Search Results

Search found 25888 results on 1036 pages for 'image map'.

Page 219/1036 | < Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >

  • Select image iphone simulator using phonegap camera api

    - by udhaya
    I'm new to Xcode and iPhone apps. I want to select an image from iPhone (camera or library) and send to php via ajax. http://wiki.phonegap.com/iPhone:-Camera-API I'm using the phonegap framework, Xcode iPhone SDK version 3.1.x. On clicking button it calls function with parameter 0 or 1, but it does not initialize camera or display the library. I used the same code as in the above link. it shows this error in debug console: 2010-03-25 23:36:02.337 PhoneGap[7433:207] Camera.getPicture: Camera not available. simulator dsnt have camera, but photos(from library) also not wokring! what might be the error? i think when using navigator.camera.getPicture first check for camera and if not break and shws error ~?

    Read the article

  • Getting the Image Source from an HTMLImageElement object

    - by corymathews
    I have the following jQuery which I want to output a list of images. The problem is that I cannot get 'this' to find the source. It currently is an object which outputs as an HTMLImageElement. How can I get the image source from this object? $("#imgs li.images img").each(function(i) { $("#list").append("<li><img src=\""+this.attr("src")+"\" /></li>"); }); I currently get the error that this.attr is not a function.

    Read the article

  • Making an svg image object clickable with onclick, avoiding absolute positioning

    - by user256410
    I have tried to change the images on my site from to svg, changing img tags to embed and object tags(standard procedure, i think). But, implementing the onclick function, which previously was contained in the img tag is proving most difficult. I found onclick had no effect when placed inside the object or embed tag. So, I made a div exclusively for the svg, and placed onclick in this div tag. But, no effect unless visitor clicks on the edges/padding of the image. I have read about overlaying a div, but am trying to avoid using absolute positioning, or specifying positions at all. Maybe there's a way to do it without specifying postions? Or maybe theres another way to apply onclick to a svg. Has anyone encountered this problem? Questions and suggestions are welcome.

    Read the article

  • Using Nearest Neighbour Algorithm for image pattern recognition

    - by user293895
    So I want to be able to recognise patterns in images (such as a number 4), I have been reading about different algorithms and I would really like to use the Nearest Neighbour algorithm, it looks simple and I do understand it based on this tutorial: http://people.revoledu.com/kardi/tutorial/KNN/KNN_Numerical-example.html Problem is, although I understand how to use it to fill in missing data sets, I don't understand how I could use it as a pattern recognition tool to aim in Image Shape Recognition. Could someone please shed some light as to how this algorithm could work for pattern recognition? I have seen tutorials using OpenCV, however I don't really want to use this library as I have the ability to do the pre-processing myself, and it seems silly that I would implement this library just for what should be a simple nearest neighbour algorithm.

    Read the article

  • How to get image to pulse with opacity with JQuery

    - by Alex
    I am trying to get an image to change opacity smoothly over a duration of time. Here's the code I have for it. <script type="text/javascript"> pulsem(elementid){ var element = document.getElementById(elementid) jquery(element).pulse({opacity: [0,1]}, { duration: 100, // duration of EACH individual animation times: 3, // Will go three times through the pulse array [0,1] easing: 'linear', // easing function for each individual animation complete: function() { alert("I'm done pulsing!"); } }) </script> <a href="city.htm"><img src="waterloo.png" onmouseover="javascript:pulsem("waterloo")" border="0" class="env" id="waterloo"/></a> Also, is there a way for this to happen automatically without the need of a mouseover? Thanks.

    Read the article

  • css: background-image for tag img doesn't work in IE

    - by Syom
    i have the following script css: img { background-image:url("man.png"); background-repeat:no-repeat; padding-top:6px; padding-bottom:60px; padding-left:10px; padding-right:10px; margin-right:5px; border: 0; } it works fine in all browsers, but in IE doesn't. could you tall me why? thanks

    Read the article

  • css: background-image for tag img doesnt't work in IE

    - by Syom
    i have the following script css: img { background-image:url("man.png"); background-repeat:no-repeat; padding-top:6px; padding-bottom:60px; padding-left:10px; padding-right:10px; margin-right:5px; border: 0; } it works fine in all browsers, but in IE doesn't. could you tall me why? thanks

    Read the article

  • Unload image of UIImageView thats offscreen

    - by ludo
    Hi, I'm coding an application on Ipad, in a certain point of my application I present a ViewController with the presentModalViewController. My ViewController is a UISScrollView who take the larger of the modalView and inside it I display some images, I allow pagingEnabled so I can see all my images inside the scrollView. Sometimes I have to display more than 10 images inside the scrollView, so I have this error RECEIVE MEMORY WARNING LEVEL=1 after this one RECEIVE MEMORY WARNING LEVEL=2 and finnaly the debugger exited due to signal 10 (Sigbus). What can I do? is there a way to unload the image thats offscreen? or others things to do? Thanks,

    Read the article

  • Silverlight chart with behavior/bitmap image tooltip passthrough

    - by isitdanny
    I have a chart showing bound data as tooltips and it works well. I have added a magnifier(set of behaviors class) that captures a bitmap image at two times scale that shows in a circular area over the hover spot. The tooltip does not display. I have tried a custom tooltip service but cannot bind it to the behaviors. I added the tooltip to the behavior class and got a tooltip and data but could not move it with the magnifier. It just sits in the middle and laughs. I added a usercontrol "tooltip"-same issues, could not hook it to the magnifier behavior. I know I can probably build a popup, but really wanted to just pass through the bitmap layer with the tootip. Any ideas would be greatly appreciated. Danny

    Read the article

  • CSS sprites navigation and User with image disabled.....

    - by metal-gear-solid
    I made a css menu with css sprites but the problem is with sprite we don't use inline image we use in background only so if images are disabled in browser then nothing will show . any solution for this ? For example : See this menu and turn off images : http://line25.com/wp-content/uploads/2009/css-menu/demo/demo.html (it will not be seen if images are disabled in browser) this menu is against on this quote Ensure your website works with images disabled Creating a site that relies too heavily on images is never a good idea. Although almost a thing of the past, there are still users who run at very low internet speeds. Also, if a user needs to—for whatever reason—disable images, can they still access all the content they need to? http://csswizardry.com/quick-tips/#tip-02 Shouldn't we use this type of navigation.

    Read the article

  • How to read and modify the colorspace of an image in c#

    - by Matthias
    I'm loading a Bitmap from a jpg file. If the image is not 24bit RGB, I'd like to convert it. The conversion should be fairly fast. The images I'm loading are up to huge (9000*9000 pixel with a compressed size of 40-50MB). How can this be done? Btw: I don't want to use any external libraries if possible. But if you know of an open source utility class performing the most common imaging tasks, I'd be happy to hear about it. Thanks in advance.

    Read the article

  • Image gallery with overlapping ....

    - by aktell
    Hi there, Image Gallery with overlapping Fade In and Fade Out effects ??? I'm trying to find an idea to go by or some code snippet for an Xml Img. gallery where I can use Images which are fading 'In and Out' before showing the next Img. a type of overlapping, and which than again does the fade In and Out thing. ** I have been able to get things going through the last week, but I'm not too happy with it as it is not smooth enough!, and not that greatly dissolving between Imgs. Here is a Link of a gallery which has that what I'm looking for !!! link text Thanks a lot in advance. regards aktell

    Read the article

  • label backgrond flicking on a WinForms user control has background image enabled

    - by slowlycooked
    I am working on a windows form project and having some problem with UserControl Double Buffering. I created a usercontrol and has a background image, then on top of it I have few radio buttons and labels. Radio buttons and labels are all having transparent background as color. However, when I show and hide the User control, I can see the flickering on those labels and radio buttons that has transparent background. And I tried Me.SetStyle(ControlStyles.DoubleBuffer _ Or ControlStyles.AllPaintingInWmPaint _ Or ControlStyles.UserPaint _ Or ControlStyles.SupportsTransparentBackColor, _ True) After initializeComponent() to enable double buffer on this user control, but it doesn’t seem to work.

    Read the article

  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

    Read the article

  • Backgroung image for a table

    - by Hulk
    How can we integrate a picture as a background image for a table.. <table> <tr> <td><textarea>Some data here.....</textarea> </td> <td></td> </tr> <tr> <td><textarea>Some data here.....</textarea> </td> <td></td> </tr> Thanks..

    Read the article

  • Change Image with transition effects

    - by Goro
    Hello, I have the following script that changes my image on a timer: var da = setInterval( function() { var current_image = document.getElementById('node_picture').src; var image_index = current_image.substring(48,49); image_index++; if (image_index > 4) { image_index = 1; } document.getElementById('node_picture').src="img/node/<?php echo $node_id ?>/" + image_index + ".png"; }, 4000); I am trying to add a jQuery FadeIn() effect. I tried to add $('node_picture').FadeIn(); but that does not work. Thanks,

    Read the article

  • UIButton's Custom image and frame

    - by Joo Park
    I have the following code. UIImage *cancelImg = [UIImage imageNamed:@"cancel.jpeg"]; UIButton *btnCancel = [UIButton buttonWithType:UIButtonTypeCustom]; btnCancel.userInteractionEnabled = YES; [btnCancel setFrame:CGRectMake(0.0,0.0, 28.0, 28.0)]; [btnCancel setImage:cancelImg forState:UIControlStateNormal]; cell.accessoryView = btnCancel; cancel.jpeg currently is bigger than 28 x 28 and it's actually 100 x 100. Why does the button display 100 x 100 size of the image when I've set the UIButton's size to 28 x 28?

    Read the article

  • how to use javascript to add link to image element created using javascript

    - by parag
    how to add link for the image created using following javascript. thanks for any help or replies. for(var i=0; i<images.length; i++) { var t = document.createElement('IMG'); t.setAttribute('src',images[i]); t.setAttribute('border', 0); t.setAttribute('width',imageWidth); t.setAttribute('height',imageHeight); t.style.position = 'absolute'; t.style.visibility = 'hidden'; el.appendChild(t); }

    Read the article

  • How to display image when click the select option using jquery, css

    - by bob
    How to show an image while we select the option below. Example : - <select name="payment"> <option value="Paypal">Paypal</option> <option value="Bank">Bank</option> </select> <div id="payment"><img src="paypal.gif' alt="paypal' /></div> If we select paypal on div id="payment" will show the logo paypal and if bank will show bank logo. Can be done with jquery? let me know.

    Read the article

  • Change image using jQuery

    - by alex
    I have a html-page where used jquery-ui accordion. Now I have to add in this page 2 image which should vary depending on the active section. How can I do it? HTML: <div id="acc"> <h1>Something</h1> <div>Text text text</div> <h1>Something too</h1> <div>Text2 text2 text2</div> </div> <div id="pic"> <img class="change" src="1.png"/> <img class="change" src="2.png"/> </div> JS: $(document).ready(function() { $("#acc").accordion({ change: function(event, ui) { /* I'm think something need here */ } }); });

    Read the article

  • Android Image Getter for Larger Images

    - by y ramesh rao
    I have used all the Standard Network related code for Getting Images of about 45KB to 75KB but all are failing these methods work fine for Files of about 3-5KB size of Images. How can I achieve Downloading Image of 45 - 75KB for displaying them on an ImageView in Android for my Netowrk Operations the Things I have used are final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); and the Second option that I have had used is:: DefaultHttpClient httpClient = new DefaultHttpClient(); HttpGet getRequest = new HttpGet(urlString); HttpResponse response = httpClient.execute(getRequest); why is this code functional for Smaller Sized Images and not for Larger Size Images. ?

    Read the article

  • Creating an image from webcam every x miliseconds

    - by Rita
    Hello everyone, I am using c# to integrate with a web cam. I need to generate a snapshot image every x miliseconds and save it to file. I already have the code up and running to save to file on a button click event, however I wonder what am I supposed to do when taking snapshots in the background - Should this be multi threaded? I'm honestly not sure. I could just block the UI thread, put Thread.Sleep and then just take the snapshot, but I don't know if this is right. I thought of using a background worker, but I am now experiencing cross threaded difficulties with SendMessage... So I wonder if I should even go and bother to multi-thread or just block the UI. Help greatly appertained, thanks in advance.

    Read the article

  • ImageView doesn't rescale Image to selected size

    - by Buni
    I'm using a ImageView with a fixed size for adding an icon to a menu. In my application, I use it a lot of times, but on this ImageView the Layout Params seem to not work. Unlike the others ImageViews, in this case, I'm using a template directly, but I think that's not the problem. <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="1dp" android:layout_height="1dp" android:scaleType="fitCenter" android:src="@drawable/ic_menu_moreoverflow_normal_holo_dark" android:contentDescription="ICON" /> Its been used in code as follows. ImageView iview =(ImageView) View.inflate(context, R.layout.icon, null); Theoretically, It should resize automatically the image, however, the images continues with the original size, although the size was 1dp. Where is the problem? Thanks a lot!

    Read the article

  • image hover animate

    - by Ryan Max
    Hello. I have the following jQuery script that makes an orange transparent hover effect cover the image when it's rolled over. How do I make it so this script will animate in and out (with a fade?) $(document).ready(function() { $('#gallery a').bind('mouseover', function(){ $(this).parent('li').css({position:'relative'}); var img = $(this).children('img'); $('<div />').text(' ').css({ 'height': img.height(), 'width': img.width(), 'background-color': 'orange', 'position': 'absolute', 'top': 0, 'left': 0, 'opacity': 0.5 }).bind('mouseout', function(){ $(this).remove(); }).insertAfter(this); }); });

    Read the article

  • Error including image in Latex

    - by euphoria83
    I am getting the following error while compiling my Latex File : ! LaTeX Error: Cannot determine size of graphic in tree.jpg (no BoundingBox). Why do I get this error ? What has this to do with an .eps file ? Infact, I could compile it fine with MacTex on my machine. But when I submit it online to a scientific journal for publication, it compiles it on the server and sends me the resultant PDF which as all these error that prevent it from compiling. I am using the following syntax for including the images : \begin{figure}[!h] \begin{center} \scalebox{0.45}{ \includegraphics{tree.jpg}} \end{center} \caption{\small A sample} \label{tree} \end{figure} What should I do ? Could it be that their server is using an old compiler ? UPDATE : It finally worked. I converted the first image to PDF and the compilation happened perfectly. I guess it used the bounding box value from that PDF and applied it to all images.

    Read the article

< Previous Page | 215 216 217 218 219 220 221 222 223 224 225 226  | Next Page >