Search Results

Search found 24214 results on 969 pages for 'login screen'.

Page 224/969 | < Previous Page | 220 221 222 223 224 225 226 227 228 229 230 231  | Next Page >

  • how to get wanted nodes from Stanford Parser nlp

    - by vitaly
    Hello all! My mean problem is that I dont know how to extract nodes from GrammaticalStructure. I am using englishPCFG.ser in java netbeans. My target is o know the quality of the screen like: the screen of iphone 4 is great. I want to extract screen and great. how can i extract the NN (screen) and VP (great) the code that I wrote is: LexicalizedParser lp = new LexicalizedParser("C:\\englishPCFG.ser"); lp.setOptionFlags(new String[]{"-maxLength", "80", "-retainTmpSubcategories"}); String sent ="the screen is very good."; Tree parse = (Tree) lp.apply(Arrays.asList(sent)); parse.pennPrint(); System.out.println(); TreebankLanguagePack tlp = new PennTreebankLanguagePack(); GrammaticalStructureFactory gsf = tlp.grammaticalStructureFactory(); GrammaticalStructure gs = gsf.newGrammaticalStructure(parse); Collection tdl = gs.typedDependenciesCollapsed();

    Read the article

  • Upgrading Agent Controllers in Oracle Enterprise Manager Ops Center 12c

    - by S Stelting
    Oracle Enterprise Manager Ops Center 12c recently released an upgrade for Solaris Agent Controllers. In this week's blog post, we'll show you how to upgrade agent controllers. Detailed instructions about upgrading Agent Controllers are available in the product documentation here. This blog post uses an Enterprise Controller which is configured for connected mode operation. If you'd like to apply the agent update in a disconnected installation, additional instructions are available here. Step 1: Download Agent Controller Updates With a connected mode Ops Center installation, you can check for product updates at any time by selecting the Enterprise Controller from the left-hand Administration navigation tab. Select the right-hand Action link “Ops Center Downloads” to open a pop-up dialog displaying any new product updates. In this example, the Enterprise Controller has already been upgraded to the latest version (Update 1, also shown as build version 2076) so only the Agent Controller updates will appear. There are three updates available: one for Solaris 10 X86, one for Solaris 8-10 SPARC, and one for all versions of Solaris 11. Note that the last update in the screen shot is the Solaris 11 update; for details on any of the downloads, place your mouse over the information icon under the details column for a pop-up text region. Select the software to download and click the Next button to display the Ops Center license agreement. Review and click the check box to accept the license agreement, then click the Next button to begin downloading the software. The status screen shows the current download status. If desired, you can perform the downloads as a background job. Simply click the check box, then click the next button to proceed to the summary screen. The summary screen shows the updates to be downloaded as well as the current status. Clicking the Finish button will close the dialog and return to the Browser UI. The download job will continue to run in Ops Center and progress can still be viewed from the jobs menu at the bottom of the browser window. Step 2: Check the Version of Existing Agent Controllers After the download job completes, you can check the availability of agent updates as well as the current versions of your Agent Controllers from the left-hand Assets navigation tab. Select “Operating Systems” from the pull-down tab lets to display only OS assets. Next, select “Solaris” in the left-hand tab to display the Solaris assets. Finally, select the Summary tab in the center display panel to show which versions of agent controllers are installed in your data center. Notice that a few of the OS assets are not displayed in the Agent Controllers tab. Ops Center will not display OS instances which do not have an Agent Controller installation. This includes Enterprise Controllers and Proxy Controllers (unless the agent has been activated on the OS instance) and and OS instances using agentless management. For Agent Controllers which support an update, the version of agent software (in this example, 2083) appears to the right of the currently installed version. Step 3: Upgrade Your Agent Controllers If desired, you can upgrade agent controllers from the previous screen by selecting the desired systems and clicking the upgrade button. Alternatively, you can click the link “Upgrade All Agent Controllers” in the right-hand Actions menu: In either case, a pop-up dialog lets you start the upgrade process. The first screen in the dialog lets you choose the upgrade method: Ops Center provides three ways to upgrade agent controllers: Automatic Upgrade: If Agent Controllers are running on all assets, Ops Center can automatically upgrade the software to the latest version without requiring any login credentials to the system SSH using a single set of credentials: If all assets use the same login credentials, you can apply a single set to all assets for the upgrade process. The log-in credentials are the same ones used for asset discovery and management, which are stored in the Plan Management navigation tab under Credentials. SSH using individual credentials: If assets use different login credentials, you can select a different set for each asset. After selecting the upgrade method, click the Next button to proceed to the summary screen. Click the Finish button to close the pop-up dialog and start the upgrade job for the agent controllers. The upgrade job runs a series of tasks in parallel, and will upgrade all agents which have been selected. Once the job completes, the OS instances in your data center will be upgraded and running the latest version of Agent Controller software.

    Read the article

  • Detect if touch device

    - by Kilnr
    Hello, I'm writing a MIDlet using the Kuix UI toolkit, and I want to make changes to the toolkit depending on whether the current device is a touch screen device. (These changes include making buttons bigger, for easier tapping.) Is there a way to detect whether the device has a touch screen using J2ME (MIDP 2)? [edit] as a (crappy) workaround I check for the screen height instead. A screen width a height of higher than 240 is likely a touch screen... Please let me know if there are any more effective ways.

    Read the article

  • savedInstanceState cannot be resolved to a variable

    - by Hector
    I'm currently working through "The Android Developers Cookbook" and one of the tutorials involves multiple activities in an app. To give a bit of background right now I have to .java files, a "menu screen" and a "game screen". The menu screen simply has a button that leads to the game screen which is currently empty except for a button that takes you back to the menu screen. Currently the game.java file is giving me a "savedInstanceState error" this is the code I am working on. public void onCreate(Bundle savedInsanceState) { // below is where the error comes up super.onCreate(savedInstanceState); setContentView(R.layout.game); Button startButton = (Button) findViewById(R.id.end_game); startButton.setOnClickListener(new OnClickListener() { public void onClick(View view) { finish(); } }); } I'm not sure why the error is coming up because on the first java file that same "public void...setContentView..." bit of code compiled perfectly fine... Please help!

    Read the article

  • How do you pop a modal view and the previous navigation controller view at once?

    - by mr_kurrupt
    I haven't found anything similar to this on google or stack overflow... What I'm trying to do is pop a modal view and the previous view at the same time. For example, look at the calendars app. When you are on the 'Edit' screen and select 'Delete Event', you are taken back to the calendar view. The 'Edit' screen, which was presented modally is popped as well as the the 'Event' screen (where the user is just viewing the calendar event). The problem I am having is that I know how to pop a modal view...but from the same UIViewController subclass ('Edit' screen in this example), how do I pop a view that isn't modal? I was thinking about popping the modal view as you would normally, then posting an NSNotification to the 'Event' (for instance) screen's UIViewController subclass and telling it to pop that view as well. The other thing is that for the animation, it should be the dismissModalViewControllerAnimated animation (slide down) and not the popViewControllerAnimated animation (slide left). Thanks.

    Read the article

  • Can't remove Default.png?

    - by Matt Winters
    Weird one... I had been fooling around with an initial splash screen but decided not to use it. But now, although I deleted Default.png from Resources, the splash screen still appears in the Simulator when I start the app. Default.png isn't in the project folder, I close and reopen Xcode, splash screen still there. Close ands reopen Simulator, splash screen still there. I remove the app from the Simulator, build, and the splash screen is still there Default.png. Any ideas?

    Read the article

  • question about working with System.Drawing.Graphics

    - by backdoor
    hi all. i have a System.Drawing.Point[] filled with some System.Drawing.Point's. so when i want to draw this points as a polygon in a System.Windows.Form instance , the final drawn polygon is not all in the screen or sometimes is very small (in screen shown as 2-3 pixel). i wonder if there is some Library that using that i can just send Point[] to that and thatself scales and ... points and draws polygon manner that all points shown in screen and they are scaled to fit the screen (i mean small objects that shown as 2-3 pixel scale up to fit entire screen); thaks all and sorry for my bad english...

    Read the article

  • Aligning Android Button To Bottom in RelativeLayout??

    - by MobiKnow
    I'm trying to align a button to the bottom right and bottom left of my screen, using a RelativeLayout. I want to do this to keep the same relative layout across different screen sizes. Currently the buttons on my screen move up/down depending on the resolution of the screen. 320x480 puts the buttons higher on the screen versus 480x800. I'm trying to get my screens to look the same between the two sizes. Any information you can provide is greatly appreciated. Thanks, MobiKnow.

    Read the article

  • How to pass the values from one activity to previous activity

    - by Kumar
    Dear friends.. Can any one tell me how to pass the value from one screen to its previous screen. Consider the case.i m having two screen first screen with one Textview and button and the second activity have one edittext and button. If i click the first button then it has to move to second activity and here user has to type something in the textbox. If he press the button from the second screen then the values from the textbox should move to the first activity and that should be displayed in the first activity textview. regards, s.kumaran.

    Read the article

  • In 3D camera math, calculate what Z depth is pixel unity for a given FOV

    - by badweasel
    I am working in iOS and OpenGL ES 2.0. Through trial and error I've figured out a frustum to where at a specific z depth pixels drawn are 1 to 1 with my source textures. So 1 pixel in my texture is 1 pixel on the screen. For 2d games this is good. Of course it means that I also factor in things like the size of the quad and the size of the texture. For example if my sprite is a quad 32x32 pixels. The quad size is 3.2 units wide and tall. And the texcoords are 32 / the size of the texture wide and tall. Then the frustum is: matrixFrustum(-(float)backingWidth/frustumScale,(float)backingWidth/frustumScale, -(float)backingHeight/frustumScale, (float)backingHeight/frustumScale, 40, 1000, mProjection); Where frustumScale is 800 for a retina screen. Then at a distance of 800 from camera the sprite is pixel for pixel the same as photoshop. For 3d games sometimes I still want to be able to do this. But depending on the scene I sometimes need the FOV to be different things. I'm looking for a way to figure out what Z depth will achieve this same pixel unity for a given FOV. For this my mProjection is set using: matrixPerspective(cameraFOV, near, far, (float)backingWidth / (float)backingHeight, mProjection); With testing I found that at an FOV of 45.0 a Z of 38.5 is very close to pixel unity. And at an FOV of 30.0 a Z of 59.5 is about right. But how can I calculate a value that is spot on? Here's my matrixPerspecitve code: void matrixPerspective(float angle, float near, float far, float aspect, mat4 m) { //float size = near * tanf(angle / 360.0 * M_PI); float size = near * tanf(degreesToRadians(angle) / 2.0); float left = -size, right = size, bottom = -size / aspect, top = size / aspect; // Unused values in perspective formula. m[1] = m[2] = m[3] = m[4] = 0; m[6] = m[7] = m[12] = m[13] = m[15] = 0; // Perspective formula. m[0] = 2 * near / (right - left); m[5] = 2 * near / (top - bottom); m[8] = (right + left) / (right - left); m[9] = (top + bottom) / (top - bottom); m[10] = -(far + near) / (far - near); m[11] = -1; m[14] = -(2 * far * near) / (far - near); } And my mView is set using: lookAtMatrix(cameraPos, camLookAt, camUpVector, mView); * UPDATE * I'm going to leave this here in case anyone has a different solution, can explain how they do it, or why this works. This is what I figured out. In my system I use a 10th scale unit to pixels on non-retina displays and a 20th scale on retina displays. The iPhone is 640 pixels wide on retina and 320 pixels wide on non-retina (obsolete). So if I want something to be the full screen width I divide by 20 to get the OpenGL unit width. Then divide that by 2 to get the left and right unit position. Something 32 units wide centered on the screen goes from -16 to +16. Believe it or not I have an excel spreadsheet do all this math for me and output all the vertex data for my sprite sheet. It's an arbitrary thing I made up to do .1 units = 1 non-retina pixel or 2 retina pixels. I could have made it .01 units = 2 pixels and someday I might switch to that. But for now it's the other. So the width of the screen in units is 32.0, and that means the left most pixel is at -16.0 and the right most is at 16.0. After messing a bit I figured out that if I take the [0] value of an identity modelViewProjection matrix and multiply it by 16 I get the depth required to get 1:1 pixels. I don't know why. I don't know if the 16 is related to the screen size or just a lucky guess. But I did a test where I placed a sprite at that calculated depth and varied the FOV through all the valid values and the object stays steady on screen with 1:1 pixels. So now I'm just calculating the unityDepth that way. If someone gives me a better answer I'll checkmark it.

    Read the article

  • Pygame's Message-multiple lines?

    - by Jam
    I am using pygame and livewires (though I don't think that part is relevant here) to create a game. I've got the game working, but I'm trying to make something akin to a title screen before the game starts. However, it doesn't recognize when I try to make a new line appear. Here is what I have: begin_message=games.Message(value=""" Destroy the Bricks!\n In this game, you control a paddle,\n controlled by your mouse,\n and attempt to destroy all the rows of bricks.\n Careful though, you only have 1 life.\n Don't mess up! The game will start in\n 5 seconds.""", size=30, x=games.screen.width/2, y=games.screen.height/2, lifetime=500, color=color.white, is_collideable=False) games.screen.add(begin_message) The message appears on the screen, but the newline doesn't happen, so I can only read the first part of the message. Is there a way to make this message actually appear, or can I not use the 'Message' for this?

    Read the article

  • Problem decrementing in Java with '-='

    - by hanesjw
    I'm making a scrolling game on Android and am having a hard time figuring out why the code below does not decrement past 0. Objects start at the end of the screen (so the x position is equal to the width of the screen) the objects move accross the screen by decrementing their x positions. I want them to scroll off of the screen, but when the x position hits 0, the objects just stay at 0, they do not move into the negatives. Here is my code to move objects on the screen private void incrementPositions(long delta) { float incrementor = (delta / 1000F) * Globals.MAP_SECTION_SPEED; for(Map.Entry<Integer, HashMap<Integer, MapSection>> column : scrollingMap.entrySet()) { for(Map.Entry<Integer, MapSection> row : column.getValue().entrySet()) { MapSection section = row.getValue(); section.x -= incrementor; } } } It works ok if I change section.x -= incrementor; to section.x = section.x - (int)incrementor; but if i do that the scrolling doesn't appear as smooth.

    Read the article

  • Securing an ADF Application using OES11g: Part 2

    - by user12587121
    To validate the integration with OES we need a sample ADF Application that is rich enough to allow us to test securing the various ADF elements.  To achieve this we can add some items including bounded task flows to the application developed in this tutorial. A sample JDeveloper 11.1.1.6 project is available here. It depends on the Fusion Order Demo (FOD) database schema which is easily created using the FOD build scripts.In the deployment we have chosen to enable only ADF Authentication as we will delegate Authorization, mostly, to OES.The welcome page of the application with all the links exposed looks as follows: The Welcome, Browse Products, Browse Stock and System Administration links go to pages while the Supplier Registration and Update Stock are bounded task flows.  The Login link goes to a basic login page and once logged in a link is presented that goes to a logout page.  Only the Browse Products and Browse Stock pages are really connected to the database--the other pages and task flows do not really perform any operations on the database. Required Security Policies We make use of a set of test users and roles as decscribed on the welcome page of the application.  In order to exercise the different authorization possibilities we would like to enforce the following sample policies: Anonymous users can see the Login, Welcome and Supplier Registration links. They can also see the Welcome page, the Login page and follow the Supplier Registration task flow.  They can see the icon adjacent to the Login link indicating whether they have logged in or not. Authenticated users can see the Browse Product page. Only staff granted the right can see the Browse Product page cost price value returned from the database and then only if the value is below a configurable limit. Suppliers and staff can see the Browse Stock links and pages.  Customers cannot. Suppliers can see the Update Stock link but only those with the update permission are allowed to follow the task flow that it launches.  We could hide the link but leave it exposed here so we can easily demonstrate the method call activity protecting the task flow. Only staff granted the right can see the System Administration link and the System Administration page it accesses. Implementing the required policies In order to secure the application we will make use of the following techniques: EL Expressions and Java backing beans: JSF has the notion of EL expressions to reference data from backing Java classes.  We use these to control the presentation of links on the navigation page which respect the security contraints.  So a user will not see links that he is not allowed to click on into. These Java backing beans can call on to OES for an authorization decision.  Important Note: naturally we would configure the WLS domain where our ADF application is running as an OES WLS SM, which would allow us to efficiently query OES over the PEP API.  However versioning conflicts between OES 11.1.1.5 and ADF 11.1.1.6 mean that this is not possible.  Nevertheless, we can make use of the OES RESTful gateway technique from this posting in order to call into OES. You can easily create and manage backing beans in Jdeveloper as follows: Custom ADF Phase Listener: ADF extends the JSF page lifecycle flow and allows one to hook into the flow to intercept page rendering.  We use this to put a check prior to rendering any protected pages, again calling on to OES via the backing bean.  Phase listeners are configured in the adf-settings.xml file.  See the MyPageListener.java class in the project.  Here, for example,  is the code we use in the listener to check for allowed access to the sysadmin page, navigating back to the welcome page if authorization is not granted:                         if (page != null && (page.equals("/system.jspx") || page.equals("/system"))){                             System.out.println("MyPageListener: Checking Authorization for /system");                             if (getValue("#{oesBackingBean.UIAccessSysAdmin}").toString().equals("false") ){                                   System.out.println("MyPageListener: Forcing navigation away from system" +                                       "to welcome");                                 NavigationHandler nh = fc.getApplication().getNavigationHandler();                                   nh.handleNavigation(fc, null, "welcome");                               } else {                                 System.out.println("MyPageListener: access allowed");                              }                         } Method call activity: our app makes use of bounded task flows to implement the sequence of pages that update the stock or allow suppliers to self register.  ADF takes care of ensuring that a bounded task flow can be entered by only one page.  So a way to protect all those pages is to make a call to OES in the first activity and then either exit the task flow or continue depending on the authorization decision.  The method call returns a String which contains the name of the transition to effect. This is where we configure the method call activity in JDeveloper: We implement each of the policies using the above techniques as follows: Policies 1 and 2: as these policies concern the coarse grained notions of controlling access to anonymous and authenticated users we can make use of the container’s security constraints which can be defined in the web.xml file.  The allPages constraint is added automatically when we configure Authentication for the ADF application.  We have added the “anonymousss” constraint to allow access to the the required pages, task flows and icons: <security-constraint>    <web-resource-collection>      <web-resource-name>anonymousss</web-resource-name>      <url-pattern>/faces/welcome</url-pattern>      <url-pattern>/afr/*</url-pattern>      <url-pattern>/adf/*</url-pattern>      <url-pattern>/key.png</url-pattern>      <url-pattern>/faces/supplier-reg-btf/*</url-pattern>      <url-pattern>/faces/supplier_register_complete</url-pattern>    </web-resource-collection>  </security-constraint> Policy 3: we can place an EL expression on the element representing the cost price on the products.jspx page: #{oesBackingBean.dataAccessCostPrice}. This EL Expression references a method in a Java backing bean that will call on to OES for an authorization decision.  In OES we model the authorization requirement by requiring the view permission on the resource /MyADFApp/data/costprice and granting it only to the staff application role.  We recover any obligations to determine the limit.  Policy 4: is implemented by putting an EL expression on the Browse Stock link #{oesBackingBean.UIAccessBrowseStock} which checks for the view permission on the /MyADFApp/ui/stock resource. The stock.jspx page is protected by checking for the same permission in a custom phase listener—if the required permission is not satisfied then we force navigation back to the welcome page. Policy 5: the Update Stock link is protected with the same EL expression as the Browse Link: #{oesBackingBean.UIAccessBrowseStock}.  However the Update Stock link launches a bounded task flow and to protect it the first activity in the flow is a method call activity which will execute an EL expression #{oesBackingBean.isUIAccessSupplierUpdateTransition}  to check for the update permission on the /MyADFApp/ui/stock resource and either transition to the next step in the flow or terminate the flow with an authorization error. Policy 6: the System Administration link is protected with an EL Expression #{oesBackingBean.UIAccessSysAdmin} that checks for view access on the /MyADF/ui/sysadmin resource.  The system page is protected in the same way at the stock page—the custom phase listener checks for the same permission that protects the link and if not satisfied we navigate back to the welcome page. Testing the Application To test the application: deploy the OES11g Admin to a WLS domain deploy the OES gateway in a another domain configured to be a WLS SM. You must ensure that the jps-config.xml file therein is configured to allow access to the identity store, otherwise the gateway will not b eable to resolve the principals for the requested users.  To do this ensure that the following elements appear in the jps-config.xml file: <serviceProvider type="IDENTITY_STORE" name="idstore.ldap.provider" class="oracle.security.jps.internal.idstore.ldap.LdapIdentityStoreProvider">             <description>LDAP-based IdentityStore Provider</description>  </serviceProvider> <serviceInstance name="idstore.ldap" provider="idstore.ldap.provider">             <property name="idstore.config.provider" value="oracle.security.jps.wls.internal.idstore.WlsLdapIdStoreConfigProvider"/>             <property name="CONNECTION_POOL_CLASS" value="oracle.security.idm.providers.stdldap.JNDIPool"/></serviceInstance> <serviceInstanceRef ref="idstore.ldap"/> download the sample application and change the URL to the gateway in the MyADFApp OESBackingBean code to point to the OES Gateway and deploy the application to an 11.1.1.6 WLS domain that has been extended with the ADF JRF files. You will need to configure the FOD database connection to point your database which contains the FOD schema. populate the OES Admin and OES Gateway WLS LDAP stores with the sample set of users and groups.  If  you have configured the WLS domains to point to the same LDAP then it would only have to be done once.  To help with this there is a directory called ldap_scripts in the sample project with ldif files for the test users and groups. start the OES Admin console and configure the required OES authorization policies for the MyADFApp application and push them to the WLS SM containing the OES Gateway. Login to the MyADFApp as each of the users described on the login page to test that the security policy is correct. You will see informative logging from the OES Gateway and the ADF application to their respective WLS consoles. Congratulations, you may now login to the OES Admin console and change policies that will control the behaviour of your ADF application--change the limit value in the obligation for the cost price for example, or define Role Mapping policies to determine staff access to the system administration page based on user profile attributes. ADF Development Notes Some notes on ADF development which are probably typical gotchas: May need this on WLS startup in order to allow us to overwrite credentials for the database, the signal here is that there is an error trying to access the data base: -Djps.app.credential.overwrite.allowed=true Best to call Bounded Task flows via a CommandLink (as opposed to a go link) as you cannot seem to start them again from a go link, even having completed the task flow correctly with a return activity. Once a bounded task flow (BTF) is initated it must complete correctly  via a return activity—attempting to click on any other link whilst in the context of a  BTF has no effect.  See here for example: When using the ADF Authentication only security approach it seems to be awkward to allow anonymous access to the welcome and registration pages.  We can achieve anonymous access using the web.xml security constraint shown above (where no auth-constraint is specified) however it is not clear what needs to be listed in there….for example the /afr/* and /adf/* are in there by trial and error as sometimes the welcome page will not render if we omit those items.  I was not able to use the default allPages constraint with for example the anonymous-role or the everyone WLS group in order to be able to allow anonymous access to pages. The ADF security best practice advises placing all pages under the public_html/WEB-INF folder as then ADF will not allow any direct access to the .jspx pages but will only allow acces via a link of the form /faces/welcome rather than /faces/welcome.jspx.  This seems like a very good practice to follow as having multiple entry points to data is a source of confusion in a web application (particulary from a security point of view). In Authentication+Authorization mode only pages with a Page definition file are protected.  In order to add an emty one right click on the page and choose Go to Page Definition.  This will create an empty page definition and now the page will require explicit permission to be seen. It is advisable to give a unique context root via the weblogic.xml for the application, as otherwise the application will clash with any other application with the same context root and it will not deploy

    Read the article

  • How to detect and configure an output with xrandr?

    - by ysap
    I have a DELL U2410 monitor connected to a Compaq 100B desktop equipped with an integrated AMD/ATI graphics card (AMD E-350). The installed O/S is Ubuntu 10.04 LTS. The computer is connected to the monitor via the DVI connection. The problem is that I cannot set the desktop resolution to the native 1920x1200. The maximum allowed resolution is 1600x1200. Doing some research I found about the xrandr utility. Unfortunately, when trying to use it I cannot configure it to the required resolution. First, it does not report the output name (which supposed to be DVI-0), saying default instead. Without it I cannot use the --fb option. The EDID utility seems to identify the monitor well. Here's the output from get-edid: # EDID version 1 revision 3 Section "Monitor" # Block type: 2:0 3:ff # Block type: 2:0 3:fc Identifier "DELL U2410" VendorName "DEL" ModelName "DELL U2410" # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd HorizSync 30-81 VertRefresh 56-76 # Max dot clock (video bandwidth) 170 MHz # DPMS capabilities: Active off:yes Suspend:yes Standby:yes Mode "1920x1200" # vfreq 59.950Hz, hfreq 74.038kHz DotClock 154.000000 HTimings 1920 1968 2000 2080 VTimings 1200 1203 1209 1235 Flags "-HSync" "+VSync" EndMode # Block type: 2:0 3:ff # Block type: 2:0 3:fc # Block type: 2:0 3:fd EndSection but the xrandr -q command returns: Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 When I try to set the resolution, I get: $ xrandr --fb 1920x1200 xrandr: screen cannot be larger than 1600x1200 (desired size 1920x1200) $ xrandr --output DVI-0 --auto warning: output DVI-0 not found; ignoring How can I set the screen resolution to 1920x1200? Why doesn't xrandr identify the DVI-0 output? Note that the same computer running Ubuntu version higher than 10.04 detects the correct resolution with no problems. On this machine I cannot upgrade due to some legacy hardware compatibility problems. Also, I don't see any optional screen drivers available in the Hardware Drivers dialog. ---- UPDATE: following the answer to this question, I got some advance. Now the required mode is listed in the xrandr -q list, but I can't switch to that mode. Using the Monitors applet (which now shows the new mode), I get the response that: The selected configuration for displays could not be applied. Could not set the configuration to CRTC 262. From the command line it looks like this: $ cvt 1920 1200 60 # 1920x1200 59.88 Hz (CVT 2.30MA) hsync: 74.56 kHz; pclk: 193.25 MHz Modeline "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr --newmode "1920x1200_60.00" 193.25 1920 2056 2256 2592 1200 1203 1209 1245 -hsync +vsync $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 (0x120) 193.0MHz h: width 1920 start 2056 end 2256 total 2592 skew 0 clock 74.5KHz v: height 1200 start 1203 end 1209 total 1245 clock 59.8Hz $ xrandr --addmode default 1920x1200_60.00 $ xrandr -q Screen 0: minimum 640 x 400, current 1600 x 1200, maximum 1600 x 1200 default connected 1600x1200+0+0 0mm x 0mm 1600x1200 0.0* 1280x1024 0.0 1152x864 0.0 1024x768 0.0 800x600 0.0 640x480 0.0 720x400 0.0 1920x1200_60.00 59.8 $ xrandr --output default --mode 1920x1200_60.00 xrandr: Configure crtc 0 failed Another piece of info (if it helps anyone): $ sudo lshw -c video *-display UNCLAIMED description: VGA compatible controller product: ATI Technologies Inc vendor: ATI Technologies Inc physical id: 1 bus info: pci@0000:00:01.0 version: 00 width: 32 bits clock: 33MHz capabilities: pm pciexpress msi bus_master cap_list configuration: latency=0 resources: memory:c0000000-cfffffff(prefetchable) ioport:f000(size=256) memory:feb00000-feb3ffff

    Read the article

  • Install lubuntu 12.04 on an old Dell c600 : Video issues

    - by maniat1k
    I am trying to install lubuntu on an old laptop. I use the 386 alternate instalation of it, because it has only 256mb ... All when ok so when I start up the lubuntu the screen splits between 1024x768 and 800x600... its very horrible to use =). Ok I do this: lspci and found an ATI Rage mobility M3. 01:00.0 VGA compatible controller: ATI Technologies Inc Rage Mobility M3 AGP 2x (rev 02) So I tryied the old xorg way to edit the missing resolution, but it does not work:... Section "Screen" Identifier "Default Screen" Device "ATI Technologies, Inc. Rage Mobility M3 (AGP)" Monitor "Generic Monitor" DefaultDepth 24 SubSection "Display" Depth 1 Modes "1024x768" EndSubSection SubSection "Display" Depth 4 Modes "1024x768" EndSubSection SubSection "Display" Depth 8 Modes "1024x768" EndSubSection SubSection "Display" Depth 15 Modes "1024x768" EndSubSection SubSection "Display" Depth 16 Modes "1024x768" EndSubSection SubSection "Display" Depth 24 Modes "1024x768" EndSubSection EndSection on an brand new xorg.conf... Do an init 6 to see if X take the changes, but nothing habbened: also tryed to do pkg-reconfigure -changedir /etc/X11 (where I created the new xorg.conf) and nothing.. removed the X conf from /tmp.. also do sudo apt-get update / upgrade... and no luck... UPDATE Updated to 12.04. This an edited xorg fr old dells like mine: # xorg.conf (X.Org X Window System server configuration file) # # This file was generated by dexconf, the Debian X Configuration tool, using # values from the debconf database. # # Edit this file with caution, and see the xorg.conf manual page. # (Type "man xorg.conf" at the shell prompt.) # # This file is automatically updated on xserver-xorg package upgrades *only* # if it has not been modified since the last upgrade of the xserver-xorg # package. # # If you have edited this file but would like it to be automatically updated # again, run the following command: # sudo dpkg-reconfigure -phigh xserver-xorg # xorg.conf for dell latitude c600 by A. Howlett and others Section "ServerLayout" Identifier "Default Server Layout" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" InputDevice "Generic Mouse" "AlwaysCore" EndSection Section "Files" RgbPath "/usr/X11R6/lib/X11/rgb" FontPath "/usr/share/fonts/local" FontPath "/usr/share/fonts/misc" FontPath "/usr/share/fonts/75dpi:unscaled" FontPath "/usr/share/fonts/100dpi:unscaled" FontPath "/usr/share/fonts/Type1" FontPath "/usr/share/fonts/CID" FontPath "/usr/share/fonts/Speedo" FontPath "/usr/share/fonts/cyrillic" FontPath "/usr/share/fonts/artwiz-aleczapka" FontPath "/usr/share/fonts/TTF" FontPath "/usr/share/fonts/util" FontPath "/usr/local/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts" FontPath "/usr/share/fonts/aquafont" FontPath "/usr/share/fonts/artwiz" FontPath "/usr/share/fonts/artwiz-aleczapka-en" FontPath "/usr/share/fonts/corefonts" FontPath "/usr/share/fonts/freefont" EndSection Section "Module" Load "GLcore" Load "dbe" Load "dri" Load "extmod" Load "glx" Load "pex5" Load "record" Load "xie" Load "v4l" Load "freetype" EndSection Section "InputDevice" Identifier "Keyboard0" Driver "keyboard" Option "XkbModel" "pc104" Option "XkbLayout" "us" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "CorePointer" Option "Device" "/dev/psaux" Option "Protocol" "PS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Generic Mouse" Driver "mouse" Option "SendCoreEvents" "true" Option "Device" "/dev/input/mice" Option "Protocol" "ImPS/2" Option "Emulate3Buttons" "true" Option "ZAxisMapping" "4 5" EndSection Section "Monitor" Identifier "laptop LCD" VendorName "Dell" ModelName "Latitude C600" HorizSync 31.5-48.5 VertRefresh 40-70 EndSection Section "Device" Identifier "Video0" Driver "r128" VideoRam 8192 Option "EnablePageFlip" "true" Option "AGPFastWrite" "true" Option "AGPMode" "2" BusID "PCI:01:00:0" Screen 0 Option "Display" "FP" Option "MonitorLayout" "CRT, LFP" EndSection Section "Screen" Identifier "Screen0" Device "Video0" Monitor "laptop LCD" DefaultDepth 16 Subsection "Display" Depth 32 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 24 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 16 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection Subsection "Display" Depth 8 Modes "1280x1024" "1152x864" "1024x768" "800x600" "640x480" EndSubSection EndSection Section "DRI" Mode 0666 EndSection

    Read the article

  • Use your iPhone or iPod Touch as a Boxee Remote

    - by DigitalGeekery
    Are you a Boxee user looking for a remote control solution? Well, you might not need to look any further than your pocket. The free Boxee Remote App turns your iPhone or iPod Touch into a a simple and easy-to-use Boxee remote. The Boxee Remote App works over WiFi, so there is no need for to buy or install additional hardware on your PC. Plus, you don’t even need to be within the line of sight for it to work. Using the Boxee Remote App Download the free Boxee Remote App from the App Store and install it on your iPhone or iPod Touch. See download link below. Next, make sure you have Boxee running on your PC. Select the Boxee icon to open the App.   The first time you log in you’ll be greeted by an introduction screen that will explain the two modes. Click Continue. When opened in “Button” mode, you’ll be presented with 4 directional buttons, an “OK” button, and a back arrow button that works like the Esc key does in Boxee. Button mode performs just as a normal remote. Touching the directional buttons moves your on screen selection right, left, up, and down. Tap the OK button to open or select an item. To enter “Gesture” mode, tap the Gesture button along the top of the Screen. Gesture mode works similar to a touch pad or trackball on a laptop. You drag the Boxee icon with your thumb or finger across the screen to move around within Boxee. The icon will turn red while being dragged or touched. Simply tap the icon to select.   The Settings button allows you to manually add or delete a host computer, or adjust the sensitivity of the controls.     If you need to enter text, such as enter logon credentials for an App, the on screen keyboard will pop up. While watching a video you’ll have on-screen Stop and Pause buttons along with a volume slider.   The Boxee Remote App is simple and easy to use. As long as you can connect via WiFi, you can use it to control any instance of Boxee running on any computer on your network. Download the Boxee Remote App Similar Articles Productive Geek Tips Why Wait? Amazing New Add-on Turns Your iPhone into an iPad! [Comic]Getting Started with BoxeeIntegrate Boxee with Media Center in Windows 7Watch Netflix Instant Movies in BoxeeWin a Free iPod Touch in the How-To Geek Facebook Giveaway! TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows SyncToy syncs Files and Folders across Computers on a Network (or partitions on the same drive) If it were only this easy Classic Cinema Online offers 100’s of OnDemand Movies OutSync will Sync Photos of your Friends on Facebook and Outlook

    Read the article

  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

    Read the article

  • Booting the liveCD/USB in EFI mode fails on Samsung Tablet XE700T1A

    - by F.L.
    My tablet is Samsung Series 7 Slate (XE700T1A-A02FR (French Language)). It operates an Intel Sandy Bridge architecture. The main issue about this tablet is that it ships with an installed Windows 7 in (U)EFI mode (GPT partition table, etc.), so I'd like to get an EFI dual boot with Ubuntu. But it seems I can't boot on the liveCD in EFI mode. It starts loading (up to initrd), but I then get a blank (black) screen. I've tried the nomodeset kernel option (as well as removing quiet and splash) with no luck. [2012-09-27] I have used the Ubuntu 12.04.1 Desktop ISO (I have read somewhere that it is the only one that can boot in EFI mode). I'd say this has something to do with UEFI since the LiveCD boots in bios mode but not in efi mode. Besides, I am not sure my boot info will help, since I can't boot the LiveCD in EFI mode. As a result I can't install ubuntu in EFI mode. So it would be the boot info from the liveCD boot in bios mode. This happens on a ubuntu-12.04.1-desktop-amd64 iso used on a LiveUSB. Live USB was created by dd'ing the iso onto the full disk device (i.e. /dev/sdx no number) of the Flash drive. I have also tried copying the LiveCD files on a primary GPT partition, but with no luck, I just get the grub shell, no menu, no install option. [2012-09-28] I tried today a flash drive created with Ubuntu's Startup Disk Creator and the alternate 12.04.1 64 bit ISO. I get a grub menu in text mode (which meens it did start in efi mode) with install options / test options. But when I start any of these, I simply get a black screen (no cursor, neither mouse nor text-mode cursor). I tried removing the 'quiet' option and adding nomodeset and acpi=off, but it didn't do any good. So this is the same result as for the LiveCD. [2012-10-01] I have tried with a version of the secure remix version via usb-creator-gtk. The boot on the USB key has the same symptoms. Boot in EFI mode is impossible (I have menu but whatever entry I choose, I get the blank screen problem). The boot in BIOS mode works, I did the install. Then I used boot-repair to try installing grub-efi and get a system that would boot in efi mode. But I can't boot this system, because the EFI firmware doesn't seem to detect that sda contains a valid efi partition. Here is the resulting boot-info Boot info 1253554 [2012-10-01] Today, I have reinstalled the pre-shipped version of windows 7, and then installed ubuntu from a secure-remix iso dumped on USB flash drive vie usb-creator-gtk booted in BIOS mode. When install ended, I said "continue testing" then I used boot-repair to try get the bootloader installed. Now, when I boot the tablet, I get the grub menu, it can chainload windows 7 flawlessly. But when I try to start one of the ubuntu options I get the same old blank screen. Here is the new boot-info: Boot info 1253927 [2012-10-01] I tried installing the 3.3 kernel by chrooting a live usb boot (secure remix again) into the installed system. Same symptoms. I feel the key to this is that the device's efi firmware (which is EFI v2.0) would expose the graphics hardware in a way that prevents the kernel to initialize it, and thus prevents it from booting (the kernel stops all drive access just after the screen turns kind of very dark purple). Here is some info on the UEFI firmware as given by rEFInd: EFI revision: 2.00 Platform: x86_64 (64 bit) Firmware: American Megatrends 4.635 Screen Output: Graphics Output (UEFI), 800x600 [2012-10-08] This week end I tried loading the kernel with elilo. Eventhough I didn't have more luck on booting the kernel, elilo gives more info when loading the kernel. I think the next step is trying to load a kernel with EFI stub directly.

    Read the article

  • Must go through Windows Boot Loader to get to Grub

    - by Zach
    I just installed a fresh copy of Precise alongside Windows 7. I have to separate 750GB hard drives; /dev/sda holds the Windows partitions and /dev/sdb holds the Ubuntu partitions. Other than that, these are fresh installs of both Windows 7 and Ubuntu 12.04. Whenever I boot, Grub doesn't load, instead it goes to a black screen with a single blinking (horizontal bar) cursor in the top right corner. However, if I boot, hit escape right as the BIOS/POST screen finishes up, see the Windows Boot Loader and hit escape to make it go back to the BIOS screen. After the BIOS screen, grub shows up and everything functions normally; I can boot into Ubuntu or Win7. I don't want to have to do the Escape, Escape, Wait, Boot trick every time. I have no idea what would be wrong or what information I could give you guys to help diagnose. I have run a sudo update-grub and it found everything normally. I tried adding nomodeset flag in the /etc/default/grub line GRUB_CMDLINE_LINUX_DEFAULT which searching around made me think might work. Thoughts on what I could do to fix this? EDIT: I've tried changing the boot order so that both drives in the BIOS (both are labeled as "Internal HDD") have had a try booting first. I think the problem may be that every time I boot, the BIOS boot order is different... and I have to reset it. It seems to not be stable... but I'm not sure how to go about fixing that either. The machine has both traditional BIOS and UEFI. It came standard in "Legacy" mode; so it is currently set to boot through Legacy mode. I've reinstalled Ubuntu now, and now if I hit escape at the end of the BIOS/POST startup screen, it takes me to GRUB menu. Otherwise it automatically loads Windows. It seems like GRUB is now the acting bootloader, it just doesn't automatically start that unless I ask it to open a bootloader. In my other machines, it has always automatically started at the end of BIOS/POST. EDIT2: Using gparted, I just looked at my partitions, it would seem that my linux-swap partition is currently flagged as the boot partition for my Ubuntu install. I currently only have 2 partitions: one of "ext4" with a mount point of "/" and flag " "; and the "linux-swap" with mount point " " and flag "boot." If I change the boot flag to be on "/," it does not reliably solve the problem. After 10 boots: 2 Booted successfully to GRUB 5 Booted directly to Windows 7 3 booted to the black screen with the cursor and hung there Further research makes me think this is an issue of the BIOS not reliably booting hard drives in the same order or not finding both hard drives. If I ask it to create a "boot menu" sometimes it has 2 entries for "Internal HDD," sometimes 1. Also the list it creates changes order every time I bring it up; so it is not following a consistent boot sequence. Will report back if this is not an issue with GRUB.

    Read the article

  • 11.10 desktop alerts (volume change and terminal bell) stopped working but all other audio still works

    - by FlabbergastedPickle
    All, My sound works just fine in 11.10 64-bit install on HP dm1-4050 Sandy Bridge notebook (e.g. audio works in Banshee, flash, games, browser, Thunderbird email notification, etc.), but the core desktop notifications (e.g. pressing a tab in a terminal where there is more than one option should trigger a terminal bell, or changing volume using volume keys should be accompanied with the supporting "quack" that the volume app makes) do not work. I've intentionally disabled login sound as explained here on ask ubuntu but even enabling it back makes no difference. These notifications did work before just fine and I am not sure when did the actually stop working but it must've been fairly recently. Only things I did were trying to install some ppa edge xorg drivers for my intel card (a separate issue) but also reverted them all with ppa-purge once I discovered they did not improve anything. Other thing I did was check volume settings with alsamixer and did alsactl store for the soundcard after I did some experimenting with volume settings for PCM (on my laptop PCM at 100% crackles so I had to lower it and make pulseaudio ignore its setting as per ask ubuntu's page). That said, neither of these should have any bearing on the said notifications since the volume is up and they clearly work everywhere else but the core desktop events. The system ready drum sound when Ubuntu boots and user reaches the login screen also does not work. The guest login behaves exactly same as mine. Audio works (including the login sound since I've not disabled it for the guest account), but no quacks when changing the volume or terminal bell sounds... I've tried copying ubuntu sounds to /usr/share/sounds/ as suggested on ask ubuntu and that did not work. I also tried using dconf-editor to check sound theme settings and tried both freedesktop (which is what it was set to) and ubuntu, as suggested on ask ubuntu. This did not work either. I tried purging the ~/.pulse folder and the /tmp/*pulse* entries, rebooting and restarting pulseaudio with -D flag. While audio came back on and behaved just fine in all aspects (e.g. one can adjust volume levels, play music, games, in-browser sound stuff, and other app alerts) except for the system ready drum sound (at the login screen), and any system event (terminal bell and volume change quack sound). It is interesting that the quack sound works inside system settings-sound when adjusting levels there, but it does not when volume is changed via top bar's volume settings... I do recall that at one point yesterday when I was restarting pulseaudio the quacks that accompany volume change did start working but I have no idea what caused that. This was also when I first realized those alerts were not working. After rebooting it was again gone. I did compile my own 3.0.14-rt31 kernel a little while ago as instructed on one of the wiki's for the 11.10 rt kernel. Everything works as before except for the said sound alerts. I am not sure if this began happening since I started using the rt kernel though and yesterday's momentary ability to hear those quacks while changing the volume make me believe that the kernel is not one responsible for this problem. One more thing I can think of is that I used alsoft-conf tool to configure buffering on the OpenAL (due to TA Spring's choppy audio) and changed in there default audio device to ALSA. I also tried reverting it to Pulseaudio as the only allowed output but the bottom part of the Backend tab always reverts to ALSA even when I select Pulseaudio. The pulseaudio does remain as the only active choice on top. This, however, once again does not make any sense in terms of preventing desktop audio alerts when everything else including OpenAL games plays sound just fine... So, there you have it, as verbose as I could make it :-). I tried all I could find on this issue and had no luck so far... Any ideas?

    Read the article

  • X server with nvidia driver crashing: 12.04

    - by Raster
    My X server consistently crashes. It seems like this is happening when the X server is idle. This behaviour is new with 12.04. This is only happening on the second display of a multiseat system. Is there a configuration change I can make to stop this? X.Org X Server 1.11.3 Release Date: 2011-12-16 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.42-26-generic x86_64 Ubuntu Current Operating System: Linux Desktop 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-29-generic root=/dev/mapper/Group1-Root ro ramdisk_size=512000 quiet splash vt.handoff=7 Build Date: 04 August 2012 01:51:23AM xorg-server 2:1.11.4-0ubuntu10.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Sun Sep 2 22:37:06 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Backtrace: 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fcee86be846] 1: /usr/bin/X (0x7fcee8536000+0x18c6ea) [0x7fcee86c26ea] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fcee785c000+0xfcb0) [0x7fcee786bcb0] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x902a9) [0x7fcee154a2a9] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0xfd5e7) [0x7fcee15b75e7] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d6b92) [0x7fcee1990b92] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d74d5) [0x7fcee19914d5] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d767d) [0x7fcee199167d] 8: /usr/bin/X (0x7fcee8536000+0x1196ec) [0x7fcee864f6ec] 9: /usr/bin/X (0x7fcee8536000+0xe8ad5) [0x7fcee861ead5] 10: /usr/bin/X (0x7fcee8536000+0xe9d45) [0x7fcee861fd45] /etc/X11/xorg.conf Section "ServerLayout" Identifier "Desktop" Screen 0 "DesktopScreen" 0 0 InputDevice "DesktopMouse" "CorePointer" InputDevice "DesktopKeyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "ServerLayout" Identifier "Desktop2" Screen 1 "Desktop2Screen" 0 0 InputDevice "Desktop2Mouse" "CorePointer" InputDevice "Desktop2Keyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" EndSection Section "ServerFlags" Option "AutoAddDevices" "false" Option "AutoEnableDevices" "false" Option "AllowMouseOpenFail" "on" Option "AllowEmptyInput" "on" Option "ZapWarning" "on" Option "HandleSepcialKeys" "off" # Zapping on Option "DRI2" "on" Option "Xinerama" "0" EndSection # Desktop Mouse Section "InputDevice" Identifier "DesktopMouse" Driver "evdev" Option "Device" "/dev/input/event3" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection # Desktop2 Mouse Section "InputDevice" Identifier "Desktop2Mouse" Driver "evdev" Option "Device" "/dev/input/event5" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection Section "InputDevice" Identifier "DesktopKeyboard" Driver "evdev" Option "Device" "/dev/input/event4" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "InputDevice" Identifier "Desktop2Keyboard" Driver "evdev" Option "Device" "/dev/input/event6" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "Monitor" Identifier "Desktop2Monitor" VendorName "Acer" ModelName "Acer G235H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "DesktopMonitor" VendorName "Acer" ModelName "Acer H213H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "EVGACard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" Option "Coolbits" "1" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "XFXCard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 9800" Option "Coolbits" "1" BusID "PCI:5:0:0" Screen 0 EndSection Section "Screen" Identifier "DesktopScreen" Device "EVGACard" Monitor "DesktopMonitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Desktop2Screen" Device "XFXCard" Monitor "Desktop2Monitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • how to keep display tick rate steady when using continuous collision detection?

    - by nas Ns
    (I've just found about this forum). I hope it is ok to repost my question again here. I posted this question at stackoverflow, but it looks like I might get better help here. Here is the question: I've implemented basic particles motion simulation with continuous collision detection. But there is small issue in display. Assume simple case of circles moving inside square. All elastic collisions. no firction. All motion is constant speed. No forces are involved, no gravity. So when a particle is moving, it is always moving at constant speed (in between collisions) What I do now is this: Let the simulation time step be 1 second (for example). This is the time step simulation is advanced before displaying the new state (unless there is a collision sooner than this). At start of each time step, time for the next collision between any particles or a particle with a wall is determined. Call this the TOC time; let’s say TOC was .5 seconds in this case. Since TOC is smaller than the standard time step, then the system is moved by TOC and the new system is displayed so that the new display shows any collisions as just taking place (say 2 circles just touched each other’s, or a circle just touched a wall) Next, the collision(s) are resolved (i.e. speeds updated, changed directions etc..). A new step is started. The same thing happens. Now assume there is no collision detected within the next 1 second (those 2 circles above will not be in collision any more, even though they are still touching, due to their speeds showing they are moving apart now), Hence, simulation time is advanced now by the full one second, the standard time step, and particles are moved on the screen using 1 second simulation time and new display is shown. You see what has just happened: One frame ran for .5 seconds, but the next frame runs for 1 second, may be the 3rd frame is displayed after 2 seconds, may be the 4th frame is displayed after 2.8 seconds (because TOC was .8 seconds then) and so on. What happens is that the motion of a particle on the screen appears to speed up or slow down, even though it is moving at constant speed and was not even involved in a collision. i.e. Looking at one particle on its own, I see it suddenly speeding up or slowing down, becuase another particle had hit a wall. This is because the display tick is not uniform. i.e. the frame rate update is changing, giving the false illusion that a particle is moving at non-constant speed while in fact it is moving at constant speed. The motion on the screen is not smooth, since the screen is not updating at constant rate. I am not able to figure how to fix this. If I want to show 2 particles at the moment of the collision, I must draw the screen at different times. Drawing the screen always at the same tick interval, results in seeing 2 particles before the collision, and then after the collision, and not just when they colliding, which looked bad when I tried it. So, how do real games handle this issue? How to display things in order to show collisions when it happen, yet keep the display tick constant? These 2 requirements seem to contradict each other’s.

    Read the article

  • SDL Bullet Movement

    - by Code Assasssin
    I'm currently working on my first space shooter, and I'm in the process of making my ship shoot some bullets/lasers. Unfortunately, I'm having a hard time getting the bullets to fly vertically. I'm a total noob when it comes to this so you might have a hard time understanding my code :/ // Position Bullet Function projectilex = x + 17; projectiley = y + -20; if(keystates[SDLK_SPACE]) { alive = true; } And here's my show function if(alive) { if(frame == 2) { frame = 0; } apply_surface(projectilex,projectiley,ShootStuff,screen,&lazers[frame]); frame++; projectiley + 1; } I'm trying to get the bullet to fly vertically... and I have no clue how to do that. I've tried messing with the y coordinate but that makes things worse. The laser/bullet just follows the ship :( How would I get it to fire at the starting position and keep going in a vertical line without it following the ship? int main( int argc, char* args[] ) { Player p; Timer fps; bool quit = false; if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 30; clip[ 0 ].h = 36; clip[ 1 ].x = 31; clip[ 1 ].y = 0; clip[ 1 ].w = 39; clip[ 1 ].h = 36; clip[ 2 ].x = 71; clip[ 2 ].y = 0; clip[ 2 ].w = 29; clip[ 2 ].h = 36; lazers [ 0 ].x = 0; lazers [ 0 ].y = 0; lazers [ 0 ].w = 3; lazers [ 0 ].h = 9; lazers [ 1 ].x = 5; lazers [ 1 ].y = 0; lazers [ 1 ].w = 3; lazers [ 1 ].h = 7; while( quit == false ) { fps.start(); //While there's an event to handle while( SDL_PollEvent( &event ) ) { p.handle_input(); //If a key was pressed //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Scroll background bgX -= 8; //If the background has gone too far if( bgX <= -GameBackground->w ) { //Reset the offset bgX = 0; } p.move(); apply_surface( bgX, bgY,GameBackground, screen ); apply_surface( bgX + GameBackground->w, bgY, GameBackground, screen ); apply_surface(0,0, FullHealthBar,screen); p.shoot(); p.show(); //Apply the message //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } SDL_Flip(GameBackground); if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } //Clean up clean_up(); return 0; }

    Read the article

  • Microsoft JScript runtime error: Object expected for onclick="__doPostBack('ctl01$ContentArea1$ctl0

    - by xrx215
    in ascx page i have added a cutom button as follows xrx:CustomButton id="CustomButton4" runat="server" OnClientClick="Login" Text="Login" / in ascx.cs i have protected void Page_Load(object sender, EventArgs e) { CustomButton4.OnClientClick = Page.ClientScript.GetPostBackEventReference(this.CustomButton4, string.Empty); this.lblAppName.Text = this.AppName; lblsession.Text = this.GetString("SDE_SESSION_EXPIRED_PLEASE1"); } protected void Login(object sender, EventArgs e) { Xerox.FMP.Providers.FormsAuthentication formsAuthHelper = new Xerox.FMP.Providers.FormsAuthentication(); formsAuthHelper.SignOut(); Response.Redirect("~/LoginPage.aspx", true); } when i click on login button the page is not redirecting to loginpage.aspx instead it is throwing an error object expected. Can you please help me with this issue.

    Read the article

  • Multi tenant membership provider ASP.NET MVC

    - by Masna
    Hello, I'm building a multi-tenant app with ASP.NET MVC and have a problem with validating users. Situation I have: -a table with User(ID, Name, FirstName, Email) This table is made, so that a users who is registered in two tenants doesn't need to login again. -a table with Tentantuser(ID, TenantID, UserID (FK to table User), UserName, Loginname, Password, Active) This table contains de login en password for one tenant. Example: UserX is registered in TenantA and TenantB UserX logs in on TenantA, with his login and password for TenantA System verifies or login and password are correct in the table TenantUser System validates UserX which userID corresponds to the Id in the table User UserX goes to TenantB and is automatically logged in My problem: How can I create a custom Provider so I can check the login & password in a tenant? For example: public abstract bool ValidateUser(string username,string password); How can I say to my provider on which tenant the user is? How can I change this in something like: public overrides bool ValidateUser(string username,string password, string tenant); ? Or what is another way to solve this issue?

    Read the article

< Previous Page | 220 221 222 223 224 225 226 227 228 229 230 231  | Next Page >