Search Results

Search found 19859 results on 795 pages for 'image modification'.

Page 217/795 | < Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >

  • How Google Web Starter Kit serves adaptive image for mobile?

    - by 5argon
    My website weirdly (in a good way) serves smaller images when viewed on mobile. I wanted to know what cause this? As far as I know this is not the default behaviour, so I think it must be Google Web Starter Kit's doing.Here is the debug information when debugging on device. All images became 231 B size no matter how large it actually is. (On desktop debugging the size varies.) I tried using Google Web Starter Kit (https://github.com/google/web-starter-kit) recently. The tools in it are made of Ruby, Node.js, SASS and Gulp to help you 'build' website. Pre-build you can enjoy automatic reload because the Gulp script will watch all files for you. When build it will run various tools to minify HTML,CSS and compress images. According to this page https://developers.google.com/web/fundamentals/tools/build/build_site the gulp-imagemin was used. So I guess the imagemin is doing the mobile optimization for me? What kind of compression can serve automatically resized image on mobile? And why is the size 231 B? Is this related to my screen size?

    Read the article

  • Easier way to create floppy disk images?

    - by Bryan
    I'm using Vyatta routers with KVM and want to attach a floppy drive with a config file for Vyatta when I boot the image. I'll be doing this over and over again, and as such am looking for an automated way of creating the floppy images. Right now, I'm doing the following: Create floppy image with qemu-img create Format floppy image with mkdosfs Mount floppy image with mount -t fat /tmp/floppy.img /media/floppy Populate floppy image with cp -r /tmp/configs/ /media/floppy/ Unmount floppy image with umount /media/floppy Save floppy image with mv /tmp/floppy.img ~/floppies/ Any chance there's an easier way to do this?! Perhaps a shortcut application that I can give a directory to and it will do all this for me w/out having to mount the image?

    Read the article

  • Imagemagick convert with resample option

    - by coneybeare
    I am creating thumbnails from much larger images and have been using this command successfully for some time: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip OUTFILE I also do some other processing that is not relevant to the question. I realized that this does not adjust the resolution at all, so if I use a 300dpi image, it ends up displaying really small on some devices. I want to resample it to 72x72 so I have been trying with this command: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip -resample 72x72 OUTFILE And expected the 64x64 image at 300dpi to be resampled to a 64x64 image at 72dpi, but instead, I am getting a very funny size and density. Here is "identify" output for the original and post-processed file WITHOUT the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 64x64 64x64+0+0 8-bit DirectClass 7.46KiB 0.000u 0:00.000 Resolution: 118.11x118.11 And here is the "identify output for the command WITH the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip -resample 72x72 "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 15x15 15x15+0+0 8-bit DirectClass 901b 0.000u 0:00.000 Resolution: 28.34x28.34 So, the question is: What am I doing wrong and how can I fix it so the end result is a 64x64 cropped thumbnail image at 72dpi?

    Read the article

  • Why can't I mount an image hosted on a read-only HFS+ partition via Boot Camp?

    - by deceze
    I have come across the following phenomenon and would like to know how leaky Windows' file system abstraction is or if there's something else involved. I partitioned the hard disk of my MacBook Pro and installed Windows 7 (64 bit). The Boot Camp driver package includes file system drivers that enable Windows to access the Mac OS HFS+ partition. It's read-only access, but it works. Now, I have some disk images of stuff I usually install, so I grabbed a copy of Daemon Tools to mount them. When I mount an image saved on the HFS+ partition, about two out of three installers on these disks (usually InstallShield) crash with all sorts of weird errors. Most are just gibberish that lead to all sorts of non-solutions on Google, one was "This application is not the right type for your computer, check if you need 32 or 64 bit versions." When moving the image files to another Windows 7 computer on the network and mounting them from the network share, they work fine. My question now is, why do applications behave differently depending on whether the read-only image file, which should be abstracted away through the read-only virtual Daemon Tools drive, is located on a read-only HFS+ partition or on a Windows network share? And I'll just roll this into the question as well since I was wondering: Does the file system of a network share matter? Does the client system need to understand the file system of the share host or is that abstracted away in SMB?

    Read the article

  • What LPR arguments do I need to print a 1400x800 pixel image on a 4x6 label?

    - by Nick
    This is driving me nuts. UPS sends our system a 1400x800 GIF image of a shipping label, which is supposed to fit nicely on a 4x6 page. Unfortunately, I can't seem to get the command line options right to make it happen. We're using an Eltron/Zebra 2844 with a network adapter, and printing from our Ubuntu 8.04 server using CUPS. We're using the correct drivers, and test pages print correctly. No matter what I try though, it insists on printing the UPS labels accross 6 pages, with a little bit of the label on each page, or way too small. I've tried a bazillion different lpr settings, most of them producing garbage. The closest I've gotten is this: lpr -P Eltron2844 -o natural-scaling=55 -o page-right=0 -o page-left=0 -o landscape -o media="4x6" ./1ZY437560399620027.gif but it causes the image to be too small on the page. It's about an inch too short, and there's a 1/2" margin on both sides. If I bump the scale up to 56, it explodes the image onto two pages, and squashes it. Any ideas?

    Read the article

  • using NetBeans for rotate a figure in a label [migrated]

    - by user134812
    I was reading this post: http://forums.netbeans.org/post-8864.html and what I have done so far is to make a jFrame in NetBeans, on it I have drawn a jPanel and inisde the panel I have drawn a jLabel on it and use the icon property to put an image on it; until now all is so far so good. I would like to make a program that everytime I click on the figure it rotates it to the right. Actually I have found the following code: public class RotateImage extends JPanel{ // Declare an Image object for us to use. Image image; // Create a constructor method public RotateImage(){ super(); // Load an image to play with. image = Toolkit.getDefaultToolkit().getImage("Duke_Blocks.gif"); } public void paintComponent(Graphics g){ Graphics2D g2d=(Graphics2D)g; // Create a Java2D version of g. g2d.translate(170, 0); // Translate the center of our coordinates. g2d.rotate(1); // Rotate the image by 1 radian. g2d.drawImage(image, 0, 0, 200, 200, this); } but for what I see this code is for making the panel and other components from scratch, for my purposes it is not so good because I need to put several figures on my jFrame. Could somebody can give me a hint how to do this?

    Read the article

  • No Network Connection in WinXP image from Microsoft running on VirtualBox 3.1.6 OSE (Ubuntu 10.04) due to missing CD Rom

    - by Bevor
    I'd like to test local websites in IE7 and IE8.To do that I thought about using the free Microsoft images: http://www.microsoft.com/windowsxp/using/networking/setup/default.mspx I converted the VHDs to VDIs to make them run in VirtualBox. ( http://www.qc4blog.com/?p=721 ) This works fine. The problem is that in this Windows XP installation there is no Network Adapter configured. Actually nothing at all is configured because it needs the Windows XP CD Rom to do that. If I would have a Windows XP CD Rom, I would not need to run the Microsoft image, so is there some kind of workaround to get an internet connection? Meanwhile I set "bridged" in VirtualBox. But this doesn't help because "ipconfig /all" in the guest system doesn't show any data because nothing is configured. How can I get a connection to my local Apache (Host system). http://localhost would be enough. By the way: I can't install the "Guest additions". When I do that, the 3 days trial period of the guest system is suddenly gone, so I can't use it anymore and it is senseless. Any ideas? Update: I've tried the Vista image and it gets an internet connection. From Vista image I can get to my site with 192.168.1.3/mywebsite in the browser url. So actually I don't care about the WinXP issue anymore but I would be glad if anyone still knows a solution.

    Read the article

  • No grub selection after installing kernel Ubuntu 14.04

    - by CPJ
    I have installed a new kernel on my system which can be found by grub but when I restart I can only select the old kernel. Things I tried in other threds with similar problems didn't help. sudo update-grub gives Generating grub configuration file ... Found linux image: /boot/vmlinuz-3.15.0-031500rc2-lowlatency Found initrd image: /boot/initrd.img-3.15.0-031500rc2-lowlatency Found linux image: /boot/vmlinuz-3.15.0-031500rc2-generic Found initrd image: /boot/initrd.img-3.15.0-031500rc2-generic Found linux image: /boot/vmlinuz-3.13.0-24-generic Found initrd image: /boot/initrd.img-3.13.0-24-generic Found memtest86+ image: /boot/memtest86+.elf Found memtest86+ image: /boot/memtest86+.bin done However, afer a reboot I can only choose the 3.13 kernel. Any ideas what happened? I I have a full encrypted hard drive so maybe I have overseen something while installing the new kernel to get this work? The grub config file is GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT_QUIET=false GRUB_TIMEOUT=5 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="" GRUB_ENABLE_CRYPTODISK=1 Any ideas? Thanks.

    Read the article

  • AuthSub token from Google/YouTube API is always returned as invalid

    - by Miriam Raphael Roberts
    Anyone out there have experience with the YouTube/Google API? I am trying to login to Google/Youtube using clientLogin, retrieve an AuthSub token, exchange it for a multi-session token and then use it in our upload form. Just a note that we are not going to have other users logging into our (secure) website, this is for our use only (no multi-users). We just want a way to upload videos to our YT account via our own website without having to login/upload to YouTube. Ultimately, everything is dependent on the first step. My AuthSub token is always being returned as invalid (Error '403'). All the steps I used are below with username/password changed. Anyone have an insight on why my AuthSub is always invalid? I am spending an enormous amount of time trying to get this to work. STEP 1: Getting the authsub token from Youtube/Google POST /youtube/accounts/ClientLogin HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Content-Length: 86 Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test RESPONSE RECEIVED: Auth=AIwbFAR99f3iACfkT-5PXCB-1tN4vlyP_1CiNZ8JOn6P-......yv4d4zeGRemNm4il1e-M6czgfDXAR0w9fQ YouTubeUser=MyYouTubeUsername CURL COMMAND USED: /usr/bin/curl -S -v --location https://www.google.com/youtube/accounts/ClientLogin --data Email=MyGoogleUsername&Passwd=MyGooglePasswd&accountType=GOOGLE&service=youtube&source=Test --header Content-Type:application/x-www-form-urlencoded STEP 2: Exchanging the AuthSub token for a multi-use token GET /accounts/AuthSubSessionToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKs......p5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Response received: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubSessionToken --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2g.....vp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 3: Checking to see if the token is good/valid GET /accounts/AuthSubTokenInfo HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: www.google.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/x-www-form-urlencoded Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhKs3u.....A_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" Received response: 403 Invalid AuthSub token. curl command used: /usr/bin/curl -S -v --location https://www.google.com/accounts/AuthSubTokenInfo --header Content-Type:application/x-www-form-urlencoded -H Authorization: AuthSub token="AIwbFAQR_4xG2gHoAKDsNdFqdZdwWjGeNquOLpvp3BQZW5XEMyIj_wFozHSTEQ-BQRfYuIY-1CyqLeQ" STEP 4: Trying to get the upload token using the authsub token POST /action/GetUploadToken HTTP/1.1 User-Agent: curl/7.10.6 (i386-redhat-linux-gnu) libcurl/7.10.6 OpenSSL/0.9.7a ipv6 zlib/1.1.4 Host: gdata.youtube.com Pragma: no-cache Accept: image/gif, image/x-xbitmap, image/jpeg, image/pjpeg, */* Content-Type:application/atom+xml Authorization: AuthSub token="AIwbFASiRR3XDKsNkaIoPaujN5RQhp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGFKpxd_7a6hEERh_3......R82AShoQ" Content-Length:0 GData-Version:2 Recevied Response: 401 Token invalid - Invalid AuthSub token. Curl command used: /usr/bin/curl -S -v --location http://gdata.youtube.com/action/GetUploadToken -H Content-Type:application/atom+xml -H Authorization: AuthSub token="AIwbFASiRR3XDKs....sYDp5Oy_VA_9U2yV1enxJoVGSgMlZqTcjKw9mS861vlc9GWTH9D9sQ" -H X-Gdata-Key:key="AI39si5EQyo-TZPFAnmGjxJGF......Kpxd6dN2J1oHFQYTj_7a6hEERh_3E48R82AShoQ" -H Content-Length:0 -H GData-Version:2

    Read the article

  • WPF wrappanel item alignment problem when scrolling

    - by Jayho
    Someone help me out pls. I set a wrapPanel in a listbox itemPanelTemplate, Also, I already set the ScrollViewer.CanContentScroll="True". But why the listbox items are not scrolling up/down by ITEM one by one? The scroll style is still by PIXEL. Is anyone help me? <Grid> <ListBox x:Name="testListbox" ScrollViewer.CanContentScroll="True"> <ListBox.ItemsPanel> <ItemsPanelTemplate> <WrapPanel Width="200" ScrollViewer.CanContentScroll="True"/> </ItemsPanelTemplate> </ListBox.ItemsPanel> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> <ListBoxItem Background="LimeGreen" BorderBrush="Black" BorderThickness="3" ScrollViewer.CanContentScroll="True"> <Image Height="50" Width="80" ScrollViewer.CanContentScroll="True"/> </ListBoxItem> </ListBox> </Grid>

    Read the article

  • iPhone development: pointer being freed was not allocated

    - by w4nderlust
    Hello, i got this message from the debugger: Pixture(1257,0xa0610500) malloc: *** error for object 0x21a8000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug so i did a bit of tracing and got: (gdb) shell malloc_history 1257 0x21a8000 ALLOC 0x2196a00-0x21a89ff [size=73728]: thread_a0610500 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __CFRunLoopDoObservers | CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerDisplayIfNeeded | -[CALayer _display] | CABackingStoreUpdate | backing_callback(CGContext*, void*) | -[CALayer drawInContext:] | -[UIView(CALayerDelegate) drawLayer:inContext:] | -[AvatarView drawRect:] | -[AvatarView overlayPNG:] | +[UIImageUtility createMaskOf:] | UIGraphicsGetImageFromCurrentImageContext | CGBitmapContextCreateImage | create_bitmap_data_provider | malloc | malloc_zone_malloc and i really can't understand what i am doing wrong. here's the code of the [UIImageUtility createMaskOf:] function: + (UIImage *)createMaskOf:(UIImage *)source { CGRect rect = CGRectMake(0, 0, source.size.width, source.size.height); UIGraphicsBeginImageContext(CGSizeMake(source.size.width, source.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, 0, source.size.height); CGContextScaleCTM(context, 1.0, -1.0); UIImage *original = [self createGrayCopy:source]; CGContextRef context2 = CGBitmapContextCreate(NULL, source.size.width, source.size.height, 8, 4 * source.size.width, CGColorSpaceCreateDeviceRGB(), kCGImageAlphaNoneSkipLast); CGContextDrawImage(context2, CGRectMake(0, 0, source.size.width, source.size.height), original.CGImage); CGImageRef unmasked = CGBitmapContextCreateImage(context2); const float myMaskingColorsFrameColor[6] = { 1,256,1,256,1,256 }; CGImageRef mask = CGImageCreateWithMaskingColors(unmasked, myMaskingColorsFrameColor); CGContextSetRGBFillColor (context, 256,256,256, 1); CGContextFillRect(context, rect); CGContextDrawImage(context, rect, mask); UIImage *whiteMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return whiteMasked; } the other custom function called before that is the following: - (UIImage *)overlayPNG:(SinglePart *)sp { NSLog([sp description]); // Rect and context setup CGRect rect = CGRectMake(0, 0, sp.image.size.width, sp.image.size.height); NSLog(@"%f x %f", sp.image.size.width, sp.image.size.height); // Create an image of a color filled rectangle UIImage *baseColor = nil; if (sp.hasOwnColor) { baseColor = [UIImageUtility imageWithRect:rect ofColor:sp.color]; } else { SinglePart *facePart = [editingAvatar.face.partList objectAtIndex:0]; baseColor = [UIImageUtility imageWithRect:rect ofColor:facePart.color]; } // Crete the mask of the layer UIImage *mask = [UIImageUtility createMaskOf:sp.image]; mask = [UIImageUtility createGrayCopy:mask]; // Create a new context for merging the overlay and a mask of the layer UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context2 = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context2, 0, sp.image.size.height); CGContextScaleCTM(context2, 1.0, -1.0); // Create masked overlay color layer CGImageRef MaskedImage = CGImageCreateWithMask (baseColor.CGImage, mask.CGImage); // Draw the base color layer CGContextDrawImage(context2, rect, MaskedImage); // Get the result of the masking UIImage* overlayMasked = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIGraphicsBeginImageContext(CGSizeMake(sp.image.size.width, sp.image.size.height)); CGContextRef context = UIGraphicsGetCurrentContext(); // Adjust the coordinate system so that the origin // is in the lower left corner of the view and the // y axis points up CGContextTranslateCTM(context, 0, sp.image.size.height); CGContextScaleCTM(context, 1.0, -1.0); // Get the result of the blending of the masked overlay and the base image CGContextDrawImage(context, rect, overlayMasked.CGImage); // Set the blend mode for the next drawn image CGContextSetBlendMode(context, kCGBlendModeOverlay); // Component image drawn CGContextDrawImage(context, rect, sp.image.CGImage); UIImage* blendedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); CGImageRelease(MaskedImage); return blendedImage; }

    Read the article

  • Using CGRectIntersectsRect for collision detection

    - by user309030
    Hi guys, I've got a long rectangular image which is rotated at different kind of angles. However the frame of the rectangular image does not rotate along with the image and instead, the rotation causes the frame to to become larger to fit the rotated image. So when I used CGRectIntersectsRect, the collision detection is totally off because the other image colliding with the rectangular image will collide before it even reaches the visible area of the rect image. In case you don't really know what I'm talking about, have a look at the ascii drawing: normal rectangular image frame, O - pixels, |, – - frame |----------| |OOOOOOOOOO| |----------| after rotation |----------| |O | | O | | O | | O | | O | | O | | O | | O | | O | |----------| I've read through some of the collision articles but all of them are talking about collision with a normal straight rectangle and what I really want is collision with a slanted image, preferably pixel collision detection. TIA for any suggestions made.

    Read the article

  • What ways can I put images in a grid-like format?

    - by Peter
    I have about 12-15 images that I want to align together in a grid, with text under each image. I thought about using a table, but I hear that tables aren't the best way to go these days. I tried a few other things, but nothing seemed to work the way I wanted it to. An example of what I want it to look like would be something like this: [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 1 (--Description-) (-Description-) (-Description-) (-Description-) [-----Image-----] [-----Image-----] [-----Image-----] [-----Image-----] --- Row 2 (--Description-) (-Description-) (-Description-) (-Description-) and so on... What are some other methods, besides tables, that I should look into using? Any suggestions or references would be helpful.

    Read the article

  • How to display .gif (with animation) on dc

    - by mukul sharma
    Hi All, in my application i am having a panel with associated a wxWindowDC and wxMemoryDC. i have to draw the various thing on that panel like bg color, on top of bg color bg image and on the top bg image i have to draw some text etc. I am storing all this thing into memory dc and finally in paint handler i m copying the memory dc to window dc. But i stuck in this process when i have a .gif (with multiple frames) and i m trying to bliting this gif image on DC that time it shows only a single frame of that gif image (its became a ordinary still image not an animated image). how i can store this whole gif image in memory dc and display full gif image on dc(with animation). I cant use wx.AnimateCrl() because i need that image in memoryDC. Any help really appreciable.

    Read the article

  • php - upload script mkdir saying file already exists when same directory even though different filename

    - by neeko
    my upload script says my file already exists when i try upload even though different filename <?php // Start a session for error reporting session_start(); ?> <?php // Check, if username session is NOT set then this page will jump to login page if (!isset($_SESSION['username'])) { header('Location: index.html'); } // Call our connection file include('config.php'); // Check to see if the type of file uploaded is a valid image type function is_valid_type($file) { // This is an array that holds all the valid image MIME types $valid_types = array("image/jpg", "image/JPG", "image/jpeg", "image/bmp", "image/gif", "image/png"); if (in_array($file['type'], $valid_types)) return 1; return 0; } // Just a short function that prints out the contents of an array in a manner that's easy to read // I used this function during debugging but it serves no purpose at run time for this example function showContents($array) { echo "<pre>"; print_r($array); echo "</pre>"; } // Set some constants // Grab the User ID we sent from our form $user_id = $_SESSION['username']; $category = $_POST['category']; // This variable is the path to the image folder where all the images are going to be stored // Note that there is a trailing forward slash $TARGET_PATH = "img/users/$category/$user_id/"; mkdir($TARGET_PATH, 0755, true); // Get our POSTed variables $fname = $_POST['fname']; $lname = $_POST['lname']; $contact = $_POST['contact']; $price = $_POST['price']; $image = $_FILES['image']; // Build our target path full string. This is where the file will be moved do // i.e. images/picture.jpg $TARGET_PATH .= $image['name']; // Make sure all the fields from the form have inputs if ( $fname == "" || $lname == "" || $image['name'] == "" ) { $_SESSION['error'] = "All fields are required"; header("Location: error.php"); exit; } // Check to make sure that our file is actually an image // You check the file type instead of the extension because the extension can easily be faked if (!is_valid_type($image)) { $_SESSION['error'] = "You must upload a jpeg, gif, or bmp"; header("Location: error.php"); exit; } // Here we check to see if a file with that name already exists // You could get past filename problems by appending a timestamp to the filename and then continuing if (file_exists($TARGET_PATH)) { $_SESSION['error'] = "A file with that name already exists"; header("Location: error.php"); exit; } // Lets attempt to move the file from its temporary directory to its new home if (move_uploaded_file($image['tmp_name'], $TARGET_PATH)) { // NOTE: This is where a lot of people make mistakes. // We are *not* putting the image into the database; we are putting a reference to the file's location on the server $imagename = $image['name']; $sql = "insert into people (price, contact, category, username, fname, lname, expire, filename) values (:price, :contact, :category, :user_id, :fname, :lname, now() + INTERVAL 1 MONTH, :imagename)"; $q = $conn->prepare($sql) or die("failed!"); $q->bindParam(':price', $price, PDO::PARAM_STR); $q->bindParam(':contact', $contact, PDO::PARAM_STR); $q->bindParam(':category', $category, PDO::PARAM_STR); $q->bindParam(':user_id', $user_id, PDO::PARAM_STR); $q->bindParam(':fname', $fname, PDO::PARAM_STR); $q->bindParam(':lname', $lname, PDO::PARAM_STR); $q->bindParam(':imagename', $imagename, PDO::PARAM_STR); $q->execute(); $sql1 = "UPDATE people SET firstname = (SELECT firstname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql1) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); $sql2 = "UPDATE people SET surname = (SELECT surname FROM user WHERE username=:user_id1) WHERE username=:user_id2"; $q = $conn->prepare($sql2) or die("failed!"); $q->bindParam(':user_id1', $user_id, PDO::PARAM_STR); $q->bindParam(':user_id2', $user_id, PDO::PARAM_STR); $q->execute(); header("Location: search.php"); exit; } else { // A common cause of file moving failures is because of bad permissions on the directory attempting to be written to // Make sure you chmod the directory to be writeable $_SESSION['error'] = "Could not upload file. Check read/write persmissions on the directory"; header("Location: error.php"); exit; } ?>

    Read the article

  • Setting an ASIHTTPRequest post to a SimpleHTTPServer Python server?

    - by Rob
    I am working on a project (that i will not be releasing to the app store - just for fun) that will upload an image via an HTTP Post request from my iPhone to a server that I have running the Python script SimpleHTTPServer. I have successfully used the ASIHTTP APIs in the past for text strings, but can't for the life of me figure out how to upload an image. I have tried all of the following: NSString *path = [[NSBundle mainBundle] pathForResource:@"Image" ofType:@".png"]; [request setFile:@"Image.png" forKey:@"file"]; [request setFile:path forKey:@"file"]; [request setFile:path withFileName:@"Image.png" andContentType:@"image/jpeg" forKey:@"file"]; [request setData:[UIImage imageNamed:@"Image.png"] withFileName:@"Image.png" andContentType:@"Image" forKey:@"file"]; Any thoughts on where i could be going wrong?

    Read the article

  • How can I get image data from QTKit without color or gamma correction in Snow Leopard?

    - by Nick Haddad
    Since Snow Leopard, QTKit is now returning color corrected image data from functions like QTMovies frameImageAtTime:withAttributes:error:. Given an uncompressed AVI file, the same image data is displayed with larger pixel values in Snow Leopard vs. Leopard. Currently I'm using frameImageAtTime to get an NSImage, then ask for the tiffRepresentation of that image. After doing this, pixel values are slightly higher in Snow Leopard. For example, a file with the following pixel value in Leopard: [0 180 0] Now has a pixel value like: [0 192 0] Is there any way to ask a QTMovie for video frames that are not color corrected? Should I be asking for a CGImageRef, CIImage, or CVPixelBufferRef instead? Is there a way to disable color correction altogether prior to reading in the video files? I've attempted to work around this issue by drawing into a NSBitmapImageRep with the NSCalibratedColroSpace, but that only gets my part of the way there: // Create a movie NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys : nsFileName, QTMovieFileNameAttribute, [NSNumber numberWithBool:NO], QTMovieOpenAsyncOKAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsAttribute, [NSNumber numberWithBool:NO], QTMovieLoopsBackAndForthAttribute, (id)nil]; _theMovie = [[QTMovie alloc] initWithAttributes:dict error:&error]; // .... NSMutableDictionary *imageAttributes = [NSMutableDictionary dictionary]; [imageAttributes setObject:QTMovieFrameImageTypeNSImage forKey:QTMovieFrameImageType]; [imageAttributes setObject:[NSArray arrayWithObject:@"NSBitmapImageRep"] forKey: QTMovieFrameImageRepresentationsType]; [imageAttributes setObject:[NSNumber numberWithBool:YES] forKey:QTMovieFrameImageHighQuality]; NSError* err = nil; NSImage* image = (NSImage*)[_theMovie frameImageAtTime:frameTime withAttributes:imageAttributes error:&err]; // copy NSImage into an NSBitmapImageRep (Objective-C) NSBitmapImageRep* bitmap = [[image representations] objectAtIndex:0]; // Draw into a colorspace we know about NSBitmapImageRep *bitmapWhoseFormatIKnow = [[NSBitmapImageRep alloc] initWithBitmapDataPlanes:NULL pixelsWide:getWidth() pixelsHigh:getHeight() bitsPerSample:8 samplesPerPixel:4 hasAlpha:YES isPlanar:NO colorSpaceName:NSCalibratedRGBColorSpace bitmapFormat:0 bytesPerRow:(getWidth() * 4) bitsPerPixel:32]; [NSGraphicsContext saveGraphicsState]; [NSGraphicsContext setCurrentContext:[NSGraphicsContext graphicsContextWithBitmapImageRep:bitmapWhoseFormatIKnow]]; [bitmap draw]; [NSGraphicsContext restoreGraphicsState]; This does convert back to a 'Non color corrected' colorspace, but the color values NOT are exactly the same as what is stored in the Uncompressed AVI files we are testing with. Also this is much less efficient because it is converting from RGB - "Device RGB" - RGB. Also, I am working in a 64-bit application, so dropping down to the Quicktime-C API is not an option. Thanks for your help.

    Read the article

  • How do you hide an image tag based on an ajax response?

    - by Chris
    What is the correct jquery statement to replace the "//Needed magic" comments below so that the image tags are hidden or unhidden based on the AJAX responses? <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <title>JQuery</title> <style type="text/css"> .isSolvedImage{ width: 68px; height: 47px; border: 1px solid red; cursor: pointer; } </style> <script src="_js/jquery-1.4.2.min.js" type="text/javascript"> </script> </head> <body> <div id='true1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false1.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='true2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <div id='false2.txt' class='isSolvedImage'> <img src="_images/solved.png"> </div> <script type="text/javascript"> $(function(){ var getDivs = 0; //iterate div with class isSolvedImage $("div.isSolvedImage").each(function() { alert('div id--'+this.id); // send ajax requrest $.get(this.id, function(data) { // check if ajax response is 1 alert('div id--'+this.url+'--ajax response--'+data); if(data == 1){ alert('div id--'+this.url+'--Unhiding image--'); //Needed magic //Show image if data==1 } else{ alert('div id--'+this.url+'--Hiding image--'); //Needed magic //Hide image if data!=1 } }); }); }); </script> </body> </html>

    Read the article

  • Can grub handle same release (3.6) but new rc (rc5)?

    - by hhoyt
    can grub handle newer kerner rc ? I am running 3.6.0-rc4 ok, grub update definitely recognizes all required files for rc5, but edit of grub.cfg only shows rc4 after grub-update. D/N matter whether I generate kernel 3.6.0-rc5 or whether I install the .deb files. Generating grub.cfg ... using custom appearance settings Found background image: /usr/share/peppermint/wallpapers/Peppermint.jpg Found linux image: /boot/vmlinuz-3.6.0-030600rc5-generic Found linux image: /boot/vmlinuz-3.6.0-030600rc4-generic Found initrd image: /boot/initrd.img-3.6.0-030600rc4-generic Found linux image: /boot/vmlinuz-3.6.0-rc5 Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.6.0-rc5.old Found initrd image: /boot/initrd.img-3.6.0-rc5 Found linux image: /boot/vmlinuz-3.5.3 Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.3.old Found initrd image: /boot/initrd.img-3.5.3 Found linux image: /boot/vmlinuz-3.5.0-13-generic Found initrd image: /boot/initrd.img-3.5.0-13-generic Found Ubuntu 10.04.1 LTS (10.04) on /dev/sda1 Found Ubuntu 10.04.4 LTS (10.04) on /dev/sda10 Found Peppermint Two (2) on /dev/sda15 Found Ubuntu 10.10 (10.10) on /dev/sda16 Found Windows 7 (loader) on /dev/sda3 Found Ubuntu 11.04 (11.04) on /dev/sda5 Found Ubuntu 12.04.1 LTS (12.04) on /dev/sda6 Found Linux Mint 12 LXDE (12) on /dev/sda8 Found MS-DOS 5.x/6.x/Win3.1 on /dev/sdc1 If I press 'e' on boot startup of rc4 and manually change it to rc5 and ctrl-x, it comes up fine. I just cannot get grub.cfg to update such that rc4 is included. Thanks, Howard # DO NOT EDIT THIS FILE # It is automatically generated by grub-mkconfig using templates from /etc/grub.d and settings from /etc/default/grub # BEGIN /etc/grub.d/00_header if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="Windows 7 (loader) (on /dev/sda3)" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=-1 else set timeout=10 fi END /etc/grub.d/00_header BEGIN /etc/grub.d/05_debian_theme insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 insmod jpeg if background_image /usr/share/peppermint/wallpapers/Peppermint.jpg; then set color_normal=light-gray/black set color_highlight=magenta/black else set menu_color_normal=white/black set menu_color_highlight=black/light-gray fi END /etc/grub.d/05_debian_theme BEGIN /etc/grub.d/10_linux_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic" --class peppermint --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd1,msdos1)' search --no-floppy --fs-uuid --set=root 218e9f6f-c21e-4c50-90a5-5a40be639b66 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=218e9f6f-c21e-4c50-90a5-5a40be639b66 ro initrd /boot/initrd.img-3.6.0-030600rc4-generic } END /etc/grub.d/10_linux_proxy BEGIN /etc/grub.d/30_os-prober_proxy menuentry "Peppermint, with Linux 3.6.0-030600rc4-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.6.0-030600rc4-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.6.0-030600rc4-generic } menuentry "Ubuntu, with Linux 3.0.0-24-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.0.0-24-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.0.0-24-generic } menuentry "Ubuntu, with Linux 3.5.0-030500rc7-generic (on /dev/sda10)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos10)' search --no-floppy --fs-uuid --set=root 6c9a0149-3045-4335-83fa-a2513ca3a250 linux /boot/vmlinuz-3.5.0-030500rc7-generic root=UUID=6c9a0149-3045-4335-83fa-a2513ca3a250 ro crashkernel=384M-2G:64M,2G-:128M splash initrd /boot/initrd.img-3.5.0-030500rc7-generic } menuentry "Peppermint, with Linux 3.3.0-030300rc2-generic (on /dev/sda15)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos15)' search --no-floppy --fs-uuid --set=root 21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 linux /boot/vmlinuz-3.3.0-030300rc2-generic root=UUID=21a3d91a-ae43-4f51-b8d6-7f3dc80967d7 ro splash quiet splash vt.handoff=7 initrd /boot/initrd.img-3.3.0-030300rc2-generic } menuentry "Ubuntu, with Linux 2.6.39-rc5-candela (on /dev/sda16)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos16)' search --no-floppy --fs-uuid --set=root 48fcb5ec-b51b-4afd-b0e5-a2aace66f6e1 linux /boot/vmlinuz-2.6.39-rc5-candela root=/dev/sda7 ro splash initrd /boot/initrd.img-2.6.39-rc5-candela } menuentry "Windows 7 (loader) (on /dev/sda3)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos3)' search --no-floppy --fs-uuid --set=root EA3EFABB3EFA7FBD chainloader +1 } menuentry "Ubuntu, with Linux 2.6.38-13-generic (on /dev/sda5)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos5)' search --no-floppy --fs-uuid --set=root bcfe855e-a449-429d-b204-c667e129a4bd linux /boot/vmlinuz-2.6.38-13-generic root=UUID=bcfe855e-a449-429d-b204-c667e129a4bd ro quiet splash vt.handoff=7 initrd /boot/initrd.img-2.6.38-13-generic } menuentry "Ubuntu, with Linux 3.2.0-29-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-29-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-29-generic-pae } menuentry "Ubuntu, with Linux 3.2.0-23-generic-pae (on /dev/sda6)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 linux /boot/vmlinuz-3.2.0-23-generic-pae root=UUID=369605ad-1a92-4b7d-abb5-ce75cbdfc9c1 ro quiet splash $vt_handoff initrd /boot/initrd.img-3.2.0-23-generic-pae } menuentry "Linux Mint 12 LXDE, 3.0.0-12-generic (/dev/sda8) (on /dev/sda8)" --class gnu-linux --class gnu --class os { insmod part_msdos insmod ext2 set root='(hd0,msdos8)' search --no-floppy --fs-uuid --set=root ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 linux /boot/vmlinuz-3.0.0-12-generic root=UUID=ccdc67ed-e81c-4f85-9b75-fe0c24c65bb8 ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry "MS-DOS 5.x/6.x/Win3.1 (on /dev/sdc1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd2,msdos1)' search --no-floppy --fs-uuid --set=root A8F0DE02F0DDD6A2 drivemap -s (hd0) ${root} chainloader +1 } END /etc/grub.d/30_os-prober_proxy BEGIN /etc/grub.d/40_custom This file provides an easy way to add custom menu entries. Simply type the menu entries you want to add after this comment. Be careful not to change the 'exec tail' line above. END /etc/grub.d/40_custom BEGIN /etc/grub.d/41_custom if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi END /etc/grub.d/41_custom

    Read the article

  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

    Read the article

  • how to dynamically replace css?

    - by photographer
    I've got an image on the page (class='image') within the div (class='galleria_wrapper') and want to place a caption (class='caption') at the lower right corner under that image. The image could be vertical or horizontal, and making a fixed padding-right value let's say .caption<{float:right;padding-top:5px;padding-right:90px;} is not working for one or another. I need to switch on the fly padding-right value depending on horizontal or vertical image is currently on the page. I can theoretically access image's width through document.getElementByName('image').width although don't understand where to put that code. So, I probably need something like that: document.getElementByClass('caption').padding-right = (document.getElementByName('galleria_wrapper').width - document.getElementByName('image').width)/2 Where do I put this code? I do have that in my css file: .caption{float:right;padding-top:5px;} which places the caption below the image, but to far to the right (div 'galleria_wrapper' is wider than most of the images supposed to be displayed within that area). I have an img tag in the html: <img src=image title='this is caption' /></li> ...and some JavaScript which makes title displayed styled by the "caption" css definition. How do I assign variable value for the padding-right without in-advance knowledge of particular image's width?

    Read the article

  • move_uploaded_file() error

    - by James R.
    I have a website on free hosting - 000webhost.com and it allows you to upload images. However, when I try to upload an image, I get these errors: Warning: move_uploaded_file(images/SmallSmileyFace.jpg) [function.move-uploaded-file]: failed to open stream: Permission denied in /home/a6621074/public_html/m/write.php on line 76 Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpcmW3mo' to 'images/SmallSmileyFace.jpg' in /home/a6621074/public_html/m/write.php on line 76 This is the code: if (!empty($_FILES['fileImage']['name'])) { // check image type and size if ((($imagetype == 'image/gif') || ($imagetype == 'image/jpeg') || ($imagetype == 'image/pjpeg') || ($imagetype == 'image/png')) && ($imagesize > 0) && ($imagesize <= 32768)) { if ($_FILES['fileImage']['error'] == 0) { //move file $target = 'images/' . $image; if (move_uploaded_file($_FILES['fileImage']['tmp_name'], $target)) { $query = "INSERT INTO reviews (post_date, food_name, location, cafeteria, review, image, rating, user_id) VALUES (NOW(), '$foodname', '$location', '$cafeteria', '$review', '$image', $rate, $id)"; mysqli_query($dbc, $query); //confirm success echo '<p>Thank you for your submission!</p>'; } else { echo '<p class="errmsg">There was a problem uploading your image.</p>'; } } @unlink($_FILES['fileImage']['tmp_name']); } else { echo '<p class="errmsg">The screen shot must be a GIF, JPEG, or PNG image file no greater than 32KB in size.</p>'; } } Any ideas?

    Read the article

  • Is there a programming toolkit for converting "any file type" to a TIFF image?

    - by Ryan
    Hello, I've written several variations of a program. The purpose of the program is to convert "any file type" to a TIFF image represenation of that file, as if it were being printed using a printer. I'm currently using a third party printer driver that I send files to, and it outputs a TIFF image. This is nice, but it requires me to use Office Interop files, and interact with each individual processing application in order to print the files. I had previously tried a toolkit, called Apose .NET, which did not rely on Office Interop, and did not require any printer driver. It did the conversion all on its own and would create a TIFF image. The problem with Aspose .NET was that it did not support a wide variety of input file types. Most notably, it can't do Visio files. My project calls for the ability to create a TIFF image for virtually "any file type". (excluding exes, music files, and stuff) I know that finding something that handles literally any file type is probably not a very feasible task, so I figure if it can at least handle all the Office file types, Adobe types, and other major standard file types, then I can write a custom extension parsing module that uses those processing applications to do the printing of any file type that can be viewed using those applications. So, does anyone know of a toolkit that can do this? Preferably one that does not rely on Office or a printer driver. It does not have to be free, or open source. Or, if you know of an amazing printer driver that does this, I'm open to that too. Thanks in advance, Ryan

    Read the article

  • Fixed div background

    - by Fahad
    I want to create a layout where I want to display an image to the left and content on the right. The image should stay constant when the content scrolls. The css I'm using: <style type="text/css"> html, body { margin:0; padding:0; } #page-container { margin:auto; width:900px; background-color:Black; background-image:url('images/desired_layout.png'); background-attachment: fixed; background-repeat:no-repeat; } #main-image { float:left; width:250px; height:687px; background-image:url('images/desired_layout.png'); background-attachment:fixed; background-repeat:no-repeat; } #content { margin-left:250px; background-color:Olive; height:800px; width:650px; } </style> The HTML: <div id="page-container"> <div id="main-image"></div> <div id="content"></div> </div> Alot of time on this site and I have understood that background-attachment:fixed positions the image in the entire viewport and not the element it is applied to. My question is how do I go about creating that kind of layout? I do not want to give that image as a background image, as if the window is resized, it might get hidden. I want scrollbars to appear if the window size is less than 900px( my page width) so that the image can be viewed at all times. That happens with this code, however I would like the image to start at my element instead. How do I go about doing this?? Thanks in Advance :)

    Read the article

< Previous Page | 213 214 215 216 217 218 219 220 221 222 223 224  | Next Page >