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  • What's the proper way to calculate probability for a card game?

    - by Milan Babuškov
    I'm creating AI for a card game, and I run into problem calculating the probability of passing/failing the hand when AI needs to start the hand. Cards are A, K, Q, J, 10, 9, 8, 7 (with A being the strongest) and AI needs to play to not take the hand. Assuming there are 4 cards of the suit left in the game and one is in AI's hand, I need to calculate probability that one of the other players would take the hand. Here's an example: AI player has: J Other 2 players have: A, K, 7 If a single opponent has AK7 then AI would lose. However, if one of the players has A or K without 7, AI would survive. Now, looking at possible distribution, I have: P1 P2 AI --- --- --- AK7 loses AK 7 survives A7 K survives K7 A survives A 7K survives K 7A survives 7 KA survives AK7 loses Looking at this, it seems that there is 75% chance of survival. However, I skipped the permutations that mirror the ones from above. It should be the same, but somehow when I write them all down, it seems that chance is only 50%: P1 P2 AI --- --- --- AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses AK 7 survives A7 K survives K7 A survives KA 7 survives 7A K survives 7K A survives A K7 survives A 7K survives K 7A survives K A7 survives 7 AK survives 7 KA survives AK7 loses A7K loses K7A loses KA7 loses 7AK loses 7KA loses 12 loses, 12 survivals = 50% chance. Obviously, it should be the same (shouldn't it?) and I'm missing something in one of the ways to calculate. Which one is correct?

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  • How to implement "bullet time" in a multiplayer game?

    - by Tom
    I have never seen such a feature before, but it should provide an interesting gameplay opportunity. So yes, in a multiplayer/real-time environment (imagine FPS), how could I implement a slow motion/bullet time effect? Something like an illusion for the player that's currently slo-mo'ed. So everybody sees him "real-time", but he sees everything slowed down. Update A sidenote: keep in mind that a FPS game has to be balanced in order for it to be fun. So yes, this bullet time feature has to be solid, giving a small advantage to the "player", while not taking away from other players. Plus, there is a possibility that two players could activate their bullet time at the same time. Furthermore: I'm going to implement this in the future no matter what it takes. And, the idea is to build a whole new game engine for all this. If that gives new options, I'm more then interested in hearing the ideas. Meanwhile, here with my team we're thinking about this too, when our theory will be crafted, I'm going to share it here. Is this even possible? So, the question on "is this even possible" has been answered, now it's time to find the best solution. I'm keeping the "answer" until something exceptionally good comes up, like a prototype theory with something close to working pseudo code.

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  • How do I start a second console application in Visual Studio when one is already running

    - by Kettenbach
    Hi All, I am working through some examples in a WCF book. There is a Host project and Client project within a single solution. Both are console applications. The Host is the startup app, but the Client app doesn't seem to open the Console like the book says. Book says while the Host is running, run the Client. The Run button is disabled tho as it is already running. The book example definitely has them in the same solution and a single instance of Visual Studio. Anyways, what am I missing here? I have done this with two instances of VS, but I truly have never does this in a single instance. Any help is always appreciated. Cheers, ~ck in San Diego

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  • Converting app to MVC and running it in both console and gui

    - by terence6
    I have a simple java gui calculator, with 3 number systems (there are some bugs but that doesn't matter now). Currently all code is in one file. My task is to rewrite it as MVC, and add possibility to run it in either gui or console mode. How should I divide this program to organise it as M-V-C ? Is it written properly enough to add console functionality to it? (guess I'll have to change all methods invoking to JLabel Output to something simply storing an output String as a model argument and then having View to get it). Here's the starting code : http://paste.pocoo.org/show/224566/ Here's what I already have : Main : http://paste.pocoo.org/show/224567/ Model : http://paste.pocoo.org/show/224570/ View : http://paste.pocoo.org/show/224569/ Controller : http://paste.pocoo.org/show/224568/ I don't have view in my model so I can't call to Output. That's the first problem I can see.

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  • Output to console while preserving user input in ruby

    - by CaptnCraig
    I have a ruby script that is simultaneously and asynchronously receiving and displaying messages from a server, and allowing user input on the console. When a message is received, it is currently being written in the middle of what the user is typing. The input itself isn't garbled, but it looks horrible. Ideally, it would save the users current input, output the message, and then restore the input on the next line. I've done this in c by intercepting every key stroke, but all I remember is that it was a major hassle. I'm fairly new to ruby, so I'm not sure if there is a good way to do this, or how to do it. Example: User is typing >abcde, and message hello comes in, and user types fgh after. The console would now show: >abcdehellofgh and user can continue typing at the end. I would like it to show: hello >abcdefgh

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  • Window title for a console application

    - by Timbo
    In Visual Studio's Attach to Process dialog, one of the columns in the Available Processes list is "Title", which lists the title of the topmost window owned by each process. We spawn multiple instances of several server processes in order to compartmentalize the work. For these console processes, the Title field is blank, so currently we have to look up the process id in our management tool in order to find the correct process. In order to streamline the debugging process, I would love to be able to use the Title field to directly determine which process I want. SetConsoleTitle does not do the trick, nor SetWindowText with a NULL hWnd. To the best of my knowledge, a console application does not intrinsically own any window handles that we could pass to SetWindowText. We don't want to create any visible windows for these server processes. Any suggestions for a reasonable way to trick Visual Studio into displaying some useful information here?

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  • Append message to JBoss Console using jboss-log4j.xml

    - by Random Joe
    I'm unable to append messages from my application to the JBoss console. The following are the changes that I made to the jboss-log4j.xml configuration file: <category name="com.tricubes"> <priority value="INFO"/> <appender-ref ref="CONSOLE"/> </category> Here is my code: public class OneToOneValidation2 { private static final Logger logger = Logger.getLogger("com.tricubes"); public boolean validate(byte[] fpImage, byte[] fpTemplate, String desc, String ticket) { ... logger.info("BES INFO: SOCKET MSG SENT " + intToByteArray(x)); ... return b; } } What am I missing? TIA!

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  • Setting the Cursor Position in a Win32 Console Application

    - by Jim Fell
    How can I set the cursor position in a Win32 Console application? Preferably, I would like to avoid making a handle and using the Windows Console Functions. (I spent all morning running down that dark alley; it creates more problems than it solves.) I seem to recall doing this relatively simply when I was in college using stdio, but I can't find any examples of how to do it now. Any thoughts or suggestions would be greatly appreciated. Thanks.

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  • Ant build scripts totally hangs, with no messages in console

    - by voipsecuritydigest.com
    I have build.xml for my project, but even this small piece of code <target name="init"> <tstamp/> <!-- Create the build directory structure used by compile --> <mkdir dir="${build}"/> </target> It doesn't run Console is empty but process is active. I still can terminate it over STOP button In same time I cannot debug it as well, same stuff active process no output in console and I can wait forever! Any ideas? JDK 1.6.0_14 Eclipse 3.5.1

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  • Errors/Warnings/Debug Info no longer appears in Debug Console

    - by Alex L
    Hi Guys: This one is driving me crazy. When I run my App and open the Debug Console there is nothing there! Nope, not even the output from my NSLog statements. Before I would see a bunch of debug information starting with [Session Started ...] and ending with 'Terminating in response to SpringBoard's termination'. The Status Bar at the bottom of the Console says my App was successfully launched. Even Errors and Warnings from my code no longer appear. How do I get this to show up again? Any help would be greatly appreciated.

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  • Output unicode strings in Windows console app

    - by Andrew
    Hi I was trying to output unicode string to a console with iostreams and failed. I found this: Using unicode font in c++ console app and this snippet works. SetConsoleOutputCP(CP_UTF8); wchar_t s[] = L"èéøÞ???Sæca"; int bufferSize = WideCharToMultiByte(CP_UTF8, 0, s, -1, NULL, 0, NULL, NULL); char* m = new char[bufferSize]; WideCharToMultiByte(CP_UTF8, 0, s, -1, m, bufferSize, NULL, NULL); wprintf(L"%S", m); However, I did not find any way to output unicode correctly with iostreams. Any suggestions?

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  • Output Unicode to Console Using C++

    - by Jesse Foley
    I'm still learning C++, so bear with me and my sloppy code. The compiler I use is Dev C++. I want to be able to output Unicode characters to the Console using cout. Whenver i try things like: # #include directive here (include iostream) using namespace std; int main() { cout << "Hello World!\n"; cout << "Blah blah blah some gibberish unicode: ÐAßGg\n"; system("PAUSE"); return 0; } It outputs strange characters to the console, like µA¦Gg. Why does it do that, and how can i get to to display ÐAßGg? Or is this not possible with Windows?

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  • Print unique ascii characters in eclipse console

    - by Shaded
    Hey guys, Kind of a strange question but... here it goes. Recently my application threw an IOException that the text only had a clubs symbol in it (like the suit in cards) I know this is probably because there was a number in there that was cast to a char and printed to the screen, and I've found where that might have happened. The only problem is, I can't recreate it in eclipse because the eclipse console doesn't want to print those characters for me. All I get are boxes. I figure this is an encoding issue or something but I need eclipse to print out those characters just like the windows console would. Is there a setting I can change to do this?

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  • Output redirection still with colors in PowerShell

    - by stej
    Suppose I run msbuild like this: function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean } Clean-Sln c:\temp\SO.sln In Posh console the output is in colors. That's pretty handy - you spot colors just by watching the output. And e.g. not important messages are grey. Question I'd like to add ability to redirect it somewhere like this (simplified example): function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } $global:Redirection = 'Console' Clean-Sln c:\temp\SO.sln $global:Redirection = 'TempFile' Clean-Sln c:\temp\Another.sln If I use 'Console', the cmdlet/function Redirect-AccordingToRedirectionVariable should output the msbuild messages with colors the same way as the output was not piped. In other words - it should leave the output as it is. If I use 'TempFile', Redirect-AccordingToRedirectionVariable will store the output in a temp file. Is it even possible? I guess it is not :| Or do you have any advice how to achieve the goal? Possible solution: if ($Redirection -eq 'Console) { MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } else { MSBuild.exe $sln /target:Clean | Out-File c:\temp.txt } But if you imagine there can be many many msbuild calls, it's not ideal. Don't be shy to tell me any new suggestion how to cope with it ;) Any background info about redirections/coloring/outpu is welcome as well. (The problem is not msbuild specific, the problem touches any application that writes colored output)

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  • As a game developer, which data structure use for develop the game? [duplicate]

    - by Rizwanabbasi
    This question already has an answer here: When should vector/list be used? 5 answers We are developing a game for bank robbery. The game plots a bank robbery. Lots of people witness that robbery. Our game will load the lists of suspected offenders while the players (witnesses) will have to identify the offenders of this robbery. Game should load list of offenders to identify the one as quickly as possible. Admin can add/remove offenders in the lists and two or more lists of offenders can also be merged into one (to show it to the player). As a game developer, which data structure we should use for develop the game? Justify your selection with solid arguments. Remember the most critical requirement is that the list should load super fast.

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  • Saving game data to server [on hold]

    - by Eugene Lim
    What's the best method to save the player's data to the server? Method to store the game saves Which one of the following method should I use ? Using a database structure(e.g.. mySQL) to store the game data as blobs? Using the server hard disk to store the saved game data as binary data files? Method to send saved game data to server What method should I use ? socketIO web socket a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file Meta-data I read that some games store saved game meta-data in database structures. What kind of meta data is useful to store?

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  • Compiling a Monogame Game into a single .exe

    - by user27483
    Is it possible to compile a monogame game into a single .exe? I know if you go in the debug or release bin, there is in fact a .exe your game, except you move this .exe's file location or try to run in on another computer it crashes. I am also aware of the one-click application except this seems like a really messy way of redistributing a monogame game. How come when you build your game, the exe for it wont work anywhere but that file location and that computer. I am also aware that the computer probably needs the XNA framework downloaded to play the monogame game, so in short is it possible to redistribute a monogame game by creating a single .exe and assume that person who is using it doesnt have XNA or monogame installed?

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  • How is an HTML5 game sold?

    - by Bane
    (I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the Internet, and expressed interest in buying it. We agreed upon a price, and, in the meantime, I removed the game's source from the Internet, just to be sure. Now, I'm wondering what to do next. These are the terms: He gets the game's source code, and only that, without the graphics (which weren't made by me). He gets the right to develop and sell the game. I get to keep the ownership of the original game, meaning that I can use it in my portfolio when applying for jobs, for example. The game gets to stay on its original site. But I am not sure how can I legally realize this. Which license can I use?

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  • Designing a "Grid" like object that contains game objects

    - by liortal
    I am working on a 2D game, where there's a game "board" on which other game objects are placed. This this is 2D, my starting point was to design a class that will internally use a 2d array for the actual stored game objects. This class could be simply accessed by 2 indices: (i, j) to get game objects on it. My problem is that i have no idea how to make the game "board" "propagate" its data onto its children. Design questions i ran into are: Should the children placed on the board have display properties such as size, screen position? Should the board itself dictate this information? How to update children in case the board changes some of its properties? (position, etc). Should the board be aware of the types of objects stored in it ? I have no idea how similar things such as WPF or other UI frameworks go about organizing a "container like" object that can arrange or apply certain UI properties to its children.

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