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  • C#: Streaming an Audio file from a Server to a Client

    - by Andreas Grech
    I am currently writing an application that will allow a user to install some form of an application (maybe a Windows Service) that will open a port on it's PC and given a particular destination on the hard disk, will then be able to stream mp3 files. I will then have another application that will connect to the server (being the user's pc) and be able to browse the hosted data by connecting to that PC (remotely ofcourse) given the port, and stream mp3 files from the server to the application I have found some tutorials online but most of them are about File Servers in C# and they download allow you to download a whole file. What I want is to stream an mp3 file so that it starts playing when a certain number of bytes are download (ie, whilst it is being buffered) How do I go about in accomplishing such a task? What I need to know specifically is how to write this application (that I will turn into a Windows Service later on) that will listen on a specified port a stream files, so that I can then access the files by something of the sort: http://<serverip>:65000/acdc/wholelottarosie.mp3 and hopefully be able to stream that file in a WPF MediaPlayer. [Update] I was following this tutorial about building a file server and sending the file from the server to the client. Is what I have to do something of the sort? [Update] Currently reading this post: Play Audio from a Stream using C# and I think it looks very promising as to how I can play streamed files; but I still don't know how I can actually stream the files from the server.

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  • How to play simultaneous multiply audio sources in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound).

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  • Procesing 16bit sample audio

    - by user2431088
    Right now i have an audio file (2 Channels, 44.1kHz Sample Rate, 16bit Sample size, WAV) I would like to pass it into this method but i am not sure of any way to convert the WAV file to a byte array. /// <summary> /// Process 16 bit sample /// </summary> /// <param name="wave"></param> public void Process(ref byte[] wave) { _waveLeft = new double[wave.Length / 4]; _waveRight = new double[wave.Length / 4]; if (_isTest == false) { // Split out channels from sample int h = 0; for (int i = 0; i < wave.Length; i += 4) { _waveLeft[h] = (double)BitConverter.ToInt16(wave, i); _waveRight[h] = (double)BitConverter.ToInt16(wave, i + 2); h++; } } else { // Generate artificial sample for testing _signalGenerator = new SignalGenerator(); _signalGenerator.SetWaveform("Sine"); _signalGenerator.SetSamplingRate(44100); _signalGenerator.SetSamples(16384); _signalGenerator.SetFrequency(5000); _signalGenerator.SetAmplitude(32768); _waveLeft = _signalGenerator.GenerateSignal(); _waveRight = _signalGenerator.GenerateSignal(); } // Generate frequency domain data in decibels _fftLeft = FourierTransform.FFTDb(ref _waveLeft); _fftRight = FourierTransform.FFTDb(ref _waveRight); }

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  • AS3 microphone recording/saving works, in-flash PCM playback double speed

    - by Lowgain
    I have a working mic recording script in AS3 which I have been able to successfully use to save .wav files to a server through AMF. These files playback fine in any audio player with no weird effects. For reference, here is what I am doing to capture the mic's ByteArray: (within a class called AudioRecorder) public function startRecording():void { _rawData = new ByteArray(); _microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, _samplesCaptured, false, 0, true); } private function _samplesCaptured(e:SampleDataEvent):void { _rawData.writeBytes(e.data); } This works with no problems. After the recording is complete I can take the _rawData variable and run it through a WavWriter class, etc. However, if I run this same ByteArray as a sound using the following code which I adapted from the adobe cookbook: (within a class called WavPlayer) public function playSound(data:ByteArray):void { _wavData = data; _wavData.position = 0; _sound.addEventListener(SampleDataEvent.SAMPLE_DATA, _playSoundHandler); _channel = _sound.play(); _channel.addEventListener(Event.SOUND_COMPLETE, _onPlaybackComplete, false, 0, true); } private function _playSoundHandler(e:SampleDataEvent):void { if(_wavData.bytesAvailable <= 0) return; for(var i:int = 0; i < 8192; i++) { var sample:Number = 0; if(_wavData.bytesAvailable > 0) sample = _wavData.readFloat(); e.data.writeFloat(sample); } } The audio file plays at double speed! I checked recording bitrates and such and am pretty sure those are all correct, and I tried changing the buffer size and whatever other numbers I could think of. Could it be a mono vs stereo thing? Hope I was clear enough here, thanks!

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  • Our Flash Streaming Player Occasionally Stutters like a Skipping CD after a Period of Time

    - by Jonathan Fritz
    We offer a streaming player for a number of our clients, who are responsible for their providing us with their own audio streams. We have written a very simple flash player that can play all of the streams that we support (icecast/shoutcast/live365/mp3 over http/etc). Unfortunately, we have found that when listening, our player sometimes begins to stutter (like a skipping cd), sometimes after only 10 minutes, and sometimes after an hour of listening. We have noticed this behaviour in firefox on both linux and windows. Does anybody know anything about this problem? We know that flash isn't ideal for infinite streams of audio, but it's about all that we can find that's on every platform out there. If anybody can suggest a solution to our problem, I'll be your friend forever. Here is a link to the live player: http://cr-jf.jfritz.02.dev.wecreate.com/streaming/player_v5/ Note that you'll need to test in a browser that isn't IE, because we use WMP in IE, and that the JavaScript on the page will cause the player to unload and re-load once an hour because of memory issues. Because I can only put one hyperlink in a post, I'll add a link to the player source code as a comment. Thanks all!

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  • Where is /dev/dsp or /dev/audio?

    - by YumYumYum
    I have to apply sudo chmod a+r /dev/dsp or /dev/audio but in my Ubuntu 12.10 i do not have such. Where is then the PCM sound file for ssh? chmod: cannot access `/dev/dsp': No such file or directory chmod: cannot access `/dev/audio': No such file or directory Follow up: http://superuser.com/questions/244173/missing-dev-dsp-under-ubuntu I want to stream the sound output and input. So that i can capture any audio in/out to a file for recording.

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  • AAC.js : le décodeur audio JavaScript open source supporte le profile Low Complexity

    AAC.js : le dernier décodeur audio JavaScript de Official.fm Labs qui supporte le profile Low Complexity [IMG]http://media.tumblr.com/tumblr_m6wpozHbxB1qbis4g.png[/IMG] L'équipe de Official.fm Labs vient de sortir un codec audio qui pourrait d'ailleurs être le prochain codec le plus utilisé après le MP3, voire le surpasser. AAC.js est entièrement codé en JavaScript avec le framework Aurora.js qui facilite l'écriture de codecs. AAC, qui signifie Advanced Audio Codec, est l'un des codecs les plus courants et des noms comm...

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  • Amnesia doesn't start due to audio problems

    - by james
    I have a problem with amnesia game. After Intro and clicking continue button few times, when game is supposed to start it crashes. Here is console output: ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started I should mention I have integrated both graphic and sound card.

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  • asus n550jv audio problem: no sound from notebook' speakers

    - by skywalker
    Ubuntu 13.10. The problem is: the internal speakers don't work. I have no problem when I'm using the headphones. There is no hardware issue since in windows 8 everything works perfectly(external subwoofer included). I'm trying to modify /etc/modprobe.d/alsa-base.conf but I can't find the correct model to put into: options snd-hda-intel model= The file HD-Audio-Models.txt doesn't contain the model for ALC668. Some info: :~sudo aplay -l **** List of PLAYBACK Hardware Devices **** card 0: MID [HDA Intel MID], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 7: HDMI 1 [HDMI 1] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: MID [HDA Intel MID], device 8: HDMI 2 [HDMI 2] Subdevices: 1/1 Subdevice #0: subdevice #0 card 1: PCH [HDA Intel PCH], device 0: ALC668 Analog [ALC668 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 :~$ sudo lspci -v | grep -A7 -i "audio" 00:03.0 Audio device: Intel Corporation Xeon E3-1200 v3/4th Gen Core Processor HD Audio Controller (rev 06) Subsystem: Intel Corporation Device 2010 Flags: bus master, fast devsel, latency 0, IRQ 52 Memory at f7a14000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Kernel driver in use: snd_hda_intel -- 00:1b.0 Audio device: Intel Corporation 8 Series/C220 Series Chipset High Definition Audio Controller (rev 04) Subsystem: ASUSTeK Computer Inc. Device 11cd Flags: bus master, fast devsel, latency 0, IRQ 53 Memory at f7a10000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel PS info :~$ amixer -c 0 Simple mixer control 'IEC958',0 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',1 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] Simple mixer control 'IEC958',2 Capabilities: pswitch pswitch-joined Playback channels: Mono Mono: Playback [on] :~$ pacmd dump-volumes Welcome to PulseAudio! Use "help" for usage information. Sink 0: reference = 0: 76% 1: 76%, real = 0: 76% 1: 76%, soft = 0: 100% 1: 100%, current_hw = 0: 76% 1: 76%, save = yes Input 8: volume = 0: 100% 1: 100%, reference_ratio = 0: 100% 1: 100%, real_ratio = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, volume_factor = 0: 100% 1: 100%, volume_factor_sink = 0: 100% 1: 100%, save = no Source 0: reference = 0: 100% 1: 100%, real = 0: 100% 1: 100%, soft = 0: 100% 1: 100%, current_hw = 0: 100% 1: 100%, save = no Source 1: reference = 0: 16% 1: 16%, real = 0: 16% 1: 16%, soft = 0: 100% 1: 100%, current_hw = 0: 16% 1: 16%, save = yes

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  • Google I/O 2010 - Advanced Android audio techniques

    Google I/O 2010 - Advanced Android audio techniques Google I/O 2010 - Advanced Android audio techniques Android 301 Dave Sparks In this session, we will explore advanced techniques that you can employ in your apps when working with media. This includes using Android's low-level audio APIs, selecting the appropriate format for your media files, and what's now possible using new media framework APIs introduced in Android 2.2. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 57:16 More in Science & Technology

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  • Shortcut to switch between Analog Stereo output & HDMI audio output

    - by iJeeves
    To switch to HDMI audio output (of monitor) and back to normal audio output from system audio jack (for headphones, as my monitor doesn't have audio out), I find myself opening up sound preferences and selecting the right channel everytime. Is there any way I can create a toggle button in the panel or assign some shortcut key to toggle since I do the switching so often. :aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 7: STAC92xx Digital [STAC92xx Digital] Subdevices: 1/1 Subdevice #0: subdevice #0

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  • Streaming audio from a webpage

    - by luca590
    I want to be able to stream audio from another webpage through mine, but i do not know how to find the url for each audio file located on a separate webpage. It would also be extremely helpful to do everything in bulk so instead of writing a separate line of code for each audio file, simply writing a few lines of code to upload links to 100 audio files, etc. I am also using Ruby on Rails for my webpage. How do you find a file located on a separate webpage? Does anyone know, if possible how, to upload file links in bulk?

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  • SAPPHIRE HD 7770 no audio on HDMI TV display

    - by zeroconf
    I have SAPPHIRE HD 7770 and cannot get work audio over HDMI. http://www.sapphiretech.com/presentation/product/?cid=1&gid=3&sgid=1159&lid=1&pid=1452&leg=0 I use Ubuntu 12.04 LTS 64-bit version with all current updates. I tried at /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash radeon.audio=1" ... it didn't help. It's probably I use proprietary driver -this seems to be open source driver. I use the driver, what jockey-gtk (additional drivers) offered me: ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER <---- I installed that one ATI/AMD PROPRIETARY FGLRX GRAPHICS DRIVER (post-release update) So - I installed the first one, because installing second version failed. Everything went fine but no sound at TV display by HDMI. Even Gnome sound mixer doesn't show HDMI choice. Using 32" Samsung B530 LCD TV - http://www.lcdbesttv.com/2010/02/samsung-b530-series-lcd-tv/ I have Asus P8Z77-M motherboard - http://www.asus.com/Motherboards/Intel_Socket_1155/P8Z77M/ - there is also HDMI integrated. When I put HDMI cord to that plug, then even Gnome sound mixer showed HDMI audio but it didn't work. I have set from BIOS, that I use that SAPPHIRE HD 7770 from PCIe. My lspci output: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 Display controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.5 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 6 (rev c4) 00:1c.6 PCI bridge: Intel Corporation 82801 PCI Bridge (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 683d 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI Device aab0 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 09) 04:00.0 PCI bridge: ASMedia Technology Inc. ASM1083/1085 PCIe to PCI Bridge (rev 03)

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  • Unable to configure/setup 5.1 audio with 12.04

    - by Vipin Vinayan
    I am kinda new to Ubuntu as well. I have been having this issue with audio for quite sometime now. Initially, when I installed version 11.10 (I guess), I was able to use my 5.1 speakers without any issues. If my memory serves me right, it was after an update that the 5.1 audio stopped working and the video resolution would not get saved. I temporarily fixed the resolution issue by creating a start-up shell script that would update the resolution and load it. But the issue with audio has been going on for quite sometime now. Even though I have option for 5.1, only two speakers seem to be working. I thought an upgrade should fix the issue and so upgraded the OS to version 12.04. I also tried uninstalling alsa and pulse audio, reinstalling them, changing the /etc/pulse/daemon.conf channels from 2 to 6. I have also tried installing pavucontrol but nothing seems to have worked and the issue still persists. Is there anything else you could suggest? The lspci log on my computer is as follows 00:00.0 Host bridge: Intel Corporation 82G33/G31/P35/P31 Express DRAM Controller (rev 10) 00:01.0 PCI bridge: Intel Corporation 82G33/G31/P35/P31 Express PCI Express Root Port (rev 10) 00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10) 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 01) 00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 01) 00:1d.0 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) 00:1f.1 IDE interface: Intel Corporation 82801G (ICH7 Family) IDE Controller (rev 01) 00:1f.2 IDE interface: Intel Corporation N10/ICH7 Family SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 01) Would really appreciate a response that will assist me in resolving my issue. Thanks in advance Vipin

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  • Distorted choppy audio in Precise

    - by Misery
    After installing Precise on my PC, some problems with soud occure. While using Lucid there were no problems. The sound is choppy and distorted in low tones range. As I absolutely have no experience in setting/testing and doing anything with Audo Devices I need help even to diagnose the problem. update: sudo lshw -c multimedia *-multimedia description: Audio device product: Radeon X1200 Series Audio Controller vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 5.2 bus info: pci@0000:01:05.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm msi bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:19 memory:fdafc000-fdafffff *-multimedia description: Audio device product: SBx00 Azalia (Intel HDA) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 14.2 bus info: pci@0000:00:14.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:16 memory:fe024000-fe027fff update 2: It has something to do with the volume. If the audio is quiet it is not choppy, if the sound is loud then it begins to be choppy. Regards, Misery

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  • Audio not working in 12.10

    - by frampy
    I did a clean install of 12.10, when I open Sound Settings in gnome the only device in the list is "Dummy Output", and sound is not working. Sound worked fine out of the box in 12.04 I ran alsamixer, it says my card is "HDA Intel", and chip is "Realtek ALC880". The alsamixer playback output was set to mute at first, unmuting did not fix. I checked out the info at http://www.unixmen.com/2012003-howto-resolve-nosound-problem-on-ubuntu/ as suggested on a similar question, I've done everything there except installing the ubuntu audio dev team driver. Should I try install this? Edit: I've been reading the sound troubleshooting guide at https://help.ubuntu.com/community/SoundTroubleshooting It looks like Ubuntu is finding my audio device correctly. mike@wucade:~$ lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller (rev 03) Subsystem: Albatron Corp. Device 2668 Flags: bus master, fast devsel, latency 0, IRQ 40 Memory at d01c0000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel Still stuck as to why this isn't working.

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  • Synced audio ouput on multiple machines? VLC? hardware solutions?

    - by zimmer62
    I'm wondering if there is any software or hardware solutions to synced audio or audio and video across multiple computers or devices on a network. I've seen Sonos, and it might be a good solution, but it's also a very expensive solution. I'd like to be able to play something with realtime audio output on one PC, but hear it on speakers throughout the house, being it the home theater receiver, or another computer in another room. I saw a solution using the apple iport express, but the latency was unacceptable for anything other than just music. I'd like to avoid running audio wires with baluns to a bunch of amplifiers scattered all over the place when I have cat5 run everywhere. Is anyone familiar with using this kind of process for whole home audio? The latency is a big deal for me, if I've got video attached to the sound (e.g. watching a hockey game)

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  • Audio tag doesn't work in FF-Ubuntu 12.04

    - by Nyx
    Does anyone know why this code... <audio width="0" height="0" autoplay="autoplay" loop="loop" preload="none"> <source src="images/musica/Intro.ogg" type="audio/ogg" /> <source src="images/musica/Intro.mp3" type="audio/mpeg" /> </audio> ...works fine in FF17-WinXP and not in FF17-Ubuntu 12.04? I think something is wrong with MIME types but everything looks normal. After searching on the web for days I couldn't find a good answer. Thanks

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  • How to play multiple audio sources simultaneously in Silverlight

    - by Shurup
    I want to play simultaneous multiply audio sources in Silverlight. So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.) I my prototype I use two MediaElement (me and me2) objects. DateTime startTime; private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) }; timer.Tick += RefreshData; timer.Start(); } First file should be played at 00:00 sec. and the second in 00:02 second. void RefreshData(object sender, EventArgs e) { if(me.CurrentState != MediaElementState.Playing) { startTime = DateTime.Now; me.Play(); return; } var elapsed = DateTime.Now - startTime; if(me2.CurrentState != MediaElementState.Playing && elapsed >= TimeSpan.FromSeconds(2)) { me2.Play(); ((DispatcherTimer)sender).Stop(); } } The tracks played every time different and not simultaneous as they should (as one sound). Addition: I've tested a code from the Bobby's answer. private void Play_Clicked(object sender, RoutedEventArgs e) { me.SetSource(new FileStream(file1), FileMode.Open))); me2.SetSource(new FileStream(file2), FileMode.Open))); // This code plays well enough. // me.Play(); // me2.Play(); // But adding the 2 second offset using the timer, // they play no simultaneous. var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; timer.Tick += (source, arg) => { me2.Play(); ((DispatcherTimer)source).Stop(); }; timer.Start(); } Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?

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  • How can I stream audio signals from various devices/computers to my home server?

    - by Breakthrough
    I currently have a headless home server set up (running Ubuntu 12.04 server edition) running a simple Apache HTTP server. The server is near an audio receiver, which controls a set of indoor and outdoor speakers in my home. Recently, my father purchased a Bluetooth adapter, which our various laptops and cellphones can connect to, outputting the music to the speakers. I was hoping to find a solution that worked over Wi-Fi, namely because it won't cost anything (I already have a server with an audio card), and it doesn't depend on Bluetooth. Is there any cross-platform (preferably free and open-source) solution that I can use which will allow me to stream audio to my home server, over my home network, from a wide variety of devices (laptops running Windows/Linux or cellphones running Android/BB/iOS)? I need something that works at least with Windows and Android. Also, just to clairfy, I want something that simply allows devices to connect to my server and output an audio signal without any action on the server end (since it's a server hidden away near my receiver). Any subsequent connection attempt should be dropped, so only one device can be in control of the stereo at once.

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  • Help with dynamic range compression function (audio)

    - by MusiGenesis
    I am writing a C# function for doing dynamic range compression (an audio effect that basically squashes transient peaks and amplifies everything else to produce an overall louder sound). I have written a function that does this (I think): public static void Compress(ref short[] input, double thresholdDb, double ratio) { double maxDb = thresholdDb - (thresholdDb / ratio); double maxGain = Math.Pow(10, -maxDb / 20.0); for (int i = 0; i < input.Length; i += 2) { // convert sample values to ABS gain and store original signs int signL = input[i] < 0 ? -1 : 1; double valL = (double)input[i] / 32768.0; if (valL < 0.0) { valL = -valL; } int signR = input[i + 1] < 0 ? -1 : 1; double valR = (double)input[i + 1] / 32768.0; if (valR < 0.0) { valR = -valR; } // calculate mono value and compress double val = (valL + valR) * 0.5; double posDb = -Math.Log10(val) * 20.0; if (posDb < thresholdDb) { posDb = thresholdDb - ((thresholdDb - posDb) / ratio); } // measure L and R sample values relative to mono value double multL = valL / val; double multR = valR / val; // convert compressed db value to gain and amplify val = Math.Pow(10, -posDb / 20.0); val = val / maxGain; // re-calculate L and R gain values relative to compressed/amplified // mono value valL = val * multL; valR = val * multR; double lim = 1.5; // determined by experimentation, with the goal // being that the lines below should never (or rarely) be hit if (valL > lim) { valL = lim; } if (valR > lim) { valR = lim; } double maxval = 32000.0 / lim; // convert gain values back to sample values input[i] = (short)(valL * maxval); input[i] *= (short)signL; input[i + 1] = (short)(valR * maxval); input[i + 1] *= (short)signR; } } and I am calling it with threshold values between 10.0 db and 30.0 db and ratios between 1.5 and 4.0. This function definitely produces a louder overall sound, but with an unacceptable level of distortion, even at low threshold values and low ratios. Can anybody see anything wrong with this function? Am I handling the stereo aspect correctly (the function assumes stereo input)? As I (dimly) understand things, I don't want to compress the two channels separately, so my code is attempting to compress a "virtual" mono sample value and then apply the same degree of compression to the L and R sample value separately. Not sure I'm doing it right, however. I think part of the problem may the "hard knee" of my function, which kicks in the compression abruptly when the threshold is crossed. I think I may need to use a "soft knee" like this: Can anybody suggest a modification to my function to produce the soft knee curve?

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  • Why does 3.5 mm audio out work through headphones but not through external speakers?

    - by Rickster
    I have a computer that has a 3.5 mm audio jack on the front of it. The computer itself has no speakers, so this is the only way to hear sound. If I plug headphones into it, the audio properly plays through the headphones, and if I plug in external speakers it used to play through them as well. Just today I turned on my computer and the audio no longer plays through the speakers, but if I plug in the headphones instead it works. The speakers aren't broken, as both the speakers and headphones work in my iPod and play music. I thought that 3.5 mm jacks could not send data back to the computer, and the computer had no way of differentiating between different devices plugged into the jack. If this is true, how is it that the computer plays audio through the headphones but not through speakers plugged into the same 3.5 mm jack, and both devices are functional? Or is my knowledge on 3.5 mm jacks incorrect? I don't believe drivers are important, as the same driver runs the 3.5 mm jack for all devices, but if necessary I can provide additional information. Any ideas would be appreciated. Thanks!

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  • Digital HD Transition

    - by Bill Evjen
    The HD Experience Roughly 53% of the viewing public has HD capable devices in their home 24% think they are watching HD while they have no subscription to any HD content Today’s HD Considerations Choices abound: format resolution – 720p, 1080i/p frame rates compression and wrapping audio compression and delivery metadata packaging, delivery, and usage content delivery protocols Metadata is going to be a part of the overall experience With emerging technologies: Super Hi-Vision (SHV, UHDTV 4320p), 3D HEVC/H.265, WEBM/VP8 HDBaseT, P2PTV Dolby Pulse/HE-AAC Industry standardization Metadata registration, packaging, and delivery standards Improved picture and sound quality is a logical next step but we need to also think about the end to end viewing experience including; 3D video and audio content Mixed-mode viewing to bring interactive and immersive experiences Content Transportability both on-to and off-of the aircraft High Definition Standardization Analog switch off around the world DTV transition completed: 17 countries DTV transition in progress: 45 countries The EU has mandated the end of 2012 as the final date for Analog Switch Off D-Cinema was standardized by SMPTE in 2006 Airlines are installing HD displays today Passengers are bringing their own devices now HD TV on airlines are getting bigger and bigger – bigger than SD was – now up to 23” Gray scale data input for color – 6 to 8 bit Contrast – 400 to 700 Backlit – LED Encryption – can it be the same for HD? PPV in the cabin?

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