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  • When I run cxxtest I get this error that I dont underdstand?

    - by user299648
    ./cxxtest/cxxtestgen.py -o tests.cpp --error-printer DrawTestSuite.h g++ -I./cxxtest/ -c tests.cpp g++ -o tests tests.o Color.o tests.o: In function DrawTestSuite::testLinewidthOne()': tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference toLinewidth::Linewidth(double)' tests.cpp:(.text._ZN13DrawTestSuite16t… undefined reference to `Linewidth::draw(std::basic_ostream &)' collect2: ld returned 1 exit status make: * [tests] Error 1// DrawTestSuite.h DrawTestSuite.h contains the unit-test and The test function calls on Linewidth.h to execute the constructer and member function draw I have include "Linewidth.h" in DrawTestSuite.h

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  • How to set up global connect to datebase in pylons(python), sqlalchemy.

    - by gummmibear
    Hi! I just start lern python, pylons. i have problem with setting up datebase connection. i won't to set connection, where i can see this connection in all my controllers. Now i use: some thing like this in my controller: 45 ' db = create_engine('mysql://root:password@localhost/python') 46 ' metadata = MetaData(db) 47 48 ' email_list = Table('email',metadata,autoload=True) in development.ini i have: 44 sqlalchemy.url = mysql://root@password@localhost/python 45 sqlalchemy.pool_recycle = 3600 and now, pleas help me to set __init__.py

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  • django redirect url containing id

    - by dana
    hello, i want to add in my settings.py a declaration like: LOGIN_REDIRECT_URL='^private_profile/(?P<id>\d+)/$' #or LOGIN_REDIRECT_URL='/accounts/private_profile/id/' so that when the user with the id 1, for example,is logging in, he will be redirected to LOGIN_REDIRECT_URL='/accounts/private_profile/1/' but both alternatives, LOGIN_REDIRECT_URL='^private_profile/(?P<id>\d+)/$' #or LOGIN_REDIRECT_URL='/accounts/private_profile/id/' are wrong, because in my browser i don't see the current user id, where am i wrong? Thanks

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  • How do I write a single-file Django application?

    - by obvio171
    I want to write a very small Django application in a single file, requiring all the appropriate modules and stuff, and then be able to run that as a normal Python script, like this: $ python myapp.py You can assume I won't render HTML, so I don't need templates (I'll return JSON or some other auto-generated string).

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  • django url - link problem

    - by dana
    i have an application, and in my urls.py i have something like that: urlpatterns = patterns('', url(r'^profile_view/(?P<id>\d+)/$', profile_view, name='profile_view'),) meaning that the profile_view function has id as a parameter. Now, i want to call that function from my template, using a link like Reply The problem is that i don't know how to use the above url as a link, meaning how can i 'pass the id parameter to a link'? thank you

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • How to debug PYGTK program

    - by Guillaum
    When python raise an exception in the middle of a pygtk signal handling callback, the exception is catched by the gtk main loop, its value printed and the main loop just continue, ignoring it. If you want to debug, with something like pdb (python -m pdb myscript.py), you want that when the exception occure PDB jump on it and you can start debuging. Because of that it's not possible. How can i debug pygtk program then ?

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  • vi script problem on autocmd

    - by schemacs
    I want to create a template for all my python scripts using this autocmd bufnewfile *.py so ~/.vim/templates/python_skeleton.txt the content of python_sekleton.txt is as simple as this: #!/usr/bin/python # -*- coding: utf-8 -*- print 'Hello World' but vi give error message when i start to edit a new python script: line 2: E488: Trailing characters: # -*- coding: utf-8 -*- line 4: E488: Trailing characters: print 'Hello World' it seems '#' is not escaped,and anyone can work it out?thanks i advance

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  • How do I fix this Django error "Exception Type: OperationalError Exception Value: no such table?"

    - by user319045
    I've finally installed all the requirements (so i think!) of a Django project, and I'm trying to get a local install running on my Mac (OSX 10.4). I'm getting the following error: Blockquote OperationalError at / no such table: django_content_type Request Method: GET Request URL: http://127.0.0.1:8000/ Exception Type: OperationalError Exception Value: no such table: django_content_type Exception Location: /Users/Diesel/Desktop/DjangoWork/pinax-ev/lib/python2.5/site-packages/django/db/backends/sqlite3/base.py in execute, line 170 Python Executable: /Users/Diesel/Desktop/DjangoWork/pinax-ev/bin/python Python Version: 2.5.1

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  • call a server side python script from javascript

    - by alex
    how to call a server side python script from javascript. if test.py is the python script file in server, and if the parameter to be passed to python is another url , then how this can be executed from javascript, how the return string from python script is obtained to the javascript.

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  • python django automated data addition

    - by zubin71
    I have a script which reads data from a csv file. I need to store the data into a database which has already been created as $ python manage.py syncdb so, that automated data entry is possible in an easier manner, as available in the django shell.

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  • Mutable global variables don't get hide in python functions, right?

    - by aXqd
    Please see the following code: def good(): foo[0] = 9 # why this foo isn't local variable who hides the global one def bad(): foo = [9, 2, 3] # foo is local, who hides the global one for func in [good, bad]: foo = [1,2,3] print('Before "{}": {}'.format(func.__name__, foo)) func() print('After "{}": {}'.format(func.__name__, foo)) The result is as below: # python3 foo.py Before "good": [1, 2, 3] After "good": [9, 2, 3] Before "bad" : [1, 2, 3] After "bad" : [1, 2, 3]

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  • django url matching

    - by ben
    can anyone see why this wouldn't be working. Fairly new to django so any help would be much appreciated actual url: http://127.0.0.1:8000/2010/may/12/my-second-blog-post/ urls.py: (r'(?P<year>d{4})/(?P<month>[a-z]{3})/(?P<day>w{1,2})/(?P<slug>[-w]+)/$', 'object_detail', dict(info_dict, slug_field='slug',template_name='blog/detail.html')),

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  • how to use @ in python.. and the @property

    - by zjm1126
    this is my code: def a(): print 'sss' @a() def b(): print 'aaa' b() and the Traceback is: sss Traceback (most recent call last): File "D:\zjm_code\a.py", line 8, in <module> @a() TypeError: 'NoneType' object is not callable so how to use the '@' thanks updated class a: @property def b(x): print 'sss' aa=a() print aa.b it print : sss None how to use @property thanks

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  • Some problem with postgres_psycopg2

    - by aatifh
    Last night I upgraded my machine to Ubuntu 10.04 from 9.10. It seems to have cluttered my python module. Whenever I run python manage.py I get this error: ImportError: No module named postgresql_psycopg2.base Can any one throw any light on this?

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  • Problem with makefile

    - by sterh
    Hello. I created a python project in IDE Anjuta, added some python files and the problem follows. I need that would make the program after a few .py files lying in src copied to dir /usr/bin. Anjuta generates enormous configure- and makefiles. 'll Show you need to register and where that would make described above. Thank you.

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  • has any simply way to delete a value in list of python

    - by zjm1126
    a=[1,2,3,4] b=a.index(6) del a[b] print a it show error: Traceback (most recent call last): File "D:\zjm_code\a.py", line 6, in <module> b=a.index(6) ValueError: list.index(x): x not in list so i have to do this : a=[1,2,3,4] try: b=a.index(6) del a[b] except: pass print a but this is not simple,has any simply way ? thanks

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