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  • the font of xubuntu

    - by ubuntu
    HI: How to set the default font for different language in the xubuntu? For example, I am using xubuntu9.10(English release),and I do not like the default English and Chinese font. I have tried to use "Application-setting-appearance-fonts" to edit the default font,however it just work for the English. The default font of Chinese is "WenQuanYi Zen Hei". I do not like it. I want to use "Microsoft YaHei", I copy this file from my Win7 system. And I tried remove the "WenQuanYi Zen Hei" by "sudo aptitude remove ttf-wqy",it show me it is successfully removed. Also I have modify the file: /etc/fonts/conf.avail/69-language-selector-zh-cn.conf to: <fontconfig> <match target="pattern"> <test qual="any" name="family"> <string>serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Microsoft YaHei</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>Bitstream Vera Serif</string> <string>DejaVu Serif</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>sans-serif</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans</string> <string>Microsoft YaHei</string> <string>DejaVu Sans</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> <match target="pattern"> <test qual="any" name="family"> <string>monospace</string> </test> <edit name="family" mode="prepend" binding="strong"> <string>Bitstream Vera Sans Mono</string> <string>Microsoft YaHei</string> <string>DejaVu Sans Mono</string> <string>AR PL UMing CN</string> <string>AR PL ShanHeiSun Uni</string> <string>AR PL UKai CN</string> <string>AR PL ZenKai Uni</string> </edit> </match> </fontconfig> However when I use the firefox, I found the title of the firefox window is not YaHei. See the image here So what is the problem?

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  • Wireless is detected, but not connecting. Ethernet works. How to correct the wireless address?

    - by Lucas
    I am running Ubuntu 14.04 with cable internet, and my wireless is detected and connected, but I cannot connect to the internet. I know the problem is with my machine because other machines are connecting to the same router just fine. I can connect via ethernet just fine as well. Here are some notable tests: ping 192.168.0.105 works with 0% packet loss, but ping 192.168.0.1 has 100% packet loss. When I plug in my ethernet, ping 192.168.0.1 works with 0% packet loss. My wireless name is tg, and the router ip is 192.168.0.1 (where I can enter username and password). I suspect that I need to change my wireless address from 192.168.0.105 to 192.168.0.1. Any suggestions on how to proceed? extra info: [lucas@lucas-ThinkPad-W520]/home/lucas$ iwconfig eth0 no wireless extensions. lo no wireless extensions. wlan0 IEEE 802.11abgn ESSID:"tg" Mode:Managed Frequency:2.462 GHz Access Point: 00:02:6F:83:F8:F4 Bit Rate=1 Mb/s Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=62/70 Signal level=-48 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:52 Invalid misc:166 Missed beacon:0 [lucas@lucas-ThinkPad-W520]/home/lucas$ ifconfig eth0 Link encap:Ethernet HWaddr f0:de:f1:b2:53:53 inet addr:192.168.0.100 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::f2de:f1ff:feb2:5353/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:980003 errors:0 dropped:0 overruns:0 frame:0 TX packets:498384 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1320506168 (1.3 GB) TX bytes:59780591 (59.7 MB) Interrupt:20 Memory:f3a00000-f3a20000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:65536 Metric:1 RX packets:21927 errors:0 dropped:0 overruns:0 frame:0 TX packets:21927 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:1781719 (1.7 MB) TX bytes:1781719 (1.7 MB) wlan0 Link encap:Ethernet HWaddr 24:77:03:29:8f:dc inet addr:192.168.0.105 Bcast:192.168.0.255 Mask:255.255.255.0 inet6 addr: fe80::2677:3ff:fe29:8fdc/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11828 errors:0 dropped:0 overruns:0 frame:0 TX packets:15444 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4855662 (4.8 MB) TX bytes:2250585 (2.2 MB) [lucas@lucas-ThinkPad-W520]/home/lucas$ lspci -nn | grep 0280 03:00.0 Network controller [0280]: Intel Corporation Centrino Ultimate-N 6300 [8086:4238] (rev 3e) [lucas@lucas-ThinkPad-W520]/home/lucas$ rfkill list 0: hci0: Bluetooth Soft blocked: no Hard blocked: no 1: tpacpi_bluetooth_sw: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no with ethernet unplugged: [lucas@lucas-ThinkPad-W520]/home/lucas$ route -n | grep UG 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 wlan0 with ethernet plugged in: [lucas@lucas-ThinkPad-W520]/home/lucas$ route -n | grep UG 0.0.0.0 192.168.0.1 0.0.0.0 UG 0 0 0 eth0 [lucas@lucas-ThinkPad-W520]/home/lucas$ nm-tool NetworkManager Tool State: connected (global) - Device: wlan0 [tg] ---------------------------------------------------------- Type: 802.11 WiFi Driver: iwlwifi State: connected Default: no HW Address: 24:77:03:29:8F:DC Capabilities: Speed: 52 Mb/s Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points (* = current AP) tatum: Infra, 40:8B:07:D8:A5:04, Freq 2437 MHz, Rate 54 Mb/s, Strength 42 W PA WPA2 ums: Infra, 00:20:A6:72:52:BF, Freq 2437 MHz, Rate 54 Mb/s, Strength 59 Alpha 40: Infra, 28:CF:E9:86:59:5D, Freq 5260 MHz, Rate 54 Mb/s, Strength 30 W PA WPA2 thepromiselan: Infra, 58:6D:8F:51:E5:54, Freq 2452 MHz, Rate 54 Mb/s, Strength 34 $ PA WPA2 xfinitywifi: Infra, 06:1D:D5:84:27:A0, Freq 2437 MHz, Rate 54 Mb/s, Strength 52 *tg: Infra, 00:02:6F:83:F8:F4, Freq 2462 MHz, Rate 54 Mb/s, Strength 73 W PA2 ums: Infra, 00:20:A6:A1:9F:25, Freq 2452 MHz, Rate 54 Mb/s, Strength 44 BRIAN-PC_Network:Infra, 20:AA:4B:DD:93:D6, Freq 2462 MHz, Rate 54 Mb/s, Strength 35 W PA2 HOME-C0F8: Infra, 44:32:C8:D2:C0:F8, Freq 2412 MHz, Rate 54 Mb/s, Strength 40 W PA WPA2 abcsexy: Infra, 28:28:5D:27:5D:85, Freq 2412 MHz, Rate 54 Mb/s, Strength 27 W PA WPA2 IPv4 Settings: Address: 192.168.0.105 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1 - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: e1000e State: connected Default: yes HW Address: F0:DE:F1:B2:53:53 Capabilities: Carrier Detect: yes Speed: 100 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.0.100 Prefix: 24 (255.255.255.0) Gateway: 192.168.0.1 DNS: 192.168.0.1

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  • Can't get bonding and bridging to work for KVM

    - by user9546
    Hi everyone. I can't for the life of me get bonding and bridging to work for the KVM setup I'm building. I'm using a fresh install (not an upgrade) of Ubuntu Server 10.10. I have 4 NICs on the same subnet (two intended for each of my two VMs). I'm trying to achieve the setup that Uthark describes here. But following his guidelines didn't work for me. My eth0 and eth1 did not come up, and "brctl show" showed that br0 didn't have any interfaces (the bond). I assumed it didn't work because he's using 10.4, and this article says there's a recent change in bonding: [I can't post more than one hyperlink per post because I'm a newbie.] I had to use this article to get my interfaces to work at all on the same subnet, which is why I have the post-up lines on some of my interfaces: [I can't post more than one hyperlink per post because I'm a newbie.] I installed ifenslave and ethtool. I also created /etc/modprobe.d/aliases.conf with the following content: alias bond0 bonding options bonding mode=6 miimon=100 downdelay=200 updelay=200 And I included "bonding" in /etc/modules So, after several approaches, here is my latest interfaces file: auto lo iface lo inet loopback auto eth5 iface eth5 inet manual auto br5 iface br5 inet static post-up /sbin/ip rule add from [network].79 lookup 10 post-up /sbin/ip route add table 10 default via [network].1 src [network].79 dev br5 address [network].79 netmask 255.255.255.0 network [network].0 broadcast [network].255 gateway [network].1 bridge_ports eth5 bridge_stp off bridge_fd 0 bridge_maxwait 0 auto eth2 iface eth2 inet manual auto br2 iface br2 inet static post-up /sbin/ip rule add from [network].78 lookup 11 post-up /sbin/ip route add table 11 default via [network].1 src [network].78 dev br2 address [network].78 netmask 255.255.255.0 network [network].0 broadcast [network].255 gateway [network].1 bridge_ports eth2 bridge_stp off bridge_fd 0 bridge_maxwait 0 iface eth0 inet manual iface eth1 inet manual auto bond0 iface bond0 inet static bond_miimon 100 bond_mode balance-alb up /sbin/ifenslave bond0 eth0 eth1 down /sbin/ifenslave -d bond0 eth0 eth1 auto br0 iface br0 inet static address [network].60 netmask 255.255.255.0 network [network].0 broadcast [network].255 gateway [network].1 bridge_ports bond0 eth2, eth5, br2, and br5 all seem to be working fine. The only other thing I could find that looked suspicious is an error regarding bonding in /var/log/messages: kernel: [ 3.828684] bonding: Warning: either miimon or arp_interval and arp_ip_target module parameters must be specified, otherwise bonding will not detect link failures! see bonding.txt for details. even though there is a bond-miimon line in /etc/network/interfaces (if that's what they're talking about). Also, the bond seems to go in and out of promiscuous mode several times on boot: Jan 20 14:19:02 kvmhost kernel: [ 3.902378] device bond0 entered promiscuous mode Jan 20 14:19:02 kvmhost kernel: [ 3.902390] device bond0 left promiscuous mode Jan 20 14:19:02 kvmhost kernel: [ 3.902393] device bond0 entered promiscuous mode Jan 20 14:19:02 kvmhost kernel: [ 3.902397] device bond0 left promiscuous mode Jan 20 14:19:03 kvmhost kernel: [ 4.998990] device bond0 entered promiscuous mode Jan 20 14:19:03 kvmhost kernel: [ 4.999005] device bond0 left promiscuous mode Jan 20 14:19:03 kvmhost kernel: [ 4.999008] device bond0 entered promiscuous mode Jan 20 14:19:03 kvmhost kernel: [ 4.999012] device bond0 left promiscuous mode Any advice would be greatly appreciated. It seems that this must be possible, based on other posts, but I can't see what I'm doing wrong. Thanks.

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  • MVC Portable Areas &ndash; Static Files as Embedded Resources

    - by Steve Michelotti
    This is the third post in a series related to build and deployment considerations as I’ve been exploring MVC Portable Areas: #1 – Using Web Application Project to build portable areas #2 – Conventions for deploying portable area static files #3 – Portable area static files as embedded resources In the last post, I walked through a convention for managing static files.  In this post I’ll discuss another approach to manage static files (e.g., images, css, js, etc.).  With this approach, you *also* compile the static files as embedded resources into the assembly similar to the *.aspx pages. Once again, you can set this to happen automatically by simply modifying your *.csproj file to include the desired extensions so you don’t have to remember every time you add a file: 1: <Target Name="BeforeBuild"> 2: <ItemGroup> 3: <EmbeddedResource Include="**\*.aspx;**\*.ascx;**\*.gif;**\*.css;**\*.js" /> 4: </ItemGroup> 5: </Target> We now need a reliable way to serve up these static files that are embedded in the assembly. There are a couple of ways to do this but one way is to simply create a Resource controller whose job is dedicated to doing this. 1: public class ResourceController : Controller 2: { 3: public ActionResult Index(string resourceName) 4: { 5: var contentType = GetContentType(resourceName); 6: var resourceStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(resourceName); 7:   8: return this.File(resourceStream, contentType); 9: return View(); 10: } 11:   12: private static string GetContentType(string resourceName) 13: { 14: var extention = resourceName.Substring(resourceName.LastIndexOf('.')).ToLower(); 15: switch (extention) 16: { 17: case ".gif": 18: return "image/gif"; 19: case ".js": 20: return "text/javascript"; 21: case ".css": 22: return "text/css"; 23: default: 24: return "text/html"; 25: } 26: } 27: } In order to use this controller, we need to make sure we’ve registered the route in our portable area registration (shown in lines 5-6): 1: public class WidgetAreaRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "widget1/resource/{resourceName}", 6: new { controller = "Resource", action = "Index" }); 7:   8: context.MapRoute("Widget1", "widget1/{controller}/{action}", new 9: { 10: controller = "Home", 11: action = "Index" 12: }); 13:   14: RegisterTheViewsInTheEmbeddedViewEngine(GetType()); 15: } 16:   17: public override string AreaName 18: { 19: get { return "Widget1"; } 20: } 21: } In my previous post, we relied on a custom Url helper method to find the actual physical path to the static file like this: 1: <img src="<%: Url.AreaContent("/images/arrow.gif") %>" /> Hello World! However, since we are now embedding the files inside the assembly, we no longer have to worry about the physical path. We can change this line of code to this: 1: <img src="<%: Url.Resource("Widget1.images.arrow.gif") %>" /> Hello World! Note that I had to fully quality the resource name (with namespace and physical location) since that is how .NET assemblies store embedded resources. I also created my own Url helper method called Resource which looks like this: 1: public static string Resource(this UrlHelper urlHelper, string resourceName) 2: { 3: var areaName = (string)urlHelper.RequestContext.RouteData.DataTokens["area"]; 4: return urlHelper.Action("Index", "Resource", new { resourceName = resourceName, area = areaName }); 5: } This method gives us the convenience of not having to know how to construct the URL – but just allowing us to refer to the resource name. The resulting html for the image tag is: 1: <img src="/widget1/resource/Widget1.images.arrow.gif" /> so we can always request any image from the browser directly. This is almost analogous to the WebResource.axd file but for MVC. What is interesting though is that we can encapsulate each one of these so that each area can have it’s own set of resources and they are easily distinguished because the area name is the first segment of the route. This makes me wonder if something like this ResourceController should be baked into portable areas itself. I’m definitely interested in anyone has any opinions on it or have taken alternative approaches.

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  • Creating a new naming context in OUD

    - by Sylvain Duloutre
    A naming context (also known as a directory suffix) is a DN that identifies the top entry in a locally held directory hierarchy. A new naming context can be created using ODSM, the OUD gui admin console, as described in http://docs.oracle.com/cd/E29407_01/admin.111200/e22648/server_config.htm#CBDGCJGF It can also be created using the dsconfig command lione as described below: Creation of a new naming context consists in 3 steps: First create a Local Backend Workflow element (myNewDb in this exemple) ,  responsible for the naming context base dn, e.g o=example. dsconfig create-workflow-element \           --set base-dn:o=example \           --set enabled:true \           --type db-local-backend \           --element-name myNewDb \           --hostname <your host> \           --port <admin port> \           --bindDN cn=Directory\ Manager \           --bindPasswordFile ****** \           --no-prompt Second, create a Workflow element (workFlowForMyNewDb in this exemple) associated with the Local Backend Workflow element. WorkFlow elements are used to route LDAP requests to the appropriate database, based on the target base dn. dsconfig create-workflow \           --set base-dn:o=example \           --set enabled:true \           --set workflow-element:myNewDb \           --type generic \           --workflow-name workFlowForMyNewDb \           --hostname <your host name> \           --port <admin port>\           --bindDN cn=Directory\ Manager \           --bindPasswordFile ****** \           --no-prompt Then, the workflow element must be made visible outside of the directory, i.e added to the internal "routing table". This is done by adding the Workflow to the appropriate Network Group. A Network group  is used to classify incoming client connections and route requests to workflows. dsconfig set-network-group-prop \           --group-name network-group \           --add workflow:workFlowForMyNewDb \           --hostname <your hostname> \           --port <admin port>\           --bindDN cn=Directory\ Manager \           --bindPasswordFile ****** \           --no-prompt At that stage, it is possible to import entries to the new naming context o=example.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • Ubiquitous BIP

    - by Tim Dexter
    The last number I heard from Mike and the PM team was that BIP is now embedded in more than 40 oracle products. That's a lot of products to keep track of and to help out with new releases, etc. Its interesting to see how internal Oracle product groups have integrated BIP into their products. Just as you might integrate BIP they have had to make a choice about how to integrate. 1. Library level - BIP is a pure java app and at the bottom of the architecture are a group of java libraries that expose APIs that you can use. they fall into three main areas, data extraction, template processing and formatting and delivery. There are post processing capabilities but those APIs are embedded withing the template processing libraries. Taking this integration route you are going to need to manage templates, data extraction and processing. You'll have your own UI to allow users to control all of this for themselves. Ultimate control but some effort to build and maintain. I have been trawling some of the products during a coffee break. I found a great post on the reporting capabilities provided by BIP in the records management product within WebCenter Content 11g. This integration falls into the first category, content manager looks after the report artifacts itself and provides you the UI to manage and run the reports. 2. Web Service level - further up in the stack is the web service layer. This is sitting on the BI Publisher server as a set of services, runReport and scheduleReport are the main protagonists. However, you can also manage the reports and users (locally managed) on the server and the catalog itself via the services layer.Taking this route, you still need to provide the user interface to choose reports and run them but the creation and management of the reports is all handled by the Publisher server. I have worked with a few customer on this approach. The web services provide the ability to retrieve a list of reports the user can access; then the parameters and LOVs for the selected report and finally a service to submit the report on the server. 3. Embedded BIP server UI- the final level is not so well supported yet. You can currently embed a report and its various levels of surrounding  'chrome' inside another html based application using a URL. Check the docs here. The look and feel can be customized but again, not easy, nor documented. I have messed with running the server pages inside an IFRAME, not bad, but not great. Taking this path should present the least amount of effort on your part to get BIP integrated but there are a few gotchas you need to get around. So a reasonable amount of choices with varying amounts of effort involved. There is another option coming soon for all you ADF developers out there, the ability to drop a BIP report into your application pages. But that's for another post.

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  • How to use Public IP in case of two ISP when two differs from each other

    - by user1471995
    Please bare with my long explanation but this is important to explain the actual problem. Please also pardon my knowledge with PFsense as i am new to this. I have single PFSense box with 3 Ethernet adapter. Before moving to configuration for these, i want to let you know i have two Ethernet based Internet Leased Line Connectivity let's call them ISP A and ISP B. Then last inetrface is LAN which is connected to network switch. Typical network diagram ISP A ----- PFSense ----> Switch ---- > Servers ISP B ----- ISP A (Initially Purchased) WAN IP:- 113.193.X.X /29 Gateway IP :- 113.193.X.A and other 4 usable public IP in same subnet(So the gateway for those IP are also same). ISP B (Recently Purchased) WAN IP:- 115.115.X.X /30 Gateway IP :- 115.115.X.B and other 5 usable public IP in different subnet(So the gateway for those IP is different), for example if 115.119.X.X2 is one of the IP from that list then the gateway for this IP is 115.119.X.X1. Configuration for 3 Interfaces Interface : WAN Network Port : nfe0 Type : Static IP Address : 113.193.X.X /29 Gateway : 113.193.X.A Interface : LAN Network Port : vr0 Type : Static IP Address : 192.168.1.1 /24 Gateway : None Interface : RELWAN Network Port : rl0 Type : Static IP Address : 115.115.X.X /30 (I am not sure of the subnet) Gateway : 115.115.X.B To use Public IP from ISP A i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- WAN TCP/UDP * * 113.193.X.X1 53 (DNS) 192.168.1.5 53 (DNS) WAN TCP/UDP * * 113.193.X.X1 80 (HTTP) 192.168.1.5 80 (HTTP) WAN TCP * * 113.193.X.X2 80 (HTTP) 192.168.1.7 80 (HTTP) etc., c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the WAN those are only present. d) If this section in relevant then for Firewall: Rules at WAN tab then following default rule has been generated. * RFC 1918 networks * * * * * Block private networks * Reserved/not assigned by IANA * * * * * * To use Public IP from ISP B i have done following steps a) Created Virtual IP using either ARP or IP Alias. b) Using Firewall: NAT: Port Forward i have created specific natting from one public IP to my internal Lan private IP for example :- RELWAN TCP/UDP * * 115.119.116.X.X1 80 (HTTP) 192.168.1.11 80 (HTTP) c) Current state for Firewall: NAT: Outbound is Manual and whatever default rule are defined for the RELWAN those are only present. d) If this section in relevant then for Firewall: Rules at RELWAN tab then following default rule has been generated. * RFC 1918 networks * * * * * * Reserved/not assigned by IANA * * * * * * Last thing before my actual query is to make you aware that to have multiple Wan setup i have done following steps a) Under System: Gateways at Groups Tab i have created new group as following MultipleGateway WANGW, RELWAN Tier 2,Tier 1 Multiple Gateway Test b) Then Under Firewall: Rules at LAN tab i have created a rule for internal traffic as follows * LAN net * * * MultipleGateway none c) This setup works if unplug first ISP traffic start routing using ISP 2 and vice-versa. Now my main query and problem is i am not able to use public IP address allocated by ISP B, i have tried many small tweaks but not successful in anyone. The notable difference between the two ISP is a) In case of ISP A there Public usable IP address are on same subnet so the gateway used for the WAN ip is same for the other public IP address. b) In case of ISP B there public usable IP address are on different subnet so the obvious the gateway IP for them is different from WAN gateway's IP. Please let me know how to use ISP B public usable IP address, in future also i am going to rely for more IPs from ISP B only.

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  • amplified reflected attack on dns

    - by Mike Janson
    The term is new to me. So I have a few questions about it. I've heard it mostly happens with DNS servers? How do you protect against it? How do you know if your servers can be used as a victim? This is a configuration issue right? my named conf file include "/etc/rndc.key"; controls { inet 127.0.0.1 allow { localhost; } keys { "rndc-key"; }; }; options { /* make named use port 53 for the source of all queries, to allow * firewalls to block all ports except 53: */ // query-source port 53; /* We no longer enable this by default as the dns posion exploit has forced many providers to open up their firewalls a bit */ // Put files that named is allowed to write in the data/ directory: directory "/var/named"; // the default pid-file "/var/run/named/named.pid"; dump-file "data/cache_dump.db"; statistics-file "data/named_stats.txt"; /* memstatistics-file "data/named_mem_stats.txt"; */ allow-transfer {"none";}; }; logging { /* If you want to enable debugging, eg. using the 'rndc trace' command, * named will try to write the 'named.run' file in the $directory (/var/named"). * By default, SELinux policy does not allow named to modify the /var/named" directory, * so put the default debug log file in data/ : */ channel default_debug { file "data/named.run"; severity dynamic; }; }; view "localhost_resolver" { /* This view sets up named to be a localhost resolver ( caching only nameserver ). * If all you want is a caching-only nameserver, then you need only define this view: */ match-clients { 127.0.0.0/24; }; match-destinations { localhost; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; /* these are zones that contain definitions for all the localhost * names and addresses, as recommended in RFC1912 - these names should * ONLY be served to localhost clients: */ include "/var/named/named.rfc1912.zones"; }; view "internal" { /* This view will contain zones you want to serve only to "internal" clients that connect via your directly attached LAN interfaces - "localnets" . */ match-clients { localnets; }; match-destinations { localnets; }; recursion yes; zone "." IN { type hint; file "/var/named/named.ca"; }; // include "/var/named/named.rfc1912.zones"; // you should not serve your rfc1912 names to non-localhost clients. // These are your "authoritative" internal zones, and would probably // also be included in the "localhost_resolver" view above :

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  • ASP.NET MVC Routing - Redirect to aspx?

    - by bmoeskau
    This seems like it should be easy, but for some reason I'm having no luck. I'm migrating an existing WebForms app to MVC, so I need to keep the root of the site pointing to my existing aspx pages for now and only apply routing to named routes. Here's what I have: public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.axd/{*pathInfo}"); routes.IgnoreRoute("{resource}.aspx/{*pathInfo}"); RouteTable.Routes.Add( "Root", new Route("", new DefaultRouteHandler()) ); routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new { controller = "Calendar2", action = "Index", id = "" } // Parameter defaults ); } So aspx pages should be ignored, and the default root url should be handled by this handler: public class DefaultRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { return System.Web.Compilation.BuildManager.CreateInstanceFromVirtualPath( "~/Dashboard/default.aspx", typeof(Page)) as IHttpHandler; } } This seems to work OK, but the resulting YPOD gives me this: Multiple controls with the same ID '__Page' were found. Trace requires that controls have unique IDs. which seems to imply that the page is somehow getting rendered twice. If I simply type in the url to my dashboard page directly it works fine (no routing, no error). I have no idea why the handler code would be doing anything differently. Bottom line -- I'd like to simply redirect the root url path to an aspx of my choosing -- can anyone shed some light?

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  • ASP.NET MVC 3: RouteExistingFiles = true seems to have no effect

    - by Oleksandr Kaplun
    I'm trying to understand how RouteExistingFiles works. So I've created a new MVC 3 internet project (MVC 4 behaves the same way) and put a HTMLPage.html file to the Content folder of my project. Now I went to the Global.Asax file and edited the RegisterRoutes function so it looks like this: public static void RegisterRoutes(RouteCollection routes) { routes.RouteExistingFiles = true; //Look for routes before looking if a static file exists routes.MapRoute( "Default", // Route name "{controller}/{action}/{id}", // URL with parameters new {controller = "Home", action = "Index", id = UrlParameter.Optional} // Parameter defaults ); } Now it should give me an error when I'm requesting a localhost:XXXX/Content/HTMLPage.html since there's no "Content" controller and the request definitely hits the default pattern. But instead I'm seeing my HTMLPage. What am I doing wrong here? Update: I think I'll have to give up. Even if I'm adding a route like this one: routes.MapRoute("", "Content/{*anything}", new {controller = "Home", action = "Index"}); it still shows me the content of the HTMLPage. When I request a url like ~/Content/HTMLPage I'm getting the Index page as expected, but when I add a file extenstion like .html or .txt the content is shown (or a 404 error if the file does not exist). If anyone can check this in VS2012 please let me know what result you're getting. Thank you.

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  • Passenger, Nginx, and Capistrano - Passenger not launching Rails app at all

    - by Throlkim
    Essentially, my route is working perfectly, Passenger seems to be loading - all is hunky-dory. Except that nothing Railsy happens. Here's my Nginx log from starting the server to the first request (ignore the different domain/route - it's because I haven't moved the new domain over yet, and it's returning a 403 error because there's no index file in the public folder): [ pid=24559 file=ext/nginx/HelperServer.cpp:826 time=2009-11-10 00:49:13.227 ]: Passenger helper server started on PID 24559 [ pid=24559 file=ext/nginx/HelperServer.cpp:831 time=2009-11-10 00:49:13.227 ]: Password received. 2009/11/10 00:49:53 [error] 24578#0: *1 directory index of "/var/www/***/current/public/" is forbidden, client: 188.221.195.27, server: ***, request: "GET / HTTP/1.1", host: "***" 2009/11/10 00:49:54 [error] 24578#0: *1 open() "/var/www/***/current/public/favicon.ico" failed (2: No such file or directory), client: 188.221.195.27, server: ***, request: "GET /favicon.ico HTTP/1.1", host: "***", referrer: "***" Someone on the RubyOnRails IRC channel suggested that it might be a webserver permissions problem. I had a suspicion that it might be a filesystem permission problem, but then Nginx runs as www-data and Passenger as root. I can load static files from within the public directory fine, but no Rails application is being launched. Does anyone have an idea? My head is gradually melting away figuring this one out! Edit: Here's the vhost file: server { listen 80; server_name ***; passenger_enabled on; location / { root /var/www/***/current/public; index index.html index.htm; } #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # error_page 500 502 503 504 /50x.html; location = /50x.html { root html; } }

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  • MVC controller is being called twice

    - by rboarman
    Hello, I have a controller that is being called twice from an ActionLink call. My home page has a link, that when clicked calls the Index method on the Play controller. An id of 100 is passed into the method. I think this is what is causing the issue. More on this below. Here are some code snippets: Home page: <%= Html.ActionLink(“Click Me”, "Index", "Play", new { id = 100 }, null) %> Play Controller: public ActionResult Index(int? id) { var settings = new Dictionary<string, string>(); settings.Add("Id", id.ToString()); ViewData["InitParams"] = settings.ToInitParams(); return View(); } Play view: <%@ Page Title="" Language="C#" Inherits="System.Web.Mvc.ViewPage" %> (html <head> omitted for brevity) <body> <form id="form1" runat="server" style="height:100%"> Hello </form> </body> If I get rid of the parameter to the Index method, everything is fine. If I leave the parameter in place, then the Index method is called with 100 as the id. After returning the View, the method is called a second time with a parameter of null. I can’t seem to figure out what is triggering the second call. My first thought was to add a specific route like this: routes.MapRoute( "Play", // Route name "Play/{id}", // URL with parameters new {controller = "Play", action = "Index"} // Parameter defaults ); This had no effect other than making a prettier looking link. I am not sure where to go from here. Thank you in advance. Rick

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  • Creating ViewResults outside of Controllers in ASP.NET MVC

    - by Craig Walker
    Several of my controller actions have a standard set of failure-handling behavior. In general, I want to: Load an object based on the Route Data (IDs and the like) If the Route Data does not point to a valid object (ex: through URL hacking) then inform the user of the problem and return an HTTP 404 Not Found Validate that the current user has the proper permissions on the object If the user doesn't have permission, inform the user of the problem and return an HTTP 403 Forbidden If the above is successful, then do something with that object that's action-specific (ie: render it in a view). These steps are so standardized that I want to have reusable code to implement the behavior. My current plan of attack was to have a helper method to do something like this: public static ActionResult HandleMyObject(this Controller controller, Func<MyObject,ActionResult> onSuccess) { var myObject = MyObject.LoadFrom(controller.RouteData). if ( myObject == null ) return NotFound(controller); if ( myObject.IsNotAllowed(controller.User)) return NotAllowed(controller); return onSuccess(myObject); } # NotAllowed() is pretty much the same as this public static NotFound(Controller controller){ controller.HttpContext.Response.StatusCode = 404 # NotFound.aspx is a shared view. ViewResult result = controller.View("NotFound"); return result; } The problem here is that Controller.View() is a protected method and so is not accessible from a helper. I've looked at creating a new ViewResult instance explicitly, but there's enough properties to set that I'm wary about doing so without knowing the pitfalls first. What's the best way to create a ViewResult from outside a particular Controller?

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  • Creating an Ajax.ActionLink that avoids all caching issues

    - by Richard Ev
    I am using an Ajax.ActionLink to display a partial view that shows a settings dialog (the modality of which is arranged using jQuery UI dialog). The issue I am running into is around browser caching. It is important that the user is never shown a cached settings dialog. In an attempt to achieve this I have written the following extension method that has the same method signature as the ActionLink method overload that I am using. /// <summary> /// Defines an AJAX ActionLink that effectively bypasses browser caching issues /// by adding an additional route value that contains a unique (actually DateTime.Now.Ticks) value. /// </summary> public static MvcHtmlString NonCachingActionLink(this AjaxHelper helper, string linkText, string actionName, string controllerName, System.Web.Routing.RouteValueDictionary routeValues, AjaxOptions ajaxOptions) { routeValues.Add("rnd", DateTime.Now.Ticks); return helper.ActionLink(linkText, actionName, controllerName, routeValues, ajaxOptions); } This works well between browser sessions (as the rnd route value gets re-calculated on page load), but not if the user is on the page, makes settings changes, saves them (which is done with another ajax call) and then re-displays the settings dialog. My next step is to look into creating my own ActionLink equivalent that re-calculates a random query string component as part of the onclick JavaScript event handler. Thoughts please.

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  • Focussing on Style Sheets and Cross Browser Compatibility.

    - by Sam
    Hello everyone, Let me begin this topic by explaining my background experience with web design. I have always been more of a back end programmer, with PHP and SQL and things. However I do have a shallow background with HTML and CSS. The problem is, I don't know it all. What I do know is, when it comes to designing (not back end dirty work) I understand basic CSS properties and I also understand HTML and I can usually throw together a sloppy web page with the two and a couple bazillion DIV tags. Anyways.. The problem I always have encountered is that when I design a website in a browser such as IE7 (and then it looks perfect on IE7), and then look at it on IE8 or IE6 or Mozilla (etc.) it gets all spacey and ugly and looks totally different than the way it should look on IE7. Question one: Basically, what I am asking everyone is what route should I take to learn how to properly build the website? Build as in put it togehter with CSS standards and HTML standards that will make my site look the same on every brwoser. (Not only learning standards but where can I learn to properly write my code?) Where is a strong free resource I can use to learn how to these things? Question two: How do I properly code my website? Do I use all external style sheets to make dynamic page design simplistic or do I hard code some things into the DIV tags on each page? What is proper? Oh, and if anyone has any tutorials on how to properly design a complete layout feel free to throw it in a response somewhere. Thank you for taking the time to read my questions, and hopefully you will understand what I am trying to get out to everyone. I need to get on the right route of the designing side of web programming so that I will know how to create successful websites in the future. Thank you, Sam Pardee

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  • Kohana multi language website

    - by Sobek
    .I'm trying to set up a multi language website with kohana v3, following this tutorial: http://kerkness.ca/wiki/doku.php?id=example_of_a_multi-language_website Routing to a controller or action within i.e. website/controller/action seems to work as the url is properly redirected to website/lang/controller/action. However this is not working for ajax request calls. I have to manually edit the url with the appropriate language, to successfully retrieve the data. This also applies for anchors on the html page. In addition to this problem, the overflow parameter 'id' also doesn't work. It takes the 'lang' variable as its parameter. I have setup my default route just like in the tutorial i.e.: Route::set('default', '((<lang>)(/)(<controller>)(/<action>(/<id>)))', array('lang' => "({$langs_abr})",'id'=>'.+')) ->defaults(array('lang' => $default_lang,'controller' => welcome', 'action' => 'index')); Any help is much appreciated ! Cheers

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  • Passing a string in Html.ActionLink in MVC 2

    - by 109221793
    I have completed the MVC Music Store application, and now am making my own modifications for practice, and also to prepare me to do similar tasks in my job. What I have done, is create a view that displays the current list of users. I have done this as I want to be able to change the passwords of users should they forget them. Here is a snippet from my view: <% foreach (MembershipUser user in Model) { %> <tr> <td><%: Html.ActionLink(user.UserName, "changeUserPassword", "StoreManager", new { username = user.UserName }) %></td> <td><%: user.LastActivityDate %></td> <td><%: user.IsLockedOut %></td> </tr> <% }%> What I want to know, is it possible to pass the username through the actionlink as I have done above. I have registered the following route in the global.asax.cs file, however I am unsure if I have done it correctly: routes.MapRoute( "AdminPassword", //Route name "{controller}/{action}/{username}", //URL with parameters new { controller = "StoreManager", action = "changeUserPassword", username = UrlParameter.Optional }); Here is my GET action: public ActionResult changeUserPassword(string username) { ViewData["username"] = username; return View(); } I have debugged through the code to find that ViewData["username"] = username doesn't populate so it looks like either I have not registered the routes properly, or I simply cannot pass the username using the actionlink like I have. I'd be grateful if someone could point me in the right direction.

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  • ASP.NET MVC: Html.Actionlink() generates empty link.

    - by wh0emPah
    Okay i'm experiencing some problems with the actionlink htmlhelper. I have some complicated routing as follows: routes.MapRoute("Groep_Dashboard_Route", // Route name "{EventName}/{GroupID}/Dashboard", // url with Paramters new {controller = "Group", action="Dashboard"}); routes.MapRoute("Event_Groep_Route", // Route name "{EventName}/{GroupID}/{controller}/{action}/{id}", new {controller = "Home", action = "Index"}); My problem is generating action links that match these patterns. The eventname parameter is really just for having a user friendly link. it doesn't do anything. Now when i'm trying for example to generate a link. that shows the dashboard of a certain groep. Like: mysite.com/testevent/20/Dashboard I'll use the following actionlink: <%: Html.ActionLink("Show dashboard", "Group", "Dashboard", new { EventName_Url = "test", GroepID = item.groepID}, null)%> What my actual result in html gives is: <a href="">Show Dashboard</a> Please bear with me i'm still new at ASP MVC. Could someone tell me what i'm doing wrong? Help would be appreciated!

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  • Reloading Sinatra app on every request on Windows

    - by Darth
    I've set up Rack::Reload according to this thread # config.ru require 'rubygems' require 'sinatra' set :environment, :development require 'app' run Sinatra::Application # app.rb class Sinatra::Reloader < Rack::Reloader def safe_load(file, mtime, stderr = $stderr) if file == Sinatra::Application.app_file ::Sinatra::Application.reset! stderr.puts "#{self.class}: reseting routes" end super end end configure(:development) { use Sinatra::Reloader } get '/' do 'foo' end Running with thin via thin start -R config.ru, but it only reloads newly added routes. When I change already existing route, it still runs the old code. When I add new route, it correctly reloads it, so it is accessible, but it doesn't reload anything else. For example, if I changed routes to get '/' do 'bar' end get '/foo' do 'baz' end Than / would still serve foo, even though it has changed, but /foo would correctly reload and serve baz. Is this normal behavior, or am I missing something? I'd expect whole source file to be reloaded. The only way around I can think of right now is restarting whole webserver when filesystem changes. I'm running on Windows Vista x64, so I can't use shotgun because of fork().

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  • Installing Grails with Apache Camel plugin

    - by Abdullah Jibaly
    I'm having trouble getting the Apache Camel plugin to run in grails-1.1.1. Here's the steps I took: $ grails create-app camelapp Welcome to Grails 1.1.1 - http://grails.org/ ... $ cd camelapp $ grails run-app ... Running Grails application.. Server running. Browse to http://localhost:8080/camelapp $ grails install-plugin camel ... Camel Route directory was created. Plugin camel-0.2 installed Plug-in provides the following new scripts: ------------------------------------------ grails create-route $ grails run-app ... [groovyc] org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed, Compile error during compilation with javac. [groovyc] /Users/abdullah/.grails/1.1.1/projects/camelapp/plugins/camel-0.2/src/java/org/ix/grails/plugins/camel/ClosureProcessor.java:22: method does not override a method from its superclass [groovyc] @Override [groovyc] ^ ... : Compilation Failed at org.codehaus.groovy.ant.Groovyc.compile(Groovyc.java:807) at org.codehaus.groovy.ant.Groovyc.execute(Groovyc.java:540) at org.apache.tools.ant.dispatch.DispatchUtils.execute(DispatchUtils.java:105) at org.apache.tools.ant.Task.perform(Task.java:348) at _GrailsCompile_groovy$_run_closure3_closure7.doCall(_GrailsCompile_groovy:102) at _GrailsCompile_groovy$_run_closure3_closure7.doCall(_GrailsCompile_groovy) at _GrailsSettings_groovy$_run_closure10.doCall(_GrailsSettings_groovy:274) at _GrailsSettings_groovy$_run_closure10.call(_GrailsSettings_groovy) at _GrailsCompile_groovy$_run_closure3.doCall(_GrailsCompile_groovy:89) at _GrailsCompile_groovy$_run_closure2.doCall(_GrailsCompile_groovy:55) at _GrailsPackage_groovy$_run_closure2_closure9.doCall(_GrailsPackage_groovy:79) at _GrailsPackage_groovy$_run_closure2_closure9.doCall(_GrailsPackage_groovy) at _GrailsSettings_groovy$_run_closure10.doCall(_GrailsSettings_groovy:274) at _GrailsSettings_groovy$_run_closure10.call(_GrailsSettings_groovy) at _GrailsPackage_groovy$_run_closure2.doCall(_GrailsPackage_groovy:78) at RunApp$_run_closure1.doCall(RunApp.groovy:28) at gant.Gant$_dispatch_closure4.doCall(Gant.groovy:324) at gant.Gant$_dispatch_closure6.doCall(Gant.groovy:334) at gant.Gant$_dispatch_closure6.doCall(Gant.groovy) at gant.Gant.withBuildListeners(Gant.groovy:344) at gant.Gant.this$2$withBuildListeners(Gant.groovy) at gant.Gant$this$2$withBuildListeners.callCurrent(Unknown Source) at gant.Gant.dispatch(Gant.groovy:334) at gant.Gant.this$2$dispatch(Gant.groovy) at gant.Gant.invokeMethod(Gant.groovy) at gant.Gant.processTargets(Gant.groovy:495) at gant.Gant.processTargets(Gant.groovy:480) Caused by: org.codehaus.groovy.control.MultipleCompilationErrorsException: startup failed, Compile error during compilation with javac. /Users/abdullah/.grails/1.1.1/projects/camelapp/plugins/camel-0.2/src/java/org/ix/grails/plugins/camel/ClosureProcessor.java:22: method does not override a method from its superclass @Override ^ ... Compilation error: Compilation Failed $ java -version java version "1.6.0_07" Java(TM) SE Runtime Environment (build 1.6.0_07-b06-153) Java HotSpot(TM) 64-Bit Server VM (build 1.6.0_07-b06-57, mixed mode)

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  • WCF, ASMX Basic HTTP binding and IIS

    - by Brennan Mann
    Hello, I have been doing a lot of work with WCF "self" hosted applications. I recently was requested to write a web service where the calling client was a Linux based program named "WGET". I would like to use WCF instead of a traditional ASMX web service. The web service is returning a standard XML response. I am not sure of the underlining details between the two technologies but I know WCF is the proper route. I created a WCF service to be hosted in IIS ( using basicHttpBinding). 1.) Did classic ASMX web services ( standard HTTP POST/GET) use SOAP to return responses? I created an class from XSD for the web service response. What is really going on behind the scenes? Is there just special XML HTTP headers that know how to handle to response? Is the response not wrapped in SOAP? The traditional ASMX web service worked perfectly with the class I generated using the .Net "XSD" program. 2.) I want to use WCF for this service. Will using basicHttpBinding work? As I have read, that is the correct binding to use for ASMX clients. Does this use SOAP, standard HTTP headers, or something else? 3.) This is a dumb question because I have not done a lot of web service programming. I noticed on the ASMX default landing page there were examples for responses and code to invoke the functionality. When I create the same service using WCF, I had to create a client application to perform these tasks. Is there a way to expose the WCF endpoint like a classic ASMX service or is the WSDL the only route? As always, I really appreciate the feedback. Thanks, Brennan

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  • When I use a form to call a method on the controller, I want the page to refresh, and the url to sho

    - by MedicineMan
    Using ASP MVC, I have set up a webpage for localhost/Dinner/100 to show the dinner details for dinner with ID = 100. On the page, there is a dropdown that shows Dinner 1, Dinner 2, etc. The user should select the dinner of interest (Dinner 2, ID = 102) off the form and press submit. The page should refresh and show the url: localhost/Dinner/102, and show the details of dinner 2. My code is working except for the url. During this, my url shows localhost/Dinner/100 even though it is correctly displaying the details of Dinner 2 (ID = 102). My controller method is pretty simple: public ActionResult Index(string id) { int Id = 0; if (!IsValidFacilityId(id) || !int.TryParse(id, out Id)) { return Redirect("/"); } return View(CreateViewModel(Id)); } can you help me figure out how to get this all working? p.s. I did create a custom route for the method: routes.MapRoute( "DinnerDefault", // Route name "Dinner/{id}", // URL with parameters new { controller = "Dinner", action = "Index", id = "" } // Parameter defaults );

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  • Changing URI suffix in Joomla when adding child php pages

    - by Sleem
    I have added a new directory in my joomla website: http://sitedomain.tld/xxx/ then I have added index.php in that directory here is the code define( '_JEXEC', 1 ); define('JPATH_BASE', '..' ); define( 'DS', DIRECTORY_SEPARATOR ); require_once ( '../includes/defines.php' ); require_once ( '../includes/framework.php' ); //JDEBUG ? $_PROFILER->mark( 'afterLoad' ) : null; /** * CREATE THE APPLICATION * * NOTE : */ $mainframe =& JFactory::getApplication('site'); $template_name = $mainframe->getTemplate();; $mainframe->initialise(); JPluginHelper::importPlugin('system'); /** * ROUTE THE APPLICATION * * NOTE : */ $mainframe->route(); // authorization $Itemid = JRequest::getInt( 'Itemid'); $mainframe->authorize($Itemid); // trigger the onAfterRoute events //JDEBUG ? $_PROFILER->mark('afterRoute') : null; //$mainframe->triggerEvent('onAfterRoute'); /** * DISPATCH THE APPLICATION * * NOTE : */ $option = JRequest::getCmd('option'); //$mainframe->dispatch($option); // trigger the onAfterDispatch events //JDEBUG ? $_PROFILER->mark('afterDispatch') : null; //$mainframe->triggerEvent('onAfterDispatch'); /** * RENDER THE APPLICATION * * NOTE : */ $mainframe->render(); /** * RETURN THE RESPONSE */ var_dump($document->getHeadData()); echo JResponse::toString($mainframe->getCfg('gzip')); sdwdwd wdwd When I view this page in the browser, all the dynamic links like CSS, JS and images were suffixed by the /xxx/ path which make them broken ! How can I drop this suffix or how do I change this suffix from /xxx to / to it points to the original files location? I have tried setting the JDocument::setBase and also tried to play with the JURI object and changed its _path and _uri without any change Thanks

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  • Running Magento for multiple clients - single Installaton vs. multiple installations

    - by Chris Hopkins
    Hi There I am looking to set-up a Magento (Community Edition) installation for multiple clients and have researched the matter for a few days now. I can see that the Enterprise Edition has what I need in it, but surprisingly I am not willing to shell out the $12,000 odd yearly subscription. It seems there are a few options available to be but I am worried about the performance I will get out of the various options. Option 1) Single install using AITOC advanced permissions module So this is really what I am after; one installation so that I can update my core files all at the same time and also manage all my store users from one place. The problems here are that I don't know anything about the reliability of this extra product and that I have to pay a bit extra. I am also worried that if I have 10 stores running off this one installation it might all slow down so much and keel over as I have heard allot about Magento's slowness. Module Link: http://www.aitoc.com/en/magentomods_advanced_permissions.html Option 2) Multiple installations of Magento on one server for each shop So here I have 10 Magento installations on one server all running happily away not using any extra money, but I now have 10 separate stores to update and maintain which could be annoying. Also I haven't been able to find a whole lot of other people using this method and when I have they are usually asking how to stop their servers from dying. So this route seems like it could be even worse on my server as I will have more going on on my server but if my server could take it each Magento installation would be simpler and less likely to slow down due to each one having to run 10 shops on its own? Option 3) Use lots of servers and lots of Magento installations I just so do not want to do this. Option 4) Buy Magento Enterprise I do not have the money to do this. So which route is less likely to blow up my server? And does anyone have experience with this holy grail of a module? Thanks for reading and thanks in advance for any help - Chris Hopkins

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