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  • Why second user login redirects me to /accounts/profile/ url?

    - by drupality
    I am using Django built in view for user login: url(r'^user/login/$', 'django.contrib.auth.views.login', {'template_name': 'users/templates/login.html'}, name='user-login'), After login when I goto user/login again I can login second time. I submit the form and getting: The current URL, accounts/profile/, didn't match any of these. I haven't declare this url in urls.py. What I am doing wrong? Why framework want to redirect to this url?

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  • How do I write a single-file Django application?

    - by obvio171
    I want to write a very small Django application in a single file, requiring all the appropriate modules and stuff, and then be able to run that as a normal Python script, like this: $ python myapp.py You can assume I won't render HTML, so I don't need templates (I'll return JSON or some other auto-generated string).

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  • How do you kill a PTY.spawn call in Ruby?

    - by viatropos
    If I run a command like this, using ruby's pty class, how do I kill it if I find a certain input string? cmd = "appcfg.py update cdn" PTY.spawn("#{cmd} 2>&1") do | input, output, pid | begin input.expect("Email:") do output.write("#{credentials[:username]}\n") end input.expect("Password:") do output.write("#{credentials[:password]}\n") end if input.gets == "SOMETHING" EXIT! end rescue Exception => e puts "GAE Error..." end end What is the right way to do that?

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  • Temporary PYTHONPATH in Windows

    - by Santa
    How do I set, temporarily, the PYTHONPATH environment variable just before executing a Python script? In *nix, I can do this: $ PYTHONPATH='.' python scripts/doit.py In Windows, this syntax does not work, of course. What is the equivalent, though?

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  • How do I constrain the SCons Command builder to run only if its dependencies have changed?

    - by saffsd
    I am using the Command builder in scons to specify that a particular script needs to be invoked to produce a particular file. I would like to only run the script if it has been modified since the file was previously generated. The default behaviour of the Command builder seems to be to always run the script. How can I change this? This is my current SConstruct: speed = Command('speed_analysis.tex','','python code/speed.py') report = PDF(target = 'report.pdf', source = 'report.tex') Depends(report, speed)

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  • django: Changing auto_id of ModelForm based form class

    - by Meilo
    Every time I create an instance of the TestForm specified below, I have to overwrite the standard id format with auto_id=True. How can this be done once only in the form class instead? Any hints are very welcome. views.py from django.forms import ModelForm from models import Test class TestForm(ModelForm): class Meta: model = Test def test(request): form = TestForm(auto_id=True)

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  • Reverting single file in SVN to a particular revision

    - by Gökhan Sever
    Hello, I have a file as shown below in an SVN repo that I would like to revert to a previous version. What is the way to do this in SVN? I want only downgrade this particular file to an older version, not the whole repo. Thanks. $ svn log myfile.py ---------------------- r179 | xx | 2010-05-10 Change 3 ---------------------- r175 | xx | 2010-05-08 Change 2 ---------------------- r174 | xx | 2010-05-04 Initial

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  • comparing two fields in djano

    - by imran-glt
    Hi can any body suggest me any idea about how can i compare two fields in django. as i have two password fields in my forms.py file. now i want to compare the two fields and if both are same then save the user in database else append an error message to reenter the values again. thanks

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  • Python __import__ parameter confusion

    - by CMC
    I'm trying to import a module, while passing some global variables, but it does not seem to work: File test_1: test_2 = __import__("test_2", {"testvar": 1}) File test_2: print testvar This seems like it should work, and print a 1, but I get the following error when I run test_1: Traceback (most recent call last): File ".../test_1.py", line 1, in <module> print testvar NameError: name 'testvar' is not defined What am I doing wrong?

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  • Hide fields in Django admin

    - by jwesonga
    I'm tying to hide my slug fields in the admin by setting editable=False but every time I do that I get the following error: KeyError at /admin/website/program/6/ Key 'slug' not found in Form Request Method: GET Request URL: http://localhost:8000/admin/website/program/6/ Exception Type: KeyError Exception Value: Key 'slug' not found in Form Exception Location: c:\Python26\lib\site-packages\django\forms\forms.py in __getitem__, line 105 Python Executable: c:\Python26\python.exe Python Version: 2.6.4 Any idea why this is happening

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  • Is it possible to have all "git diff" commands use the "Python diff", in all git projects?

    - by EOL
    When including the line *.py diff=python in a local .gitattributes file, git diff produces nice labels for the different diff hunks of Python files (with the name of the function where the lines changed take place, etc.). Is is possible to ask git to use this diff mode for all Python files across all git projects? I tried to set a global ~/.gitattributes, but it is not used by local git repositories. Is there a more convenient method than initializing each new git project with a ln -s ~/.gitattributes?

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  • Python: import the containing package

    - by guy
    In a module residing inside a package, i have the need to use a function defined within the __init__.py of that package. how can i import the package within the module that resides within the package, so i can use that function? Importing __init__ inside the module will not import the package, but instead a module named __init__, leading to two copies of things with different names... Is there a pythonic way to do this?

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  • Git pre-commit hook: getting list of changed files

    - by Mikko Ohtamaa
    I am developing validation and linting utility to be integrated with various commit hooks, including Git one https://github.com/miohtama/vvv Currently validators and linters are run against the whole project codebase on every commit. However, it would be much more optimal to run them against changed files only. For this, I would need to know changed files list in my Git precommit hook (in Python) https://github.com/miohtama/vvv/blob/master/vvv/hooks/git.py What options I have to extract the changed files list (in Python if that matters)?

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  • [Django] How to post to a facebook page

    - by patrick
    Hi! I need to post a status update of one of my facebook page when I create a model into my django project, but I don't know how to do it using the new facebook graph api: http://github.com/facebook/python-sdk/blob/master/src/facebook.py can you explain to me how to do it? Thanks in advance :)

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  • How to set up global connect to datebase in pylons(python), sqlalchemy.

    - by gummmibear
    Hi! I just start lern python, pylons. i have problem with setting up datebase connection. i won't to set connection, where i can see this connection in all my controllers. Now i use: some thing like this in my controller: 45 ' db = create_engine('mysql://root:password@localhost/python') 46 ' metadata = MetaData(db) 47 48 ' email_list = Table('email',metadata,autoload=True) in development.ini i have: 44 sqlalchemy.url = mysql://root@password@localhost/python 45 sqlalchemy.pool_recycle = 3600 and now, pleas help me to set __init__.py

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  • I am currently serving my static files in Django. How do I use Apache2 to do this?

    - by alex
    (r'^media/(?P<path>.*)$', 'django.views.static.serve',{'document_root': settings.MEDIA_ROOT}), As you can see, I have a directory called "media" under my Django project. I would like to delete this line in my urls.py and instead us Apache to serve my static files. What do I do to my Apache configs (which files do I change) in order to do this? By the way, I installed Apache2 like normal: sudo aptitude install apache2

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  • Python CLI tool - general parsing question

    - by WinkyWolly
    If possible I would like to use the following structure for a command however I can't seem to figure out how to achieve this in Python: ./somescript.py arg <optional argument> -- "some long argument" Would it be possible to achieve this in a feasible manner without too much dirty code? Or should I just reconsider the syntax (which is primarily preference). Thanks!

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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