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  • XNA vs SlimDX for offscreen renderer

    - by Groky
    Hello, I realise there are numerous questions on here asking about choosing between XNA and SlimDX, but these all relate to game programming. A little background: I have an application that renders scenes from XML descriptions. Currently I am using WPF 3D and this mostly works, except that WPF has no way to render scenes offscreen (i.e. on a server, without displaying them in a window), and also rendering to a bitmap causes WPF to fallback to software rendering. So I'm faced with having to write my own renderer. Here are the requirements: Mix of 3D and 2D elements. Relatively few elements per scene (tens of meshes, tens of 2D elements). Large scenes (up to 3000px square for print). Only a single frame will be rendered (i.e. FPS is not an issue). Opacity masks. Pixel shaders. Software fallback (servers may or may not have a decent gfx card). Possibility of being rendered offscreen. As you can see it's pretty simple stuff and WPF can manage it quite nicely except for the not-being-able-to-export-the-scene problem. In particular I don't need many of the things usually needed in game development. So bearing that in mind, would you choose XNA or SlimDX? The non-rendering portion of the code is already written in C#, so want to stick with that.

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  • File path for J2ME FileConnection?

    - by Kilnr
    Hi, I'm writing a MIDlet which needs to write file. I'm using FileConnection from JSR-75 to accomplish this. The intention is to have this MIDlet runnning on as much devices as possible (all MIDP 2.0 devices with JSR-75 support, ideally). On several emulators and an HTC Touch Pro2, I can perfectly use the following code to get the root of the filesystem: Enumeration drives = FileSystemRegistry.listRoots(); String root = (String) drives.nextElement(); String path = "file:///" + root; However, on a Nokia S60 5th edition emulator, trying to open a FileConnection to this path throws a java.lang.SecurityException. Apparently S60 devices do not allow connections to the root of the filesystem. I realise I can use something like System.getProperty("fileconn.dir.photos"), but that isn't supported on all devices either. So, my actual question: what is the best approach to get a path to create a FileConnection with, that allows for maximum portability? Thanks. Edit: I suppose I could iterate over all the roots in the Enumeration, and check for a writable one, but that's hardly optimal for two reasons. First, there aren't necessarily any writable roots. Second, this could be the phone memory or a memory card, so the storage method wouldn't be consistent across devices, which is rather ugly.

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  • Streaming to the Android MediaPlayer

    - by Rob Szumlakowski
    Hi. I'm trying to write a light-weight HTTP server in my app to feed dynamically generated MP3 data to the built-in Android MediaPlayer. I am not permitted to store my content on the SD card. My input data is essentially of an infinite length. I tell MediaPlayer that its data source should basically be something like "http://localhost/myfile.mp3". I've a simple server set up that waits for MediaPlayer to make this request. However, MediaPlayer isn't very cooperative. At first, it makes an HTTP GET and tries to grab the whole file. It times out if we try and simply dump data into the socket so we tried using the HTTP Range header to write data in chunks. MediaPlayer doesn't like this and doesn't keep requesting the subsequent chunks. Has anyone had any success streaming data directly into MediaPlayer? Do I need to implement an RTSP or Shoutcast server instead? Am I simply missing a critical HTTP header? What strategy should I use here? Rob Szumlakowski

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  • MP3 Decoding on Android

    - by Rob Szumlakowski
    Hi. We're implementing a program for Android phones that plays audio streamed from the internet. Here's approximately what we do: Download a custom encrypted format. Decrypt to get chunks of regular MP3 data. Decode MP3 data to raw PCM data in a memory buffer. Pipe the raw PCM data to an AudioTrack Our target devices so far are Droid and Nexus One. Everything works great on Nexus One, but the MP3 decode is too slow on Droid. The audio playback starts to skip if we put the Droid under load. We are not permitted to decode the MP3 data to SD card, but I know that's not our problem anyways. We didn't write our own MP3 decoder, but used MPADEC (http://sourceforge.net/projects/mpadec/). It's free and was easy to integrate with our program. We compile it with the NDK. After exhaustive analysis with various profiling tools, we're convinced that it's this decoder that is falling behind. Here's the options we're thinking about: Find another MP3 decoder that we can compile with the Android NDK. This MP3 decoder would have to be either optimized to run on mobile ARM devices or maybe use integer-only math or some other optimizations to increase performance. Since the built-in Android MediaPlayer service will take URLs, we might be able to implement a tiny HTTP server in our program and serve the MediaPlayer with the decrypted MP3s. That way we can take advantage of the built-in MP3 decoder. Get access to the built-in MP3 decoder through the NDK. I don't know if this is possible. Does anyone have any suggestions on what we can do to speed up our MP3 decoding? -- Rob Sz

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  • Extjs Dynamic Grid

    - by rkenshin
    Hi, I'm trying to create a dynamic grid using Extjs. The grid is built and displayed when a click event is fired then an ajax request is sent to the server to fetch the columns, records and records definition a.k.a Store Fields. Each node could have different grid structure and that depends on the level of the node in the tree. The only way i came up with so far is function showGrid(response, request) { var jsonData = Ext.util.JSON.decode(response.responseText); var grid = Ext.getCmp('contentGrid'+request.params.owner); if(grid) { grid.destroy(); } var store = new Ext.data.ArrayStore({ id : 'arrayStore', fields : jsonData.recordFields, autoDestroy : true }); grid = new Ext.grid.GridPanel({ defaults: {sortable:true}, id:'contentGrid'+request.params.owner, store: store, columns: jsonData.columns, //width:540, //height:200, loadMask: true }); store.loadData(jsonData.records); if(Ext.getCmp('tab-'+request.params.owner)) { Ext.getCmp('tab-'+request.params.owner).show(); } else { grid.render('grid-div'); Ext.getCmp('card-tabs-panel').add({ id:'tab-'+request.params.owner, title: request.params.text, iconCls:'silk-tab', html:Ext.getDom('grid-div').innerHTML, closable:true }).show(); } } The function above is called when a click event is fired 'click': function(node) { Ext.Ajax.request({ url: 'showCtn', success: function(response, request) { alert('Success'); showGrid(response,request); }, failure: function(results, request) { alert('Error'); }, params: Ext.urlDecode(node.attributes.options); } The problem i'm getting with this code is that a new grid is displayed each time the showGrid function is called. The end user sees the old grids and the new one. To mitigate this problem, I tried destroying the grid and also removing the grid element on each request, and that seems to solve the problem only that records never get displayed this time. if(grid) { grid.destroy(true); } The behavior i'm looking for is to display the result of a grid within a tab and if that tab exists replaced the old grid. Any help is appreciated. Thank you

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  • How to handle payment types with varying properties in the most elegant way.

    - by Byron Sommardahl
    I'm using ASP.NET MVC 2. Keeping it simple, I have three payment types: credit card, e-check, or "bill me later". I want to: choose one payment type display some fields for one payment type in my view run some logic using those fields (specific to the type) display a confirmation view run some more logic using those fields (specific to the type) display a receipt view Each payment type has fields specific to the type... maybe 2 fields, maybe more. For now, I know how many and what fields, but more could be added. I believe the best thing for my views is to have a partial view per payment type to handle the different fields and let the controller decide which partial to render (if you have a better option, I'm open). My real problem comes from the logic that happens in the controller between views. Each payment type has a variable number of fields. I'd like to keep everything strongly typed, but it feels like some sort of dictionary is the only option. Add to that specific logic that runs depending on the payment type. In an effort to keep things strongly typed, I've created a class for each payment type. No interface or inherited type since the fields are different per payment type. Then, I've got a Submit() method for each payment type. Then, while the controller is deciding which partial view to display, it also assigns the target of the submit action. This is not elegant solution and feels very wrong. I'm reaching out for a hand. How would you do this?

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  • EAAccessory Notification problem

    - by Deepak
    Hi, I am using a POS device for card swipe. its working good. i have used following codes. (id) init { self = [super init]; if (self != nil) { NSNotificationCenter *notificationCenter = [NSNotificationCenter defaultCenter]; EAAccessoryManager *accessoryMamaner = [EAAccessoryManager sharedAccessoryManager]; [accessoryMamaner registerForLocalNotifications]; [notificationCenter addObserver: self selector: @selector (accessoryDidConnect:) name: EAAccessoryDidConnectNotification object: nil]; [notificationCenter addObserver: self selector: @selector (accessoryDidDisconnect:) name: EAAccessoryDidDisconnectNotification object: nil]; NSArray *accessories = [accessoryMamaner connectedAccessories]; accessory = nil; session = nil; for (EAAccessory *obj in accessories) { if ([[obj protocolStrings] containsObject:@"com.XXXXX"] || [[obj protocolStrings] containsObject:@"com.YYYYYY"] ) { accessory = obj; break; } } if (accessory) { session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.dailysystems.DS247"]; if (!session) session = [[EASession alloc] initWithAccessory:accessory forProtocol:@"com.usaepay.ipos"]; if (session) { self.deviceConnected = YES; [[session inputStream] setDelegate:self]; [[session inputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session inputStream] open]; [[session outputStream] setDelegate:self]; [[session outputStream] scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; [[session outputStream] open]; } else { UIAlertView *accessoryInfo = [[UIAlertView alloc] initWithTitle:@"Alert!" message:@"Hardware is not connected." delegate:nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [accessoryInfo show]; [accessoryInfo release]; } } } return self; } When i disconnect the accessory it gives me accessoryDidDisconnect and when i connect it gives me accessoryDidConnect, But Problem is after that accessory stop working it does not respond to command. i tried to release the alloc and alloc again but no use. Please tell me if some one have any idea how to get the accessory work again. Thanks in advance.

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  • testing Clojure in Maven

    - by Ralph
    I am new at Maven and even newer at Clojure. As an exercise to learn the language, I am writing a spider solitaire player program. I also plan on writing a similar program in Scala to compare the implementations (see my post http://stackoverflow.com/questions/2571267/modern-java-alternatives-closed). I have configured a Maven directory structure containing the usual src/main/clojure and src/test/clojure directories. My pom.xml file includes the clojure-maven-plugin. When I run "mvn test", it displays "No tests to run", despite my having test code in the src/test/clojure directory. As I misnaming something? Here is my pom.xml file: <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd"> <modelVersion>4.0.0</modelVersion> <groupId>SpiderPlayer</groupId> <artifactId>SpiderPlayer</artifactId> <version>1.0.0-SNAPSHOT</version> <inceptionYear>2010</inceptionYear> <packaging>jar</packaging> <properties> <maven.build.timestamp.format>yyMMdd.HHmm</maven.build.timestamp.format> <main.dir>org/dogdaze/spider_player</main.dir> <main.package>org.dogdaze.spider_player</main.package> <main.class>${main.package}.Main</main.class> </properties> <build> <sourceDirectory>src/main/clojure</sourceDirectory> <testSourceDirectory>src/main/clojure</testSourceDirectory> <plugins> <plugin> <groupId>com.theoryinpractise</groupId> <artifactId>clojure-maven-plugin</artifactId> <version>1.3.1</version> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <version>1.3</version> <executions> <execution> <goals> <goal>run</goal> </goals> <phase>generate-sources</phase> <configuration> <tasks> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" message="(ns ${main.package})${line.separator}"/> <echo file="${project.build.sourceDirectory}/${main.dir}/Version.clj" append="true" message="(def version &quot;${maven.build.timestamp}&quot;)${line.separator}"/> </tasks> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-assembly-plugin</artifactId> <version>2.1</version> <executions> <execution> <goals> <goal>single</goal> </goals> <phase>package</phase> <configuration> <descriptorRefs> <descriptorRef>jar-with-dependencies</descriptorRef> </descriptorRefs> <archive> <manifest> <mainClass>${main.class}</mainClass> </manifest> </archive> </configuration> </execution> </executions> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <configuration> <redirectTestOutputToFile>true</redirectTestOutputToFile> <skipTests>false</skipTests> <skip>false</skip> </configuration> <executions> <execution> <id>surefire-it</id> <phase>integration-test</phase> <goals> <goal>test</goal> </goals> <configuration> <skip>false</skip> </configuration> </execution> </executions> </plugin> </plugins> </build> <dependencies> <dependency> <groupId>commons-cli</groupId> <artifactId>commons-cli</artifactId> <version>1.2</version> <scope>compile</scope> </dependency> </dependencies> </project> Here is my Clojure source file (src/main/clojure/org/dogdaze/spider_player/Deck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player.Deck (:use [clojure.contrib.seq-utils :only (shuffle)])) (def suits [:clubs :diamonds :hearts :spades]) (def ranks [:ace :two :three :four :five :six :seven :eight :nine :ten :jack :queen :king]) (defn suit-seq "Return 4 suits: if number-of-suits == 1: :clubs :clubs :clubs :clubs if number-of-suits == 2: :clubs :diamonds :clubs :diamonds if number-of-suits == 4: :clubs :diamonds :hearts :spades." [number-of-suits] (take 4 (cycle (take number-of-suits suits)))) (defstruct card :rank :suit) (defn unshuffled-deck "Create an unshuffled deck containing all cards from the number of suits specified." [number-of-suits] (for [rank ranks suit (suit-seq number-of-suits)] (struct card rank suit))) (defn deck "Create a shuffled deck containing all cards from the number of suits specified." [number-of-suits] (shuffle (unshuffled-deck number-of-suits))) Here is my test case (src/test/clojure/org/dogdaze/spider_player/TestDeck.clj): ; Copyright 2010 Dogdaze (ns org.dogdaze.spider_player (:use clojure.set clojure.test org.dogdaze.spider_player.Deck)) (deftest test-suit-seq (is (= (suit-seq 1) [:clubs :clubs :clubs :clubs])) (is (= (suit-seq 2) [:clubs :diamonds :clubs :diamonds])) (is (= (suit-seq 4) [:clubs :diamonds :hearts :spades]))) (def one-suit-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :ace, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :two, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :three, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :four, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :five, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :six, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :seven, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :eight, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :nine, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :ten, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :jack, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :queen, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs} {:rank :king, :suit :clubs}]) (def two-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds}]) (def four-suits-deck [{:rank :ace, :suit :clubs} {:rank :ace, :suit :diamonds} {:rank :ace, :suit :hearts} {:rank :ace, :suit :spades} {:rank :two, :suit :clubs} {:rank :two, :suit :diamonds} {:rank :two, :suit :hearts} {:rank :two, :suit :spades} {:rank :three, :suit :clubs} {:rank :three, :suit :diamonds} {:rank :three, :suit :hearts} {:rank :three, :suit :spades} {:rank :four, :suit :clubs} {:rank :four, :suit :diamonds} {:rank :four, :suit :hearts} {:rank :four, :suit :spades} {:rank :five, :suit :clubs} {:rank :five, :suit :diamonds} {:rank :five, :suit :hearts} {:rank :five, :suit :spades} {:rank :six, :suit :clubs} {:rank :six, :suit :diamonds} {:rank :six, :suit :hearts} {:rank :six, :suit :spades} {:rank :seven, :suit :clubs} {:rank :seven, :suit :diamonds} {:rank :seven, :suit :hearts} {:rank :seven, :suit :spades} {:rank :eight, :suit :clubs} {:rank :eight, :suit :diamonds} {:rank :eight, :suit :hearts} {:rank :eight, :suit :spades} {:rank :nine, :suit :clubs} {:rank :nine, :suit :diamonds} {:rank :nine, :suit :hearts} {:rank :nine, :suit :spades} {:rank :ten, :suit :clubs} {:rank :ten, :suit :diamonds} {:rank :ten, :suit :hearts} {:rank :ten, :suit :spades} {:rank :jack, :suit :clubs} {:rank :jack, :suit :diamonds} {:rank :jack, :suit :hearts} {:rank :jack, :suit :spades} {:rank :queen, :suit :clubs} {:rank :queen, :suit :diamonds} {:rank :queen, :suit :hearts} {:rank :queen, :suit :spades} {:rank :king, :suit :clubs} {:rank :king, :suit :diamonds} {:rank :king, :suit :hearts} {:rank :king, :suit :spades}]) (deftest test-unshuffled-deck (is (= (unshuffled-deck 1) one-suit-deck)) (is (= (unshuffled-deck 2) two-suits-deck)) (is (= (unshuffled-deck 4) four-suits-deck))) (deftest test-shuffled-deck (is (= (set (deck 1)) (set one-suit-deck))) (is (= (set (deck 2)) (set two-suits-deck))) (is (= (set (deck 4)) (set four-suits-deck)))) (run-tests) Any idea why the test is not running? BTW, feel free to suggest improvements to the Clojure code. Thanks, Ralph

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  • Pointing non-www to a spcific sub-directory

    - by Ben Sinclair
    I might be going about this all wrong so let me know if I am. I am creating software that allows people to sign up and have their own sub-domain on my website. So say my website is ben.com, they could have their own sub-domain called juice.ben.com. When they type their sub-domain juice.ben.com in their address bar, it will load the contents in a root directory. I have also set-up a .htaccess redirect to redirect www.ben.com to ben.com. Not sure if this matters with my question but I thought I'd mention it. Ok, so basically what I think I need to do is put the software they they've signed up to in the root directory. So when someone goes to juice.ben.com, they will be pointed to the root directory (I beleive I cans et-up wild card sub-domains with my host) and the software will then analyse their sub-domain and then display their account. Now, if someone just types in ben.com into their browser, I want it to show the contents of the ben.com/_website/ folder but still show in the address bar that they are still in the root directory. Hopefully I am making sense :) Is this possible with htaccess? If so, what do I need to do?

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  • Problem using setEmptyView on a ListActivity

    - by Pentium10
    I have the following setup, and the empty view text doesn't show up... protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getListView().setEmptyView(findViewById(R.id.empty)); getListView().setTextFilterEnabled(true); setListAdapter(null);// to have empty list } The layout file is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout android:id="@+id/myScrollLayout" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" xmlns:android="http://schemas.android.com/apk/res/android"> <FrameLayout android:layout_width="fill_parent" android:layout_height="0dip" android:layout_weight="1"> <ListView android:id="@android:id/list" android:layout_width="fill_parent" android:layout_height="fill_parent" android:drawSelectorOnTop="false" /> <!-- Here is the view to show if the list is emtpy --> <ScrollView android:id="@android:id/empty" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:id="@+id/emptyText" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/contact_empty_help" android:textSize="20sp" android:textColor="?android:attr/textColorSecondary" android:paddingLeft="10dip" android:paddingRight="10dip" android:paddingTop="10dip" android:lineSpacingMultiplier="0.92" /> </ScrollView> </FrameLayout> </LinearLayout> String is defined as: <string name="contact_empty_help">"You don't have any contacts to display.\n\nTo add contacts, you have to:\n \n<li><font fgcolor="#ffffffff">Go to <b>Contacts</b></font> application to create new contacts\n</li> \n<li><font fgcolor="#ffffffff"><b>Import from VCF file</b></font>, this is available in Contacts menu, the file most be on the root of the SD card\n</li>" </string> Since the list is empty, it should show me the text defined. I followed the example from the List8 http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/view/List8.html http://developer.android.com/intl/de/resources/samples/ApiDemos/res/layout/list_8.xml

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  • Subscription Management with Merchant Account via API

    - by Josh
    I'm researching gateways/vendors that provide the ability to create subscription based transitions for merchant accounts. In other words, I want to allow customers to signup for a subscription for a website service that charges once a month. Authorize.Net has an ARB (Automated Recurring Billing) Module. The cost is cheap, $10 a month for the service, with unlimited subscriptions, and they have an API that allows XML or SOAP access to create, update and cancel. The LARGE negative of the service is that it doesn't have elegant way to obtain the current status of a subscription. They can send a daily email with an attached CSV file, or someone can login into the site and review statuses – neither is an enterprise solution. The parent company "CyberSource" has a "Recurring Billing Service" which implies a more robust solution, including API access to subscription information. I’m currently waiting for a sales call back on costs related to the service. I also looked at PayPal's Recurring Billing Service, but that appears to require that users are redirected to the PayPal site to signup for the subscription -- again, not an an elegant solution. Does anyone know of any other vendors/gateways that offer subscription service, that meet the following criteria: Vendor/Gateway must host the credit card number and be PCI compliant Have an API that accessible via a Web Service, Post over HTTPS or SOAP Have an API that allows querying the status of subscriptions and/or the ability to query for activity since a certain date. Thanks in advance for your suggestions.

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  • Ericsson f3507g WWAN (3G Broadband) and AT commands

    - by JD
    I have a lenovo x200t tablet with WWAN built into it. I'm trying to connect to the internet using AT commands and a C# program which I am making so that the program can connect to the net and upload information on demand. I don't want to use Lenovo's "Access Connections" as it is too complicated for the end user. So far I have been able to use terminal to turn the card on and off, ring landlines and send SMS messages. However I can't seem to access the internet using it. I could access the net through it before I removed "Access Connections" software/bloatware. The commands I am using to try and access the net are: Connect on COM7 to the modem Send initialisation string "AT+CFUN=1" Send AT*ENAP=1,1 as suggested here (http://www.thinkwiki.org/wiki/Ericsson%5FF3507g%5FMobile%5FBroadband%5FModule) Windows says it is "Identifying" the network and a yellow exclamation mark appears on the networking icon in the task bar, but the connection fails and drops off. An IP is assigned to the "Local Area Connection 2" of 169.254.1.192 with a subnet of 255.255.0.0 - no gateway or DNS. Definately no net connection... Anyone got any ideas?

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  • How to explain to users the advantages of dumb primary key?

    - by Hao
    Primary key attractiveness I have a boss(and also users) that wants primary key to be sophisticated/smart/attractive control number(sort of like Social Security number, or credit card number format) I just padded the primary key(in Views) with zeroes to appease their desire to make the control number sophisticated,smart and attractive. But they wanted it as: first 2 digits as client code, then 4 digits as year year, then last 4 digits as transaction number on that client on a given year, then reset the transaction number of client to 1 when next year flows. Each client's transaction starts with 1. e.g. WM20090001, WM20090002, BB2009001, WM20100001, BB20100001 But as I wanted to make things as simple as possible, I forgo embedding their suggested smartness in primary key, I just keep the primary key auto increments regardless of client and year. But to make it not dull-looking(they really are adamant to make the primary key as smart control number), I made the primary key appears to them smart, on view query, I put the client code and four digit year code on front of the eight-zero padded autoincrement key, i.e. WM200900000001. Sort of slug-like information on autoincremented primary key. Keeping primary key autoincrement regardless of any other information, we are able keep other potential side effects problem when they edit a record, for example, if they made a mistake of entering the transaction on WM, then they edit the client code to BB, if we use smart primary key, the primary keys of WM customer will have gaps in their control number. Or worse yet, instead of letting the control numbers have gaps/holes, the user will request that subsequent records of that gap should shift up to that gap and have their subsequent primary keys re-adjust(decremented). How do you deal with these user requests(reasonable or otherwise)? Do you yield to their request? Or just continue using dumb primary key and explain them the repercussions of having a very smart/sophisticated primary key and educate them the significant advantages of having a dumb primary key? P.S. quotable quote(http://articles.techrepublic.com.com/5100-10878_11-1044961.html): "If you hold your tongue the first time users ask what is for them a reasonable request, things will work a lot better in the end."

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  • Android media thumbnails. Serious issues?

    - by Ralphleon
    I've been playing with android's thumbnails for a while now, and I've seen some inconsistencies that make me want to scream. My goal is to have a simple list of all Images (and a separate list for video) with the thumbnail and filename. Device: HTC Evo (fresh from Google I/o) First off: http://androidsamples.blogspot.com/2009/06/how-to-display-thumbnails-of-images.html That code doesn't seem to work at all, thumbnails are duplicated... some with the "mirror" effect and some without. Also some won't load and just display a black square. I've tried rebuilding the thumbnails by deleting the "alblum thumbs" directory from the SD card. HTC's gallery application seem to show everything fine. This approach seems to work: Bitmap thumb = MediaStore.Images.Thumbnails.getThumbnail( getContentResolver(), id, MediaStore.Video.Thumbnails.MICRO_KIND, null); imageView.setImageBitmap(curThumb); where id is the original images id and imageView is some image view. This is great! But, strangely, way too slow to be used inside a SimpleViewBinder. Next approach: String [] proj = {MediaStore.Images.Thumbnails._ID}; Cursor c = managedQuery(MediaStore.Images.Thumbnails.EXTERNAL_CONTENT_URI, proj, MediaStore.Images.Thumbnails.IMAGE_ID + "=" +id , null, null); if (c != null && c.moveToFirst()) { Uri thumb = Uri.withAppendedPath(mThumbUri,c.getLong(0)+""); imageView.setImageURI(thumb); } I should explain that I feel the needed WHERE condition is required because there doesn't seem to be any guarantee that your uri will have the same ID for both a thumbnail and its parent image. This works for all of the current images, but as soon as I start adding pictures with the camera they show up as blank! Debugging shows a dreaded: SkImageDecoder::Factory returned null error and the URI is returned as invalid. These are the same images that work with the previous call. Can anyone either catch my logical failure or point me to some working code?

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  • Java random values and duplicates

    - by f-Prime
    I have an array (cards) of 52 cards (13x4), and another array (cardsOut) of 25 cards (5x5). I want to copy elements from the 52 cards into the 25 card array by random. Also, I dont want any duplicates in the 5x5 array. So here's what I have: double row=Math.random() *13; double column=Math.random() *4; boolean[][] duplicates=new boolean[13][4]; pokerGame[][] cardsOut = new pokerGame[5][5]; for (int i=0;i<5;i++) for (int j=0;j<5;j++){ if(duplicates[(int)row][(int)column]==false){ cardsOut[i][j]=cards[(int)row][(int)column]; duplicates[(int)row][(int)column]=true; } } 2 problems in this code. First, the random values for row and column are only generated once, so the same value is copied into the 5x5 array every time. Since the same values are being copied every time, I'm not sure if my duplicate checker is very effective, or if it works at all. How do I fix this?

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  • SDL_image/C++ OpenGL Program: IMG_Load() produces fuzzy images

    - by Kami
    I'm trying to load an image file and use it as a texture for a cube. I'm using SDL_image to do that. I used this image because I've found it in various file formats (tga, tif, jpg, png, bmp) The code : SDL_Surface * texture; //load an image to an SDL surface (i.e. a buffer) texture = IMG_Load("/Users/Foo/Code/xcode/test/lena.bmp"); if(texture == NULL){ printf("bad image\n"); exit(1); } //create an OpenGL texture object glGenTextures(1, &textureObjOpenGLlogo); //select the texture object you need glBindTexture(GL_TEXTURE_2D, textureObjOpenGLlogo); //define the parameters of that texture object //how the texture should wrap in s direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); //how the texture should wrap in t direction glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); //how the texture lookup should be interpolated when the face is smaller than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //how the texture lookup should be interpolated when the face is bigger than the texture glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //send the texture image to the graphic card glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGB, GL_UNSIGNED_BYTE, texture-> pixels); //clean the SDL surface SDL_FreeSurface(texture); The code compiles without errors or warnings ! I've tired all the files formats but this always produces that ugly result : I'm using : SDL_image 1.2.9 & SDL 1.2.14 with XCode 3.2 under 10.6.2 Does anyone knows how to fix this ?

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  • multi thread apps crashes in release mode

    - by etzarfat
    Hello, I'm using Visual Studio 2008 (programming in c). I've a weird problem I worte a program that has 2 threads that runs simultaneously, a recording thread (using audio card to record into memory) and a translation thread (using a speech engine to recognize the words). when I run my program in debug mode (aka setting a breakpoint in the code) it runs great, however when I run in debug mode or release mode (outside the visual studio enviroment) it crashes and give me the following exception: "Unhandled exception at 0x7c911129 in LowLevel.exe: 0xC0000005: Access violation reading location 0x014c7245." My stack looks: LowLevel.exe!__set_flsgetvalue() Line 256 + 0xc bytes C LowLevel.exe!_isleadbyte_l(int c=4359676, localeinfo_struct * plocinfo=0x00000001) Line 57 C++ 014b00d8() LowLevel.exe!PlayDateOfExam(int option=1) Line 2240 + 0x7 bytes C++ LowLevel.exe!NSCThread(void * arg=0x00000000) Line 1585 + 0xb bytes C++ kernel32.dll!7c80b729() winmm.dll!76b5b294() I uses the following file in my project "nsc.lib" and WinMM.lib" I'm not really familiar with threads I used a sample (which works great) and built on it. I saw a similiar question year on the forum but I didn't really understand the answers since I'm not familiar with with threads. Can someone help me? Thanks

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • Can I make a "TCP packet modifier" using tun/tap and raw sockets?

    - by benhoyt
    I have a Linux application that talks TCP, and to help with analysis and statistics, I'd like to modify the data in some of the TCP packets that it sends out. I'd prefer to do this without hacking the Linux TCP stack. The idea I have so far is to make a bridge which acts as a "TCP packet modifier". My idea is to connect to the application via a tun/tap device on one side of the bridge, and to the network card via raw sockets on the other side of the bridge. My concern is that when you open a raw socket it still sends packets up to Linux's TCP stack, and so I couldn't modify them and send them on even if I wanted to. Is this correct? A pseudo-C-code sketch of the bridge looks like: tap_fd = open_tap_device("/dev/net/tun"); raw_fd = open_raw_socket(); for (;;) { select(fds = [tap_fd, raw_fd]); if (FD_ISSET(tap_fd, &fds)) { read_packet(tap_fd); modify_packet_if_needed(); write_packet(raw_fd); } if (FD_ISSET(raw_fd, &fds)) { read_packet(raw_fd); modify_packet_if_needed(); write_packet(tap_fd); } } Does this look possible, or are there other better ways of achieving the same thing? (TCP packet bridging and modification.)

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  • XNA Reach profile with VMWare - Vertex Buffers not working?

    - by Nektarios
    Running XNA app, using Reach profile, in VMWare Fusion host OS Mac OSX, VM is Windows XP SP 3 (my dual-boot OS). Running on MacBook Pro w/NVidia 320M graphics card When I am booted in to XP natively, my code works. The code is drawing cubes that are set up using vertex buffers When another friend runs this same code on Windows 7, it also works for him just fine When I am running my code in the VM, it doesn't work. I have billboarding sprites running in a shader program and this part displays fine. I get no crashing or errors, the geometry just doesn't appear. I tried Debug and Release. This is very basic operation so I'm thinking VMWare isn't the problem, but it's my code.... My init code: var vertexArray = verts.ToArray(); var indexArray = indices.ToArray(); indexBuffer = new IndexBuffer(GraphicsDevice, typeof(Int16), indexArray.Length, BufferUsage.WriteOnly); indexBuffer.SetData(indexArray); vertexBuffer = new VertexBuffer(GraphicsDevice, typeof(VertexPositionColor), vertexArray.Length, BufferUsage.WriteOnly); vertexBuffer.SetData(vertexArray); My Draw code: // problem isn't here, tried no cull GraphicsDevice.RasterizerState = RasterizerState.CullClockwise; GraphicsDevice.BlendState = BlendState.AlphaBlend; GraphicsDevice.DepthStencilState = new DepthStencilState() { DepthBufferEnable = true }; // Update View and Projection TileEffect.View = ((Game1)Game).Camera.View; TileEffect.Projection = ((Game1)Game).Camera.Projection; TileEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.SetVertexBuffer(vertexBuffer); GraphicsDevice.Indices = indexBuffer; GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, indices.Count, 0, indices.Count / 3); For LoadContent: TileEffect = new BasicEffect(GraphicsDevice) { World = Matrix.Identity, View = ((Game1)Game).Camera.View, Projection = ((Game1)Game).Camera.Projection, VertexColorEnabled = true };

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  • Created nested model setting a property on nested model before save

    - by CWitty
    I have two models a Company and a User the Company has_many :users and the User belongs_to :company. I have a form such as: <%= form_for @company, data: {toggle: :validator}, novalidate: "novalidate", html: {role: :form} do |f| %> company fields Then in there I have <%= f.fields_for :users, @company.users.build do |user_form| %> A bunch of user fields It posts the data with the nested attributes of users_attributes: {"0" => {name: "Chad"}} But it doesn't create the user only the company object. Company Model class Company < ActiveRecord::Base has_many :users, dependent: :destroy has_many :contacts, dependent: :destroy accepts_nested_attributes_for :users accepts_nested_attributes_for :contacts attr_accessor :card_token, :users_attributes before_create :create_company_customer_token before_create :create_admin_user before_destroy :set_deleted_flag validates_presence_of :name, :phone_number private def create_admin_user self.users.first.admin = true end def set_deleted_flag self.deleted = true save users.each do |u| u.destroy end false end def create_company_customer_token begin customer = Stripe::Customer.create(description: "Company: #{self.name}", card: self.card_token, plan: self.plan) self.stripe_customer_id = customer['id'] rescue Stripe::StripeError => e self.errors.add(:stripe_customer_id, "Looks like we are having an issue at the moment, please try again shortly") @logger ||= Rails.logger @logger.error(e) end end end User Model class User < ActiveRecord::Base include Clearance::User has_many :messages belongs_to :company before_destroy :set_deleted_flag after_create :send_welcome_email validates_presence_of :first_name, :last_name validates_uniqueness_of :email, scope: :company_id, conditions: -> { where.not(deleted: true) } def name "#{first_name} #{last_name}" end private def set_deleted_flag self.deleted = true save end def send_welcome_email UserMailer.welcome_email(self).deliver end end

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  • Does anyone else get worn out using Scrum, finishing sprint after sprint?

    - by Simucal
    I'm with a pretty small startup and we started using a form of a Scrum/Agile development cycle. In many ways I enjoy Scrum. We have relatively short sprints (2 weeks) and I like the Burndown Chart to track the teams progress. I also like the Feature Board so I always know what I should be doing next. It feels good taking down a feature's card from the board, completing it and then putting it in the burn down pile. However, we are now entering in our 18th Sprint release cycle and I'm starting to feel a little burnt out. It isn't that I don't like job or my co-workers, it is just that these sprints are... well, sprints. From start to finish I literally feel like I'm racing against the clock to maintain our development velocity. When we are done with the sprint we spend one day planning the next sprints feature set and estimates and then off we go again. For people who work in a mature Agile/Scrum development process, is this normal? Or are we missing something? Is there normally time in a Scrum enviornment that is unassigned/untracked to get done some minor things and to clear your head?

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  • How to Anti-Alias Layers in iPhoneOS

    - by Shannon A.
    We've had Reiner Knizia's Money out for a couple of months now. It's done pretty well, and so we've been updating it as time allows. However, one thing continues to bug me. I've never been able to get my layered cards to anti-alias correctly. Here's a sample: Cards that are laid straight are very clean, but whenever they're angled the black lines around the cards get jagged. I've tried this depending on both lines implicit to the artwork and lines drawn through drawRect:, and they both do the same thing. I've tried the edgeAntiAliasingMask and it doesn't do a thing as far as I can tell. I've tried masksToBounds for the sublayers set to NO and YES. Right now my card is set up as a CALayer that has sub-CALayers for the front and the back, plus for a few other things like a lightening mask and a darkening mask. Here's some snippets of the code: CArdLayer *theCardLayer = [CArdLayer layer]; theCardLayer.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front = [CALayer layer]; theCardLayer.front.edgeAntialiasingMask = kCALayerLeftEdge | kCALayerRightEdge | kCALayerBottomEdge | kCALayerTopEdge; theCardLayer.front.bounds = theCardLayer.bounds; theCardLayer.front.masksToBounds = YES; theCardLayer.front.contents = (id)[cardDrawing CGImage]; [theCardLayer addSublayer:theCardLayer.front]; Etc ... Any ideas on how to make the cards actually anti-alias?

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  • Database design for invoices, invoice lines & revisions

    - by FreshCode
    I'm designing the 2nd major iteration of a relational database for a franchise's CRM (with lots of refactoring) and I need help on the best database design practices for storing job invoices and invoice lines with a strong audit trail of any changes made to each invoice. Current schema Invoices Table InvoiceId (int) // Primary key JobId (int) StatusId (tinyint) // Pending, Paid or Deleted UserId (int) // auditing user Reference (nvarchar(256)) // unique natural string key with invoice number Date (datetime) Comments (nvarchar(MAX)) InvoiceLines Table LineId (int) // Primary key InvoiceId (int) // related to Invoices above Quantity (decimal(9,4)) Title (nvarchar(512)) Comment (nvarchar(512)) UnitPrice (smallmoney) Revision schema InvoiceRevisions Table RevisionId (int) // Primary key InvoiceId (int) JobId (int) StatusId (tinyint) // Pending, Paid or Deleted UserId (int) // auditing user Reference (nvarchar(256)) // unique natural string key with invoice number Date (datetime) Total (smallmoney) Schema design considerations 1. Is it sensible to store an invoice's Paid or Pending status? All payments received for an invoice are stored in a Payments table (eg. Cash, Credit Card, Cheque, Bank Deposit). Is it meaningful to store a "Paid" status in the Invoices table if all the income related to a given job's invoices can be inferred from the Payments table? 2. How to keep track of invoice line item revisions? I can track revisions to an invoice by storing status changes along with the invoice total and the auditing user in an invoice revision table (see InvoiceRevisions above), but keeping track of an invoice line revision table feels hard to maintain. Thoughts? 3. Tax How should I incorporate sales tax (or 14% VAT in SA) when storing invoice data?

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  • WCF Service in Azure with ClaimsIdentity over SSL

    - by Sunil Ramu
    Hello , Created a WCF service as a WebRole using Azure and a client windows application which refers to this service. The Cloud Service is refered to a certificate which is created using the "Hands On Lab" given in windows identity foundation. The Web Service is hosted in IIS and it works perfect when executed. I've created a client windows app which refers to this web service. Since WIF Claims identity is used, I have a claimsAuthorizationManager Class, and also a Policy class with set of defilned policies. The Claims is set in the web.config file. When I execute the windows app as the start up project, the app prompts for authentication, and when the account credentials are given as in the config file, it opens a new "Windows Card Space" Window and Says "Incoming Policy Failed". When I close the window the System throws and Exception The incoming policy could not be validated. For more information, please see the event log. Event Log Details Incoming policy failed validation. No valid claim elements were found in the policy XML. Additional Information: at System.Environment.get_StackTrace() at Microsoft.InfoCards.Diagnostics.InfoCardTrace.BuildMessage(InfoCardBaseException ie) at Microsoft.InfoCards.Diagnostics.InfoCardTrace.TraceAndLogException(Exception e) at Microsoft.InfoCards.Diagnostics.InfoCardTrace.ThrowHelperError(Exception e) at Microsoft.InfoCards.InfoCardPolicy.Validate() at Microsoft.InfoCards.Request.PreProcessRequest() at Microsoft.InfoCards.ClientUIRequest.PreProcessRequest() at Microsoft.InfoCards.Request.DoProcessRequest(String& extendedMessage) at Microsoft.InfoCards.RequestFactory.ProcessNewRequest(Int32 parentRequestHandle, IntPtr rpcHandle, IntPtr inArgs, IntPtr& outArgs) Details: System Provider [ Name] CardSpace 3.0.0.0 EventID 267 [ Qualifiers] 49157 Level 2 Task 1 Keywords 0x80000000000000 EventRecordID 6996 Channel Application EventData No valid claim elements were found in the policy XML. Additional Information: at System.Environment.get_StackTrace() at Microsoft.InfoCards.Diagnostics.InfoCardTrace.BuildMessage(InfoCardBaseException ie) at Microsoft.InfoCards.Diagnostics.InfoCardTrace.TraceAndLogException(Exception e) at Microsoft.InfoCards.Diagnostics.InfoCardTrace.ThrowHelperError(Exception e) at Microsoft.InfoCards.InfoCardPolicy.Validate() at Microsoft.InfoCards.Request.PreProcessRequest() at Microsoft.InfoCards.ClientUIRequest.PreProcessRequest() at Microsoft.InfoCards.Request.DoProcessRequest(String& extendedMessage) at Microsoft.InfoCards.RequestFactory.ProcessNewRequest(Int32 parentRequestHandle, IntPtr rpcHandle, IntPtr inArgs, IntPtr& outArgs)

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