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  • How to get ImageButton size within Android GridView?

    - by wufoo
    I'm subclassing ImageButton in order to draw lines on it and trying to figure out where the actual button coordinates are within my gridview. I am using onGlobalLayout to setup Top, Bottom, Right and Left, but these seem to be for the actual "square" within the grid, and not the actual button (see image). The purple lines are drawn in myImageButton.onDraw() using coords gathered from myImageButton.onGlobalLayout(). I thought these would be for the button, but they seem to be from something else. Not sure what. I'd like the purple lines to match the outline of the button so the lines I draw appear on the button and not just floating out in the LinearLayout somewhere. The light blue is the background color of the vertical LinearLayout holding the Textview (for the number) and myImageButton. Any way to get the actual button size? XML Layout: <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/lay_cellframe" android:layout_width="fill_parent" android:layout_height="fill_parent" > <LinearLayout android:layout_width="fill_parent" android:layout_height="fill_parent" android:gravity="fill_vertical|fill_horizontal" android:orientation="vertical" > <TextView android:id="@+id/tv_cell" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_margin="2dp" android:gravity="center" android:text="TextView" android:textSize="10sp" /> <com.example.icaltest2.myImageButton android:id="@+id/imageButton1" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_gravity="center" android:layout_margin="0dp" android:adjustViewBounds="false" android:background="@android:drawable/btn_default" android:scaleType="fitXY" android:src="@android:color/transparent" /> </LinearLayout> </FrameLayout> myImageButton.java public myImageButton (Context context, AttributeSet attrs) { super (context, attrs); mBounds = new Rect(); ViewTreeObserver vto = this.getViewTreeObserver (); vto.addOnGlobalLayoutListener (ogl); Log.d (TAG, "myImageButton"); } ... OnGlobalLayoutListener ogl = new OnGlobalLayoutListener() { @Override public void onGlobalLayout () { Rect b = getDrawable ().getBounds (); mBtnTop = b.centerY () - (b.height () / 2); mBtnBot = b.centerY () + (b.height () / 2); mBtnLeft = b.centerX () - (b.width () / 2); mBtnRight = b.centerX () + (b.width () / 2); } }; ... @Override protected void onDraw (Canvas canvas) { super.onDraw (canvas); Paint p = new Paint (); p.setStyle (Paint.Style.STROKE); p.setStrokeWidth (1); p.setColor (Color.MAGENTA); canvas.drawCircle (mBtnLeft, mBtnTop, 2, p); canvas.drawCircle (mBtnLeft, mBtnBot, 2, p); canvas.drawCircle (mBtnRight, mBtnTop, 2, p); canvas.drawCircle (mBtnRight, mBtnBot, 2, p); canvas.drawRect (mBtnLeft, mBtnTop, mBtnRight, mBtnBot, p); }

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  • IntentService android download and return file to Activity

    - by Andrew G
    I have a fairly tricky situation that I'm trying to determine the best design for. The basics are this: I'm designing a messaging system with a similar interface to email. When a user clicks a message that has an attachment, an activity is spawned that shows the text of that message along with a paper clip signaling that there is an additional attachment. At this point, I begin preloading the attachment so that when the user clicks on it - it loads more quickly. currently, when the user clicks the attachment, it prompts with a loading dialog until the download is complete at which point it loads a separate attachment viewer activity, passing in the bmp byte array. I don't ever want to save attachments to persistent storage. The difficulty I have is in supporting rotation as well as home button presses etc. The download is currently done with a thread and handler setup. Instead of this, I'd like the flow to be the following: User loads message as before, preloading begins of attachment as before (invisible to user). When the user clicks on the attachment link, the attachment viewer activity is spawned right away. If the download was done, the image is displayed. If not, a dialog is shown in THIS activity until it is done and can be displayed. Note that ideally the download never restarts or else I've wasted cycles on the preload. Obviously I need some persistent background process that is able to keep downloading and is able to call back to arbitrarily bonded Activities. It seems like the IntentService almost fits my needs as it does its work in a background thread and has the Service (non UI) lifecycle. However, will it work for my other needs? I notice that common implementations for what I want to do get a Messenger from the caller Activity so that a Message object can be sent back to a Handler in the caller's thread. This is all well and good but what happens in my case when the caller Activity is Stopped or Destroyed and the currently active Activity (the attachment viewer) is showing? Is there some way to dynamically bind a new Activity to a running IntentService so that I can send a Message back to the new Activity? The other question is on the Message object. Can I send arbitrarily large data back in this package? For instance, rather than send back that "The file was downloaded", I need to send back the byte array of the downloaded file itself since I never want to write it to disk (and yes this needs to be the case). Any advice on achieving the behavior I want is greatly appreciated. I've not been working with Android for that long and I often get confused with how to best handle asynchronous processes over the course of the Activity lifecycle especially when it comes to orientation changes and home button presses...

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  • How to determine element touched on touchend for a page with layers

    - by Greg
    I cannot supply a follow up question as of yet to Get the element under a touchend , so I am opening a new issue. I want to get the element under a touchend that is different from the touchstart, but my page has absolutely positioned elements, and the function document.elementFromPoint keeps on returning my background element instead of every element in front of it. How do I get the actual element being touched?

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  • Python: Run a progess bar and work simultaneously?

    - by DanielTA
    I want to know how to run a progress bar and some other work simultaneously, then when the work is done, stop the progress bar in Python (2.7.x) import sys, time def progress_bar(): while True: for c in ['-','\\','|','/']: sys.stdout.write('\r' + "Working " + c) sys.stdout.flush() time.sleep(0.2) def work(): *doing hard work* How would I be able to do something like: progress_bar() #run in background? work() *stop progress bar* print "\nThe work is done!"

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  • Debugging asp.net suddenly stops

    - by Lieven Cardoen
    I have a strange error. I'm debugging an asp.net site and suddenly it stops. Visual Studio stays in debug mode and my web application stays on running just fine. I found this post on, but I don't think a background thread is causing the problem. There's even a try catch around the code where it usually stops debugging, but the catch is not triggered... Everytime I try it, it stops at a different place in the code.

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  • A simple, clean web layout

    - by Shaun_web
    Ok, so I hate CSS/HTML graphic design... What do you guys recommend as a sample template or website that you think has great CSS and html layout? From my past experience it's best to get a page that has a white background and little dependency on graphics -- that's clean, and easy to modify ;-).

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  • Methods in Customized View did not get invoke in AppDelegate, Why?

    - by NorthKyut
    I want the methods pauseGame in customized UIView - MyGameView get invoked when the phone is locked or interrupted. So I have a pauseGame method but it can't stop the timer when user lock screen (command+L). The lock screen did appear but the game still running at the background. So I added the testPause method to MyGameView and MyGameAppDelegate and and put a breakpoint to debug it. When screen locked it, the screen lock appeared and the code did stop at the breakpoint. But when I tried to step into the testPause method, it didn't take me to the method in MyGameView (it just passed it, not skipped) and no message was printed on terminal by NSLog. Why? What did I miss? // // MyGameAppDelegate.h // MyGame // #import <UIKit/UIKit.h> @class MyGameViewController; @class MyGameView; @interface MyGameAppDelegate : NSObject { UIWindow *window; MyGameViewController *viewController; MyGameView *view; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet MyGameViewController *viewController; @property (nonatomic, retain) IBOutlet MyGameView *view; @end // // MyGameAppDelegate.m // MyGame // #import "MyGameAppDelegate.h" #import "MyGameViewController.h" #import "MyGameView.h" @implementation MyGameAppDelegate @synthesize window; @synthesize viewController; @synthesize view; - (void)applicationWillResignActive:(UIApplication *)application { /* Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ [view pauseGame]; [view testPause]; } @end // // MyGameView.h // MyGame @interface MyGameView : UIView { - (void)pauseGame; - (void)testPause; @end // // MyGameView.m // MyGame // #import "MyGameView.h" #import "AtlasSprite.h" #import "MyGameViewController.h" #import "SecondViewController.h" @implementation MyGameView - (void)pauseGame { [theTimer invalidate]; theTimer = nil; } - (void)testPause{ NSLog(@"TestPause"); } @end

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  • OnLowMemory getting called

    - by Sam97305421562
    Hi, I am doing an App which access the gprs .I am facing problem when the user starts another application who uses gprs also like google maps .It takes it own heap memory ,after doing some operation on Maps app it calls OnLowMemory of my service .and my ui is also killed in background. I am not getting any proper tutorial haw can i start my app when it is getting killed during onLowMemory ,or is there any other way to handle it . Thanks in advance.

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  • iPhone 3rd Party Controls?

    - by Driss Zouak
    I was wondering if there are any 3rd party controls for use with the iPhone that are available, even better if usable from Interface Builder. From what I can gather, the answer is no. I come from a Microsoft .NET background where of course there are tons of controls available from 3rd parties. I'm curious if this is a general Mac development ecosystem fact, i.e. no 3rd party controls for sale, or just an iPhone one, or if I've just missed finding them.

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  • changing the color of scroll bar?

    - by udaya
    Hi In a div I gave overflow auto to have a scroll bar to display the content that exceeds the limit My scroll bar appears in blue color that doesn't suit my layout how can i change the color div#navigation{background:#efe9b9; overflow:auto} This is the css i am using ... I want brown colored scrll bar How to get it

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  • how to get around the command line length limit

    - by Crash893
    I've been working on a small and simple program that i drop files onto and based on certian rules they are moved to diffrent places. the program works fine unless i drop more than a few files on the program then it kicks back an error (that appears to be more windows than anything) that the start up command c:\myapp.exe \file \file \file is to long I realize i could set up a background proccess but i really would prefer that this program not run in the backround (where it would be idle 99.999999999% of the time) Can anyone think of any way around this limitation?

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  • Troubleshoot div that won't stretch

    - by xain
    Hi, I have a web page that has several divs embedded and I'm having a problem when a table has too many rows; when it does, the containing div falls short and bottom ones are displayed on top of the background instead. Any hints on how to troubleshoot this ? I've tried setting several attributes to the different divs with no luck? Thanks in advance

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