PC1 (again, the dev machine), the game server and the clients simulator on PC2, then the game server on PC2 gets crashed. As for the IOCP config: The servers' internal connections use the default receive/send buffer sizes. Tried even with setting them to 1MB, but no luck. I have three PCs in total; 2 x Vista 64bit <<-- one of those is the dev machine. The other is connected through WiFi. 1 x WinXP 32bit They're all connected in a "full duplex" manner. What could be the reason? Tried about everything; Stack tracing, recording some actions (like read/write logging).. I want to stress that only the PC I'm not using to code the apps crashes (actually the server app "role" which is running on it - sometimes the game server and sometimes the proxy server). At first I thought that maybe the wireless PC has problems (it's wireless..) but: TCP has it's own mechanisms to make sure the packet is delivered properly. Also, a crash also happens when trying it with the two PCs that are physically connected (Vista vs. XP). Another option is that the Windows DLLs versions might have problems, but then again, one of the tests is Vista vs. Vista, and the other is Vista vs. XP. Any idea?

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  • Streamed mp3 only plays for 1 second

    - by angel6
    Hi, I'm using the plaympeg.c (modified) code of smpeg as a media player. I've got ffserver running as a streaming server. I'm a streaming an mp3 file over http. But when I run plaympeg.c, it plays the streamed file only for a second. When I run plaympeg again, it starts off from where it left and plays for 1 second. Does anyone know why this happens an how to fix it? I've tested it out on WMP and it plays the entire file in one go. So, i guess it's not a problem with the streaming or ffserver.conf include include include include /* #ifdef unix */ include include include include include include include define NET_SUPPORT /* General network support */ define HTTP_SUPPORT /* HTTP support */ ifdef NET_SUPPORT include include include include endif include "smpeg.h" ifdef NET_SUPPORT int tcp_open(char * address, int port) { struct sockaddr_in stAddr; struct hostent * host; int sock; struct linger l; memset(&stAddr,0,sizeof(stAddr)); stAddr.sin_family = AF_INET ; stAddr.sin_port = htons(port); if((host = gethostbyname(address)) == NULL) return(0); stAddr.sin_addr = *((struct in_addr *) host-h_addr_list[0]) ; if((sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) return(0); l.l_onoff = 1; l.l_linger = 5; if(setsockopt(sock, SOL_SOCKET, SO_LINGER, (char*) &l, sizeof(l)) < 0) return(0); if(connect(sock, (struct sockaddr *) &stAddr, sizeof(stAddr)) < 0) return(0); return(sock); } ifdef HTTP_SUPPORT int http_open(char * arg) { char * host; int port; char * request; int tcp_sock; char http_request[1024]; char c; printf("\nin http_open passed parameter = %s\n",arg); /* Check for URL syntax */ if(strncmp(arg, "http://", strlen("http://"))) return(0); /* Parse URL */ port = 80; host = arg + strlen("http://"); if((request = strchr(host, '/')) == NULL) return(0); request++ = 0; if(strchr(host, ':') != NULL) / port is specified */ { port = atoi(strchr(host, ':') + 1); *strchr(host, ':') = 0; } /* Open a TCP socket */ if(!(tcp_sock = tcp_open(host, port))) { perror("http_open"); return(0); } /* Send HTTP GET request */ sprintf(http_request, "GET /%s HTTP/1.0\r\n" "User-Agent: Mozilla/2.0 (Win95; I)\r\n" "Pragma: no-cache\r\n" "Host: %s\r\n" "Accept: /\r\n" "\r\n", request, host); send(tcp_sock, http_request, strlen(http_request), 0); /* Parse server reply */ do read(tcp_sock, &c, sizeof(char)); while(c != ' '); read(tcp_sock, http_request, 4*sizeof(char)); http_request[4] = 0; if(strcmp(http_request, "200 ")) { fprintf(stderr, "http_open: "); do { read(tcp_sock, &c, sizeof(char)); fprintf(stderr, "%c", c); } while(c != '\r'); fprintf(stderr, "\n"); return(0); } return(tcp_sock); } endif endif void update(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) { if ( screen-flags & SDL_DOUBLEBUF ) { SDL_Flip(screen); } } /* Flag telling the UI that the movie or song should be skipped */ int done; void next_movie(int sig) { done = 1; } int main(int argc, char *argv[]) { int use_audio, use_video; int fullscreen; int scalesize; int scale_width, scale_height; int loop_play; int i, pause; int volume; Uint32 seek; float skip; int bilinear_filtering; SDL_Surface *screen; SMPEG *mpeg; SMPEG_Info info; char *basefile; SDL_version sdlver; SMPEG_version smpegver; int fd; char buf[32]; int status; printf("\nchecking command line options "); /* Get the command line options */ use_audio = 1; use_video = 1; fullscreen = 0; scalesize = 1; scale_width = 0; scale_height = 0; loop_play = 0; volume = 100; seek = 0; skip = 0; bilinear_filtering = 0; fd = 0; for ( i=1; argv[i] && (argv[i][0] == '-') && (argv[i][1] != 0); ++i ) { if ( strcmp(argv[i], "--fullscreen") == 0 ) { fullscreen = 1; } else if ((strcmp(argv[i], "--seek") == 0)||(strcmp(argv[i], "-S") == 0)) { ++i; if ( argv[i] ) { seek = atol(argv[i]); } } else if ((strcmp(argv[i], "--volume") == 0)||(strcmp(argv[i], "-v") == 0)) { ++i; if (i >= argc) { fprintf(stderr, "Please specify volume when using --volume or -v\n"); return(1); } if ( argv[i] ) { volume = atoi(argv[i]); } if ( ( volume < 0 ) || ( volume 100 ) ) { fprintf(stderr, "Volume must be between 0 and 100\n"); volume = 100; } } else { fprintf(stderr, "Warning: Unknown option: %s\n", argv[i]); } } printf("\nuse video = %d, use audio = %d\n",use_video, use_audio); printf("\ngoing to check input parameters\n"); if defined(linux) || defined(FreeBSD) /* Plaympeg doesn't need a mouse */ putenv("SDL_NOMOUSE=1"); endif /* Play the mpeg files! */ status = 0; for ( ; argv[i]; ++i ) { /* Initialize SDL */ if ( use_video ) { if ((SDL_Init(SDL_INIT_VIDEO) < 0) || !SDL_VideoDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL video: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore video stream\n"); use_video = 0; } printf("\ninitialised video\n"); } if ( use_audio ) { if ((SDL_Init(SDL_INIT_AUDIO) < 0) || !SDL_AudioDriverName(buf, 1)) { fprintf(stderr, "Warning: Couldn't init SDL audio: %s\n", SDL_GetError()); fprintf(stderr, "Will ignore audio stream\n"); use_audio = 0; } } /* Allow Ctrl-C when there's no video output */ signal(SIGINT, next_movie); printf("\nchecking defined supports\n"); /* Create the MPEG stream */ ifdef NET_SUPPORT printf("\ndefined NET_SUPPORT\n"); ifdef HTTP_SUPPORT printf("\ndefined HTTP_SUPPORT\n"); /* Check if source is an http URL */ printf("\nabout to call http_open\n"); printf("\nhere we go\n"); if((fd = http_open(argv[i])) != 0) mpeg = SMPEG_new_descr(fd, &info, use_audio); else endif endif { if(strcmp(argv[i], "-") == 0) /* Use stdin for input */ mpeg = SMPEG_new_descr(0, &info, use_audio); else mpeg = SMPEG_new(argv[i], &info, use_audio); } if ( SMPEG_error(mpeg) ) { fprintf(stderr, "%s: %s\n", argv[i], SMPEG_error(mpeg)); SMPEG_delete(mpeg); status = -1; continue; } SMPEG_enableaudio(mpeg, use_audio); SMPEG_enablevideo(mpeg, use_video); SMPEG_setvolume(mpeg, volume); /* Print information about the video */ basefile = strrchr(argv[i], '/'); if ( basefile ) { ++basefile; } else { basefile = argv[i]; } if ( info.has_audio && info.has_video ) { printf("%s: MPEG system stream (audio/video)\n", basefile); } else if ( info.has_audio ) { printf("%s: MPEG audio stream\n", basefile); } else if ( info.has_video ) { printf("%s: MPEG video stream\n", basefile); } if ( info.has_video ) { printf("\tVideo %dx%d resolution\n", info.width, info.height); } if ( info.has_audio ) { printf("\tAudio %s\n", info.audio_string); } if ( info.total_size ) { printf("\tSize: %d\n", info.total_size); } if ( info.total_time ) { printf("\tTotal time: %f\n", info.total_time); } /* Set up video display if needed */ if ( info.has_video && use_video ) { const SDL_VideoInfo *video_info; Uint32 video_flags; int video_bpp; int width, height; /* Get the "native" video mode */ video_info = SDL_GetVideoInfo(); switch (video_info->vfmt->BitsPerPixel) { case 16: case 24: case 32: video_bpp = video_info->vfmt->BitsPerPixel; break; default: video_bpp = 16; break; } if ( scale_width ) { width = scale_width; } else { width = info.width; } width *= scalesize; if ( scale_height ) { height = scale_height; } else { height = info.height; } height *= scalesize; video_flags = SDL_SWSURFACE; if ( fullscreen ) { video_flags = SDL_FULLSCREEN|SDL_DOUBLEBUF|SDL_HWSURFACE; } video_flags |= SDL_ASYNCBLIT; video_flags |= SDL_RESIZABLE; screen = SDL_SetVideoMode(width, height, video_bpp, video_flags); if ( screen == NULL ) { fprintf(stderr, "Unable to set %dx%d video mode: %s\n", width, height, SDL_GetError()); continue; } SDL_WM_SetCaption(argv[i], "plaympeg"); if ( screen->flags & SDL_FULLSCREEN ) { SDL_ShowCursor(0); } SMPEG_setdisplay(mpeg, screen, NULL, update); SMPEG_scaleXY(mpeg, screen->w, screen->h); } else { SDL_QuitSubSystem(SDL_INIT_VIDEO); } /* Set any special playback parameters */ if ( loop_play ) { SMPEG_loop(mpeg, 1); } /* Seek starting position */ if(seek) SMPEG_seek(mpeg, seek); /* Skip seconds to starting position */ if(skip) SMPEG_skip(mpeg, skip); /* Play it, and wait for playback to complete */ SMPEG_play(mpeg); done = 0; pause = 0; while ( ! done && ( pause || (SMPEG_status(mpeg) == SMPEG_PLAYING) ) ) { SDL_Event event; while ( use_video && SDL_PollEvent(&event) ) { switch (event.type) { case SDL_VIDEORESIZE: { SDL_Surface *old_screen = screen; SMPEG_pause(mpeg); screen = SDL_SetVideoMode(event.resize.w, event.resize.h, screen->format->BitsPerPixel, screen->flags); if ( old_screen != screen ) { SMPEG_setdisplay(mpeg, screen, NULL, update); } SMPEG_scaleXY(mpeg, screen-w, screen-h); SMPEG_pause(mpeg); } break; case SDL_KEYDOWN: if ( (event.key.keysym.sym == SDLK_ESCAPE) || (event.key.keysym.sym == SDLK_q) ) { // Quit done = 1; } else if ( event.key.keysym.sym == SDLK_RETURN ) { // toggle fullscreen if ( event.key.keysym.mod & KMOD_ALT ) { SDL_WM_ToggleFullScreen(screen); fullscreen = (screen-flags & SDL_FULLSCREEN); SDL_ShowCursor(!fullscreen); } } else if ( event.key.keysym.sym == SDLK_UP ) { // Volume up if ( volume < 100 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { // 10+ volume += 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { // 100+ volume = 100; } else { // 1+ volume++; } if ( volume 100 ) volume = 100; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_DOWN ) { // Volume down if ( volume 0 ) { if ( event.key.keysym.mod & KMOD_SHIFT ) { volume -= 10; } else if ( event.key.keysym.mod & KMOD_CTRL ) { volume = 0; } else { volume--; } if ( volume < 0 ) volume = 0; SMPEG_setvolume(mpeg, volume); } } else if ( event.key.keysym.sym == SDLK_PAGEUP ) { // Full volume volume = 100; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_PAGEDOWN ) { // Volume off volume = 0; SMPEG_setvolume(mpeg, volume); } else if ( event.key.keysym.sym == SDLK_SPACE ) { // Toggle play / pause if ( SMPEG_status(mpeg) == SMPEG_PLAYING ) { SMPEG_pause(mpeg); pause = 1; } else { SMPEG_play(mpeg); pause = 0; } } else if ( event.key.keysym.sym == SDLK_RIGHT ) { // Forward if ( event.key.keysym.mod & KMOD_SHIFT ) { SMPEG_skip(mpeg, 100); } else if ( event.key.keysym.mod & KMOD_CTRL ) { SMPEG_skip(mpeg, 50); } else { SMPEG_skip(mpeg, 5); } } else if ( event.key.keysym.sym == SDLK_LEFT ) { // Reverse if ( event.key.keysym.mod & KMOD_SHIFT ) { } else if ( event.key.keysym.mod & KMOD_CTRL ) { } else { } } else if ( event.key.keysym.sym == SDLK_KP_MINUS ) { // Scale minus if ( scalesize > 1 ) { scalesize--; } } else if ( event.key.keysym.sym == SDLK_KP_PLUS ) { // Scale plus scalesize++; } else if ( event.key.keysym.sym == SDLK_f ) { // Toggle filtering on/off if ( bilinear_filtering ) { SMPEG_Filter *filter = SMPEGfilter_null(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 0; } else { SMPEG_Filter *filter = SMPEGfilter_bilinear(); filter = SMPEG_filter( mpeg, filter ); filter-destroy(filter); bilinear_filtering = 1; } } break; case SDL_QUIT: done = 1; break; default: break; } } SDL_Delay(1000/2); } SMPEG_delete(mpeg); } SDL_Quit(); if defined(HTTP_SUPPORT) if(fd) close(fd); endif return(status); }

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  • Super Cam iphone app how do they make it possible?

    - by Silent
    there is an iphone app called supercam and you can get it through the app store free. This app features a way to connect your webcam or dv cam that is connected on the internet, you could set up the ip address and enter the data on the app and it will connect to your online camera. the thing is that they have the video stream and it looks like they embedded the video in a uiview or webview at the bottom they have buttons to choose from all the cameras you have set up. so this is different from other video streaming apps because it does not play the video from the full screen mode (MPMediaPlayer API) would there be any tutorials about this or somehow take reverse engineer this?

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  • Z-index not working for Embed Code

    - by saorabh
    While scrolling my web page a DIV which have a video is not going behind the top DIV. On my web page a top DIV,which have folloing css styling #header{ font-size:11px; height:25px; position:fixed; top:0; width:960px; z-index:1000; } Now after clearing all floated element,I added a video on a wrapper DIV like same as this way.. <div id="vedio"> <object>video code</object> </div> Applying CSS #vedio{ position:relative; text-align:center; z-index:0; } After doing all stuff video is not going behind header.Please Someone Help me out. Thank you

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  • Posting an action works... but no image

    - by Brian Rice
    I'm able to post an open graph action to facebook using the following url: https://graph.facebook.com/me/video.watches with the following post data: video=http://eqnetwork.com/home/video.html?f=8e7b4f27-8cbd-4430-84df-d9ccb46da45f.mp4 It seems to be getting the title from the open graph metatags at the "video" object. But, it's not getting the image (even though one is specified in the metatag "og:image"). Also, if I add this to the post data: picture=http://eqnetwork.com/icons/mgen/overplayThumbnail.ms?drid=14282&subType=ljpg&w=120&h=120&o=1&thumbnail= still no image. Any thoughts? Brian

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  • Watermarking + Directshow filter

    - by sijith
    I want to put a watermark on my video. IS it possible to do with directshow filter. Want to overlap an image on video like channel logo. so that image will be fixed when video is playing. Please provide some valuable help or samples (VC++)

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  • Preloading and caching of images in silverlight

    - by Prabhjot Singh
    Hi there I have a silverlight application in vs2010 and iam using silverlight 4.0. I have to show a videoppt in which a video is synchronised with images and it runs as a video powerpoint presentation. Is it possible to preload the images or cache them, so that they get rendered as soon as the video starts. If there is a way out, plz guide me.

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  • Kill the Menu......

    - by Curdasss
    Downloaded and installed VM Player 3.0. two questions? 1.) Can I use Windows SMS to install the player on a users computer? If yes. Were can I find this information? 2.) Is there a hack of fix that allows me to kill/remove/hide the Player menus? I don't want the user to build new VM machines, just run the one want them to run. Not allowed to use Workstation or Ace to dist the vm Thanks

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  • Compiler Construction course

    - by donpal
    I'm looking for a course (preferably video, much preferably) like MIT's video courses on Compiler Construction. Can someone point me to some decent resources or help material (preferably video)?

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  • jQuery: modify hidden form field value before submit

    - by Jason Miesionczek
    I have the following code in a partial view (using Spark): <span id="selectCount">0</span> video(s) selected. <for each="var video in Model"> <div style="padding: 3px; margin:2px" class="video_choice" id="${video.YouTubeID}"> <span id="video_name">${video.Name}</span><br/> <for each="var thumb in video.Thumbnails"> <img src="${thumb}" /> </for> </div> </for> # using(Html.BeginForm("YouTubeVideos","Profile", FormMethod.Post, new { id = "youTubeForm" })) # { <input type="hidden" id="video_names" name="video_names" /> <input type="submit" value="add selected"/> # } <ScriptBlock> $(".video_choice").click(function() { $(this).toggleClass('selected'); var count = $(".selected").length; $("#selectCount").html(count); }); var options = { target: '#videos', beforeSubmit: function(arr, form, opts) { var names = []; $(".selected").each(function() { names[names.length] = $(this).attr('id'); }); var namestring = names.join(","); $("#video_names").attr('value',namestring); //alert(namestring); //arr["video_names"] = namestring; //alert($.param(arr)); //alert($("#video_names").attr('value')); return true; } }; $("#youTubeForm").ajaxForm(options); </ScriptBlock> Essentially i display a series of divs that contain information pulled from the YouTube API. I use jQuery to allow the the user to select which videos they would like to add to their profile. When i submit the form i would like to populate the hidden field with a comma separated list of video ids. Everything works except that when i try to set the value of the field, in the controller on post, the field comes back empty. I am using the jQuery ajax form plugin. What am i doing wrong that is not allowing the value i set in the field to be sent to the server?

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  • How to track the answers in quiz of camtasia product?

    - by Srikanth
    I am using camtasia product. I have created a video and added quizzing along with the video and produced it. I got flash output. I opened it in the browser and played the video. In the quiz section I have entered the answers. Now my question is how to retrieve these answers??. Where these answers will be stored?

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  • Where to find xmoov port to C#? (to make Http Pseudo Streaming from c# app)

    - by Ole Jak
    So I found this beautifull script for FLV video format Http Pseudo Streaming but in is in PHP ( found on http://stream.xmoov.com/ ) So does any one know opensource translations or can translate such PHP code into C#? <?php /* xmoov-php 1.0 Development version 0.9.3 beta by: Eric Lorenzo Benjamin jr. webmaster (AT) xmoov (DOT) com originally inspired by Stefan Richter at flashcomguru.com bandwidth limiting by Terry streamingflvcom (AT) dedicatedmanagers (DOT) com This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. For more information, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ For the full license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/legalcode or send a letter to Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA. */ // SCRIPT CONFIGURATION //------------------------------------------------------------------------------------------ // MEDIA PATH // // you can configure these settings to point to video files outside the public html folder. //------------------------------------------------------------------------------------------ // points to server root define('XMOOV_PATH_ROOT', ''); // points to the folder containing the video files. define('XMOOV_PATH_FILES', 'video/'); //------------------------------------------------------------------------------------------ // SCRIPT BEHAVIOR //------------------------------------------------------------------------------------------ //set to TRUE to use bandwidth limiting. define('XMOOV_CONF_LIMIT_BANDWIDTH', TRUE); //set to FALSE to prohibit caching of video files. define('XMOOV_CONF_ALLOW_FILE_CACHE', FALSE); //------------------------------------------------------------------------------------------ // BANDWIDTH SETTINGS // // these settings are only needed when using bandwidth limiting. // // bandwidth is limited my sending a limited amount of video data(XMOOV_BW_PACKET_SIZE), // in specified time intervals(XMOOV_BW_PACKET_INTERVAL). // avoid time intervals over 1.5 seconds for best results. // // you can also control bandwidth limiting via http command using your video player. // the function getBandwidthLimit($part) holds three preconfigured presets(low, mid, high), // which can be changed to meet your needs //------------------------------------------------------------------------------------------ //set how many kilobytes will be sent per time interval define('XMOOV_BW_PACKET_SIZE', 90); //set the time interval in which data packets will be sent in seconds. define('XMOOV_BW_PACKET_INTERVAL', 0.3); //set to TRUE to control bandwidth externally via http. define('XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH', TRUE); //------------------------------------------------------------------------------------------ // DYNAMIC BANDWIDTH CONTROL //------------------------------------------------------------------------------------------ function getBandwidthLimit($part) { switch($part) { case 'interval' : switch($_GET[XMOOV_GET_BANDWIDTH]) { case 'low' : return 1; break; case 'mid' : return 0.5; break; case 'high' : return 0.3; break; default : return XMOOV_BW_PACKET_INTERVAL; break; } break; case 'size' : switch($_GET[XMOOV_GET_BANDWIDTH]) { case 'low' : return 10; break; case 'mid' : return 40; break; case 'high' : return 90; break; default : return XMOOV_BW_PACKET_SIZE; break; } break; } } //------------------------------------------------------------------------------------------ // INCOMING GET VARIABLES CONFIGURATION // // use these settings to configure how video files, seek position and bandwidth settings are accessed by your player //------------------------------------------------------------------------------------------ define('XMOOV_GET_FILE', 'file'); define('XMOOV_GET_POSITION', 'position'); define('XMOOV_GET_AUTHENTICATION', 'key'); define('XMOOV_GET_BANDWIDTH', 'bw'); // END SCRIPT CONFIGURATION - do not change anything beyond this point if you do not know what you are doing //------------------------------------------------------------------------------------------ // PROCESS FILE REQUEST //------------------------------------------------------------------------------------------ if(isset($_GET[XMOOV_GET_FILE]) && isset($_GET[XMOOV_GET_POSITION])) { // PROCESS VARIABLES # get seek position $seekPos = intval($_GET[XMOOV_GET_POSITION]); # get file name $fileName = htmlspecialchars($_GET[XMOOV_GET_FILE]); # assemble file path $file = XMOOV_PATH_ROOT . XMOOV_PATH_FILES . $fileName; # assemble packet interval $packet_interval = (XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH && isset($_GET[XMOOV_GET_BANDWIDTH])) ? getBandwidthLimit('interval') : XMOOV_BW_PACKET_INTERVAL; # assemble packet size $packet_size = ((XMOOV_CONF_ALLOW_DYNAMIC_BANDWIDTH && isset($_GET[XMOOV_GET_BANDWIDTH])) ? getBandwidthLimit('size') : XMOOV_BW_PACKET_SIZE) * 1042; # security improved by by TRUI www.trui.net if (!file_exists($file)) { print('<b>ERROR:</b> xmoov-php could not find (' . $fileName . ') please check your settings.'); exit(); } if(file_exists($file) && strrchr($fileName, '.') == '.flv' && strlen($fileName) > 2 && !eregi(basename($_SERVER['PHP_SELF']), $fileName) && ereg('^[^./][^/]*$', $fileName)) { # stay clean @ob_end_clean(); @set_time_limit(0); # keep binary data safe set_magic_quotes_runtime(0); $fh = fopen($file, 'rb') or die ('<b>ERROR:</b> xmoov-php could not open (' . $fileName . ')'); $fileSize = filesize($file) - (($seekPos > 0) ? $seekPos + 1 : 0); // SEND HEADERS if(!XMOOV_CONF_ALLOW_FILE_CACHE) { # prohibit caching (different methods for different clients) session_cache_limiter("nocache"); header("Expires: Thu, 19 Nov 1981 08:52:00 GMT"); header("Last-Modified: " . gmdate("D, d M Y H:i:s") . " GMT"); header("Cache-Control: no-store, no-cache, must-revalidate, post-check=0, pre-check=0"); header("Pragma: no-cache"); } # content headers header("Content-Type: video/x-flv"); header("Content-Disposition: attachment; filename=\"" . $fileName . "\""); header("Content-Length: " . $fileSize); # FLV file format header if($seekPos != 0) { print('FLV'); print(pack('C', 1)); print(pack('C', 1)); print(pack('N', 9)); print(pack('N', 9)); } # seek to requested file position fseek($fh, $seekPos); # output file while(!feof($fh)) { # use bandwidth limiting - by Terry if(XMOOV_CONF_LIMIT_BANDWIDTH) { # get start time list($usec, $sec) = explode(' ', microtime()); $time_start = ((float)$usec + (float)$sec); # output packet print(fread($fh, $packet_size)); # get end time list($usec, $sec) = explode(' ', microtime()); $time_stop = ((float)$usec + (float)$sec); # wait if output is slower than $packet_interval $time_difference = $time_stop - $time_start; # clean up @flush(); @ob_flush(); if($time_difference < (float)$packet_interval) { usleep((float)$packet_interval * 1000000 - (float)$time_difference * 1000000); } } else { # output file without bandwidth limiting print(fread($fh, filesize($file))); } } } } ?>

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  • More HtAccess Rewrite Rules

    - by pws5068
    Greetings all, I need help combining some htaccess rewrites, these crazy regular expressions screw with my head. So I have a folder structure something like this: /www/mysite.com/page/member/friends.php /www/mysite.com/page/video/videos.php /www/mysite.com/page/messages/inbox.php The URLs get rewritten to this: mysite.com/member/friends.php mysite.com/video/videos.php mysite.com/messages/inbox.php (Notice the /page/ folder is hidden in the url, but I keep it on the server for better file organization) The rewrite rules look something like this: (I'm new so correct me if they are flawed) RewriteRule ^video/(.*)$ /page/video/$1 [NC] RewriteRule ^member/(.*)$ /page/member/$1 [NC] RewriteRule ^messages/(.*)$ /page/messages/$1 [NC] Now, I also need to do a completely different rewrite to a file called lobby.php inside of the member folder: After the original rewrites, a sample url looks like: mysite.com/member/lobby.php?member=pws5068 I need a new rewrite to make it look like this: mysite.com/pws5068 Thank you for bearing with my super-long question here. How can I make this happen?

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  • How to force-resize a window in OS X ?

    - by cwd
    I remember from my Windows XP days that there was a utility that would let me re-size non-re-sizable windows. Is there something like that on OS X? I'm using PandoraJam and it is sort of iframing the pandora player. Pandora has recently changed the size of the player and PandoraJam has not caught up. I can hit the green zoom button but that changes it to a much bigger player with ads. It would be nice if there was a utility that would just let me force-resize it. This would also be handy for a few other apps too. Thanks!

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  • How might one develop a program like FRAPS?

    - by blood
    I would like to make a program to capture video. What is the best way to capture video? I know C++ and I'm learning assembly. I found in my assembly book that I can get data from the video card. Would that be the best way? I know FRAPS hooks into programs, but I would like my program to take video of the entire screen. I would like something something fast, with low memory usage if possible. A requirement is that the program must be usable on other computers, despite dissimilar hardware.

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