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  • How to Parse through nsXml Parser.

    - by chsab420
    Hey All, i am very new to iphone Development and i am asked to use nsxml parser to parse xml from a google api. i have parsed another url which has xml but i am not able to parse google's because it is using id's to store data rather than inside tag. i.e. Can somebody help me that how can i parse the attribute inside the tag. Thanks & Regards

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  • Scroll immediately to row in table before view shows

    - by cannyboy
    A view with a table gets pushed onto the screen and I want it to scroll to a certain row in the table before the screen actually displays. I use this code within the final viewcontroller. NSIndexPath *scrollToPath = [NSIndexPath indexPathForRow:5 inSection:0]; [theTable scrollToRowAtIndexPath:scrollToPath atScrollPosition:UITableViewScrollPositionTop animated:NO]; When I put it in viewDiDAppear method, then it briefly flashes from the intial position of the table (at the top) to the row I want. I don't want it to show the initial position. If I put it in viewDidLoad or viewWillAppear then it crashes with a NSRangeException, presumably because the table isn't set up yet. How would I get it to scroll without showing the initial position?

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  • does != nil check for 0x0?

    - by 4thSpace
    I have a custom class and check that a property isn't 0x0 by doing: if(myinstance.someproperty != nil){ //do something } However, even if someproperty is 0x0, I still go into the conditional. someproperty is of another class type. Is there some other way to check this?

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  • Converting a CGRect of a object in a subview in UITableViewCell in UITable to CGRect with respect to

    - by user362956
    Hey, I want to converte a CGRect "aRect" of a object in a subview in UITableViewCell in UITable to CGRect with respect to self.view. The problem is that aRect is with respect to the subview in the table cell. But i want to make it so that it is with respect to self.view What i tried is this rect = [self.view convertRect:aRect.frame toView:cellView]; but it doesn't work. So how to convert it?

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  • NSDecimalNumber leaks memory if not used with AutoRelease pool?

    - by bioffe
    NSString* str = [[NSString alloc] initWithString:@"0.05"]; NSDecimalNumber* num = [[NSDecimalNumber alloc] initWithString:str]; NSLog(@" %@", num); [str release]; [num release]; leaks memory *** __NSAutoreleaseNoPool(): Object 0x707990 of class NSCFString autoreleased with no pool in place - just leaking Can someone suggest a workaround ?

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  • Optimal way to initialize varying objects

    - by John Smith
    I have to initialize a lot of different types of objects based on an integer parameter. They all have the same overall initialization methods. At the moment I have the following code #def APPLE 1 #def PEAR 2 switch (t) { case APPLE: newobj = [[FApple alloc] init]; break; case PEAR: newobj = [[FPear] alloc] init]; break; default: retobj = nil; } I believe there must be a better way to do this. When I add FOrange I have to go and add another line here. What would be a better way?

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  • Passing data from one viewcontroller to another

    - by user1392515
    I subclassed two view controllers. The first one is supposed to pass data, a NSUrl object to the second one. .m of the first one: NSURL *temp = [NSURL URLWithString:@"http://example.com"]; UIViewController *presentationsFullScreen_ViewController = [self.storyboard instantiateViewControllerWithIdentifier:@"PresentationsFullScreen_ViewController"]; presentationsFullScreen_ViewController.urlToUse = temp; .h of the second one: #import <UIKit/UIKit.h> @interface PresentationsFullScreen_ViewController : UIViewController { NSURL *urlToUse; } @property (nonatomic,retain) NSURL *urlToUse; It is obviously not working and not compiling,telling me essentially that I didn't subclass it and that the property urlToUse is not found on UIViewController. How do I subclass correctly? Thanks!

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  • Access problem with NSMutableArray

    - by pbcoder
    Hi, my problem is that I can't access my NSMutableArray in - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}. I create my NSMutableArray here: nodes = [xmlDoc nodesForXPath:@"/xml/items/item/short_desc" error:nil]; if (nodes != nil && [nodes count] >= 1) { for (int i = 0; i < [nodes count]; i++) { CXMLElement *resultElement = [nodes objectAtIndex:i]; result = [[[[resultElement attributeForName:@"data"] stringValue] copy] autorelease]; [short_desc addObject:result]; } } and I can print out the content of short_desc everywhere with: NSLog([short_desc objectAtIndex:0]); but not in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = [name objectAtIndex:0]; labelDate.text = date; ..... return cell;} if I use: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = @"text..."; labelDate.text = date; ..... return cell;} it works correctly. ANY SOLUTION FOR THIS PROBLEM???

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  • Safe way of iterating over an array or dictionary and deleting entries?

    - by mystify
    I've heard that it is a bad idea to do something like this. But I am sure there is some rule of thumb which can help to get that right. When I iterate over an NSMutableDictionary or NSMutableArray often I need to get rid of entries. Typical case: You iterate over it, and compare the entry against something. Sometimes the result is "don't need anymore" and you have to remove it. But doing so affects the index of all the rows, doesn't it? So how could I safely iterate over it without accidently exceeding bounds or jumping over an element that hasn't been checked?

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  • Why is my view not resizing after rotating?

    - by E-Madd
    I'm only supporting the portrait orientation, but both the right-side-up and upside-down versions. Why do my subviews not resize appropriately? There's a status bar sized black space at the top of the view. If I change tabs and come back, it's corrected.

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  • Retrieving Relationships from within two arrays of pointers

    - by DanF
    In a portion of a program I'm working on, I need to count all the times each person has worked on projects with each other person. Let's say we have "Employee" entities and "Session" entities. In each session, there are four project types, "A", "B", "C", & "D", each a many-to-many relationship to Employees. I'm making a loop to systematically review every person a selected person has worked with. First, I put all their project types in a single array, so it's easier to loop through, but by the time I ask the last nested Project for its Employee members, I get an "unrecognized selector" error. IBOutlet NSArrayController * list; int x; for(x = 0; x < [list count]; x++){ NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectAs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectBs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectCs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectDs"]; NSArray *masterList = [[NSArray alloc] initWithObjects: projectAs, projectBs, projectCs, projectDs, nil]; int y; for(y = 0; y < [masterList count]; y++){ int z; for(z = 0; z < [[masterlist objectAtIndex:y] count]; z++){ //And now to make an Array of this employee's partners on the selected object, to run comparisons on. //I also have an array of keys for each session's teams, so that's what I'm referencing here: NSArray * thisTeam = [list objectAtIndex:y] objectAtIndex:z] valueForKey:projectKey]; This throws an exception... namely, -[_NSFaultingMutableSet objectAtIndex:]: unrecognized selector sent to instance What's wrong with that last Array creation?

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  • How to make sure an action completes before you continue

    - by HurkNburkS
    I am trying to close a UIView thats in one method from another method by calling it, The UIView closes fine but not untill after all of the processes are finished in the current method. I would like to know if there is a way to force the first thing to happen first (i.e. close UIviews) then continue the current method? This is what my method looks like - (void)selectDeselectAllPressed:(UIButton*)button { int id = button.tag; [SVProgressHUD showWithStatus:@"Updating" maskType:SVProgressHUDMaskTypeGradient]; [self displaySelected]; // removes current view so you can load hud will not be behind it if (id == 1) { [self selectAllD]; } else if (id == 2) { [self deselectAllD]; } else if (id == 3) { [self selectAllI]; } else if (id == 4) { [self deselectAllI]; } } as you can see what happens is this method is called when a button is pressed, I would like for the displaySelected method to do what it needs to do before any of the other methods are called? Currently what happes when i debug this is displaySelected method is called the thread walks through that then continues to the if statment then after the method in the if statment has finished then displaySelected changes are made... its so weird. any help would be greatly appreciated.

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  • How to use Devicemotion/Gyroscope to move a dot from center to 8 directions of iphone screen

    - by iSeeker
    I am trying to move a dot at center to 8 directions of iphone screen using Devicemotion such that it moves faster when tilted at a faster rate. Rough sketch is below: I could find a similar implementation in an app called Gyrododge in appstore, i cant figure out how to make it work... Update: This is what i have done so far, but the response is not smooth, and is very jittery.. xdiff and ydiff are the change of device attitude in x and y directions, derived from quatenion implementation. if (currDeviceMotion.rotationRate.x < -2) { NSLog(@"To Top"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 2){ NSLog(@"To Bottom"); if (195+800*ydiff >=193 && 195+800*ydiff <= 197) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (195+800*ydiff >=390 ) { [self.pitchDot setFrame:CGRectMake(150, 390, 20, 20)]; }else if (195+800*ydiff <= 0){ [self.pitchDot setFrame:CGRectMake(150, 0, 20, 20)]; }else if(195+800*ydiff < 194){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; }else if(195+800*ydiff > 196){ [self.pitchDot setFrame:CGRectMake(150, 195+800*ydiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y < -2){ NSLog(@"To Left"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.y > 2){ NSLog(@"To Right"); if (150+500*xdiff >= 148 && 150+500*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+500*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 195, 20, 20)]; }else if (150+500*xdiff <= 0){ [self.pitchDot setFrame:CGRectMake(0, 195, 20, 20)]; }else if(150+500*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; }else if(150+500*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+500*xdiff, 195, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Top"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 0, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 390, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195-1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x < -0.20 && currDeviceMotion.rotationRate.y < -0.20 ){ NSLog(@"To Diagonal Left Top and xdiff is %f",xdiff); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff <= 0 ) { [self.pitchDot setFrame:CGRectMake(0, 0, 20, 20)]; }else if(150+650*xdiff < 148){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if (currDeviceMotion.rotationRate.x > 0.20 && currDeviceMotion.rotationRate.y > 0.20 ){ NSLog(@"To Diagonal Right Bottom"); if (150+650*xdiff >= 148 && 150+650*xdiff <=152) { [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; }else{ if (150+650*xdiff >= 300 ) { [self.pitchDot setFrame:CGRectMake(300, 390, 20, 20)]; }else if(150+650*xdiff > 152){ [self.pitchDot setFrame:CGRectMake(150+650*xdiff, 195+1.3*650*xdiff, 20, 20)]; } } }else if((currDeviceMotion.rotationRate.x < 0.20 && currDeviceMotion.rotationRate.x < -0.20) ||(currDeviceMotion.rotationRate.y < 0.20 && currDeviceMotion.rotationRate.y < -0.20) ||(currDeviceMotion.rotationRate.z < 0.20 && currDeviceMotion.rotationRate.z < -0.20)){ [self.rollDot setFrame:CGRectMake(150, 195, 20, 20)]; [self.pitchDot setFrame:CGRectMake(150, 195, 20, 20)]; } It could be great if i could make it move like the application i have stated above, called Gyrododge This link also addresses a similar question:Link. Any advice or help is greatly appreciated... Thanks.

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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  • Core Data-Linking one-to-many relationships

    - by Stelmate
    I have a one-to-many relationship where each department has many employees. When I create a new employee object I just link it to the parent department manually by setting the property to the instance of the department I have fetched from my fetch request. However, this seems to be improper because when I try to access the set of employees from the department by simply accessing the .employees property on my department object instance it returns a 0 count. Isn't the fault suppose to fire once I access a property? Am I linking my parent/child objects incorrectly?

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  • Best way to save to nsuserdefaults for custom class?

    - by cannyboy
    If I have a custom class Person which has three variables (which are propertized and synthesized): NSString* theName; float* theHeight; int theAge; Person instances are stored in an NSArray 'Group'. There is only one Group. What is the best way of string and loading the Group in NSUserDefaults? (bearing in mind that float and int are not legal for NSUserDefaults)

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  • UINavigationController's back button disappears?

    - by QAD
    I notice something strange happens to one of my view controller: the back button disappears, yet it's possible to go back to previous view controller by tapping the top left corner (i.e where the button should reside). In my entire file there's no line that set self.navigationItem.hidesBackButton to YES; also NSLog prints 0 as self.navigationItem.hidesBackButton's value in viewDidLoad. This occurs in both the simulator and real device. Any ideas?

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