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  • Ubuntu 12.04 crashes on startup for newer versions of Linux, possibly related to WiFi

    - by Jake
    My computer gets to the screen with the Ubuntu logo and the orange/white dots, and then the screen goes black, spits out a lot of error messages, and cannot boot. (If it'd be helpful, I can take a photo of my screen in this state.) I've found I can successfully boot if my wireless card is turned off. As soon as I turn it on, my computer crashes with the same black screen of death. I can also successfully boot if I choose "Previous Linux Version" and select a few versions back (I think 3.0.6). Here are some relevant details about my setup: Ubuntu 12.04 Computer: Lenovo x230 Wireless: Realtek RTL8188CE 802.11b/g/n WiFi Adapter Processor: Intel Core i5-3210M CPU @ 2.50GHz × 4 RAM: 16 GB of RAM Thank you!!!

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • How to Create a Grid for a 2D Game?

    - by SoulBeaver
    So I'm currently writing the engine for my videogame. I've almost integrated Tiled (I think) so I should have a map-creator here soon. My question is, how do I actually make the grid? I'm really confused here. If I create a large map with, say, 20x20 grids the size of 32x32 (screen size 640x640), then what do I do with it? Let's say I have the code for creating a window, and then place a player sprite that I can move with input, that's fine. If I use one map that's as big as the screen, then every pixel on the map is also a pixel on the game screen. The mapping is exact. Now what happens if I have a 2000x2000 map, for example? My character would have to keep moving and move the map around (or rather the camera focused on the player moves). Then I can no longer say that the screen maps exactly to the pixel position of the map. I tried making a Grid class that maps out the screen area to 32x32 tiles, but I'm not sure if that makes any sense. Once the map moves each tile would have to update its information, or something. I'm just really confused here. How do I actually make the tiles and a grid and map them to the data I get from tiled, or that I make myself? Are there any good examples of source code that I could look at?

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  • in iOS7 how do you stop the First viewcontroller autorotating?

    - by uaka
    I have an app that just needs one screen to autorotate, the first and last screens should be portrait. I can get the last screen to stop rotating using: -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskPortrait; } But this does not work on the first screen, I am using a storyboard with a UINavigationController (I'm thinking that may have something to do with it?) Any help would be gratefully received. Thanks

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  • Windows 7 changes desktop icon location when switching from External Monitor to Internal Monitor (laptop)

    - by Gareth Jones
    I have a Windows 7 Laptop, and lately its been acting really weird with my 1080p Monitor. When I get home from school, Ill plug my screen in, and close my laptop lid (which makes the laptop treat the Monitor as the primary and only screen). However it will move my desktop icons! This also happens when I remove / unplug the screen, as shown in the pictures. I hate this, as Im the kinda person who's use to every icon being in a set spot, and so am use to their location. Its a massive hassle to try and move the icons back to their original spot. Anyone have any ideas on how to fix this? Thanks P.S it could be due to the resolution of the screen's being different, but this never happened before in the past Icons on External Moniter (after having moved them manually back into place): Icons after unplugging external monitor (and so using Laptop screen):

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  • Ubuntu 12.10 wont fully load

    - by Steve
    I want to try Ubuntu from my 16Gb stick without ditching Win7 just yet. Everything boots up fine, I get the spash screen, I get the question screen (Do you want to try Ubuntu or install (or something like that)) I select try and then my screen goes black with what appears to be a DOS prompt. No keyboard keys work at this time. Have tried re-downloading Ubuntu, rebooting etc. Any help very much appreciated. Regards Steve

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  • Graphical glitches on grub and ubuntu desktop

    - by Klyn
    I've decided to install ubuntu but neither ubuntu or any other linux distro won't even get to the desktop screen or work after getting there. On windows 8, everything is just fine. my new video card works perfectly and I have no problem with anything about it. then when I try to boot from ubuntu with wubi or with usb everything goes like this: 1) Grub screen...no problem at all, colors are just fine everything looks okay 2) and then linux boot screen...weird background color, over the backround there are vertical stripes of red-orange dots. but on the ubuntu logo and text, there are no dots at all! -I mean its shape is perfect- 3) desktop is about the start but * vertical stripes of red colored dots are all over the unity screen*. then when I click on ubuntu's menu, it usually switches to black screen saying something about "panic occured"...and then it restarts or it gives no respond at all. problems started after putting hd 6570 video card on my asus m5a78lm-lx video card which has amd phenom II X4 processor on it. I've searched to find something but there was no similar question that's why I'm almost sure it is kind of unique. again, I'm writing on Windows 8 right now and everything works and looks perfect. so far I've updated bios and anyone knows anything to solve this?

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  • C# XNA render an entire frame to a texture2d

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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  • Unsteady Display

    - by Elton McRae
    I use Ubuntu 12:04. The Text character on my screen while on the inter-net s too small, so I decided to adjust the display to give larger characters. This caused the screen to become very unstable, once I am logged it the screen begins to flitter. I am now usingthe guest login. How can I readjust the display to first make it stable and secondly to have larger text characters. thanks in anticipation, Elton.

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  • Need to run `nvidia-xconfig` before booting

    - by RobinJ
    I formatted my whole hard drive, and installed Elementary OS (Ubuntu 10.10) on it in an attempt to get rid of all the problems. It failed. Every since I installed the nvidia-current drivers I first need to boot into recovery mode, and run sudo nvidia-xconfig before booting the system in the normal way. If I don't do this, it will just stop at a black screen after the boot screen, responding to nothing but CTRL+ALT+DELETE and the power button. When I boot the system after running the nvidia-xconfig command I can just start working as usual. Update I suspect it's got something to do with Plymouth. I shall have to try it again before I can confirm it, but removing the quiet and splash parameters from the kernel line in /boot/grub/grub.cfg seems to help. But still, I like my Plymouth screen. A black screen with text rolling over it (or without the text) doesn't attract me much.

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  • Using onboard and pci-e graphics card at the same time

    - by Endle
    Hello wonderful people. I know there are several other posts with similar questions. I also know how to use Google. I also have read up on posts discussing bumblebee, crossfire, ati catylist and many other interesting topics. I would just like someone to give me advice on how to use the onboard and pci-e graphics at the same time. I know the computer is capable of doing this. It works in Windows. I can use the VGA and DVI onboard port and the HDMI port of the add on card all at the same time. Works great in Windows 7, In Ubuntu, it seems only one or the other will work. I can use any combination of two displays on either adapter: VGA and HDMI..HDMI and DVI..so forth and so on. I have started experimenting with xorg.conf files, but have not been able to get any of them to work. Here is my last attempt at writing an xorg.conf file: Section "ServerLayout" Identifier "X.org Configured" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" LeftOf "Screen0" Screen 2 "Screen2" LeftOf "Screen1" InputDevice "Mouse0" "CorePointer" InputDevice "Keyboard0" "CoreKeyboard" EndSection Section "Device" Identifier "Onboard Video" Driver "radeon" BusID "PCI:01:05.0" EndSection Section "Device" Identifier "Graphics Card" Driver "radeon" BusID "PCI:02:00.0" EndSection Section "Monitor" Identifier "CRT2" Option "VendorName" "ViewSonic" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Monitor" Identifier "DVI1" VendorName "ACR" ModelName "P224W" Option "DPMS" EndSection Section "Monitor" Identifier "DVI2" Option "VendorName" "Acer" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "Screen0" Device "Onboard Video" Monitor "CRT2" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1280x1024" EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Graphics Card" Monitor "DVI1" DefaultDepth 24 SubSection "Display" Depth 24 Modes "1920x1080" EndSubSection

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  • Ubuntu 12.10 installation. Hit or miss Booting

    - by Robert
    I just recently downloaded and installed Ubuntu 12.10. I also completely wiped the laptop. The Ubuntu OS will only boot part of the time but never on the first time. Always, the first start up will automatically go to a purple screen and stay there. At first I waited for 45 minutes and nothing changed. Once I held down the power button to turn it off, I turned it back on to see the Asus screen followed by the grub menu. I can select "Ubuntu" and then there is a white box blinking in the top left corner. Then, it will either keep blinking or transfer to the Ubuntu loading screen(everything works fine if it gets to the loading screen). This has never happened before with prior versions of Ubuntu. Any ideas are helpful. Thanks!

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  • 2 folders in Sys/Class/Backlight?

    - by zebrapie
    ISSUE: Backlight brightness does not change. More Detail: Brightness will not change, using both 'System Settings-Screen', or FN keys (Brightness bar shows and moves, but screen brightness does not change). Notcied a post in this thread (http://ubuntuforums.org/showthread.php?t=1866283) about having multiple folders in Sys-Class-Backlight... I HAVE TWO FOLDERS TOO! 'intel_backlight' and 'acpi_video0' Using the function keys, alters the value in the acpi_video0's 'Brightness' file - But doesn't actually alter the brightness of the screen. If I add 'backlight=vendor' in Grub, my function keys then edit the value in the 'Intel_Backlight brightness file. - But again doesnt actually change the brightness of the screen. Computer: Fujitsu Siemans Pi2515, Intel Integrated Graphics, No hdd partition. Already Tried: -Editing grub to contain: acpi_osi=Linux acpi_backlight=vendor -http://ubuntuguide.net/change-screen-brightness-with-fn-key-in-ubuntu-11-0410-10 -sudo apt-get install acpi -$ sudo setpci -s 00:02.0 F4.B=20 -Brightness does not adjust in fallback mode either. -Reinstalling OS, Using Linux Mint (Same problem). -Upgrading and downgrading BIOS. Many thanks for reading, I understand this problem may need a bit of a Linux pro to sort. If anyones up for the challenge i'll spend any amount of time being walked through this, posting results. Don't want to give up here!

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  • how to fix error with ati driver ubuntu 11.10 X Error of failed request?

    - by user34785
    i install driver by this link : http://cisight.com/install-amd-radeon-hd-6470m-and-solve-overheat-on-ubuntu-1110-oneiric/ but will time i run fglrxinfo , display it : X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 136 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 12 Current serial number in output stream: 12 my xorg is : Section "ServerLayout" Identifier "aticonfig Layout" Screen 0 "aticonfig-Screen[0]-0" 0 0 EndSection Section "Module" Load "fglrx" EndSection Section "Monitor" Identifier "aticonfig-Monitor[0]-0" Option "VendorName" "ATI Proprietary Driver" Option "ModelName" "Generic Autodetecting Monitor" Option "DPMS" "true" EndSection Section "Screen" Identifier "aticonfig-Screen[0]-0" Device "aticonfig-Device[0]-0" Monitor "aticonfig-Monitor[0]-0" DefaultDepth 24 SubSection "Display" Viewport 0 0 Depth 24 EndSubSection EndSection how may i solve it? thanks

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  • Laptop display not working unless DVI cable is plugged in

    - by marien
    I have a Lenovo ThinkPad T420 with an i5 processor and integrated graphics. I dropped the laptop and now the screen is not working. I replaced the screen and it is still not working. It shows the BIOS and then at Windows login the screen gets all static looking. But if I plug in a DVI-to-HDMI cable the laptop starts and works fine. Even the external display works and the laptop display works too. As soon as I unplug the cable the screen crashes and is all static. I cannot figure out the problem. The video works because the external screen still works. How can I fix this?

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  • Both screens always stay on after adding second monitor

    - by J.Merrill
    I had a single 1920x1080 monitor on a Windows 7 desktop PC and, per "power management" (not screen saver), the screen would go blank after 10 minutes. I added another monitor (2560x1600 if that matters) and since then, neither screen has ever blanked. I've tried turning on the "blank" screen saver, but that didn't help either -- I can go away for hours and when I come back, both screens are on. I've seen others with similar issues apparently caused by e.g. wireless mice that seem to move infinitesimally, but I've got the same wired mouse I had before. I can't understand why neither the screen saver nor power management is doing what it should to blank the screens, when "power management" used to do it when there was only one monitor. Maybe it doesn't matter so much with current LCD display technology (no "burn in") but doesn't a monitor use more power when "power management" hasn't turned off the display? Thanks for any suggestions.

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • Greater than or equal check when using Group Policy Preferences and Item Level Targeting in the Registry

    - by edusysadmin
    I'm implementing some screen saver configurations via Group Policy Preferences (on Win7 Enterprise x64 desktops). The desired configuration is to have users be able to adjust their screen saver and screen saver time out, but not allow them to select non screen saver or a time out higher than 45min. I've found a great write-up for configuration of the screen saver (link) but cannot find a way to configure the time out. I cannot find a way to have the item level targeting compare the reg key HKCU\Control Panel\Desktop\ScreenSaveTimeOut value and force an over-write of the key if configured above 45min/2700seconds. Anyone else tried something like this or found a means to do this?

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  • Four monitor setup with two Nvidia graphics cards

    - by user94329
    I'm running Ubuntu 12.04 and I have two nVidia quadro 2000 video cards, each with two monitors plugged in (all 4 monitors are identical). Now I have the latest nVidia drivers, and I'm trying to use the nVidia control panel to use all four monitors, and I can't get it to work. Currently, my configuration is using TwinView to have 2 monitors per X screen. This doesn't work well because either i turn xinerama on, and nothing appears on the screen when I start a X session with Compiz enabled. Things only work in Ubuntu 2D. i turn xinerama off, and compiz works, but now, I cant drag windows between the two screens and i have no idea how to start applications in the other screen. Is there a better way to configure my four monitor setup? Is there a way to get both GPUs onto a single X screen?

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  • How to calculate direction from initial point and another point?

    - by Dvole
    I'm making a simple game where I shoot things from a certain point on screen (A). I tap the screen and shoot the projectile from initial point(A) to the tap point(B). But I want the projectile to move along the same path instead and fly out of bounds of the screen. How do I calculate a point that is on the same line that these two points, but further away? This is a simple math, but I can't figure it out.

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  • Program opens on disconnected and invisible monitor [closed]

    - by FiveO
    Possible Duplicate: Recover Windows Opening Off Screen? I'm working with a HP Elitebook 8460p with Windows 8 using always 2 Monitors connected. And some Programs I'm always opening on the second screen (which windows does automatically). But now the problem: When the screens aren't connected (when I'm at home), some programs still open on the second screen (which does not exist anymore) and it's just not possible to move them to the main (only!) screen! Does some one knows a solution for the problem - already bringing back the windows to the main screen would be enough. Thanks

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  • Sony Vaio laptop hangs up on boot

    - by Kole
    When I power on the laptop it displays the "Vaio" logo and the screen after show, but after that the screen is completely blank but the backlight is lit. Nothing progresses from here. When trying to press f8 to boot into safe mode, nothing happens, black screen again. I created a windows 7 32bit install disk (I had the same OS on it before) to repair or even format my pc. I boot from the disk and it loads all the files and gets to the "Windows is starting" screen but after that it always hangs up on a blank screen with a mouse cursor. Is there any fix to this whatsoever?

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  • How can I tell which laptop touch-screens work well with a stylus (for drawing/taking notes)?

    - by BlueRaja
    I'm looking for a laptop with a touch-screen and stylus for drawing/note-taking. I've read the difference between the different kinds of styluses, but that's only half the story - what about the touch-screen? How do I know if the touch-screen supports "palm-rejection"? Or if the included stylus is a capacitive stylus or a "Wacom digitizer"? Or if the screen will even support Wacom? How can I tell how accurate the touch-screen is (from my testing, some definitely seem to have higher "resolution" than others)? Is there anything else I should be looking at? I don't see any of this information on, for instance, the Newegg specs page for a laptop.

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  • Windows 7 startup problem

    - by elaine
    I purchased a computer a few weeks ago which runs on Windows 7. I was just watching a show on Hulu when it shut off. I don't know if I accidently pushed the power button with the keyboard or what. When I turned it back on my first screen says F5 key for HDD recovery. I pressed the F5 button and the screen goes to a Windows setup (EMS enabled) screen which then goes to my regular Starting Windows. After that one I get the box with x:/windows/system32/cmd.exe-startnent.cmd. If I don't press the F5 button I go to a screen which tells me Windows failed to start, a recent hardware or software change might be the cause. It gives me two options- Launch Setup REpair(recommended) or start Windows normally. I've pressed enter to choose the first choice but it does nothing but brings me to the same screen. Anyone have any ideas?

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  • How do I render an entire frame to a Texture2D?

    - by redcodefinal
    I asked a question here: C# XNA Make rendered screen a texture2d But, I ended up not getting the exact result I was looking for since I didn't ask the question right. In a game I am writing, I render an extremely large city out of objects, this can cause lag when moving the camera to view things that are off screen. I need a way to render then ENTIRE city, even the stuff that is off screen, and make it into a Texture2D. The answer I chose for the last one didn't work entirely right because it only gets what is on screen, not what is off.

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