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  • How to let the UITable sorted by number?

    - by Tattat
    I loaded a plist from the UITable, but there is something wrong. my plist file is some data like that: 3 3uyyhuhu34 ..... 5 5uyyhuhu34 ..... 11 11uyyhuhu34 ..... I found that the list is sorted from 11, then 3, after that is 5. But I want to sorted from 3, 5 to 11. What can I do to change the behaviors? thx

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  • NSMutableArray of Objects misbehaves ...

    - by iFloh
    I hope someone understands what happens to my NSMutableArray. I read records a, b, c, d from a database, load the fields into an object an add the object to an array. To do this I read the records into an instance of that object (tmpEvent) and add the Object to the target array (NSMutableArray myArray). the code looks like: for (condition) { tmpEvent.field1 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 0)]; tmpEvent.field2 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 1)]; tmpEvent.field3 = [NSString stringWithUTF8String:(char*)sqlite3_column_text(stmt, 2)]; NSLog(@"myArray: adding %@", tmpEvent.field1); [myArray addObject:tmpEvent]; } The NSLog shows myArray: adding a myArray: adding b myArray: adding c myArray: adding d Subsequent I enumerate the array (this can be in the same or a different method): for (myObject *records in myArray) { NSLog(@"iEvents value %@", records.field1); } The NSLog now shows: myArray value d myArray value d myArray value d myArray value d a mystery .... ??? any thoughts?

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  • NSView only redraws on breakpoint

    - by Jacopo
    I have a custom view inside a NSPopover. It should change according to user input and it does the first time the user interact with it but it fails to redraw the following times. I have tried to put an NSLog inside the -drawRect: method and it doesn't get called during normal execution. When I try to debug and put a breakpoint inside the method it gets called normally and the app works as it should. I explicitly call the view -setNeedsDisplay: method every time I need it to redraw. I don't understand why it should make a difference. Here is the code that update the status of the view. These methods are part of the NSTextField delegate method -textDidChange: and I checked that these get called every time the user type something in the textfield associated with popover. [tokenCloud tokensToHighlight:[NSArray arrayWithObject:completeSuggestionString]]; tokenCloud.tokens = filteredTokens; [tokenCloud setNeedsDisplay:YES]; The views is a series of recessed button. The first line update the status of all the buttons in the popover and the second add or delete buttons. They both work properly because the first time they are called the view is update properly. I have also checked that both the status of the buttons in tokenCloud and its property tokens are updated correctly. The problem is that the NSView subclass, tokenCloud, doesn't redraw so the changes are not reflected in the UI the second time. Here is the draw method of the view: - (void)drawRect:(NSRect)rect { [self recalculateButtonLocations]; NSLog(@"Redrawn"); } Again this method gets called normally every time I update the view if I place a breakpoint in [self recalculateButtonLocations];. If instead I let the app run normally nothing gets logged in the console the second time I update the view. Same thing if I include the NSLog in the recalculateButtonLocations method, nothing gets logged the second time meaning that the method is not called.

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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

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  • UIImageView not displaying image when property is set too early

    - by Undeadlegion
    I have an image I want to display inside a UIView. In Interface Builder, the UIView is the root and a UIImageView is its child. The view is connected to view controller's view outlet, and the image view is connected to the image view outlet: @property (nonatomic, retain) IBOutlet UIImageView *imageView; If I try to set the image property of UIImageView before it's visible, the image doesn't show up. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.imageView.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; If, however, I pass the image to the controller and set the image property in view did load, the image becomes visible. TestView *testView = [[TestView alloc] initWithNibName:@"TestView" bundle:nil]; testview.image = [logos objectAtIndex:indexPath.row]; [self.navigationController pushViewController:testView animated:YES]; - (void)viewDidLoad { [super viewDidLoad]; imageView.image = image; } What is causing the image to not show up in the first scenario?

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  • Isses using function with variadic arguments

    - by Sausages
    I'm trying to write a logging function and have tried several different attempts at dealing with the variadic arguments, but am having problems with all of them. Here's the latest: - (void) log:(NSString *)format, ... { if (self.loggingEnabled) { va_list vl; va_start(vl, format); NSString* str = [[NSString alloc] initWithFormat:format arguments:vl]; va_end(vl); NSLog(format); } } If I call this like this: [self log:@"I like: %@", @"sausages"]; Then I get an EXC_BAD_ACCESS at the NSLog line (there's also a compiler warning that the format string is not a string literal). However if in XCode's console I do "po str" it displays "I like: sausages" so str seems ok.

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  • How does one find a '.' in a string object in Object-C

    - by NaZer
    I am working on getting a simple calculator working as part of my adventure to learning Object-C and iOS development. In Object-C using NSString, how does one look for a period in a string? Based on the comments this is what I got so far. NSString * tmp = [display text]; NSLog(@"%@", tmp); // Shows the number on the display correctly int x = [tmp rangeOfString:@"."].location; NSLog(@"%i", x); // Shows some random signed number if (x < 0) { [display setText:[[display text] stringByAppendingFormat:@"."]]; } It is still not working :(

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  • Iphone sdk : Where to put code for a grouped table.

    - by Dave
    I have a root view controller with no nib file, I tried adding this at cellForRowAtIndexPath as that passes in a UITableView as tableView. So I put : tableView = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStyleGrouped]; It ran with no error but it didnt seem to change anything.

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  • iphone UIPicker question

    - by Rob
    I have a picker that prompts the user to choose a gender and an age group (17-21, 22-26, etc.) These 2 choices determine which view the user will be brought to after pressing the button, but I am having troubles writing the method for that button. The code I have so far is this: - (IBAction) buttonPressed { NSInteger genderRow = [genderPicker selectedRowInComponent:0]; NSString *genderSelected = [genderPickerData objectAtIndex:genderRow]; NSInteger ageRow = [agePicker selectedRowInComponent:1]; NSString *ageSelected = [agePickerData objectAtIndex:ageRow]; if (genderSelected == "Male" && ageSelected == "17-21") { Calc2ViewController *calc2ViewController = [[Calc2ViewController alloc] initWithNibName:@"Calc2View" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:calc2ViewController animated:YES]; [calc2ViewController release]; calc2ViewController = nil; } } When I run the program, and select these 2 groups (Male and 17-21) - nothing happens. What am I missing?

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  • iPhone paging UI

    - by Comma
    I have an app that displays a large amount of information. For paging I'd like to use the "Home Screen" style scrolling/paging instead of the one used in pdf documents (smooth scrolling). How what should I use? also can that UI support more than 20 pages? or is there a better solution?

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  • Basic iphone timer example

    - by Rob
    Okay, I have searched online and even looked in a couple of books for the answer because I can't understand the apple documentation for the NSTimer. I am trying to implement 2 timers on the same view that each have 3 buttons (START - STOP - RESET). The first timer counts down from 2 minutes and then beeps. The second timer counts up from 00:00 indefinitely. I am assuming that all of the code will be written in the methods behind the 3 different buttons but I am completely lost trying to read the apple documentation. Any help would be greatly appreciated.

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  • Why this kind of release doesn't work?

    - by parkyprg
    Hello, I have a newbie question about the following: - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { NSArray *anArray; anArray = [dictionary objectForKey: [NSString stringWithFormat:@"%d", section]]; //here dictionary is of type NSDictionary, initialized in another place. AnObject *obj = [[AnObject alloc] init]; obj = [anArray objectAtIndex:0]; [anArray release]; return obj.title; } If I run it as it is I will get an error. If I don't put [anArray release] it works just fine. I don't quite understand why is this happening? Thanks.

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  • Designing operation (a,b) -> (c,d)

    - by golergka
    I have an operation that I need to design. That operation takes two objects of a certain class X, and returns two new objects of the same class (I may need the originals later). The logic that dictates the selection of this object is contained in class Y. On one hand, I don't want class Y to know details about class X implementation; on the other, I don't want class X to know details about selecting the different objects to perform this operation on. If that was all the problem, I'd just create a static method on class A. However, the methods in language I'm working on return only one object. Also, the operation needs to be robust, and calling operation two times to get C and D respectively isn't possible, as both C & D both rely on a single random number. How should I design such operation? Update: I'm using Obejctive C.

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  • WebView load javascript on the fly

    - by ADAM
    I have the following code which loads and html file into a webview - (void)awakeFromNib{ NSString *resourcesPath = [[NSBundle mainBundle] resourcePath]; NSString *htmlPath = [resourcesPath stringByAppendingString:@"/main.html"]; [[self mainFrame] loadRequest:[NSURLRequest requestWithURL:[NSURL fileURLWithPath:htmlPath]]]; } How would i dynamically load a css file (in the most efficient manner) as it does not suit to have the css file link in the html file

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  • Highlight table view cells when user drags across rows

    - by chronos
    I have a grouped table view that does not need to scroll. I'd like each cell to highlight as the user moves their finger down the screen and call didSelectRowAtIndexPath on release. This behaviour can be seen done by apple in 'settings mail add account'? I can't seem to replicate it myself, all I can get is the default, where the cell deselects as soon as the user moves their finger.

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  • Rendering CALayer in context uses large amounts of memory

    - by Otium
    I am taking a snapshot of a UIWebView layer, but when I render the webview's layer in the current context my app uses 10mb more memory, and I don't think that should be right. Here is my current code: CGSize imageSize = self.bounds.size; UIGraphicsBeginImageContextWithOptions(imageSize, YES, 0); CGContextRef context = UIGraphicsGetCurrentContext(); [self.layer renderInContext:context]; _snapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • Starting a SKProductsRequest gives -[_NSCFArray length] invalid selector error a moment later. LoadMicroPaymentsProductsOperation error.

    - by quantumpotato
    I'm fetching a list of identifiers from my server, then passing them off in a products request to Apple. Here's my code, and below is the error I'm getting. The iPhone 4 is not crashing when this happens. -(void)didReceiveData:(NSArray *)data { NSLog(@"Received Identifiers: %@",data); NSSet *productIdentifiers = [NSSet setWithArray:data]; SKProductsRequest *productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; NSLog(@"productsRequest should have started by now"); } Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: Received Identifiers: ( ( 1, 10, "com.XXXX.XXXX.10" ) ) Wed Dec 29 09:42:14 iPhone XXXX-iphone[6363] <Warning>: productsRequest should have started by now Wed Dec 29 09:42:18 iPhone itunesstored[6367] : -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 Wed Dec 29 09:42:18 iPhone itunesstored[6367] : caught -[__NSCFArray length]: unrecognized selector sent to instance 0x119070 exception with stack trace: (0x33ac0975 0x3347b49d 0x33ac2133 0x33a69aa9 0x33a69860 0x2717b 0x27515 0x31469651 0x314693ed 0x31469e39 0x3362795f 0x336276c3 0x3363c4eb 0x33c32680 0x33c32ba0 0x33bd7251 0x33bcf978)

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