Configurable Values in Enum
- by Omer Akhter
I often use this design in my code to maintain configurable values. Consider this code:
public enum Options {
REGEX_STRING("Some Regex"),
REGEX_PATTERN(Pattern.compile(REGEX_STRING.getString()), false),
THREAD_COUNT(2),
OPTIONS_PATH("options.config", false),
DEBUG(true),
ALWAYS_SAVE_OPTIONS(true),
THREAD_WAIT_MILLIS(1000);
Object value;
boolean saveValue = true;
private Options(Object value) {
this.value = value;
}
private Options(Object value, boolean saveValue) {
this.value = value;
this.saveValue = saveValue;
}
public void setValue(Object value) {
this.value = value;
}
public Object getValue() {
return value;
}
public String getString() {
return value.toString();
}
public boolean getBoolean() {
Boolean booleanValue = (value instanceof Boolean) ? (Boolean) value : null;
if (value == null) {
try {
booleanValue = Boolean.valueOf(value.toString());
}
catch (Throwable t) {
}
}
// We want a NullPointerException here
return booleanValue.booleanValue();
}
public int getInteger() {
Integer integerValue = (value instanceof Number) ? ((Number) value).intValue() : null;
if (integerValue == null) {
try {
integerValue = Integer.valueOf(value.toString());
}
catch (Throwable t) {
}
}
return integerValue.intValue();
}
public float getFloat() {
Float floatValue = (value instanceof Number) ? ((Number) value).floatValue() : null;
if (floatValue == null) {
try {
floatValue = Float.valueOf(value.toString());
}
catch (Throwable t) {
}
}
return floatValue.floatValue();
}
public static void saveToFile(String path) throws IOException {
FileWriter fw = new FileWriter(path);
Properties properties = new Properties();
for (Options option : Options.values()) {
if (option.saveValue) {
properties.setProperty(option.name(), option.getString());
}
}
if (DEBUG.getBoolean()) {
properties.list(System.out);
}
properties.store(fw, null);
}
public static void loadFromFile(String path) throws IOException {
FileReader fr = new FileReader(path);
Properties properties = new Properties();
properties.load(fr);
if (DEBUG.getBoolean()) {
properties.list(System.out);
}
Object value = null;
for (Options option : Options.values()) {
if (option.saveValue) {
Class<?> clazz = option.value.getClass();
try {
if (String.class.equals(clazz)) {
value = properties.getProperty(option.name());
}
else {
value = clazz.getConstructor(String.class).newInstance(properties.getProperty(option.name()));
}
}
catch (NoSuchMethodException ex) {
Debug.log(ex);
}
catch (InstantiationException ex) {
Debug.log(ex);
}
catch (IllegalAccessException ex) {
Debug.log(ex);
}
catch (IllegalArgumentException ex) {
Debug.log(ex);
}
catch (InvocationTargetException ex) {
Debug.log(ex);
}
if (value != null) {
option.setValue(value);
}
}
}
}
}
This way, I can save and retrieve values from files easily. The problem is that I don't want to repeat this code everywhere. Like as we know, enums can't be extended; so wherever I use this, I have to put all these methods there. I want only to declare the values and that if they should be persisted. No method definitions each time; any ideas?