Search Results

Search found 21759 results on 871 pages for 'int 0'.

Page 213/871 | < Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >

  • Android Frame based animation memory problem

    - by madsleejensen
    Hi all Im trying to create a animation on top of a Camera Surface view. The animation if a box rotating, and to enable transparency i made a bunch of *.png files that i want to just switch out on top of the Camera view. The problem is Android wont allow me to allocate so many images (too much memory required) so the AnimationDrawable is not an option. Will i be able to allocate all the *.png bitmaps if i use OpenGL instead? then i would store all the *.png's as Textures and just make my own animation logic? is am i under the same restrictions there? Any ideas on how to solve this problem ? Ive made a Custom view that loads the image resource on every frame and discards it when next frame is to be displayed. But the performance is terrible. import android.app.Activity; import android.content.res.Resources; import android.graphics.drawable.Drawable; import android.os.SystemClock; import android.util.Log; import android.widget.ImageView; public class FrameAnimationView extends ImageView { private int mFramesPerSecond = 10; private int mTimeBetweenFrames = (1000 / mFramesPerSecond); private int mCurrentFrame = 1; private String[] mFrames; private Thread mAnimationThread; private Resources mResources; private String mIdentifierPrefix; private Activity mContext; private boolean mIsAnimating = false; private Integer[] mDrawableIndentifiers; public FrameAnimationView(Activity context, String[] frames) { super(context); mContext = context; mResources = context.getResources(); mFrames = frames; mIdentifierPrefix = context.getPackageName() + ":drawable/"; mDrawableIndentifiers = new Integer[frames.length]; } private void initAnimationThread() { mAnimationThread = new Thread(new Runnable() { @Override public void run() { while (mIsAnimating) { final int frameToShow = (mCurrentFrame - 1); //Log.e("frame", Integer.toString(frameToShow)); mContext.runOnUiThread(new Runnable() { @Override public void run() { if (mDrawableIndentifiers[frameToShow] == null) { String frameId = mFrames[frameToShow]; int drawableResourceId = mResources.getIdentifier(mIdentifierPrefix + frameId, null, null); mDrawableIndentifiers[frameToShow] = drawableResourceId; } Drawable frame = getResources().getDrawable(mDrawableIndentifiers[frameToShow]); setBackgroundDrawable(frame); if (mCurrentFrame < mFrames.length) { mCurrentFrame++; } else { mCurrentFrame = 1; } } }); try { Thread.sleep(mTimeBetweenFrames); } catch (InterruptedException e) { e.printStackTrace(); } } } }); } public void setFramesPerSecond(int fps) { mFramesPerSecond = fps; mTimeBetweenFrames = (1000 / mFramesPerSecond); } public void startAnimation() { if (mIsAnimating) return; mIsAnimating = true; initAnimationThread(); mAnimationThread.start(); } public void stopAnimation() { if (mIsAnimating) { Thread oldThread = mAnimationThread; mAnimationThread = null; oldThread.interrupt(); mIsAnimating = false; } } }

    Read the article

  • a question in NS c programming

    - by bahar
    Hi I added a new patch to my NS and I've seen thise two errors. Does anyone Know what I can do? error: specialization of 'bool std::less<_Tp::operator()(const _Tp&, const _Tp&) const [with _Tp = _AlgorithmTime]' in different namespace from definition of 'bool std::less<_Tp::operator()(const _Tp&, const _Tp&) const [with _Tp = _AlgorithmTime]' and the errors are from this code typedef struct _AlgorithmTime { // Round. int round; // Fase. int fase; // Valore massimo di fase. int last_fase; public: _AlgorithmTime() { round = 0; fase = 0; last_fase = 0; } // Costruttore. _AlgorithmTime(int r, int f, int l) { round = r; fase = f; last_fase = l; } // Costruttore. _AlgorithmTime(const _AlgorithmTime & t) { round = t.round; fase = t.fase; last_fase = t.last_fase; } // Operatore di uguaglianza. bool operator== (struct _AlgorithmTime & t) { return ((t.fase == fase) && (t.round == round)); } // Operatore minore. bool operator < (struct _AlgorithmTime & t) { if (round < t.round) return true; if (round > t.round) return false; if (fase < t.fase) return true; return false; } // Operatore maggiore. bool operator > (struct _AlgorithmTime & t) { if (round > t.round) return true; if (round < t.round) return false; if (fase > t.fase) return true; return false; } void operator++ () { if (fase == last_fase) { round++; fase = 0; return; } fase++; } void operator-- () { if (fase == 0) { round--; fase = last_fase; return; } fase--; } }AlgorithmTime; template< bool std::less::operator()(const AlgorithmTime & t1, const AlgorithmTime & t2)const { if (t1.round < t2.round) return true; if (t1.round t2.round) return false; if (t1.fase < t2.fase) return true; return false; } Thanks

    Read the article

  • expected `;' before "pennies"? C++ Debugging (Code Completed)

    - by Josh Lake
    Can anyone tell me why I get an error on my last cout? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "How many pennies do you have?\n"; int pennies; cin >> pennies; double total_pen; total_pen = (0.01 * pennies); if (pennies >= 1) { string penn = " pennies."; }else { string penn = " penny."; } cout << "How many nickles do you have?\n"; int nickles; cin >> nickles; double total_nic; total_nic = (0.05 * nickles); if (nickles >= 1) { string five = " nickels."; }else { string five = " nickel."; } cout << "How many dimes do you have?\n"; int dimes; cin >> dimes; double total_dim; total_dim = (0.10 * dimes); if (dimes >= 1) { string ten = " dimes."; }else { string ten = " dime."; } cout << "How many quarters do you have?\n"; int quarters; cin >> quarters; double total_qua; total_qua = (0.25 * quarters); if (quarters >= 1) { string twentyfive = " quarters."; }else { string twentyfive = " quarter."; } cout << "How many half-dollars do you have?\n"; int half_dollars; cin >> half_dollars; double total_dol; total_dol = (0.50 * half_dollars); if (half_dollars >= 1) { string fifty = " half dollars."; }else { string fifty = " half dollar."; } string saying = "You have "; cout << saying pennies penn << "\n" << saying nickles five << "\n" << saying dimes ten << "\n" << saying quarters twentyfive << "\n" << saying half_dollars fifty << "\n"; keep_window_open() return 0; }

    Read the article

  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

    Read the article

  • How can I filter images and use filesystemview icons in my jtree?

    - by HoLeX
    First of all sorry about my english. So, i have some problems with my JTree because i want to filter specific types of images and also i want to use icons of FileSystemView class. Can you help me? I will appreciate so much. Here is my code: import java.awt.BorderLayout; import java.io.File; import java.util.Iterator; import java.util.Vector; import javax.swing.JPanel; import javax.swing.JTree; import javax.swing.event.TreeModelEvent; import javax.swing.event.TreeModelListener; import javax.swing.event.TreeSelectionEvent; import javax.swing.event.TreeSelectionListener; import javax.swing.tree.TreeModel; import javax.swing.tree.TreePath; public class ArbolDirectorio extends JPanel { private JTree fileTree; private FileSystemModel fileSystemModel; public ArbolDirectorio(String directory) { this.setLayout(new BorderLayout()); this.fileSystemModel = new FileSystemModel(new File(directory)); this.fileTree = new JTree(fileSystemModel); this.fileTree.setEditable(true); this.fileTree.addTreeSelectionListener(new TreeSelectionListener() { @Override public void valueChanged(TreeSelectionEvent event) { File file = (File) fileTree.getLastSelectedPathComponent(); System.out.println(getFileDetails(file)); } }); this.add(fileTree, BorderLayout.CENTER); } private String getFileDetails(File file) { if (file == null) { return ""; } StringBuffer buffer = new StringBuffer(); buffer.append("Name: " + file.getName() + "\n"); buffer.append("Path: " + file.getPath() + "\n"); return buffer.toString(); } } class FileSystemModel implements TreeModel { private File root; private Vector listeners = new Vector(); public FileSystemModel(File rootDirectory) { root = rootDirectory; } @Override public Object getRoot() { return root; } @Override public Object getChild(Object parent, int index) { File directory = (File) parent; String[] children = directory.list(); return new TreeFile(directory, children[index]); } @Override public int getChildCount(Object parent) { File file = (File) parent; if (file.isDirectory()) { String[] fileList = file.list(); if (fileList != null) { return file.list().length; } } return 0; } @Override public boolean isLeaf(Object node) { File file = (File) node; return file.isFile(); } @Override public int getIndexOfChild(Object parent, Object child) { File directory = (File) parent; File file = (File) child; String[] children = directory.list(); for (int i = 0; i < children.length; i++) { if (file.getName().equals(children[i])) { return i; } } return -1; } @Override public void valueForPathChanged(TreePath path, Object value) { File oldFile = (File) path.getLastPathComponent(); String fileParentPath = oldFile.getParent(); String newFileName = (String) value; File targetFile = new File(fileParentPath, newFileName); oldFile.renameTo(targetFile); File parent = new File(fileParentPath); int[] changedChildrenIndices = { getIndexOfChild(parent, targetFile) }; Object[] changedChildren = { targetFile }; fireTreeNodesChanged(path.getParentPath(), changedChildrenIndices, changedChildren); } private void fireTreeNodesChanged(TreePath parentPath, int[] indices, Object[] children) { TreeModelEvent event = new TreeModelEvent(this, parentPath, indices, children); Iterator iterator = listeners.iterator(); TreeModelListener listener = null; while (iterator.hasNext()) { listener = (TreeModelListener) iterator.next(); listener.treeNodesChanged(event); } } @Override public void addTreeModelListener(TreeModelListener listener) { listeners.add(listener); } @Override public void removeTreeModelListener(TreeModelListener listener) { listeners.remove(listener); } private class TreeFile extends File { public TreeFile(File parent, String child) { super(parent, child); } @Override public String toString() { return getName(); } } }

    Read the article

  • how to get rid off garbage in array of chars?

    - by fang_dejavu
    hi, I'm writing a C program but I keep having problems with my array of chars. I keep getting garbage when I print it using prinf. here is an example of what I get when I print it: char at t.symbol is Aôÿ¿ char at tabl[0].symbol is A char at tabl[1].symbol is a char at tabl[2].symbol is a char at tabl[3].symbol is d char at tabl[4].symbol is e char at tabl[5].symbol is f char at tabl[6].symbol is g char at tabl[7].symbol is h char at tabl[8].symbol is i char at tabl[9].symbol is x char at t[0].symbol is a0AÃ char at t[1].symbol is b)@Ã4 char at t[2].symbol is ckU* char at t[3].symbol is Aôÿ¿ char at t[4].symbol is gØ could someone tell me how to get rid off the garbage in the array of chars? here is my code #define MAX 100 #ifndef SYMBSIZE #define SYMBSIZE 1 #endif typedef struct tableme { char symbol[SYMBSIZE]; int value; int casenmbr; int otherinfo; }tabletype; int main(int argc, char **argv) { tabletype t[MAX]; t[3].symbol[0] = 'A'; t[0].value=1; t[0].casenmbr = 7; t[0].otherinfo = 682; tabletype tabl[MAX]; tabl[0].value = 1; tabl[0].symbol[0] = 'A'; tabl[1].value = 11; tabl[1].symbol[0]= 'a'; tabl[2].value = 12; tabl[2].symbol[0] = 'a'; tabl[3].value = 13; tabl[3].symbol[0] = 'd'; tabl[4].value = 14; tabl[4].symbol[0] = 'e'; tabl[5].value = 15; tabl[5].symbol[0] = 'f'; tabl[6].value = 16; tabl[6].symbol[0] = 'g'; tabl[7].value = 17; tabl[7].symbol[0] = 'h'; tabl[8].symbol[0] = 'i'; tabl[9].symbol[0] = 'x'; t[1].symbol[0] = 'b'; t[0].symbol[0]= 'a'; t[2].symbol[0]= 'c'; t[4].symbol[0]= 'g'; printf("char at t.symbol is %s \n", t[3].symbol); for( x=0;x<10;x++) { printf("char at tabl[%d].symbol is %s \n",x, tabl[x].symbol); } int j; for(j = 0; j<5;j++) { printf("char at t[%d].symbol is %s \n",j, t[j].symbol); } return 0; }

    Read the article

  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

    Read the article

  • Dynamic loaded libraries and shared global symbols

    - by phlipsy
    Since I observed some strange behavior of global variables in my dynamically loaded libraries, I wrote the following test. At first we need a statically linked library: The header test.hpp #ifndef __BASE_HPP #define __BASE_HPP #include <iostream> class test { private: int value; public: test(int value) : value(value) { std::cout << "test::test(int) : value = " << value << std::endl; } ~test() { std::cout << "test::~test() : value = " << value << std::endl; } int get_value() const { return value; } void set_value(int new_value) { value = new_value; } }; extern test global_test; #endif // __BASE_HPP and the source test.cpp #include "base.hpp" test global_test = test(1); Then I wrote a dynamically loaded library: library.cpp #include "base.hpp" extern "C" { test* get_global_test() { return &global_test; } } and a client program loading this library: client.cpp #include <iostream> #include <dlfcn.h> #include "base.hpp" typedef test* get_global_test_t(); int main() { global_test.set_value(2); // global_test from libbase.a std::cout << "client: " << global_test.get_value() << std::endl; void* handle = dlopen("./liblibrary.so", RTLD_LAZY); if (handle == NULL) { std::cout << dlerror() << std::endl; return 1; } get_global_test_t* get_global_test = NULL; void* func = dlsym(handle, "get_global_test"); if (func == NULL) { std::cout << dlerror() << std::endl; return 1; } else get_global_test = reinterpret_cast<get_global_test_t*>(func); test* t = get_global_test(); // global_test from liblibrary.so std::cout << "liblibrary.so: " << t->get_value() << std::endl; std::cout << "client: " << global_test.get_value() << std::endl; dlclose(handle); return 0; } Now I compile the statically loaded library with g++ -Wall -g -c base.cpp ar rcs libbase.a base.o the dynamically loaded library g++ -Wall -g -fPIC -shared library.cpp libbase.a -o liblibrary.so and the client g++ -Wall -g -ldl client.cpp libbase.a -o client Now I observe: The client and the dynamically loaded library possess a different version of the variable global_test. But in my project I'm using cmake. The build script looks like this: CMAKE_MINIMUM_REQUIRED(VERSION 2.6) PROJECT(globaltest) ADD_LIBRARY(base STATIC base.cpp) ADD_LIBRARY(library MODULE library.cpp) TARGET_LINK_LIBRARIES(library base) ADD_EXECUTABLE(client client.cpp) TARGET_LINK_LIBRARIES(client base dl) analyzing the created makefiles I found that cmake builds the client with g++ -Wall -g -ldl -rdynamic client.cpp libbase.a -o client This ends up in a slightly different but fatal behavior: The global_test of the client and the dynamically loaded library are the same but will be destroyed two times at the end of the program. Am I using cmake in a wrong way? Is it possible that the client and the dynamically loaded library use the same global_test but without this double destruction problem?

    Read the article

  • Big o notation runtime

    - by mrblippy
    Hi, i have been given some code to work out big o runtimes on them, could someone tell me if i am on the right track or not?? //program1 int i, count = 0, n = 20000; for(i = 0; i < n * n; i++) { count++; } Is that O(n^2)??? //number2 int i, inner_count = 0, n = 2000000000; for(i = 0; i < n; i++) { inner_count++; } is this one O(n)???? //number3 for(i = 0; i < n; i++) { for(j = 0; j < n; j++) { count++; } } O(n^2)????? //number4 for(i = 0; i < n; i++) { for(j = 0; j < i; j++) { for(k = 0; k < j; k++) { inner_count++; } } } is that O(n^3)????? //number5 int i, j, inner_count = 0, n = 30000; for(i = 0; i < n; i++) { for(j = 0; j < i; j++) { inner_count++; } } is that one O(n^3)? //number6 int i, j, k, l, pseudo_inner_count = 0, n = 25; for(i = 0; i < n; i++) { for(j = 0; j < i*i; j++) { for(k = 0; k < i*j; k++) { pseudo_inner_count++; for(l = 0; l < 10; l++); } } } very confused about this one O(n^3)?? //number7 int i, j, k, pseudo_inner_count = 0, n = 16; for(i = n; i > 1; i /= 2) { for(j = 0; j < n; j++) { pseudo_inner_count++; for(k = 0; k < 50000000; k++); } } o(n)???? (i get more lost as they get harder) //number8 int i, j, pseudo_inner_count = 0, n = 1073741824; for(i = n; i > 1; i /= 2) { pseudo_inner_count++; for(j = 0; j < 50000000; j++); } O(n^2)??? If anyone could clarify these and help me understand them better i would be very grateful -cheers

    Read the article

  • SQL: Using a CASE Statement to update a 1000 rows at once, how??

    - by SoLoGHoST
    Ok, I would like to use a CASE STATEMENT for this, but I am lost with this. Basically, I need to update a ton of rows, but just on the "position" column. I need to update all "position" values from 0 - count(position) for each id_layout_position column per id_layout column. Here's what I got for a regular update, but I don't wanna throw this into a foreach loop, as it would take forever to do it. I'm using SMF (Simple Machines Forums), so it might look a little different, but the idea is the same, and CASE statements are supported... $smcFunc['db_query']('', ' UPDATE {db_prefix}dp_positions SET position = {int:position} WHERE id_layout_position = {int:id_layout_position} AND id_layout = {int:id_layout}', array( 'position' => $position++, 'id_layout_position' => (int) $id_layout_position, 'id_layout' => (int) $id_layout, ) ); Anyways, I need to apply some sort of CASE on this so that I can auto-increment by 1 all values that it finds and update to the next possible value. I know I'm doing this wrong, even in this QUERY. But I'm totally lost when it comes to CASES. Here's an example of a CASE being used within SMF, so you can see this and hopefully relate: $conditions = ''; foreach ($postgroups as $id => $min_posts) { $conditions .= ' WHEN posts >= ' . $min_posts . (!empty($lastMin) ? ' AND posts <= ' . $lastMin : '') . ' THEN ' . $id; $lastMin = $min_posts; } // A big fat CASE WHEN... END is faster than a zillion UPDATE's ;). $smcFunc['db_query']('', ' UPDATE {db_prefix}members SET id_post_group = CASE ' . $conditions . ' ELSE 0 END' . ($parameter1 != null ? ' WHERE ' . (is_array($parameter1) ? 'id_member IN ({array_int:members})' : 'id_member = {int:members}') : ''), array( 'members' => $parameter1, ) ); Before I do the update, I actually have a SELECT which throws everything I need into arrays like so: $disabled_sections = array(); $positions = array(); while ($row = $smcFunc['db_fetch_assoc']($request)) { if (!isset($disabled_sections[$row['id_group']][$row['id_layout']])) $disabled_sections[$row['id_group']][$row['id_layout']] = array( 'info' => $module_info[$name], 'id_layout_position' => $row['id_layout_position'] ); // Increment the positions... if (!is_null($row['position'])) { if (!isset($positions[$row['id_layout']][$row['id_layout_position']])) $positions[$row['id_layout']][$row['id_layout_position']] = 1; else $positions[$row['id_layout']][$row['id_layout_position']]++; } else $positions[$row['id_layout']][$row['id_layout_position']] = 0; } Thanks, I know if anyone can help me here it's definitely you guys and gals... Anyways, here is my question: How do I use a CASE statement in the first code example, so that I can update all of the rows in the position column from 0 - total # of rows found, that have that id_layout value and that id_layout_position value, and continue this for all different id_layout values in that table? Can I use the arrays above somehow? I'm sure I'll have to use the id_layout and id_layout_position values for this right? But how can I do this?

    Read the article

  • Java -Android. Parser problem

    - by Kano
    I am making a very simple app with an RSS reader. The reader works great, but it's only giving me the title, and i want the description too. I'am very new to android, and I have tried a lot of things, but I can't get it to work. I've found a lot of parsers but they are to complicated for me to understand, so I was hoping to find a simple solution, since it's only title and description i want. Can anyone help me? import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import javax.xml.parsers.ParserConfigurationException; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import org.xml.sax.Attributes; import org.xml.sax.InputSource; import org.xml.sax.SAXException; import org.xml.sax.XMLReader; import org.xml.sax.helpers.DefaultHandler; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class NyhedActivity extends Activity { String streamTitle = ""; @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.nyheder); TextView result = (TextView)findViewById(R.id.result); try { URL rssUrl = new URL("http://tv2sport.dk/rss/*/*/*/248/*/*"); SAXParserFactory mySAXParserFactory = SAXParserFactory.newInstance(); SAXParser mySAXParser = mySAXParserFactory.newSAXParser(); XMLReader myXMLReader = mySAXParser.getXMLReader(); RSSHandler myRSSHandler = new RSSHandler(); myXMLReader.setContentHandler(myRSSHandler); InputSource myInputSource = new InputSource(rssUrl.openStream()); myXMLReader.parse(myInputSource); result.setText(streamTitle); } catch (MalformedURLException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (ParserConfigurationException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (SAXException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); result.setText("Cannot connect RSS!"); } } private class RSSHandler extends DefaultHandler { final int stateUnknown = 0; final int stateTitle = 1; int state = stateUnknown; int numberOfTitle = 0; String strTitle = ""; String strElement = ""; @Override public void startDocument() throws SAXException { // TODO Auto-generated method stub strTitle = "Nyheder fra "; } @Override public void endDocument() throws SAXException { // TODO Auto-generated method stub strTitle += ""; streamTitle = "" + strTitle; } @Override public void startElement(String uri, String localName, String qName, Attributes attributes) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { state = stateTitle; strElement = ""; numberOfTitle++; } else { state = stateUnknown; } } @Override public void endElement(String uri, String localName, String qName) throws SAXException { // TODO Auto-generated method stub if (localName.equalsIgnoreCase("title")) { strTitle += strElement + "\n"+"\n"; } state = stateUnknown; } @Override public void characters(char[] ch, int start, int length) throws SAXException { // TODO Auto-generated method stub String strCharacters = new String(ch, start, length); if (state == stateTitle) { strElement += strCharacters; } } } }

    Read the article

  • Creating a multidimensional array

    - by Jess McKenzie
    I have the following response and I was wanting to know how can I turn it into an multidimensional array foreach item [0][1] etc Controller $rece Response: array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(17) "[email protected]" } array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(13) "[email protected]" } array(16) { ["digital_delivery"]=> int(1) ["original_referrer"]=> string(11) "No Referrer" ["shop_rule_us_state_code"]=> string(1) "0" ["subtotal_ex_vat"]=> string(4) "9.99" ["subtotal_inc_vat"]=> string(4) "9.99" ["tax_amount"]=> string(4) "0.00" ["delivery_price"]=> string(4) "0.00" ["discount_deduction"]=> string(4) "0.00" ["currency_code"]=> string(3) "GBP" ["total"]=> string(4) "9.99" ["paid"]=> int(1) ["created"]=> string(19) "2013-10-31 21:03:44" ["website_id"]=> string(2) "64" ["first_name"]=> string(3) "Joe" ["last_name"]=> string(5) "Blogs" ["email"]=> string(15) "[email protected]" } Controller: foreach ($this->receivers as $rece) { $order_data['first_name'] = $rece[0]; $order_data['last_name'] = $rece[1]; $order_data['email'] = $rece[2]; $order_id = $this->orders_model->add_order_multi($order_data, $order_products_data); $this-receivers function: public function parse_receivers($receivers) { $this->receivers = explode( "\n", trim($receivers) ); $this->receivers = array_filter($this->receivers, 'trim'); $validReceivers = false; foreach($this->receivers as $key=>$receiver) { $validReceivers = true; $this->receivers[$key] = array_map( 'trim', explode(',', $receiver) ); if (count($this->receivers[$key]) != 3) { $line = $key + 1; $this->form_validation->set_message('parse_receivers', "There is an error in the %s at line $line ($receiver)"); return false; } } return $validReceivers; }

    Read the article

  • JSF - Random Number using Beans (JAVA)

    - by Alex Encore Tr
    I am trying to create a jsf application which, upon page refresh increments the hit counter and generates two random numbers. What should be displayed on the window may look something like this: On your On your roll x you have thrown x and x For this program I decided to create two Beans, one to hold the page refresh counter and one to generate a random number. Those look like this for the moment: CounterBean.java package diceroll; public class CounterBean { int count=0; public CounterBean() { } public void setCount(int count) { this.count=count; } public int getCount() { count++; return count; } } RandomNumberBean.java package diceroll; import java.util.Random; public class RandomNumberBean { int rand=0; Random r = new Random(); public RandomNumberBean() { rand = r.nextInt(6); } public void setNextInt(int rand) { this.rand=rand; } public int getNextInt() { return rand; } } I have then created an index.jsp to display the above message. <html> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f"%> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h"%> <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Roll the Dice</title> </head> <body> <h:form> <p> On your roll # <h:outputText value="#{CounterBean.count} " /> you have thrown <h:outputText value="#{RandomNumberBean.rand}" />and <h:outputText value="#{RandomNumberBean.rand} " /> </p> </h:form> </body> </f:view> </html> However, when I run the application, I get the following message: org.apache.jasper.el.JspPropertyNotFoundException: /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean Caused by: org.apache.jasper.el.JspPropertyNotFoundException - /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean I suppose there's a mistake with my faces-config.xml file, so I will post this here as well, see if somebody can provide some help: faces-config.xml <?xml version="1.0" encoding="UTF-8"?> <faces-config xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-facesconfig_2_0.xsd" version="2.0"> <managed-bean> <managed-bean-name>CounterBean</managed-bean-name> <managed-bean-class>diceroll.CounterBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> <managed-bean> <managed-bean-name>RandomNumberBean</managed-bean-name> <managed-bean-class>diceroll.RandomNumberBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> </faces-config>

    Read the article

  • won't repaint a different Month after pressing button in my calendar

    - by DarkStar123
    I'm trying to build a Calendar in Java as a little project I thought of, But I can't seem to change the name of the Month every time I click the Next button. here's my code! package drawing; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Drawing_something extends JPanel{ int[] calender_squares = {1, 2, 3, 4, 5, 6, 7}; String[] Month = {"January", "February", "March", "April","May","June","July", "August","September","October","November","December"}; int i = 0; Graphics c; @Override public void paintComponent(Graphics c){ super.paintComponent(c); this.setBackground(Color.WHITE); int WIDTH = 55, HEIGHT = 65; for (int in: calender_squares) { for (int counter = 0; counter < 7; counter++){ c.drawRect(50, 50, 100, 100); c.drawRect(50, 50, 700, 500); c.copyArea(50, 50, 600, 500, 100, 0); c.copyArea(50, 50, 600, 400, 0, 100); } } for (int date = 1; date <= 30; date++) { String s = String.valueOf(date); c.drawString(s, WIDTH, HEIGHT); if (date <= 6){ WIDTH += 100; } else if (date == 7){ WIDTH = 55; HEIGHT = 165; }else if (date <= 13){ WIDTH += 100; }else if (date == 14){ WIDTH = 55; HEIGHT = 265; }else if (date <= 20){ WIDTH += 100; }else if (date == 21){ WIDTH = 55; HEIGHT = 365; }else if (date <= 27){ WIDTH += 100; }else if (date == 28){ WIDTH = 55; HEIGHT = 465; }else if (date <= 30){ WIDTH += 100; } } c.setFont(new Font("default", Font.BOLD, 40)); c.drawString(Month[i], 320, 45); } public Drawing_something(){ setLayout(new BorderLayout()); JButton N = new JButton("NEXT"); JButton B = new JButton("BACK"); JPanel P = new JPanel(); P.add(B); P.add(N); add(P, BorderLayout.SOUTH); B.addActionListener(new HandlerClass()); N.addActionListener(new NextClass()); } public class HandlerClass implements ActionListener{ public void actionPerformed(ActionEvent e){ } } public class NextClass implements ActionListener{ public void actionPerformed(ActionEvent e){ if (i == 11){ i = 0; } i = i + 1; c.drawString(Month[i], 320, 45); } } public static void main(String[] args){ JFrame mainFrame = new JFrame("Calender"); mainFrame.add(new Drawing_something()); mainFrame.setSize(850, 650); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); } } if anyone could help that would be much appreciated!! Thanks in advance!!

    Read the article

  • C++ function will not return

    - by Mike
    I have a function that I am calling that runs all the way up to where it should return but doesn't return. If I cout something for debugging at the very end of the function, it gets displayed but the function does not return. fetchData is the function I am referring to. It gets called by outputFile. cout displays "done here" but not "data fetched" I know this code is messy but can anyone help me figure this out? Thanks //Given an inode return all data of i_block data char* fetchData(iNode tempInode){ char* data; data = new char[tempInode.i_size]; this->currentInodeSize = tempInode.i_size; //Loop through blocks to retrieve data vector<unsigned int> i_blocks; i_blocks.reserve(tempInode.i_blocks); this->currentDataPosition = 0; cout << "currentDataPosition set to 0" << std::endl; cout << "i_blocks:" << tempInode.i_blocks << std::endl; int i = 0; for(i = 0; i < 12; i++){ if(tempInode.i_block[i] == 0) break; i_blocks.push_back(tempInode.i_block[i]); } appendIndirectData(tempInode.i_block[12], &i_blocks); appendDoubleIndirectData(tempInode.i_block[13], &i_blocks); appendTripleIndirectData(tempInode.i_block[14], &i_blocks); //Loop through all the block addresses to get the actual data for(i=0; i < i_blocks.size(); i++){ appendData(i_blocks[i], data); } cout << "done here" << std::endl; return data; } void appendData(int block, char* data){ char* tempBuffer; tempBuffer = new char[this->blockSize]; ifstream file (this->filename, std::ios::binary); int entryLocation = block*this->blockSize; file.seekg (entryLocation, ios::beg); file.read(tempBuffer, this->blockSize); //Append this block to data for(int i=0; i < this->blockSize; i++){ data[this->currentDataPosition] = tempBuffer[i]; this->currentDataPosition++; } data[this->currentDataPosition] = '\0'; } void outputFile(iNode file, string filename){ char* data; cout << "File Transfer Started" << std::endl; data = this->fetchData(file); cout << "data fetched" << std::endl; char *outputFile = (char*)filename.c_str(); ofstream myfile; myfile.open (outputFile,ios::out|ios::binary); int i = 0; for(i=0; i < file.i_size; i++){ myfile << data[i]; } myfile.close(); cout << "File Transfer Completed" << std::endl; return; }

    Read the article

  • Doubly linked lists

    - by user1642677
    I have an assignment that I am terribly lost on involving doubly linked lists (note, we are supposed to create it from scratch, not using built-in API's). The program is supposed to keep track of credit cards basically. My professor wants us to use doubly-linked lists to accomplish this. The problem is, the book does not go into detail on the subject (doesn't even show pseudo code involving doubly linked lists), it merely describes what a doubly linked list is and then talks with pictures and no code in a small paragraph. But anyway, I'm done complaining. I understand perfectly well how to create a node class and how it works. The problem is how do I use the nodes to create the list? Here is what I have so far. public class CardInfo { private String name; private String cardVendor; private String dateOpened; private double lastBalance; private int accountStatus; private final int MAX_NAME_LENGTH = 25; private final int MAX_VENDOR_LENGTH = 15; CardInfo() { } CardInfo(String n, String v, String d, double b, int s) { setName(n); setCardVendor(v); setDateOpened(d); setLastBalance(b); setAccountStatus(s); } public String getName() { return name; } public String getCardVendor() { return cardVendor; } public String getDateOpened() { return dateOpened; } public double getLastBalance() { return lastBalance; } public int getAccountStatus() { return accountStatus; } public void setName(String n) { if (n.length() > MAX_NAME_LENGTH) throw new IllegalArgumentException("Too Many Characters"); else name = n; } public void setCardVendor(String v) { if (v.length() > MAX_VENDOR_LENGTH) throw new IllegalArgumentException("Too Many Characters"); else cardVendor = v; } public void setDateOpened(String d) { dateOpened = d; } public void setLastBalance(double b) { lastBalance = b; } public void setAccountStatus(int s) { accountStatus = s; } public String toString() { return String.format("%-25s %-15s $%-s %-s %-s", name, cardVendor, lastBalance, dateOpened, accountStatus); } } public class CardInfoNode { CardInfo thisCard; CardInfoNode next; CardInfoNode prev; CardInfoNode() { } public void setCardInfo(CardInfo info) { thisCard.setName(info.getName()); thisCard.setCardVendor(info.getCardVendor()); thisCard.setLastBalance(info.getLastBalance()); thisCard.setDateOpened(info.getDateOpened()); thisCard.setAccountStatus(info.getAccountStatus()); } public CardInfo getInfo() { return thisCard; } public void setNext(CardInfoNode node) { next = node; } public void setPrev(CardInfoNode node) { prev = node; } public CardInfoNode getNext() { return next; } public CardInfoNode getPrev() { return prev; } } public class CardList { CardInfoNode head; CardInfoNode current; CardInfoNode tail; CardList() { head = current = tail = null; } public void insertCardInfo(CardInfo info) { if(head == null) { head = new CardInfoNode(); head.setCardInfo(info); head.setNext(tail); tail.setPrev(node) // here lies the problem. tail must be set to something // to make it doubly-linked. but tail is null since it's // and end point of the list. } } } Here is the assignment itself if it helps to clarify what is required and more importantly, the parts I'm not understanding. Thanks https://docs.google.com/open?id=0B3vVwsO0eQRaQlRSZG95eXlPcVE

    Read the article

  • count specific things within a code in c++

    - by shap
    can anyone help me make this more generalised and more pro? #include <fstream> #include <iostream> #include <string> #include <vector> using namespace std; int main() { // open text file for input: string file_name; cout << "please enter file name: "; cin >> file_name; // associate the input file stream with a text file ifstream infile(file_name.c_str()); // error checking for a valid filename if ( !infile ) { cerr << "Unable to open file " << file_name << " -- quitting!\n"; return( -1 ); } else cout << "\n"; // some data structures to perform the function vector<string> lines_of_text; string textline; // read in text file, line by while (getline( infile, textline, '\n' )) { // add the new element to the vector lines_of_text.push_back( textline ); // print the 'back' vector element - see the STL documentation cout << lines_of_text.back() << "\n"; } cout<<"OUTPUT BEGINS HERE: "<<endl<<endl; cout<<"the total capacity of vector: lines_of_text is: "<<lines_of_text.capacity()<<endl; int PLOC = (lines_of_text.size()+1); int numbComments =0; int numbClasses =0; cout<<"\nThe total number of physical lines of code is: "<<PLOC<<endl; for (int i=0; i<(PLOC-1); i++) //reads through each part of the vector string line-by-line and triggers if the //it registers the "//" which will output a number lower than 100 (since no line is 100 char long and if the function does not //register that character within the string, it outputs a public status constant that is found in the class string and has a huge value //alot more than 100. { string temp(lines_of_text [i]); if (temp.find("//")<100) numbComments +=1; } cout<<"The total number of comment lines is: "<<numbComments<<endl; for (int j=0; j<(PLOC-1); j++) { string temp(lines_of_text [j]); if (temp.find("};")<100) numbClasses +=1; } cout<<"The total number of classes is: "<<numbClasses<<endl;

    Read the article

  • Templates, interfaces (multiple inheritance) and static functions (named constructors)

    - by fledgling Cxx user
    Setup I have a graph library where I am trying to decompose things as much as possible, and the cleanest way to describe it that I found is the following: there is a vanilla type node implementing only a list of edges: class node { public: int* edges; int edge_count; }; Then, I would like to be able to add interfaces to this whole mix, like so: template <class T> class node_weight { public: T weight; }; template <class T> class node_position { public: T x; T y; }; and so on. Then, the actual graph class comes in, which is templated on the actual type of node: template <class node_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; return r; } }; The twist is that it has named constructors which construct some special graphs, like a Cartesian lattice. In this case, I would like to be able to add some extra information into the graph, depending on what interfaces are implemented by node_T. What would be the best way to accomplish this? Possible solution I thought of the following humble solution, through dynamic_cast<>: template <class node_T, class weight_T, class position_T> class graph { protected: node_T* nodes; public: static graph cartesian(int n, int m) { graph r; r.nodes = new node_T[n * m]; if (dynamic_cast<node_weight<weight_T>>(r.nodes[0]) != nullptr) { // do stuff knowing you can add weights } if (dynamic_cast<node_position<positionT>>(r.nodes[0]) != nullptr) { // do stuff knowing you can set position } return r; } }; which would operate on node_T being the following: template <class weight_T, class position_T> class node_weight_position : public node, public node_weight<weight_T>, public node_position<position_T> { // ... }; Questions Is this -- philosophically -- the right way to go? I know people don't look nicely at multiple inheritance, though with "interfaces" like these it should all be fine. There are unfortunately problems with this. From what I know at least, dynamic_cast<> involves quite a bit of run-time overhead. Hence, I run into a problem with what I had solved earlier: writing graph algorithms that require weights independently of whether the actual node_T class has weights or not. The solution with this 'interface' approach would be to write a function: template <class node_T, class weight_T> inline weight_T get_weight(node_T const & n) { if (dynamic_cast<node_weight<weight_T>>(n) != nullptr) { return dynamic_cast<node_weight<weight_T>>(n).weight; } return T(1); } but the issue with it is that it works using run-time information (dynamic_cast), yet in principle I would like to decide it at compile-time and thus make the code more efficient. If there is a different solution that would solve both problems, especially a cleaner and better one than what I have, I would love to hear about it!

    Read the article

  • Errors with parameter datatype in PostgreSql query

    - by John
    Im trying to execute a query to postgresql using the following code. It's written in C/C++ and I keep getting the following error when declaring a cursor: DECLARE CURSOR failed: ERROR: could not determine data type of parameter $1 Searching on here and on google, I can't find a solution. Can anyone find where I have made and error and why this is happening? thanks! void searchdb( PGconn *conn, char* name, char* offset ) { // Will hold the number of field in table int nFields; // Start a transaction block PGresult *res = PQexec(conn, "BEGIN"); if (PQresultStatus(res) != PGRES_COMMAND_OK) { printf("BEGIN command failed: %s", PQerrorMessage(conn)); PQclear(res); exit_nicely(conn); } // Clear result PQclear(res); printf("BEGIN command - OK\n"); //set the values to use const char *values[3] = {(char*)name, (char*)RESULTS_LIMIT, (char*)offset}; //calculate the lengths of each of the values int lengths[3] = {strlen((char*)name), sizeof(RESULTS_LIMIT), sizeof(offset)}; //state which parameters are binary int binary[3] = {0, 0, 1}; res = PQexecParams(conn, "DECLARE emprec CURSOR for SELECT name, id, 'Events' as source FROM events_basic WHERE name LIKE '$1::varchar%' UNION ALL " " SELECT name, fsq_id, 'Venues' as source FROM venues_cache WHERE name LIKE '$1::varchar%' UNION ALL " " SELECT name, geo_id, 'Cities' as source FROM static_cities WHERE name LIKE '$1::varchar%' OR FIND_IN_SET('$1::varchar%', alternate_names) != 0 LIMIT $2::int4 OFFSET $3::int4", 3, //number of parameters NULL, //ignore the Oid field values, //values to substitute $1 and $2 lengths, //the lengths, in bytes, of each of the parameter values binary, //whether the values are binary or not 0); //we want the result in text format // Fetch rows from table if (PQresultStatus(res) != PGRES_COMMAND_OK) { printf("DECLARE CURSOR failed: %s", PQerrorMessage(conn)); PQclear(res); exit_nicely(conn); } // Clear result PQclear(res); res = PQexec(conn, "FETCH ALL in emprec"); if (PQresultStatus(res) != PGRES_TUPLES_OK) { printf("FETCH ALL failed"); PQclear(res); exit_nicely(conn); } // Get the field name nFields = PQnfields(res); // Prepare the header with table field name printf("\nFetch record:"); printf("\n********************************************************************\n"); for (int i = 0; i < nFields; i++) printf("%-30s", PQfname(res, i)); printf("\n********************************************************************\n"); // Next, print out the record for each row for (int i = 0; i < PQntuples(res); i++) { for (int j = 0; j < nFields; j++) printf("%-30s", PQgetvalue(res, i, j)); printf("\n"); } PQclear(res); // Close the emprec res = PQexec(conn, "CLOSE emprec"); PQclear(res); // End the transaction res = PQexec(conn, "END"); // Clear result PQclear(res); }

    Read the article

  • Program using read() entering into an infinite loop

    - by Soham
    1oid ReadBinary(char *infile,HXmap* AssetMap) { int fd; size_t bytes_read, bytes_expected = 100000000*sizeof(char); char *data; if ((fd = open(infile,O_RDONLY)) < 0) err(EX_NOINPUT, "%s", infile); if ((data = malloc(bytes_expected)) == NULL) err(EX_OSERR, "data malloc"); bytes_read = read(fd, data, bytes_expected); if (bytes_read != bytes_expected) printf("Read only %d of %d bytes %d\n", \ bytes_read, bytes_expected,EX_DATAERR); /* ... operate on data ... */ printf("\n"); int i=0; int counter=0; char ch=data[0]; char message[512]; Message* newMessage; while(i!=bytes_read) { while(ch!='\n') { message[counter]=ch; i++; counter++; ch =data[i]; } message[counter]='\n'; message[counter+1]='\0'; //--------------------------------------------------- newMessage = (Message*)parser(message); MessageProcess(newMessage,AssetMap); //-------------------------------------------------- //printf("idNUM %e\n",newMessage->idNum); free(newMessage); i++; counter=0; ch =data[i]; } free(data); } Here, I have allocated 100MB of data with malloc, and passed a file big enough(not 500MB) size of 926KB about. When I pass small files, it reads and exits like a charm, but when I pass a big enough file, the program executes till some point after which it just hangs. I suspect it either entered an infinite loop, or there is memory leak. EDIT For better understanding I stripped away all unnecessary function calls, and checked what happens, when given a large file as input. I have attached the modified code void ReadBinary(char *infile,HXmap* AssetMap) { int fd; size_t bytes_read, bytes_expected = 500000000*sizeof(char); char *data; if ((fd = open(infile,O_RDONLY)) < 0) err(EX_NOINPUT, "%s", infile); if ((data = malloc(bytes_expected)) == NULL) err(EX_OSERR, "data malloc"); bytes_read = read(fd, data, bytes_expected); if (bytes_read != bytes_expected) printf("Read only %d of %d bytes %d\n", \ bytes_read, bytes_expected,EX_DATAERR); /* ... operate on data ... */ printf("\n"); int i=0; int counter=0; char ch=data[0]; char message[512]; while(i<=bytes_read) { while(ch!='\n') { message[counter]=ch; i++; counter++; ch =data[i]; } message[counter]='\n'; message[counter+1]='\0'; i++; printf("idNUM \n"); counter=0; ch =data[i]; } free(data); } What looks like is, it prints a whole lot of idNUM's and then poof segmentation fault I think this is an interesting behaviour, and to me it looks like there is some problem with memory FURTHER EDIT I changed back the i!=bytes_read it gives no segmentation fault. When I check for i<=bytes_read it blows past the limits in the innerloop.(courtesy gdb)

    Read the article

  • Referencing variables in a structure / C++

    - by user1628622
    Below, I provided a minimal example of code I created. I managed to get this code working, but I'm not sure if the practice being employed is sound. In essence, what I am trying to do is have the 'Parameter' class reference select elements in the 'States' class, so variables in States can be changed via Parameters. Questions I have: is the approach taken OK? If not, is there a better way to achieve what I am aiming for? Example code: struct VAR_TYPE{ public: bool is_fixed; // If is_fixed = true, then variable is a parameter double value; // Numerical value std::string name; // Description of variable (to identify it by name) }; struct NODE{ public: VAR_TYPE X, Y, Z; /* VAR_TYPE is a structure of primitive types */ }; class States{ private: std::vector <NODE_ptr> node; // shared ptr to struct NODE std::vector <PROP_DICTIONARY_ptr> property; // CAN NOT be part of Parameter std::vector <ELEMENT_ptr> element; // CAN NOT be part of Parameter public: /* ect */ void set_X_reference ( Parameter &T , int i ) { T.push_var( &node[i]->X ); } void set_Y_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Y ); } void set_Z_reference ( Parameter &T , int i ) { T.push_var( &node[i]->Z ); } bool get_node_bool_X( int i ) { return node[i]->X.is_fixed; } // repeat for Y and Z }; class Parameter{ private: std::vector <VAR_TYPE*> var; public: /* ect */ }; int main(){ States S; Parameter P; /* Here I initialize and set S, and do other stuff */ // Now I assign components in States to Parameters for(int n=0 ; n<S.size_of_nodes() ; n++ ){ if ( S.get_node_bool_X(n)==true ){ S.set_X_reference ( P , n ); }; // repeat if statement for Y and Z }; /* Now P points selected to data in S, and I can * modify the contents of S through P */ return 0; }; Update The reason this issue cropped up is I am working with Fortran legacy code. To sum up this Fotran code - it's a numerical simulation of a flight vehicle. This code has a fairly rigid procedural framework one must work within, which comes with a pre-defined list of allowable Fortran types. The Fortran glue code can create an instance of a C++ object (in actuality, a reference from the perspective of Fortran), but is not aware what is contained in it (other means are used to extract C++ data into Fortran). The problem that I encountered is when a C++ module is dynamically linked to the Fortran glue code, C++ objects have to be initialized each instance the C++ code is called. This happens by virtue of how the Fortran template is defined. To avoid this cycle of re-initializing objects, I plan to use 'State' as a container class. The Fortran code allows a 'State' object, which has an arbitrary definition; but I plan to use it to harness all relevant information about the model. The idea is to use the Parameters class (which is exposed and updated by the Fortran code) to update variables in States.

    Read the article

  • QR Code encoding and decoding using zxing

    - by helixed
    Okay, so I'm going to take the off chance that someone here has used zxing before. I'm developing a Java application, and one of the things it needs to do is encode a byte array of data into a QR Code and then decode it at a later time. Here's an example of what my encoder looks like: byte[] b = {0x48, 0x45, 0x4C, 0x4C, 0x4F}; //convert the byte array into a UTF-8 string String data; try { data = new String(b, "UTF8"); } catch (UnsupportedEncodingException e) { //the program shouldn't be able to get here return; } //get a byte matrix for the data ByteMatrix matrix; com.google.zxing.Writer writer = new QRCodeWriter(); try { matrix = writer.encode(data, com.google.zxing.BarcodeFormat.QR_CODE, width, height); } catch (com.google.zxing.WriterException e) { //exit the method return; } //generate an image from the byte matrix int width = matrix.getWidth(); int height = matrix.getHeight(); byte[][] array = matrix.getArray(); //create buffered image to draw to BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); //iterate through the matrix and draw the pixels to the image for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int grayValue = array[y][x] & 0xff; image.setRGB(x, y, (grayValue == 0 ? 0 : 0xFFFFFF)); } } //write the image to the output stream ImageIO.write(image, "png", outputStream); The beginning byte array in this code is just used to test it. The actual byte data will be varied. Here's what my decoder looks like: //get the data from the input stream BufferedImage image = ImageIO.read(inputStream); //convert the image to a binary bitmap source LuminanceSource source = new BufferedImageLuminanceSource(image); BinaryBitmap bitmap = new BinaryBitmap(new HybridBinarizer(source)); //decode the barcode QRCodeReader reader = new QRCodeReader(); Result result; try { result = reader.decode(bitmap, hints); } catch (ReaderException e) { //the data is improperly formatted throw new MCCDatabaseMismatchException(); } byte[] b = result.getRawBytes(); System.out.println(ByteHelper.convertUnsignedBytesToHexString(result.getText().getBytes("UTF8"))); System.out.println(ByteHelper.convertUnsignedBytesToHexString(b)); convertUnsignedBytesToHexString(byte) is a method which converts an array of bytes in a string of hexadecimal characters. When I try to run these two blocks of code together, this is the output: 48454c4c4f 202b0b78cc00ec11ec11ec11ec11ec11ec11ec Clearly the text is being encoded, but the actual bytes of data are completely off. Any help would be appreciated here. Thanks, helixed

    Read the article

  • NSInvalidArgumentException: *** -[NSPlaceholderString initWithFormat:locale:arguments:]: nil argumen

    - by BU
    I have no idea where in my code is causing this problem. Can someone please take a look and let me know what I am missing? The code is relatively straightforward. +(void)processGetGameOffersByGameWithReply:(NSDictionary *)responseDictionary { GameOffer *gameOffer; @try { SharedResources *s = [SharedResources instance]; GameOffersByGameTableViewController *gameOffersByGameTableViewController = [s gameOffersByGameTableViewController]; NSMutableArray *gameOffersArray = [gameOffersByGameTableViewController gameOffersAsArray]; NSString *dealsCountString = [[responseDictionary valueForKey:@"number_of_deals"] retain]; NSNumber *dealsCount = [[SharedResources convertToNumberFromString:dealsCountString] retain]; int i=0; NSString *keyStringForTitle; NSString *title, *description, *keyStringForDescription; for(int i=0; i < dealsCount; i++) { /*NSString *keyStringForDealID = [NSString stringWithFormat:@"DealID%d", i]; NSString *DealIDString = [responseDictionary valueForKey:keyStringForDealID]; NSNumber *DealID = [[SharedResources convertToNumberFromString:DealIDString] retain];*/ keyStringForTitle = [[NSString alloc] initWithFormat:@"Title%d",i] ; title = [[NSString alloc] initWithFormat:[responseDictionary valueForKey:keyStringForTitle]]; //[[responseDictionary valueForKey:keyStringForTitle] retain]; keyStringForDescription = [[NSString alloc] initWithFormat:@"Description%d", i]; description = [[NSString alloc] initWithFormat:[responseDictionary valueForKey:keyStringForDescription]]; /*NSString *keyStringForGameID = [NSString stringWithFormat:@"GameID%d", i]; NSString *GameIDString = [responseDictionary valueForKey:keyStringForGameID]; NSNumber *GameID = [[SharedResources convertToNumberFromString:GameIDString] retain];*/ gameOffer = [[GameOffer alloc] initWithTitle:title Description:description Image:nil]; //int i =0; SharedResources *s = [SharedResources instance]; [gameOffersArray addObject:[gameOffer retain]]; int j=0; } NSString *temp = nil; int k = 0; //find the navigation controller UINavigationController *myNavigationController = [[s gamesTableViewController] navigationController]; //push the table view controller to the navigation controller; [myNavigationController pushViewController:gameOffersByGameTableViewController animated:YES]; } @catch (NSException *ex) { NSLog(@"Count is %d", [[[[SharedResources instance] gameOffersByGameTableViewController] gameOffersAsArray] count]); NSLog(@"\n%@\n%@", [gameOffer Title], [gameOffer Description] ); [SharedResources LogException:ex]; } } The problem is whenever the program gets done with the for loop, it doesn't execute the "NSString *temp=nil" anymore, it jumps to the catch statement. I tried removing the for loop setting i = 0. The problem doesn't occur anymore. It reaches teh end of the method by adding only one object in the array. The problem only occurs if there's a for loop. In the catch statement, even with the error, I can see that the array is filled properly and the [gameOffer Title] and [gameOffer Description] have the correct values. Thanks so much for your help.

    Read the article

  • undefined reference to `main' collect2: ld returned 1 exit status

    - by sobingt
    I am working on this QT project and i am making test cases for my project. Here is a small test case #include <QApplication> #include <QPalette> #include <QPixmap> #include <QSplashScreen> #include <qthread.h> #define BOOST_TEST_MAIN #include <boost/test/unit_test.hpp> #include <boost/make_shared.hpp> # include <boost/thread.hpp> #include "MainWindow.h" namespace { const std::string dbname = "Project.db"; struct SongFixture { SongFixture(const std::string &fixturePath) { // Create the Master file Master::creator(); // Create/open file std::pair<int, SQLiteDbPtr> result = open( dbname, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, 0); if (result.first != SQLITE_OK) { throw SQLiteError(result.first, sqlite3_errmsg(result.second.get())); } SQLiteDbPtr &spDb = result.second; // Execute all the SQL from the fixture file execSQLFromFile(spDb, fixturePath); } }; std::auto_ptr<SongFixture> pf; } class I : public QThread { public: static void sleep(unsigned long secs) { QThread::sleep(secs); } }; void free_test_function() { BOOST_CHECK(true ); } test_suite* init_unit_test_suite(int argc, char *argv[]) { // Create a fixture for the peer: // Manage fixture creation manually instead of using // BOOST_FIXTURE_TEST_CASE because the fixture depends on runtime args. std::ostringstream fixturePathSS; fixturePathSS << PROJECT_DIR << "/test/songs_fixture.sql"; std::string fixturePath = fixturePathSS.str(); pf.reset(new SongFixture(fixturePath)); QApplication app(argc, argv); MainWindow window("artists"); window.show(); framework::master_test_suite().add( BOOST_TEST_CASE( &free_test_function )); return app.exec(); } Well i am getting any error /usr/lib/gcc/x86_64-linux-gnu/4.6.1/../../../x86_64-linux-gnu/crt1.o: In function _start': (.text+0x20): undefined reference tomain' collect2: ld returned 1 exit status pls help me you have a lead..thankz I tired adding #define BOOST_TEST_MAIN then i get ../test/UI/main.cpp: In function ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’: ../test/UI/main.cpp:75:31: error: redefinition of ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’ /usr/local/include/boost/test/unit_test_suite.hpp:223:1: error: ‘boost::unit_test::test_suite* init_unit_test_suite(int, char**)’ previously defined here Well the program is working in Windows but in Linux the above mention problem is observed

    Read the article

  • Serializing a list of Key/Value pairs to XML

    - by Slauma
    I have a list of key/value pairs I'd like to store in and retrieve from a XML file. So this task is similar as described here. I am trying to follow the advice in the marked answer (using a KeyValuePair and a XmlSerializer) but I don't get it working. What I have so far is a "Settings" class ... public class Settings { public int simpleValue; public List<KeyValuePair<string, int>> list; } ... an instance of this class ... Settings aSettings = new Settings(); aSettings.simpleValue = 2; aSettings.list = new List<KeyValuePair<string, int>>(); aSettings.list.Add(new KeyValuePair<string, int>("m1", 1)); aSettings.list.Add(new KeyValuePair<string, int>("m2", 2)); ... and the following code to write that instance to a XML file: XmlSerializer serializer = new XmlSerializer(typeof(Settings)); TextWriter writer = new StreamWriter("c:\\testfile.xml"); serializer.Serialize(writer, aSettings); writer.Close(); The resulting file is: <?xml version="1.0" encoding="utf-8"?> <Settings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <simpleValue>2</simpleValue> <list> <KeyValuePairOfStringInt32 /> <KeyValuePairOfStringInt32 /> </list> </Settings> So neither key nor value of the pairs in my list are stored though the number of elements is correct. Obviously I am doing something basically wrong. My questions are: How can I store the key/value pairs of the list in the file? How can I change the default generated name "KeyValuePairOfStringInt32" of the elements in the list to some other name like "listElement" I'd like to have?

    Read the article

< Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >