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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • I need advice on creating 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

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  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

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  • WPF: Animating TranslateTransform from code

    - by ghostskunks
    I have a WPF canvas on which I'm dynamically creating objects from code. These objects are being transformed by setting the RenderTransform property, and an animation needs to be applied one of those transforms. Currently, I can't get properties of any transform to animate (although no exception gets raised and the animation appears to run - the completed event gets raised). In addition, if the animation system is stressed, sometimes the Storyboard.Completed event is never raised. All the examples I've come accross animate the transforms from XAML. MSDN documentation suggests that the x:Name property of a transform must be set for it to be animatable, but I haven't found a working way to set it from code. Any ideas? Here's the full code listing that reproduces the problem: using System; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace AnimationCompletedTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { Canvas panel; public MainWindow() { InitializeComponent(); MouseDown += DoDynamicAnimation; Content = panel = new Canvas(); } void DoDynamicAnimation(object sender, MouseButtonEventArgs args) { for (int i = 0; i < 12; ++i) { var e = new Ellipse { Width = 16, Height = 16, Fill = SystemColors.HighlightBrush }; Canvas.SetLeft(e, Mouse.GetPosition(this).X); Canvas.SetTop(e, Mouse.GetPosition(this).Y); var tg = new TransformGroup(); var translation = new TranslateTransform(30, 0); tg.Children.Add(translation); tg.Children.Add(new RotateTransform(i * 30)); e.RenderTransform = tg; panel.Children.Add(e); var s = new Storyboard(); Storyboard.SetTarget(s, translation); Storyboard.SetTargetProperty(s, new PropertyPath(TranslateTransform.XProperty)); s.Children.Add( new DoubleAnimation(3, 100, new Duration(new TimeSpan(0, 0, 0, 1, 0))) { EasingFunction = new PowerEase {EasingMode = EasingMode.EaseOut} }); s.Completed += (sndr, evtArgs) => { Debug.WriteLine("Animation {0} completed {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); panel.Children.Remove(e); }; Debug.WriteLine("Animation {0} started {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); s.Begin(); } } [STAThread] public static void Main() { var app = new Application(); app.Run(new MainWindow()); } } }

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  • Understanding and Implementing a Force based graph layout algorithm

    - by zcourts
    I'm trying to implement a force base graph layout algorithm, based on http://en.wikipedia.org/wiki/Force-based_algorithms_(graph_drawing) My first attempt didn't work so I looked at http://blog.ivank.net/force-based-graph-drawing-in-javascript.html and https://github.com/dhotson/springy I changed my implementation based on what I thought I understood from those two but I haven't managed to get it right and I'm hoping someone can help? JavaScript isn't my strong point so be gentle... If you're wondering why write my own. In reality I have no real reason to write my own I'm just trying to understand how the algorithm is implemented. Especially in my first link, that demo is brilliant. This is what I've come up with //support function.bind - https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind#Compatibility if (!Function.prototype.bind) { Function.prototype.bind = function (oThis) { if (typeof this !== "function") { // closest thing possible to the ECMAScript 5 internal IsCallable function throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, fNOP = function () {}, fBound = function () { return fToBind.apply(this instanceof fNOP ? this : oThis || window, aArgs.concat(Array.prototype.slice.call(arguments))); }; fNOP.prototype = this.prototype; fBound.prototype = new fNOP(); return fBound; }; } (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); function Graph(o){ this.options=o; this.vertices={}; this.edges={};//form {vertexID:{edgeID:edge}} } /** *Adds an edge to the graph. If the verticies in this edge are not already in the *graph then they are added */ Graph.prototype.addEdge=function(e){ //if vertex1 and vertex2 doesn't exist in this.vertices add them if(typeof(this.vertices[e.vertex1])==='undefined') this.vertices[e.vertex1]=new Vertex(e.vertex1); if(typeof(this.vertices[e.vertex2])==='undefined') this.vertices[e.vertex2]=new Vertex(e.vertex2); //add the edge if(typeof(this.edges[e.vertex1])==='undefined') this.edges[e.vertex1]={}; this.edges[e.vertex1][e.id]=e; } /** * Add a vertex to the graph. If a vertex with the same ID already exists then * the existing vertex's .data property is replaced with the @param v.data */ Graph.prototype.addVertex=function(v){ if(typeof(this.vertices[v.id])==='undefined') this.vertices[v.id]=v; else this.vertices[v.id].data=v.data; } function Vertex(id,data){ this.id=id; this.data=data?data:{}; //initialize to data.[x|y|z] or generate random number for each this.x = this.data.x?this.data.x:-100 + Math.random()*200; this.y = this.data.y?this.data.y:-100 + Math.random()*200; this.z = this.data.y?this.data.y:-100 + Math.random()*200; //set initial velocity to 0 this.velocity = new Point(0, 0, 0); this.mass=this.data.mass?this.data.mass:Math.random(); this.force=new Point(0,0,0); } function Edge(vertex1ID,vertex2ID){ vertex1ID=vertex1ID?vertex1ID:Math.random() vertex2ID=vertex2ID?vertex2ID:Math.random() this.id=vertex1ID+"->"+vertex2ID; this.vertex1=vertex1ID; this.vertex2=vertex2ID; } function Point(x, y, z) { this.x = x; this.y = y; this.z = z; } Point.prototype.plus=function(p){ this.x +=p.x this.y +=p.y this.z +=p.z } function ForceLayout(o){ this.repulsion = o.repulsion?o.repulsion:200; this.attraction = o.attraction?o.attraction:0.06; this.damping = o.damping?o.damping:0.9; this.graph = o.graph?o.graph:new Graph(); this.total_kinetic_energy =0; this.animationID=-1; } ForceLayout.prototype.draw=function(){ //vertex velocities initialized to (0,0,0) when a vertex is created //vertex positions initialized to random position when created cc=0; do{ this.total_kinetic_energy =0; //for each vertex for(var i in this.graph.vertices){ var thisNode=this.graph.vertices[i]; // running sum of total force on this particular node var netForce=new Point(0,0,0) //for each other node for(var j in this.graph.vertices){ if(thisNode!=this.graph.vertices[j]){ //net-force := net-force + Coulomb_repulsion( this_node, other_node ) netForce.plus(this.CoulombRepulsion( thisNode,this.graph.vertices[j])) } } //for each spring connected to this node for(var k in this.graph.edges[thisNode.id]){ //(this node, node its connected to) //pass id of this node and the node its connected to so hookesattraction //can update the force on both vertices and return that force to be //added to the net force this.HookesAttraction(thisNode.id, this.graph.edges[thisNode.id][k].vertex2 ) } // without damping, it moves forever // this_node.velocity := (this_node.velocity + timestep * net-force) * damping thisNode.velocity.x=(thisNode.velocity.x+thisNode.force.x)*this.damping; thisNode.velocity.y=(thisNode.velocity.y+thisNode.force.y)*this.damping; thisNode.velocity.z=(thisNode.velocity.z+thisNode.force.z)*this.damping; //this_node.position := this_node.position + timestep * this_node.velocity thisNode.x=thisNode.velocity.x; thisNode.y=thisNode.velocity.y; thisNode.z=thisNode.velocity.z; //normalize x,y,z??? //total_kinetic_energy := total_kinetic_energy + this_node.mass * (this_node.velocity)^2 this.total_kinetic_energy +=thisNode.mass*((thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)* (thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)) } cc+=1; }while(this.total_kinetic_energy >0.5) console.log(cc,this.total_kinetic_energy,this.graph) this.cancelAnimation(); } ForceLayout.prototype.HookesAttraction=function(v1ID,v2ID){ var a=this.graph.vertices[v1ID] var b=this.graph.vertices[v2ID] var force=new Point(this.attraction*(b.x - a.x),this.attraction*(b.y - a.y),this.attraction*(b.z - a.z)) // hook's attraction a.force.x += force.x; a.force.y += force.y; a.force.z += force.z; b.force.x += this.attraction*(a.x - b.x); b.force.y += this.attraction*(a.y - b.y); b.force.z += this.attraction*(a.z - b.z); return force; } ForceLayout.prototype.CoulombRepulsion=function(vertex1,vertex2){ //http://en.wikipedia.org/wiki/Coulomb's_law // distance squared = ((x1-x2)*(x1-x2)) + ((y1-y2)*(y1-y2)) + ((z1-z2)*(z1-z2)) var distanceSquared = ( (vertex1.x-vertex2.x)*(vertex1.x-vertex2.x)+ (vertex1.y-vertex2.y)*(vertex1.y-vertex2.y)+ (vertex1.z-vertex2.z)*(vertex1.z-vertex2.z) ); if(distanceSquared==0) distanceSquared = 0.001; var coul = this.repulsion / distanceSquared; return new Point(coul * (vertex1.x-vertex2.x),coul * (vertex1.y-vertex2.y), coul * (vertex1.z-vertex2.z)); } ForceLayout.prototype.animate=function(){ if(this.animating) this.animationID=requestAnimationFrame(this.animate.bind(this)); this.draw(); } ForceLayout.prototype.cancelAnimation=function(){ cancelAnimationFrame(this.animationID); this.animating=false; } ForceLayout.prototype.redraw=function(){ this.animating=true; this.animate(); } $(document).ready(function(){ var g= new Graph(); for(var i=0;i<=100;i++){ var v1=new Vertex(Math.random(), {}) var v2=new Vertex(Math.random(), {}) var e1= new Edge(v1.id,v2.id); g.addEdge(e1); } console.log(g); var l=new ForceLayout({ graph:g }); l.redraw(); });

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  • Animating a custom property of CALayer subclass

    - by jemmons
    I have a CALayer subclass, MyLayer, that has a NSInteger property called myInt. I'd really like to animate this property via CABasicAnimation, but it seems CABasicAnimation only works on so-called "animatable" properties (bounds, position, etc). Is there something I can override to make my custom myInt property animatable?

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  • Reading BVH file in pyopengl

    - by Vic
    Hi I am trying to animate a skeleton using a BVH file. I am doing this in pyopengl. Now I have googled and got to know that python has a generic module that can be used to read BVH file but i don't know how to use it or how to import that module. Can anyone help me with that. Any sample code or any other help would be appreciated. Thanks Vikram

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  • not able to remove nested lists in a jQuery variable

    - by Pradyut Bhattacharya
    Hi I have a nested oredered list which i m animating using this code... var $li = $("ol#update li"); function animate_li(){ $li.filter(':first') .animate({ height: 'show', opacity: 'show' }, 500, function(){ animate_li(); }); $li = $li.not(':first'); } animate_li(); now i want not to show or animate the nested lists(ol s) or the li s in the ols take a look at the example here The structure of my ols are <ol> <li class="bar248"> <div class="nli"> <div class="pic"> <img src="dir/anonymous-thumb.png"alt="image" /> </div> <div align="left" class="text"> <span> <span class="delete_button"><a href="#" id="test" class="delete_update">R</a></span> test shouted <span class="timestamp"> 2010/02/24 18:34:26 </span> <br /> this </span> </div> <div class="clear"></div> </div> <div class="padd"> </div> <ol class="comment"> <li> <div>Testing </div> </li> <li> <div>Another Test </div> </li> </ol> </li> </ol> I m able to hide the nested ols using this code... $("ol#update li ol").hide(); But still time is being consumed in animating them although they are hidden I m not able to remove the nested li s using this code var $li = $("ol#update li").not("ol#update li ol"); $li = $li.not("ol#update li ol"); Take a look at this here Any help thanks < br Pradyut

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  • dz's Open Flash Chart 2 disabling animation problem (Rails)

    - by greg
    How to disable the startup animation in OFC2? Since I started using the dz build, the on-show animation is on by default, which sucks quite a lot. Neither of these work: graph.animate=false graph.on_show=false Also, dz's build implements the tooltip hover support poorly - the tooltip continues to hover even when the cursor is on another flash object. Has anyone overcome these problems?

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  • Why is jQuery .load() firing twice?

    - by LeslieOA
    Hello S-O. I'm using jQuery 1.4 with jQuery History and trying to figure out why Firebug/Web Inspector are showing 2 XHR GET requests on each page load (double that amount when visiting my sites homepage (/ or /#). e.g. Visit this (or any) page with Firebug enabled. Here's the edited/relevant code (see full source): - $(document).ready(function() { $('body').delegate('a', 'click', function(e) { var hash = this.href; if (hash.indexOf(window.location.hostname) > 0) { /* Internal */ hash = hash.substr((window.location.protocol+'//'+window.location.host+'/').length); $.historyLoad(hash); return false; } else if (hash.indexOf(window.location.hostname) == -1) { /* External */ window.open(hash); return false; } else { /* Nothing to do */ } }); $.historyInit(function(hash) { $('#loading').remove(); $('#container').append('<span id="loading">Loading...</span>'); $('#ajax').animate({height: 'hide'}, 'fast', 'swing', function() { $('#page').empty(); $('#loading').fadeIn('fast'); if (hash == '') { /* Index */ $('#ajax').load('/ #ajax','', function() { ajaxLoad(); }); } else { $('#ajax').load(hash + ' #ajax', '', function(responseText, textStatus, XMLHttpRequest) { switch (XMLHttpRequest.status) { case 200: ajaxLoad(); break; case 404: $('#ajax').load('/404 #ajax','', ajaxLoad); break; // Default 404 default: alert('We\'re experiencing technical difficulties. Try refreshing.'); break; } }); } }); // $('#ajax') }); // historyInit() function ajaxLoad() { $('#loading').fadeOut('fast', function() { $(this).remove(); $('#ajax').animate({height: 'show', opacity: '1'}, 'fast', 'swing'); }); } }); A few notes that may be helpful: - Using WordPress with default/standard .htaccess I'm redirecting /links-like/this to /#links-like/this via JavaScript only (PE) I'm achieving the above with window.location.replace(addr); and not window.location=addr; Feel free to visit my site if needed. Thanks in advanced.

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  • View controller is drawing under my navigation bar after popping ttthumbsviewcontroller

    - by scootklein
    I'm implementing the TTThumbsViewController from the Three20 project and things are finally starting to take shape. I push the TTThumbsViewController from the current view controller by just pushing it onto the current stack and animate the transition (common navigation controller push). My problem is that when I pop the TThumbsViewController view controller, the navigation controller is stuck in a mode where its view controllers are drawn UNDER the navigation bar (which is now translucent). Start Push Pop

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  • uploadify email notification

    - by kwek-kwek
    Is it possible for "Uploadify" to send out e-mail confirmation after the upload? here is the script: <script type="text/javascript"> $(document).ready(function() { $("#uploadify").uploadify({ 'uploader' : 'scripts/uploadify.swf', 'script' : 'scripts/uploadify.php', 'cancelImg' : 'cancel.png', 'folder' : 'uploads', 'auto' : true, 'multi' : true, 'onComplete' : function(event, queueID, fileObj, response, data) { $('#message').html( 'files were successfully uploaded'); $('#message').show().animate({'display':'block'},3000).hide(500); } }); }); </script>

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  • vertical accordion from horizontal

    - by Sify Juhy
    //# jQuery - Horizontal Accordion //# Version 2.00.00 Alpha 1 //# //# portalZINE(R) - New Media Network //# http://www.portalzine.de //# //# Alexander Graef //# [email protected] //# //# Copyright 2007-2009 (function($) { $.hrzAccordion = { setOnEvent: function(i, container, finalWidth, settings){ $("#"+container+"Handle"+i).bind(settings.eventTrigger,function() { var status = $('[rel='+container+'ContainerSelected]').data('status'); if(status ==1 && settings.eventWaitForAnim === true){ return false; } if( $("#"+container+"Handle"+i).attr("rel") != container+"HandleSelected"){ settings.eventAction; $('[id*='+container+'Handle]').attr("rel",""); $('[id*='+container+'Handle]').attr("class",settings.handleClass); $("#"+container+"Handle"+i).addClass(settings.handleClassSelected); $("."+settings.contentWrapper).css({width: finalWidth+"px" }); switch(settings.closeOpenAnimation) { case 1: if($('[rel='+container+'ContainerSelected]').get(0) ){ $('[rel='+container+'ContainerSelected]').data('status',1); //current_width = $('[rel='+container+'ContainerSelected]').width(); $('[rel='+container+'ContainerSelected]').animate({width: "0px",opacity:"0"}, { queue:true, duration:settings.closeSpeed ,easing:settings.closeEaseAction,complete: function(){ $('[rel='+container+'ContainerSelected]').data('status',0); } ,step: function(now){ width = $(this).width(); //new_width = finalWidth- (finalWidth * (width/current_width)); new_width = finalWidth - width; $('#'+container+'Content'+i).width(Math.ceil(new_width)).css("opacity","1"); }}); }else{ $('[rel='+container+'ContainerSelected]').data('status',1); $('#'+container+'Content'+i).animate({width: finalWidth,opacity:"1"}, { queue:false, duration:settings.closeSpeed ,easing:settings.closeEaseAction,complete: function(){ $('[rel='+container+'ContainerSelected]').data('status',0); }}); } break; case 2: $('[id*='+container+'Content]').css({width: "0px"}); $('#'+container+'Content'+i).animate({width: finalWidth+"px",opacity:"1"}, { queue:false, duration:settings.openSpeed ,easing:settings.openEaseAction, complete: settings.completeAction }); break; } $('[id*='+container+'Content]').attr("rel",""); $("#"+container+"Handle"+i).attr("rel",container+"HandleSelected"); $("#"+container+"Content"+i).attr("rel",container+"ContainerSelected"); } }); } }; $.fn.extend({ hrzAccordionLoop: function(options) { return this.each(function(a){ var container = $(this).attr("id") || $(this).attr("class"); var elementCount = $('#'+container+' > li, .'+container+' > li').size(); var settings = $(this).data('settings'); variable_holder="interval"+container ; var i =0; var loopStatus = "start"; variable_holder = window.setInterval(function(){ $("#"+container+"Handle"+i).trigger(settings.eventTrigger); if(loopStatus =="start"){ i = i + 1; }else{ i = i-1; } if(i==elementCount && loopStatus == "start"){ loopStatus = "end"; i=elementCount-1; } if(i==0 && loopStatus == "end"){ loopStatus = "start"; i=0; } },settings.cycleInterval); }); }, hrzAccordion: function(options) { this.settings = { eventTrigger : "click", containerClass : "container", listItemClass : "listItem", contentContainerClass : "contentContainer", contentWrapper : "contentWrapper", contentInnerWrapper : "contentInnerWrapper", handleClass : "handle", handleClassOver : "handleOver", handleClassSelected : "handleSelected", handlePosition : "right", handlePositionArray : "", // left,left,right,right,right closeEaseAction : "swing", closeSpeed : 500, openEaseAction : "swing", openSpeed : 500, openOnLoad : 2, hashPrefix : "tab", eventAction : function(){ //add your own extra clickAction function here }, completeAction : function(){ //add your own onComplete function here }, closeOpenAnimation : 1,// 1 - open and close at the same time / 2- close all and than open next cycle : false, // not integrated yet, will allow to cycle through tabs by interval cycleInterval : 10000, fixedWidth : "", eventWaitForAnim : true }; if(options){ $.extend(this.settings, options); } var settings = this.settings; return this.each(function(a){ var container = $(this).attr("id") || $(this).attr("class"); $(this).data('settings', settings); $(this).wrap("<div class='"+settings.containerClass+"'></div>"); var elementCount = $('#'+container+' > li, .'+container+' > li').size(); var containerWidth = $("."+settings.containerClass).width(); var handleWidth = $("."+settings.handleClass).css("width"); handleWidth = handleWidth.replace(/px/,""); var finalWidth; var handle; if(settings.fixedWidth){ finalWidth = settings.fixedWidth; }else{ finalWidth = containerWidth-(elementCount*handleWidth)-handleWidth; } $('#'+container+' > li, .'+container+' > li').each(function(i) { $(this).attr('id', container+"ListItem"+i); $(this).attr('class',settings.listItemClass); $(this).html("<div class='"+settings.contentContainerClass+"' id='"+container+"Content"+i+"'>" +"<div class=\""+settings.contentWrapper+"\">" +"<div class=\""+settings.contentInnerWrapper+"\">" +$(this).html() +"</div></div></div>"); if($("div",this).hasClass(settings.handleClass)){ var html = $("div."+settings.handleClass,this).attr("id",""+container+"Handle"+i+"").html(); $("div."+settings.handleClass,this).remove(); handle = "<div class=\""+settings.handleClass+"\" id='"+container+"Handle"+i+"'>"+html+"</div>"; }else{ handle = "<div class=\""+settings.handleClass+"\" id='"+container+"Handle"+i+"'></div>"; } if(settings.handlePositionArray){ splitthis = settings.handlePositionArray.split(","); settings.handlePosition = splitthis[i]; } switch(settings.handlePosition ){ case "left": $(this).prepend( handle ); break; case "right": $(this).append( handle ); break; case "top": $("."+container+"Top").append( handle ); break; case "bottom": $("."+container+"Bottom").append( handle ); break; } $("#"+container+"Handle"+i).bind("mouseover", function(){ $("#"+container+"Handle"+i).addClass(settings.handleClassOver); }); $("#"+container+"Handle"+i).bind("mouseout", function(){ if( $("#"+container+"Handle"+i).attr("rel") != "selected"){ $("#"+container+"Handle"+i).removeClass(settings.handleClassOver); } }); $.hrzAccordion.setOnEvent(i, container, finalWidth, settings); if(i == elementCount-1){ $('#'+container+",."+container).show(); } if(settings.openOnLoad !== false && i == elementCount-1){ var location_hash = location.hash; location_hash = location_hash.replace("#", ""); if(location_hash.search(settings.hashPrefix) != '-1' ){ var tab = 1; location_hash = location_hash.replace(settings.hashPrefix, ""); } if(location_hash && tab ==1){ $("#"+container+"Handle"+(location_hash)).attr("rel",container+"HandleSelected"); $("#"+container+"Content"+(location_hash)).attr("rel",container+"ContainerSelected"); $("#"+container+"Handle"+(location_hash-1)).trigger(settings.eventTrigger); }else{ $("#"+container+"Handle"+(settings.openOnLoad)).attr("rel",container+"HandleSelected"); $("#"+container+"Content"+(settings.openOnLoad)).attr("rel",container+"ContainerSelected"); $("#"+container+"Handle"+(settings.openOnLoad-1)).trigger(settings.eventTrigger); } } }); if(settings.cycle === true){ $(this).hrzAccordionLoop(); } }); } }); })(jQuery); **Given is the code used for the accordion...please check out this Accordion Link. in the link there are four examples of accordions. i want the last accordion i.e example 4 to be vertical ...kindly help me.

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  • Conditional Statement as Hierarchy jQuery

    - by Jacob Lowe
    Is there a way to make jQuery use objects in a conditional statement as an object in a hierarchy. For Example, I want to validate that something exist then tell it to do something just using the this selector. Like this if ($(".tnImg").length) { //i have to declare what object I am targeting here to get this to work $(this).animate({ opacity: 0.5, }, 200 ); } Is there a way to get jQuery to do this? I guess theres not a huge benefit but i still am curious

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  • Archery game programming algorithm

    - by Ricky
    I need the algorithm to animate the arrow based on 2 parameters, angle while shooting and power while drawing the bow. Ive tried to use y=asinx but it works only when shooting in up direction. Doesnt work well while shooting with straight or down direction. Thanks.

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  • Python Animation Timing

    - by M3RPHY
    I'm currently working on sprite sheet tool in python that exports the organization into an xml document but I've run into some problems trying to animate a preview. I'm not quite sure how to time the frame rate with python. For example, assuming I have all of my appropriate frame data and drawing functions, how would I go about coding the timing to display it at 30 frames per second (or any other arbitrary rate).

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  • Animated transitions for jQuery UI's sortable

    - by Heilemann
    Just out of curiosity, as I haven't been able to find anything anywhere; does anyone know of a way to get jQuery UI's sortable function to animate its sorting? What I mean is, when you move an element around the sortable parent, its children, the sortables, skip around instead of smoothly animating to their new position, which besides from being an eyesore can also make it a bit difficult to figure out what has moved where. There's obviously no default option for this, but I was hoping that perhaps someone, somewhere, had a neat solution.

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  • How can I fix the website's splash page to work in IE8 and below?

    - by Abriel
    I have been trying to figure out for the longest time how I can get the splash page on this website to work correctly in IE8 and below? Right now, it works on all the other browsers (Firefox, Chrome, Safari). Here is the website: http://gds.parkland.edu/student/fall10/gds220/ashipley/p2/final_revised/index.html jQuery code: /* Sliding Affect Splash Page */ $(function() { $('.box').each(function() { var $this = $(this); $.data(this, 'css', { width: $this.css('width'), background: $this.css('background-image') }); }); }); function restore() { $('.box').each(function() { var orig = $.data(this, 'css'); $(this).animate({ width: orig.width },{queue:false}); $(this).css({backgroundImage: orig.background}); }); } /* box 1 */ function boxHover(){ $('.box').stop().animate({'width' : '596px'},{queue:false}); } function box1master(){ $('.box2').css({backgroundImage: 'url(images/splash/zatgun_midtop.jpg)'}); $('.box3').css({backgroundImage: 'url(images/splash/zatgun_midbottom.jpg)'}); $('.box4').css({backgroundImage: 'url(images/splash/zatgun_bottom.jpg)'}); } function box2master(){ $('.box1').css({backgroundImage: 'url(images/splash/bryan_top.jpg)'}); $('.box3').css({backgroundImage: 'url(images/splash/bryan_midbottom.jpg)'}); $('.box4').css({backgroundImage: 'url(images/splash/bryan_bottom.jpg)'}); } function box3master(){ $('.box1').css({backgroundImage:'url(images/splash/galleries_top.jpg)'}); $('.box2').css({backgroundImage: 'url(images/splash/galleries_midtop.jpg)'}); $('.box4').css({backgroundImage: 'url(images/splash/galleries_bottom.jpg)'}); } function box4master(){ $('.box1').css({backgroundImage: 'url(images/splash/contact_top.jpg)'}); $('.box2').css({backgroundImage: 'url(images/splash/contact_midtop.jpg)'}); $('.box3').css({backgroundImage: 'url(images/splash/contact_midbottom.jpg)'}); } $(document).ready(function(){ $('.box1').hover(function(){ boxHover(); box1master(); }, function(){ restore(); }); $('.box2').hover(function(){ boxHover(); box2master(); }, function(){ restore(); }); $('.box3').hover(function(){ boxHover(); box3master(); }, function(){ restore(); }); $('.box4').hover(function(){ boxHover(); box4master(); }, function(){ restore(); }); }); I wonder if I could change the spacing in-between each of the boxes using jQuery or if I somehow have to do this in the CSS/HTML?

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  • animated scroll

    - by Happy
    Using scrollTo plugin to animate scroll effect: http://plugins.jquery.com/project/ScrollTo http://demos.flesler.com/jquery/scrollTo/ Tryed this code: $(".top-scroll").hover(function(){ $("body").scrollTo($(".top-corner"), 2000); },function(){ $("body").stop().scrollTo(); }); It must start to scroll when we hover .top-scroll block (mouseover) and stop when we hover it out (mouseleave). Start works, stop - not. How to fix? Thanks.

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  • Apply an Animation on a Drawable in Android

    - by Casebash
    I am adding a glow animation effect to a logo. So far, I have managed to get the glow image behind the logo, using a LayeredDrawable, but I can't figure out how to animate it. I have found that AlphaAnimation would achieve the desired effect, but unfortunately I can only apply it on Views, not Drawables. How can I achieve this effect?

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