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  • stop accessing website content from other domain

    - by ayanonly1
    Hi, how can i stop accessing my website content [like image,swf,pages etc.] from other domain? suppose my server has a myflash.swf file in my server with live url http://www.mydomain.com/flash/myflash.swf . i want this flash can't be accased by any other domain using the live url. is it possable? thanks in advance.

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  • Cross-platform, cross-browser way to play sound using jQuery 1.4?

    - by Erin
    I'm trying to get jQuery to play a sound on element hover/click. (It's like a flash website without flash) I've tried the methods recommended in Cross-platform, cross-browser way to play sound from Javascript?, the jQuery Sound plugin and a couple of other tutorials without any success. I'm assuming this is because they haven't been updated since 2008. Does anyone have any recommendations?

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  • How to exit an air application from an actionscript library?

    - by Vincen Collins
    I am trying the following but every once in awhile the nativeApp is not defined. var nativeApp:Object = getDefinitionByName("flash.desktop.NativeApplication"); nativeApp.nativeApplication.exit(); I am confused why sometimes getDefinitionByName("flash.desktop.NativeApplication") resolves and other times it does not. I am trying to resolve this problem to address the following issue in flexcover - http://code.google.com/p/flexcover/issues/detail?id=33

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  • Java: Are these 2 codes the same?

    - by Kevin Duke
    for (Player p : players) { p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } and for (int i = 0; i < players.size() ; i++) { Player p = players.get(i); p.addCard(deck.dealCard()); p.addCard(deck.dealCard()); } The second code yeilds a null pointer exception, what can be done to make the bottom one equivalent ?

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  • Authlogic Help! Registering a new user when currently logged-in as a user not working.

    - by looloobs
    Hi Just as a disclaimer I am new to rails and programming in general so apologize for misunderstanding something obvious. I have Authlogic with activation up and running. So for my site I would like my users who are logged in to be able to register other users. The new user would pick their login and password through the activation email, but the existing user needs to put them in by email, position and a couple other attributes. I want that to be done by the existing user. The problem I am running into, if I am logged in and then try and create a new user it just tries to update the existing user and doesn't create a new one. I am not sure if there is some way to fix this by having another session start??? If that is even right/possible I wouldn't know how to go about implementing it. I realize without knowing fully about my application it may be difficult to answer this, but does this even sound like the right way to go about this? Am I missing something here? Users Controller: class UsersController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => [:show, :edit, :update] def new @user = User.new end def create @user = User.new if @user.signup!(params) @user.deliver_activation_instructions! flash[:notice] = "Your account has been created. Please check your e-mail for your account activation instructions!" redirect_to profile_url else render :action => :new end end def show @user = @current_user end def edit @user = @current_user end def update @user = @current_user # makes our views "cleaner" and more consistent if @user.update_attributes(params[:user]) flash[:notice] = "Account updated!" redirect_to profile_url else render :action => :edit end end end My User_Session Controller: class UserSessionsController < ApplicationController before_filter :require_no_user, :only => [:new, :create] before_filter :require_user, :only => :destroy def new @user_session = UserSession.new end def create @user_session = UserSession.new(params[:user_session]) if @user_session.save flash[:notice] = "Login successful!" if @user_session.user.position == 'Battalion Commander' : redirect_to battalion_path(@user_session.user.battalion_id) else end else render :action => :new end end def destroy current_user_session.destroy flash[:notice] = "Logout successful!" redirect_back_or_default new_user_session_url end end

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • Pass data via ajax to dialog Jquery

    - by user342391
    I am trying to post data from my form to a jquery dialog that loads external content. I am serializing the form data which works (appears in the url) but the dialog won't open: $("#wavajax button").click(function() { $.post({url: 'player/index.php', data: $("#wavajax").serialize(), success: function (data) { $("#recordingdialog").load("player/index.php", [], function(){ $("#recordingdialog").dialog("open"); } }); return false; }); What am I doing wrong, am I going about it the right way???

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  • Building a decision-making game in jQuery? Where would I store data....

    - by redconservatory
    I built a slideshow/decision-making game in Flash but would like to try to redo it using jQuery. The slideshow part seems simple enough, however I have a series of user decisions that I'm not sure how to approach. In flash, if the user makes a decision, I would just store this in a variable or shared local objects, is this the same for jQuery? i.e. mix regular javascript variables with the jQuery?

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  • Remove a single non-unique value from a sequence in F#

    - by mavnn
    I have a sequence of integers representing dice in F#. In the game in question, the player has a pool of dice and can choose to play one (governed by certain rules) and keep the rest. If, for example, a player rolls a 6, 6 and a 4 and decides to play one the sixes, is there a simple way to return a sequence with only one 6 removed? Seq.filter (fun x -> x != 6) dice removes all of the sixes, not just one.

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  • programing logic and design plzzzzzzzzz help [closed]

    - by alex
    `*the midvile park maintains records containing info about players on it's soccer teams . each record contain a players first name,last name,and team number . the team are team number team name 1 goal getters 2 the force 3 top gun 4 shooting stars 5 midfield monsters design a proggram that accept player data and creates a report that lists each player along with his or her team number and team name

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  • jquery position changing with .css() behaving strange

    - by 11684
    I tried to make a moving img, and it works partially. If I press the right, up or down button, it moves right, up or down. But, if I press the left button, it jumps very fast very far to the right, and then back to the left and doesn't stop moving (I believe. I said it was fast). JSFiddle; Javascript: $(document).ready(function() { var up = down = left = right = false; var top = 100, left = 500; $("body").on("keydown", function(e) { if(e.keyCode == 39) {e.preventDefault(); if (right == false) right = setInterval(moveRight, 80);} else if(e.keyCode == 37) {e.preventDefault(); if (left == false) left = setInterval(moveLeft, 80);} else if(e.keyCode == 38) {e.preventDefault(); if (up == false) up = setInterval(moveUp, 80);} else if(e.keyCode == 40) {e.preventDefault(); if (down == false) down = setInterval(moveDown, 80);} }); $("body").on("keyup", function(e) { if(e.keyCode == 39) {clearInterval(right); right = false;} else if(e.keyCode == 37) {clearInterval(left); left = false;} else if(e.keyCode == 38) {clearInterval(up); up = false;} else if(e.keyCode == 40) {clearInterval(down); down = false;} }); function moveUp() { top -= 2; $("#player").css("top", top + "px"); } function moveDown() { top += 2; $("#player").css("top", top + "px"); } function moveLeft() { left -= 2; $("#player").css("left", left + "px"); } function moveRight() { left += 2; $("#player").css("left", left + "px"); } }); This is probably not the best way to do this, I'm open for better suggestions. Thanks for reading!

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  • C++ Expose Already Existing Instance of Objects to a Scripting Language

    - by user947871
    So, I want to be able to modify already instanced C++ objects in a scripting language. I have been looking at Lua with LuaBind and Python with SWIG or Boost::Python, but all I see is how to make new instances of the objects, but I want to modify already existing ones. Example: C++: Player playerOne = new Player(); Scripting Language : playerOne.Transform.x += 5; Is this possible, and if so, wat would you suggest as a good Language/library to achieve this with?

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  • (Strange) C++ linker error in constructor

    - by Microkernel
    I am trying to write a template class in C++ and getting this strange linker error and can't figureout the cause, please let me know whats wrong with this! Here is the error message I am getting in Visula C++ 2010. 1>------ Rebuild All started: Project: FlashEmulatorTemplates, Configuration: Debug Win32 ------ 1> main.cpp 1> emulator.cpp 1> Generating Code... 1>main.obj : error LNK2019: unresolved external symbol "public: __thiscall flash_emulator<char>::flash_emulator<char>(char const *,struct FLASH_PROPERTIES *)" (??0?$flash_emulator@D@@QAE@PBDPAUFLASH_PROPERTIES@@@Z) referenced in function _main 1>C:\Projects\FlashEmulator_templates\VS\FlashEmulatorTemplates\Debug\FlashEmulatorTemplates.exe : fatal error LNK1120: 1 unresolved externals ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ========== Error message in g++ main.cpp: In function âint main()â: main.cpp:8: warning: deprecated conversion from string constant to âchar*â /tmp/ccOJ8koe.o: In function `main': main.cpp:(.text+0x21): undefined reference to `flash_emulator<char>::flash_emulator(char*, FLASH_PROPERTIES*)' collect2: ld returned 1 exit status There are 2 .cpp files and 1 header file, and I have given them below. emulator.h #ifndef __EMULATOR_H__ #define __EMULATOR_H__ typedef struct { int property; }FLASH_PROPERTIES ; /* Flash emulation class */ template<class T> class flash_emulator { private: /* Private data */ int key; public: /* Constructor - Opens an existing flash by name flashName or creates one with given FLASH_PROPERTIES if it doesn't exist */ flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ); /* Constructor - Opens an existing flash by name flashName or creates one with given properties given in configFIleName */ flash_emulator<T>( char *flashName, char *configFileName ); /* Destructor for the emulator */ ~flash_emulator(){ } }; #endif /* End of __EMULATOR_H__ */ emulator.cpp #include <Windows.h> #include "emulator.h" using namespace std; template<class T>flash_emulator<T>::flash_emulator( const char *flashName, FLASH_PROPERTIES *properties ) { return; } template<class T>flash_emulator<T>::flash_emulator(char *flashName, char *configFileName) { return; } main.cpp #include <Windows.h> #include "emulator.h" int main() { FLASH_PROPERTIES properties = {0}; flash_emulator<char> myEmulator("C:\newEMu.flash", &properties); return 0; }

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  • Port AS3/Flex app to iPhone

    - by John
    I believe Adobe tools like CS5 have ways to output as an iPhone app, but what about a regular AS3 or Flex project? Are there any tools to auto-port, or AS3/Flex iPhone implementations out there? Out of interest, how does the CS5 thing work? Is it a totally different code-path or something less drastic? For instance Flash supports Shapes and Timelines, etc... do they in fact provide an iPhone Flash runtime of some sort?

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  • Why is Automator crashing on launch?

    - by zbrimhall
    I've run into an odd problem where Automtor.app on Snow Leopard crashes on launch. At some point in the past, I put a copy of iPhoto.app into my public directory to copy over to another machine. Now, Automator.app won't run unless my public directory has a copy of iPhoto.app in it. If I remove it, Automator.app crashes on launch. Here's what happens: Launch Automator.app After the Automator menu bar appears, but before any windows appear, I get the dreaded beach ball for a few seconds Automator crashes Here's the output from Console.app: 12/26/09 2:11:24 PM Automator[11736] The action “Add Movie to iDVD Menu” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Get iDVD Slideshow Images” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Initiate Remote Broadcast” could not be loaded because the application “QuickTime Broadcaster” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “New iDVD Menu” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “New iDVD Movie Sequence” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “New iDVD Slideshow” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “New QuickTime Slideshow” could not be loaded because the application “QuickTime Player” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Set iDVD Background Image” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Set iDVD Button Face” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Set Movie Annotations” could not be loaded because the application “QuickTime Player” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Set Movie Playback Properties” could not be loaded because the application “QuickTime Player” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Set Movie URL” could not be loaded because the application “QuickTime Player” was not found. 12/26/09 2:11:24 PM Automator[11736] The action “Show Main iDVD Menu” could not be loaded because the application “iDVD” was not found. 12/26/09 2:11:25 PM Automator[11736] Can not ID UTI for path The value %@ is invalid.: The file “The value %@ is invalid.” couldn’t be opened because there is no such file. 12/26/09 2:11:25 PM Automator[11736] Can not ID UTI for path /Users/brimhall/Public/iPhoto.app: The file “iPhoto.app” couldn’t be opened because there is no such file. 12/26/09 2:11:25 PM Automator[11736] Can not ID UTI for path The value %@ is invalid.: The file “The value %@ is invalid.” couldn’t be opened because there is no such file. 12/26/09 2:11:26 PM Automator[11736] -[NSAttributeDictionary length]: unrecognized selector sent to instance 0x49c770 12/26/09 2:11:26 PM Automator[11736] -[NSAttributeDictionary length]: unrecognized selector sent to instance 0x49c770 12/26/09 2:11:38 PM com.apple.launchd.peruser.501[203] ([0x0-0x2ad2ad].com.apple.Automator[11736]) Job appears to have crashed: Segmentation fault I've tried deleting my Automator.app Preferences file and Application Support directory to get it to look for iPhoto.app in the system-wide Applications directory, but to no avail. Any suggestions on how I can get things working as normal?

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