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  • Oracle ADF Mobile

    - by Cinzia Mascanzoni
    We are happy to announce that Oracle ADF Mobile is now available for our customers.Oracle ADF Mobile enables developer to build applications that install and run on both iOS and Android devices from one source code. Development is done with JDeveloper and ADF and leverages Java and HTML5 technologies, while keeping the same visual and declarative approach ADF is known for. Please Click here to read more about the Oracle ADF Mobile release and learn more on our OTN Page.

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  • How Important is Going Mobile With Your Site?

    Having a mobile version of your website has become an increasingly important aspect of website designing with about one fifth of people in the United States accessing the internet through a mobile phone each and every day. And get this - your regular website will just not cut it for those mobile phones.

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  • Windows-Mobile Directshow: Specifying bitrate/quality of a WMV video capture

    - by Landstander
    Hi- I'm stumped on this, and I'm really hoping someone could point me in the right direction. I'm currently capturing video in Windows Mobile and encoding it using the WMV 9 DMO (CLSID_CWMV9EncMediaObject). That all works well enough, but the output video's bitrate is too high, resulting in a video file that's much too large for my needs. Ultimately, my goal is to mimic the video settings that Microsoft's Camera Capture Dialog outputs in the "messaging" quality mode (64kbps) from my C++ code. Currently, my code's outputting a WMV file with a bitrate of 352kbps. The only example I could find of specifying the capture bitrate with a WMV9 DMO was this. The idea in that code was basically to use a propertybag to write a bitrate to a property of the DMO. Update: In windows mobile, the closest codec property I can find that seems to equate to the bitrate is "g_wszWMVCVBRQuality". Microsoft's documentation of this property is extremely confusing to me: It basically seems to say that a higher number equates to a higher quality, but it gives absolutely no explanation of the specifics for each number. When I attempt to set this property to value like "1" via a propertybag for the WMV9 DMO, I run into a -2147467259 (unknown) error. To summarize: What is the basic strategy to specify the bitrate/quality of a video being captured via directshow (wmv9) on a windows mobile platform? I've heard (or wondered about) the following methods: Use the propertybag to change the encoder DMO's property that corresponds to bitrate/quality (currently failing) Create your own custom transcoder/encoder to specify it. This seems unnecessary since the WMV encoder works well enough- it's just at too high a bitrate. The VIDEOINFOHEADER has a bitrate property, but I suspect that specifying new settings here will do nothing to alter the actual encoding process since I wouldn't think file attributes would come into play until after the encoding. Any suggestions? PS: I would post specific source code, but at this point it may confuse more than it helps since I'm floundering so much on how to do this. At this point, I'm just trying to validate the general strategy. THANKS!

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  • Running directx SDK samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device application and running it works). When I try to run a directx sample application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set... What I do is: Connect the Mobile device to the PC, Open Visual Studio 2008, Open a directx sample project, Click Run (in Debug or Release mode).

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  • How to disable vertical bounce/scroll on iPhone in a mobile web application

    - by Kasper Skov
    As the title says, i need to disable vertical bounce on iphone on my mobile web form application. Ive tried alot of different things, but most of them disables my form or horizontal scroll and bounce as well. Any ideas? Im using jquery.mobile btw :) Update: I actually managed to get the code from the first answer working somewhat: function stopScrolling( touchEvent ) { touchEvent.preventDefault(); } document.addEventListener( 'touchstart' , stopScrolling , false ); document.addEventListener( 'touchmove' , stopScrolling , false ); The reason why I couldnt get it to work in the first place, was that there actually was some margin on my body (stupid me). But. As the layout is fluid and im using jquery.mobile and have <meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1"> in the header (I think) it doesnt work properly. The page is zoomed out (view from like a desktop browser) and zooming is disabled. Without the code, the page scales perfectly right from an 50" tv to the smallest nokia on the planet. Am I doing something wrong? Im starting to think the problem is caused by the body/content somehow being over 100% of the viewport. No idea how though.

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  • Directly accessing the modem in Windows Mobile

    - by kigurai
    For some reasons I need to be able to access the internal modem of a Windows Mobile smartphone (a HTC s740 with WM version 6.1). What I want is to be able to access it like it was a serial port in order to give AT-commands. I have code that uses the TAPI Line interface and lineGetID() to get a "handle" on which I shuld be able to do ReadFile()/WriteFile(). Sadly I have not gotten it to work. What I do currently is: Initialize TAPI with lineInitializeEx() Open the Line with lineOpen() Iterate through each available device and get info. Currently I am selecting the "UNIMODEM"/"Hayes compatible on COM1" device. But maybe I should choose the "TAPI cellular service"/"Cellular Line" instead? I have tried the "Cellular Line" device with the same result. Use lineGetID() on the selected device to get a handle. Do WriteFile("AT\r") and then directly do a ReadFile(), which should give me a "OK" back if it really was the modem I accessed. Realize that it doesn't work and get annoyed... But this has so far been a no-go. Does anyone have any idea on how to do it? I am doing this in Native WIN32 C++ on Windows Mobile 6 SDK. UPDATE: I have so far managed to get a data connection between two phones using RIL, which gives me a serial port handle to write and read from. BUT, I still would like to be able to interact directly with the modem to send AT-commands. So, the bounty I am starting only concerns getting direct access to the modem in order to give AT-commands. My investigations so far indicates that this was possible in previous versions of Windows Mobile (by opening COM2 and/or COM9 and slaying RIL, or something like that) but I have not yet seen code which works on WM6.

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  • Web Audio API and mobile browsers

    - by Michael
    I've run into a problem while implementing sound and music into an HTML game that I'm building. I'm using the Web Audio API, loading all the sound files with XMLHttpRequests and decoding them into an AudioBufferSourceNode with AudioContext.prototype.decodeAudioData(). It looks something like this: var request = new XMLHttpRequest(); request.open("GET", "soundfile.ogg", true); request.responseType = "arraybuffer"; request.onload = function() { context.decodeAudioData(request.response) } request.send(); Everything plays fine, but on mobile the decodeAudioData takes an absurdly long time for the background music. I then tried using AudioContext.prototype.createMediaElementSource() to load the music from an HTML Audio object, since they support streaming and don't have to load the whole file into memory at once. It looked something like this: var audio = new Audio('soundfile.ogg'); var source = context.createMediaElementSource(audio); var mainVolume = context.createGain(); source.connect(mainVolume); mainVolume.connect(context.destination); This loads much faster, but the audio volume isn't affected by the gain node. Works fine on desktop, so I'm assuming this is a bug/limitation of mobile Chrome (testing on Android). Is there actually no good, well-performing way to handle sound on mobile browsers or am just I doing something stupid?

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  • jquery mobile mPDF not rendering on form submission

    - by Adam
    Im trying to have the user submit form data to a mPDF page the will render a pdf with the data included. The problem Im having is that jquery mobile initializes the mPDF page not allowing the mPDF to render properly. Im trying to figure out how to stop jquery mobile from initializing the mPDF page. Just a note, when I remove query mobile the functionality works. HTML <form id="rxForm" method="post" action="rxPDF.php"> <input type="text" name="dueDate"></form> </form> <button id="printPDF">Submit</button> JQUERY $('#printPDF').on('click', function() { console.log('pdf'); $('#rxForm').submit(); return false; }); mPDF <?php include ("library/mpdf.php"); $dueDate = $_POST['dueDate']; $html = 'The date is '.$dueDate.''; $mpdf = new mPDF(); $mpdf->WriteHTML($html, 0); $mpdf->Output(); exit; ?> I appreciate anyone's help!

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  • jQuery Mobile page overrides desktop HTML div layout

    - by batjko
    I'd like to use jQuery mobile on my desktop page. I'm probably thinking of this wrongly, but I tried simply inserting a page element into an existing standard div, like this: <body> <div id="left_sidebar"> [...] </div> <div id="mylist" data-role="page"> <div data-role="listview"> [list items bla bla] </div> </div> <div id="right_sidebar"> [...] </div> <div id="site_footer"> (c) bla blub </div> </body> ...hoping that only the middle part displays the "mobile" page elements. However, that page div seems to override the entire site and turns the whole body into a mobile page (albeit displaying my listview item nicely... across the entire screen). Any idea what to do? Advice is much appreciated.

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  • Jquery Mobile 1.2 Multiple Checkbox Selection Issue

    - by user1819957
    I'm coding a Jquery Mobile 1.2, Jquery 1.8.2, css, and HTML 5 based app that I need to allow the user to select multiple images and execute a command. The following works if I do NOT use the jquery.mobile-1.2.0.min.js library: CSS Code: .image-checkbox-container input[type="checkbox"]{ display: none; } .image-checkbox-container img{ border: 0; margin: 4px; } HTML: JQuery: $('.image-checkbox-container img').live('click', function(){ if(!$(this).prev('input[type="checkbox"]').prop("checked")){ $(this).prev('input[type="checkbox"]').prop("checked", true); this.style.border = '4px solid #38A'; this.style.margin = '0px'; }else{ $(this).prev('input[type="checkbox"]').prop("checked", false); this.style.border = '0'; this.style.margin = '4px'; } }); As soon as I add in the jquery.mobile-1.2.0.min.js library to the code it does not function correctly anymore. The unchecking/unselecting of the checkboxes does not work. I attempted to use the checkboxradio("refresh") but did not have any luck. Any suggestions would be much appreciated. Thanks

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  • Windows Mobile 6.5 GPS Device - WaitForMultipleObjects returns 258 (timeout)

    - by wizmagister
    I’ve created a GPS program that track positions in realtime in the background for Windows mobile 6.1 in 2008-2009. It ran fine on these devices for many years. For some reason, the same code never worked perfectly on Windows Mobile 6.5. After many hour of operations (mostly when nobody use the device), I receive a “Timeout” (code 258) from the function "WaitForMultipleObjects": this.GPSEvent_WaitValue = WaitForMultipleObjects(2, this.GPSEvent_Handles, 0, 45000); Again, this can work for hours and suddenly, it's just impossible to get another position without : UPDATE: - Restarting the device (GoogleMap confirms that there's no GPS device present!) It has something to do with Windows Mobile going to sleep and slowing up my thread. Here's the core code (adapted from Microsoft SDK Sample): /// <summary> /// When "WindowsMobile" wake up the program to check for a new position /// </summary> private void OnNextGPSEvent_Callback() { int SecondsToNextWakeUp = ETL.Mobile.Device.ScheduledCallback.MINIMUM_SECONDTONEXTWAKEUP; switch (this.SleepingState) { case SleepingStateType.SleepingForNextPosition: // Get position this.GPSEvent_WaitValue = (WaitForEventThreadResultType)WaitForMultipleObjects(2, this.GPSEvent_Handles, 0, 45000); switch (this.GPSEvent_WaitValue) { case WaitForEventThreadResultType.Event_LocationChanged: // Got a new position this.FireLocationChanged(this.GetCurrentPosition()); // Manage device shutdown (save battery) if (this.PositionFrequency > MIN_SECONDS_FREQUENCY_FORDEVICE_SHUTDOWN) { // Close device this.CloseDevice(); SecondsToNextWakeUp = (this.PositionFrequency - GPSDEVICE_LOAD_SECONDS_LOAD_TIME); this.SleepingState = SleepingStateType.SleepingBeforeDeviceWakeUp; } else { // Default Wait Time this.SleepingState = SleepingStateType.SleepingForNextPosition; } break; case WaitForEventThreadResultType.Event_StateChanged: break; case WaitForEventThreadResultType.Timeout: case WaitForEventThreadResultType.Failed: case WaitForEventThreadResultType.Stop: // >>>>>>>>>>>>>> This is where the error happens <<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>> This is where the error happens <<<<<<<<<<<<<<<<<<<<<<<<<<< // >>>>>>>>>>>>>> This is where the error happens <<<<<<<<<<<<<<<<<<<<<<<<<<< // Too many errors this.ConsecutiveErrorReadingDevice++; if (this.ConsecutiveErrorReadingDevice > MAX_ERRORREADINGDEVICE) { this.CloseDevice(); SecondsToNextWakeUp = (this.PositionFrequency - GPSDEVICE_LOAD_SECONDS_LOAD_TIME); this.SleepingState = SleepingStateType.SleepingBeforeDeviceWakeUp; } else { // Default Wait Time this.SleepingState = SleepingStateType.SleepingForNextPosition; } break; } #endregion break; case SleepingStateType.SleepingBeforeDeviceWakeUp: this.OpenDevice(); SecondsToNextWakeUp = GPSDEVICE_LOAD_SECONDS_LOAD_TIME; this.SleepingState = SleepingStateType.SleepingForNextPosition; break; } if (this.IsListeningGPSEvent) { // Ajustement du prochain rappel this.NextGPSEvent_Callback.SecondToNextWakeUp = SecondsToNextWakeUp; this.NextGPSEvent_Callback.RequestWakeUpCallback(); } } /// <summary> ///Create Thread /// </summary> private void StartListeningThreadForGPSEvent() { // We only want to create the thread if we don't have one created already and we have opened the gps device if (this._GPSEventThread == null) { // Create and start thread to listen for GPS events this._GPSEventThread = new System.Threading.Thread(new System.Threading.ThreadStart(this.ListeningThreadForGPSEvent)); this._GPSEventThread.Start(); } } private void ListeningThreadForGPSEvent() { this.GPSEvent_WaitValue = WaitForEventThreadResultType.Stop; this.IsListeningGPSEvent = true; // Allocate handles worth of memory to pass to WaitForMultipleObjects this.GPSEvent_Handles = Helpers.LocalAlloc(12); Marshal.WriteInt32(this.GPSEvent_Handles, 0, this._StopHandle.ToInt32()); Marshal.WriteInt32(this.GPSEvent_Handles, 4, this._NewLocationHandle.ToInt32()); Marshal.WriteInt32(this.GPSEvent_Handles, 8, this._GPSDeviceStateChanged.ToInt32()); this.Start_NextGPSEvent_Timer(this.PositionFrequency); this.SleepingState = SleepingStateType.SleepingBeforeDeviceWakeUp; this.OnNextGPSEvent_Callback(); }

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  • What Interface Toolkit is being recommended for Ubuntu on Nexus7/Mobile Devices?

    - by Baggers
    I understand this is a may be a very premature question given that the current build is for testing Ubuntu Core, but I have just bought a Nexus7 to join in with this Ubuntu on mobile adventure and can't help wanting to start writing some apps! I haven't really dabbled with either GTK or QT for touch apps yet and, having seen that Ubuntu TV is using Nux, I wondered what people on AskUbuntu-land would recommend. Hope someone out there know this! Cheers

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  • What is occurring in the world of server-side technologies in regards to the mobile app boom?

    - by Akromyk
    With mobile technologies becoming increasingly popular what is happening on the server-side with most of these apps when they need to communicate with a back end? I'm used to the world of technology from 10 years ago when most resources were accessed by requesting a dynamic web page that behind the seen used a server-side language to get the information it needed from a relational database. Is this still the case, and if not, what are the big changes?

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a mobile site with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL, and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • Best SEO practices for mobile URLs: 301, rel=canonical, or something else?

    - by Chris
    I am developing a site with a mobile version and am trying to figure the appropriate way to manage the URLs for search engines. So far I've considered: Having a separate mobile site (m.example.com) with rel="canonical" links to the regular site. Putting both the mobile site and full site on one URL (example.com), and doing user agent sniffing. Another opinion: Spencer: "If you have a mobile site at a separate location or URL, you should 301 redirect each and every mobile page to its corresponding page on your main website. Employ user agent detection so that the mobile optimized version is served up if someone's coming in from a hand-held. - http://developer.practicalecommerce.com/articles/1722-Mobile-site-Development-Best-Practices-for-SEO-Usability Both 2 and 3 make it hard for a user who wants to switch to the full site or mobile site manually, but I'm not sure 1 is the best alternative. What's the best way to write URLs for a mobile site?

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  • JavaScript Error line 1 <ANYJAVASCRIPFILE.JS> SyntaxError: Parse error IN Iphone mobile safari

    - by Pratt
    Hi, I keep getting this error when I run my web app (asp.net mvc) in the mobile safari (ITouch) JavaScript Error line 1 SyntaxError: Parse error JavaScript Error line 1 SyntaxError: Parse error I have no problem running this in any other browser (including safari). I suspect this is something to do with mobile safari handling javascript files. I am using MicrosoftMvcAjax.js and Jquery. The above error is totally useless to me and I couldn't figure out where to debug or start. Any help would be appreciated. Thanks

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  • Runing directx samples on a Windows Mobile 6.1 device

    - by Sil
    Hi, I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on m Samsung Omnia and on the emulator and it doesn't work because a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync(I know this because other samples work, also a creating Win32 smart device and running it works) When I try to run the application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set... Thank you

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  • Mobile phone - configuration via SMS

    - by vpdn
    In Germany, mobile carriers often provide a simple way to configure your mobile phone for MMS and GPRS: After keying in your phone number and device model on the carrier's website, you get a "configuration sms" sent to you. I'm trying to understand how that works from a technical standpoint. I have scanned through 3GPP TS 03.40 (http://www.3gpp.org/ftp/Specs/html-info/0340.htm), but haven't been able to find much. Also, the fact that one has to provide the phone model indicates that it is a provider specific thing and not standardized? Does anyone have any pointers for me? Also I'd be interested how the "internet-enabling" process looks like in other countries. Anyone care to share?

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  • J2ME Camera and Sound Recorder Access On A Windows Mobile

    - by Steven Knox
    I'm currently involved in a research project that requires me to access a Windows Mobile Camera and sound recorder with J2ME to, well take pictures and record sound... the phone has to be a windows mobile for some reason that has nothing to do with me and the software has to be written in Java, also not my decision. So I need to try and find a phone that supports this (if one exists) so I'd like to know if anyone has found one? Thank You For Your Help. (Note the phone supporting MMAPI (JSR 135) does not imply that you can use the camera and sound recorder, our current phone has this and has not access).

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  • Opera Mobile, offline web app development, and memory

    - by Jake Krohn
    I'm developing a data collection app for use on a HP iPAQ 211. I'm doing it as an offline web app (go with what you know) using Opera Mobile 9.7 and Google Gears. Being it is an offline app, it is very dependent on Javascript for much of its behavior. I'm using the LocalServer, Database, and Geolocation components of Gears, as well as the JQuery core and a couple of plugins for form validation and other usability tweaks (no jQuery UI). I've tried to be conservative with my programming style and free up or close resources whenever possible, but Opera just slowly dies after about 10-20 minutes of use. The Javascript engine stops responding, pages only half-load, and eventually stop loading completely. I'm guessing it's a resource issue. Quitting and relaunching the browser solves the problem, but only temporarily. The iPAQ ships with 128 MB of RAM, about 85-87 MB of which is available immediately after a reset. With only Opera running, there still remains about 50 MB that is left unused. My questions are thus: Is it possible to get Opera to address this unused RAM? Are there configuration settings in Opera or in the Windows Registry itself that will help improve performance? I know where to tweak, but the descriptions of the opera:config variables that I've found are less than helpful. Is is laughable to ask about memory management and jQuery in the same sentence? If not, does anyone have any suggestions? Finally, are my plans too ambitious, given the platform I have to work with? I know that Gears and Windows Mobile 6 are on their way out, but they (theoretically) suffice for what I need to do. I could ditch them in favor of an iPhone/iPod Touch, Mobile Safari, and HTML5 but I'd like to try to make this work first. I didn't think that Opera was a dog when it comes to JS performance, but perhaps it's worse than I thought. That this motley collection of technologies works at all is a minor miracle, but it needs to be faster and more stable. I appreciate any suggestions.

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  • Running directx samples on a Windows Mobile 6.1 device

    - by Sil
    I tried to run the directx samples from ..\Windows Mobile 6 SDK\Samples\PocketPC\CPP\win32\directx\d3dm\tutorials on a Samsung Omnia and on the emulator and it doesn't work because of a deployment error. I am using Microsoft Visual Studio 2008 and have installed Windows Mobile SDK Standard and Professional refresh. The device is correctly plugged in and set up for active sync (I know this because other samples work, also a creating Win32 smart device and running it works). When I try to run the application it compiles without errors but the message: " There were deployment errors, Continue? Yes/No" appears If I manually copy the application from the debug folder to the device and run it from there, it works. The same deployment error message appears if I try it on an emulator. Other applications are deploying successfully. Is there any way to make the deployment work? Maybe there is an obscure option I need to set...

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