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  • Using IIS7 why are my PNGs being cached by the browser, but my JS and CSS files not?

    - by Craig Shearer
    I am trying to sort out caching in IIS for my site. Basically, I want nothing cached, except for .png, .js, and .css files. At my site level, I opened the HTTP Reponse Headers and used the "Set Common Hedaers..." to set content to expire immediately. I have no Output Caching profiles set at any level in IIS. I clear my browser cache then try accessing my site. When my site requests a PNG file, I see responses like: Accept-Ranges bytes Age 0 Connection Keep-Alive Content-Type image/png Date Thu, 12 Apr 2012 21:55:15 GMT Etag "83b7322de318cd1:0" Last-Modified Thu, 12 Apr 2012 19:33:45 GMT Server Microsoft-IIS/7.5 X-Powered-By ASP.NET For JS and CSS files, I see responses like: Accept-Ranges bytes Cache-Control no-cache Connection Keep-Alive Content-Encoding gzip Content-Length 597 Content-Type text/css Date Thu, 12 Apr 2012 21:55:15 GMT Etag "06e45ede15bca1:0" Last-Modified Mon, 02 Nov 2009 17:28:44 GMT Server Microsoft-IIS/7.5 Vary Accept-Encoding X-Powered-By ASP.NET Accept-Ranges bytes Cache-Control no-cache Connection Keep-Alive Content-Encoding gzip Content-Length 42060 Content-Type application/x-javascript Date Thu, 12 Apr 2012 21:55:14 GMT Etag "2356302de318cd1:0" Last-Modified Thu, 12 Apr 2012 19:33:45 GMT Server Microsoft-IIS/7.5 Vary Accept-Encoding X-Powered-By ASP.NET So, why are my PNGs able to be cached, but JS and CSS files not? Then, I go into the Output Caching feature in IIS and set up profiles for .png, .css, and .js files. This updates the web.config file as follows: <caching> <profiles> <add extension=".png" policy="CacheUntilChange" kernelCachePolicy="DontCache" /> <add extension=".css" policy="CacheUntilChange" kernelCachePolicy="DontCache" /> <add extension=".js" policy="CacheUntilChange" kernelCachePolicy="DontCache" /> </profiles> </caching> I do a "precautionary" IISReset then try accessing my site again. For PNG files, I see the following response: Accept-Ranges bytes Age 0 Connection Keep-Alive Content-Length 3833 Content-Type image/png Date Thu, 12 Apr 2012 22:02:30 GMT Etag "0548c9e2c5dc81:0" Last-Modified Tue, 22 Jan 2008 19:26:00 GMT Server Microsoft-IIS/7.5 X-Powered-By ASP.NET For CSS and JS files, I see the following responses: Accept-Ranges bytes Cache-Control no-cache,no-cache Connection Keep-Alive Content-Encoding gzip Content-Length 2680 Content-Type application/x-javascript Date Thu, 12 Apr 2012 22:02:29 GMT Etag "0f743af9015c81:0" Last-Modified Tue, 23 Oct 2007 16:20:54 GMT Server Microsoft-IIS/7.5 Vary Accept-Encoding X-Powered-By ASP.NET Accept-Ranges bytes Cache-Control no-cache,no-cache Connection Keep-Alive Content-Encoding gzip Content-Length 3831 Content-Type text/css Date Thu, 12 Apr 2012 22:02:29 GMT Etag "c3f42d2de318cd1:0" Last-Modified Thu, 12 Apr 2012 19:33:45 GMT Server Microsoft-IIS/7.5 Vary Accept-Encoding X-Powered-By ASP.NET What am I doing wrong? Have I completely misunderstood the features of IIS, or is there a bug. Most importantly, how do I achieve what I want - that is get the browser to cache only PNG, JS and CSS files?

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  • Azure Mobile Services: what files does it consist of?

    - by svdoever
    Azure Mobile Services is a platform that provides a small set of functionality consisting of authentication, custom data tables, custom API’s, scheduling scripts and push notifications to be used as the back-end of a mobile application or if you want, any application or web site. As described in my previous post Azure Mobile Services: lessons learned the documentation on what can be used in the custom scripts is a bit minimalistic. The list below of all files the complete Azure Mobile Services platform consists of ca shed some light on what is available in the platform. In following posts I will provide more detailed information on what we can conclude from this list of files. Below are the available files as available in the Azure Mobile Services platform. The bold files are files that describe your data model, api scripts, scheduler scripts and table scripts. Those are the files you configure/construct to provide the “configuration”/implementation of you mobile service. The files are located in a folder like C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\wwwroot. One file is missing in the list below and that is the event log file C:\DWASFiles\Sites\youreservice\VirtualDirectory0\site\LogFiles\eventlog.xml where your messages written with for example console.log() and exception catched by the system are written. NOTA BENE: the Azure Mobile Services system is a system that is under full development, new releases may change the list of files. ./app.js ./App_Data/config/datamodel.json ./App_Data/config/scripts/api/youreapi.js ./App_Data/config/scripts/api/youreapi.json ./App_Data/config/scripts/scheduler/placeholder ./App_Data/config/scripts/scheduler/youresheduler.js ./App_Data/config/scripts/shared/placeholder ./App_Data/config/scripts/table/placeholder ./App_Data/config/scripts/table/yourtable.insert.js ./App_Data/config/scripts/table/yourtable.update.js ./App_Data/config/scripts/table/yourtable.delete.js ./App_Data/config/scripts/table/yourtable.read.js ./node_modules/apn/index.js ./node_modules/apn/lib/connection.js ./node_modules/apn/lib/device.js ./node_modules/apn/lib/errors.js ./node_modules/apn/lib/feedback.js ./node_modules/apn/lib/notification.js ./node_modules/apn/lib/util.js ./node_modules/apn/node_modules/q/package.json ./node_modules/apn/node_modules/q/q.js ./node_modules/apn/package.json ./node_modules/azure/lib/azure.js ./node_modules/azure/lib/cli/blobUtils.js ./node_modules/azure/lib/cli/cacheUtils.js ./node_modules/azure/lib/cli/callbackAggregator.js ./node_modules/azure/lib/cli/cert.js ./node_modules/azure/lib/cli/channel.js ./node_modules/azure/lib/cli/cli.js ./node_modules/azure/lib/cli/commands/account.js ./node_modules/azure/lib/cli/commands/config.js ./node_modules/azure/lib/cli/commands/deployment.js ./node_modules/azure/lib/cli/commands/deployment_.js ./node_modules/azure/lib/cli/commands/help.js ./node_modules/azure/lib/cli/commands/log.js ./node_modules/azure/lib/cli/commands/log_.js ./node_modules/azure/lib/cli/commands/repository.js ./node_modules/azure/lib/cli/commands/repository_.js ./node_modules/azure/lib/cli/commands/service.js ./node_modules/azure/lib/cli/commands/site.js ./node_modules/azure/lib/cli/commands/site_.js ./node_modules/azure/lib/cli/commands/vm.js ./node_modules/azure/lib/cli/common.js 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./node_modules/azure/lib/services/blob/hmacsha256sign.js ./node_modules/azure/lib/services/blob/models/blobresult.js ./node_modules/azure/lib/services/blob/models/blocklistresult.js ./node_modules/azure/lib/services/blob/models/containeraclresult.js ./node_modules/azure/lib/services/blob/models/containerresult.js ./node_modules/azure/lib/services/blob/models/leaseresult.js ./node_modules/azure/lib/services/blob/models/listblobsresultcontinuation.js ./node_modules/azure/lib/services/blob/models/listcontainersresultcontinuation.js ./node_modules/azure/lib/services/blob/models/servicepropertiesresult.js ./node_modules/azure/lib/services/blob/sharedaccesssignature.js ./node_modules/azure/lib/services/blob/sharedkey.js ./node_modules/azure/lib/services/blob/sharedkeylite.js ./node_modules/azure/lib/services/core/connectionstringparser.js ./node_modules/azure/lib/services/core/exponentialretrypolicyfilter.js ./node_modules/azure/lib/services/core/linearretrypolicyfilter.js 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./node_modules/azure/node_modules/azure/lib/serviceruntime/roleenvironment.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimekernel.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimeversionmanager.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/runtimeversionprotocolclient.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlcurrentstateserializer.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlgoalstatedeserializer.js ./node_modules/azure/node_modules/azure/lib/serviceruntime/xmlroleenvironmentdatadeserializer.js ./node_modules/azure/node_modules/azure/lib/services/blob/blobservice.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedaccesssignature.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedkey.js ./node_modules/azure/node_modules/azure/lib/services/blob/internal/sharedkeylite.js 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./runtime/request/authentication/twitter.js ./runtime/request/dataoperation.js ./runtime/request/datapipeline.js ./runtime/request/html/corshelper.js ./runtime/request/html/crossdomainhandler.js ./runtime/request/html/templates/crossdomainbridge.html ./runtime/request/html/templates/loginviaiframe.html ./runtime/request/html/templates/loginviaiframereceiver.html ./runtime/request/html/templates/loginviapostmessage.html ./runtime/request/html/templating.js ./runtime/request/loginhandler.js ./runtime/request/middleware/allowHandler.js ./runtime/request/middleware/authenticate.js ./runtime/request/middleware/authorize.js ./runtime/request/middleware/bodyParser.js ./runtime/request/middleware/errorHandler.js ./runtime/request/middleware/requestLimit.js ./runtime/request/request.js ./runtime/request/requesthandler.js ./runtime/request/schedulerhandler.js ./runtime/request/statushandler.js ./runtime/request/tablehandler.js ./runtime/resources.js ./runtime/script/apibuilder.js ./runtime/script/metadata.js ./runtime/script/push/notify-apns.js ./runtime/script/push/notify-gcm.js ./runtime/script/push/notify-mpns.js ./runtime/script/push/notify-wns.js ./runtime/script/push/notify.js ./runtime/script/scriptcache.js ./runtime/script/scripterror.js ./runtime/script/scriptloader.js ./runtime/script/scriptmanager.js ./runtime/script/scriptstate.js ./runtime/script/sqladapter.js ./runtime/script/table.js ./runtime/server.js ./runtime/statuscodes.js ./runtime/storage/sqlbooleanizer.js ./runtime/storage/sqlformatter.js ./runtime/storage/sqlhelpers.js ./runtime/storage/storage.js ./runtime/Zumo.Node.js ./static/client/MobileServices.Web-1.0.0.js ./static/client/MobileServices.Web-1.0.0.min.js ./static/default.htm ./static/robots.txt ./Web.config

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  • Deploying MVC2 application to IIS7.5 - Ninject asked to provide controllers for content files

    - by Rune Jacobsen
    I have an application that started life as an MVC (1.0) app in Visual Studio 2008 Sp1 with a bunch of Silverlight 3 projects as part of the site. Nothing fancy at all. Using Ninject for dependency injection (first version 2 beta, now the released version 2 with the MVC extensions). With the release of .Net 4.0, VS2010, MVC2 etc., we decided to move the application to the newest platform. The conversion wizard in VS2010 apparently took care of everything, with one exception - it didn't change references to mvc1 to now point to mvc2, so I had to do that manually. Of course, this makes me think about other MVC2 things that could be missing from my app, that would be there if I did File - New Project... But that is not the focus of this question. When I deploy this application to the IIS 7.5 server (running on Win2008 R2 x64), the application as such works. However, images, scripts and other static content doesn't seem to exist. Of course they are there on disk on the server, but they don't show up in the client web browser. I am fairly new to IIS, so the only trick I knew is to try to open the web page in a browser on the server, as that could give me more information. And here, finally, we meet our enemy. If I try to go directly to the URL of one of the images (http://server/Content/someimage.jpg for instance), I get the following error in the browser: The IControllerFactory 'Ninject.Web.Mvc.NinjectControllerFactory' did not return a controller for a controller named 'Content'. Aha. The web server tries to feed this request to MVC, who with its' default routing setup assumes Content to be a controller, and fails. How can I get it to treat Content/ and Scripts/ (among others) as non-controllers and just pass through the static content? This of course works with Cassini on my developer machine, but as soon as I deploy, this problem hits. I am using the last version of Ninject MVC 2 where the IoC tool should pass missing controllers to the base controller factory, but this has apparently not helped. I have also tried to add ignore routes for Content etc., but this apparently has no effect either. I am not even sure I am addressing the problem on the right level. Does anyone know where to look to get this app going? I have full control of the web server so I can more or less do whatever I want to it, as long as it starts working. Thanks!

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  • Eclipse wont open Android Xml files

    - by mike
    I'm just starting with Android and everything seems to be working fine, but when I try to look at any XML file in eclipse, I get the following error. The only way I can see them is by "Opening With" - TextFile. org.eclipse.core.runtime.CoreException: Error opening the Android XML editor. Is the document an XML file? at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.createTextEditor(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.createAndroidPages(Unknown Source) at com.android.ide.eclipse.adt.internal.editors.AndroidEditor.addPages(Unknown Source) at org.eclipse.ui.forms.editor.FormEditor.createPages(FormEditor.java:138) at org.eclipse.ui.part.MultiPageEditorPart.createPartControl(MultiPageEditorPart.java:357) at org.eclipse.ui.internal.EditorReference.createPartHelper(EditorReference.java:662) at org.eclipse.ui.internal.EditorReference.createPart(EditorReference.java:462) at org.eclipse.ui.internal.WorkbenchPartReference.getPart(WorkbenchPartReference.java:595) at org.eclipse.ui.internal.EditorReference.getEditor(EditorReference.java:286) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditorBatched(WorkbenchPage.java:2857) at org.eclipse.ui.internal.WorkbenchPage.busyOpenEditor(WorkbenchPage.java:2762) at org.eclipse.ui.internal.WorkbenchPage.access$11(WorkbenchPage.java:2754) at org.eclipse.ui.internal.WorkbenchPage$10.run(WorkbenchPage.java:2705) at org.eclipse.swt.custom.BusyIndicator.showWhile(BusyIndicator.java:70) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2701) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2685) at org.eclipse.ui.internal.WorkbenchPage.openEditor(WorkbenchPage.java:2676) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:651) at org.eclipse.ui.ide.IDE.openEditor(IDE.java:610) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:361) at org.eclipse.jdt.internal.ui.javaeditor.EditorUtility.openInEditor(EditorUtility.java:168) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:229) at org.eclipse.jdt.ui.actions.OpenAction.run(OpenAction.java:208) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.dispatchRun(SelectionDispatchAction.java:274) at org.eclipse.jdt.ui.actions.SelectionDispatchAction.run(SelectionDispatchAction.java:250) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerActionGroup.handleOpen(PackageExplorerActionGroup.java:373) at org.eclipse.jdt.internal.ui.packageview.PackageExplorerPart$4.open(PackageExplorerPart.java:526) at org.eclipse.ui.OpenAndLinkWithEditorHelper$InternalListener.open(OpenAndLinkWithEditorHelper.java:48) at org.eclipse.jface.viewers.StructuredViewer$2.run(StructuredViewer.java:842) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.core.runtime.Platform.run(Platform.java:888) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:48) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.StructuredViewer.fireOpen(StructuredViewer.java:840) at org.eclipse.jface.viewers.StructuredViewer.handleOpen(StructuredViewer.java:1101) at org.eclipse.jface.viewers.StructuredViewer$6.handleOpen(StructuredViewer.java:1205) at org.eclipse.jface.util.OpenStrategy.fireOpenEvent(OpenStrategy.java:264) at org.eclipse.jface.util.OpenStrategy.access$2(OpenStrategy.java:258) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:298) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1003) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3880) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3473) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2405) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2369) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2221) at org.eclipse.ui.internal.Workbench$5.run(Workbench.java:500) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:493) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:113) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

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  • openning files in another browser page/tab

    - by CoffeeCode
    i have an action that return a file content. i added: Response.AddHeader("Content-Disposition", "attactment; filename:\"" + survey.File + "\""); so that the image would be opened in another tab/page, gets opened in the current tab/page. whats wrong with the header?

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  • Missing help files for Microsoft.WindowsMobile in Visual Studio 2008 help system

    - by Johann Gerell
    I've just installed the Windows Mobile 6.5.3 DTK, both standard and professional. Before that I had the standard and professional Windows Mobile 6 SDKs. All Windows Mobile help pages are missing in Visual Studio 2008's help system - in particular everything in the Microsoft.WindowsMobile namespace. Microsoft.WindowsMobile.DirectX is there, but it's not part of the Windows Mobile 6 SDK or 6.5.3 DTK. If I open the WM6 docs from the freshly created program group, then it's all fine and dandy, but there doesn't seem to have been a proper integration with VS during installation. Any ideas what's gone wrong and how to fix it?

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  • AjaxControlToolkit.resources.dll files deleted

    - by Steve
    I'm using the ASP.NET Ajax toolkit. In addition to the AjaxControlToolkit.dll in my bin directory, I have language directories named es, de, fr, etc... The single file, the AjaxControlToolkit.resources.dll disappears from these directories every once in a while - I can't figure out why. I manually copy them back, but I've purposely done rebuild and clean solutions and they are still there. Somewhere during my normal course of work, when I'm not looking, they're gone. Any clues?

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  • Split WPF Style XAML Files

    - by anon
    Most WPF styles I have seen are split up into one very long Theme.xaml file. I want to split mine up for readability so my Theme.xaml looks like this: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/PresentationFramework.Aero;v3.0.0.0;31bf3856ad364e35;component/themes/aero.normalcolor.xaml"/> <ResourceDictionary Source="Controls/Brushes.xaml"/> <ResourceDictionary Source="Controls/Buttons.xaml"/> ... </ResourceDictionary.MergedDictionaries> </ResourceDictionary> The problem is that this solution does not work. I have a default button style which is BasedOn the default Aero style for a button: <Style x:Key="{x:Type Button}" TargetType="{x:Type Button}" BasedOn="{StaticResource {x:Type Button}}"> <Setter Property="FontSize" Value="14"/> ... </Style> If I place all of this in one file it works but as soon as I split it up I get StackOverflow exceptions because it thinks it is BasedOn itself. Is there a way around this? How does WPF add resources when merging resource dictionaries?

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  • Using M2Crypto to save and load X509 certs in pem files

    - by Brock Pytlik
    I would expect that if I have a X509 cert as an object in memory, saved it as a pem file, then loaded it back in, I would end up with the same cert I started with. This seems not to be the case however. Let's call the original cert A, and the cert loaded from the pem file B. A.as_text() is identical to B.as_text(), but A.as_pem() differs from B.as_pem(). To say the least, I'm confused by this. As a side note, if A has been signed by another entity C, then A will verify against C's cert, but B will not. I've put together a tiny sample program to demonstrate what I'm seeing. When I run this, the second RuntimeError is raised. Thanks, Brock #!/usr/bin/python2.6 import M2Crypto as m2 import time cur_time = m2.ASN1.ASN1_UTCTIME() cur_time.set_time(int(time.time()) - 60*60*24) expire_time = m2.ASN1.ASN1_UTCTIME() # Expire certs in 1 hour. expire_time.set_time(int(time.time()) + 60 * 60 * 24) cs_rsa = m2.RSA.gen_key(1024, 65537, lambda: None) cs_pk = m2.EVP.PKey() cs_pk.assign_rsa(cs_rsa) cs_cert = m2.X509.X509() # These two seem the minimum necessary to make the as_text function call work # at all cs_cert.set_not_before(cur_time) cs_cert.set_not_after(expire_time) # This seems necessary to fill out the complete cert without errors. cs_cert.set_pubkey(cs_pk) # I've tried with the following set lines commented out and not commented. cs_name = m2.X509.X509_Name() cs_name.C = "US" cs_name.ST = "CA" cs_name.OU = "Fake Org CA 1" cs_name.CN = "www.fakeorg.dex" cs_name.Email = "[email protected]" cs_cert.set_subject(cs_name) cs_cert.set_issuer_name(cs_name) cs_cert.sign(cs_pk, md="sha256") orig_text = cs_cert.as_text() orig_pem = cs_cert.as_pem() print "orig_text:\n%s" % orig_text cs_cert.save_pem("/tmp/foo") tcs = m2.X509.load_cert("/tmp/foo") tcs_text = tcs.as_text() tcs_pem = tcs.as_pem() if orig_text != tcs_text: raise RuntimeError( "Texts were different.\nOrig:\n%s\nAfter load:\n%s" % (orig_text, tcs_text)) if orig_pem != tcs_pem: raise RuntimeError( "Pems were different.\nOrig:\n%s\nAfter load:\n%s" % (orig_pem, tcs_pem))

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  • MSBuild: Add additional files to compile without altering the project file

    - by Craig Norton
    After looking around I can't find a simple answer to this problem. I am trying to create an MSBuild file to allow me to easily use SpecFlow and NUnit within Visual Studio 2010 express. The file below is not complete this is just a proof of concept and it needs to be made more generic. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup> <BuildDependsOn> BuildSolution; SpecFlow; BuildProject; NUnit; </BuildDependsOn> </PropertyGroup> <PropertyGroup> <Solution>C:\Users\Craig\Documents\My Dropbox\Cells\Cells.sln</Solution> <CSProject>C:\Users\Craig\Documents\My Dropbox\Cells\Configuration\Configuration.csproj</CSProject> <DLL>C:\Users\Craig\Documents\My Dropbox\Cells\Configuration\bin\Debug\Configuration.dll</DLL> </PropertyGroup> <Target Name="Build" DependsOnTargets="$(BuildDependsOn)"> </Target> <Target Name="BuildSolution"> <MSBuild Projects="$(Solution)" Properties="Configuration=Debug" /> </Target> <Target Name="SpecFlow"> <Exec Command="SpecFlow generateall $(CSProject)" /> </Target> <Target Name="BuildProject"> <MSBuild Projects="$(CSProject)" Properties="Configuration=Debug" /> </Target> <Target Name="NUnit"> <Exec Command='NUnit /run "$(DLL)"' /> </Target> The SpecFlow Task looks in the .csproj file and creates a SpecFlowFeature1.feature.cs. I need to include this file when building the .csproj so that NUnit can use it. I know I could modify (either directly or on a copy) the .csproj file to include the generated file but I'd prefer to avoid this. My question is: Is there a way to use the MSBuild Task to build the project file and tell it to include an additional file to include in the build? Thank you.

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  • CruiseControl.Net Build Publisher - Only publish compiled files

    - by FlySwat
    While setting up CruiseControl, I added a buildpublisher block to the publisher tasks: <buildpublisher> <sourceDir>C:\MyBuild\</sourceDir> <publishDir>C:\MyBuildPublished\</publishDir> <alwaysPublish>false</alwaysPublish> </buildpublisher> This works, but it copies the entire file contents of the build, I only want to copy the DLL's and .aspx pages, I don't need the source code to get published. Does anyone know of a way to filter this, or do I need to setup a task to run a RoboCopy script instead?

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  • fatal error C1014: too many include files : depth = 1024

    - by numerical25
    I have no idea what this means. But here is the code that it supposely is happening in. //======================================================================================= // d3dApp.cpp by Frank Luna (C) 2008 All Rights Reserved. //======================================================================================= #include "d3dApp.h" #include <stream> LRESULT CALLBACK MainWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static D3DApp* app = 0; switch( msg ) { case WM_CREATE: { // Get the 'this' pointer we passed to CreateWindow via the lpParam parameter. CREATESTRUCT* cs = (CREATESTRUCT*)lParam; app = (D3DApp*)cs->lpCreateParams; return 0; } } // Don't start processing messages until after WM_CREATE. if( app ) return app->msgProc(msg, wParam, lParam); else return DefWindowProc(hwnd, msg, wParam, lParam); } D3DApp::D3DApp(HINSTANCE hInstance) { mhAppInst = hInstance; mhMainWnd = 0; mAppPaused = false; mMinimized = false; mMaximized = false; mResizing = false; mFrameStats = L""; md3dDevice = 0; mSwapChain = 0; mDepthStencilBuffer = 0; mRenderTargetView = 0; mDepthStencilView = 0; mFont = 0; mMainWndCaption = L"D3D10 Application"; md3dDriverType = D3D10_DRIVER_TYPE_HARDWARE; mClearColor = D3DXCOLOR(0.0f, 0.0f, 1.0f, 1.0f); mClientWidth = 800; mClientHeight = 600; } D3DApp::~D3DApp() { ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mSwapChain); ReleaseCOM(mDepthStencilBuffer); ReleaseCOM(md3dDevice); ReleaseCOM(mFont); } HINSTANCE D3DApp::getAppInst() { return mhAppInst; } HWND D3DApp::getMainWnd() { return mhMainWnd; } int D3DApp::run() { MSG msg = {0}; mTimer.reset(); while(msg.message != WM_QUIT) { // If there are Window messages then process them. if(PeekMessage( &msg, 0, 0, 0, PM_REMOVE )) { TranslateMessage( &msg ); DispatchMessage( &msg ); } // Otherwise, do animation/game stuff. else { mTimer.tick(); if( !mAppPaused ) updateScene(mTimer.getDeltaTime()); else Sleep(50); drawScene(); } } return (int)msg.wParam; } void D3DApp::initApp() { initMainWindow(); initDirect3D(); D3DX10_FONT_DESC fontDesc; fontDesc.Height = 24; fontDesc.Width = 0; fontDesc.Weight = 0; fontDesc.MipLevels = 1; fontDesc.Italic = false; fontDesc.CharSet = DEFAULT_CHARSET; fontDesc.OutputPrecision = OUT_DEFAULT_PRECIS; fontDesc.Quality = DEFAULT_QUALITY; fontDesc.PitchAndFamily = DEFAULT_PITCH | FF_DONTCARE; wcscpy(fontDesc.FaceName, L"Times New Roman"); D3DX10CreateFontIndirect(md3dDevice, &fontDesc, &mFont); } void D3DApp::onResize() { // Release the old views, as they hold references to the buffers we // will be destroying. Also release the old depth/stencil buffer. ReleaseCOM(mRenderTargetView); ReleaseCOM(mDepthStencilView); ReleaseCOM(mDepthStencilBuffer); // Resize the swap chain and recreate the render target view. HR(mSwapChain->ResizeBuffers(1, mClientWidth, mClientHeight, DXGI_FORMAT_R8G8B8A8_UNORM, 0)); ID3D10Texture2D* backBuffer; HR(mSwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), reinterpret_cast<void**>(&backBuffer))); HR(md3dDevice->CreateRenderTargetView(backBuffer, 0, &mRenderTargetView)); ReleaseCOM(backBuffer); // Create the depth/stencil buffer and view. D3D10_TEXTURE2D_DESC depthStencilDesc; depthStencilDesc.Width = mClientWidth; depthStencilDesc.Height = mClientHeight; depthStencilDesc.MipLevels = 1; depthStencilDesc.ArraySize = 1; depthStencilDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; depthStencilDesc.SampleDesc.Count = 1; // multisampling must match depthStencilDesc.SampleDesc.Quality = 0; // swap chain values. depthStencilDesc.Usage = D3D10_USAGE_DEFAULT; depthStencilDesc.BindFlags = D3D10_BIND_DEPTH_STENCIL; depthStencilDesc.CPUAccessFlags = 0; depthStencilDesc.MiscFlags = 0; HR(md3dDevice->CreateTexture2D(&depthStencilDesc, 0, &mDepthStencilBuffer)); HR(md3dDevice->CreateDepthStencilView(mDepthStencilBuffer, 0, &mDepthStencilView)); // Bind the render target view and depth/stencil view to the pipeline. md3dDevice->OMSetRenderTargets(1, &mRenderTargetView, mDepthStencilView); // Set the viewport transform. D3D10_VIEWPORT vp; vp.TopLeftX = 0; vp.TopLeftY = 0; vp.Width = mClientWidth; vp.Height = mClientHeight; vp.MinDepth = 0.0f; vp.MaxDepth = 1.0f; md3dDevice->RSSetViewports(1, &vp); } void D3DApp::updateScene(float dt) { // Code computes the average frames per second, and also the // average time it takes to render one frame. static int frameCnt = 0; static float t_base = 0.0f; frameCnt++; // Compute averages over one second period. if( (mTimer.getGameTime() - t_base) >= 1.0f ) { float fps = (float)frameCnt; // fps = frameCnt / 1 float mspf = 1000.0f / fps; std::wostringstream outs; outs.precision(6); outs << L"FPS: " << fps << L"\n" << "Milliseconds: Per Frame: " << mspf; mFrameStats = outs.str(); // Reset for next average. frameCnt = 0; t_base += 1.0f; } } void D3DApp::drawScene() { md3dDevice->ClearRenderTargetView(mRenderTargetView, mClearColor); md3dDevice->ClearDepthStencilView(mDepthStencilView, D3D10_CLEAR_DEPTH|D3D10_CLEAR_STENCIL, 1.0f, 0); } LRESULT D3DApp::msgProc(UINT msg, WPARAM wParam, LPARAM lParam) { switch( msg ) { // WM_ACTIVATE is sent when the window is activated or deactivated. // We pause the game when the window is deactivated and unpause it // when it becomes active. case WM_ACTIVATE: if( LOWORD(wParam) == WA_INACTIVE ) { mAppPaused = true; mTimer.stop(); } else { mAppPaused = false; mTimer.start(); } return 0; // WM_SIZE is sent when the user resizes the window. case WM_SIZE: // Save the new client area dimensions. mClientWidth = LOWORD(lParam); mClientHeight = HIWORD(lParam); if( md3dDevice ) { if( wParam == SIZE_MINIMIZED ) { mAppPaused = true; mMinimized = true; mMaximized = false; } else if( wParam == SIZE_MAXIMIZED ) { mAppPaused = false; mMinimized = false; mMaximized = true; onResize(); } else if( wParam == SIZE_RESTORED ) { // Restoring from minimized state? if( mMinimized ) { mAppPaused = false; mMinimized = false; onResize(); } // Restoring from maximized state? else if( mMaximized ) { mAppPaused = false; mMaximized = false; onResize(); } else if( mResizing ) { // If user is dragging the resize bars, we do not resize // the buffers here because as the user continuously // drags the resize bars, a stream of WM_SIZE messages are // sent to the window, and it would be pointless (and slow) // to resize for each WM_SIZE message received from dragging // the resize bars. So instead, we reset after the user is // done resizing the window and releases the resize bars, which // sends a WM_EXITSIZEMOVE message. } else // API call such as SetWindowPos or mSwapChain->SetFullscreenState. { onResize(); } } } return 0; // WM_EXITSIZEMOVE is sent when the user grabs the resize bars. case WM_ENTERSIZEMOVE: mAppPaused = true; mResizing = true; mTimer.stop(); return 0; // WM_EXITSIZEMOVE is sent when the user releases the resize bars. // Here we reset everything based on the new window dimensions. case WM_EXITSIZEMOVE: mAppPaused = false; mResizing = false; mTimer.start(); onResize(); return 0; // WM_DESTROY is sent when the window is being destroyed. case WM_DESTROY: PostQuitMessage(0); return 0; // The WM_MENUCHAR message is sent when a menu is active and the user presses // a key that does not correspond to any mnemonic or accelerator key. case WM_MENUCHAR: // Don't beep when we alt-enter. return MAKELRESULT(0, MNC_CLOSE); // Catch this message so to prevent the window from becoming too small. case WM_GETMINMAXINFO: ((MINMAXINFO*)lParam)->ptMinTrackSize.x = 200; ((MINMAXINFO*)lParam)->ptMinTrackSize.y = 200; return 0; } return DefWindowProc(mhMainWnd, msg, wParam, lParam); } void D3DApp::initMainWindow() { WNDCLASS wc; wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = MainWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = mhAppInst; wc.hIcon = LoadIcon(0, IDI_APPLICATION); wc.hCursor = LoadCursor(0, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(NULL_BRUSH); wc.lpszMenuName = 0; wc.lpszClassName = L"D3DWndClassName"; if( !RegisterClass(&wc) ) { MessageBox(0, L"RegisterClass FAILED", 0, 0); PostQuitMessage(0); } // Compute window rectangle dimensions based on requested client area dimensions. RECT R = { 0, 0, mClientWidth, mClientHeight }; AdjustWindowRect(&R, WS_OVERLAPPEDWINDOW, false); int width = R.right - R.left; int height = R.bottom - R.top; mhMainWnd = CreateWindow(L"D3DWndClassName", mMainWndCaption.c_str(), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, width, height, 0, 0, mhAppInst, this); if( !mhMainWnd ) { MessageBox(0, L"CreateWindow FAILED", 0, 0); PostQuitMessage(0); } ShowWindow(mhMainWnd, SW_SHOW); UpdateWindow(mhMainWnd); } void D3DApp::initDirect3D() { // Fill out a DXGI_SWAP_CHAIN_DESC to describe our swap chain. DXGI_SWAP_CHAIN_DESC sd; sd.BufferDesc.Width = mClientWidth; sd.BufferDesc.Height = mClientHeight; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; // No multisampling. sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.BufferCount = 1; sd.OutputWindow = mhMainWnd; sd.Windowed = true; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; sd.Flags = 0; // Create the device. UINT createDeviceFlags = 0; #if defined(DEBUG) || defined(_DEBUG) createDeviceFlags |= D3D10_CREATE_DEVICE_DEBUG; #endif HR( D3D10CreateDeviceAndSwapChain( 0, //default adapter md3dDriverType, 0, // no software device createDeviceFlags, D3D10_SDK_VERSION, &sd, &mSwapChain, &md3dDevice) ); // The remaining steps that need to be carried out for d3d creation // also need to be executed every time the window is resized. So // just call the onResize method here to avoid code duplication. onResize(); }

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  • Understanding MQ Series bindings files

    - by Marcus
    Our Java app writes to MQ Series queues via a Weblogic JMS Message Bridge. The actual MQ Series connection/queue details are stored in the MQ Series .bindings file on the app server. I've never really got my head around the bindings file and what all the entries mean. Can anyone provide guidance to understand this file?

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  • Saving files in cocoa

    - by happyCoding25
    Hello, Im sure this is a really easy to answer question but I'm still new to cocoa. I need to save my applications data. The app has 4 text fields and each field needs to be saved into one file. Then when you open the file it needs to know what goes in what field. Im really stuck with this. Also, I do know how to use the save panel. Thanks in advance.

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  • Monitor files similar to System Internal's/Microsoft's FileMon/Process Monitor

    - by Tom1952
    I need to generate an event when a file is closed by another app. Unfortunately, ReadDirectoryChangesW doesn't report the close event. It would be possible for me to poll (with a TTimer) any file that reported by ReadDirectoryChangesW as modified, waiting for it to be closed (using CreateFile to detect this). However, what I'd prefer is a completely event driven solution. Is there a way to hook system calls and detect all file closing events? I simply want to know the path & name of any file that has just been closed.

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  • activemq-maven-plugin ignore files in classpath?

    - by Oscar Chan
    I have been trying to get activemq-maven-plugin to run activemq with configuration in classpath of the bundle. However, I don't have much luck. It seems that the activemq-maven-plugin just ignore resources (resources/main/conf/activemq.properties) the local bundle. I checked the jar and target/classes and they are built into the right local. I am able to get plugin to run (mvn activemq:run) if I take out the PropertyPlaceholderConfigurer bean in the activemq.xml Did I do anything wrong? Here is the output [INFO] ------------------------------------------------------------------------ [ERROR] BUILD ERROR [INFO] ------------------------------------------------------------------------ [INFO] Failed to start ActiveMQ Broker Embedded error: Could not load properties; nested exception is java.io.FileNotFoundException: class path resource [conf/activemq.properties] cannot be opened because it does not exist [INFO] ------------------------------------------------------------------------ [INFO] For more information, run Maven with the -e switch [INFO] ------------------------------------------------------------------------ [INFO] Total time: 2 seconds [INFO] Finished at: Mon May 03 15:56:05 PDT 2010 [INFO] Final Memory: 11M/79M [INFO] ------------------------------------------------------------------------ Here is the pom.xml, which I specific the plugin to look up activemq.xml via file, that works. However, in the activemq.xml <?xml version="1.0"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>oc.test</groupId> <artifactId>mq</artifactId> <version>0.1</version> <name>mq</name> <url>http://maven.apache.org</url> <dependencies> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>3.8.1</version> <scope>test</scope> </dependency> </dependencies> <build> <plugins> <plugin> <groupId>org.apache.activemq.tooling</groupId> <artifactId>maven-activemq-plugin</artifactId> <version>5.3.1</version> <configuration> <configUri>xbean:file:src/main/resources/conf/activemq.xml</configUri> <fork>false</fork> <systemProperties> <property> <name>javax.net.ssl.keyStorePassword</name> <value>password</value> </property> <property> <name>org.apache.activemq.default.directory.prefix</name> <value>./target/</value> </property> </systemProperties> </configuration> <dependencies> <dependency> <groupId>org.springframework</groupId> <artifactId>spring</artifactId> <version>2.5.5</version> </dependency> </dependencies> </plugin> </plugins> </build> </project> Here is the src/main/resources/conf/activemq.xml <?xml version="1.0"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:amq="http://activemq.apache.org/schema/core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd http://activemq.apache.org/schema/core http://activemq.apache.org/schema/core/activemq-core.xsd "> <bean class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer"> <property name="locations"> <value>classpath:conf/activemq.properties</value> </property> <property name="systemPropertiesModeName" value="SYSTEM_PROPERTIES_MODE_OVERRIDE"/> </bean> <broker xmlns="http://activemq.apache.org/schema/core" brokerName="localhost" dataDirectory="./data"> <!-- The transport connectors ActiveMQ will listen to --> <transportConnectors> <transportConnector name="openwire" uri="tcp://localhost:61616"/> </transportConnectors> </broker> </beans> Here is the src/main/resources/conf/activemq.properties activemq.port=61616

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  • Silverlight: Download local files with WebClient

    - by David
    The directory structure of my Silverlight project is like the following: \Bin - MainModule.xap - \Images --- Image1.png --- Image2.png - \Modules --- SubModule.xap I want to be able to run it through either a web server or through Visual Studio directly (for debugging purposes I want to bypass content downloading). In my media loading code I do something like the following: if (runningLocally) { var bitmapImage = new BitmapImage(); bitmapImage.UriSource = new Uri("Images/Image1.png", UriKind.Relative); var image = new Image(); image.Source = bitmapImage; } else { WebClient wc = new WebClient(); wc.OpenReadCompleted += (s, e) => { var bitmapImage = new BitmapImage(); bitmapImage.SetSource(e.Result); var image = new Image(); image.Source = bitmapImage; }; wc.OpenReadAsync(new Uri("Images/Image1.png", UriKind.Relative)); } This works for images but I also have sub-modules which are just assemblies housing UserControls. Since Silverlight has no ability to read disk I've resigned myself to the fact that I'm going to have to "download" the XAPs I need whether I'm running locally or not. Problem is if I run the project locally and try to use a WebClient to download a XAP I get an exception: System.Net.WebException: An exception occurred during a WebClient request. ---> System.NotSupportedException: The URI prefix is not recognized. Is there any way (WebClient or otherwise) I can get to my sub-module XAPs when running the Silverlight project directly rather than hitting a web server?

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  • memory warning, generating UIImagefrom pdf files in objective-c

    - by favo
    When converting PDF Pages into UIImages I receive memory warnings all the time. It seems there is either some leak or something else that eats my memory. Using instruments didn't give me any helpful details. I'm using the following function to generate images from a pdf file: - (UIImage*)pdfImage:(NSString*)pdfFilename page:(int)page { CFURLRef pdfURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, (CFStringRef)pdfFilename, kCFURLPOSIXPathStyle, false); CGPDFDocumentRef pdfRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); CGPDFPageRef pdfPage = CGPDFDocumentGetPage(pdfRef, page); CGRect pdfPageSize = CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox); float pdfScale; if ( pdfPageSize.size.width < pdfPageSize.size.height ) { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.width; } else { pdfScale = PDF_MIN_SIZE / pdfPageSize.size.height; } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(NULL, pdfPageSize.size.width*pdfScale, pdfPageSize.size.height*pdfScale, 8, (int)pdfPageSize.size.width*pdfScale * 4, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); // CGContextClipToRect(context, pdfPageView.frame); // CGPDFPageRetain(pdfPage); CGAffineTransform transform = aspectFit(CGPDFPageGetBoxRect(pdfPage, kCGPDFBleedBox), CGContextGetClipBoundingBox(context)); CGContextConcatCTM(context, transform); CGContextDrawPDFPage(context, pdfPage); // CGPDFPageRelease (pdfPage); CGImageRef image = CGBitmapContextCreateImage(context); CGContextRelease(context); UIImage *finalImage = [UIImage imageWithCGImage:image]; CGImageRelease(image); CGPDFDocumentRelease(pdfRef); return finalImage; } I am releasing the document and everything else, so where could be the problem? Thanks for your help!

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  • Create Audio file on iPhone/iPad from many other audio files (mixer)

    - by Brian
    I am trying to create something similar like Piano app on the iPhone. When people tap a key, it play a piano note. Basically, there will have only 7 notes (C) at the moment. Each note is a .caf file and its length is 5 seconds. I do not know if there is any way to save the song user played and export to mp3/caf format? The AVAudioRecord seems only record from the microphone input. Many thanks

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  • (C# ) Reloading flash files inside a windows form

    - by user257412
    Using visual C# express 2008. I have a app which shows load a flash movie in form, using this code axShockwaveFlash1 = new AxShockwaveFlashObjects.AxShockwaveFlash() axShockwaveFlash1.LoadMovie(0, Form1.currentGame); The problem is that when the Loadmovie method is called to load another flash file, without closing the form , the new flash is 'messed' up. to be more specific , it seems that the background and some controls of the previous flash still remain, 'spoiling' the new flash that is loaded. why? Using the following methods before loading the second flash video makes no difference axShockwaveFlash1.Refresh(); axShockwaveFlash1.Stop(); Solution ?

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  • strange multiple files download - NSURLConnection

    - by Georg
    hi all, I encounter a problem by following your comment. I would like to download different file at same time with different delegate: .h: NSMutableData *fileData; .m: NSString *imgfile = [NSString stringWithFormat:@"http://xxxx/01.jpg"]; NSURL *fileURL1 = [NSURL URLWithString:imgfile]; NSString *audiofile = [NSString stringWithFormat:@"http://xxxx/01.mp3"]; NSURL *fileURL2 = [NSURL URLWithString:audiofile]; NSURLRequest *request1 = [NSURLRequest requestWithURL:fileURL1 cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0 ]; NSURLRequest *request2 = [NSURLRequest requestWithURL:fileURL2 cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:10.0 ]; NSArray *connections = [[NSArray alloc] initWithObjects: [[NSURLConnection alloc] initWithRequest:request1 delegate:self ], [[NSURLConnection alloc] initWithRequest:request2 delegate:self ], nil]; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { fileData = [[NSMutableData alloc] init]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { [fileData appendData:data]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { NSLog(@"Unable to fetch data"); } ok, the download process works, but, the file size of jpg and mp3 are incorrect, the only correct thing is the total file size (jpg+mp3), please could you have a look on the code, what is missing? Another question is, I put the file in a NSMutableArray, my question is, how to check which index of array is the correct file type (jpg and mp3)? because I need to save them to the device folder.

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  • Logback to log different messages to two files

    - by Aly
    I am using logback/slf4j to do my logging. I want to parse my log file to analyze some data, so instead of parsing a great big file (mostly consisting of debug statements) I want to have two logger instances which each log to a separate file; one for analytics and one for all purpose logging. Does anyone know if this is possible with Logback, or any other logger for that matter?

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