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  • mdadm lvm and ext4 slowness - How can I speed it up?

    - by beatbreaker
    I can't figure out why I'm getting such terrible times out of my mdadm and in particular the lvm partitions in it. I made the raid: mdadm --create --verbose /dev/md0 --level=5 --chunk=1024 --raid-devices=4 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 # cat /proc/mdstat Personalities : [raid6] [raid5] [raid4] md0 : active raid5 sda1[0] sdd1[3] sdc1[2] sdb1[1] 2930279424 blocks level 5, 1024k chunk, algorithm 2 [4/4] [UUUU] I then created the physical volume, volume group, and logical volumes, I then formatted the logical volumes to ext4 using the following commands I got from here: http://busybox.net/~aldot/mkfs_stride.html mkfs.ext3 -b 4096 -E stride=256,stripe-width=768 /dev/datavg/blah Now I'm confused, I had these lvs running real quick before in mdadm but now that I've 'optimized' everything it's slower, eg, before: /dev/datavg/lv_audio: Timing buffered disk reads: 598 MB in 3.01 seconds = 198.85 MB/sec but now after: /dev/datavg/audio: Timing buffered disk reads: 198 MB in 3.00 seconds = 65.96 MB/sec That's pitiful! What's happened here? Did I not follow the instructions correctly? Can i reshape the ext4 partitons to default back to what they were? (I used defaults before and they were fine!)

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  • Accessing the partitions on an VLM volume

    - by projix
    Suppose you have an LVM volume /dev/vg0/mylv. You have presented this as a virtual disk to a virtualised or emulated guest system. During installation the guest system sees it as /dev/sda and partitions it into /dev/sda{1,2,5,6} and completes the installation. Now at some point you need to access those filesystems from within the host system, without running the guest system. fdisk sees these partitions just fine: # fdisk -l /dev/vg0/mylv Device Boot Start End Blocks Id System /dev/vg0/mylv1 2048 684031 340992 83 Linux /dev/vg0/mylv2 686078 20969471 10141697 5 Extended /dev/vg0/mylv5 686080 8290303 3802112 83 Linux /dev/vg0/mylv6 8292352 11980799 1844224 83 Linux However, the devices such as /dev/vg0/mylv1 do not actually exist. I guess that because they're within an LV, the OS does not recognise this type of nesting by default. Is there any way I can prod Linux so that /dev/vg0/mylv1 or equivalent appears and thus becomes mountable within the host system? I understand that it's possible with qemu-nbd, and will use this if necessary. However, I was hoping for something more direct if possible, rather than simulating a network block device and attaching that.

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  • file system damage

    - by jffrs
    I try recover the backup superblock on /dev/sda2 that contain ubuntu 12.04 LTS and partition ext4 with livecd ubuntu 10.04. the message is below root@ubuntu:/home/ubuntu# fsck.ext4 -b 163840 -B 4096 /dev/sda2 e2fsck 1.41.11 (14-Mar-2010) /dev/sda2 was not cleanly unmounted, check forced. Resize inode not valid. Recreate? yes Pass 1: Checking inodes, blocks, and sizes Programming error? block #7963637 claimed for no reason in process_bad_block. Programming error? block #11240437 claimed for no reason in process_bad_block. Root inode is not a directory. Clear? yes Inode 712 is in extent format, but superblock is missing EXTENTS feature Fix? yes Inode 98519 has compression flag set on filesystem without compression support. Clear? yes Inode 98519 has INDEX_FL flag set but is not a directory. Clear HTree index? what's the correct procedure?

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  • Large Object Heap Fragmentation

    - by Paul Ruane
    The C#/.NET application I am working on is suffering from a slow memory leak. I have used CDB with SOS to try to determine what is happening but the data does not seem to make any sense so I was hoping one of you may have experienced this before. The application is running on the 64 bit framework. It is continuously calculating and serialising data to a remote host and is hitting the Large Object Heap (LOH) a fair bit. However, most of the LOH objects I expect to be transient: once the calculation is complete and has been sent to the remote host, the memory should be freed. What I am seeing, however, is a large number of (live) object arrays interleaved with free blocks of memory, e.g., taking a random segment from the LOH: 0:000> !DumpHeap 000000005b5b1000 000000006351da10 Address MT Size ... 000000005d4f92e0 0000064280c7c970 16147872 000000005e45f880 00000000001661d0 1901752 Free 000000005e62fd38 00000642788d8ba8 1056 <-- 000000005e630158 00000000001661d0 5988848 Free 000000005ebe6348 00000642788d8ba8 1056 000000005ebe6768 00000000001661d0 6481336 Free 000000005f214d20 00000642788d8ba8 1056 000000005f215140 00000000001661d0 7346016 Free 000000005f9168a0 00000642788d8ba8 1056 000000005f916cc0 00000000001661d0 7611648 Free 00000000600591c0 00000642788d8ba8 1056 00000000600595e0 00000000001661d0 264808 Free ... Obviously I would expect this to be the case if my application were creating long-lived, large objects during each calculation. (It does do this and I accept there will be a degree of LOH fragmentation but that is not the problem here.) The problem is the very small (1056 byte) object arrays you can see in the above dump which I cannot see in code being created and which are remaining rooted somehow. Also note that CDB is not reporting the type when the heap segment is dumped: I am not sure if this is related or not. If I dump the marked (<--) object, CDB/SOS reports it fine: 0:015> !DumpObj 000000005e62fd38 Name: System.Object[] MethodTable: 00000642788d8ba8 EEClass: 00000642789d7660 Size: 1056(0x420) bytes Array: Rank 1, Number of elements 128, Type CLASS Element Type: System.Object Fields: None The elements of the object array are all strings and the strings are recognisable as from our application code. Also, I am unable to find their GC roots as the !GCRoot command hangs and never comes back (I have even tried leaving it overnight). So, I would very much appreciate it if anyone could shed any light as to why these small (<85k) object arrays are ending up on the LOH: what situations will .NET put a small object array in there? Also, does anyone happen to know of an alternative way of ascertaining the roots of these objects? Thanks in advance. Update 1 Another theory I came up with late yesterday is that these object arrays started out large but have been shrunk leaving the blocks of free memory that are evident in the memory dumps. What makes me suspicious is that the object arrays always appear to be 1056 bytes long (128 elements), 128 * 8 for the references and 32 bytes of overhead. The idea is that perhaps some unsafe code in a library or in the CLR is corrupting the number of elements field in the array header. Bit of a long shot I know... Update 2 Thanks to Brian Rasmussen (see accepted answer) the problem has been identified as fragmentation of the LOH caused by the string intern table! I wrote a quick test application to confirm this: static void Main() { const int ITERATIONS = 100000; for (int index = 0; index < ITERATIONS; ++index) { string str = "NonInterned" + index; Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue."); Console.In.ReadLine(); for (int index = 0; index < ITERATIONS; ++index) { string str = string.Intern("Interned" + index); Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue?"); Console.In.ReadLine(); } The application first creates and dereferences unique strings in a loop. This is just to prove that the memory does not leak in this scenario. Obviously it should not and it does not. In the second loop, unique strings are created and interned. This action roots them in the intern table. What I did not realise is how the intern table is represented. It appears it consists of a set of pages -- object arrays of 128 string elements -- that are created in the LOH. This is more evident in CDB/SOS: 0:000> .loadby sos mscorwks 0:000> !EEHeap -gc Number of GC Heaps: 1 generation 0 starts at 0x00f7a9b0 generation 1 starts at 0x00e79c3c generation 2 starts at 0x00b21000 ephemeral segment allocation context: none segment begin allocated size 00b20000 00b21000 010029bc 0x004e19bc(5118396) Large object heap starts at 0x01b21000 segment begin allocated size 01b20000 01b21000 01b8ade0 0x00069de0(433632) Total Size 0x54b79c(5552028) ------------------------------ GC Heap Size 0x54b79c(5552028) Taking a dump of the LOH segment reveals the pattern I saw in the leaking application: 0:000> !DumpHeap 01b21000 01b8ade0 ... 01b8a120 793040bc 528 01b8a330 00175e88 16 Free 01b8a340 793040bc 528 01b8a550 00175e88 16 Free 01b8a560 793040bc 528 01b8a770 00175e88 16 Free 01b8a780 793040bc 528 01b8a990 00175e88 16 Free 01b8a9a0 793040bc 528 01b8abb0 00175e88 16 Free 01b8abc0 793040bc 528 01b8add0 00175e88 16 Free total 1568 objects Statistics: MT Count TotalSize Class Name 00175e88 784 12544 Free 793040bc 784 421088 System.Object[] Total 1568 objects Note that the object array size is 528 (rather than 1056) because my workstation is 32 bit and the application server is 64 bit. The object arrays are still 128 elements long. So the moral to this story is to be very careful interning. If the string you are interning is not known to be a member of a finite set then your application will leak due to fragmentation of the LOH, at least in version 2 of the CLR. In our application's case, there is general code in the deserialisation code path that interns entity identifiers during unmarshalling: I now strongly suspect this is the culprit. However, the developer's intentions were obviously good as they wanted to make sure that if the same entity is deserialised multiple times then only one instance of the identifier string will be maintained in memory.

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  • Why is my simple recusive method for this game always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • rotating bitmaps. In code.

    - by Marco van de Voort
    Is there a faster way to rotate a large bitmap by 90 or 270 degrees than simply doing a nested loop with inverted coordinates? The bitmaps are 8bpp and typically 2048*2400*8bpp Currently I do this by simply copying with argument inversion, roughly (pseudo code: for x = 0 to 2048-1 for y = 0 to 2048-1 dest[x][y]=src[y][x]; (In reality I do it with pointers, for a bit more speed, but that is roughly the same magnitude) GDI is quite slow with large images, and GPU load/store times for textures (GF7 cards) are in the same magnitude as the current CPU time. Any tips, pointers? An in-place algorithm would even be better, but speed is more important than being in-place. Target is Delphi, but it is more an algorithmic question. SSE(2) vectorization no problem, it is a big enough problem for me to code it in assembler Duplicates How do you rotate a two dimensional array?. Follow up to Nils' answer Image 2048x2700 - 2700x2048 Compiler Turbo Explorer 2006 with optimization on. Windows: Power scheme set to "Always on". (important!!!!) Machine: Core2 6600 (2.4 GHz) time with old routine: 32ms (step 1) time with stepsize 8 : 12ms time with stepsize 16 : 10ms time with stepsize 32+ : 9ms Meanwhile I also tested on a Athlon 64 X2 (5200+ iirc), and the speed up there was slightly more than a factor four (80 to 19 ms). The speed up is well worth it, thanks. Maybe that during the summer months I'll torture myself with a SSE(2) version. However I already thought about how to tackle that, and I think I'll run out of SSE2 registers for an straight implementation: for n:=0 to 7 do begin load r0, <source+n*rowsize> shift byte from r0 into r1 shift byte from r0 into r2 .. shift byte from r0 into r8 end; store r1, <target> store r2, <target+1*<rowsize> .. store r8, <target+7*<rowsize> So 8x8 needs 9 registers, but 32-bits SSE only has 8. Anyway that is something for the summer months :-) Note that the pointer thing is something that I do out of instinct, but it could be there is actually something to it, if your dimensions are not hardcoded, the compiler can't turn the mul into a shift. While muls an sich are cheap nowadays, they also generate more register pressure afaik. The code (validated by subtracting result from the "naieve" rotate1 implementation): const stepsize = 32; procedure rotatealign(Source: tbw8image; Target:tbw8image); var stepsx,stepsy,restx,resty : Integer; RowPitchSource, RowPitchTarget : Integer; pSource, pTarget,ps1,ps2 : pchar; x,y,i,j: integer; rpstep : integer; begin RowPitchSource := source.RowPitch; // bytes to jump to next line. Can be negative (includes alignment) RowPitchTarget := target.RowPitch; rpstep:=RowPitchTarget*stepsize; stepsx:=source.ImageWidth div stepsize; stepsy:=source.ImageHeight div stepsize; // check if mod 16=0 here for both dimensions, if so -> SSE2. for y := 0 to stepsy - 1 do begin psource:=source.GetImagePointer(0,y*stepsize); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(target.imagewidth-(y+1)*stepsize,0); for x := 0 to stepsx - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; // 3 more areas to do, with dimensions // - stepsy*stepsize * restx // right most column of restx width // - stepsx*stepsize * resty // bottom row with resty height // - restx*resty // bottom-right rectangle. restx:=source.ImageWidth mod stepsize; // typically zero because width is // typically 1024 or 2048 resty:=source.Imageheight mod stepsize; if restx>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(source.ImageWidth-restx,0); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(Target.imagewidth-stepsize,Target.imageheight-restx); for y := 0 to stepsy - 1 do begin for i := 0 to stepsize - 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[stepsize-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize*RowPitchSource); dec(ptarget,stepsize); end; end; if resty>0 then begin // one loop less, since we know this fits in one line of "blocks" psource:=source.GetImagePointer(0,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,0); for x := 0 to stepsx - 1 do begin for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to stepsize - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; inc(psource,stepsize); inc(ptarget,rpstep); end; end; if (resty>0) and (restx>0) then begin // another loop less, since only one block psource:=source.GetImagePointer(source.ImageWidth-restx,source.ImageHeight-resty); // gets pointer to pixel x,y ptarget:=Target.GetImagePointer(0,target.ImageHeight-restx); for i := 0 to resty- 1 do begin ps1:=@psource[rowpitchsource*i]; // ( 0,i) ps2:=@ptarget[resty-1-i]; // (maxx-i,0); for j := 0 to restx - 1 do begin ps2[0]:=ps1[j]; inc(ps2,RowPitchTarget); end; end; end; end;

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  • Why is my simple recusive method's final return value always off by 1?

    - by FrankTheTank
    I'm attempting to create a text-based version of this game: http://www.cse.nd.edu/java/SameGame.html Here is the code I have so far: #include <iostream> #include <vector> #include <ctime> class Clickomania { public: Clickomania(); std::vector<std::vector<int> > board; int move(int, int); bool isSolved(); void print(); void pushDown(); bool isValid(); }; Clickomania::Clickomania() : board(12, std::vector<int>(8,0)) { srand((unsigned)time(0)); for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { int color = (rand() % 3) + 1; board[i][j] = color; } } } void Clickomania::pushDown() { for(int i = 0; i < 8; i++) { for(int j = 0; j < 12; j++) { if (board[j][i] == 0) { for(int k = j; k > 0; k--) { board[k][i] = board[k-1][i]; } board[0][i] = 0; } } } } int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } void Clickomania::print() { for(int i = 0; i < 12; i++) { for(int j = 0; j < 8; j++) { std::cout << board[i][j]; } std::cout << "\n"; } } int main() { Clickomania game; game.print(); int row; int col; std::cout << "Enter row: "; std::cin >> row; std::cout << "Enter col: "; std::cin >> col; int numDestroyed = game.move(row,col); game.print(); std::cout << "Destroyed: " << numDestroyed << "\n"; } The method that is giving me trouble is my "move" method. This method, given a pair of coordinates, should delete all the squares at that coordinate with the same number and likewise with all the squares with the same number connected to it. If you play the link I gave above you'll see how the deletion works on a click. int Clickomania::move(int row, int col) { bool match = false; int totalMatches = 0; if (row > 12 || row < 0 || col > 8 || col < 0) { return 0; } int currentColor = board[row][col]; board[row][col] = 0; if ((row + 1) < 12) { if (board[row+1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row+1, col); } } if ((row - 1) >= 0) { if (board[row-1][col] == currentColor) { match = true; totalMatches++; totalMatches += move(row-1, col); } } if ((col + 1) < 8) { if (board[row][col+1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col+1); } } if ((col - 1) >= 0) { if (board[row][col-1] == currentColor) { match = true; totalMatches++; totalMatches += move(row, col-1); } } return totalMatches; } My move() method above works fine, as in, it will delete the appropriate "blocks" and replace them with zeros. However, the number of destroyed (value returned) is always one off (too small). I believe this is because the first call of move() isn't being counted but I don't know how to differentiate between the first call or subsequent calls in that recursive method. How can I modify my move() method so it returns the correct number of destroyed blocks?

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  • Robocopy fails in Scheduled task with ERROR 1326 Logon failure

    - by reticentKoala
    My aim: To simply mirror a database backup directory onto another server Approach: Use Robocopy statement contained in a scheduled task robocopy "C:\MylocalDirBackup" "\\MY.IP\DatabaseBackupsShare" /mir /z /log:"C:\MyLocalDIR\RobocopyTestLog.txt" Environment: Windows Server 2008R2 Scheduled task user "MylocalUser": Local adminon local machine Network config: Both servers on workgroup Tests: navigate to share \MY.IP\DatabaseBackupsShare as "MylocalUser" - success, no prompt for credentials Run robocopy command from command line when logged on as "MyLocalUser" - success The Problem!: When running Robocopy command from a scheduled task the following error is raised: 2013/10/22 20:04:57 ERROR 1326 (0x0000052E) Accessing Destination Directory \\MY.IP\DatabaseBackupsShare\ Logon failure: unknown user name or bad password. I found several other people who are having similar problems, and followed suggestions here: http://social.technet.microsoft.com/Forums/scriptcenter/en-US/b591346e-3ed0-4ed1-9453-24851ebe1bb1/scheduling-robocopy-to-run-at-system-startup?forum=ITCG Any help gratefully received. I thought this was going to be a quick task...

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  • Domino HTTP Server: Error - Unable to Bind 1.2.3.4, port 80, port in use or Bind To Host configuration specifies a duplicate IP address/host

    - by pdewaard
    We have a Domino 9.0.1 Server hosted on Ubuntu 14.04 Server, which hosts several other http based Tasks, (Nginx, Couchdb, Confluence on Tomcat). The Ubuntu Server has multiple IPs, all bind correctly to the different Tasks. The Domino SMTP task binds correctly and is working well. All http tasks (other than Domino) are proxied behind Nginx version 1.6x and all are working well, netstat shows no 0.0.0.0 bindings, no one is listening on 1.2.3.4:80 . when I try to load http on the (Domino) server console it failes with HTTP Server: Error - Unable to Bind 1.2.3.4, port 80, port in use or Bind To Host configuration specifies a duplicate IP address/host a couple of times, may be 4 or 5 times then it loads without failure! And: when it comes up, I see http is listening on 80 AND 443, but SSL Connections are not working, nor any error log! It must be a kind of bad magic :-( thanks in advance Pitt

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  • MS Windows Server 2008R2 slow file copy, slow network connection

    - by MattrixHax
    i just setup a windows 2008R2 standard server, with the only installed app being Hyper-V, and only 1 windows XP VM is running. Whenever i try to copy a file from my windows 7 laptop over to the 2008R2 server machine's admin shares ( \\servername\c$ ) the files start transferring around 60mb/s and then drop to around 5mb/s. My windows 7 machine and the server 2008 machine are both in WORKGROUP (no domain here). when i try the same transfer to our server 2003 box the transfer speeds are fine. tried disabling autotuning (netsh interface tcp set global autotuninglevel=disabled) as well as turning off the checksum offload to the adapter (tx and rx) - i still see strange packet errors (bad header checksum) using wireshark and just cannot seem to track down what the issue is - over 1 hour to transfer 4gb of files from 1 server to another that are on the same GB switch is just crazy.... any ideas would be greatly appreciated!

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  • Nginx + PHP-FPM on Ubuntu giving "upstream sent invalid status" on uploading Joomla extension zip file

    - by faridv
    I have a Ubuntu server running in an ESV VM emvironment and I've installed a webserver with this configuration: Nginx 1.0.5 PHP 5.3.6 with PHP-FMP Mysql 5.1.62 I have an installation of latest version of joomla on this server and when I try to upload an install package (zip file containing joomla's extension files) I get "502 Bad Gateway" with the following error in nginx log file: 2012/05/13 11:22:21 [error] 19911#0: *20 upstream sent invalid status "-1 Copy failed" while reading response header from upstream, client: 10.10.56.70, server: localhost, request: "POST /administrator/index.php?option=com_installer&view=install HTTP/1.1", upstream: "fastcgi://127.0.0.1:9000", host: "radio.xx.xx", referrer: "http://radio.xx.xx/administrator/index.php?option=com_installer" I've searched all over the internet and I've changed too many parameters of php configuration, fpm config and nginx config including increasing execution times and etc but my problem still remains. I'm pretty sure it has nothing to do with my Joomla and problem is in webserver but there's no usable log messages, except above message. Can anyone help me with this problem?

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  • How to prevent question mark cursor issue cause be Insert key when doing VNC to a mac?

    - by Sorin Sbarnea
    I found out that when I press the Insert key on the client I will block the OS X VNC server by putting it in a "help mode" where you get the question mark mouse cursor. The mouse works but I cannot use the keyboard anymore. Details: Reconnecting using VNC does not help Normal keyboard is working fine on the mac The only solution in addition to relogin was to stop the VNC server on mac using: killall OSXvnc-server After few seconds it will restart by itself and it will work. I don't like current workaround and looking for something better. Tested with these versions of the VNC client and all put the VNC server in the question mark mode, requiring service restart: Ultr@VNC 1.0.8.2 RealVNC 4.1.3 I know that the problem is caused by the different/bad implementation of the VNC protocol in the server but do you need an workaround?

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  • xfx 680i motherboard failure?

    - by Ian
    At some point last night we must have had a blip in our power, as the stove clock was blinking like it would had their been... a blip in the power. When I came into my office this morning, my desktop computer was powered down and would not turn on. Cracking the case, I can see a small blue blinking light on the front right corner of the motherboard. Unplugging the power from the PSU causes the blinking to stop. Plugging in the power causes the blinking to resume. Pressing the power button does nothing. Does anyone know what this blinking blue light means? I'm mostly curious now if it's the motherboard that has gone bad, or the power supply. I don't have any other desktop parts to use to troubleshoot these components. Any ideas? My motherboard is an XFX NFORCE 680I SLI INTEL SOCKET 775 DDR2 ( Model #: MB-N680-ISH9 )

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  • Duplicity Full Backup Lifetime and Efficiency

    - by Tim Lytle
    I'm trying to work up a backup strategy for some clients, and am leaning towards duplicity for remote backup (already use rdiff-backup for internal/on location backups). Is it reasonable to want a full backup every so often? Since duplicity increments forward, each incremental backup is relying on the previous increment, and all are relying heavily on the last full backup. Should that become corrupt, bad things happen. A related question: Does Duplicity test the incremental backups for consistency? Assuming I do want a full backup every so often, how efficiently does duplicity create that full backup? Can/does it check file signatures and copy unchanged data from previous full backups/increments? Basically creating a new 'full' archive transferring new/changed data and merging existing unchanged data? Right now my concern is that running a full backup is needed, but the consistent large bandwidth use of full backups will make this unreasonable for some clients.

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  • Usability Problems with RDP and Dual Monitors

    - by Stung
    Hi All, When I RDP into a win2k3 machine with the dual mon settings, I've noticed that there are a couple of usability problems: 1) Dialog boxes are popped up right in the middle of both monitors making it hard to read. 2) Windows are maximized to both monitors instead of just one. 3) The task bar spans across two monitors. (This is just a matter of preference. I prefer my task bar to span across just my primary monitor) I know that Splitview is a good tool that solves all these problems, but there's a price-tag to it. To be fair, $39 for a tool like this is not too bad at all. However, before I suggest this tool to my team and manager to get the licenses for it, are there any free alternatives that will solve the 3 above problems? -Steve

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  • Porblem with css on IIS7 (show diffrent css output)

    - by user1300543
    i developed a ASP.NET site in localhost it looks fine and everything looks great on the css http://i.stack.imgur.com/ve1NP.jpg first css good result for some reason when i upload the files to m server and config the IIS application i see this http://i.stack.imgur.com/qmy2A.jpg first bad css result I can't figrue why is it happening to me. the url for the css is <link href='/HerbalifeEMS/Style/Main.css' rel="stylesheet" type="text/css" /> in both computers i checked the IIS, he have the CSS MINE types configure. i tried to seach google but no luck.... can you help me?

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  • I need to get VMWare Server running inside of a VMWare ESXi virtual machine

    - by Josh Moore
    Yes, I know running a virtual machine inside of a virtual machine is a bad idea. Yes, I know it will be very slow. However, our production system required VMs in VMWare server and I do not want to setup a real server for each of our developers for testing. I would like to be able to setup all of the VMWare servers (that mimic our production environment) on one ESXi server. I have found as much info as I can about this topic and I have tried what was suggested here and here. I have not been able to get any of these suggestions to work, I still get the VM cannot run inside of a VM error. If there are any other suggestions that anybody else have that would be great thanks.

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  • Creating a user account on a mac you don't have admin access to [migrated]

    - by mouse
    I am trying to create a user account on a school computer so I can run processes (like compiling large libraries) with admin permissions settings. This way I can walk away and let other people user the computer, and come back after class to retrieve the binaries. Usually some smart person decides to shut the machine down, but if I had higher permissions they wouldn't be able to terminate my processes. Right now I use the guest account, which everyone has access to. If you think this is in some way unethical or a bad idea, please criticize. tl,dr I tried using the dscl series of commands in single user mode as root, as recommended by this site. It returns this error: Cannot open remote host, error: DSOpenDirServiceErr How can I create a local user on this machine to compile my code with higher permissions?

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  • IIS7 Recover Default Website

    - by rideon88
    So I deleted my default website by accident on a Windows 2008 server in IIS7. This is bad because I now lost my Exchange OWA virtual directories... users are not happy =(. Also lost my https certificate I'm pretty sure. So I'm hoping there is an easy way to recover all that stuff being that it's Windows 2008 and all... Any help appreciated. I have no idea where to start or how to recover any of this stuff besides creating a new site called default website and then hitting the MS Exchange manual on how to install OWA from scratch.

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  • What does 1080p mean in laptop resolution?

    - by Brian
    Dell is selling a laptop (Studio 15) where the options for screen resolution are 720p, 900p, and 1080p. What do they mean? I've found a Wikipedia entry that lists the old confusing (UXGA, WUXGA, &c) names and seems to indicate that 1080p might be 1920x1080. It has no information on 900p or 720p. Really, it was bad enough with the WUXGA style descriptions. I think vendors should tell you what they're selling. If you know what the screen resolutions are, I'd appreciate hearing it here.

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  • Disk I/O error copying a Exchange 2007 database

    - by Scottio
    Hi all, A short time ago due to disk space I moved our Exchange database onto an external drive, the drive was new and the database was being backed up daily. I've now discovered the database is corrupt, I've run the Exchange utils to fix the database and this works but it corrupts again as soon as I try to move it. I need to get it off the disk, any suggestions? I'm also trying to restore the last good database but I'd like try to get the database off this disk, any suggestions? PS I know putting the db on an external disk was a bad move, I had no where else to put it :-( Thanks

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  • touch pad randomly stopped working on ubuntu desktop

    - by Narcolapser
    Question: What steps can I take to make a touchpad that once worked, work again. Info: I'm running ubuntu desktop on my net book. it has been working more or less fine. There have been some minor issues. but nothing to bad. recently I was messing around with burning a mandriva .iso, and suddenly my touch pad just stops working. every now and then it will work for a brief moment after I bring back from sleep mode. The computer says that there is a touch pad and that it is active. any tips?

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  • New build won't POST, no video, no beeps

    - by Nate Koppenhaver
    Specs: Motherboard: MSI 760GM-P23 FX Integrated graphics (on MoBo) CPU: AMD Athlon II x4 640 RAM: GeIL Pristine 4GB DDR3 Case/PSU: TOPOWER TP-4107BB-400 Is not POSTing, no video output, no beeps. When RAM is removed, 3 beeps. I have tried removing and replacing the CPU and all the power cables with no change. Resetting the BIOS (by removing and replacing the battery) did nothing as well. Is there something I'm forgetting (1st time building from components), or could one of the components be bad? EDIT: New development: with CPU and RAM installed correctly, it will turn on lights and fans (still no POST) and after running for a minute or so it will turn off and the PSU will make a buzzing noise that ceases only when unplugged.

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  • Using Y split cables to connect two servers to a single PDU receptacle

    - by sagi
    We have bought a few 30amp 208v PDUs that only have 9 receptacles. The servers we are connecting to those PDUs will not use the full 30amps (at 80%, or actually 40% since we use redundant power) so we need to find a way to connect more than 9 servers to the same 9 receptacles so we'll be not wasting capacity that we pay for. I thought about using a Y split cable like this one: http://www.cablesandkits.com/power-cord-c14-c13-splitter-cable-awg-p-515.html That will let me connect two servers to a single receptacle. Each of the individual receptacles can provide 12 amps of power and individual servers are unlikely to consume more than 3 amps at maximal load so it should provide sufficient power. The question is if there is any other reason why this may be a bad idea and if there is any other solution other than buying PDUs with more receptacles (which I don't want to do because I must use horizontal PDU on these racks and ones with more receptacles consume more U space).

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  • How to adjust and combine multiple lower quality photos into one better using FOSS?

    - by Vi
    I have multiple noisy photos (caputed without tripod) that needs to be adjusted (moved/rotated) and averaged. How it's better to do it in Linux with FOSS console-based programs? Current way is something like: mplayer mf://*.JPG -vo yuv4mpeg:file=qqq.yuv transcode -i qqq.yuv -y null -J stabilize=maxshift=500:fieldsize=100:fieldnum=6:stepsize=50:shakiness=10 transcode -i qqq.yuv -J transform=smoothing=100000:sharpen=0:optzoom=0 -y raw -o www.yuv mplayer www.yuv -vo pnm gm convert -average 0*.ppm q.ppm i.e.: Convert photos to video Apply Transcode's "Stabilize" filter Convert the video back to images Average the images. It works, but bad: photos still not perfectly adjusted and the whole sequence is very slow. What is better way of doing it?

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