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  • Why an ASP.NET web site gets recompiled when renaming or deleting a folder inside

    - by amartynov
    Hi everybody, I develop a simple file manager inside an ASP.NET Web site (not web application). I notice that every time I rename or delete a folder, the site gets recompiled - i.e. the very next web request after delete or rename operation takes considerably much time to execute. It's only true for folders, not for files. Why does this occur? P.S. I use WebDev server (Cassini), haven't tested in on IIS yet.

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  • 47 memory leaks. STL pointers.

    - by icelated
    I have a major amount of memory leaks. I know that the Sets have pointers and i cannot change that! I cannot change anything, but clean up the mess i have... I am creating memory with new in just about every function to add information to the sets. I have a Cd/ DVD/book: super classes of ITEM class and a library class.. In the library class i have 2 functions for cleaning up the sets.. Also, the CD, DVD, book destructors are not being called.. here is my potential leaks.. library.h #pragma once #include <ostream> #include <map> #include <set> #include <string> #include "Item.h" using namespace std; typedef set<Item*> ItemSet; typedef map<string,Item*> ItemMap; typedef map<string,ItemSet*> ItemSetMap; class Library { public: // general functions void addKeywordForItem(const Item* const item, const string& keyword); const ItemSet* itemsForKeyword(const string& keyword) const; void printItem(ostream& out, const Item* const item) const; // book-related functions const Item* addBook(const string& title, const string& author, int const nPages); const ItemSet* booksByAuthor(const string& author) const; const ItemSet* books() const; // music-related functions const Item* addMusicCD(const string& title, const string& band, const int nSongs); void addBandMember(const Item* const musicCD, const string& member); const ItemSet* musicByBand(const string& band) const; const ItemSet* musicByMusician(const string& musician) const; const ItemSet* musicCDs() const; // movie-related functions const Item* addMovieDVD(const string& title, const string& director, const int nScenes); void addCastMember(const Item* const movie, const string& member); const ItemSet* moviesByDirector(const string& director) const; const ItemSet* moviesByActor(const string& actor) const; const ItemSet* movies() const; ~Library(); void Purge(ItemSet &set); void Purge(ItemSetMap &map); }; here is some functions for adding info using new in library. Keep in mind i am cutting out alot of code to keep this post short. library.cpp #include "Library.h" #include "book.h" #include "cd.h" #include "dvd.h" #include <iostream> // general functions ItemSet allBooks; ItemSet allCDS; ItemSet allDVDs; ItemSetMap allBooksByAuthor; ItemSetMap allmoviesByDirector; ItemSetMap allmoviesByActor; ItemSetMap allMusicByBand; ItemSetMap allMusicByMusician; const ItemSet* Library::itemsForKeyword(const string& keyword) const { const StringSet* kw; ItemSet* obj = new ItemSet(); return obj; const Item* Library::addBook(const string& title, const string& author, const int nPages) { ItemSet* obj = new ItemSet(); Book* item = new Book(title,author,nPages); allBooks.insert(item); // add to set of all books obj->insert(item); return item; const Item* Library::addMusicCD(const string& title, const string& band, const int nSongs) { ItemSet* obj = new ItemSet(); CD* item = new CD(title,band,nSongs); return item; void Library::addBandMember(const Item* musicCD, const string& member) { ItemSet* obj = new ItemSet(); (((CD*) musicCD)->addBandMember(member)); obj->insert((CD*) musicCD); here is the library destructor..... Library::~Library() { Purge(allBooks); Purge(allCDS); Purge(allDVDs); Purge(allBooksByAuthor); Purge(allmoviesByDirector); Purge(allmoviesByActor); Purge(allMusicByBand); Purge(allMusicByMusician); } void Library::Purge(ItemSet &set) { for (ItemSet::iterator it = set.begin(); it != set.end(); ++it) delete *it; set.clear(); } void Library::Purge(ItemSetMap &map) { for (ItemSetMap::iterator it = map.begin(); it != map.end(); ++it) delete it->second; map.clear(); } so, basically item, cd, dvd class all have a set like this: typedef set<string> StringSet; class CD : public Item StringSet* music; and i am deleting it like: but those superclasses are not being called.. Item destructor is. CD::~CD() { delete music; } Do, i need a copy constructor? and how do i delete those objects i am creating in the library class? and how can i get the cd,dvd, destructor called? would the addbandmember function located in the library.cpp cause me to have a copy constructor? Any real help you can provide me to help me clean up this mess instead of telling me not to use pointers in my sets i would really appreciate. How can i delete the memory i am creating in those functions? I cannot delete them in the function!!

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  • Need help in Arshaw Calender

    - by user326780
    i am trying to integrate the jquery Full Calendar (http://arshaw.com/fullcalendar/) in my asp.net mvc application. I need to use this full calendar to add/edit/delete/show the events using the sql server 2005 database as backend. Do anyone have the sample code to implement the fetch, add/edit/delete events with this Full Calendar for c#

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  • Leaving Github, how to change the origin of a Git repo?

    - by benoror
    I'm hosting a project in Github, but now I purchased a plan with Dreamhost that includes shell access and Git. Github [Origin] / \ pull/ \pull /push push\ / \ Laptop Dreamhost (cloned) (cloned) I would like to delete my repo from Github, and starting push directly to DH. How do I change origin in my Laptop, and should I delete the origin in Dreamhost?

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  • Problem in databinding a dictionary in ListView combo-box column.

    - by Ashish Ashu
    I have a listview of which itemsource is set to my custom collection, let's say MyCollection. The code below is not full code , it's just a code snippets to explain the problem. class Item : INotifyPropertyChanged { Options _options; public Options OptionProp { get { return _options; } set { _options = value; OnPropertyChanged ("OptionProp");} } string _Name; public string NameProp { get { return _Name; } set { _Name = value; OnPropertyChanged ("NameProp");} } } class Options : Dictionary<string,string> { public Options() { this.Clear(); this.Add("One" , "1" ); this.Add("Two" , "2" ); this.Add("Three" , "3" ); } } MyCollection in my viewModel class viewModel { ObservableCollection<Item> **MyCollection**; KeyValuePair<sting,string> **SelectedOption**; } The listview Item Source is set to my MyCollection. <ListView ItemSource = MyCollectoin> I Listview contains two columns of which I have defined a datatemplats in the listview. First column is a combo-box of which Itemsource is set to Options ( defined above ) Second column is a simple textblock to display Name. Problem 1. I have defined a datatemplate for first column in which I have a combo box , I have set the Itemsource =**MyCollection** and SelectedItem = SelectedOption of the combo-box. User can perform following operations in the listview: Add ( Add the row in the listview ) Move Up ( Move row up in the listview ) Move Down ( Move down the item in the listview ) .Now when I add the row in the listview , the combo-box selected index is always comes to -1 (first column). However the combo box contains options One, Two and Three. Also, I have initialized the SelectedOption to contain the first item, i:e One. problem 2. . Let suppose, I have added a single row in a listview and I have selected Option "one" in the combo box manually. Now when I perform Move Up or Move Down operations the selected index of a combo box is again set to -1. In the Move Up or Move Down operation , I am calling MoveUp and MoveDown methods of the Observable collection. Probelm 3 How to serialize the entire collection in XML. Since I can't serialize the Dictionary and KeyValue Pair. I have to restore the state of the listview.

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  • WPF: Why all the love for the Grid control?

    - by Eduardo Molteni
    Seen various examples of WPF applications I've seen the use of the Grid control for almost anything, even simplest things with only 1 column or row. Also, the WPF templates start with an empty grid. For me, using StackPanel or DockPanel is less verbose and are better for maintenance (think adding a row later and having to add +1 to all the other rows) Why is Grid better or what I am missing?

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  • Web Deployment Project builds files that are no longer part of the project

    - by Howard
    This is the error I get: Error 101 Could not load type 'control'. /Test.vbproj/x.ascx 1 1 WebDeployProject This is a left over file that was part of the project last week, but one of the developers deleted it from the project. I have to manually delete the file in order to get the WDP to build. Is there a way to tell the WDP to ignore the files that are not part of the project or to see that these files are not part of the project and delete them?

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  • How to display Unicode data with PHP

    - by Srinivas Tamada
    table 'abc' data : tid title 1 ????????????? ?. 2 ?????? ?????? $sql=mysql_query("select title from abd where tid='1'"); $row=mysql_fetch_array($sql); $title = $row['title']; echo $title; OutPut displaying like this: ???????????????? But I want to display ????????????? ?.

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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • C++ Input Stream

    - by Ilian
    I have a program that work with data which is paste to console. For example when the program is run and I paste delete 54545 add 4324 the program call delete function with parameter 54545, but wait for enter after 4324 to call second function. And I have no idea how to call it without press enter.

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  • Unnecessary Error Message Being Displayed

    - by ThatMacLad
    I've set up a form to update my blog and it was working fine up until about this morning. It keeps on turning up with an Invalid Entry ID error on the edit post page when I click the update button despite the fact that it updates the homepage. All help is seriously appreciated. <html> <head> <title>Ultan's Blog | New Post</title> <link rel="stylesheet" href="css/editpost.css" type="text/css" /> </head> <body> <div class="new-form"> <div class="header"> </div> <div class="form-bg"> <?php mysql_connect ('localhost', 'root', 'root') ; mysql_select_db ('tmlblog'); if (isset($_POST['update'])) { $id = htmlspecialchars(strip_tags($_POST['id'])); $month = htmlspecialchars(strip_tags($_POST['month'])); $date = htmlspecialchars(strip_tags($_POST['date'])); $year = htmlspecialchars(strip_tags($_POST['year'])); $time = htmlspecialchars(strip_tags($_POST['time'])); $entry = $_POST['entry']; $title = htmlspecialchars(strip_tags($_POST['title'])); if (isset($_POST['password'])) $password = htmlspecialchars(strip_tags($_POST['password'])); else $password = ""; $entry = nl2br($entry); if (!get_magic_quotes_gpc()) { $title = addslashes($title); $entry = addslashes($entry); } $timestamp = strtotime ($month . " " . $date . " " . $year . " " . $time); $result = mysql_query("UPDATE php_blog SET timestamp='$timestamp', title='$title', entry='$entry', password='$password' WHERE id='$id' LIMIT 1") or print ("Can't update entry.<br />" . mysql_error()); header("Location: post.php?id=" . $id); } if (isset($_POST['delete'])) { $id = (int)$_POST['id']; $result = mysql_query("DELETE FROM php_blog WHERE id='$id'") or print ("Can't delete entry.<br />" . mysql_error()); if ($result != false) { print "The entry has been successfully deleted from the database."; exit; } } if (!isset($_GET['id']) || empty($_GET['id']) || !is_numeric($_GET['id'])) { die("Invalid entry ID."); } else { $id = (int)$_GET['id']; } $result = mysql_query ("SELECT * FROM php_blog WHERE id='$id'") or print ("Can't select entry.<br />" . $sql . "<br />" . mysql_error()); while ($row = mysql_fetch_array($result)) { $old_timestamp = $row['timestamp']; $old_title = stripslashes($row['title']); $old_entry = stripslashes($row['entry']); $old_password = $row['password']; $old_title = str_replace('"','\'',$old_title); $old_entry = str_replace('<br />', '', $old_entry); $old_month = date("F",$old_timestamp); $old_date = date("d",$old_timestamp); $old_year = date("Y",$old_timestamp); $old_time = date("H:i",$old_timestamp); } ?> <form method="post" action="<?php echo $_SERVER['PHP_SELF']; ?>"> <p><input type="hidden" name="id" value="<?php echo $id; ?>" /> <strong><label for="month">Date (month, day, year):</label></strong> <select name="month" id="month"> <option value="<?php echo $old_month; ?>"><?php echo $old_month; ?></option> <option value="January">January</option> <option value="February">February</option> <option value="March">March</option> <option value="April">April</option> <option value="May">May</option> <option value="June">June</option> <option value="July">July</option> <option value="August">August</option> <option value="September">September</option> <option value="October">October</option> <option value="November">November</option> <option value="December">December</option> </select> <input type="text" name="date" id="date" size="2" value="<?php echo $old_date; ?>" /> <select name="year" id="year"> <option value="<?php echo $old_year; ?>"><?php echo $old_year; ?></option> <option value="2004">2004</option> <option value="2005">2005</option> <option value="2006">2006</option> <option value="2007">2007</option> <option value="2008">2008</option> <option value="2009">2009</option> <option value="2010">2010</option> </select> <strong><label for="time">Time:</label></strong> <input type="text" name="time" id="time" size="5" value="<?php echo $old_time; ?>" /></p> <p><strong><label for="title">Title:</label></strong> <input type="text" name="title" id="title" value="<?php echo $old_title; ?>" size="40" /> </p> <p><strong><label for="password">Password protect?</label></strong> <input type="checkbox" name="password" id="password" value="1"<?php if($old_password == 1) echo " checked=\"checked\""; ?> /></p> <p><textarea cols="80" rows="20" name="entry" id="entry"><?php echo $old_entry; ?></textarea></p> <p><input type="submit" name="update" id="update" value="Update"></p> </form> <p><strong>Be absolutely sure that this is the post that you wish to remove from the blog!</strong><br /> </p> <form action="<?php echo $_SERVER['PHP_SELF']; ?>" method="post"> <input type="hidden" name="id" id="id" value="<?php echo $id; ?>" /> <input type="submit" name="delete" id="delete" value="Delete" /> </form> </div> </div> </div> <div class="bottom"></div> </body> </html>

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  • SQL Server: "Mostly-unique" index

    - by Ian Boyd
    In a table i want to ensure that only unique vales exist over the five-column key: Timestamp Account RatingDate TripHistoryKey EventAction ========= ======= ========== ============== =========== 2010511 1234 2010511 1 INSERT 2010511 1234 2010511 4 INSERT 2010511 1234 2010511 7 INSERT 2010511 1234 2010511 1 INSERT <---duplicate But i only want the unique constraint to apply between rows when EventAction is INSERT: Timestamp Account RatingDate TripHistoryKey EventAction ========= ======= ========== ============== =========== 2010511 1234 2010511 1 INSERT 2010511 1234 2010511 1 UPDATE 2010511 1234 2010511 1 UPDATE <---not duplicate 2010511 1234 2010511 1 UPDATE <---not duplicate 2010511 1234 2010511 1 DELETE <---not duplicate 2010511 1234 2010511 1 DELETE <---not duplicate 2010511 1234 2010511 1 INSERT <---DUPLICATE Possible?

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  • using onDelete with Doctrine 2

    - by tamir
    I can't get the onDelete to work in Doctrine2 (with YAML Mapping). I tried this relation in my Product class: oneToOne: category: targetEntity: Category onDelete: CASCADE But that doesn't work.. EDIT: I've set the ON DELETE: CASCADE manually in the database imported the YAML mapping with doctrine:mapping:import, emptied the database updated it from the schema with doctrine:schema:update and got no ON DELETE in the foreign key.. so looks like even Doctrine doesn't know how to do it lol..

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  • UitableView Problem in deleating items from database

    - by Arun Sharma
    Hi All, I am using in UitableView database.My table view works successfully (add single item,add multiple item,delete all) only problem is there when i want to delete single item for this i using Uitableview edit option. so how i add database method for deleting single item from database and also from table view. Please help me.

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  • python hbase exception

    - by kula
    when i use client.mutateRow(self.tableName, row, mutations) to write data to hbase . there is a exception, IOError: IOError(message="Trying to contact region server Some server, retryOnlyOne=true, index=0, islastrow=true, tries=9, numtries=10, i=0, listsize=1, region=test,,1276665207312 for region test,,1276665207312, row 'hello', but failed after 10 attempts.\nExceptions:\n") i use http://pypi.python.org/pypi/hbase-thrift/0.20.4 to write hbase. seems it is a library bug. anyone can help me ?

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  • QT how to select and change all coulmns of QStandardItemModel

    - by user63898
    Hello im trying to programmatic select and change the background color of all the columns of QStandardItemModel i have this that paint me only the first column out of 5 that the row contains // getting the rows QStandardItem* standardItem = m_model->item(i); //set the color i like all the row to be painted standardItem->setBackground(QBrush(QColor(255,0,0)));

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  • CoreData : App crashes when deleting last instance created

    - by Leo
    Hello, I have a 2 tabs application. In the first one, I'm creating objects of the "Sample" and "SampleList" entities. Each sampleList contains an ID and a set of samples. Each sample contains a date and temperature property. In the second tab, I'm displaying my data in a tableView. I implemented the - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath method in order to delete SampleLists. In my xcdatamodel the delete rule for my relationship between SampleList and Sample is Cascade. My problem is that when I try to delete SampleList I just created, the app crashes and I receive a EXC_BAD_ACCESS signal. If I restart it, then I'm able to delete "old" sampleList without any problems. Earlier, I had the following problem : I couldn't display the the sampleLists I created since I launched the app, because it crashed too. I received also the EXC_BAD_ACCESS signal. Actually, it seemed that the date of the last sample created of the set was nil. If I am not releasing the NSDate I'm using to set the sample's date, I don't have this problem anymore... If anyone could help me to find out what could cause my troubles it would be great !! Here is the method I'm using to create new instances : SampleList *newSampleList = (SampleList *)[NSEntityDescription insertNewObjectForEntityForName:@"SampleList" inManagedObjectContext:managedObjectContext]; [newSampleList setPatchID:patchID]; NSMutableSet *newSampleSet = [[NSMutableSet alloc] init]; NSCalendar *gregorian = [[NSCalendar alloc] initWithCalendarIdentifier:NSGregorianCalendar]; for (int i = 0; i < [byteArray count]; i=i+4, sampleCount++) { NSDateComponents *comps = [[NSDateComponents alloc] init]; [comps setYear:year]; [comps setMonth:month]; [comps setDay:day]; [comps setHour:hours]; [comps setMinute:minutes]; NSDate *sampleDate = [gregorian dateFromComponents:comps]; Sample *newSample = (Sample *)[NSEntityDescription insertNewObjectForEntityForName:@"Sample" inManagedObjectContext:managedObjectContext]; [newSample setSampleDate:sampleDate]; [newSample setSampleTemperature:[NSNumber numberWithInt:temperature]]; [newSampleSet addObject:newSample]; [comps release]; //[sampleDate release]; } [newSampleList setSampleSet:newSampleSet]; // [newSampleSet release]; NSError *error; if (![managedObjectContext save:&error]) { NSLog(@"Could not Save the context !!"); } [gregorian release];

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  • Gotchas INSERTing into SQLite on Android?

    - by paul.meier
    Hi friends, I'm trying to set up a simple SQLite database in Android, handling the schema via a subclass of SQLiteOpenHelper. However, when I query my tables, the columns I think I've inserted are never present. Namely, in SQLiteOpenHelper's onCreate(SQLiteDatabase db) method, I use db.execSQL() to run CREATE TABLE commands, then have tried both db.execSQL and db.insert() to run INSERT commands on the tables I've just created. This appears to run fine, but when I try to query them I always get 0 rows returned (for debugging, the queries I'm running are simple SELECT * FROM table and checking the Cursor's getCount()). Anybody run into anything like this before? These commands seem to run on command-line sqlite3. Are they're gotchas that I'm missing (e.g. INSERTS must/must not be semicolon terminated, or some issue involving multiple tables)? I've attached some of the code below. Thanks for your time, and let me know if I can clarify further. @Override public void onCreate(SQLiteDatabase db) { db.execSQL("CREATE TABLE "+ LEVEL_TABLE +" (" + " "+ _ID +" INTEGER PRIMARY KEY AUTOINCREMENT," + " level TEXT NOT NULL,"+ " rows INTEGER NOT NULL,"+ " cols INTEGER NOT NULL);"); db.execSQL("CREATE TABLE "+ DYNAMICS_TABLE +" (" + " level_id INTEGER NOT NULL," + " row INTEGER NOT NULL,"+ " col INTEGER NOT NULL,"+ " type INTEGER NOT NULL);"); db.execSQL("CREATE TABLE "+ SCORE_TABLE +" (" + " level_id INTEGER NOT NULL," + " score INTEGER NOT NULL,"+ " date_achieved DATE NOT NULL,"+ " name TEXT NOT NULL);"); this.enterFirstLevel(db); } And a sample of the insert code I'm currently using, which gets called in enterFirstLevel() (some values hard-coded just to get it running...): private void insertDynamic(SQLiteDatabase db, int row, int col, int type) { ContentValues values = new ContentValues(); values.put("level_id", "1"); values.put("row", Integer.toString(row)); values.put("col", Integer.toString(col)); values.put("type", Integer.toString(type)); db.insertOrThrow(DYNAMICS_TABLE, "col", values); } Finally, query code looks like this: private Cursor fetchLevelDynamics(int id) { SQLiteDatabase db = this.leveldata.getReadableDatabase(); try { String fetchQuery = "SELECT * FROM " + DYNAMICS_TABLE; String[] queryArgs = new String[0]; Cursor cursor = db.rawQuery(fetchQuery, queryArgs); Activity activity = (Activity) this.context; activity.startManagingCursor(cursor); return cursor; } finally { db.close(); } }

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  • Get UITableView to scroll to the selected UITextField and Avoid Being Hidden by Keyboard

    - by Lauren Quantrell
    I have a UITextField in a table view on a UIViewController (not a UITableViewController). If the table view is on a UITableViewController, the table will automatically scroll to the textField being edited to prevent it from being hidden by the keyboard. But on a UIViewController it does not. I have tried for a couple of days reading through multiple ways to try to accomplish this and I cannot get it to work. The closest thing that actually scrolls is: -(void) textFieldDidBeginEditing:(UITextField *)textField { // SUPPOSEDLY Scroll to the current text field CGRect textFieldRect = [textField frame]; [self.wordsTableView scrollRectToVisible:textFieldRect animated:YES]; } However this only scrolls the table to the topmost row. What seems like an easy task has been a couple of days of frustration. I am using the following to construct the tableView cells: - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *identifier = [NSString stringWithFormat: @"%d:%d", [indexPath indexAtPosition: 0], [indexPath indexAtPosition:1]]; UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:identifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier] autorelease]; cell.accessoryType = UITableViewCellAccessoryNone; UITextField *theTextField = [[UITextField alloc] initWithFrame:CGRectMake(180, 10, 130, 25)]; theTextField.adjustsFontSizeToFitWidth = YES; theTextField.textColor = [UIColor redColor]; theTextField.text = [textFieldArray objectAtIndex:indexPath.row]; theTextField.keyboardType = UIKeyboardTypeDefault; theTextField.returnKeyType = UIReturnKeyDone; theTextField.font = [UIFont boldSystemFontOfSize:14]; theTextField.backgroundColor = [UIColor whiteColor]; theTextField.autocorrectionType = UITextAutocorrectionTypeNo; theTextField.autocapitalizationType = UITextAutocapitalizationTypeNone; theTextField.clearsOnBeginEditing = NO; theTextField.textAlignment = UITextAlignmentLeft; //theTextField.tag = 0; theTextField.tag=indexPath.row; theTextField.delegate = self; theTextField.clearButtonMode = UITextFieldViewModeWhileEditing; [theTextField setEnabled: YES]; [cell addSubview:theTextField]; [theTextField release]; } return cell; } I suspect I can get the tableView to scroll properly if I can somehow pass the indexPath.row in the textFieldDidBeginEditing method? Any help is appreciated.

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  • Dummies guide to locking in innodb

    - by ming yeow
    The typical documentation on locking in innodb is way too confusing. I think it will be of great value to have a "dummies guide to innodb locking" I will start, and I will gather all responses as a wiki: The column needs to be indexed before row level locking applies. EXAMPLE: delete row where column1=10; will lock up the table unless column1 is indexed

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