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  • How to design this ?

    - by Akku
    how can i make this entire process as 1 single event??? http://code.google.com/apis/visualization/documentation/dev/dsl_get_started.html and draw the chart on single click? I am new to servlets please guide me When a user clicks the "go " button with some input. The data goes to the servlet say "Test3". The servlet processes the data by the user and generates/feeds the data table dynamically Then I call the html page to draw the chart as shown in the tutorial link above. The problem is when I call the servlet it gives me a long json string in the browser as given in the tutorials "google.visualization.Query.setResponse({version:'0.6',status:'ok',sig:'1333639331',table:{cols:[{............................" Then when i manually call the html page to draw the chart i am see the chart. But when I call html page directly using the request dispatcher via the servlet I dont get the result. This is my code and o/p...... I need sugession as to how should be my approach to call the chart public class Test3 extends HttpServlet implements DataTableGenerator { protected void processRequest(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { DataSourceHelper.executeDataSourceServletFlow(request, response, this , isRestrictedAccessMode() ); RequestDispatcher rd; rd = request.getRequestDispatcher("new.html");// it call's the html page which draws the chart as per the data added by the servlet..... rd.include(request, response);//forward(request, response); @Override public Capabilities getCapabilities() { return Capabilities.NONE; } protected boolean isRestrictedAccessMode() { return false; } @Override public DataTable generateDataTable(Query query, HttpServletRequest request) { // Create a data table. DataTable data = new DataTable(); ArrayList<ColumnDescription> cd = new ArrayList<ColumnDescription>(); cd.add(new ColumnDescription("name", ValueType.TEXT, "Animal name")); cd.add......... I get the following result along with unprocessed html page google.visualization.Query.setResponse({version:'0.6',statu..... <html> <head> <title>Getting Started Example</title> .... Entire html page as it is on the Browser. What I need is when a user clicks the go button the servlet should process the data and call the html page to draw the chart....Without the json string appearing on the browser.(all in one user click) What should be my approach or how should i design this.... there are no error in the code. since when i run the servlet i get the json string on the browser and then when i run the html page manually i get the chart drawn. So how can I do (servlet processing + html page drawing chart as final result) at one go without the long json string appearing on the browser. There is no problem with the html code....

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  • Advice for Architecture Design Logic for software application

    - by Prasad
    Hi, I have a framework of basic to complex set of objects/classes (C++) running into around 500. With some rules and regulations - all these objects can communicate with each other and hence can cover most of the common queries in the domain. My Dream: I want to provide these objects as icons/glyphs (as I learnt recently) on a workspace. All these objects can be dragged/dropped into the workspace. They have to communicate only through their methods(interface) and in addition to few iterative and conditional statements. All these objects are arranged finally to execute a protocol/workflow/dataflow/process. After drawing the flow, the user clicks the Execute/run button. All the user interaction should be multi-touch enabled. The best way to show my dream is : Jeff Han's Multitouch Video. consider Jeff is playing with my objects instead of the google maps. :-) it should be like playing a jigsaw puzzle. Objective: how can I achieve the following while working on this final product: a) the development should be flexible to enable provision for web services b) the development should enable easy web application development c) The development should enable client-server architecture - d) further it should also enable mouse based drag/drop desktop application like Adobe programs etc. I mean to say: I want to economize on investments. Now I list my efforts till now in design : a) Created an Editor (VB) where the user writes (manually) the object / class code b) On Run/Execute, the code is copied into a main() function and passed to interpreter. c) Catch the output and show it in the console. The interpreter can be separated to become a server and the Editor can become the client. This needs lot of standard client-server architecture work. But some how I am not comfortable in the tightness of this system. Without interpreter is there much faster and better embeddable solution to this? - other than writing a special compiler for these objects. Recently learned about AXIS-C++ can help me - looks like - a friend suggested. Is that the way to go ? Here are my questions: (pl. consider me a self taught programmer and NOT my domain) a) From the stage of C++ objects to multi-touch product, how can I make sure I will develop the parallel product/service models as well.? What should be architecture aspects I should consider ? b) What technologies are best suited for this? c) If I am thinking of moving to Cloud Computing, how difficult/ how redundant / how unnecessary my efforts will be ? d) How much time in months would it take to get the first beta ? I take the liberty to ask if any of the experts here are interested in this project, please email me: [email protected] Thank you for any help. Looking forward.

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  • Design time error - multiple controls with the same Id

    - by ilivewithian
    I'm using VS 2008, I have a very simple page that has a bunch of uniquely named controls. When I try to view it in design mode I get the following error: Error Rendering Control - Label12 An unhanded exception has occurred. Multiple controls with the same ID 'Label1' were found. FindControl requires that controls have unique IDs I've checked the HTML and the designer file and I can only see one control called Label1. What might be causing this? Also, here is the aspx markup I'm having trouble with? <%@ Page Language="vb" AutoEventWireup="false" CodeBehind="CoachingAppearanceReport.aspx.vb" Inherits="AcademyPro.CoachingAppearanceReport" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <div id="appearanceDetail" class="Left CriteriaContainer"> <asp:Label ID="Label1" runat="server" Text="Appearance Type" AssociatedControlID="ddlAppearanceType" /> <asp:DropDownList ID="ddlAppearanceType" runat="server" CssClass="AppType" OnDataBound="ddlAppearanceType_DataBound" DataSourceID="odsAppearanceType" DataTextField="AppearanceType" DataValueField="AppearanceTypeCode"> </asp:DropDownList> <asp:RequiredFieldValidator ID="rfvAppearanceType" runat="server" ControlToValidate="ddlAppearanceType" InitialValue="" Text="*" ErrorMessage="The appearance type must be selected" /> <asp:Label ID="lblAppearanceType" runat="server" /> <br /> <div class="SubSettings"> <asp:Label ID="Label12" runat="server" Text="Subbed for" AssociatedControlID="ddlSubbedFor" /> <asp:DropDownList ID="ddlSubbedFor" runat="server" OnDataBound="ddlSubbedFor_DataBound" DataSourceID="odsPlayersInAgeGroup" DataTextField="PlayerName" DataValueField="PlayerID"> </asp:DropDownList> <asp:Label ID="lblSubbedFor" runat="server" /> <br /> <asp:Label ID="Label13" runat="server" Text="Mins" AssociatedControlID="txtSubMins" /> <asp:TextBox ID="txtSubMins" runat="server" MaxLength="3" CssClass="TinyWidth" /> <asp:Label ID="lblSubMins" runat="server" /> </div> </div> </ContentTemplate> </asp:UpdatePanel> </form> </body> </html>

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  • Parallel Task Library WaitAny Design

    - by colithium
    I've just begun to explore the PTL and have a design question. My Scenario: I have a list of URLs that each refer to an image. I want each image to be downloaded in parallel. As soon as at least one image is downloaded, I want to execute a method that does something with the downloaded image. That method should NOT be parallelized -- it should be serial. I think the following will work but I'm not sure if this is the right way to do it. Because I have separate classes for collecting the images and for doing "something" with the collected images, I end up passing around an array of Tasks which seems wrong since it exposes the inner workings of how images are retrieved. But I don't know a way around it. In reality there is more to both of these methods but that's not important for this. Just know that they really shouldn't be lumped into one large method that both retrieves and does something with the image. Task<Image>[] downloadTasks = collector.RetrieveImages(listOfURLs); for (int i = 0; i < listOfURLs.Count; i++) { //Wait for any of the remaining downloads to complete int completedIndex = Task<Image>.WaitAny(downloadTasks); Image completedImage = downloadTasks[completedIndex].Result; //Now do something with the image (this "something" must happen serially) } /////////////////////////////////////////////////// public Task<Image>[] RetrieveImages(List<string> urls) { Task<Image>[] tasks = new Task<Image>[urls.Count]; int index = 0; foreach (string url in urls) { string lambdaVar = url; //Required... Bleh tasks[index] = Task<Image>.Factory.StartNew(() => { using (WebClient client = new WebClient()) { //TODO: Replace with live image locations string fileName = String.Format("{0}.png", i); client.DownloadFile(lambdaVar, Path.Combine(Application.StartupPath, fileName)); } return Image.FromFile(Path.Combine(Application.StartupPath, fileName)); }, TaskCreationOptions.LongRunning | TaskCreationOptions.AttachedToParent); index++; } return tasks; }

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  • Database design advice needed.

    - by user346271
    Hi all, I'm a lone developer for a telecoms company, and am after some database design advice from anyone with a bit of time to answer. I am inserting into one table ~2 million rows each day, these tables then get archived and compressed on a monthly basis. Each monthly table contains ~15,000,000 rows. Although this is increasing month on month. For every insert I do above I am combining the data from rows which belong together and creating another "correlated" table. This table is currently not being archived, as I need to make sure I never miss an update to the correlated table. (Hope that makes sense) Although in general this information should remain fairly static after a couple of days of processing. All of the above is working perfectly. However my company now wishes to perform some stats against this data, and these tables are getting too large to provide the results in what would be deemed a reasonable time. Even with the appropriate indexes set. So I guess after all the above my question is quite simple. Should I write a script which groups the data from my correlated table into smaller tables. Or should I store the queries result sets in something like memcache? I'm already using mysqls cache, but due to having limited control over how long the data is stored for, it's not working ideally. The main advantages I can see of using something like memcache: No blocking on my correlated table after the query has been cashed. Greater flexibility of sharing the collected data between the backend collector and front end processor. (i.e custom reports could be written in the backend and the results of these stored in the cache under a key which then gets shared with anyone who would want to see the data of this report) Redundancy and scalability if we start sharing this data with a large amount of customers. The main disadvantages I can see of using something like memcache: Data is not persistent if machine is rebooted / cache is flushed. The main advantages of using MySql Persistent data. Less code changes (although adding something like memcache is trivial anyway) The main disadvantages of using MySql Have to define table templates every time I want to store provide a new set of grouped data. Have to write a program which loops through the correlated data and fills these new tables. Potentially will still grow slower as the data continues to be filled. Apologies for quite a long question. It's helped me to write down these thoughts here anyway, and any advice/help/experience with dealing with this sort of problem would be greatly appreciated. Many thanks. Alan

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  • Architectural Design for a Data-Driven Silverlight WP7 app

    - by Rosarch
    I have a Silverlight Windows Phone 7 app that pulls data from a public API. I find myself doing much of the same thing over and over again: In the UI, set a loading message or loading progress bar in place of where the content is Get the content, which may be already in memory, cached in isolated file storage, or require an HTTP request If the content can not be acquired (no network connection, etc), display an error message If the content is acquired, display it in the UI Keep the content in main memory for subsequent queries The content that is displayed to the user can be taken directly from a data source, such as an ObservableCollection, or it may be a query on a data source. I would like to factor out this repetitive process into a framework where ideally only the following needs to be specified: Where to display the content in the UI The UI elements to show while loading, on failure, and on success The URI of the HTTP request How to parse the HTTP response into the data structure that will kept in memory The location of the file in isolated storage, if it exists How to parse the file contents into the data structure that will be kept in memory It may sound like a lot, but two strings, three FrameworkElements, and two methods is less than the overhead that I currently have. Also, this needs to work for however the data is maintained in memory, and needs to work for direct collections and queries on those collections. My questions are: Has something like this already been implemented? Are my thoughts about the topic above fundamentally wrong in some way? Here is a design I'm thinking of: There are two components, a View and a Model. The View is given the FrameworkElements for loading, failure, and success. It is also given a reference to the corresponding Model. The View is a UserControl that is placed somewhere in the UI. The Model a class that is given the URI for the data, a method of how to parse the data, and optionally a filename and how to parse the file. It is responsible for retrieving the data and notifying the View whenever the current status (loading/fail/success) changes. If the data downloaded from the network is different from the cache, the network data takes precedence. When the app closes or is tombstoned, the model writes the data to the cache. How does that sound?

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  • How do I implement SkyBox in xna 4.0 Reach Profile (for Windows Phone 7)?

    - by Biny
    I'm trying to Implement SkyBox in my phone game. Most of the samples in the web are for HiDef profile, and they are using custom effects (that not supported on Windows Phone). I've tried to follow this guide. But for some reason my SkyBox is not rendered. This is my SkyBox class: using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Rocuna.Core; using Rocuna.GameEngine.Graphics; using Rocuna.GameEngine.Graphics.Components; namespace Rocuna.GameEngine.Extension.WP7.Graphics { /// <summary> /// Sky box element for phone games. /// </summary> public class SkyBox : SkyBoxBase { /// <summary> /// Initializes a new instance of the <see cref="SkyBoxBase"/> class. /// </summary> /// <param name="game">The Game that the game component should be attached to.</param> public SkyBox(TextureCube cube, Game game) : base(game) { Cube = cube; CubeFaces = new Texture2D[6]; PositionOffset = new Vector3(20, 20, 20); CreateGraphic(512); StripTexturesFromCube(); InitializeData(Game.GraphicsDevice); } #region Properties /// <summary> /// Gets or sets the position offset. /// </summary> /// <value> /// The position offset. /// </value> public Vector3 PositionOffset { get; set; } /// <summary> /// Gets or sets the position. /// </summary> /// <value> /// The position. /// </value> public Vector3 Position { get; set; } /// <summary> /// Gets or sets the cube. /// </summary> /// <value> /// The cube. /// </value> public TextureCube Cube { get; set; } /// <summary> /// Gets or sets the pixel array. /// </summary> /// <value> /// The pixel array. /// </value> public Color[] PixelArray { get; set; } /// <summary> /// Gets or sets the cube faces. /// </summary> /// <value> /// The cube faces. /// </value> public Texture2D[] CubeFaces { get; set; } /// <summary> /// Gets or sets the vertex buffer. /// </summary> /// <value> /// The vertex buffer. /// </value> public VertexBuffer VertexBuffer { get; set; } /// <summary> /// Gets or sets the index buffer. /// </summary> /// <value> /// The index buffer. /// </value> public IndexBuffer IndexBuffer { get; set; } /// <summary> /// Gets or sets the effect. /// </summary> /// <value> /// The effect. /// </value> public BasicEffect Effect { get; set; } #endregion protected override void LoadContent() { } public override void Update(GameTime gameTime) { var camera = Game.GetService<GraphicManager>().CurrentCamera; this.Position = camera.Position + PositionOffset; base.Update(gameTime); } public override void Draw(GameTime gameTime) { DrawOrder = int.MaxValue; var graphics = Effect.GraphicsDevice; graphics.DepthStencilState = new DepthStencilState() { DepthBufferEnable = false }; graphics.RasterizerState = new RasterizerState() { CullMode = CullMode.None }; graphics.BlendState = new BlendState(); graphics.SamplerStates[0] = SamplerState.AnisotropicClamp; graphics.SetVertexBuffer(VertexBuffer); graphics.Indices = IndexBuffer; Effect.Texture = CubeFaces[0]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 0, 2); Effect.Texture = CubeFaces[1]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 6, 2); Effect.Texture = CubeFaces[2]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 12, 2); Effect.Texture = CubeFaces[3]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 18, 2); Effect.Texture = CubeFaces[4]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 24, 2); Effect.Texture = CubeFaces[5]; Effect.CurrentTechnique.Passes[0].Apply(); graphics.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, _vertices.Count, 30, 2); base.Draw(gameTime); } #region Fields private List<VertexPositionNormalTexture> _vertices = new List<VertexPositionNormalTexture>(); private List<ushort> _indices = new List<ushort>(); #endregion #region Private methods private void InitializeData(GraphicsDevice graphicsDevice) { VertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormalTexture), _vertices.Count, BufferUsage.None); VertexBuffer.SetData<VertexPositionNormalTexture>(_vertices.ToArray()); // Create an index buffer, and copy our index data into it. IndexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), _indices.Count, BufferUsage.None); IndexBuffer.SetData<ushort>(_indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. Effect = new BasicEffect(graphicsDevice); Effect.TextureEnabled = true; Effect.EnableDefaultLighting(); } private void CreateGraphic(float size) { Vector3[] normals = { Vector3.Right, Vector3.Left, Vector3.Up, Vector3.Down, Vector3.Backward, Vector3.Forward, }; Vector2[] textureCoordinates = { Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, Vector2.UnitY, Vector2.Zero, Vector2.UnitX, Vector2.One, }; var index = 0; foreach (var normal in normals) { var side1 = new Vector3(normal.Z, normal.X, normal.Y); var side2 = Vector3.Cross(normal, side1); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 1); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 0); AddIndex(CurrentVertex + 2); AddIndex(CurrentVertex + 3); AddVertex((normal - side1 - side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal - side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 + side2) * size / 2, normal, textureCoordinates[index++]); AddVertex((normal + side1 - side2) * size / 2, normal, textureCoordinates[index++]); } } protected void StripTexturesFromCube() { PixelArray = new Color[Cube.Size * Cube.Size]; for (int s = 0; s < CubeFaces.Length; s++) { CubeFaces[s] = new Texture2D(Game.GraphicsDevice, Cube.Size, Cube.Size, false, SurfaceFormat.Color); switch (s) { case 0: Cube.GetData<Color>(CubeMapFace.PositiveX, PixelArray); CubeFaces[s].SetData<Color>(PixelArray); break; case 1: Cube.GetData(CubeMapFace.NegativeX, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 2: Cube.GetData(CubeMapFace.PositiveY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 3: Cube.GetData(CubeMapFace.NegativeY, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 4: Cube.GetData(CubeMapFace.PositiveZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; case 5: Cube.GetData(CubeMapFace.NegativeZ, PixelArray); CubeFaces[s].SetData(PixelArray); break; } } } protected void AddVertex(Vector3 position, Vector3 normal, Vector2 textureCoordinates) { _vertices.Add(new VertexPositionNormalTexture(position, normal, textureCoordinates)); } protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); _indices.Add((ushort)index); } protected int CurrentVertex { get { return _vertices.Count; } } #endregion } }

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  • FluentNHibernate Unit Of Work / Repository Design Pattern Questions

    - by Echiban
    Hi all, I think I am at a impasse here. I have an application I built from scratch using FluentNHibernate (ORM) / SQLite (file db). I have decided to implement the Unit of Work and Repository Design pattern. I am at a point where I need to think about the end game, which will start as a WPF windows app (using MVVM) and eventually implement web services / ASP.Net as UI. Now I already created domain objects (entities) for ORM. And now I don't know how should I use it outside of ORM. Questions about it include: Should I use ORM entity objects directly as models in MVVM? If yes, do I put business logic (such as certain values must be positive and be greater than another Property) in those entity objects? It is certainly the simpler approach, and one I am leaning right now. However, will there be gotchas that would trash this plan? If the answer above is no, do I then create a new set of classes to implement business logic and use those as Models in MVVM? How would I deal with the transition between model objects and entity objects? I guess a type converter implementation would work well here. Now I followed this well written article to implement the Unit Of Work pattern. However, due to the fact that I am using FluentNHibernate instead of NHibernate, I had to bastardize the implementation of UnitOfWorkFactory. Here's my implementation: using System; using FluentNHibernate.Cfg; using FluentNHibernate.Cfg.Db; using NHibernate; using NHibernate.Cfg; using NHibernate.Tool.hbm2ddl; namespace ELau.BlindsManagement.Business { public class UnitOfWorkFactory : IUnitOfWorkFactory { private static readonly string DbFilename; private static Configuration _configuration; private static ISession _currentSession; private ISessionFactory _sessionFactory; static UnitOfWorkFactory() { // arbitrary default filename DbFilename = "defaultBlindsDb.db3"; } internal UnitOfWorkFactory() { } #region IUnitOfWorkFactory Members public ISession CurrentSession { get { if (_currentSession == null) { throw new InvalidOperationException(ExceptionStringTable.Generic_NotInUnitOfWork); } return _currentSession; } set { _currentSession = value; } } public ISessionFactory SessionFactory { get { if (_sessionFactory == null) { _sessionFactory = BuildSessionFactory(); } return _sessionFactory; } } public Configuration Configuration { get { if (_configuration == null) { Fluently.Configure().ExposeConfiguration(c => _configuration = c); } return _configuration; } } public IUnitOfWork Create() { ISession session = CreateSession(); session.FlushMode = FlushMode.Commit; _currentSession = session; return new UnitOfWorkImplementor(this, session); } public void DisposeUnitOfWork(UnitOfWorkImplementor adapter) { CurrentSession = null; UnitOfWork.DisposeUnitOfWork(adapter); } #endregion public ISession CreateSession() { return SessionFactory.OpenSession(); } public IStatelessSession CreateStatelessSession() { return SessionFactory.OpenStatelessSession(); } private static ISessionFactory BuildSessionFactory() { ISessionFactory result = Fluently.Configure() .Database( SQLiteConfiguration.Standard .UsingFile(DbFilename) ) .Mappings(m => m.FluentMappings.AddFromAssemblyOf<UnitOfWorkFactory>()) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); return result; } private static void BuildSchema(Configuration config) { // this NHibernate tool takes a configuration (with mapping info in) // and exports a database schema from it _configuration = config; new SchemaExport(_configuration).Create(false, true); } } } I know that this implementation is flawed because a few tests pass when run individually, but when all tests are run, it would fail for some unknown reason. Whoever wants to help me out with this one, given its complexity, please contact me by private message. I am willing to send some $$$ by Paypal to someone who can address the issue and provide solid explanation. I am new to ORM, so any assistance is appreciated.

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  • Core Data Model Design Question - Changing "Live" Objects also Changes Saved Objects

    - by mwt
    I'm working on my first Core Data project (on iPhone) and am really liking it. Core Data is cool stuff. I am, however, running into a design difficulty that I'm not sure how to solve, although I imagine it's a fairly common situation. It concerns the data model. For the sake of clarity, I'll use an imaginary football game app as an example to illustrate my question. Say that there are NSMO's called Downs and Plays. Plays function like templates to be used by Downs. The user creates Plays (for example, Bootleg, Button Hook, Slant Route, Sweep, etc.) and fills in the various properties. Plays have a to-many relationship with Downs. For each Down, the user decides which Play to use. When the Down is executed, it uses the Play as its template. After each down is run, it is stored in history. The program remembers all the Downs ever played. So far, so good. This is all working fine. The question I have concerns what happens when the user wants to change the details of a Play. Let's say it originally involved a pass to the left, but the user now wants it to be a pass to the right. Making that change, however, not only affects all the future executions of that Play, but also changes the details of the Plays stored in history. The record of Downs gets "polluted," in effect, because the Play template has been changed. I have been rolling around several possible fixes to this situation, but I imagine the geniuses of SO know much more about how to handle this than I do. Still, the potential fixes I've come up with are: 1) "Versioning" of Plays. Each change to a Play template actually creates a new, separate Play object with the same name (as far as the user can tell). Underneath the hood, however, it is actually a different Play. This would work, AFAICT, but seems like it could potentially lead to a wild proliferation of Play objects, esp. if the user keeps switching back and forth between several versions of the same Play (creating object after object each time the user switches). Yes, the app could check for pre-existing, identical Plays, but... it just seems like a mess. 2) Have Downs, upon saving, record the details of the Play they used, but not as a Play object. This just seems ridiculous, given that the Play object is there to hold those just those details. 3) Recognize that Play objects are actually fulfilling 2 functions: one to be a template for a Down, and the other to record what template was used. These 2 functions have a different relationship with a Down. The first (template) has a to-many relationship. But the second (record) has a one-to-one relationship. This would mean creating a second object, something like "Play-Template" which would retain the to-many relationship with Downs. Play objects would get reconfigured to have a one-to-one relationship with Downs. A Down would use a Play-Template object for execution, but use the new kind of Play object to store what template was used. It is this change from a to-many relationship to a one-to-one relationship that represents the crux of the problem. Even writing this question out has helped me get clearer. I think something like solution 3 is the answer. However if anyone has a better idea or even just a confirmation that I'm on the right track, that would be helpful. (Remember, I'm not really making a football game, it's just faster/easier to use a metaphor everyone understands.) Thanks.

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  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

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  • Tips and Suggestions IP Address Re-Addressing?

    - by RSXAdmin
    Hello serverfault Universe, My ever evolving and expanding local area network is currently using a class-C address. My network consists of multiple subnets depending on site/location. 192.168.1.x is site HQ 192.168.5.x is secondary site 192.168.10.x is so on and so forth. Long story short - I have inherited this network design from the previous admin who has left the company which started off with a dozen people and now has just over 300 full time/part time employees. We do not yet have client VPN access; but we do have site to site VPN setup. My question is, in preparation for outside client access to my network via Cisco ASA, I would like to re-address the HQ site because I understand a 192.168.1.x or 192.168.0.x are not very good choices for a company subnet - it may conflict with a home user's LAN when connecting to my LAN, I believe? Through your experience, does anyone out there have any suggestions and tips on how I can proceed with re-addressing my subnets. If I designed this network I would have gone with a 10.0.0.0 (mask 255.255.255.0) so I am leaning towards changing it to fit. Thank you.

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  • Designing a software based load balancer

    - by Kishore pandey
    Hello to all Server fault users, I am new to this website but have constantly been using the mother website, stackover flow. Well to begin with, i would like to design a load balancer for the organization i am working for. As i am very new to this whole, idea about load balancing and networks. I am finding it very difficult to start my project. I did a lot of research on already existing load balancer and found some(HAPROXY,NGINX) that could solve my problems, but the point is, I am still in a dilemma if they could answer the following requirements of mine: The client and server in my architecture are distributed. The load balancer should take care of the firewall. LB server should balance the load among all servers present in WWW cloud. The LB server should have some sort of configuration file, with the help of which it is possible to configure the servers. Heart beat: With the help of which it would be possible to check if any server is down, if any server is down the request should be passed to some other server. Various load balancing algorithms of the incoming requests. Easy error handling. It should be fairly possible to prioritize the incoming requests. Is there any already available load balncer solution on the market that could satisfy these requirements? If not is there any base code available with the help of which i could develop my own load balncer. If not where should i start from scratch? I am practically new to everything. Any help from a load balancer expert is very much appreciated. Thanx a ton in advance. Cheers and regards. Kishore

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  • how to modify shadow mapping in "3D Graphics with XNA Game Studio 4.0"?

    - by naprox
    So I've been following the tutorials from the book Sean James's "3D Graphics with XNA Game Studio 4.0", and have been doing fine until i reached the shadow mapping part. in this book it creates point lights with a Sphere model. my first Q is how to draw a directional Light with this frame work? secondly it can do shadow mapping just for one light, how can i do shadow mapping for all or parts of the lights in the game? i just want to know how to modify this codes to do the above tasks. I've followed tutorials on MSDN and some other sites and didn't got the answer. please help me, its so urgent. and if any one wants, the complete code is here: http://www.mediafire.com/?6ct11mc1g8f891h

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  • Need a really simple client manage script to deliver graphics and revisions, please help?

    - by Mark R
    I am looking for a very simple client management script. The process flow of the script should be: Client orders (paypal etc) while giving specs on what they need given login details and thanked for their order backend for them consists of a 2 way communication. They ask questions we answer. We also upload the graphics here where they either accept them or as for revision. process complete. Now I cannot for the life of me find something as simple as this. It seems all the scripts out there are way too complicated. Does anyone know of one I can use to do this?

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  • Ubuntu 13.10 upgrade error. Dropping to low graphics mode

    - by aero31aero
    I was updating from the terminal and it was complete. It asked me if I would like to reboot now. I accidentally pressed 't' instead of 'y' and then it just asked me to reboot manually. Then I rebooted using sudo shutdown now -r And on reboot, the system flashed the "low graphics mode" error screen and its stuck there. I have 13.10 live-USB with me. Is there any way I can get my system to boot normally? I'm not willing to do a fresh install as I had installed several other packages. Another question: is there any diff if I drop into terminal using Alt+Ctrl+F1 or if I use chroot from a live session?

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  • How well supported is the ATI graphics on a Sony VAIO SA?

    - by whoami
    This is the first time i will be buying a laptop/desktop to use as a Ubuntu platform with ATI. Now i did notice a while back that ATI drivers were not in cahoots with Linux as of yet. I am just wondering if any one is still experiencing ATI issues, or this is no longer the case. I am looking to spend money on a laptop Upgrade, but I don't want to spend a screw load of money just to find out I can only use windows and my Graphics driver does not work. So the Question is: What's ATI Support like on Ubuntu 10.10 Here is what im thinking of buying http://www.gadgetfreak.gr/wp-content/uploads/2011/02/SB_S08_keyboard_B_us_FP-1024x716.jpg, If any one has the Sony VAIO SA Series and installed Ubuntu on it, please do share your story, about driver problems. On a side note my old Sony S-Series which im using now, i never got the fingerprint reader or the webcam working on it, has any one been able to do this for the new models? I preferably dont care about the fingerprint reader but do care about the webcam.

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • Why does Ubuntu Freezes on ASUS K42DY laptop with RADEON HD6470M Graphics Card?

    - by ix3
    Hi,I have an ASUS K42DY laptop with AMD Phenom II x2, 8 GB Ram , 500 GB Hard Drive and has a didicated ATI RADEON HD 6470M Graphics Card and I'm running Ubuntu 12.04 LTS 64bit on it. I have installed GNOME 3 and also followed this Make Ubuntu look like Mac OS X. I have also installed apps from the software center, getdeb & playdeb all of which worked fine. However, I noticed that Ubuntu freezes after inactivity let's say 1-3hrs. I have already set power setting to never standby or hibernate. This is completely annoying because all I can do is log-out via ctrl+alt+del or manually shut down and reboot my laptop. What should I do? By the way, this happens on all shells Unity, Gnome (even with the basic) and Cairo Dock.I set Swap Space at 8GB during installation. Any help will be appreciated. Thanks!

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  • .NET interview, code structure and the design

    - by j_lewis
    I have been given the below .NET question in an interview. I don’t know why I got low marks. Unfortunately I did not get a feedback. Question: The file hockey.csv contains the results from the Hockey Premier League. The columns ‘For’ and ‘Against’ contain the total number of goals scored for and against each team in that season (so Alabama scored 79 goals against opponents, and had 36 goals scored against them). Write a program to print the name of the team with the smallest difference in ‘for’ and ‘against’ goals. the structure of the hockey.csv looks like this (it is a valid csv file, but I just copied the values here to get an idea) Team - For - Against Alabama 79 36 Washinton 67 30 Indiana 87 45 Newcastle 74 52 Florida 53 37 New York 46 47 Sunderland 29 51 Lova 41 64 Nevada 33 63 Boston 30 64 Nevada 33 63 Boston 30 64 Solution: class Program { static void Main(string[] args) { string path = @"C:\Users\<valid csv path>"; var resultEvaluator = new ResultEvaluator(string.Format(@"{0}\{1}",path, "hockey.csv")); var team = resultEvaluator.GetTeamSmallestDifferenceForAgainst(); Console.WriteLine( string.Format("Smallest difference in ‘For’ and ‘Against’ goals > TEAM: {0}, GOALS DIF: {1}", team.Name, team.Difference )); Console.ReadLine(); } } public interface IResultEvaluator { Team GetTeamSmallestDifferenceForAgainst(); } public class ResultEvaluator : IResultEvaluator { private static DataTable leagueDataTable; private readonly string filePath; private readonly ICsvExtractor csvExtractor; public ResultEvaluator(string filePath){ this.filePath = filePath; csvExtractor = new CsvExtractor(); } private DataTable LeagueDataTable{ get { if (leagueDataTable == null) { leagueDataTable = csvExtractor.GetDataTable(filePath); } return leagueDataTable; } } public Team GetTeamSmallestDifferenceForAgainst() { var teams = GetTeams(); var lowestTeam = teams.OrderBy(p => p.Difference).First(); return lowestTeam; } private IEnumerable<Team> GetTeams() { IList<Team> list = new List<Team>(); foreach (DataRow row in LeagueDataTable.Rows) { var name = row["Team"].ToString(); var @for = int.Parse(row["For"].ToString()); var against = int.Parse(row["Against"].ToString()); var team = new Team(name, against, @for); list.Add(team); } return list; } } public interface ICsvExtractor { DataTable GetDataTable(string csvFilePath); } public class CsvExtractor : ICsvExtractor { public DataTable GetDataTable(string csvFilePath) { var lines = File.ReadAllLines(csvFilePath); string[] fields; fields = lines[0].Split(new[] { ',' }); int columns = fields.GetLength(0); var dt = new DataTable(); //always assume 1st row is the column name. for (int i = 0; i < columns; i++) { dt.Columns.Add(fields[i].ToLower(), typeof(string)); } DataRow row; for (int i = 1; i < lines.GetLength(0); i++) { fields = lines[i].Split(new char[] { ',' }); row = dt.NewRow(); for (int f = 0; f < columns; f++) row[f] = fields[f]; dt.Rows.Add(row); } return dt; } } public class Team { public Team(string name, int against, int @for) { Name = name; Against = against; For = @for; } public string Name { get; private set; } public int Against { get; private set; } public int For { get; private set; } public int Difference { get { return (For - Against); } } } Output: Smallest difference in for' andagainst' goals TEAM: Boston, GOALS DIF: -34 Can someone please review my code and see anything obviously wrong here? They were only interested in the structure/design of the code and whether the program produces the correct result (i.e lowest difference). Much appreciated. "P.S - Please correct me if the ".net-interview" tag is not the right tag to use"

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  • Recommend a basic 3D graphics card for HP ProLiant DL360 G5?

    - by arathorn
    We've got an HP ProLiant DL360 G5 running Windows Server 2008 R2 that needs a graphics card with 3D acceleration (the integrated ATI ES1000 graphics don't have this). This is an unfortunate requirement that we can't avoid, as it is required by S/W installed on the server that is beyond our control. Looks like the PCI-Express slots in the box are x8 (1 full and 1 low profile). We just need a basic card, as long as it has the 3D acceleration. Any recommendations?

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  • Is integrated graphics card Radeon HD 4200 capable to handle full HD?

    - by develroot
    I enjoy my integrated graphics card Radeon HD 4200 at resolution of 1280x1024 pixels on a 19" inches LG Flatron (5:4 aspect ratio) (playing FIFA 10 at max resolution, max quality). But recently i decided to upgrade my monitor and to get an 24" inches BENQ, 1920x1080, fullHD. Would I experience any problems with that graphics card on a such a big monitor? Usually I don't play games, just movies/music/and of programming, but it would be nice to be able to play some Counter Strike without artifacts.

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  • What hardware combonation is better one with a i7-720QM processor and GeForce 310M graphics or one w

    - by Mason
    I am looking for a new laptop and the two i am deciding between is an Asus with Intel® Core™ i5-430M processor and NVIDIA GeForce GTS 360M graphics. Or a Toshiba with the Intel® Core™ i7-720QM processor and NVIDIA GeForce 310M graphics. I am looking for a computer to use for college and be able to play games on. I want to know what one I should get they are both the same price.

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  • GDI (2 replies)

    Hallo, I have a small (hopefully) problem... I defined an user control that in the Paint overriden method does the following things: protected override void OnPaint( PaintEventArgs e ) { e.Graphics.Clear( BackColor ); e.Graphics.SmoothingMode SmoothingMode; e.Graphics.CompositingQuality CompositingQuality; e.Graphics.InterpolationMode InterpolationMode; e.Graphics.TextRenderingHint TextRenderingHi...

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  • Unable to boot Ubuntu 13.10 (nVidia GTX 770m and Intel HD 4600)

    - by Raziel Gonzalez
    Ever since I bought this laptop I've been trying to install Ubuntu on it. It came with W8 preinstalled. Up to this point, I've been able to boot in UEFI mode with a black screen. I can tell it's trying to use the nVidia card (there's a led on the computer, depending on the color you can tell which GPU is using) and if I press crtl+alt+F1 I can go to console mode. Taking this advantage I tried to install bumblebee and after a successful install the led that indicates which GPU is being used change, indicating that it switched to the Intel HD 4600 graphics. After the installation I tried to initiate the graphic interface (startx) with no success. Xorg.0.log shows the error: [ 3706.779] X.Org X Server 1.14.3 Release Date: 2013-09-12 [ 3706.782] X Protocol Version 11, Revision 0 [ 3706.783] Build Operating System: Linux 3.2.0-37-generic x86_64 Ubuntu [ 3706.783] Current Operating System: Linux ubuntu 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 [ 3706.783] Kernel command line: BOOT_IMAGE=/casper/vmlinuz.efi file=/cdrom/preseed/ubuntu.seed boot=casper nomodeset -- [ 3706.785] Build Date: 15 October 2013 09:23:37AM [ 3706.786] xorg-server 2:1.14.3-3ubuntu2 (For technical support please see http://www.ubuntu.com/support) [ 3706.786] Current version of pixman: 0.30.2 [ 3706.788] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 3706.788] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 3706.791] (==) Log file: "/var/log/Xorg.0.log", Time: Sat Nov 2 12:28:52 2013 [ 3706.792] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 3706.792] (==) No Layout section. Using the first Screen section. [ 3706.792] (==) No screen section available. Using defaults. [ 3706.792] (**) |-->Screen "Default Screen Section" (0) [ 3706.792] (**) | |-->Monitor "<default monitor>" [ 3706.792] (==) No monitor specified for screen "Default Screen Section". Using a default monitor configuration. [ 3706.792] (==) Automatically adding devices [ 3706.792] (==) Automatically enabling devices [ 3706.792] (==) Automatically adding GPU devices [ 3706.792] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/100dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 3706.792] Entry deleted from font path. [ 3706.792] (==) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/Type1, built-ins [ 3706.792] (==) ModulePath set to "/usr/lib/x86_64-linux-gnu/xorg/extra-modules,/usr/lib/xorg/extra-modules,/usr/lib/xorg/modules" [ 3706.792] (II) The server relies on udev to provide the list of input devices. If no devices become available, reconfigure udev or disable AutoAddDevices. [ 3706.792] (II) Loader magic: 0x7ff680918d20 [ 3706.792] (II) Module ABI versions: [ 3706.792] X.Org ANSI C Emulation: 0.4 [ 3706.792] X.Org Video Driver: 14.1 [ 3706.792] X.Org XInput driver : 19.1 [ 3706.792] X.Org Server Extension : 7.0 [ 3706.793] (--) PCI:*(0:0:2:0) 8086:0416:1462:10e8 rev 6, Mem @ 0xf7400000/4194304, 0xb0000000/268435456, I/O @ 0x0000f000/64 [ 3706.793] (II) Open ACPI successful (/var/run/acpid.socket) [ 3706.794] Initializing built-in extension Generic Event Extension [ 3706.795] Initializing built-in extension SHAPE [ 3706.796] Initializing built-in extension MIT-SHM [ 3706.797] Initializing built-in extension XInputExtension [ 3706.797] Initializing built-in extension XTEST [ 3706.798] Initializing built-in extension BIG-REQUESTS [ 3706.799] Initializing built-in extension SYNC [ 3706.799] Initializing built-in extension XKEYBOARD [ 3706.800] Initializing built-in extension XC-MISC [ 3706.801] Initializing built-in extension SECURITY [ 3706.802] Initializing built-in extension XINERAMA [ 3706.802] Initializing built-in extension XFIXES [ 3706.803] Initializing built-in extension RENDER [ 3706.804] Initializing built-in extension RANDR [ 3706.804] Initializing built-in extension COMPOSITE [ 3706.805] Initializing built-in extension DAMAGE [ 3706.806] Initializing built-in extension MIT-SCREEN-SAVER [ 3706.806] Initializing built-in extension DOUBLE-BUFFER [ 3706.807] Initializing built-in extension RECORD [ 3706.807] Initializing built-in extension DPMS [ 3706.808] Initializing built-in extension X-Resource [ 3706.809] Initializing built-in extension XVideo [ 3706.809] Initializing built-in extension XVideo-MotionCompensation [ 3706.810] Initializing built-in extension SELinux [ 3706.811] Initializing built-in extension XFree86-VidModeExtension [ 3706.811] Initializing built-in extension XFree86-DGA [ 3706.812] Initializing built-in extension XFree86-DRI [ 3706.812] Initializing built-in extension DRI2 [ 3706.812] (II) "glx" will be loaded by default. [ 3706.812] (WW) "xmir" is not to be loaded by default. Skipping. [ 3706.812] (II) LoadModule: "dri2" [ 3706.812] (II) Module "dri2" already built-in [ 3706.812] (II) LoadModule: "glamoregl" [ 3706.813] (II) Loading /usr/lib/xorg/modules/libglamoregl.so [ 3706.813] (II) Module glamoregl: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.2.901, module version = 0.5.1 [ 3706.813] ABI class: X.Org ANSI C Emulation, version 0.4 [ 3706.813] (II) LoadModule: "glx" [ 3706.813] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 3706.813] (II) Module glx: vendor="X.Org Foundation" [ 3706.813] compiled for 1.14.3, module version = 1.0.0 [ 3706.813] ABI class: X.Org Server Extension, version 7.0 [ 3706.813] (==) AIGLX enabled [ 3706.814] Loading extension GLX [ 3706.814] (==) Matched intel as autoconfigured driver 0 [ 3706.814] (==) Matched vesa as autoconfigured driver 1 [ 3706.814] (==) Matched modesetting as autoconfigured driver 2 [ 3706.814] (==) Matched fbdev as autoconfigured driver 3 [ 3706.814] (==) Assigned the driver to the xf86ConfigLayout [ 3706.814] (II) LoadModule: "intel" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/intel_drv.so [ 3706.814] (II) Module intel: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.3, module version = 2.99.904 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "vesa" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 3706.814] (II) Module vesa: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 2.3.2 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "modesetting" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 3706.814] (II) Module modesetting: vendor="X.Org Foundation" [ 3706.814] compiled for 1.14.1, module version = 0.8.0 [ 3706.814] Module class: X.Org Video Driver [ 3706.814] ABI class: X.Org Video Driver, version 14.1 [ 3706.814] (II) LoadModule: "fbdev" [ 3706.814] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 3706.815] (II) Module fbdev: vendor="X.Org Foundation" [ 3706.815] compiled for 1.14.1, module version = 0.4.3 [ 3706.815] Module class: X.Org Video Driver [ 3706.815] ABI class: X.Org Video Driver, version 14.1 [ 3706.815] (II) intel: Driver for Intel(R) Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 854, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, Pineview GM, Pineview G, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, GM45, 4 Series, G45/G43, Q45/Q43, G41, B43, HD Graphics, HD Graphics 2000, HD Graphics 3000, HD Graphics 2500, HD Graphics 4000, HD Graphics P4000, HD Graphics 4600, HD Graphics 5000, HD Graphics P4600/P4700, Iris(TM) Graphics 5100, HD Graphics 4400, HD Graphics 4200, Iris(TM) Pro Graphics 5200 [ 3706.815] (II) VESA: driver for VESA chipsets: vesa [ 3706.815] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 3706.815] (II) FBDEV: driver for framebuffer: fbdev [ 3706.815] (--) using VT number 7 [ 3706.819] (WW) Falling back to old probe method for modesetting [ 3706.819] (EE) open /dev/dri/card0: No such file or directory [ 3706.819] (WW) Falling back to old probe method for fbdev [ 3706.819] (II) Loading sub module "fbdevhw" [ 3706.819] (II) LoadModule: "fbdevhw" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 3706.819] (II) Module fbdevhw: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 0.0.2 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "vbe" [ 3706.819] (II) LoadModule: "vbe" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libvbe.so [ 3706.819] (II) Module vbe: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.1.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) Loading sub module "int10" [ 3706.819] (II) LoadModule: "int10" [ 3706.819] (II) Loading /usr/lib/xorg/modules/libint10.so [ 3706.819] (II) Module int10: vendor="X.Org Foundation" [ 3706.819] compiled for 1.14.3, module version = 1.0.0 [ 3706.819] ABI class: X.Org Video Driver, version 14.1 [ 3706.819] (II) VESA(0): initializing int10 [ 3706.820] (EE) VESA(0): V_BIOS address 0x0 out of range [ 3706.820] (II) UnloadModule: "vesa" [ 3706.820] (II) UnloadSubModule: "int10" [ 3706.820] (II) Unloading int10 [ 3706.820] (II) UnloadSubModule: "vbe" [ 3706.820] (II) Unloading vbe [ 3706.820] (EE) Screen(s) found, but none have a usable configuration. [ 3706.820] (EE) Fatal server error: [ 3706.820] (EE) no screens found(EE) [ 3706.820] (EE) Please consult the The X.Org Foundation support at http://wiki.x.org for help. [ 3706.820] (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information. [ 3706.820] (EE) [ 3706.827] (EE) Server terminated with error (1). Closing log file. I also saved the dsmeg output to see if it can be of any help. In order to be able to get to this stage I had to boot with nomodeset option and removed quiet and splash. Anyone got this same error? Any guidance? I've tried other linux distros and so far the only one that is able to boot is Opensuse 12.3 without any issues (but only when I switch to legacy mode instead of UEFI).

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