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  • Vector with Constant-Time Remove - still a Vector?

    - by Darrel Hoffman
    One of the drawbacks of most common implementations of the Vector class (or ArrayList, etc. Basically any array-backed expandable list class) is that their remove() operation generally operates in linear time - if you remove an element, you must shift all elements after it one space back to keep the data contiguous. But what if you're using a Vector just to be a list-of-things, where the order of the things is irrelevant? In this case removal can be accomplished in a few simple steps: Swap element to be removed with the last element in the array Reduce size field by 1. (No need to re-allocate the array, as the deleted item is now beyond the size field and thus not "in" the list any more. The next add() will just overwrite it.) (optional) Delete last element to free up its memory. (Not needed in garbage-collected languages.) This is clearly now a constant-time operation, since only performs a single swap regardless of size. The downside is of course that it changes the order of the data, but if you don't care about the order, that's not a problem. Could this still be called a Vector? Or is it something different? It has some things in common with "Set" classes in that the order is irrelevant, but unlike a Set it can store duplicate values. (Also most Set classes I know of are backed by a tree or hash map rather than an array.) It also bears some similarity to Heap classes, although without the log(N) percolate steps since we don't care about the order.

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  • Having issues using fdisk and GParted with Lexar 64GB USB, but reading and writing is fine

    - by MetaDark
    I have recently bought a new 64GB Lexar USB with the long model name of LJDV10-64G-000-106, and I am having issues partitioning it. I am able to mount, read and write to the USB without any issues but whenever I try to partition it with GParted it doesn't show up in the dropdown. Also while using the command sudo fdisk -l I receive the error fdisk: unable to seek on /dev/sdc: Invalid argument. This is a brand new USB so I am not sure why I am having these issues, especially since the device is functioning perfectly with read/write. I have tried reformatting it on a windows machine but that does not seem to do anything. For those who want a visual my USB looks almost exactly like But 64GB rather than 8GB Edit: I have just ran GParted from the terminal and I am getting a similar error, but it may give more information on the issue. Could not determine physical sector size for /dev/sdc. Using the logical sector size (512). Invalid argument during seek for read on /dev/sdc Also clearing my USB with /dev/zero fails with the the message $ sudo dd if=/dev/zero of=/dev/sdc bs=1M dd: writing `/dev/sdc': No space left on device 1+0 records in 0+0 records out 0 bytes (0 B) copied, 0.00167254 s, 0.0 kB/s

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  • HTG Explains: What Is Bitcoin, the Virtual Digital Currency?

    - by YatriTrivedi
    Bitcoin is a virtual currency that employs some very interesting principles. Here’s the skinny on what exactly it is and how the fascinating technology behind it works. Disclaimer: This is NOT financial or legal advice. This. Is. NOT. Financial. Or. Legal. Advice. This is not, in any way, shape, or form, financial or legal advice. We’re covering this topic because of the technological implementations it uses and the innovations it attempts to make. If you do anything because of this post, we are not responsible because this is NOT financial or legal advice. ^_^ Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

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  • Unknown filesystem with GRUB rescue caption cannot boot

    - by Dom
    I just recently partitioned my hard drive and I got this error when booting Ubuntu on that drive. unknown filesystem followed by the GRUB rescue terminal. I did some research and tried to download super grub disk but I cant seem to fix it with that. I have two hard disks. One with Windows Vista on it and the other with Ubuntu which is the one I partitioned. There was 100 GB reserved for all the Ubuntu partitions that I needed and the rest was split into two partitions, one for backup folders for my Windows machine and the other for music production which is the one that I created. The space used to created that was shrunk from my backup partition so I didn't mess with any of the Ubuntu partitions. As of now there are a total of 5 partitions. I also downloaded Rescatux which is another Super GRUB Disk for GRUB 2 not knowing which grub I had. It still didn't work. In Super Grub Disk I tried to swap the hard disk because that was what was said to do in order to fix the grub, that didn't work it said it was unsuccessful. I even tried to unplug the Windows hard disk and run Super GRUB Disk and that wasn't successful either. Is there another way I can fix this? Please any help would be greatly appreciated. I would like to have a nice step by step response.

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  • Friday Tips #5

    - by Chris Kawalek
    Happy Friday, everyone! Following up on yesterday's post about Oracle VM VirtualBox being selected as the best virtualization solution for 2012 by the readers of Linux Journal, our Friday tip is about that very cool piece of software: Question: How do I move a VM from one machine to another with Oracle VM VirtualBox? Answer by Andy Hall, Product Management Director, Oracle Desktop Virtualization: There are a number of ways to do this, with pros and cons for each. The most reliable approach is to Export and Import virtual machines: From the VirtualBox manager, simply use the File…Export appliance menu and follow the wizard's lead. Move the resulting file(s) to the destination machine; and Import the VM into VirtualBox. This method will take longer and use more disk space than other methods because the configuration files and virtual hard drives are converted into an industry standard format (.ova or .ovf). But an advantage of this approach is that the creator of the virtual appliance can add a license which the importer will see and click-to-accept at import time. This is especially useful for ISVs looking to deliver pre-built, configured and tested appliances to their customers and prospects. Thanks Andy! Remember, if you have a question for us, use Twitter hashtag #AskOracleVirtualization. We'll see you next week! -Chris 

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  • WLS Console Timeout

    - by john.graves(at)oracle.com
    The WebLogic console timeout is a great feature for security, yet a horrible feature during development.  Logging in over and over again gets to be annoying.  This is very easy to change, but I would never do this on a production system!   Find the WebLogic consoleapp weblogic.xml file.  This is typically in your WL_HOME/server/lib/consoleapp/webapp/WEB-INF/ directory. Edit the weblogic.xml file: Update the section shown and increase the timeout-secs.  I just throw an extra zero at the end giving me ten full hours of fun!!!: <session-descriptor> <timeout-secs>36000</timeout-secs> <invalidation-interval-secs>60</invalidation-interval-secs> <cookie-name>ADMINCONSOLESESSION</cookie-name> <cookie-max-age-secs>-1</cookie-max-age-secs> <cookie-http-only>false</cookie-http-only> <url-rewriting-enabled>false</url-rewriting-enabled> </session-descriptor> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }

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  • Brocken package for libavcodec54 & libx264-123 in ubuntu 14.04LTS

    - by Kachavarapu Ajay
    $ sudo apt-get install -f [sudo] password for ajay: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: libx264-123 The following NEW packages will be installed: libx264-123 0 upgraded, 1 newly installed, 0 to remove and 0 not upgraded. 2 not fully installed or removed. Need to get 0 B/345 kB of archives. After this operation, 1,005 kB of additional disk space will be used. Do you want to continue? [Y/n] y (Reading database ... 166965 files and directories currently installed.) Preparing to unpack .../libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb ... Unpacking libx264-123:amd64 (2:0.123.2189+git35cf912-1ubuntu4) ... dpkg-deb (subprocess): decompressing archive member: lzma error: compressed data is corrupt dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg: error processing archive /var/cache/apt/archives/libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb (--unpack): cannot copy extracted data for './usr/lib/x86_64-linux-gnu/libx264.so.123' to '/usr/lib/x86_64-linux-gnu/libx264.so.123.dpkg-new': unexpected end of file or stream Errors were encountered while processing: /var/cache/apt/archives/libx264-123_0.123.2189+git35cf912-1ubuntu4_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • How can I resolve collisions at different speeds, depending on the direction?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c // solve for y. M = 2, x = input's x coord, c = rightYIntercept lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { //change the input vector's x position to match the //y position on the shape's edge. Formula for line: Y = MX+C // M is 2, C is rightYIntercept, y is the input y, solve for X. vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Cannot delete apt-fast for a clean install

    - by colby
    This is my problem: $ destroy apt-fast [sudo] password for colbyryptos: Reading package lists... Done Building dependency tree Reading state information... Done Package apt-fast is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 14 not upgraded. 1 not fully installed or removed. After this operation, 0 B of additional disk space will be used. debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable Setting up man-db (2.6.1-2) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing man-db (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: man-db E: Sub-process /usr/bin/dpkg returned an error code (1) I have also tried sudo rm /var/lib/dpkg/lock, followed by sudo dpkg --configure -a. It then gives me this $ sudo dpkg --configure -a [sudo] password for colbyryptos: Setting up man-db (2.6.1-2) ... debconf: DbDriver "config": /var/cache/debconf/config.dat is locked by another process: Resource temporarily unavailable dpkg: error processing man-db (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: man-db

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  • How do I get OBDII software working?

    - by NoBugs
    I have an ODBII USB cable for vehicle diagnostics, unfortunately I haven't been able to get it working on Ubuntu 12.04. The closest I've come is using the VAG-COM software with wine, using the ln -s /dev/ttyUSB0 ~/.wine/dosdevices/com1 trick and running stty -F /dev/ttyUSB0 speed 9600 repeatedly. It will connect and show the vehicle is OBDII, but none of the useful features seem to be working. I tried: Scantool - says it's connecting to the /dev/device in terminal, but doesn't. obdgpslogger - times out all the time. pyobd - This seems to be the most up-to-date source I could find, I had to adjust the code a bit to work (see here for changes). Still, in obd_io.py interpret_result function, it says it's looking for 4 space separated numbers, where the usb-serial is receiving bogus code "0100" instead? The device shows up in lsusb as: ID 0403:6001 Future Technology Devices International, Ltd FT232 USB-Serial (UART) IC Is the problem that these native tools don't expect a USB serial, or a serial of this type? Or are these apps too old to recognize OBD2 of this vehicle?

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  • What every beginner should know about website development? [closed]

    - by user975234
    I am a novice at building websites and considering to make one. But there is a lot of confusion that's going on right now. I guess every beginner faces them. Few questions that come up are: I have an idea and a need a website. That's all i know right now. But how do i start ? HTML is for sure the basic language but there are a hell of other technologies too. What is actually asp, php, ruby etc? How do i choose the right one from them? Other than asp, php there is javascript and other languages under the same belt. What are they used for? Hosting. When i am choosing the host, what considerations i have to keep in mind ? What support do i need from them (other than getting some important space obviously!). I am considering of making the website in ruby on rails. I don't know about php and what effect it would have if i choose ruby over php. I thought about ruby just because its new and i dont want to learn some thing "not new"! :P Moreover what is a framework and how does a framework effect my development process? These three questions are just to explain my "confusion" better. There is obviously a lot more to it. Just to try to answer how the flow of website development goes keeping in mind my questions!

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  • Am I misunderstanding chown and chmod?

    - by isomorphismes
    I want to either extend the size of my guest partition or figure out how to copy stuff from the guest partition to my normal /home directory. (Because of some other problems I can only run Xorg as guest, but I can log into virtual console as myself or root.) Here's the motivation: I want to torrent a large file. It's larger than my guest filesystem. But I have plenty of space on my real drive, I just can't log into it graphically. So I tried to set up a "pipe" to get the file out of the tmpfs. I did: su -u myself #catch mkdir ~/receiver_dir sudo su cd /tmp/guest-lkj567UIO/ #throw ln -s mario_pipe /home/myself/receiver_dir chown -R guest-lkj567UIO /home/myself/receiver_dir chown -R guest-lkj567UIO /tmp/guest-lkj567UIO/mario_pipe chmod -R a+rw /home/myself/receiver_dir chmod -R a+rw /tmp/guest-lkj567UIO/mario_pipe su -u guest-lkj567UIO cd /tmp/guest-lkj567UIO cd mario_pipe touch something #success! However, when I try to torrent to /tmp/guest-lkj567UIO/mario_pipe, Transmission says I don't have write permissions. But it looks like I just wrote there? And that everybody (a+rw) can write there in fact? Maybe this indicates I don't actually understand chown and chmod but nothing from their man pages pops out.

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  • Smart Taskbar Is a Thumb Friendly Android Task Launcher

    - by ETC
    If you frequently use your phone one handed you’ll definitely want to check out Smart Taskbar, an add-on for Android phones that makes it easy to launch apps with the swipe of your thumb. Smart Taskbar tucks an application launcher on the side of your screen, out of sight. Swipe your thumb across the screen and it slides out like a dock, revealing five of your favorite apps in a toolbar across the top and your lesser used apps in the main panel below. It’s much easier to swipe to view your applications than it is to peck at the application icon on the home screen; Smart Taskbar is great for one handed launching. Search for “Smart Taskbar” in the Android Market to download a copy or hit up the link below to read more. Smart Taskbar [AppBrain] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • Visual Studio 2010 editor painfully slow [closed]

    - by Daniel Gehriger
    I'm running out of patience with MS VisualStudio 2010: I'm working on a solution containing ~50 C++ projects. When using the editor, I experience a lag of 1 - 2 seconds whenever I move the cursor to a different line, or when I move to a different window, or generally when the editor losses and gains focus. I went through a whole series of optimizations, to no avail: installed all hotfixes for VS2010 disabled all add-ins and extensions disabled Intellisense deleted all temporary files created by VS2010 disabled hardware acceleration unloaded all but 15 projects disabled tracking changes closed all but one window and so on. This is on a Dual Core machine with SSD harddrive (verified throughput 100MB/s), enough free space on HD, Windows 7 Pro 32-bit with 3GB of RAM and most of it still free. Whenever I type a letter, CPU usage of devenv.exe goes to 50 - 90% in process monitor for 1 - 2 seconds before returning to 5%. I used Process Explorer to analyze registry and file system access, and I only notice frequent accesses to the .sln file (which is quiet small), and a few registry reads, but nothing that would raise a red flag. I don't have this problem with solutions containing less projects, so I'm inclined to think that it's related to the number of projects. For your information, the entire solution has been migrated over the years from VS2005 to VS2008 to now VS2010. Does anyone have any ideas what else I could do to resume work on this project, other than returning to VS2008?

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  • Office design and layout for agile development

    - by Adam Eberbach
    (moved from stackoverflow) I have found lot of discussions here on about which keyboard, desk, light or colored background is best - but I can't find one addressing the layout of the whole office. We are a company with about 20 employees moving to a new place, something larger. There are two main development practices going on here with regular combination, the back end people often needing to work with the mobile people to arrange web services. There are about twice as many back end people as mobile people. About half of the back end developers are working on-site at any time and while they are almost never all in the office at once at least 5-10 spaces need to be provided - so most of the time the two groups are about equal. We have the chance to arrange desks, partitions and possibly even walls to make the space good. There won't be cash for dot-com frills like catering or massages but now's the time to be planning to avoid ending up with a bunch of desks in a long line. Joel on Software's Bionic Office is an article I've remembered from way back and it has some good ideas but I* (and more importantly the company's owners) are not completely sold on the privacy idea in an environment where we are supposed to be collaborating. This is another great link - The Ultimate Software Development Office Layout - I hadn't even remembered enclosed meeting rooms until reading this. Does the private office stand in the way of agile development? Is the scrum enough forced contact and if you need to bug someone you should need to get up and knock on their door? What design layouts can you point to and why would you recommend them? *I'm not against closed offices at all but would be happy if some other solution can do just as well. If it can't... well, that's what this question is all about.

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  • Oracle Solaris Remote Lab (OSRL) Fact Sheet

    - by user13333379
    The Oracle Solaris Remote Lab allows independent software vendors (ISVs) to test and qualify their applications in a self service Solaris cloud. ISVs who are Oracle Partner Network Gold members with a specialization in the Solaris knowledge zone can apply for free access in OPN. The lab offers the following features to it's users: Lifetime of project: 45 days (extensions granted on demand)  Up to 5 virtual machines in a private network  Virtual Machine technology: Solaris zones  Resources per VM processor support: SPARC or x86  OS version: OracleSolaris 11.0 4GB physical memory  4GB swap space  10GB local filesystem storage  10GB network filesystem (NFS) mounted on all virtual machines Networking configuration The only external network routes are to Partner's other Virtual Machines  No network routing to the Internet  The SMB (CIFS) sharing protocol is not available between Virtual Machines  Device Access  Applications that assume the existence of /devices will not run in a Virtual Machine  Applications that use eeprom to modify SPARC eeprom setting will not run in a Virtual Machine The following utilities do not work properly in Virtual Machines:  add_drv, disks, prtconf, prtdiag, rem_dev Access technology: Secure Global Desktop, file up and download root access within VM Available VM templates (both processor architectures) Oracle Database 11g Release 2 (11.2.0.3) for Solaris with Oracle Enterprise Manager 11g Weblogic 12c  SAMP: Apache http server, PHP, MySQL, phpadmin on all templates and images: Oracle Solaris Studio 12.3 for application development  More resources: Online application for Oracle Solaris remote Lab Developer Webinar about the Oracle Solaris Remote Lab Everything an Oracle Solaris Developer needs...

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  • Oracle Solaris Remote Lab (OSRL) Fact Sheet

    - by user13333379
    The Oracle Solaris Remote Lab allows independent software vendors (ISVs) to test and qualify their applications in a self service Solaris cloud. ISVs who are Oracle Partner Network Gold members with a specialization in the Solaris knowledge zone can apply for free access in OPN. The lab offers the following features to it's users: Lifetime of project: 45 days (extensions granted on demand)  Up to 5 virtual machines in a private network  Virtual Machine technology: Solaris zones  Resources per VM processor support: SPARC or x86  OS version: OracleSolaris 11.0 4GB physical memory  4GB swap space  10GB local filesystem storage  10GB network filesystem (NFS) mounted on all virtual machines Networking configuration The only external network routes are to Partner's other Virtual Machines  No network routing to the Internet  The SMB (CIFS) sharing protocol is not available between Virtual Machines  Device Access  Applications that assume the existence of /devices will not run in a Virtual Machine  Applications that use eeprom to modify SPARC eeprom setting will not run in a Virtual Machine The following utilities do not work properly in Virtual Machines:  add_drv, disks, prtconf, prtdiag, rem_dev Access technology: Secure Global Desktop, file up and download root access within VM Available VM templates (both processor architectures) Oracle Database 11g Release 2 (11.2.0.3) for Solaris with Oracle Enterprise Manager 11g Weblogic 12c  SAMP: Apache http server, PHP, MySQL, phpadmin on all templates and images: Oracle Solaris Studio 12.3 for application development  More resources: Online application for Oracle Solaris remote Lab Developer Webinar about the Oracle Solaris Remote Lab Everything an Oracle Solaris Developer needs...

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  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

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  • Grab a Copy of Plants vs. Zombies for Free; Courtesy of the ADA

    - by Jason Fitzpatrick
    In a rather unlikely pairing, PopCap Games and the American Dental Association have teamed up to give away copies of PopCap’s smash hit game Plants vs. Zombies; grab a copy for yourself and print off some game coupons to hand out at Halloween. At StopZombieMouth.com they explain the pairing: This Halloween, the ADA and PopCap Games are redefining what a Halloween “treat” can be… by giving FUN instead of candy. We’re giving away Plants vs. Zombies™ download games as a sugar-free alternative, and you can join in the fun. Ask if your local dentist has the limited-edition, collectible Plants vs. Zombies trading cards with the code for a free Plants vs. Zombies download game. Or, download printable free-game coupons here. Now go out and give PvZ fun as a Halloween treat to kids of all ages. And thanks for helping Stop Zombie Mouth! 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Internal hard drive, can't format

    - by user113923
    I cannot format anymore the hard drive of my laptop. Here is how I proceed: I am starting my computer with a USB live drive (Ubuntu 10.04 LTS - the Lucid Lynx). Then I start disk utility and try to format the hard drive - I choosed to format the Master boot record but I get the following error: Error creating partition table: helper exited with exit code 1: Error calling fsync(2) on /dev/sda: Input/output error If I try to delete partitions I get the following error Error erasing: helper exited with exit code 1: In part_del_partition: device_file=/dev/sda, offset=32256 Entering MS-DOS parser (offset=0, size=30005821440) MSDOS_MAGIC found looking at part 0 (offset 32256, size 4096157184, type 0x83) new part entry looking at part 1 (offset 10618836480, size 8414461440, type 0x83) new part entry looking at part 2 (offset 19033297920, size 1077511680, type 0x82) new part entry looking at part 3 (offset 20110809600, size 9895011840, type 0x07) new part entry Exiting MS-DOS parser MSDOS partition table detected got it got disk got partition - part-type=0 Error: Input/output error during write on /dev/sda ped_disk_commit_to_dev() failed If I try to install ubuntu frrom the usb on the hard drive and choose erase and use the entire disk I get the error message Input/output error during write on /dev/sda For side infos I have at the moment 4 partitions on my hard drive: /dev/sda1 (ext2) /dev/sda2 (ext2) /dev/sda3 (swap) /dev/sda1 (ntfs) + /dev/sda (unlocated Space) My ultimate goal is to reinstall ubuntu and have only 2 partitions... I would really appreciate any help here! Thanks JB

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  • What is the advantage to using a factor of 1024 instead of 1000 for disk size units?

    - by Joe Z.
    When considering the disk space of a storage medium, normally the computer or operating system will represent it in terms of powers of 1024 - a kilobyte is 1,024 bytes, a megabyte is 1,048,576 bytes, a gigabyte is 1,073,741,824 bytes, and so on. But I don't see any practical reason why this convention was adopted. Usually when disk size is represented in kilo-, mega-, or giga-bytes, it has to be converted into decimal first. In places where a power-of-two byte count actually matters (like the block size on a file system), the size is given in bytes anyway (e.g. 4096 bytes). Was it just a little aesthetic novelty that computer makers decided to adopt, but storage medium vendors decided to disregard? Whenever you buy a hard drive, there's always a disclaimer nowadays that says "One gigabyte means one billion bytes". It would feel like using the binary definition of "gigabyte" would artificially inflate the byte count of a device, making drive-makers have to pack 1.1 terabytes into a drive in order to have it show up as "1 TB", or to simply pack 1 terabyte in and have it show up as "931 GB" (and most of them do the latter). Some people have decided to use units like "KiB" or "MiB" in favour of "KB" and "MB" in order to distinguish the two. But is there any merit to the binary prefixes in the first place? There's probably a bit of old history I'm not aware of on this topic, and if there is, I'm looking for somebody to explain it. (Apologies if this is in the wrong place. I felt that a question on best practice might belong here, but I have faith that it will be migrated to the right place if it's incorrect.)

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  • Representing heightmaps, on disk and when drawing

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: Game will be a elevation maze shooter. Levels/maps will be mazes with elevation the player has to negotiate. Elevations will have effects on "combat" vision, and movement.

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  • Good 2D Platformer Physics

    - by Joe Wreschnig
    I have a basic character controller set up for a 2D platformer with Box2D, and I'm starting to tweak it to try to make it feel good. Physics engines have a lot of knobs to tweak, and it's not clear to me, writing with a physics engine for the first time, which ones I should use. Should jumping apply a force for several ticks? An impulse? Directly set velocity? How do I stop the avatar from sticking to walls without taking away all its friction (or do I take away all the friction, but only in the air)? Should I model the character as a capsule? A box with rounded corners? A box with two wheels? Just one big wheel? I feel like someone must have done this before! There seem to be very few resources available on the web that are not "baby's first physics", which all cut off where I'm hoping someone has already solved the issues. Most examples of physics engines for platformers have floaty-feeling controls, or in-air jumps, or easily exploitable behavior when temporary penetration is too high, etc. Some examples of what I mean: A short tap of jump jumps a short distance; a long tap jumps higher. Short skidding when stopping or reversing directions at high velocity. Standing stably on inclines (but maybe sliding down them when ducking). Analog speed when using an analog controller. All the other things that separate good platformers from bad platformers. Dare I suggest, stable moving platforms? I'm not really looking for "hey, do this." Obviously, the right thing to do is dependent on what I want in the game. But I'm hoping someone somewhere has gone through the possibilities and said "well technique A does feature X well, technique B does Y well, but that doesn't work with C", or has some worked examples beyond "if (key == space) character.impulse(0, 1)"

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  • What partition to use to keep data files in Ubuntu?

    - by Martin Lee
    I have been using Ubuntu for a few years and usually my partition set up was the following: Ext3 or Ext4 partition for the system itself (20 GB); A 10 GB swap partition; a big FAT32 partition to store movies, photos, work stuff, etc. (depends on the capacity of the disk, but usually it is what is left from Ext3+Swap, currently it is more than 200 GB). Does this setup sound right? I am considering to switching to one big Ext3 partition now, because the problem with Fat32 in Ubuntu has not gone anywhere: for example, right now I can access my 'big' partition with a 'Data' label only through /media/_themes?END. Pretty strange name for a partition, isn't it? some Linux software fail to read/write on this partition. For example, if I want to play around with rebar and build/make/compile things on this FAT32 partition, it will always complain about permissions and won't work (the same goes for many other kinds of software); it is not stable, I can not refer to some files on this FAT32 partition, because after the next reboot it will be called not '_themes?END', but something else. On the other side I usually begin to run out of space on the Ext3 partition after a few months of usage. So, the question is - what is the best setup of partitions for an Ubuntu system? Should a FAT32 partition be used at all?

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  • What features are helpful when performing remote debugging / diagnostics?

    - by Pemdas
    Obviously, the easiest way to solve a bug is to be able to reproduce it in-house. However, sometimes that is not practical. For starters, users are often not very good at providing you with useful information. Customer Service: "what seems to be the issue?" User: "It crashed!" To further compound that, sometimes the bug only occurs under certain environmentally conditions that can not be adequately replicated in-house. With that in mind, it is important to build some sort of diagnostic framework into your product. What types of built-in diagnostic tools have you used or seen used? Logging seems to be the predominate method, which makes sense. We have a fairly sophisticated logging frame work in place with different levels of verbosity and the ability to filter on specific modules (actually we can filter down to the granularity of a single file). Error logs are placed strategically to manufacture a pretty good representation of a stack trace when an error occurs. We don't have the luxury of 10 million terabytes of disk space since I work on embedded platforms, so we have two ways of getting them off the system: a serial port and a syslog server. However, an issue we run into sometimes is actually getting the user to turn the logs on. Our current framework often requires some user interaction.

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