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  • Catching typos or other errors in web-based scripting languages

    - by foreyez
    Hi, My background is mainly strongly typed languages (java, c++, c#). Having recently gotten back to a bit of javascript, I found it a bit annoying that if I misspell something by accident (for example I'll type 'myvar' instead of 'myVar') my entire script crashes. The browser itself most of the time doesn't even tell me I have an error, my program will just be blank, etc. Then I have to hunt down my code line by line and find the error which is very time consuming. In the languages I am used to the compiler lets me know if I made a typo. My question to you is, how do you overcome this issue in scripting (javascript)? Can you give me some tips? (this question is mainly aimed at people that have also come from a strongly typed language). Note: I mainly use the terminal/VIM ... this is mainly b/c I like terminal and I SSH alot too

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  • As an IT contractor, is it better to be a specialist or a jack-of-all-trades? [on hold]

    - by alimac83
    I've just entered the contracting market as a web developer and I've having a tough time figuring out how to plan for the future. Several developers I've worked with in the past have told me to become a specialist in one technology/area in order to secure the big contracts. However I've also heard from other sources that it's better to spread your expertise so that you're not limited in the types of work you can go for. Personally I've pretty much been involved in both back and front-end technologies during the course of my career, with slight variations in the weighting of each depending on the job. I don't really have a favourite - I enjoy it all. My question is mainly to the experienced contractors though: Do you feel specialising has helped your career or is it better to know a bit of everything? Thanks

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  • power manger keeps on shuting down the display even when i state in the power manger to never do that.

    - by david25
    i'm probably missing something here, i'm using the default ubuntu power manger, i setup it like that: on AC: no screen dimming when ideal. never put computer to sleep. never put display to sleep. on battery i kept the default setting. and still ubuntu does what ever it likes :\ , after 15 min it puts the display to sleep. any one having the same problem and found a way to bypass it? im using eee pc with ubuntu 10.10 desktop.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • practical way to learn C?

    - by jondavidjohn
    I want to dig into C and normally when I want to learn a new language I think of a simple/attainable project goal that has some practical purpose (make use of an api, automate a task, etc...) I'm having a harder time coming up with one for C mainly because everything I read points to the fact that C's primary use currently is in embedded systems and more complex software projects like operating systems. Does this point me to the fact that I don't need to learn it or that I just need to be a bit more convoluted in my learning strategy? References to practical learning resources? (tutorial/how to that produces an end result that has some purpose/benifit)

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  • Getting the Dell XPS 16 Synaptics touchpad to work after hibernation

    - by Aron Rotteveel
    I am currently experimenting with using Ubuntu as a my main OS instead of Windows 7. So far, pretty much everything is working fine, except for an issue that I am having with my touchpad. I have a Dell XPS 16 (1640) with a Synaptics touchpad. It works out of the box, but it seems that it stops working after returning from hibernation mode. This problem has also been addressed in an earlier bug, but judging from this bugreport, it should be fixed by now. I am running the 2.6.35-23-generic-pae kernel. Any ideas?

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  • Should a primary key be immutable?

    - by Vincent Malgrat
    A recent question on stackoverflow provoked a discussion about the immutability of primary keys. I had thought that it was a kind of rule that primary keys should be immutable. If there is a chance that some day a primary key would be updated, I thought you should use a surrogate key. However it is not in the SQL standard and some RDBMS' "cascade update" feature allows a primary key to change. So my question is: is it still a bad practice to have a primary key that may change ? What are the cons, if any, of having a mutable primary key ?

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  • Images not indexed by google since moving to cdn

    - by dfunkydog
    Last week I moved all the images on coffeeandvanilla.com to a cdn( maxcdn.coffeeandvanilla.com ). The problem I'm having is that although the sitemap—generated by yoast wordpress seo plugin—points images to the correct location, google only indexes[sic] images from the category and page site maps but 0 images from the posts sitemap( see screenshot https://dl.dropbox.com/u/4635252/sitemap.png ) This website has been doing quite well with google image-search before the change, visits from google image search have dropped from ~200/day to 11 yesterday Here is an example entry from the generated posts.xml sitemap http://pastebin.com/vcMRf9VW Can anyone suggest where the problem lies? Why have I lost all my google image juice? Should I just wait some more, how long before really worrying?

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  • What's the best way to explain branching (of source code) to a client?

    - by Jon Hopkins
    The situation is that a client requested a number of changes about 9 months ago which they then put on hold with them half done. They've now requested more changes without having made up their mind to proceed with the first set of changes. The two sets of changes will require alterations to the same code modules. I've been tasked with explaining why them not making a decision about the first set of changes (either finish them or bin them) may incur additional costs (essentially because the changes would need to be made to a branch then if they proceed with the first set of changes we'd have to merge them to the trunk - which will be messy - and retest them). The question I have is this: How best to explain branching of code to a non-technical client?

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  • No keyring secrets found for [ssid] /802-11-wireless-security, ubuntu 12.04

    - by acimer
    I'm on Ubuntu 12.04 x64bit, installed it couple of days ago. The issue i'm having is this: on startup it connects to my wireless without a problem, but after a while I am disconnected and prompted to enter the key for the wireless network (which is entered - saved) so i just click 'ok', but wireless doesn't connect again. Reseting network manager doesn't help either. Only restart, after which, ubuntu connects to the said wireless without a problem. Terminal outputs this error message: ** Message: No keyring secrets found for cimermanovic /802-11-wireless-security; asking user. cimermanovic is the ssid name. also, here are some error messages that network manager is giving: (nm-applet:31926): GdkPixbuf-CRITICAL **: gdk_pixbuf_scale_simple: assertion `dest_width 0' failed (nm-applet:31693): GdkPixbuf-CRITICAL **: gdk_pixbuf_scale_simple: assertion `dest_width 0' failed (nm-applet:30184): GdkPixbuf-CRITICAL **: gdk_pixbuf_scale_simple: assertion `dest_width 0' failed What should i do to fix this? Thanks!

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  • problem with template: negative margins on float

    - by Fuxi
    i'm having a very strange problem with the wordpress template. i'd like to place 2 divs besides each other like this: <div style='float:left;'> left div </div> <div style='float:right'> right div </div> normally this works as it should - both divs should stick directly to each other - but something in the style.css (which uses css reset) causes the right div to overlap the left div with ~ 5pixels. i searched the whole .css for it but couldn't find out :(( it's just a fact that it must be something with the default css. anyone knows what is causing this - some fix? thanks

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  • What web hosts support multi-domain SSL?

    - by Bryan Hadaway
    For Consideration - Please do not close or refer this question to: How to find web hosting that meets my requirements? The above link does not refer to SSL certificates in any manner. This question has a very specific objective of listing known web hosts that support this new SSL technology. If I'm not mistaken, multi-domain (not wildcard) SSL is a relatively new technology that is not hugely supported or well-known/advertised yet? I'm having a difficult time discovering which web hosts support the technology (again because it's not popular enough yet to advertise on feature lists). Here is what I've discovered so far: Web Hosts That DO NOT Support Multi-domain SSL BlueHost/HostMonster DreamHost Web Hosts That DO Support Multi-domain SSL FireHost HostGator Please note that SUPPORT doesn't necessarily mean they offer the SSL certs themselves and you may need to purchase separately.

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  • Not Quite Multiseat

    - by user2773520
    I am attempting to create a pair programming environment sort of set up like multiseat: https://help.ubuntu.com/community/MultiseatX[1] or https://help.ubuntu.com/community/MultiseatOneCard[2] (as the standard issue boxes only have one graphics card) The thing is, I only want one login session, just with 2 monitors, keyboards, and mice. As well as having 2 active applications (so 2 people can be typing independantly). They should ideally be able to mouse over and click & type in the other persons monitor, as well as move windows between the montors. Does anybody know of anything like this that will work? We are running Ubuntu 12.04.

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  • BizTalk 2009 - Messages: Last 100 Sent

    - by StuartBrierley
    Having previously talked about the lack of the traditional HAT in BizTalk 2009, the question then becomes how do you replicate some of the functionality that was previsouly relied on? I have already covered the Last 100 Messages Received query so what about sent messages? In BizTalk 2004 we had a query in HAT to return the messages sent in the last day.  While not a direct replacement the following query replicates some of the usefullness of this query in a BizTalk 2009 Hatless environment. Basically we are creating a query to search for the last one hundred tracked messages that were sent by BizTalk: Coming up Messages - last 50 suspended Service instances - last 100

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  • How important is it that you know the C++ standard?

    - by Nim
    I did try searching, but I did not see a similar question (either that or my search terminology was incorrect - if so, feel free to close). I am an avid user of SO, and I notice that there are lots of references to the C++ standard in discussions and answers - and I have to admit, I have never read this particular document, the language makes my eyes hurt... So, the question is, can a C++ developer really code for a living without ever having read this document? Is it really important for us mere mortals who are not in the business of writing compilers?

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  • Finding diagonal objects of an object in 3d space

    - by samfisher
    Using Unity3d, I have a array which is having 8 GameObjects in grid and one object (which is already known) is in center like this where K is already known object. All objects are equidistant from their adjacent objects (even with the diagonal objects) which means (distance between 4 & K) == (distance between K & 3) = (distance between 2 & K) 1 2 3 4 K 5 6 7 8 I want to remove 1,3,6,8 from array (the diagonal objects). How can I check that at runtime? my problem is the order of objects {1-8} is not known so I need to check each object's position with K to see if it is a diagonal object or not. so what check should I put with the GameObjects (K and others) to verify if this object is in diagonal position Regards, Sam

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  • Working out of a vertex array for destrucible objects

    - by bobobobo
    I have diamond-shaped polygonal bullets. There are lots of them on the screen. I did not want to create a vertex array for each, so I packed them into a single vertex array and they're all drawn at once. | bullet1.xyz | bullet1.rgb | bullet2.xyz | bullet2.rgb This is great for performance.. there is struct Bullet { vector<Vector3f*> verts ; // pointers into the vertex buffer } ; This works fine, the bullets can move and do collision detection, all while having their data in one place. Except when a bullet "dies" Then you have to clear a slot, and pack all the bullets towards the beginning of the array. Is this a good approach to handling lots of low poly objects? How else would you do it?

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  • RPG Item processing

    - by f00b4r
    I started working on an item system for my (first) game, and I'm having a problem conceptualizing how it should work. Since Items can produce a bunch of potentially non-standard actions (revive a character vs increasing some stat) or have use restrictions (can only revive if a character is dead). For obvious reasons, I don't want to create a new Item class for every item type. What is the best way to handle this? Should I make a handful of item types (field modifiers, status modifiers, )? Is it normal to script item usage? Could (should?) this be combined with the above mentioned solution (have a couple of different sub item types, make special case items usage scripted)? Thanks.

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • Getting photos and music on/off samsung/google galaxy nexus (ice cream sandwich) phone

    - by wim
    I am having trouble to access the filesystem on my phone. It just worked in previous version of Ubuntu, but now it appears empty whether it is mounted with MTP or PTP. I have followed a few guides on building and reinstalling libmtp etc without success. This answer did not help for me, either, and gMTP just hangs when I click the connect button. I know I can use wifi e.g. airdroid to access my photos, but this is too slow and a bit clumsy for me, and downloaded photos lose their original timestamps. Has anyone had success connecting to this phone on 12.04 ??

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  • Learning the basics

    - by Kevin
    I am a Linux server administrator first and foremost... Having said that, I have been asked by a former high school teacher of mine to teach students a bit about programming. Like any Linux administrator, I know my fair share of Python and Bash. The problem is that I know NOTHING about the lower level stuff like "machine code" and compilation. The main purpose of this series is to teach programming, not computer science, so I don't need a graduate degree's level of knowledge for this, they will be learning Python first and foremost. However, I would like to learn enough to at least broach the subject with them, any ideas where I can learn that kind of stuff relatively quickly?

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  • Is it a bad practice to include all the enums in one file and use it in multiple classes?

    - by Bugster
    I'm an aspiring game developer, I work on occasional indie games, and for a while I've been doing something which seemed like a bad practice at first, but I really want to get an answer from some experienced programmers here. Let's say I have a file called enumList.h where I declare all the enums I want to use in my game: // enumList.h enum materials_t { WOOD, STONE, ETC }; enum entity_t { PLAYER, MONSTER }; enum map_t { 2D, 3D }; // and so on. // Tile.h #include "enumList.h" #include <vector> class tile { // stuff }; The main idea is that I declare all enums in the game in 1 file, and then import that file when I need to use a certain enum from it, rather than declaring it in the file where I need to use it. I do this because it makes things clean, I can access every enum in 1 place rather than having pages openned solely for accessing one enum. Is this a bad practice and can it affect performance in any way?

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  • What are the disadvantages of naming things alphabetically?

    - by JoJo
    Let me give you an example of how I name my classes alphabetically: Car CarHonda (subclass of Car) CarHondaAccord (subclass of CarHonda) There are two reasons why I put the type of the class earlier in its name: When browsing your files alphabetically in a file explorer, related items appear grouped together and parent classes appear above child classes. I can progressively refine auto-complete in my IDE. First I type the major type, then the secondary type, and so on without having to memorize what exactly I named the last part of the thing. My question is why do I hardly see any other programmers do this? They usually name things in reverse or some random order. Take the iOS SDK for example: UIViewController UITableViewController What are the disadvantages of my naming convention and the advantages of their convention?

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  • How do I set the correct monitor resolution with Nvidia drivers for a monitor that does not send EDID?

    - by Torben Gundtofte-Bruun
    I keep having trouble getting the correct monitor resolution - every time I reinstall, I happen to use a newer Ubuntu release and the old tricks I used to know no longer work. Instead of leaving a long trail of questions for every new release, I am looking for a more universal and timeless solution. What's the correct way to set the correct monitor resolution with an Nvidia GPU for a screen that does not send EDID values? Note: This is a "dummy" question -- with the help from the chat, I already found the answer, and I am now going to add my own answer to document a solution that is hopefully universal.

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  • 13.10 Cursor Disappearing?

    - by ConnorRoberts
    Upgraded from 13.04 to 13.10 on my Ideapad Yoga yesterday, hoping it might have fixes for a couple of issues I've been having. While it seems to have made the touchscreen more usable, it has made the problem with my trackpad even worse :( In 13.04 and below, the cursor occasionally (maybe once or twice a day) would completely stop working and to get it working again I would run sudo modprobe -r psmouse sudo modprobe psmouse and it would be happy again, now every hour or so, my cursor just goes invisible, you can tell its still there as you can hover over things and they will respond. Again running sudo modprobe -r psmouse sudo modprobe psmouse works but it's getting a little annoying now its so frequent! Does anyone have any suggestions on things to try? :( Thanks in advance!

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