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  • Mystical Energy Wallpaper Collection for Your iPad

    - by Akemi Iwaya
    The air starts to crackle around you as bright light appears, serving as a portal that transports you into a whole new and strange world beyond your imagination. Travel to new realms of thought, emotion, and energy on your iPad’s screen with the first in our series of Mystical Energy Wallpaper collections. Mystical Energy Series 1 Note: Click on the pictures to view and download the full-size versions at their individual homepages. The images shown here are in thumbnail format.                     

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  • Single and Double Jump with single button.

    - by Asad
    I want to make Single Jump on Single Tap and Double Jump on Double Tap. My problem is that if I make double Tap on ground then it’s fine but if I make first Tap on ground and second Tap in Air then Player gain more height then usual As in image 1. I want to Make my jump like in Image 2, No matter from which point user gives second Tap, player Always get a specific height. I Used both Impulse and Linear velocity to make Jump but my problem did not solved.

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  • Friday Fun: Snowball

    - by Asian Angel
    It is Christmas Eve and hopefully you are enjoying the start of an early weekend away from work. This week we have a snowball throwing game for you to try out, so bundle up and get ready to let those snowballs fly! Snowball The object of the game is to use your snowball ammo to harass the drunk businessman and send him flying along distance-wise as far as you can. Simply use your mouse to aim and click the left button to throw snowballs. You can monitor your stats on the silver bar towards the top of the window. The sound can also be disabled if the music is bothering you, but keep in mind that all sound will be disabled if you use the option. Time to get those snowballs flying through the air!! Keep hitting the businessman with your snowballs as you chase after him. Make certain that your aim is good or you will quickly run out of snowballs! You can really get him moving along at a good rate and he can even go high enough in the air to disappear off the screen for a few moments. There is a also chance that your aim will be so wicked with the snowballs that you will literally knock the drunk businessman’s head off! Weird but possible… The game ends when one of these two events occur: 1.) you run out of snowballs or 2.) the businessman literally bounces back at and then drops behind you as seen in the screenshot here. The moment either happens your score will pop up and then you have the opportunity to try again. Have fun! Note: The bounce back event can happen when encountering cars. Play Snowball Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? An Alternate Star Wars Christmas Special [Video] Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster

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  • Adobe confirme l'abandon de Flash Player pour mobiles et le licenciement de 750 employés

    Adobe confirme l'abandon de Flash Player pour mobiles Et le licenciement de 750 employés Mise à jour du 10 novembre 2011 par Idelways Sur un billet de blog, Adobe vient d'officialiser l'abandon du plug-in Flash Player pour mobiles. Une nouvelle qui a fait hier l'objet de rumeurs dans la presse, en même temps que l'annonce de suppression de 750 emplois de l'entreprise. Danny Winokur, vice-président du développement interactif d'Adobe, atteste que son entreprise veut « centrer Flash sur la navigation sur ordinateurs et pour applications mobiles [NDR : avec la plateforme AIR] », confirmant la volonté d'Adobe à « c...

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  • Game ideas for a platformer

    - by user5925
    I have created a platformer which currently has the features listed below. I would greatly appreciate any further ideas which I could implement! (I don't play a lot of games which is why I require help) -- Walking/jumping/movement -- player can shoot lasers -- enemies also walk, fly, and shoot lasers -- water (you can swim in this) -- mud (slows you down on contact, and stops you from jumping) -- ladders -- damage when falling from a large height, unless falling into water -- moving platforms -- springboards (jumping on them shoot you into the air) -- growing platforms (allow you to reach new places) -- key and door system -- gem and coin collection system

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  • Flash Player 10.3 disponible en beta, confidentialité et statistiques sur les contenus à l'honneur

    Player 10.3 disponible en beta Confidentialité et statistiques sur les contenus à l'honneur Pour respecter son nouveau programme d'incubation pour Flash Player et Air axé sur un cycle de développement plus court et recentré sur l'ajout continue de nouvelles fonctionnalités, Adobe vient de mettre à la disposition des développeurs la beta de la version 10.3 de Flash Player. Adobe a ajouté à cette version une nouvelle fonctionnalité,baptisée « Media Measurement » qui offre la possibilité aux fournisseurs de contenus d'obtenir plus d'informations et de retours, comme les statistiques en temps réel sur les vidéos diffusées. Coté vie privée, Flash Player 10.3 intègre les ...

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  • YouTube API Office Hours June 6, 2012

    YouTube API Office Hours June 6, 2012 This is a recording of the YouTube API Hangout on Air from Wednesday 6/6 at 10am PDT (UTC-7). JJ Behrens interviewed Neal Norwitz, a senior engineer at YouTube and well-known Python developer, about Google's engineering culture. We also had a surprise guest, Adrian Holovaty, co-benevolent dictator for life of the open-source Django web framework, who asked several questions about fine-grained timing control in the player APIs. From: GoogleDevelopers Views: 650 14 ratings Time: 39:07 More in Science & Technology

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  • badBIOS : le rootkit qui infecte les BIOS et communique par les airs, Windows, OS X, Linux et BSD sont tous vulnérables

    badBIOS, le rootkit qui infecte les BIOS et communique par les airs Windows, OS X, Linux et BSD sont tous vulnérables.L'expert en sécurité canadien Dragos Ruiu est victime depuis quelques années des turpitudes d'un rootkit inconnu (qu'il a surnommé badBIOS) particulièrement coriace et évolué.Il y a trois ans, Ruiu fut notifié d'une mise à jour pour le firmware de son MacBook Air dont le système était fraichement installé. Depuis cette « mise à jour », la plupart des machines de son laboratoire...

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  • Hangouts API v1.1 Walkthrough

    Hangouts API v1.1 Walkthrough Introduction to 3 new features in v1.1 of the Hangouts API. This release introduces the ability for your app to respond to face movements in real time. It also provides a new overlay positioned relative to the video feed, new low-latency messages, Hangouts on Air support, the ability to enter any OAuth scope, and a few other miscellaneous features. From: GoogleDevelopers Views: 4425 0 ratings Time: 01:14 More in Science & Technology

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  • Qu'est qui ne va plus avec Subversion ? Le système de gestion de versions est de plus en plus décrié et remplacé par d'autres outils

    Qu'est qui ne va plus avec Subversion ? De plus en plus décrié et remplacé par d'autres systèmes de gestion de versions Tout comme PHP, Subversion est en perte de vitesse ou en tout cas en perte rapide de popularité au profit d'autres systèmes de gestion de versions jugés plus dans l'air du temps, comme Git, Mercurial ou encore Perforce. De plus en plus de développeurs l'abandonnent. Les plus blogueurs d'entre n'hésitent souvent pas à expliquer les raisons de leur infidélité dans des billets qui ...

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  • MarteEngine Tile Collision

    - by opiop65
    I need to add collision to my tile map using MarteEngine. MarteEngine is built of of slick2D. Here's my tile generation code: Code: public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { for (int x = 0; x < 16; x++) { for (int y = 0; y < 16; y++) { map[x][y] = AIR; air.draw(x * GameWorld.tilesize, y * GameWorld.tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 7; y < 8; y++) { map[x][y] = GRASS; grass.draw(x * tilesize, y * tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 8; y < 10; y++) { map[x][y] = DIRT; dirt.draw(x * tilesize, y * tilesize); } } for (int x = 0; x < 16; x++) { for (int y = 10; y < 16; y++) { map[x][y] = STONE; stone.draw(x * tilesize, y * tilesize); } } super.render(gc, game, g); } And one of my tile classes (they're all the same, the image names are just different): Code: package MarteEngine; import org.newdawn.slick.Image; import org.newdawn.slick.SlickException; import it.randomtower.engine.entity.Entity; public class Grass extends Entity { public static Image grass = null; public Grass(float x, float y) throws SlickException { super(x, y); grass = new Image("res/grass.png"); setHitBox(0, 0, 50, 50); addType(SOLID); } } I tried to do it like this: Code: for (int x = 0; x < 16; x++) { for (int y = 7; y < 8; y++) { map[x][y] = GRASS; Grass.grass.draw(x * tilesize, y * tilesize); } } But it gave me a NullPointerException. No idea why, everything looks initialized right? I would be very grateful for some help!

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  • Platformer Collision Error [closed]

    - by Connor
    I am currently working on a relatively simple platform game that has an odd bug.You start the game by falling onto the ground (you spawn a few blocks above the ground), but when you land your feet get stuck INSIDE the world and you can't move until you jump. Here's what I mean: The player's feet are a few pixels below the ground level. However, this problem only occurs in 3 places throughout the map and only in those 3 select places. I'm assuming that the problem lies within my collision detection code but I'm not entirely sure, as I don't get an error when it happens. public boolean isCollidingWithBlock(Point pt1, Point pt2) { //Checks x for(int x = (int) (this.x / Tile.tileSize); x < (int) (this.x / Tile.tileSize + 4); x++) { //Checks y for(int y = (int) (this.y / Tile.tileSize); y < (int) (this.y / Tile.tileSize + 4); y++) { if(x >= 0 && y >= 0 && x < Component.dungeon.block.length && y < Component.dungeon.block[0].length) { //If the block is not air if(Component.dungeon.block[x][y].id != Tile.air) { //If the player is in contact with point one or two on the block if(Component.dungeon.block[x][y].contains(pt1) || Component.dungeon.block[x][y].contains(pt2)) { //Checks for specific blocks if(Component.dungeon.block[x][y].id == Tile.portalBlock) { Component.isLevelDone = true; } if(Component.dungeon.block[x][y].id == Tile.spike) { Health.health -= 1; Component.isJumping = true; if(Health.health == 0) { Component.isDead = true; } } return true; } } } } } return false; } What I'm asking is how I would fix the problem. I've looked over my code for quite a while and I'm not sure what's wrong with it. Also, if there's a more efficient way to do my collision checking then please let me know! I hope that is enough information, if it's not just tell me what you need and I'll be sure to add it. Thank you! [EDIT] Jump code: if(!isJumping && !isCollidingWithBlock(new Point((int) x + 2, (int) (y + height)), new Point((int) (x + width + 2), (int) (y + height)))) { y += fallSpeed; //sY is the screen's Y. The game is a side-scroller Component.sY += fallSpeed; } else { if(Component.isJumping) { isJumping = true; } } if(isJumping) { if(!isCollidingWithBlock(new Point((int) x + 2, (int) y), new Point((int) (x + width + 2), (int) y))) { if(jumpCount >= jumpHeight) { isJumping = false; jumpCount = 0; } else { y -= jumpSpeed; Component.sY -= jumpSpeed; jumpCount += 1; } } else { isJumping = false; jumpCount = 0; } }

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  • Flash Player 11.2 Beta 2 disponible : mise à jour automatique, encodage vidéo multithread et gestion avancée des évènements de la souris

    Flash Player 11.2 Beta 2 disponible : mise à jour automatique sous Windows Encodage vidéo multithread et gestion avancée des évènements de la souris Après la tempête, la vie reprend pour Adobe qui met à jour les versions de test de Flash Player 11.2 et AIR 3.2, suite à de premières bêtas sans la moindre nouveauté visible pour les développeurs. Les deuxièmes Beta sont disponibles aujourd'hui sur Adobe Labs et introduisent plusieurs améliorations profitant notamment aux développeurs de jeux. Flash Player 11.2 p...

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  • The ‘Coolest’ Server You will Ever See [Video]

    - by Asian Angel
    What is a little bit of snow-covered server between friends, right? From YouTube: This is an experimental Free Air Cooling setup called a Helsinki Chamber. You can learn more about this experimental server cooling technology here. Snow is not a problem for servers in Finland [via Fail Desk] Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Time development vs production values

    - by Pier
    I have to choose between a framework I already know (Adobe Air), and a framework I know nothing about but is more powerful (Unity). I can do the mobile game I have in mind with both platforms, but the quality of the graphics and development time would be quite different. From an indie mobile perspective, are more detailed graphics justifiable commercially? Is there any objective study that throws some solid conclusions about that?

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  • Why datacenter water cooling is not widespread?

    - by MainMa
    From what I read and hear about datacenters, there are not too many server rooms which use water cooling, and none of the largerst datacenters use water cooling (correct me if I'm wrong). Also, it's relatively easy to buy an ordinary PC components using water cooling, while water cooled rack servers are nearly nonexistent. On the other hand, using water can possibly (IMO): Reduce the power consumption of large datacenters, especially if it is possible to create direct cooled facilities (i.e. the facility is located near a river or the sea). Reduce noise, making it less painful for humans to work in datacenters. Reduce space needed for the servers: On server level, I imagine that in both rack and blade servers, it's easier to pass the water cooling tubes than to waste space to allow the air to pass inside, On datacenter level, if it's still required to keep the alleys between servers for maintenance access to servers, the empty space under the floor and at the ceiling level used for the air can be removed. So why water cooling systems are not widespread, neither on datacenter level, nor on rack/blade servers level? Is it because: The water cooling is hardly redundant on server level? The direct cost of water cooled facility is too high compared to an ordinary datacenter? It is difficult to maintain such system (regularly cleaning the water cooling system which uses water from a river is of course much more complicated and expensive than just vacuum cleaning the fans)?

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  • How to write files in specific order?

    - by Bernie
    Okay, here's a weird problem -- My wife just bought a 2014 Nissan Altima. So, I took her iTunes library and converted the .m4a files to .mp3, since the car audio system only supports .mp3 and .wma. So far so good. Then I copied the files to a DOS FAT-32 formatted USB thumb drive, and connected the drive to the car's USB port, only to find all of the tracks were out of sequence. All tracks begin with a two digit numeric prefix, i.e., 01, 02, 03, etc. So you would think they would be in order. So I called Nissan Connect support and the rep told me that there is a known problem with reading files in the correct order. He said the files are read in the same order they are written. So, I manually copied a few albums with the tracks in a predetermined order, and sure enough he was correct. So I copied about 6 albums for testing, then changed to the top level directory and did a "find . music.txt". Then I passed this file to rsync like this: rsync -av --files-from=music.txt . ../Marys\ Music\ Sequenced/ The files looked like they were copied in order, but when I listed the files in order of modified time, they were in the same sequence as the original files: ../Marys Music Sequenced/Air Supply/Air Supply Greatest Hits ls -1rt 01 Lost In Love.mp3 04 Every Woman In The World.mp3 03 Chances.mp3 02 All Out Of Love.mp3 06 Here I Am (Just When I Thought I Was Over You).mp3 05 The One That You Love.mp3 08 I Want To Give It All.mp3 07 Sweet Dreams.mp3 11 Young Love.mp3 So the question is, how can I copy files listed in a file named music.txt, and copy them to a destination, and ensure the modification times are in the same sequence as the files are listed?

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  • AMD FX8350 CPU - CoolerMaster Silencio 650 Case - New Water Cooling System

    - by fat_mike
    Lately after a use of 6 months of my AMD FX8350 CPU I'm experiencing high temperatures and loud noise coming from the CPU fan(I set that in order to keep it cooler). I decided to replace the stock fan with a water cooling system in order to keep my CPU quite and cool and add one or two more case fans too. Here is my case's airflow diagram: http://www.coolermaster.com/microsite/silencio_650/Airflow.html My configuration now is: 2x120mm intake front(stock with case) 1x120mm exhaust rear(stock with case) 1 CPU stock I'm planning to buy Corsair Hydro Series H100i(www.corsair.com/en-us/hydro-series-h100i-extreme-performance-liquid-cpu-cooler) and place the radiator in the front of my case(intake) and add an 120mm bottom intake and/or an 140mm top exhaust fan. My CPU lies near the top of the MO. Is it a good practice to have a water-cooling system that takes air in? As you can see here the front of the case is made of aluminum. Can the fresh air go in? Does it even fit? If not, is it wiser to get Corsair Hydro Series H80i (www.corsair.com/en-us/hydro-series-h80i-high-performance-liquid-cpu-cooler) and place the radiator on top of my case(exhaust) and keep the front 2x120mm stock and add one more as intake on bottom. If you have any other idea let me know. Thank you. EDIT: The CPU fan running ~3000rpm and temp is around 40~43C on idle and save energy. When temp is going over 55C when running multiple programs and servers on localhost(tomcat, wamp) rpm is around 5500 and loud! I'm running Win8.1 CPU not overclocked PS: Due to my reputation i couldn't post the links that was necessary. I will edit ASAP.

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  • Looking for software to create a personal hotspot on Mac OS X (not using the built-in ability)

    - by Fred
    I got my nifty little MacBook Air today. Since I will be going on travel I was hoping to use my iPad 3G as screen extension with Air Display. It works being in a shared WiFi network. Sadly Apple is a bit restrictive on the tethering with their mobile devices such as the iPad. Now I read iOS 4.3 will enable the iPad to use tethered networks. But the feature will not be working for iPad 3G. I assume their big partner telecom companies fear everyone will quit their internet contract with them. So I want to create a personal hotspot on my MacBook and use it on my iPad. But the iPad is not able to use this network. The network is visible but not usable. On Windows there is this connectify program which lets the PC act as wireless router. Does anybody know a similar program for Mac which would turn it into a wireless router? Or is there something I don't see with Mac OS X's builtin features?

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  • Running a VM off a USB 2.0 Flash Drive - Mac/Parallels/XP

    - by geerlingguy
    I use a MacBook Air as my primary machine, and the 128GB SSD means space is precious. To save about 10 GB, I've been running Parallels with a Windows XP VM off an external USB hard drive, which performs as well in everyday use as running the VM off the internal SSD. So, I bought a tiny 32GB USB 2.0 flash drive, plugged it into the MacBook Air, formatted it first as ExFAT (which was slow), then as Mac OS Extended (Journaled) (which was also slow), and copied over my VM file, and ran Parallels off it. My full experience is documented here: http://www.midwesternmac.com/blogs/jeff-geerling/running-windows-xp-vm Straight file copies are really fast — 30 MB/sec read (solid the whole time), and 10-11 MB/sec write (solid the whole time). But I noticed that once XP started running, the disk access rates were in the low KB ranges. Are USB flash drives really that poor at random access, or could I possibly be missing something (the format of the flash drive, etc.?)? Of note, I've tried the following, to no great effect: Formatting the drive as either ExFAT or Mac OS Extended (Journaled) Unplugging all other USB devices and turning off Bluetooth (which runs on the right-side-port USB bus). Plugging in the flash drive either direct in the right side port, or the left side port, or into a USB 2.0 hub

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  • Mac creating files w/ wrong perms on samba share

    - by geoffjentry
    In my group, which is very heterogeneous in terms of machines, we use a samba share to collaborate on files and such. In all but one case, it works as expected (or at least close enough). The one exception is my boss' laptop, a snow leopard macbook air. On his desktop (also snow leopard), if he creates a file it ends up serverside with perms of 774, but when he creates it with the Air, the perms are 644. The key problem is the lack of group write permission on the laptop created files. What's really confusing is that everything that I've looked at on the two machines are identical - same version of OS X, same version of samba (3.0.25b-apple), same settings for the same software, etc. I can't imagine why one machine would be different than the other, but it is. To try to be complete w/ the description, here is the relevant portion of my smb.conf file: comment = my Share path = /path/to/share public = no writeable = yes printable = no force group = myshare directory mask = 0770 create mask = 0770 force create mode = 0770 force directory mode = 0770 EDIT: I looked at three more Macs and all of them worked as expected which leaves this one laptop the true oddball. This wasn't as good as a test as the others though, as they were all leopard.

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