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  • Obtain information from Facebook public profiles through Facebook API

    - by lurks
    I've started a little project about marketing research over social networks. Basically we need to gather information from public profiles and conduct some statistical analysis over this data. I want to know if the Facebook API lets you query information from the public profiles without them having to authorize your app. Is this feasible? Is this legal? Any useful link?

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  • Compiling program that uses libpcap on Mac OSX using iPhone 3.1.1 SDK for use on iPhone

    - by Alan
    Hey SOV users, I have a question that I'm hoping some iPhone Developers may be able to help with. I had a look at statically compiling a binary on my Mac and moving it over to the iPhone for execution. I have managed to get this bit of it working by installing the iPhone 3.1.3 SDK on my Mac and setting the architecture to the iPhone in the gcc line as follows; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I ~/Downloads/libpcap-1.1.1/pcap-compiled/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o test test.c I have managed to successfully compile a "Hello World" C program and executed it on the iPhone with success. e.g. include int main() { printf("Hello, World!\n"); return(0); } This worked a charm. I am also using 'ldid' to sign the application (but only if necessary). Anyways, I have been trying to get a program to compile which uses libpcap (http://www.tcpdump.org/) but with little success. I have downloaded and installed libpcap-1.1.1 on my mac and set the configure --prefix to /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local and build the application. I then saw that the includes actually reside in Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/includes and so moved the Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk/usr/local/include files (which contained only the pcap stuff) to the correct location. I then attempted to compile the test program using; /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc -I /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk/usr/include/ -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.1.sdk -o pcap pcap.c -lpcap This worked a lot better than other tests but produces an error; i.e. ld: library not found for -lcrt1.o collect2: ld returned 1 exit status Do you have any ideas as to how I can do this successfully? I've tried a load of different things but none seem to be successful. Basically, I just want to install (or add) some headers to the existing iPhoneOS SDK for use in compiling programs. Any ideas? Cheers, A

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  • Facebook Connect auto-signon?

    - by mattbasta
    So with all these fancy new APIs and such that Facebook is making available, I've noticed that on the partner sites (Pandora, docs.com, etc.), there is no login---Facebook automatically signs you in. You don't even need to press a button to connect if you already have a FB session established. Is this a feature of the new API? Or is this a Facebook partners-only feature? I haven't seen any information on whether this is possible for cool guys that don't run huge companies. Thanks in advance

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  • Facebook publish HTTP Error 400 : bad request

    - by Abhishek
    Hey I am trying to publish a score to Facebook through python's urllib2 library. import urllib2,urllib url = "https://graph.facebook.com/USER_ID/scores" data = {} data['score']=SCORE data['access_token']='APP_ACCESS_TOKEN' data_encode = urllib.urlencode(data) request = urllib2.Request(url, data_encode) response = urllib2.urlopen(request) responseAsString = response.read() I am getting this error: response = urllib2.urlopen(request) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 124, in urlopen return _opener.open(url, data, timeout) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 389, in open response = meth(req, response) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 502, in http_response 'http', request, response, code, msg, hdrs) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 427, in error return self._call_chain(*args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 361, in _call_chain result = func(*args) File "/System/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/urllib2.py", line 510, in http_error_default raise HTTPError(req.get_full_url(), code, msg, hdrs, fp) urllib2.HTTPError: HTTP Error 400: Bad Request Not sure if this is relating to Facebook's Open Graph or improper urllib2 API use.

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  • fb:request-form in iframe redirects away from facebook

    - by IkimashoZ
    I have an <fb:requestform> in an iFrame Facebook app. I have set target="_parent", so that the callback will target the parent iFrame and not itself, which seems to work as expected. But, instead of my desired file loading, I get redirected to my server. Checking the response of the requestform's POST in Firebug revealed this: <script type="text/javascript"> top.location.href = "http://www.facebook.com/login.php?api_key=***&v=1.0&req_perms=&next=http%3A%2F%2F***"; </script> I have already had this same problem when sending jQuery AJAX requests to update various elements in an iFrame. I solved the problem by making sure my headers contain P3P: CP="CAO PSA OUR". That is indeed set for this call as well (can be seen clearly in Firebug), but I still get redirected to facebook.com/login.php.

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  • Getting RPXNow and Facebook Open Graph to Play Nicely

    - by ramon.tayag
    A requirement to use the RPXNow is to set your Facebook application's connect url to http://mydomain.rpxnow.com. I was just trying to implement Facebook's Open Graph and I see that it tells you to set the Base Domain to the domain that will contain the app_id. However, Facebook does not allow these two domains to look different. When I try to set the base url to mydomain.com, I get this error: Validation failed. Base Domain is not valid. Connect URL must be derived from your Base Domain. Should I create two apps - one for use with RPXNow, and another for use with Open Graph? If not, what should I do? Thanks

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  • Choose Graph API or old REST API for Facebook application

    - by Andree
    Hi there! I should have asked this in Facebook developer forum instead, but somehow I can't register to the forum and the Facebook connect feature is not working at the time I'm writing this. Anyway, I am still confused whether to use Graph API or the old REST API for my Facebook app. Generally, this is what I want to achieve in my app: Get profile picture and name of the user. Get profile picture and name of the user's friends who are also using my app. Post into the user's stream. Allow users to invite their friends to use the application. Can someone provide me an insight, which one is better for my application?

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  • Are there any good Java API for facebook?

    - by Kamikaze Mercenary
    I've played around a bit with twitter4j and found it absolutely wonderful. Now I've been looking into the equivalent for facebook but so far haven't had much luck finding a decent project. I looked into facebook-java-api but it appears that they break their API from release to release. I consider this unacceptable. I'm currently playing around a bit with RestFB and the API seems decent so far but I've been having some connection problems. I'm just looking for a simple library that lets me post status updates, send direct messages and get a list of friends through minimal coding effort. Has anyone had any success using a java API for facebook and if so, what are you using? Thanks.

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  • Facebook calling Google App Engine code using GET instead of POST

    - by Nick Gotch
    I've been developing a Facebook app using Google App Engine in Python and the pyfacebook bindings. For weeks everything worked fine but suddenly it stopped. At first I thought it was a code change so I rolled back the entire dev directory to a version I knew worked, but still it failed. It's possible a change I made to the application's settings caused the issue but, if so, I can't figure out what. I've figured out that the problem is that instead of calling the post(self) method of my Main class, Facebook is calling using a GET. Does anyone know why Facebook would use a GET method instead of a POST? It's an IFrame app. Thanks,

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  • facebook graph api don´t publish to news feed

    - by rizidoro
    hi, im trying to update my news feed on facebook. Im using the new graph api. I can connect to graph, but when i try to publish some content to the feed object, nothing happens. here´s my code: <?php $token = "xxxx"; $fields = "message=test&access_token=$token"; $c = curl_init("http://graph.facebook.com/me/feed"); curl_setopt($c,"CURLOPT_POST", true); curl_setopt($c,"CURLOPT_POSTFIELDS",$fields); $r = curl_exec($c); print_r($r); this returns: {"error":{"type":"QueryParseException","message":"An active access token must be used to query information about the current user."}}1 then I try to pass access_token via GET: $c = curl_init("http://graph.facebook.com/me/feed?access_token=$token"); this returns: {"data":[]}1 Am I doing something wrong? thanks

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  • best way to get new access_token using PHP sdk

    - by randy
    I am getting the error "An active access token must be used to query information about the current user". There seems to be tons of articles and ideas, but am very confused and it seems that things are changing as well. A lot say to use offline-access but that appears to be going away. I did find this article. Does anyone have an example using the PHP SDK? I tried doing something like the below but it does not seem to work; $FBuser is still zero: $token_url = "https://graph.facebook.com/oauth/access_token?" . "client_id=" . FB_APP_ID . "&client_secret=" . FB_APP_SECRET . "&grant_type=client_credentials"; list($name, $ACCESS_TOKEN) = explode("=", file_get_contents($token_url) ); $facebook->setAccessToken(ACCESS_TOKEN); $FBuser = $facebook->getUser();

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  • iOS Facebook Access Token To Get User Wall Feed (status)

    - by Felix
    [DISCLAIMER : None of the access token or ID below here are real] I've done research for three solid days and no result on how to get user wall feed(post). I have used https://graph.facebook.com/oauth/access_token?client_id=YOUR_APP_ID&client_secret=YOUR_APP_SECRET&grant_type=client_credentials and get the access token which is something like this access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN and then https://graph.facebook.com/100005939123542/feed?access_token=454345994651138|bAMGfuW-ueNXGCahley7ga125HN It gives me general information such as user's likes, name, id, current city... but NOT user's wall posts. I've learned that there are three types of access token, which is App Token, User Token, and Page Token. In order to get user/feed by using graphAPI, I need to request to get User Token, but there's NO information in the lousy Facebook Doc! (Which frustrated me the most!) In order to generate the user access token, we need to set some permission, generate the access token, and GET the user's wall feed, which is in JSON format. My question is : How do I get the User Access Token in order to get user wall post in iOS Xcode?

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  • iPhone OS: Posting an image + text "story" to a user's news feed through the facebook api

    - by nickthedude
    So what I am trying to do is post an image that has been created by a user on an iphone into that users newsfeed. The functionality I am having a hard time understanding if it is possible: Can I pass a local NSURL (or URL?)(to a png file that lives in the documents folder) through a JSON string and onto Facebook? i want to mimic the action of a user going to his/her facebook page, clicking into the textfield for their newsfeeld, uploading an image by clicking the "photos" icon and selecting an image from a local disk and uploading it. I would also like to add some text into the post optionally. I'm just getting started with the Facebook api and it seems pretty tough right now, any help would be appreciated. code examples appreciated. Thanks, Nick

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  • Facebook integration with ASP.NET 4.0 Website(non MVC) - facebooksdk

    - by Surendar Radhakrishnan
    I am trying to integrate my asp.net 4.0(non MVC) website with facebook. I want to retrive the authenticated user info. The samples listed in facebooksdk is based on MVC. i tried to implement it in my website, but getting errors. i am struck. If anyone implemented the facebook connect logic and retrieved the user information using facebook-c#-sdk, please help me how to do this. I tried the same using facebooktoolkit, and i am able to retrive the user info. but the toolkit is having issues with .net 4.0. Greatly appreciated your help.

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  • Stupid Facebook Connect question about customizing the share-button

    - by Geuis
    I really hate asking about anything retarded as Facebook Connect on SO, but their own development forums are horrendous. We're implementing a Facebook share button using this: <fb:share-button class="url" href="http://oursite.com/"></fb:shared-button> This is documented(poorly) here: http://wiki.developers.facebook.com/index.php/Fb:share-button I need to be able to change the text from "Share" to something else. I've spent 2 hours looking for an answer to this and have come up short. Thanks a lot for any help, and sorry for asking about something this retarded.

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  • Can't get Facebook's user photos with php

    - by Liso22
    I'm trying to get the user photos, but I cannot get the user's photos data. I'm trying this: $photos = $facebook->api('https://graph.facebook.com/'.$profileFID.'/photos?access_token='.$access_token); print_r($photos); I'm sure the URL is correct since pasting it in the browser shows the photos array. However when I try to print the array to check if I got it I get only this: ( [id] => https://graph.facebook.com/1409006586/photos ) How can I get the full array with the user photos?

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  • issues using facebook iphone api to post image and text

    - by Joey
    I have been trying to use the facebook iphone api to publish an image and some text from my app (i.e. using FBRequest call:@"facebook.stream.publish" with the appropriate params. I've found that the behavior is extremely erratic, as it first worked fine when I implemented it, then, completely stopped working (the request would fail and nothing would show up), and now sometimes posts only the text and most of the time posts only the image in a gallery style (returning a failure). I've read that it's something broken on Facebook's side, however, I see other people's games posting things periodically with images and text and wonder if I might be doing something fundamentally different that is much less reliable or stable. Has anyone encountered such an issue or has more familiarity with this?

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  • Facebook social reading plugin for Wordpress?

    - by Alexey
    As you know, a lot of bigger news websites have intorduced "social readers" for Facebook (e.g. https://apps.facebook.com/wpsocialreader/), which log what the user has read into the activity stream ("Michael read..."). Is it possible to integrate similar functionality into a Wordpress blog? Are the relevant API's open? Are there any plugins available? Thanks. UPD: http://trac.ahwebdev.fr/projects/facebook-awd The plugin seems to do the trick. Will have to try it out!

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  • Getting started with a facebook application

    - by Cyclone
    I'm really new to Facebook application development, and I'm quite confused about application permissions and why the php sdk is so limiting and has so few precoded functions. First off, how do I check if a user has set proper permissions for my application, and if not, display that standard dialog immediately instead of using FBML and making them click the link? Secondly, how do I publish to a user's stream with the php apis? Finally, are there any good tutorial sites for making a php based canvas application that use the latest versions of all the sdks? Thank you for your help! I really don't see why so much of this is Javascript, it would really make much more sense to me to have things like: if(!$facebook->appHasPerm('publish_stream'){$facebook->showPermDialog('publish_stream');} I'd feel like I have much more control over the application if it worked like that.

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  • Extracting friends' E-Mail addresses from Facebook (Skype?)

    - by chephy
    I am currently in the process of migrating away from Facebook (privacy concerns, mostly). For obvious reasons, I want to save away the email addresses from my friends' profile pages. However, this turned out to be a rather hard task, because the Facebook API doesn't let you access any mail addresses. However, I just tried the automatic contact import feature of Skype, and it seems to be able to retrieve the email addresses of my friends from Facebook. Does anyone know how it's done so I could replicate it?

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Facebook Stories for Retailers

    - by David Dorf
    Getting people to "like" a brand is important because it opens the door to a possible B2C relationship. Once a person likes that brand, the brand can post to their newsfeed with promotions, announcements, and surveys. At least for me, I "hide" the noisy brands and just monitor the ones that keep posts under 4 times a week. I see lots of people, especially with fashion brands, comment on postings at which point the posting is seen by their network. A metric I've heard (but not verified) is that for every person that comments, ten of their friends see the original posting. That's a pretty cheap way to communicate to potential customers in a viral way. Over at mainstreet.com they compiled the a list of the top liked retailers on Facebook as of Feb 1, 2011. They are listed below: 19,414,892 Starbucks 11,302,939 Victoria's Secret 7,925,184 Zara 7,032,398 McDonald's 6,117,222 H&M 5,400,586 Taco Bell 4,665,760 Subway 4,494,849 Lacoste 4,185,570 Hollister 3,973,181 Forever 21 So I guess the public likes their fast-food and fashion. To take this to the next level, Facebook is now displaying Sponsored Stories, which I saw for the first time on my page this weekend. I found this picture at the Wall Blog that depicits Sponsored Stories very well. Over on the right-hand column of a person's page, where they see advertisements and such, Facebook will post stories involving their network of friends and their interaction with sponsored brands. Now their "likes" can suddenly become your ads. "Jessica and Philip like Starbucks. What are you waiting for?" This is another great way to take messages viral by accessing social graphs. As usual there will be a certain level of outcry from privacy advocates, but given the other more iniquitous issues, I believe this will fall by the wayside. Retailers should consider using Sponsored Stories to increase their Likes, and thus increase their voice in the social world.

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  • Facebook contest policy no-no?

    - by Fred
    I would like to post a link on a Facebook page where it will exit Facebook entirely and go to a client's website, where people will be on a page (client's) where they can enter their e-mail address to be entered in a temporary database file with rules and disclosures etc., for a draw once the number of entries reaches 100 for instance. Once the number of entries reaches 100, a random winner is picked and notified via E-mail. The functionality is as follows: A link is place on a Facebook page leading to an external page The page is a form to merely enter their email address for a contest The email is placed in a temporary file An automatic E-mail is sent to the address used for confirmation using SHAH-256 hash The person receives the Email saying something to the affect "Please confirm your Email address etc. - If you did not authorize this, simply ignore this message and no further action will be taken". If the person clicks on the confirmation link, the Email is then stored in the database and the person is again notified saying "Thank you for signing up etc." Once others do the same process and the database reaches a certain number, the form is no longer accessible and automatically picks a random Email. Once picked, an Email is automatically sent to the winner stating the instructions, and notifying me also. Once that person clicks yet another confirmation link, the database is then automatically deleted. I have built this myself and have no intentions of breaking any rules, nor jeopardize the work/time/energy I have put into this project. Is this allowed?

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • NO FBML is working in iframe in facebook using PHP (ie or ff or anywhere else!)

    - by Cyprus106
    I have tried for three days now and gotten nowhere on this.... I absolutely can not get any "fb:" code to render anything! I've tried the exact code in the sandbox and it works fine. I've read through every search result I could find and gotten nowhere... I'm using a standard xd_receiver page, and in the body there's this line: < script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/XdCommReceiver.js" type="text/javascript"></script> Here's my index page. It's basically the stock facebook example code.... <?php require_once 'facebook-platform/php/facebook.php'; //Authentication Keys $appapikey = 'MY_KEY'; // obviously this is my real key $appsecret = 'MY_SECRET'; // same thing $facebook = new Facebook($appapikey, $appsecret); $user_id = $facebook->require_login(); ?> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <head></head> <body> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" type="text/javascript"></script> <? echo "<p>Hello, <fb:name uid=\"$user_id\" useyou=\"false\"></fb:name>!</p>"; ?> <script type="text/javascript"> FB_RequireFeatures(["XFBML"], function(){ FB.Facebook.init("<?php echo $appapikey; ?>", "xd_receiver.htm"); }); </script> </body> </html> oddly enough, when I put this code below where it echos the logged in user's name, it does show the id numbers of friends. But again, it won't render their names <?php friends.get API method echo "<p>Friends:"; $friends = $facebook->api_client->friends_get(); $friends = array_slice($friends, 0, 25); foreach ($friends as $friend) { echo "<br>".$friend." - <fb:name uid=\".$user_id.\" useyou=\"false\"></fb:name>"; } echo "</p>"; ?> Here's my settings: Canvas Callback URL http://www.my-actual-website.com/test/ Canvas URL http://apps.facebook.com/gogre_testapp/ FBML/iframe iframe Application Type Website Post-Remove URL http://www.my-actual-website.com/test/ Post-Authorize URL http://www.my-actual-website.com/test/ Please, somebody help me out! I've been trying unsuccessfully for days

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