Search Results

Search found 17259 results on 691 pages for 'behaviour driven design'.

Page 217/691 | < Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >

  • Best solution for a comment table for multiple content types

    - by KRTac
    I'm currently designing a comments table for a site I'm building. Users will be able to upload images, link videos and add audio files to the profile. Each of these types of content must be commentable. Now I'm wondering what's the best approach to this. My current options are: 1. to have one big comments table and a link tables for every content type (comments_videos, ...) with comment_id and _id. 2. to have comments separated by the type of content their for. So each type of content would have his own comments table with the comments for that type.

    Read the article

  • Efficient algorithm for creating an ideal distribution of groups into containers?

    - by Inshim
    I have groups of students that need to be allocated into classrooms of a fixed capacity (say, 100 chairs in each). Each group must only be allocated to a single classroom, even if it is larger than the capacity (ie there can be an overflow, with students standing up) I need an algorithm to make the allocations with minimum overflows and under-capacity classrooms. A naive algorithm to do this allocation is horrendously slow when having ~200 groups, with a distribution of about half of them being under 20% of the classroom size. Any ideas where I can find at least some good starting point for making this algorithm lightning fast? Thanks!

    Read the article

  • Factory Pattern: Determining concrete factory class instantiation?

    - by Chris
    I'm trying to learn patterns and I'm stuck on determining how or where a Factory Pattern determines what class to instanciate. If I have a Application that calls the factory and sends it, say, an xml config file to determine what type of action to take, where does that logic for interpreting the config file happen? THE FACTORY using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class SourceFactory { abstract public UploadSource getUploadSource(); } public class TextSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new TextUploadSource(); } } public class XmlSourceFacotry : SourceFactory { public override UploadSource getUploadSource() { return new XmlUploadSource(); } } public class SqlSourceFactory : SourceFactory { public override UploadSource getUploadSource() { return new SqlUploadSource(); } } } THE CLASSES using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace myNamespace { public abstract class UploadSource { abstract public void Execute(); } public class TextUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a text upload source"); } } public class XmlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed an XML upload source"); } } public class SqlUploadSource : UploadSource { public override void Execute() { Console.WriteLine("You executed a SQL upload source"); } } }

    Read the article

  • How to create a "facade" table?

    - by tputkonen
    A legacy database contains a join table which links tables table1 and table2, and contains just two foreign keys: TABLE_ORIG: table1_id table2_id In order to utilize this table using JPA I would need to create a surrogate primary key to the link table. However, the existing table must not be modified at all. I would like to create another table which would contain also a primary key in addition to the foreign keys: TABLE_NEW: id table1_id table2_id All changes to TABLE_ORIG should be reflected in TABLE_NEW, and vice versa. Is this doable in mysql?

    Read the article

  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

    Read the article

  • should I ever put a major version number into a C#/Java namespace?

    - by Andrew Patterson
    I am designing a set of 'service' layer objects (data objects and interface definitions) for a WCF web service (that will be consumed by third party clients i.e. not in-house, so outside my direct control). I know that I am not going to get the interface definition exactly right - and am wanting to prepare for the time when I know that I will have to introduce a breaking set of new data objects. However, the reality of the world I am in is that I will also need to run my first version simultaneously for quite a while. The first version of my service will have URL of http://host/app/v1service.svc and when the times comes by new version will live at http://host/app/v2service.svc However, when it comes to the data objects and interfaces, I am toying with putting the 'major' version of the interface number into the actual namespace of the classes. namespace Company.Product.V1 { [DataContract(Namespace = "company-product-v1")] public class Widget { [DataMember] string widgetName; } public interface IFunction { Widget GetWidgetData(int code); } } When the time comes for a fundamental change to the service, I will introduce some classes like namespace Company.Product.V2 { [DataContract(Namespace = "company-product-v2")] public class Widget { [DataMember] int widgetCode; [DataMember] int widgetExpiry; } public interface IFunction { Widget GetWidgetData(int code); } } The advantages as I see it are that I will be able to have a single set of code serving both interface versions, sharing functionality where possible. This is because I will be able to reference both interface versions as a distinct set of C# objects. Similarly, clients may use both interface versions simultaneously, perhaps using V1.Widget in some legacy code whilst new bits move on to V2.Widget. Can anyone tell why this is a stupid idea? I have a nagging feeling that this is a bit smelly.. notes: I am obviously not proposing every single new version of the service would be in a new namespace. Presumably I will do as many non-breaking interface changes as possible, but I know that I will hit a point where all the data modelling will probably need a significant rewrite. I understand assembly versioning etc but I think this question is tangential to that type of versioning. But I could be wrong.

    Read the article

  • Performance Tricks for C# Logging

    - by Charles
    I am looking into C# logging and I do not want my log messages to spend any time processing if the message is below the logging threshold. The best I can see log4net does is a threshold check AFTER evaluating the log parameters. Example: _logger.Debug( "My complicated log message " + thisFunctionTakesALongTime() + " will take a long time" ) Even if the threshold is above Debug, thisFunctionTakesALongTime will still be evaluated. In log4net you are supposed to use _logger.isDebugEnabled so you end up with if( _logger.isDebugEnabled ) _logger.Debug( "Much faster" ) I want to know if there is a better solution for .net logging that does not involve a check each time I want to log. In C++ I am allowed to do LOG_DEBUG( "My complicated log message " + thisFunctionTakesALongTime() + " will take no time" ) since my LOG_DEBUG macro does the log level check itself. This frees me to have a 1 line log message throughout my app which I greatly prefer. Anyone know of a way to replicate this behavior in C#?

    Read the article

  • Anything similar to Hibernate in PHP?

    - by harigm
    I am a Java programmer and was working on a project using Hibernate and Struts for some time. Now For my new project, I am working on PHP and Mysql (learning PHP). Is there any technology which is similar to Hibernate for PHP? If yes, can anyone give me the link where I can understand and use it? Is there a POJO concept in PHP?

    Read the article

  • Computation geometry: find where's the triangle after rotation, tranlastion or reflection in a mirro

    - by newba
    Hi, I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

    Read the article

  • What is the best testing pattern for checking that parameters are being used properly?

    - by Joseph
    I'm using Rhino Mocks to try to verify that when I call a certain method, that the method in turn will properly group items and then call another method. Something like this: //Arrange var bucketsOfFun = new BucketGame(); var balls = new List<IBall> { new Ball { Color = Color.Red }, new Ball { Color = Color.Blue }, new Ball { Color = Color.Yellow }, new Ball { Color = Color.Orange }, new Ball { Color = Color.Orange } }; //Act bucketsOfFun.HaveFunWithBucketsAndBalls(balls); //Assert ??? Here is where the trouble begins for me. My method is doing something like this: public void HaveFunWithBucketsAndBalls(IList<IBall> balls) { //group all the balls together according to color var blueBalls = GetBlueBalls(balls); var redBalls = GetRedBalls(balls); // you get the idea HaveFunWithABucketOfBalls(blueBalls); HaveFunWithABucketOfBalls(redBalls); // etc etc with all the different colors } public void HaveFunWithABucketOfBalls(IList<IBall> colorSpecificBalls) { //doing some stuff here that i don't care about //for the test i'm writing right now } What I want to assert is that each time I call HaveFunWithABucketOfBalls that I'm calling it with a group of 1 red ball, then 1 blue ball, then 1 yellow ball, then 2 orange balls. If I can assert that behavior then I can verify that the method is doing what I want it to do, which is grouping the balls properly. Any ideas of what the best testing pattern for this would be?

    Read the article

  • Is it immoral to write crappy code even if readability and correctness is not a requirement?

    - by mafutrct
    There are cases when crappy (i.e. unreadable and buggy) code is not much of a problem. For instance, imagine you need to generate a big text file that mostly follows a simple pattern with a few very complex exceptions. What do you do? You quickly write a simple algorithm and insert the exceptional bits in the output manually to save 4 hours. The code is unreadable, and the output is flawed, but it's still the correct way since it is way faster. But let's get this straight: I hate bad code. I've had to read and work with code that caused my stomach to hurt. I care a lot about good code. And actually, I caught myself thinking that it is immoral to write bad code even though the dirty approach is sometimes superior. I was surprised by myself and found my idea to be very irrational. Did you ever experience this? Should I just get rid of this stupid idea and use the most efficient approach to coding?

    Read the article

  • How would you organize this Javascript?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

    Read the article

  • How to apply Single Responsibility Principle to a service class

    - by Shekhar
    Hello Suppose we are designing a UserServiceImpl class which does CRUD(Create, Read, Update, and Delete) operations. In my view Create, Read, Update, and Delete are four reasons for a class to change. Does this class violates Single Responsibility Principle? If it violates, then should we have four classes like CreateUserServiceImpl, ReadUserServiceImpl, UpdateUserServiceImpl, and DeleteUserServiceImpl. Isn't it an overkill to have lots of classes? Thanks Shekhar

    Read the article

  • How do I indicate success and failure with colour?

    - by Steve McLeod
    I need to make a Java component that turns the background a certain colour when a process passed, and another colour when the process failed. My first thought was: green for success, red for failure. But then I read that 10% of males can't differentiate between these two colours. What would be a better combination of colours? (For the nitpickers: yes, I know that colour alone doesn't suffice, that text, shape, and noise can also be used. Nevertheless I am asking about the appropriate use of colour.)

    Read the article

  • What is the length of time to send a list of 200,000 integers from a client's browser to an internet

    - by indiehacker
    Over the connections that most people in the USA have in their homes, what is the approximate length of time to send a list of 200,000 integers from a client's browser to an internet sever (say Google app engine)? Does it change much if the data is sent from an iPhone? How does the length of time increase as the size of the integer list increases (say with a list of a million integers) ? Context: I wasn't sure if I should write code to do some simple computations and sorting of such lists for the browser in javascript or for the server in python, so I wanted to explore this issue of how long it takes to send the output data from a browser to a server over the web in order to help me decide where (client's browser or app engine server) is the best place for such computations to be processed.

    Read the article

  • Anticipate factorial overflow

    - by Flavius
    Hi I'm wondering how I could anticipate that the next iteration will generate an integer overflow while calculating the factorial F. Let's say that at each iteration I have an int I and the maximum value is MAX_INT. It sounds like a homework, I know. It's not. It's just me asking myself "stupid" questions.

    Read the article

  • Are there old versions of Windows UX guidelines somewhere?

    - by Camilo Martin
    Since I've read Windows User Experience Interaction Guidelines (there's a PDF download avaliable) I've found it to be admirably self-deprecating, humbly pointing out their own horrible UI practices long scolded by Joel Spolsky. I'd like to know, however, what they had in mind while they made those mistakes. Is this (terrific) UX Guidelines document something new, or were there previous issues of such? If so, where can I find them? My prayers to Google yielded no leniency.

    Read the article

  • Refactoring a C# derived class with method dependancies

    - by drelihan
    Hi Folks, I want to get your opinion on this. I have a class which is derived from a base class. I don't have control over the code in the base class and it is critical to the system that I derive from it. In my class I inherite two methods that are critical to the system and are used in pretty much every function, many times. I intend to refactor this derived class and extract some classes from it - this won't be a problem. What I'm not sure about is, is it worth extracting class if I have to constantly make call backs to my main class to access the two methods (or public wrappers to the methods)??? Thanks

    Read the article

  • Graph-structured databases and Php

    - by stagas
    I want to use a graph database using php. Can you point out some resources on where to get started? Is there any example code / tutorial out there? Or are there any other methods of storing data that relate to each other in totally random/abstract situations? - Very abstract example of the relations needed: John relates to Mary, both relate to School, John is Tall, Mary is Short, John has Blue Eyes, Mary has Green Eyes, query I want is which people are related to 'Short people that have Green Eyes and go to School' - answer John - Another example: TrackA -> ArtistA -> ArtistB -> AlbumA -----> [ label ] -> AlbumB -----> [ A ] -> TrackA:Remix -> Genre:House -> [ Album ] -----> [ label ] TrackB -> [ C ] [ B ] Example queries: Which Genre is TrackB closer to? answer: House - because it's related to Album C, which is related to TrackA and is related to Genre:House Get all Genre:House related albums of Label A : result: AlbumA, AlbumB - because they both have TrackA which is related to Genre:House - It is possible in MySQL but it would require a fixed set of attributes/columns for each item and a complex non-flexible query, instead I need every attribute to be an item by itself and instead of 'belonging' to something, to be 'related' to something.

    Read the article

  • How to record different authentication types (username / password vs token based) in audit log

    - by RM
    I have two types of users for my system, normal human users with a username / password, and delegation authorized accounts through OAuth (i.e. using a token identifier). The information that is stored for each is quite different, and are managed by different subsytems. They do however interact with the same tables / data within the system, so I need to maintain the audit trail regardless of whether human user, or token-based user modified the data. My solution at the moment is to have a table called something like AuditableIdentity, and then have the two types inheriting off that table (either in the single table, or as two seperate tables with 1 to 1 PK with AuditableIdentity. All operations would use the common AuditableIdentity PK for CreatedBy, ModifiedBy etc columns. There isn't any FK constraint on the audit columns, so any text can go in there, but I want an easy way to easily determine whether it was a human or system that made the change, and joining to the one AuditableIdentity table seems like a clean way to do that? Is there a best practice for this scenario? Is this an appropriate way of approaching the problem - or would you not bother with the common table and just rely on joins (to the two seperate un-related user / token tables) later to determine which user type matches which audit records?

    Read the article

  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

    Read the article

< Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >