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  • gmaps4rails version 2 build method

    - by BrainLikeADullPencil
    I installed gmaps4rails for my Rails app, ran the generator, and required the two files like this in my application.js file, along with underscore.js //= require underscore //= require gmaps4rails/gmaps4rails.base //= require gmaps4rails/gmaps4rails.googlemaps adding, as instructed on github https://github.com/apneadiving/Google-Maps-for-Rails, these dependencies in layout.html.erb When I tried to create the demo map from the github page with this code, I got an error that the object doesn't have a build method. Uncaught TypeError: Object # has no method 'build' handler = Gmaps.build('Google'); handler.buildMap({ provider: {}, internal: {id: 'map'}}, function(){ markers = handler.addMarkers([ { "lat": 0, "lng": 0, "picture": { "url": "https://addons.cdn.mozilla.net/img/uploads/addon_icons/13/13028-64.png", "width": 36, "height": 36 }, "infowindow": "hello!" } ]); handler.bounds.extendWith(markers); handler.fitMapToBounds(); }); Indeed, when I look inside the base file that I require in the manifest file there is no build method for that object. How does one create a map in the new version for gmaps4rails?

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  • llvm's getelementptr instruction with array types

    - by vava
    I'm trying to use array type in llvm and can't get a hold of it yet. As far as I can understand from documentation, array should grow all by itself. But how does it happen, should I just getelementptr with whatever index I have and it'll grow so that index will still be in bounds? That's not what happens, I get all sorts of funny problems which hide away the moment I create array big enough to accommodate all my data. So, should the following code work by itself or I have to call something else for array to increase it's size? %stack = alloca [0 x i32] ; <[0 x i32]*> %"stack[idx]" = getelementptr [0 x i32]* %stack, i32 0, i32 1 ; <i32*>

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  • [PyGTK] How to Create a Multiline Button

    - by EShull
    I'm trying to create a multiline button with PyGTK. I have a label added to my subclass of gtk.Button, but I'm having trouble sizing the label to the button. If the label makes it's own size, there is no text wrapping even with label.set_line_wrap(True) because the label simply resizes beyond the bounds of the button. I would set the size of the label to that of the button, but unless I explicitly set the size of the button using set_size_request, I haven't been able to find out how big the button is (it's packed in a table). Any suggestions?

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  • Customize ToolStripMenuItem

    - by Lu Lu
    Hello everyone, I want to customize ToolStripMenuItem by overriding OnPaint function. This is a MyToolStripMenuItem: public class MyToolStripMenuItem : ToolStripMenuItem { public MyToolStripMenuItem() :base() { } public MyToolStripMenuItem(string t) :base(t) { } protected override void OnPaint(PaintEventArgs e) { Graphics g = e.Graphics; Rectangle r = this.Bounds; g.FillRectangle(Brushes.Blue, r); g.DrawString(this.Text, this.Font, Brushes.Red, r); } } In my code, I will fill a blue color in item's bound. Now, I will create a list of items on menustrip: MyToolStripMenuItem1 |___MyToolStripMenuItem2 |___MyToolStripMenuItem3 I don't know why MyToolStripMenuItem3 don't have a blue background. This is my source code: http://www.mediafire.com/?2qhmjzzfzzn Please help me. Thanks.

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  • Animation on the iPhone - use image sequence or rotation?

    - by user157733
    I am creating a basic animation for my iPhone app. I have a choice to make between 2 different types of animation. I can use this... NSArray *myImages = [NSArray arrayWithObjects: [UIImage imageNamed:@"myImage1.png"], [UIImage imageNamed:@"myImage2.png"], [UIImage imageNamed:@"myImage3.png"], [UIImage imageNamed:@"myImage4.gif"], nil]; UIImageView *myAnimatedView = [UIImageView alloc]; [myAnimatedView initWithFrame:[self bounds]]; myAnimatedView.animationImages = myImages; myAnimatedView.animationDuration = 0.25; [self addSubview:myAnimatedView]; [myAnimatedView release]; or something like this... [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // other animations goes here myImage.transform = CGAffineTransformMakeRotation(M_PI*0.5); // other animations goes here [UIView commitAnimations]; I have quite a few of these parts to animate so I want to choose an option which uses the least amount of memory and runds the quickest. Any advice would be great, thanks

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  • Creating a multi-page PDF doc

    - by codemercenary
    Hi, has anyone already created a PDF document in an iPad app. i see that there are new functions in the UIKit to do this, but I can't find any code example for this. BOOL UIGraphicsBeginPDFContextToFile ( NSString *path, CGRect bounds, NSDictionary *documentInfo ); void UIGraphicsBeginPDFPage ( void ); I found an example that is supposed to work on the iPhone, but this gives me errors: Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: CGFont/Freetype: The function `create_subset' is currently unimplemented. Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: invalid Type1 font: unable to stream font. Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: FT_Load_Glyph failed: error 6. Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: FT_Load_Glyph failed: error 6. Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: FT_Load_Glyph failed: error 6. Fri Apr 30 11:55:32 wks104.hs.local PDF[1963] <Error>: FT_Load_Glyph failed: error 6.

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • PROLOG all different

    - by inspectorG4dget
    Hello SO, I have a very weird problem with PROLOG. I have used it before, but it's been a while and I'm rusty. I have a list of variables and I need to ensure that none of them are the same. I have tried: use_module(library(bounds)). all_different(A, B, C, D, 6, 8). However, when I try this, I get an error saying that all_different/6 is undefined. How can I go about solving this issue? Is there any library function that I can call directly for this? I am VERY stuck and would greatly appreciate any help. Thanks in advance.

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  • Heuristic algorithm for load balancing among threads.

    - by Il-Bhima
    I'm working on a multithreaded program where I have a number of worker threads performing tasks of unequal length. I want to load-balance the tasks to ensure that they do roughly the same amount of work. For task T_i I have a number c_i which provides a good approximation to the amount of work that is required for that task. I'm looking for an efficient (O(N) N = num tasks or better) algorithm which will give me "roughly" a good load balance given the values of c_i. It doesn't have to be optimal, but I would like to be able to have some theoretical bounds on how bad the resulting allocations are. Any ideas?

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  • Apple documentation incorrect about MKMapView -regionThatFits: ?

    - by jtrim
    In the Apple documentation for the -regionThatFits: method of the MKMapView, it says that this will return a new region centered on the same point as the region that's passed in, only with the regions bounds corrected for the iPhone screen aspect ratio. This seems to be incorrect in implementation...before the call to this method, my region shows up as: $5 = { center = { latitude = 37.322898864746094, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.278411865234375, longitudeDelta = 1.5202401876449585 } } ..however, after the call to this method, I end up with: $6 = { center = { latitude = 36.973427342552824, longitude = -122.03209686279297 }, span = { latitudeDelta = 14.521333317196799, longitudeDelta = 14.0625 } } This is quite a big difference on the map - this translates to the distance between Cupertino, CA and Santa Cruz, CA. Anyone else experience this discrepancy?

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  • c# winforms - scrollable panel with rectangles

    - by Peanut
    Hi, I'm new to winforms and have tried to track down an answer to the following with no luck ... I have a panel in winforms and add to it a Rectangle that is wider than the panel itself. I've set the panel AutoScroll property to true however the panels horizontal scrollbar never appears. Why is this? And how do I get the scrollbar to scroll? Here is my code to add the rectangle: private void panel1_Paint(object sender, PaintEventArgs e) { Graphics g = e.Graphics; Rectangle rec = new Rectangle(2, 2, 400, 40); g.DrawRectangle(new Pen(Color.Black), rec); g.FillRectangle(new SolidBrush(Color.Blue), rec); } If I add a Label control to the panel and give it a text value that will go beyond the bounds of the panel - then the autoscroll works, but just not for a rectangle. Many thanks.

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  • CGPDFContextCreateWithURL not correctly creating context

    - by mjdth
    Using the following code, the ctx is not correctly being created. It remains nil: #import <QuartzCore/QuartzCore.h> @implementation UIView(PDFWritingAdditions) - (void)renderInPDFFile:(NSString*)path { CGRect mediaBox = self.bounds; CGContextRef ctx = CGPDFContextCreateWithURL((CFURLRef)[NSURL URLWithString:path], &mediaBox, NULL); CGPDFContextBeginPage(ctx, NULL); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -mediaBox.size.height); [self.layer renderInContext:ctx]; CGPDFContextEndPage(ctx); CFRelease(ctx); } @end In the console it shows: <Error>: CGPDFContextCreate: failed to create PDF context delegate. I've tried several different paths so I'm fairly certain that is not the problem. Thanks for any advice!

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  • UITouches not detecting.

    - by Tony
    Hi, My UItouches is not detecting in my Slideshow nib file. What is the problem? Can anyone help? @class Slideshow; @interface RootViewController : UIViewController{ PreferencesController *preferencesController; Slideshow *slideshow;} Slideshow Implementation @implementation Slideshow - (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSLog(@"touches begin"); } - (void)viewDidLoad { UIImageView *frontView = [[UIImageView alloc] initWithFrame:self.view.bounds]; frontView.backgroundColor = [UIColor blackColor]; frontView.image = [UIImage imageNamed:@"apple.png"]; frontView.userInteractionEnabled = YES; [self.view addSubview:frontView]; [frontView release]; }@end

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  • iPhone OS: Fetching a random entity instance using NSPredicate Nsfetchrequest and core data

    - by nickthedude
    Working on an app where I have a large collections of managed objects against which I want to fetch a few random instances. My question is, is there any way I can use NSPredicate and NSFetchRequest to return several objects at random. I saw that you could actually add a NSFetchRequest into the entity using the data modeler, any way to do the random fetch using this? Also what would be the best method for determining the "count" of a table so I can set the bounds of the random number generator. let me know if you need more details. Thanks! Nick

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  • How to protect code from crashes in this situation

    - by Davit Siradeghyan
    int arr[ 5 ] = { 0 }; int i = 8; // out of bounds arr[ i ] = 8; I know that I can just check i like this if( i < 0 || i 5 ) .... I also know about SEH in Visual Studio, but it looks like not working solution. __try { /* code */ } __except(GetExceptionCode() == EXCEPTION_ARRAY_BOUNDS_EXCEEDED) This is not working. As I see SEH working in situations like divide to 0, access protected pages ... How can I protect my program from crashes?

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  • Android Custom View to Activity communication

    - by Blumer
    I have a custom control/view that observes the direction of a gesture within its bounds. I would like to send a different message back to the Activity hosting the View depending on the direction of the gesture. I'm having a hard time determine what the right way to do this is. I would think I could raise a custom event in the control and then stick a listener on the control in the activity, but I cannot find any information on custom events in Android. Any help would be appreciated. Thanks.

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  • Placing figure in top-right corner of another

    - by Ivan Dubrov
    I want child figure (org.eclipse.draw2d.Figure) to be relative to the top-right corner of the parent (I want place some small icon, which will be ImageFigure, to be 12 pixels from top and right borders). Is there an existing layout manager that can layout child this way? The org.eclipse.draw2d.XYLayout is not capable of measuring position relative to corner other than top-left. Of course, I can: Write layout manager myself Layout children figure every time bounds are changed for the parent (in parent layout() method). However, I would like to know if some existing layout manager provides that functionality.

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  • UITableView, force to snap to whole UITableViewCell at top of table

    - by Adam Eberbach
    I have a need to make a UITableView only display whole cells at the top of the cell, so when the table is moved or scrolled it should animate to make a whole cell visible at the top of the table if it has happened to stop with a cell partially off the top. This can be easily done using visibleCells and scrollToRowAtIndexPath methods of UITableView, BUT the cell should not always scroll down to move the partial cell into view - if the cell at top is more than 50% gone it should go completely with the next cell (i.e. index 1 in the array returned by visibleCells) moving to the top of the table. I've tried a few things to make this happen but I don't think I am understanding the way frame and bounds work between a UITableView and its UITableViewCells. Any help?

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  • Try-Catch-Throw in the same Java class

    - by Carlos
    Is it possible to catch a method in the current class the try-catch block is running on? for example: public static void arrayOutOfBoundsException(){ System.out.println("Array out of bounds"); } ..... public static void doingSomething(){ try { if(something[i] >= something_else); } catch (arrayOutOfBoundsException e) { System.out.println("Method Halted!, continuing doing the next thing"); } } If this is possible how will it be the correct way to call the catch method? If this is not possible, could anyone point me in the right direction, of how to stop an exception from halting my program execution in Java without having to create any new classes in the package, or fixing the code that produces ArrayOutOfBoundsException error. Thanks in Advance, A Java Rookie

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  • Code Golf Christmas Edition: How to print out a Christmas tree of height N

    - by TheSoftwareJedi
    Given a number N, how can I print out a Christmas tree of height N using the least number of code characters? N is assumed constrained to a min val of 3, and a max val of 30 (bounds and error checking are not necessary). N is given as the one and only command line argument to your program or script. All languages appreciated, if you see a language already implemented and you can make it shorter, edit if possible - comment otherwise and hope someone cleans up the mess. Include newlines and whitespace for clarity, but don't include them in the character count. A Christmas tree is generated as such, with its "trunk" consisting of only a centered "*" N = 3: * *** ***** * N = 4: * *** ***** ******* * N = 5: * *** ***** ******* ********* * N defines the height of the branches not including the one line trunk. Merry Christmas SO!

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  • Get a image from a uiview

    - by Monobono
    Hi I want to perform a shrink animation on a UITableVIew. I experimented a bit and found out that the animation runs much faster when I shrink a UIImageView with an image of the current state of the tableview instead of shrinking the table view itself. I grabbed the image in a method in my main viewcontroller prior to the animation: UIGraphicsBeginImageContext(mainTableView.bounds.size); [resizeContainer.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); Works like a charm, at least almost. On very rare occasions I get weird graphic glitches, where the UIImage starts to overlap a toolbar that lies underneath it. I just want to make sure that I am getting the image in the right way. I am laking the necessary understand of GraphicContexts to be sure about it. To cut a long story short, is my code correct? Thx

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  • Image Drawing on UIView

    - by user1180261
    I'm trying to create an application where I can draw a lot of pictures at a specific point (determined for each image) on one view. I have a coordinates where I need draw a picture, width and height of it For example: I have 2 billion jpeg's images. for each images I have a specific origin point and size. In 1 second I need draw on view 20-50 images in specific point. I have already tryid solve that in the next way: UIGraphicsBeginImageContextWithOptions(self.previewScreen.bounds.size, YES, 0); [self.previewScreen.image drawAtPoint:CGPointMake(0, 0)]; [image drawAtPoint:CGPointMake(nRect.left, nRect.top)]; UIImage *imagew = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [self.previewScreen setImage:imagew]; but in this solution I have a very big latency with displaying images and big CPU usage WBR Maxim Tartachnik

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  • Which JavaScript MVC framework to use for wysiwyg editing and floating context-sensitive settings pa

    - by ernests
    I'm developing a cms that allows editing everything on the page (generated server-side with a template engine) by just clicking on it — the area turns into input field, textarea or a full-featured tinyMCE editor, Template defines editable elements like "page heading", "copyright footer text", "image", "rich text block" etc. Along with that there's always a flotaing panel with several tabs, some of which contain general settings like page bacground color, font settings etc, but some are context sensitive (e.g., the clicking on "image" editable field triggers to display uploading/cropping/captioning interface in the floating panel). All settings in the panel are either simple inputs or sliders or checkboxes. I'm new to using MVC with javascript, and in fact haven't used it much before. jQuery is used as code library for the project. Should i use JavascriptMVC, SproutCore or anything else? Does any of them allow some kind of sandboxing (within bounds of commmon sense) to allow some javascript code by user-generated skins on my cms? thank you!

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  • Convert PDF to Image Batch

    - by tro
    I am working on a solution where I can convert pdf files to images. I am using the following example from codeproject: http://www.codeproject.com/Articles/317700/Convert-a-PDF-into-a-series-of-images-using-Csharp?msg=4134859#xx4134859xx now I tried with the following code to generate from more then 1000 pdf files new images: using Cyotek.GhostScript; using Cyotek.GhostScript.PdfConversion; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RefClass_PDF2Image { class Program { static void Main(string[] args) { string outputPath = Properties.Settings.Default.outputPath; string pdfPath = Properties.Settings.Default.pdfPath; if (!Directory.Exists(outputPath)) { Console.WriteLine("Der angegebene Pfad " + outputPath + " für den Export wurde nicht gefunden. Bitte ändern Sie den Pfad (outputPath) in der App.Config Datei."); return; } else { Console.WriteLine("Output Pfad: " + outputPath + " gefunden."); } if (!Directory.Exists(pdfPath)) { Console.WriteLine("Der angegebene Pfad " + pdfPath + " zu den PDF Zeichnungen wurde nicht gefunden. Bitte ändern Sie den Pfad (pdfPath) in der App.Config Datei."); return; } else { Console.WriteLine("PDF Pfad: " + pdfPath + " gefunden."); } Pdf2ImageSettings settings = GetPDFSettings(); DateTime start = DateTime.Now; TimeSpan span; Console.WriteLine(""); Console.WriteLine("Extraktion der PDF Zeichnungen wird gestartet: " + start.ToShortTimeString()); Console.WriteLine(""); DirectoryInfo diretoryInfo = new DirectoryInfo(pdfPath); DirectoryInfo[] directories = diretoryInfo.GetDirectories(); Console.WriteLine(""); Console.WriteLine("Es wurden " + directories.Length + " verschiedende Verzeichnisse gefunden."); Console.WriteLine(""); List<string> filenamesPDF = Directory.GetFiles(pdfPath, "*.pdf*", SearchOption.AllDirectories).Select(x => Path.GetFullPath(x)).ToList(); List<string> filenamesOutput = Directory.GetFiles(outputPath, "*.*", SearchOption.AllDirectories).Select(x => Path.GetFullPath(x)).ToList(); Console.WriteLine(""); Console.WriteLine("Es wurden " + filenamesPDF.Count + " verschiedende PDF Zeichnungen gefunden."); Console.WriteLine(""); List<string> newFileNames = new List<string>(); int cutLength = pdfPath.Length; for (int i = 0; i < filenamesPDF.Count; i++) { string temp = filenamesPDF[i].Remove(0, cutLength); temp = outputPath + temp; temp = temp.Replace("pdf", "jpg"); newFileNames.Add(temp); } for (int i = 0; i < filenamesPDF.Count; i++) { FileInfo fi = new FileInfo(newFileNames[i]); if (!fi.Exists) { if (!Directory.Exists(fi.DirectoryName)) { Directory.CreateDirectory(fi.DirectoryName); } Bitmap firstPage = new Pdf2Image(filenamesPDF[i], settings).GetImage(); firstPage.Save(newFileNames[i], System.Drawing.Imaging.ImageFormat.Jpeg); firstPage.Dispose(); } //if (i % 20 == 0) //{ // GC.Collect(); // GC.WaitForPendingFinalizers(); //} } Console.ReadLine(); } private static Pdf2ImageSettings GetPDFSettings() { Pdf2ImageSettings settings; settings = new Pdf2ImageSettings(); settings.AntiAliasMode = AntiAliasMode.Medium; settings.Dpi = 150; settings.GridFitMode = GridFitMode.Topological; settings.ImageFormat = ImageFormat.Png24; settings.TrimMode = PdfTrimMode.CropBox; return settings; } } } unfortunately, I always get in the Pdf2Image.cs an out of memory exception. here the code: public Bitmap GetImage(int pageNumber) { Bitmap result; string workFile; //if (pageNumber < 1 || pageNumber > this.PageCount) // throw new ArgumentException("Page number is out of bounds", "pageNumber"); if (pageNumber < 1) throw new ArgumentException("Page number is out of bounds", "pageNumber"); workFile = Path.GetTempFileName(); try { this.ConvertPdfPageToImage(workFile, pageNumber); using (FileStream stream = new FileStream(workFile, FileMode.Open, FileAccess.Read)) { result = new Bitmap(stream); // --->>> here is the out of memory exception stream.Close(); stream.Dispose(); } } finally { File.Delete(workFile); } return result; } how can I fix that to avoid this exception? thanks for any help, tro

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  • Adding a button inside an image.

    - by iSharreth
    CGRect frame = CGRectMake(round((self.view.bounds.size.width - kImageWidth) / 2.0), kTopPlacement, kImageWidth, kImageHeight); self.containerView = [[[UIView alloc] initWithFrame:frame] autorelease]; [self.view addSubview:self.containerView]; // create the initial image view frame = CGRectMake(0.0, 0.0, kImageWidth, kImageHeight); self.mainView = [[[UIImageView alloc] initWithFrame:frame] autorelease]; self.mainView.image = [UIImage imageNamed:imagePath]; I want to put a button inside mainview.image. How can I do it? Any help will be greatly appreciated.

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