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  • Additional Drivers error installing in Ubuntu 12.04 (wireless internet and software modem)

    - by gabiro
    I've already search for similar problems but they are so different from mine. these are the drivers http://db.tt/qFZlD5JD I'm having problem with this Additional Drivers once I click the Activate button it will start in downloading and installing but after that it will say Installation failed. Then the "Enable Wireless" will not be available. With the Software Modem issue is the same problem with the Broadcom. These drivers are working on Ubuntu 9 and 11 if I'm not mistaken. Only on 12.04 is not working. One more thing these drivers will enable the Huawei E165g E220. I've already tried other solution for the Huawei to activate but all didn't work. After a restart Enable wireless becomes okay, though. To all Ubuntu experts and masters please I'm begging for help. A million Thank You!.

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  • Working with logout dialog box - text error

    - by aaron.kyle
    I am having a problem with the shutdown dialog box for Ubuntu 12.04. If I am logged in as any user and press shutdown, I see the box with the question 'Are you sure..." and its usual options. Shutting down when I am not logged in as a specific user, however, displayed only square boxes. An image of this error can be found here: I believe this error started a few weeks ago when i accidentally changed the group for my root system directory, so it might be a permission thing or an improperly assigned group lingering somewhere. The trouble is that I don't know where the text for this box is stored, and no idea where to begin checking. Can any one point me in the right direction?

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  • Recommendations for a network of student-related content

    - by Javier Marín
    I am running a network of websites with notes, homeworks, essays, etc. where users share their own content. I'm having real trouble with the latest Google updates (penguin, panda, etc) because the content is mainly poor-quality and with the same topic. For that reason, I want to create more websites and have more probabilites to appear in the SERPs. My question is: does Google analyzes related websites in order to exclude it from the results? I've think about distribute the websites around the world, in different hostings, but I'm afraid that Google would link it by their analytics, webmaster tools or adsense account, is that possible? What other recommendations do you have?

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  • Unity3D Android - Move your character to a specific x position

    - by user3666251
    Im making a new game for android and I wanted to move my character (which is a cube for now) to a specific x location (on top of a flying floor/ground thingy) but I've been having some troubles with it.I've been using this script : var jumpSpeed: float = 3.5; var distToGround: float; function Start(){ // get the distance to ground distToGround = collider.bounds.extents.y; } function IsGrounded(): boolean { return Physics.Raycast(transform.position, -Vector3.up, distToGround + 0.1); } function Update () { // Move the object to the right relative to the camera 1 unit/second. transform.Translate(Vector3.forward * Time.deltaTime); if (Input.anyKeyDown && IsGrounded()){ rigidbody.velocity.x = jumpSpeed; } } And this is the result (which is not what I want) : https://www.youtube.com/watch?v=Fj8B6eI4dbE&feature=youtu.be Anyone has any idea how to do this ? Im new in unity and scripting.Im using java btw. Ty.

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  • Installing HTK Error

    - by Alex Madill
    I am having an issue when I try and make the file, ./configure worked perfectly fine for me when I try and make: zodiac@Zodiac:~/Downloads/htk$ make all (cd HTKTools && make all) \ || case "" in *k*) fail=yes;; *) exit 1;; esac; make[1]: Entering directory `/home/zodiac/Downloads/htk/HTKTools' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/zodiac/Downloads/htk/HTKTools' (cd HLMTools && make all) \ || case "" in *k*) fail=yes;; *) exit 1;; esac; make[1]: Entering directory `/home/zodiac/Downloads/htk/HLMTools' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/home/zodiac/Downloads/htk/HLMTools' Thanks in advance

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  • How do I set the correct monitor resolution with Nvidia drivers for a monitor that does not send EDID?

    - by Torben Gundtofte-Bruun
    I keep having trouble getting the correct monitor resolution - every time I reinstall, I happen to use a newer Ubuntu release and the old tricks I used to know no longer work. Instead of leaving a long trail of questions for every new release, I am looking for a more universal and timeless solution. What's the correct way to set the correct monitor resolution with an Nvidia GPU for a screen that does not send EDID values? Note: This is a "dummy" question -- with the help from the chat, I already found the answer, and I am now going to add my own answer to document a solution that is hopefully universal.

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  • How to reset Compiz/Unity to defaults?

    - by Stramato
    I tried to activate some compiz effect via ccsm (I think wobbly windows) and compiz crashed and froze up the screen. So I used the Control+Alt+Backspace keystroke to force logout. Then I logged back in. Unity wasn't there, just a (non-unity) panel at the top with file, edit, and the like. I was able to pull up a terminal and launch ccsm, only to find almost all settings wiped out. I turned everything back on that I thought should be on, but I don't know if I got everything. Also, now whenever I open up a non-maximized window, it opens up in the top left corner with the title bar behind the unity panel. So what I need is a list of everything that needs to be on in ccsm, and a way to get windows to NOT open in the corner, preferably without having to reset unity or compiz.

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  • Animating isometric sprites

    - by Mike
    I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root /Assets/Sprites/< Sprite Name /< Sprite Animation /< Sprite Direction /< Frame Number .png So for example, /Assets/Sprites/Worker/Stand/North-East/01.png Sprite sheets aren't really viable for this type of animation. The example stand animation is 61 frames. 61 frames for all 8 directions alone is huge, but there's more then just a standing animation for each sprite. Creating an sf::Texture for every image and every frame seems like it will take up a lot of memory and be hard to keep track of that many images. Unloading the image and loading the next one every single frame seems like it will do a lot of unnecessary work. What's the best way to handle this?

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  • Covering Yourself For Copyrighted Materials [on hold]

    - by user3177012
    I was thinking about developing a small community website where people of a certain profession can register and post their own blogs (Which includes an optional photo). I then got to thinking about how people might use this and the fact that if they are given the option to add a photo, they might be likely to use one that they simply find on Google, another social network or even an existing online blog/magazine article. So how do I cover myself from getting a fine slapped on me and to make it purely the fault of the individual uploader? I plan on having an option where the user can credit a photo by typing in the original photographers name & web link (optional) and to make them tick a check box stating that the post is their own content and that they have permission to use any images but is that enough to cover myself? How do other sites do it?

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  • Issues with nVidia GeForce 210 while watching movies

    - by David ???
    Ever since 10.04 I have been trying to resolve an issue with my graphics card - nVidia GeForce 210. I'm having issues when I watch movies on 10.10 - they are jumping all the time, even with Compiz disabled and when that is the only thing I am doing. I have tried the solution to How to get NVidia GeForce GT 210 drivers working on Lucid Lynx? but it didn't work. How can I fix this? Here are the steps I took: apt-get --purge remove xserver-xorg-video-nouveau edit /etc/default/grub to add the line GRUB_CMDLINE_LINUX="nouveau.modeset=0" sudo update-grub Reboot Download official Linux drivers from nVidia site. sh filename-of-downloaded-driver-package

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  • Should SpecFlow be used with BDD as a solo developer?

    - by baens
    I am a long time fan of TDD and after reading the RSpec book, would like to transistion to a BDD process. I like the idea of driving from the outside in, as it is presented in the book. What I am having a hard time getting a handle on is how to structure the tests. I have tried SpecFlow, but it seems cumbersome to use when I am the only one really ever going to be looking at the tests. I like the idea of just using straight NUnit, rather then adding another framework, like it is presented here. Is this a good way to try and structure BDD tests? Is there more information out there on comparing the two ways (that may even be more recent)?

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  • Are icon fonts bad for SEO?

    - by user359650
    Instead of using <img> tags for your icons, you can use icon fonts on <span> tags (which offer some advantages such as not having to create a sprite, being able to scale icons up/down without degrading quality...). However, by using an icon font you give up the <img> alt attribute (that attribute can help you with SEO). There is a way to add text to the <span> and hide it, but I wonder whether this is recognized / penalized by Google (as it seems to go against the quality guidelines). Are icon fonts bad for SEO (i.e. by using icon fonts you give up the alt attribute) ? Would inserting text in font icon tag and hiding it with CSS (text-indent: -9999px) be recognized / penalized by Google ?

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  • Images Loading Very Slowly

    - by Vecta
    I'm currently working on optimizing my site to try to decrease load time by using Pingdom tools. I seem to be having some difficulty with long load times on images. For example, the body background for my site is a 29kb file but takes almost 500 ms to load, the majority of which is spent connecting to the server. This one seems to take the longest times but other images seem to take a lot of time as well—the majority of which seems to be spent connecting to the server. This also seems to fluctuate as I've seen the same image load in 500ms one minute and ten minutes later load in 1.5 seconds. My site is using the Modx CMS but I'm not sure if that would affect this at all. Is it more likely that this is a server issue? Is there anything that I should check or do to help alleviate these inflated 'connect' times?

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  • How i can sign and/or group a specific set of vertices in a 3D file container like OBJ ? - in Blender

    - by user827992
    I would like to export a 3D model with each part having a name or a label if you will. For example i would like to export a model of an human body and name each part in specifics vertex groups like: left hand, right hand, right foot, head, ears, ... and you got the idea; so i can have a single 3D model that i can explode in various parts if needed. If there is a better technique about how to mark vertex groups in a 3D file please share your solution. As 3D editor i use Blender.

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  • Efficient way to render tile-based map in Java

    - by Lucius
    Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another problem I'm having. Basically, I feel that too much of the CPU is being used when rendering the map. I have a Core i5-2500 processor and when running the game, the CPU usage is about 35% - and I can't accept that that's just how it has to be. This is how I'm going about rendering the map: I have the X and Y coordinates of the player, so I'm not drawing the whole map, just the visible portion of it; The number of visible tiles on screen varies according to the resolution chosen by the player (the CPU usage is 35% here when playing at a resolution of 1440x900); If the tile is "empty", I just skip drawing it (this didn't visibly lower the CPU usage, but reduced the drawing time in about 20ms); The map is composed of 5 layers - for more details; The tiles are 32x32 pixels; And just to be on the safe side, I'll post the code for drawing the game here, although it's as messy and unreadable as it can be T_T (I'll try to make it a little readable) private void drawGame(Graphics2D g2d){ //Width and Height of the visible portion of the map (not of the screen) int visionWidht = visibleCols * TILE_SIZE; int visionHeight = visibleRows * TILE_SIZE; //Since the map can be smaller than the screen, I center it just to be sure int xAdjust = (getWidth() - visionWidht) / 2; int yAdjust = (getHeight() - visionHeight) / 2; //This "deducedX" thing is to move the map a few pixels horizontally, since the player moves by pixels and not full tiles int playerDrawX = listOfCharacters.get(0).getX(); int deducedX = 0; if (listOfCharacters.get(0).currentCol() - visibleCols / 2 >= 0) { playerDrawX = visibleCols / 2 * TILE_SIZE; map_draw_col = listOfCharacters.get(0).currentCol() - visibleCols / 2; deducedX = listOfCharacters.get(0).getXCol(); } //"deducedY" is the same deal as "deducedX", but vertically int playerDrawY = listOfCharacters.get(0).getY(); int deducedY = 0; if (listOfCharacters.get(0).currentRow() - visibleRows / 2 >= 0) { playerDrawY = visibleRows / 2 * TILE_SIZE; map_draw_row = listOfCharacters.get(0).currentRow() - visibleRows / 2; deducedY = listOfCharacters.get(0).getYRow(); } int max_cols = visibleCols + map_draw_col; if (max_cols >= map.getCols()) { max_cols = map.getCols() - 1; deducedX = 0; map_draw_col = max_cols - visibleCols + 1; playerDrawX = listOfCharacters.get(0).getX() - map_draw_col * TILE_SIZE; } int max_rows = visibleRows + map_draw_row; if (max_rows >= map.getRows()) { max_rows = map.getRows() - 1; deducedY = 0; map_draw_row = max_rows - visibleRows + 1; playerDrawY = listOfCharacters.get(0).getY() - map_draw_row * TILE_SIZE; } //map_draw_row and map_draw_col representes the coordinate of the upper left tile on the screen //iterate through all the tiles on screen and draw them - this is what consumes most of the CPU for (int col = map_draw_col; col <= max_cols; col++) { for (int row = map_draw_row; row <= max_rows; row++) { Tile[] tiles = map.getTiles(col, row); for(int layer = 0; layer < tiles.length; layer++){ Tile currentTile = tiles[layer]; boolean shouldDraw = true; //I only draw the tile if it exists and is not empty (id=-1) if(currentTile != null && currentTile.getId() >= 0){ //The layers above 1 can be draw behing or infront of the player according to where it's standing if(layer > 1 && currentTile.getId() >= 0){ if(playerBehind(col, row, layer, listOfCharacters.get(0))){ behinds.get(0).add(new int[]{col, row}); //the tiles that are infront of the player wont be draw right now shouldDraw = false; } } if(shouldDraw){ g2d.drawImage( tiles[layer].getImage(), (col-map_draw_col)*TILE_SIZE - deducedX + xAdjust, (row-map_draw_row)*TILE_SIZE - deducedY + yAdjust, null); } } } } } } There's some more code in this method but nothing relevant to this question. Basically, the biggest problem is that I iterate over around 5000 tiles (in this specific resolution) 60 times each second. I thought about rendering the visible portion of the map once and storing it into a BufferedImage and when the player moved move the whole image the same amount but to the opposite side and then drawn the tiles that appeared on the screen, but if I do it like that, I wont be able to have animated tiles (at least I think). That being said, any suggestions?

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  • Suggestions regarding building Java EE applications

    - by pradeepsimha
    Currently our team started with a new project. Its a new development, and we are having a team of 4 members (with no dedicated architect for this project). Currently we are making a decision of building applications and looking forward a expert suggestions. So in your workspace or in your projects, how often do you commit and build your java ee applications? Is it like once one milestone functionality is over you build and commit or is there any schedules (like everynight) to builds? We are planning to use Hudson as a build tool. Can you kindly guide me? I am thinking of scheduling a build to test environment so that all the time we will have a latest functionality available.

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  • What are some good, simple examples for queues?

    - by Michael Ekstrand
    I'm teaching CS2 (Java and data structures), and am having some difficulty coming up with good examples to use when teaching queues. The two major applications I use them for are multithreaded message passing (but MT programming is out of scope for the course), and BFS-style algorithms (and I won't be covering graphs until later in the term). I also want to avoid contrived examples. Most things that I think of, if I were actually going to solve them in a single-threaded fashion I would just use a list rather than a queue. I tend to only use queues when processing and discovery are interleaved (e.g. search), or in other special cases like length-limited buffers (e.g. maintaining last N items). To the extent practical, I am trying to teach my students good ways to actually do things in real programs, not just toys to show off a feature. Any suggestions of good, simple algorithms or applications of queues that I can use as examples but that require a minimum of other prior knowledge?

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  • Sortable Accordion Modified to Implement More On Click However New Levels Will Not Expand

    - by Tim Marshall
    JS Fiddle: http://jsfiddle.net/JF7PD/ I've been doing extensive work on this and I've just able almost got it fully working. The reason why I am asking for help now is that I don't have a clue why my newly added accordion(s) do not expand upon being clicked. I've got a feeling it may be due to the newly added code as I was having problems using my code in the file so instead I looked at the source and copied the accordion level to be used and all appears to look fine apart from them not expanding. Thank you for any help in advanced, Best Regards, Tim

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  • Windows Not Sleeping All Night

    - by John Paul Cook
    Having a computer wake up when you don’t want it to wastes electricity and drains the battery on mobile devices. My desktop had been waking up at night, so I assumed it was some network traffic on my home network. I unchecked Allow this device to wake the computer on my network adapters . Figure 1. Network adapter Power Management tab. That didn’t solve the problem. I included the screen capture in Figure 1 because it could be part of the solution for someone else. To identify the root cause instead...(read more)

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • Which office suite is the ideal alternative to MSOffice?

    - by user64720
    Let's say I want to drop MSOffice permanently and switch to a free alternative, not having the need of opening the documents on other PC's except my own (I can also carry a portable version on a pendrive and edit the docs anywhere). I know 3 free office suites - LibreOffice, Abiword and Calligra. Which one of these is the most complete and provides the best features to be a viable alternative to MSOffice, without compromising the quality of the work I can produce on Office apps? Notice that I'm not focusing the question on compatibility between MSOffice and other suites but instead I am comparing their quality, taking in comparison MSOffice.

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  • TFS 2010 and Expanding Possibilities

    - by ssmantha
    My organization is migrating to the new Team Foundation Server 2010, and we all are busy experimenting with ALM features. I find it very exciting and I foresee quite a lot of possibilities for TFS 2010 getting integrated with the Dynamics product line. I hope most of us know about the Version Control capabilities. However, I see a strong possibilities of having Team Builds and other automations, thanks to the technologies like workflow foundation in .net which is now being actively used in various TFS scenarios.   Lots of experiments so there is more to come!!

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  • need help connecting to bitbucket repository with sourceTree on windows 8

    - by pythonian29033
    I'm having trouble adding and cloning my repo on bitbucket to the sourceTree app, we're only starting with this now and we're a small company, so there's not much knowledge around this. now I've gone through The documentation on sourceTree for help, but I've noticed when I select my repo on bitbucket, it uses the repo url I select and appends a .git at the end. Then a notice message says This is not a valid source path / URL, but when I click Details... I get a dialogBox with nothing in it and an ok button. and when I'm done entering the details the 'Clone' button remains disabled. Is this Windows 8 or am I actually doing something wrong? Now I usually use ubuntu, but we just got these new ASUS ultrabooks at work and it's a pain to install any linux Distro on here. So I'm stuck with windows 8

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  • Detecting tile with height in isometric game

    - by Carlos Navarro
    I'm trying to create an isometric tile-based game (for iPhone) and I'm having trouble with height in tiles. What I currently do (without heights) is apply some mathematic transformations to my 2D-matrix (which represent the tiles) so that I know where in the screen (x,y) should I place the isometric tile. Then, when the user clicks somewhere in the screen, I take that values and pass them through a function (kind of f^-1) to get which tile it belongs to. This works perfectly. My problem is: imagine that I want some tiles to have a different height from others. In order to draw the tile itself its pretty simple, since the z-coordinate has no transformation in the isometric approach used in games (z'=z). BUT what if I want to calculate the tile coordinate (defined by X-tile and Y-tile) from the touch coordinates (x,y)? Any guess?

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  • problem connecting to wifi at long range

    - by user171849
    I am using a compaq 8510p with internal wifi. The campground supplies an open wifi hotspot, to which I can connect at close range (30 ft) but not at longer range (300 ft). Connecting a usb dongle just confuses things. The dongle tries to lock on to all the wifi networks in my vicinity. They are password protected, but my laptop still tries to connect. I connected a cantenna via usb port and got a signal which said I was connected, but all web pages returned error 'unable to connect to server', despite having three bars showing on the wifi icon. I believe it because the installed wifi card interacts with the usb dongle. If so what can I do about it? I am using Ubuntu 12.04.

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