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  • Is there a way to get each row's value from a database into an array?

    - by Guyver
    Say I have a query like the one below. What would be the best way to put each value into an array if I don't know how many results there will be? Normally I would do this with a loop, but I have no idea how many results there are. Would I need run another query to count the results first? <CFQUERY name="alllocations" DATASOURCE="#DS#"> SELECT locationID FROM tblProjectLocations WHERE projectID = '#ProjectName#' </CFQUERY>

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  • Getting indices of most recent set of numbers in an array in Matlab?

    - by user2539781
    Let's say I have an array in Matlab: x = [1 1 1 2 2 2 3 3 3 3 2 2 3 3 3 1 1 1 1 1 2 2 2 2 3 3 3] I want the indices of the most recent set of consecutive '1's. In this case, I want the answer: answer = [16 17 18 19 20] % (which should correspond to the last sequence of 1's) I need an automated way to do this in Matlab, that will work with any size arrays, always giving me the indices for the last set of consecutive 1s. Any suggestions?

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  • How to get exactly typeof is object/array/null..?

    - by 3gwebtrain
    var obj = {},ar = [],nothing=null,empty=undefined,word ='string',headorTail = true; console.log(typeof obj) //object console.log(typeof ar)//object console.log(typeof nothing)//object console.log(typeof empty)//undefined console.log(typeof word)//string console.log(typeof headorTail)//boolean But how can i get the type of obj,ar,nothing as "object, array,null" - what is the best way to achieve this?

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  • How do I access the array submit() calls in the dom?

    - by Alex
    I want to grab all the inputs inside a form, in order to submit them. The point of this is to use jquery's ajax to submit a dynamically sized form. Surely there must be an array inside the dom somewhere which i can just do something like... docment.forms['form'].elements which only lists inputs for that form, meaning I can loop through them and grab their values to play around with?

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  • How to display a jQuery and Javascript generated 2 dimensional array in HTML?

    - by user1730439
    I am trying to create a table of 100 random numbers, the random numbers are from 0 to 100. I need to display the 100 random numbers as a 10 by 10 matrix in HTML, using JS and jQuery. The code that I have been working on displays the last array 10 times. Here is the code: <html> <head> <title>My Web Page</title> <script type = "text/javascript" src = "http://code.jquery.com/jquery-1.8.2.min.js" /> </script> </head> <body> <h1 id = "randData">Randomize Data</h1> <button id = "myRandomizeBtn">Randomize</button> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> <p></p> </body> <script type="text/javascript"> $("#myRandomizeBtn").bind("click",randomizeHandler); function randomizeHandler(evt) { var n = 10; var data = new Array(); for (var i = 0; i < n; i++) { for (var j = 0; j < n; j++) { data[i,j] = Math.floor(100*Math.random()); $("p").text(data); } $("br").text(data); } } </script> </html>

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  • Reusable VS clean code - where's the balance?

    - by Radek Šimko
    Let's say I have a data model for a blog posts and have two use-cases of that model - getting all blogposts and getting only blogposts which were written by specific author. There are basically two ways how I can realize that. 1st model class Articles { public function getPosts() { return $this->connection->find() ->sort(array('creation_time' => -1)); } public function getPostsByAuthor( $authorUid ) { return $this->connection->find(array('author_uid' => $authorUid)) ->sort(array('creation_time' => -1)); } } 1st usage (presenter/controller) if ( $GET['author_uid'] ) { $posts = $articles->getPostsByAuthor($GET['author_uid']); } else { $posts = $articles->getPosts(); } 2nd one class Articles { public function getPosts( $authorUid = NULL ) { $query = array(); if( $authorUid !== NULL ) { $query = array('author_uid' => $authorUid); } return $this->connection->find($query) ->sort(array('creation_time' => -1)); } } 2nd usage (presenter/controller) $posts = $articles->getPosts( $_GET['author_uid'] ); To sum up (dis)advantages: 1) cleaner code 2) more reusable code Which one do you think is better and why? Is there any kind of compromise between those two?

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  • Type Object does not support slicing Unity3D

    - by Vish
    I am getting the following error in my code and I can't seem to understand why. Can anyone help me with it? This is my current code. The line causing the error is marked in a comment near the end. var rows : int = 4; var cols : int = 4; var totalCards : int = cols * rows; var matchesNeedToWin : int = totalCards * 0.5; var matchesMade : int = 0; var cardW : int = 100; var cardH : int = 100; var aCards : Array; var aGrid : Array; // This Array will store the two cards that the player flipped var aCardsFlipped : ArrayList; // To prevent player from clicking buttons when we don't want him to var playerCanClick : boolean; var playerHasWon : boolean = false; class Card extends System.Object { var isFaceUp : boolean = false; var isMatched : boolean = false; var img : String; function Card () { img = "robot"; } } function Start () { var i : int = 0; var j : int = 0; playerCanClick = true; aCards = new Array (); aGrid = new Array (); aCardsFlipped = new ArrayList (); for ( i = 0; i < rows; i++) { aGrid [i] = new Array (); for (j = 0; j < cols; cols++ ) { aGrid [i] [j] = new Card (); // <------ Error over here } } } function Update () { Debug.Log("Game Screen has loaded"); } The error states as follows: Error BCE0048: Type 'Object' does not support slicing. (BCE0048) (Assembly-UnityScript)

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  • How to Restore the Real Internet Explorer Desktop Icon in Windows 7

    - by The Geek
    Remember how previous versions of Windows had an Internet Explorer icon on the desktop, and you could right-click it to quickly access the Internet Options screen? It’s completely gone in Windows 7, but a geeky hack can bring it back. Microsoft removed this feature to comply with all those murky legal battles they’ve had, and their alternate suggestion is to create a standard shortcut to iexplore.exe on the Desktop, but it’s not the same thing. We’ve got a registry hack to bring it back. This guest article was written by Ramesh from the WinHelpOnline blog, where he’s got loads of really geeky registry hacks. Bring Back the Internet Explorer Namespace Icon in Windows 7 the Easy Way If you just want the IE icon back, all you need to do is download the RealInternetExplorerIcon.zip file, extract the contents, and then double-click on the w7_ie_icon_restore.reg file. That’s all you have to do. There’s also an undo registry file there if you want to get rid of it. Download the Real Internet Explorer Icon Registry Hack Manual Registry Hack If you prefer doing things the manual way, or just really want to understand how this hack works, you can follow through the manual steps below to learn how it was done, but we’ll have to warn you that it’s a lot of steps. Launch Regedit.exe using the Start Menu search box, and then navigate to the following location: HKEY_CLASSES_ROOT \ CLSID \ {871C5380-42A0-1069-A2EA-08002B30309D} Right-click on the key on the left-hand pane, choose Export, and save it to a .REG file (say, ie-guid.reg) Open up the REG file using Notepad… From the Edit menu, click Replace, and replace every occurrence of the following GUID string {871C5380-42A0-1069-A2EA-08002B30309D} … with a custom GUID string, such as: {871C5380-42A0-1069-A2EA-08002B30301D} Save the REG file and close Notepad, and then double-click on the file to merge the contents to the registry. Either re-open the registry editor, or use the F5 key to reload everything with the new changes (this step is important). Now you can navigate downto the following registry key: HKEY_CLASSES_ROOT \ CLSID \ {871C5380-42A0-1069-A2EA-08002B30301D} \ Shellex \ ContextMenuHandlers \ ieframe Double-click on the (default) key in the right-hand pane and set its data as: {871C5380-42A0-1069-A2EA-08002B30309D} With this done, press F5 on the desktop and you’ll see the Internet Explorer icon that looks like this: The icon appears incomplete without the Properties command in right click menu, so keep reading. Final Registry Hack Adjustments Click on the following key, which should still be viewable in your Registry editor window from the last step. HKEY_CLASSES_ROOT\CLSID\{871C5380-42A0-1069-A2EA-08002B30301D} Double-click LocalizedString in the right-hand pane and type the following data to rename the icon. Internet Explorer Select the following key: HKEY_CLASSES_ROOT\CLSID\{871C5380-42A0-1069-A2EA-08002B30301D}\shell Add a subkey and name it as Properties, then select the Properties key, double-click the (default) value and type the following: P&roperties Create a String value named Position, and type the following data bottom At this point the window should look something like this: Under Properties, create a subkey and name it as Command, and then set its (default) value as follows: control.exe inetcpl.cpl Navigate down to the following key, and then delete the value named LegacyDisable HKEY_CLASSES_ROOT \ CLSID \ {871C5380-42A0-1069-A2EA-08002B30301D} \ shell \ OpenHomePage Now head to the this key: HKEY_LOCAL_MACHINE \ SOFTWARE \ Microsoft \ Windows \ CurrentVersion \ Explorer \ Desktop \ NameSpace Create a subkey named {871C5380-42A0-1069-A2EA-08002B30301D} (which is the custom GUID that we used earlier in this article.) Press F5 to refresh the Desktop, and here is how the Internet Explorer icon would look like, finally. That’s it! It only took 24 steps, but you made it through to the end—of course, you could just download the registry hack and get the icon back with a double-click. Similar Articles Productive Geek Tips Quick Help: Restore Show Desktop Icon in Windows VistaQuick Help: Restore Flip3D Icon in Windows VistaAdd Internet Explorer Icon to Windows XP / Vista DesktopHide, Delete, or Destroy the Recycle Bin Icon in Windows 7 or VistaBuilt-in Quick Launch Hotkeys in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Looking for Good Windows Media Player 12 Plug-ins? Find Out the Celebrity You Resemble With FaceDouble Whoa ! Use Printflush to Solve Printing Problems Icelandic Volcano Webcams Open Multiple Links At One Go

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  • 2D Procedural Terrain with box2d Assets

    - by Alex
    I'm making a game that invloves a tire moving through terrain that is generated randomly over 1000 points. The terrain is always a downwards incline like so: The actual box2d terrain extends one screen width behind and infront of the circular character. I'm now at a stage where I need to add gameplay elements to the terrain such as chasms or physical objects (like the demo polygon in the picture) and am not sure of the best way to structure the procedural generation of the terrain and objects. I currently have a very simple for loop like so: for(int i = 0; i < kMaxHillPoints; i++) { hillKeyPoints[i] = CGPointMake(terrainX, terrainY); if(i%50 == 0) { i += [self generateCasmAtIndex:i]; } terrainX += winsize.width/20; terrainY -= random() % ((int) winsize.height/20); } With the generateCasmAtIndex function add points to the hillKeyPoints array and incrementing the for loop by the required amount. If I want to generate box2d objects as well for specific terrain elements, I'll also have to keep track of the current position of the player and have some sort of array of box2d objects that need to be created at certain locations. I am not sure of an efficient way to accomplish this procedural generation of terrain elements with accompanying box2d objects. My thoughts are: 1) Have many functions for each terrain element (chasm, jump etc.) which add elements to be drawn to an array that is check on each game step - similar to what I've shown above. 2) Create an array of terrain element objects that string together and are looped over to create the terrain and generate the box2d objects. Each object would hold an array of points to be drawn and and array of accompanying box2d objects. Any help on this is much appreciated as I cannot see a 'clean' solution.

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  • GAPI output doesn't match Google Analytics website

    - by Yekver
    I have to get the main info about my Google Analytics Goals. I'm using GAPI lib, with this code: <?php require_once 'conf.inc'; require_once 'gapi.class.php'; $ga = new gapi(ga_email,ga_password); $dimensions = array('pagePath', 'hostname'); $metrics = array('goalCompletionsAll', 'goalConversionRateAll', 'goalValueAll'); $ga->requestReportData(ga_profile_id, $dimensions, $metrics, '-goalCompletionsAll', '', '2012-09-07', '2012-10-07', 1, 500); $gaResults = $ga->getResults(); foreach($gaResults as $result) { var_dump($result); } cut this code is output: object(gapiReportEntry)[7] private 'metrics' => array (size=3) 'goalCompletionsAll' => int 12031 'goalConversionRateAll' => float 206.93154454764 'goalValueAll' => float 0 private 'dimensions' => array (size=2) 'pagePath' => string '/catalogs.php' (length=13) 'hostname' => string 'www.example.com' (length=13) object(gapiReportEntry)[6] private 'metrics' => array (size=3) 'goalCompletionsAll' => int 9744 'goalConversionRateAll' => float 661.05834464043 'goalValueAll' => float 0 private 'dimensions' => array (size=2) 'pagePath' => string '/price.php' (length=10) 'hostname' => string 'www.example.com' (length=13) What I see on Google Analytics website on Goals URLs page with the same period of date is: Goal Completion Location Goal Completions Goal Value 1. /price.php 9,396 $0.00 2. /saloni.php 3,739 $0.00 As you can see outputs doesn't match. Why? What's wrong?

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  • Implementing Explosions

    - by Xkynar
    I want to add explosions to my 2D game, but im having a hard time with the architecture. Several game elements might be responsible for explosions, like, lets say, explosive barrels and bullets (and there might be chain reactions with close barrels). The only options i can come up with are: 1 - Having an array of explosions and treat them as a game element as important as any other Pros: Having a single array which is updated and drawn with all the other game element arrays makes it more organized and simple to update, and the explosive barrels at a first glance would be easy to create, simply by passing the explosion array as a pointer to each explosive barrel constructor Cons: It might be hard for the bullets to add an explosion to the vector, since bullets are shot by a Weapon class which is located in every mob, so lets say, if i create a new enemy and add it to the enemy array, that enemy will have a weapon and functions to be able to use it, and if i want the weapon (rocket launcher in this case) to have access to the explosions array to be able to add a new one, id have to pass the explosion array as a pointer to the enemy, which would then pass it to the weapon, which would pass it to the bullets (ugly chain). Another problem I can think of is a little more weird: If im checking the collisions between explosions and barrels (so i create a chain reaction) and i detect an explosion colliding with a barrel, if i add a new explosion while im iterating the explosions java will trow an exception. So this is kinda annoying, i cant iterate through the explosions and add a new explosion, i must do it in another way... The other way which isnt really well thought yet is to just add an explosive component to every element that might explode so that when it dies, it explodes or something, but i dont have good ways on implementing this theory either Honestly i dont like either the solutions so id like to know how is it usually done by actual game developers, sorry if my problem seems trivial and dumb.

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