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  • Using tar, the entire folder structure is including, I don't want that

    - by Blankman
    I am taring a folder and for some reason the entire directory structure that preceds the folder I am tarring is included. I am doing this in a script like: 'tar czf ' + dir + '/asdf.tgz ' + dir + 'asdf/' Where dir is like: /Downloads/archive/ In the man pages, I see I can fix this but I can't get it to work. I tried: tar czf -C dir ... But now I have some kind of a file -C in my folder (which I can't seem to delete btw!). Please help!

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  • iPhone: Proper use of View and View Controller

    - by Joel
    I've recently been doing a lot of Objective-C programming, and just got back into doing more iPhone development. I've done a lot of programming using MVC in other languages/frameworks, but I just want to make sure I'm using MVC properly in my iPhone Development. I created a new iPhone Utility Application, which creates two views: MainView and FlipsideView. Both have a controller (FlipsideViewController and MainViewController) and XIB file of their own. What I've been doing is putting the IBOutlet UIControl myControl variables in my MainView.h or FlipsideView.h files and then tying the controls in Interface Builder to those variables. Then I put any IBAction SomeAction myAction methods in the MainViewController.h and FlipsideViewController.h files and tying the events to those methods in Interface Builder. This seems to be conceptually correct, but seems to cause problems. Say I have a button that when clicked it changes a label's text. So the Controller doesn't have a clue of what the variable name of the label is in the OnTouchUp event handler for my button. So I make a @property for it. But since the MainViewController.view property isn't of type MyView, I get warnings or errors whenever I try to access those properties from the view controller. I am doing this correctly? Is there a better way to do this? If this is correct, how do I properly work with those variables without getting warnings or errors? Thanks

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  • Update the model on HttpPost and render the changes in the View

    - by Etienne Giust
    With MVC3, I came over that problem where I was rendering a view with an updated model at the end of an HttpPost and the changes to the model were never applied to the rendered view :   NOT working as expected ! [HttpPost]         public ActionResult Edit(JobModel editedJobModel)         {             // Update some model property             editedJobModel.IsActive = true;                          // The view will NOT be updated as expected             return View(editedJobModel);         }   This is the standard behavior. In MVC3, POSTing the model does not render the Html helpers again. In my example, a HiddenFor bound to the IsActive value will not have its value set to true after the view is rendered.   Are you stuck, then ?   Well, for one, you’re not supposed to do that: in an ideal world you are supposed to apply the Post/Redirect/Get pattern. You would redirect to a new GET after your POST performed its actions. That’s what I usually do, but sometimes, when maintaining code and implementing slight changes to a pre-existing and tested logic, one prefers to keep structural changes to a minimum.   If you really have to (but my advice is to try to implement the PRG pattern whenever possible), here is a solution to alter values of the model on a POST and have the MVC engine render it correctly :   Solution [HttpPost] public ActionResult Edit(JobModel editedJobModel) {     // NOT WORKING : Update some model property     //editedJobModel.IsActive = true;     //Force ModelState value for IsActive property     ModelState["IsActive"].Value = new ValueProviderResult(true, "True", null);          // The view will be updated as expected     return View(editedJobModel); }   As you can see, it is a “dirty” solution, as the name (as a  string) of the updated property is used as a key of the ModelState dictionary. Also, the use of ValueProviderResult is not that straightforward.   But hey, it works.

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  • SQLAuthority News – Download Whitepaper – Power View Infrastructure Configuration and Installation: Step-by-Step and Scripts

    - by pinaldave
    Power View, a feature of SQL Server 2012 Reporting Services Add-in for Microsoft SharePoint Server 2010 Enterprise Edition, is an interactive data exploration, visualization, and presentation experience. It provides intuitive ad-hoc reporting for business users such as data analysts, business decision makers, and information workers. Microsoft has recently released very interesting whitepaper which covers a sample scenario that validates the connectivity of the Power View reports to both PowerPivot workbooks and tabular models. This white paper talks about following important concepts about Power View: Understanding the hardware and software requirements and their download locations Installing and configuring the required infrastructure when Power View and its data models are on the same computer and on different computer Installing and configuring a computer used for client access to Power View reports, models, Sharepoint 2012 and Power View in a workgroup Configuring single sign-on access for double-hop scenarios with and without Kerberos You can download the whitepaper from here. This whitepaper talks about many interesting scenarios. It would be really interesting to know if you are using Power View in your production environment. If yes, would you please share your experience over here. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Business Intelligence, Data Warehousing, PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, T SQL, Technology

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • 12.04 Ambiance dark side bar issue when clicking folder on desktop

    - by Lou Crittenden
    Concerning an updated custom ambiance theme: why is there no dark side bar when I click on a folder, like the home folder icon on the desktop, but the theme works as planned when I type nautilus in the terminal to open the home folder or when opening a folder up as root? Permissions issue perhaps? Note: I am using Cinnamon instead of Unity and I noticed it uses the Nemo file manager instead of Nautilus and I suspected that it was causing me the grief. I uninstalled it and now am using Nautilus only as the file manager. I found this out when I typed: sudo killall nemo and the problem went away. I'll see how this goes (and hopefully cinnamon doesn't care about it...) Has anyone else had any issues with this?

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  • ubuntu 12.04 ambiance dark side bar issue when clicking folder on desktop

    - by Lou Crittenden
    ubuntu 12.04 gnome: concerning an updated custom ambiance theme: why is there no dark side bar when I click on a folder, like the home folder icon on the desktop, but the theme works as planned when I type "nautilus" in the terminal to open the home folder or when opening a folder up as root? Permissions issue perhaps? note: i am using cinnamon instead of unity and i noticed it uses the nemo file manager instead of nautilus and i suspected that it was causing me the grief. so i uninstalled it and now am using nautilus only as the file manager. i found this out when i typed: "sudo killall nemo" and the problem went away. i'll see how this goes... (and hopefully cinnamon doesn't care about it...) has anyone else had any issues with this?

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  • Scrollbars in ScrollView not showing after custom child view changes size

    - by Ted Hopp
    I have a ScrollView containing a client that is a vertical LinearLayout. The client, in turn, contains custom views that change height dynamically as a background thread does some work. The problem I'm having is that the ScrollView's vertical scroll bar is not updating correctly in Android 1.5. The most common problem occurs when the initial total height of the client is less than the viewport and grows. Initially there is no scroll bar, and it does not show up when the client grows until I actually scroll the window with a touch gesture or other UI action. After that, the scroll bar shows up. However, the thumb does not update as the height continues to change from the background thread. If I scroll the view again through the UI, the thumb immediately corrects itself. My code for updating the height from the background thread is: post(mLayoutRequestor); postInvalidate(); (mLayoutRequestor is a Runnable that just calls requestLayout().) This is done after I've recorded the new height in a variable mHeight. My onMeasure() method calls setMeasuredDimension with a height computed like this: private int measureHeight(int measureSpec) { int result; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { result = specSize; } else { result = mHeight; if (specMode == MeasureSpec.AT_MOST && result > specSize) result = specSize; } return result; } Am I supposed to be calling something else besides requestLayout() to get the scroll bar to update correctly?

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  • Deny access to a folder on hosting server but serve the pages

    - by Sourav
    My hosting server allows to host multiple websites. The directory structure is like this root |_ www.a.com |_ www.b.com |_ www.c.com |_ www.d.com I want to put some PHP files on the www.d.com folder so if some one browse the site from web-browser can get it, but no one can get it's source code [even by loggin in to the root folder]. Is there any way to doing so ? There is a feature called Password protect folder or so, can in help in this case ?

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  • GtkFileChooserButton 'Select Folder' mode returns no path

    - by user8592
    I have added a GtkFileChooserButton to my app via Glade. It is set to folder selection mode. When the widget is clicked it shows a dropdown list of Nautilus bookmarks with an 'other' option in the end. A new file chooser dialog is launched when 'other' is clicked. The button is not connected to any other custom file chooser dialog. The connecting signal I am using is 'file-set' and I am retrieving the fullpath of user selected folder using Gtk.FileChooser.get_current_folder (). This setup works fine if user selects a folder from 'other' option. But if a user selects a bookmark from dropdown list, no path is returned. How to solve this? Is there a way to disable this dropdown list and directly go to the filechooser dialog? I want to use GtkFileChooserButton only so that the user can get a preview of his selected folder.

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  • Why can't I get to a shared folder from Windows

    - by Ron
    I want to access a folder on my new Ubuntu 12.10 box from any machine on my network without the need to provide credentials. My machine name is Ubuntu1 I have a 2TB disk that formatted NTFS that has media on it The mount point is mount1 I have numerous folders on the disk and I want to share each of them individually I have enabled folder1 and folder2 for sharing I have enabled shared access, Allow others to create and delete files in this folder and guest access is allowed. The folder icon now has arrows so I assume all is good. From windows I can see under network Ubuntu1folder1 Ubuntu1folder2 When I click to open the folder from windows I get the error "You cannot access \Ubuntu1\folder1 You do not have permission to access \Ubuntu1\folder1 I have them both on the same workgroup. Your assistance would be appreciated

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  • Who can change the View in MVC?

    - by Luke
    I'm working on a thick client graph displaying and manipulation application. I'm trying to apply the MVC pattern to our 3D visualization component. Here is what I have for the Model, View, and Controller: Model - The graph and it's metadata. This includes vertices, edges, and the attributes of each. It does not contain position information, icons, colors, or anything display related. View - This would commonly be called a scene graph. It includes the 3D display information, texture information, color information, and anything else that is related specifically to the visualization of the model. Controller - The controller takes the view and displays it in a Window using OpenGL (but it could potentially be any 3D graphics package). The application has various "layouts" that change the position of the vertices in the display. For instance, one layout may arrange the vertices in a circle. Is it common for these layouts to access and change the view directly? Should they go through the Controller to access the View? If they go through the Controller, should they just ask for direct access to the View or should each change go through the controller? I realize this is a bit different from the standard MVC example where there a finite number of Views. In this case, the View can change in an infinite number of ways. Perhaps I'm shattering some basic principle of MVC here. Thanks in advance!

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  • Application Crash cleared the content of the Folder

    - by Ameya
    Recently while working on the LinuxDC++ over the network the application crashed while downloading files. Now my Downloads folder which had at least 60-80GB of data is completely cleaned but the system is not reporting the available the correct free space. Is there way to restore the contents of the folder only as the solution available are for the whole partition. I just want to recover the contents from one folder.

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  • How to reference other documents in a couchDB view (joining like functionality)

    - by Surfrdan
    We have a CouchDB representation of an XML database which we use to power a javascript based frontend for manipulating the XML documents. The basic structure is a simple 3 level hierachy. i.e. A - B - C A: Parent doucument (type A) B: any number of child documents of parent type A C: any number of child documents of parent type B We represent these 3 document types in CouchDB with a 'type' attribute: e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467" etc... } } } } { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"B", "label":"a B document", } What I want to do is produce a view which returns documents just like the A type but includes the label attribute from the B document within the logicalMap list e.g. { "_id":"llgc-id:433", "_rev":"1-3760f3e01d7752a7508b047e0d094301", "type":"A", "label":"Top Level A document", "logicalMap":{ "issues":{ "1":{ "URL":"http://hdl.handle.net/10107/434-0", "FILE":"llgc-id:434", "LABEL":"a B document" }, "2":{ "URL":"http://hdl.handle.net/10107/467-0", "FILE":"llgc-id:467", "LABEL":"another B document" etc... } } } } I'm struggling to get my head around the best way to perform this. It looks like it should be fairly simple though!

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  • How to safely back up the "Private" folder?

    - by ImaginaryRobots
    I have an ecryptfs "Private" folder in my home directory, and it is set up to automatically mount whenever I log in. I want to set up automatic backups to a network drive, but I don't want the contents of Private to be readable on the remote server. My understanding is that the Ubuntu "Backup" utility would run while I'm logged in, so it would see the folder contents without encryption. I'm backing up from a laptop, so it is essentially only on when I am logged in. I know that the Private folder is essentially a mounted filesystem, so it seems like I should be able to backup the encrypted image rather than the cleartext contents. What steps are needed to safely back it up, while maintaining the encryption? Note that I'm already familiar with the backup tools available, this question is about dealing with the ecryptfs folder safely.

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  • How to access shared folder in Virtual Box

    - by alsadi90
    I followed the steps for sharing folders between windows 7 and Ubuntu in virtual box. but the folder appear with X sign and give me the following message when open it "the folder conent could not be displayed" and when choose "shared folder" from "Device" menu the following is written below "on the system page , you have asigned more than 50% of your computer's memory (2.93) to the virtual machine ...

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  • Terminal doesn't see Windows filesystem until I open in Home Folder GUI

    - by yeenow123
    I'm currently dual-booting Windows 7 and Ubuntu. When I try to access my Windows HD through the terminal I can't find it. However, I used the Home Folder application to see where those drives/folders were. And after I clicked into it in the Home Folder, I looked again at the same folder in the terminal and it appeared. Is there a reason for this and how can I set it so I always can see those folders?

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  • Can't remove c:/ubuntu folder pleas help?

    - by user98978
    hi today i downloaded ubuntu with wubi-installer on my windows 7 machine but after restarting pc and booting in ubuntu installer my pc shuts down while installing because my laptops battery was gone empty i forgot to plug in my adapter so ubunutu fails to install, then i booted in windows 7 to uninstall ubuntu from add/remove programs en reainstall but the uninstaller did not fully remove the files i still have i folder in my c:/ubuntu when i double click on that folder my explorer.exe stops responding and than i need to open the task manager to kill the explorer.exe procces and restart it and right clicking does the same thing i cant do anyting with c:/ubuntu folder to reinstall ubuntu with wubi i have used unlocker1.9 to remove the folder but i get an error saying Error 0x8007045D: The request could not be performed because of an I/O device error HUH ! please help please :( EDIT: Okay i fixed my problem after following this instruction ! i don't understand why you people did not ask me to do this but it's okay i forgive you my poeple LoL !

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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  • Fix folder scrolling problem in navigation pane of Explorer

    - by Marko Apfel
    Since my first steps with Win7 I hate the behavior of Explorer to scroll down the current expanded folder in the navigation pane. Today I found a solution in this thread: Bug: Windows Explorer expands folders inappropriately, jumping the folder you expand to the bottom of the navigation pane Download and install Classic Shell Activate the classic explorer bar and choose options Verify that “Fix folder scrolling” is checked Verify fixed behavior If necessary deinstall Classic Shell – the fix is persisted

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  • Problem in shared folder

    - by alsadi90
    I followed the steps for sharing folders between windows 7 and Ubuntu in virtual box. but the folder appear with X sign and give me the following message when open it "the folder conent could not be displayed" and when choose "shared folder" from "Device" menu the following is written below "on the system page , you have asigned more than 50% of your computer's memory (2.93) to the virtual machine ...

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  • Remove nesting "My Music" folder names in Windows 7.

    - by Brentley_11
    I was messing around with the Location tab in "properties" for "My Music" and ended up changing it a few times to directories on another drive. I quickly decided I didn't like the change and reverted it back. The My Music folder in my users directory is working fines but now my iTunes directory is labeled as "My Music" and the music directory within is called "My Music". Describing the issue simply: D:\iTunes\Music is labeled as Computer Local Disk(D:) My Music My Music Any suggestions on how to fix this would be appreciated.

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  • Black Screen: How to set Projection/View Matrix

    - by Lisa
    I have a Windows Phone 8 C#/XAML with DirectX component project. I'm rendering some particles, but each particle is a rectangle versus a square (as I've set the vertices to be positions equally offset from each other). I used an Identity matrix in the view and projection matrix. I decided to add the windows aspect ratio to prevent the rectangles. But now I get a black screen. None of the particles are rendered now. I don't know what's wrong with my matrices. Can anyone see the problem? These are the default matrices in Microsoft's project example. View Matrix: XMVECTOR eye = XMVectorSet(0.0f, 0.7f, 1.5f, 0.0f); XMVECTOR at = XMVectorSet(0.0f, -0.1f, 0.0f, 0.0f); XMVECTOR up = XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f); XMStoreFloat4x4(&m_constantBufferData.view, XMMatrixTranspose(XMMatrixLookAtRH(eye, at, up))); Projection Matrix: void CubeRenderer::CreateWindowSizeDependentResources() { Direct3DBase::CreateWindowSizeDependentResources(); float aspectRatio = m_windowBounds.Width / m_windowBounds.Height; float fovAngleY = 70.0f * XM_PI / 180.0f; if (aspectRatio < 1.0f) { fovAngleY /= aspectRatio; } XMStoreFloat4x4(&m_constantBufferData.projection, XMMatrixTranspose(XMMatrixPerspectiveFovRH(fovAngleY, aspectRatio, 0.01f, 100.0f))); } I've tried modifying them to use cocos2dx's WP8 example. XMMATRIX identityMatrix = XMMatrixIdentity(); float fovy = 60.0f; float aspect = m_windowBounds.Width / m_windowBounds.Height; float zNear = 0.1f; float zFar = 100.0f; float xmin, xmax, ymin, ymax; ymax = zNear * tanf(fovy * XM_PI / 360); ymin = -ymax; xmin = ymin * aspect; xmax = ymax * aspect; XMMATRIX tmpMatrix = XMMatrixPerspectiveOffCenterRH(xmin, xmax, ymin, ymax, zNear, zFar); XMMATRIX projectionMatrix = XMMatrixMultiply(tmpMatrix, identityMatrix); // View Matrix float fEyeX = m_windowBounds.Width * 0.5f; float fEyeY = m_windowBounds.Height * 0.5f; float fEyeZ = m_windowBounds.Height / 1.1566f; float fLookAtX = m_windowBounds.Width * 0.5f; float fLookAtY = m_windowBounds.Height * 0.5f; float fLookAtZ = 0.0f; float fUpX = 0.0f; float fUpY = 1.0f; float fUpZ = 0.0f; XMMATRIX tmpMatrix2 = XMMatrixLookAtRH(XMVectorSet(fEyeX,fEyeY,fEyeZ,0.f), XMVectorSet(fLookAtX,fLookAtY,fLookAtZ,0.f), XMVectorSet(fUpX,fUpY,fUpZ,0.f)); XMMATRIX viewMatrix = XMMatrixMultiply(tmpMatrix2, identityMatrix); XMStoreFloat4x4(&m_constantBufferData.view, viewMatrix); Vertex Shader cbuffer ModelViewProjectionConstantBuffer : register(b0) { //matrix model; matrix view; matrix projection; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float4 color : COLOR; }; PixelInputType main(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; //===================================== // TODO: ADDED for testing input.position.z = 0.0f; //===================================== // Calculate the position of the vertex against the world, view, and projection matrices. //output.position = mul(input.position, model); output.position = mul(input.position, view); output.position = mul(output.position, projection); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Store the particle color for the pixel shader. output.color = input.color; return output; } Before I render the shader, I set the view/projection matrices into the constant buffer void ParticleRenderer::SetShaderParameters() { ViewProjectionConstantBuffer* dataPtr; D3D11_MAPPED_SUBRESOURCE mappedResource; DX::ThrowIfFailed(m_d3dContext->Map(m_constantBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource)); dataPtr = (ViewProjectionConstantBuffer*)mappedResource.pData; dataPtr->view = m_constantBufferData.view; dataPtr->projection = m_constantBufferData.projection; m_d3dContext->Unmap(m_constantBuffer.Get(), 0); // Now set the constant buffer in the vertex shader with the updated values. m_d3dContext->VSSetConstantBuffers(0, 1, m_constantBuffer.GetAddressOf() ); // Set shader texture resource in the pixel shader. m_d3dContext->PSSetShaderResources(0, 1, &m_textureView); } Nothing, black screen... I tried so many different look at, eye, and up vectors. I tried transposing the matrices. I've set the particle center position to always be (0, 0, 0), I tried different positions too, just to make sure they're not being rendered offscreen.

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