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  • 3D Box Collision Data Import

    - by cboe
    I'm trying to implement a collision system using oriented bounding boxes, using a center for the box, it's extents as a 3D Vector and a rotation matrix, which is all stuff I picked up online and seem to be somewhat the standard. Detecting the center is no problem so I'm gonna leave these out here. My problem however is importing the data from a 3D file. Say I've placed a box with 2 units length on each side aligned to the world axis. The logic results here are extents of 1,1,1 and I use an identity matrix for rotation - easy. However I'm stuck when I rotate the box in the 3D program, say 30 degrees each axis. How would I parse the box? I only have these 8 vertices as information, and I guess what I would need to do is to find out the rotation of said box, apply it to the vertices so they are aligned to world axes and then calculate the extents out of that. How do I get the rotation of the box when I only have the vertex information of the box available?

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  • Bitmap & Object Collision Help

    - by MarkEz
    Is it possible to detect when an object and a bitmap collide. I have an arraylist of sprites that I am shooting with an image. I tried using this method here but as soon as the bitmap appears the sprite disappears, this is in the Sprite class: public boolean isCollision(Bitmap other) { if(other.getWidth() > x && other.getWidth() < x + width && >other.getHeight() > y && other.getHeight() < y + height); return true; }

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  • Elastic Collision Formula in Java

    - by Shijima
    I'm trying to write a Java formula based on this tutorial: 2-D elastic collisions without Trigonometry. I am in the section "Elastic Collisions in 2 Dimensions". In step 1, it mentions "Next, find the unit vector of n, which we will call un. This is done by dividing by the magnitude of n". My below code represents the normal vector of 2 objects (I'm using a simple array to represent the normal vector), but I am not really sure what the tutorial means by dividing the magnitude of n to get the un. int[] normal = new int[2]; normal[0] = ball2.x - ball1.x; normal[1] = ball2.y - ball1.y; Can anyone please explain what un is, and how I can calculate it with my array in Java?

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  • Intersection of player and mesh

    - by Will
    I have a 3D scene, and a player that can move about in it. In a time-step the player can move from point A to point B. The player should follow the terrain height but slow going up cliffs and then fall back, or stop when jumping and hitting a wall and so on. In my first prototype I determine the Y at the player's centre's X,Z by intersecting a ray with every triangle in the scene. I am not checking their path, but rather just sampling their end-point for each tick. Despite this being Javascript, it works acceptably performance-wise. However, because I am modeling the player as a single point, the player can position themselves so that they are half-in a cliff face and so on. I need to model them as as a solid e.g. some cluster of spheres or a even their fuller mesh. I am also concerned that if they were moving faster they might miss the test altogether. How should I solve this?

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  • XNA - Detect click on triangle/circle form of a texture

    - by chr1s89
    How can i detect clicks on a texture (will be a button in my game) that has a form of a triangle or circle. I know only the rectangle solution where u can use the positions + the width/height but this dont work for that because clicks will be detected at the transparent pixels. I heard of pixel-perfect collision is it the right way for this? It would be great if someone can give me a example for such a solution or other.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Detect rotated rectangle collision

    - by handyface
    I'm trying to implement a script that detects whether two rotated rectangles collide for my game. I used the method explained in the following article for my implementation in Google Dart. 2D Rotated Rectangle Collision I tried to implement this code into my game. Basically from what I understood was that I have two rectangles, these two rectangles can produce four axis (two per rectangle) by subtracting adjacent corner coordinates. Then all the corners from both rectangles need to be projected onto each axis, then multiplying the coordinates of the projection by the axis coordinates (point.x*axis.x+point.y*axis.y) to make a scalar value and checking whether the range of both the rectangle's projections overlap. When all the axis have overlapping projections, there's a collision. First of all, I'm wondering whether my comprehension about this algorithm is correct. If so I'd like to get some pointers in where my implementation (written in Dart, which is very readable for people comfortable with C-syntax) goes wrong. Thanks!

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  • Make the player run onto stairs smoothly

    - by misiMe
    I have a 2D Platform game, where the player Always runs to the right, but the terrain isn't Always horizontal. Example: I implemented a bounding-box collision system that just checks for intersections with player box and the other blocks, to stop player from running if you encounter a big block, so that you have to jump, but when I put stairs, I want him to run smoothly just like he is on the horizontal ground. With the collision system you have to jump the stairs in order to pass them! I thought about generating a line between the edges of the stairs, and imposing the player movement on that line... What do you think? Is there something more clever to do?

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  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

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  • Collision for mobile game

    - by zemiguel12
    I'm writing a little game in as3 using Starling, and I need to check collision between 2 boats that can rotate. I don't need the pixel perfect collision, but bounds collision is not enough too. The boat look more or less like this: I was thinking about create one square on the back of the boat and a triangle on the front, than for each boat, check if the square collide with the other boat square or triangle, and the same for the triangle. I just don't know how to do that, I don't know if it's possible with the Shape.hitTest, or if it's the best way to do that. What can I do?

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  • How to drop packets in a custom Intrusion Detection System

    - by tzoukos
    Hi there, I'm trying to build a custom Intrusion Detection and Prevention System (IDS/IPS). I found a great utility named ROPE which can scan the packet payload and drop the packet that doesn't follow the rules, set by a script. This serves my purpose completely, since what I want to do is check the payload for some specific text and then drop it or allow it ( the string feature in iptables wouldn't do me any good, because I want to check more than one string in tha payload, like usernames, id's, etc ). However, ROPE is really old and despite my many attempts I haven't managed to install it properly. Do you know any similar program that will help me drop packets in iptables depending on the payload? Any suggestion is greatly appreciated :)

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  • Google Chrome - Disable Location auto-detection also for google sites

    - by Michael
    I have read how to disable the location auto-detection here and also in Stackoverflow questions asked before: Google Chrome - Auto Detect Location and more... But it seems that it has no influence on the Google relates sites, e.g. Google translate, Google analytic, and even Google it self as a search engine. I have updated Google chrome to 21.0.1180.89 and then all my problems started, i am breaking my hand since i need to translate every word Google presents in their webpages of their products (or simply use their automatic translator). So i started to use Firefox again, but i really want to return back to Google, what can I do?

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  • How to fix monitor detection on Windows 7?

    - by Boaz
    Hi, I'm using Windows 7 + Windows Media Center for my HTPC. It works great except from one annoying issue. Whenever I turn off my TV while listening the music, the music stop for a second or while Windows 7 tries to figure out what monitor is attached. After that second it settles down on a default 800x640. While not a big deal, it is annoying as I don't want to have the TV on while playing music. Is there anyway to fix the monitor/disable monitor auto-detection on Windows 7 so it would not start recalibrating everything when I turn off my TV? Thanks, Boaz

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  • linux intrusion detection software

    - by Sam Hammamy
    I have an Ubuntu VPS that I use for practice and deploying prototypes as I am a python developer. I recently started teaching my self sys admin tasks, like installing OpenLDAP. I happened to turn off the ufw firewall for just a minute, and when I ran an netstat command, I saw a foreign ip connected to ssh that I traced to china. I'd like to know a few things: 1) Is there any good network intrusion detection software, such that if any IP that's outside a specific range connects to the VPN, I can be notified? -- I am thinking about scripting this, but I'm pretty sure there's something useful out there and I believe in the wisdom of crowds. 2) How did this person gain access to my server? Is it because my firewall was down? Or is it because they browsed my LDAP directory and from there figured out a way to connect (there was a clear text password in the tree but it wasn't one used by the server's sshd)?

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  • Commandline program to extract archives with automatic subdirectry detection

    - by ??????
    The title already says it. What I'm looking for is essentially the pure commandline counterpart to ark -ba <path> (on KDE), or file-roller -h <path> (on GNOME/Unity). Unfortunately, both ark and file-roller require X to be running. I'm aware that it is relatively simple to write a tool that detects archives based on their file extension, and then runs the appropiate program: #!/bin/bash if [[ -f "$1" ]] ; then case $1 in *.tar.bz2) tar xjvf $1 ;; *.tar.gz) tar xzvf $1 ;; *.bz2) bunzip2 $1 ;; *.rar) rar x $1 ;; *.gz) gunzip $1 ;; *.tar) tar xf $1 ;; *.tbz2) tar xjvf $1 ;; *.tgz) tar xzvf $1 ;; *.zip) unzip $1 ;; *.Z) uncompress $1 ;; *.7z) 7z x $1 ;; *) echo "'$1' cannot be extracted with this utility" ;; esac else echo "path '$1' does not exist or is not a file" fi However, that doesn't take care of subdirectory detection (and in fact, many extraction programs do not even supply such an option). So might there be a program that does exactly that? I wasn't sure whether or not to ask on askubuntu.com, because this question isn't really about Ubuntu, but rather about any Linux operating system. My apologies if this question does not fit in here.

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  • Good memory profiling, leak and error detection for Windows

    - by Fernando
    I'm currently looking for a good memory / leak detection tool for Windows. A few years ago, I used Numega's Boundschecker, which was VERY good. Right now it seems to have been sold to Compuware, which apparently sold it again to some other company. Trying to evaluate a demo of the current version has been so far very frustrating, in the best "enterprisy" tradition: (a) no advertised prices on their website (Great Red Flashing Lights of Warning); (b) contact form asked for number of employeers and other private information; (c) no response to my emails asking for a evaluation and price. I had to conclude that BoundsChecker is now one of "those" products. Y'know, the type where you innocently call and tomorrow 3 men in black suits turn up at your building wanting to talk to you about "partnerships" and not-so-secretly gauge the size of your company and therefore how much they can get away with charging you. SO, rant aside, can anyone recommend an excellent memory checking/leak detection tool, how much it costs, and suggestions for where to buy?

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  • Snort network instruction Mac OS X

    - by Rasatavohary
    I'm trying to learn network intrusion detection. When I try to launch Snort, in IDS mode, I get this message (I'm running Mac OS X): Initializing Network Interface en1 ERROR: OpenPcap() FSM compilation failed: syntax error PCAP command: snort Fatal Error, Quitting.. How can I fix this problem?

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  • Remote hosts accessing AD's registry

    - by smitty user
    I have a situation here. I have an intrusion detection system and it constantly alerts me that a remote host is accessing our AD's registry remotely. Our remote hosts are mainly Windows XP and our ADs are W2K8. The remote hosts access them over SMB port 445 Is it normal for Windows hosts to access AD's remote registry? My colleagues confirmed with me that both host and AD is clean from virus with endpoint protection enabled. Thanks.

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  • How does Windows 7 detect my switches?

    - by Daniel
    I notices in the Network overview of Windows 7 that my switches are found on the path to the gateway, which baffled me completely. The last time I checked they just took the ethernet packages and transported them to the "right" location. How does this switch detection work? Do switches alter the packages? Do they react on ICMP messages?

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  • G++ Multi-platform memory leak detection tool

    - by indyK1ng
    Does anyone know where I can find a memory memory leak detection tool for C++ which can be either run in a command line or as an Eclipse plug-in in Windows and Linux. I would like it to be easy to use. Preferably one that doesn't overwrite new(), delete(), malloc() or free(). Something like GDB if its gonna be in the command line, but I don't remember that being used for detecting memory leaks. If there is a unit testing framework which does this automatically, that would be great. This question is similar to other questions (such as http://stackoverflow.com/questions/283726/memory-leak-detection-under-windows-for-gnu-c-c ) however I feel it is different because those ask for windows specific solutions or have solutions which I would rather avoid. I feel I am looking for something a bit more specific here. Suggestions don't have to fulfill all requirements, but as many as possible would be nice. Thanks. EDIT: Since this has come up, by "overwrite" I mean anything which requires me to #include a library or which otherwise changes how C++ compiles my code, if it does this at run time so that running the code in a different environment won't affect anything that would be great. Also, unfortunately, I don't have a Mac, so any suggestions for that are unhelpful, but thank you for trying. My desktop runs Windows (I have Linux installed but my dual monitors don't work with it) and I'd rather not run Linux in a VM, although that is certainly an option. My laptop runs Linux, so I can use that tool on there, although I would definitely prefer sticking to my desktop as the screen space is excellent for keeping all of the design documentation and requirements in view without having to move too much around on the desktop. NOTE: While I may try answers, I won't mark one as accepted until I have tried the suggestion and it is satisfactory. EDIT2: I'm not worried about the cross-platform compatibility of my code, it's a command line application using just the C++ libraries.

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  • AWS EC2: How to determine whether my EC2/scalr AMI was hacked? What to do to secure it?

    - by Niro
    I received notification from Amazon that my instance tried to hack another server. there was no additional information besides log dump: Original report: Destination IPs: Destination Ports: Destination URLs: Abuse Time: Sun May 16 10:13:00 UTC 2010 NTP: N Log Extract: External 184.xxx.yyy.zzz, 11.842.000 packets/300s (39.473 packets/s), 5 flows/300s (0 flows/s), 0,320 GByte/300s (8 MBit/s) (184.xxx.yyy.zzz is my instance ip) How can I tell whether someone has penetrated my instance? What are the steps I should take to make sure my instance is clean and safe to use? Is there some intrusion detection techinque or log that I can use? Any information is highly appreciated.

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  • How do companies know they've been hacked?

    - by Chad
    With the news of Google and others getting hacked, I was wondering how companies find out, detect, and/or know they've been hacked in the first place? Sure, if they find a virus/trojan on user's computers or see a very high access rate to parts of their system that don't usually see much, if any, traffic. But, from what I've see in articles, the attack was pretty 'sophisticated', so I wouldn't imagine the hackers would make it so obvious of their hacking in the first place. Maybe someone can enlighten me on current detection schemes/heuristics. Thanks.

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  • IIS - Script for repeated hacks on a website

    - by dodegaard
    I currently have a site that is armored by ELMAH as its reporting mechanism. Each time someone hits a URL that is incorrect it notifies me or logs to the system. This is annoying for someone fat-fingering the URL with a misspelling but great when a hacker is trying to crack a site of mine. Has anyone ever written a script for IIS 7 on Win 2K8 that blocks an IP based on repeated attempts to hit a website? I've looked at Snort and other IDS systems but if I could get a script that could be linked to my ELMAH system it might be the perfect thing. PowerScript, etc. is what I was thinking. Hints and recommendations are wonderful and if you think a true intrusion detection system is recommended give me your ideas. Thanks in advance.

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  • Advance way of using UIView convertRect method to detect CGRectIntersectsRect multiple times

    - by Chris
    I recently asked a question regarding collision detection within subviews, with a perfect answer. I've come to the last point in implementing the collision on my application but I've come across a new issue. Using convertRect was fine getting the CGRect from the subView. I needed it to be a little more complex as it wasn't exactly rectangles that needed to be detected. on XCode I created an abstract class called TileViewController. Amongst other properties it has a IBOutlet UIView *detectionView; I now have multiple classes that inherit from TileViewController, and each class there are multiple views nested inside the detectionView which I have created using Interface Builder. The idea is an object could be a certain shape or size, I've programatically placed these 'tiled' detection points bottom center of each object. A user can select an item and interactive with it, in this circumstance move it around. Here is my touchesMoved method -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; interactiveItem.center = location; // The ViewController the user has chosen to interact with interactiveView.view.center = location; // checks if the user has selected an item to interact with if (interactiveItem) { // First get check there is more then 1 item in the collection NSUInteger assetCount = [itemViewCollection count]; //NSMutableArray that holds the ViewControllers int detectionCount = 0; // To count how many times a CGRectIntersectsRect occured UIView *parentView = self.view; // if there is more then 1 item begin collision detection if (assetCount > 1) { for (TileViewController *viewController in itemViewCollection) { if (viewController.view.tag != interactiveView.view.tag) { if (viewController.detectionView.subviews) { for (UIView *detectView in viewController.detectionView.subviews) { CGRect viewRect; viewRect = [detectView convertRect:[detectView frame] toView:parentView]; // I could have checked to see if the below has subViews but didn't - In my current implementation it does anyway for (UIView *detectInteractView in interactiveView.detectionView.subviews) { CGRect interactRect; interactRect = [detectInteractView convertRect:[detectInteractView frame] toView:parentView]; if (CGRectIntersectsRect(viewRect, interactRect) == 1) { NSLog(@"collision detected"); [detectView setBackgroundColor:[UIColor blueColor]]; [detectInteractView setBackgroundColor:[UIColor blueColor]]; detectionCount++; } else { [detectView setBackgroundColor:[UIColor yellowColor]]; [detectInteractView setBackgroundColor:[UIColor yellowColor]]; } } } } } } // Logic if no items collided if (detectionCount == 0) { NSLog(@"Do something"); } } } } Now the method itself works to an extent but I don't think it's working with the nested values properly as the detection is off. A simplified version of this method works - Using CGRectIntersectsRect on the detectionView itself so I'm wondering if I'm looping through and checking the views correctly? I wasn't sure whether it was comparing in the same view but I suspect it is, I did modify the code slightly at one point, rather then comparing the values in self.view I took the viewController.detectView's UIViews into the interactiveView.detectView but the outcome was the same. It's rigged so the subviews change colour, but they change colour when they are not even touching, and when they do touch the wrong UIviews are changing colour Many thanks in advance

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