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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • Strategy for avoiding duplicate object ids for data shared across devices using iCloud

    - by rmaddy
    I have a data intensive iOS app that is not using CoreData nor does it support iCloud synching (yet). All of my objects are created with unique keys. I use a simple long long initialized with the current time. Then as I need a new key I increment the value by 1. This has all worked well for a few years with the app running isolated on a single device. Now I want to add support for automatic data sync across devices using iCloud. As my app is written, there is the possibility that two objects created on two different devices could end up with the same key. I need to avoid this possibility. I'm looking for ideas for solving this issue. I have a few requirements that the solution must meet: 1) The key needs to remain a single integral data type. Converting all existing keys to a compound key or to a string or other type would affect the entire code base and likely result in more bugs than it's worth. 2) The solution can't depend on an Internet connection. A user must be able to run the app and add data even with no Internet connection. The data should still resolve properly later when the data syncs through iCloud once a connection is available. I'll accept one exception to this rule. If no other option is available, I may be open to requiring an Internet connection the first time the app's data is initialized. One idea I have been toying around with in my head is logically splitting the integer key into two parts. The high 4 or 5 bits could be used as some sort of device id while the rest represents the actual key. The fuzzy part is figuring out how to come up with non-conflicting device ids that fit in a few bits. This should be viable since I don't need to deal will millions of devices. I just need to deal with the few devices that would be shared by a given iCloud account. I'm open to suggestions. Thanks.

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  • Nautilus left pane does not expand

    - by dn.usenet
    I would prefer the left pane of Nautilus to behave like Windows file manager. It should have expandable/collapsible trees, and if I have /home/mydir-1, /home/mydir-2, I should be able to see them both in the left pane. When I click on one of them, the files in that dir should show in the right pane. If Nautilus can't do it, please suggest a better file-manager which does. I would rather not open 3 panes in Nautilus to do what two panes do just fine in Windows File Manager. Secondly how can I open two instances of Nautilus? And if it isn't possible with Nautilus, could it be done with some other file manager?

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  • What is the best certification for the self-taught ASP.Net programmer? [closed]

    - by Wahid Bitar
    I learned the C#.Net language from books and many other resources then i did some good projects with ASP.Net "Web Forms & MVC". But i wanna a good certificate to get a better work out of my country as i suppose. I've two choices: Apply for a " college / institute " and start study academic courses to be more professional and maybe in two years I'll "hopefully" graduate with this college certificate. Apply for kind of " Certifications by Companies " like MCTS from Microsoft or something like that and study their straightforward courses then maybe with three or four months I'll get this "Not official Certificate". Is the second type of certifications good for learning and work or the best is the hard way ?. Please give me advises with certifications names please. ======================= Update: This is not related to certain country or region. I'm asking about a good certification and courses for an ASP.Net and C# in general programmer.

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  • Windows 7 can't boot with Ubuntu on different hard drive

    - by dellphi
    I use a dual boot with two hard disks and two OS is Ubuntu 10.04 and Windows 7. Windows 7 installed on the first disk, first partition. Grub is installed on a second hard disk MBR, and Ubuntu installed on an extended partition on a second hard drive. When I select Windows 7 on the Grub menu, the HDD lamp lights up briefly and then black screen on the monitor, with the status of the keyboard is still functioning. Until now (with the default boot from first HDD), I have to press F12 to get into the Grub to run Linux on a second HDD. output of fdisk -l grub.cfg. I want to retain Grub to remain on the second HDD, and Windows 7 could choose from the menu provided by Grub. But I do not get how, I hope anyone can help.

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  • Is multiple domain names and links from same IP causing poor search engine rankings?

    - by John
    I have an ecommerce website which is not doing so well in Google. I am trying to improve this of course, and am looking at some possibilities for why it isn't doing well. The website has four domain names, all of which have been indexed by Google. A few months ago I applied 301 redirects to any requests for two of the domain names so now it is down to two domain names (one is a .net, the other is a .com.au, the others were .net.au and .com). I prefer to use my main domain name (the .com.au), but one of the names has been around for a long time and has more inbound links. According to a PageRank tool, both are PR2. It is a Classic ASP site and up until recently had a lot of querystring parameters. In the last week or so I added URL rewriting so there is now no parameters for most pages. I don't do 301 redirects from the old URLs but instead I add the META canonical tag indicating the preferred new URL. At the same time I redesigned the site and improved title tags, META descriptions, and H tags but it hasn't been long enough yet for Google to index many of these yet. I also looked at what pages Google has indexed and strangely it has some strange pages in the index, there are a lot of pages which are actual keyword searches (more a bunch of random letters than an actual word). What I mean is that it is as if they had typed in something to search for in my search box - there are no links to pages like this and the only way of getting this is to type something in to the search box). So I added a META robots tag with noindex,nofollow anytime that I render pages like this. Years ago I set up a fake price comparison site which lists all my products and links back to my site. It has a different keyword rich domain name but is on the same server and same IP address. It's a completely different layout but does have the same product categories and product descriptions (although I have stripped formatting out of them so they are not identical except in text). I also have a few blog sites which again are on the same server/IP and all have advertising for the website. My questions are: What should I do with the multiple domains, just use one, or continue with two or more? Should I add 301 redirects, not just the META canonical tag? Any idea about Google indexing my search results page, and did I do the right thing with the META robots tag? Is the fake price comparison site likely to be causing problems? Are all the links to the site from other domain names but the same IP address likely to be causing problems? Thanks for any help. Sorry for so many questions in one.

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  • Handling optional GPL dependencies

    - by pmr
    Assume I have a library A which is licensed under a two-clause Free BSD style license. Library A optionally depends on library B (the availability of the dependency is configured at build-time), which is licensed under the GPLv3. If I distribute both bundled together, the license will need to be GPL. But am I still able to distribute library A under the FreeBSD license? How do I indicate that the license changes, when the use of library B is enabled? Do I need to distribute two different versions or can I just have one that contains both licenses and states which applies under which conditions? Any example project I can have a look at to see it done?

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  • Cost of Web Server that hosted and delivered text only

    - by slandau
    We are developing an application that needs a web server to interact with the two (or more) entities involved. They will not ever see anything on the web, but the server is required for the transfer of data between them. It's sort of a holding point. Now, the only thing the server is going to be holding is textual data. The two entities are going to be doing the work with the data. I was wondering what the cost of this type of server would be. Since it would be JUST a database with no front end, would it make sense to employ a service through Amazon or Google that just holds data for me to access instead of buying a server and making my own database? The amount of data can grow very large however it's only text, and all data over a day old will be deleted for the most part every day. Thanks!

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  • Is it necessary to connect via Cisco VPN using my university account to go online?

    - by stankowait
    Original title: Bug with Xisco VPN - it it necessary to connect via Cisco VPN using my university-account in order to go online for all wireless networks In order to gain wireless access to my university network, I had to download and install the Cisco VPN client. It worked fine under 11.10 and did so for two weeks on 12.04. But since yesterday, I am unable to connect to my wireless network at home. First I have to connect via Cisco VPN using my university account. This is quite annoying and I'm unable to download apps via the software center when using the Cisco VPN client. I really don't know what happened, because it worked fine for two weeks and I did not change a thing.

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  • Playing a sound on collision?

    - by Eric McLoughlin
    I'm making a pool game. I've separated the gameplay logic and the physics into two systems, entities and physics. Each entity holds a reference to a body which the physics system uses. The body itself holds a reference back to it's owner. When an entity collides with another entity, the Collided(Entity other) method is called on both. What I'm trying to do now is to play a sound when both entities colliding are of a certain subclass. I'm not sure how to do that. I could do it in the Collided method, but then the sound would be played two times at the same time, since the method was called on both entities. How do you suggest I do this?

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  • ubuntu 12.10 slow application load upon restart

    - by Adam
    new ubuntu user. after boot (boot is quite fast), opening applications such as firefox, libra, system settings, takes close to 10 seconds to open. after the application is loaded in RAM, the application opens fine. the system feels snappy, quick. when i have two FIREFOX open, unity is snappy in showing me the two windows side by side. but upon bootup, loading the application takes 10 seconds. there is not much hdd activity. fresh install. its the same for system settings and browsing system settings. when system settings is opened for the first time (10 second), and i click for example Color, it will take quite long to open the color settings. hardware: i3 4gb ram radeon 5770 250gb sata gigabyte h55m motherboard i am using ubuntu straight out of the box, no propriety drivers. 64 bit. i have reinstalled OS, and still the same.

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  • At Symbol not working for apt get proxy authentication Ubuntu 11.10

    - by Shivhari
    I Have tried two things in three places to see if it works please do help me out. Two methords: 1) replacing @ with %40 2) replacing @ with \@ Three places: 1) export with the .bashrc file 2) editing /etc/apt/apt.conf and setting acquires there 3) using gconf editor and setting the values in /system/http_proxy and setting authentication name and password and checking the use_authentication checkbox. still there is no success and i still get 407 error when trying wget or apt-get update. please do help me, been stuck with this for three hours now. also, i read somewhere that creating a file in /etc/apt/apt.conf.d and then creating a 01proxy file with acquire might work. I tried that also, but it doesnt work. Please help.

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  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

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  • Tetris : Effective rotation

    - by hqt
    I rotate each piece by rotation formula. More detail, because rotation angle is 90 so : xNew = y; yNew = -x; But my method has met two problems : 1) Out of box : each type of pieces is fit in square 4x4. (0,0 at under left) But by this rotation, at some case they will out of this box. For example, there is a point with coordinate (5,6) So, please help me how to fit these coordinate into 4x4 box again, or give me another formula for this. 2) at I case : (4 squares at same row or same column), just has two rotations case. but in method above, they still has 4 pieces. So, how to prevent this. Thanks :)

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  • Can I rightfully claim this as my own project if I recieved help online?

    - by Brad Guy
    Basically I'm new to network programming in Python, so I went on a tutorial online to find out about it. Using what was taught in the tutorial (creating a socket, connecting to ports, etc), I modified the code so that I made a program where two computers can send messages to one another. If I were to apply for a job and show this to my interviewers, would the code for it technically be mine? It is fair to say that I didn't modify the code by that much; However, what if for example I modified it into something like a tic-tac-toe game, where two users play each other from different PCs, would the code then be mine? I just don't want to look like a plagiarizer hence why I ask.

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  • Network Computers Not Showing up

    - by Muhnamana
    Alright, 3 machines running, two using Ubuntu 11.10 and one on Mac OS X. On the two Ubuntu machines, both have samba installed and configured on the same workgroup, "HOME". On machine 1, I can see all networked machines. On machine 2, I can only see the Mac OS X machine. It doesn't show the other Ubuntu machine. What am I missing on machine 2 to see all networked computers? Any suggestions are welcome. I'm pretty much stumped.

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  • How to make a table structure for products to be available for both wholesale and retail?

    - by kmy
    Ignoring the different column details like colors, shapes, and sizes, I already have an idea of dealing with that, I'm more interested in dealing with retail pricing, whole pricing (with or without a table), and possibly discount. If anything, I want to know what I should also take account for. Will it just be adding a quantity column, two pricing cols, and two discount columns, and a quantity limit? If I were to add a pricing table it would be inserted as a json file, would this be a bad idea? Please give any insight about this.

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  • SEO problem for site with 2 domains [closed]

    - by Harry
    Possible Duplicate: What is duplicate content and how can I avoid being penalized for it on my site? I have two domains pointing to the same site. I want both domains to co-exist, they share most of the same content, but they differ in design and they are aimed at different markets / rivaling communities. Is there a way to let google know that these two domains are the same site and don't cause me to get hit with a duplicate content penalty? Any other general SEO tips for this situation would also be welcomed. Thanks. Come on man, why was this closed. The linked page is completely irrelevant for me.

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  • How to layer if statements when order of logic is irrelevant?

    - by jimmyjimmy
    Basically I have a series of logic in my website that can lead to 5 total outcomes. Basically two different if tests and then a catch all else statement. For example: if cond1: if mod1: #do things elif mod2: #do things elif cond2: if mod1: #do things elif mod2 #do things else: #do things I was thinking about rewriting it like this: if cond1 and mod1: #do things elif cond1 and mod2: #do things elif cond2 and mod1: #do things elif cond2 and mod2: #do things else: #do things Is there any real difference in these two coding options/a better choice for this kind of logic testing?

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  • I know of three ways in which SRP helps reduce coupling. Are there even more? [closed]

    - by user1483278
    I'd like to figure all the possible ways SRP helps us reduce coupling. Thus far I can think of three: 1) If class A has more than one responsibility, these responsibilities become coupled and as such changes to one of these responsibilities may require changes to other of A's responsibilities. 2) Related functionality usually needs to be changed for the same reason and by grouping it togerther in a single class, the changes can be made in as few places as possible ( at best changes only need be made to the class which groups together these functionalities) 3) Assuming class A performs two tasks ( thus may change for two reasons ), then number of classes utilising A will be greater than if A performed just a single task ( reason being that some classes will need A to perform first task, other will need A for second task, and still others will utilise it for both tasks ).This also means that when A breaks, the number of classes ( utilising A ) being impaired will be greater than if A performed just a single task. Can SRP also help reduce coupling in any other way, not described above? Thank you

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  • Advantages to Multiple Methods over Switch

    - by tandu
    I received a code review from a senior developer today asking "By the way, what is your objection to dispatching functions by way of a switch statement?" I have read in many places about how pumping an argument through switch to call methods is bad OOP, not as extensible, etc. However, I can't really come up with a definitive answer for him. I would like to settle this for myself once and for all. Here are our competing code suggestions (php used as an example, but can apply more universally): class Switch { public function go($arg) { switch ($arg) { case "one": echo "one\n"; break; case "two": echo "two\n"; break; case "three": echo "three\n"; break; default: throw new Exception("Unknown call: $arg"); break; } } } class Oop { public function go_one() { echo "one\n"; } public function go_two() { echo "two\n"; } public function go_three() { echo "three\n"; } public function __call($_, $__) { throw new Exception("Unknown call $_ with arguments: " . print_r($__, true)); } } Part of his argument was "It (switch method) has a much cleaner way of handling default cases than what you have in the generic __call() magic method." I disagree about the cleanliness and in fact prefer call, but I would like to hear what others have to say. Arguments I can come up with in support of Oop scheme: A bit cleaner in terms of the code you have to write (less, easier to read, less keywords to consider) Not all actions delegated to a single method. Not much difference in execution here, but at least the text is more compartmentalized. In the same vein, another method can be added anywhere in the class instead of a specific spot. Methods are namespaced, which is nice. Does not apply here, but consider a case where Switch::go() operated on a member rather than a parameter. You would have to change the member first, then call the method. For Oop you can call the methods independently at any time. Arguments I can come up with in support of Switch scheme: For the sake of argument, cleaner method of dealing with a default (unknown) request Seems less magical, which might make unfamiliar developers feel more comfortable Anyone have anything to add for either side? I'd like to have a good answer for him.

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