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  • where did all the templates in xcode go?

    - by Ayrad
    After the recent update in xcode I seem to have lost all the template for cocoa touch and iphone templates. Under Cocoa Touch Classes in the new file dialog, I only have 3 choices: Objective-C class Objective-C test case class and UIViewController subclass where did the others go? UITableView, UInavigation etc.? I am running xcode 3.1.3. Thanks!

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  • HTML character decoding in Objective-C / Cocoa Touch

    - by skidding
    First of all, I found this: http://stackoverflow.com/questions/659602/objective-c-html-escape-unescape, but it doesn't work for me. My encoded characters (come from a RSS feed, btw) look like this: &#038; I searched all over the net and found related discussions, but no fix for my particular encoding, I think they are called hexadecimal characters. Thanks.

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  • MonoTouch 3.0.6 supports iPhone OS 4 what about legal issues

    - by geekmangnu
    Now MonoTouch supports iPhone OS 4 with current 3.0.6 version but Apple banned all programming languages beside C/C++/Objective-C. So it is confusing why Novell supports iPhone OS 4 if it is banned? Is there any exception for MonoTouch we don't know yet? I am aware of previous stackoverflow question Is MonoTouch now banned on the iPhone? But MonoTouch iPhone OS 4 support is new. I asked to MonoTouch support about this issue but they haven't answered yet (more than a day). I am about to start iPhone development and MonoTouch seems promising however I wonder future of the MonoTouch. An answer from Novell or Apple will be appreciated. If you know something please share. Thanks

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  • iPhone apps causing battery to drain out

    - by saurabh
    Hi, Recently my iPhone battery started to discharge in just one day. I do not use my iPhone much (less than 1 hour a day). and then while discussing it with couple of colleagues, I heard that there are some apps which even if installed on your iPhone can cause your battery to drain out faster. It does not matter if you are not using those apps, only having them installed was enough to cause battery drain. I have heard this from couple of my techie friends as well and thus had to put some credibility to it. Being an iPhone developer, I don't think that is possible. Do you think if this is possible for an app to cause battery drain just by being installed there on iPhone?

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  • iPhone zoom to userLocation

    - by Taylor Satula
    Hi, I need help making my iPhone app zoom to the users current location. I have seen this answered before on StackOverflow ( http://stackoverflow.com/questions/2423236/zoom-on-userlocation )but I have no idea what I am doing when it comes to iPhone development (I make websites not iPhone apps). I need it explained extremely simply, down to where the code snippets go starting from a blank project. Any help is very much appreciated. -- Taylor

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  • Categories in static library for iPhone device 3.0

    - by Nick
    I have categories in my static library. Any application developer should set -ObjC flag to "Other Linker Flags" to use my static library properly. It works fine for iPhone device/iPhone Simulator 2.x and iPhone Simulator 3.0. But it crashes for iPhone device 3.0. As written in this article it is new linker bug. They suggest to use one more linker flag: -all_load. But when I add this flag, build fails too, because there are duplicate symbols. How to use categories in static libraries for iPhone device 3.0? Any suggestions?

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  • Microphone audio streaming from Cocoa mac app to iPhone

    - by Benzamin
    Hi devs, I'm trying to build a microphone audio streamer to iPhone. The server software will be a mac desktop app and the client will be iPhone, and they are connected via tcp port. I've successfully connected the mac app and iPhone, and tried to send a fixed test.m4a audio file first. But at the iPhone i grabbed the data well, when tried to play it i used AVAudioPlayer and its returning OSStatus error. I played around with the audio queue service but its very tricky and i only got some example for fixed length audio playing like http://cocoawithlove.com/2009/06/revisiting-old-post-streaming-and.html Now i need help on two things, how can i continuously grab audio data from Mac desktop microphone? And then after grabbing the data how i can play this unfixed length audio data in the iPhone. What exactly i need to do? Please please help me on this......

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  • Cocoa Touch UITableView Alphabetical '#' Match All Unmatched

    - by Kevin Sylvestre
    I have a UITableView containing names that I would like to group (and sort) by the first letter (similar to the Address Book application). I am currently able to match any section ('A'-'Z') using: // Sections is an array of strings "{search}" and "A" to "Z" and "#". NSString *pattern = [self.sections objectAtIndex:section]; NSPredicate *predicate = nil; // Ignore search pattern. if ([pattern isEqualToString:@"{search}"]) return nil; // Non-Alpha and Non-Diacritic-Alpha (?). if ([pattern isEqualToString:@"#"]); // Default case (use case and diacritic insensitivity). if (!predicate) predicate = [NSPredicate predicateWithFormat:@"name beginswith[cd] %@", pattern]; // Return filtered results. return [self.friends filteredArrayUsingPredicate:predicate]; However, matching for the '#' eludes me. I tried constructing a REGEX match using: [NSPredicate predicateWithFormat:@"name matches '[^a-zA-Z].*'"]; But this fails for diacritic-alpha (duplicate rows appear). Any ideas would be greatly appreciated! Thanks.

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  • iPhone sdk Cocoa Touch - Pass touches down from parent UIView to child UIScrollview

    - by Joe
    I have a UIView inside my xib in IB and inside that is a UIScrollview that is a small 80x80 square and dynamically loaded with 8 or so 80 x 80 thumbnail images. The UIScrollview is not clipping the images so that they extend out either side so you can swipe left and right to scroll a chosen image into the the centre, paging is on so they snap ti each image. I have researched and found this is the best and possibly only way to do this. The UIScrollview sits in a 'container' UIView for one reason, it is there to receive the touches/swipes and pass them down to it's child the UIScrollview as otherwise all touches would have to start in the small 80x80 UIScrollview area and I wan them to be anywhere along the row of images. I have seen some sample code somewhere for doing this but just can not implement it. Treat me as a noob, starting from beginning to end, how should the UIView and UIScrollview be set up in IB to allow any touches to be passed, and what code should I put into where? The UIView is set up as scroll_container and the child UIScrollview is char_scroll At the moment I have got it all working except for the touches being passed from the parent to the child, and at the moment the touches have to always start inside the UIScrollview (tiny 80x80 box in centre) when I want to be able to swipe left or right in the long 480X80 horizontal parent UIView and have this still scroll the child UIScrollview. Hope you can help and understand what I mean!

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  • UISlider returns two Touch Up Inside events, why does that happen?

    - by willc2
    I have a slider that I'm using to set a float value somewhere. I connect Value Changed to a method in my viewController. That part works fine. I need to know when the user starts touching the control but not necessarily every single instant that the slider changes (I receive the Value Changed events for that). So I connected a Touch Up Inside event to another method in the viewController. The problem it, that method gets called twice when the user touches the UISlider control. WTF? It doesn't work that way with UIButtons or other touch events like Touch Down. I can work around it, I think, but it seems like a bug in the way the slider control handles touches. Does anybody know why it happens? BTW: the double touch event happens even when Touch Up Inside is the only connected event.

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  • Getting Tap/Touch Position when selecting a TableView cell

    - by Omer
    Hi, hope to get some help here because this is something that really makes me mad... I have a view with a tableView, and when I tap a cell I want to present a popOver window pointing the arrow to the cell I tapped. the things that I think I need is: 1- the position of the cell in the screen (not in the view, because on large tables the Y value of the cell's rect could be grater than screen hight) or 2- a CGPoint or something similar that represents the point in the screen I tapped. I can't figured this out, and makes me really mad!!! Any help will very very very very usefull. Have a nice day.

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  • Best practice? iphone: sync data

    - by Andy Jacobs
    So i'm working on a project where there is data visualization. My ultimate goal is that i have a set of data shipped with the download of the iphone app. But i want it connected to a backend, that if the iphone has a connection with the internet. it can sync the changes from the backend. The syncing is no problem or the connection between the backend & the iphone. But what should i use as data storage on my iphone? what is the best way. my data is purely text and doesn't have to be secure. But it's main feature should be updating certain parts of data ( adding and deleting are not so important ) so what is the easiest (read: least time consuming development ) or the best way? sqlite? plist? ..?

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  • iphone sdk: finding the direction of scrolling in UIScrollView

    - by Alex1987
    I have a UIScrollView with only horizontal scrolling allowed, and I would like to know which direction (left, right) the user scrolls. What I did was to subclass the UIScrollView and override the touchesMoved method: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; UITouch *touch = [touches anyObject]; float now = [touch locationInView:self].x; float before = [touch previousLocationInView:self].x; NSLog(@"%f %f", before, now); if (now > before){ right = NO; NSLog(@"LEFT"); } else{ right = YES; NSLog(@"RIGHT"); } } But this method sometimes doesn't get called at all when I move. What do you think?

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  • Using the iPhones Multi-Touch Keyboard Search Button

    - by senfo
    I have a regular text field on a view and I'd like to make use of the search button on the iPhones keyboard. For the life of me, I can't figure out how to do this. There doesn't seem to be any event exposed that I can wire up that specifically relates to the search button on the keyboard. I've googled around, but I also haven't found anything related to this subject.

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  • Line smoothing in Cocoa Touch

    - by Sam Kaplan
    How would I smooth a line (UIBeizerPath) or a set of points? Right now it draws it jagged. I read about spline interpolation, could anyone point me to an implementation of this in cocoa or C or give me an alternate line smoothing algorithm.

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  • Cocoa Touch - Display an Activity Indicator while loading a UITabBar View

    - by Aurum Aquila
    I have a UITabBar Application with two views that load large amounts of data from the web in their "viewWillAppear" methods. I want to show a progress bar or an activity indicator while this data is being retrieved, to make sure the user knows the app isn't frozen. I am aware that this has been asked before. I simply need some clarification on what seems to be a rather good solution. I have implimented the code in the example. The question's original asker later solved their problem, by putting the retrieval of data into another "thread". I understand the concept of threads, but I do not know how I would impliment this. With research, I have found that I need to move all of my heavy data retrieval into a background thread, as all of the UI updating occurs in the main thread. If one would be so kind as to provide an example for me, I would be very appreciative. I can provide parts of my existing code as necessary.

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  • BNRPersistence on the iPhone, and NSDocument

    - by jammur
    I'm trying to get BNRPersistence running in an iPhone app, but I'm having a problem that I have no idea how to solve. Keep in mind I'm relatively new to iPhone dev. The problem is that BNRStoreDocument subclasses NSDocument, which exists in the Cocoa framework and thus isn't available on the iPhone. So obviously I'm getting compile errors that it can't find NSDocument. The developer of BNRPersistence states that it works on the iPhone, so I'm sure there a solution, I just don't what it is. Any help would be greatly appreciated!

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  • Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account

    - by Gopinath
    Apple released iOS 5 beta couple of days ago with loads of new features(watch the keynote video) . This beta version of iOS is available to iPhone developers who pay Apple $99 per annum. What if you are not a developer or not willing to pay $99 for a developer account but desperately looking for ways to upgrade your iPhone to iOS 5? Here is a simple hack to install iOS 5 beta without having a developer account.   1. Download iOS 5 installer with the help of Google or Torrent sites 2. Manually update your iPhone with the help of iTunes. Connect your phone to computer -click on Update button with Shift (PC) or Option (Mac) key pressed — Select the downloaded iOS 5 IPSW file and let the iTunes update your iPhone. 3. After update completes you see Activation screen. 4. Triple click the home button. This will activate the Voice Over. Again triple click the home button and Emergency Call option will appear. 5. Click the Emergency Call option and while it’s opening, swipe your three fingers down to open Notification Center 6. Click on the Weather widget. The Weather application will load. 7. Click on the home button. Bam!! Your iPhone is loaded with iOS 5. Note: Upgrade iPhone to iOS 5 at your own risk. You can’t blame us if something goes wrong. I know that you are aware of the side effects in using the hacks, but just reminding you once again . via Gizmodo This article titled,Simple Hack To Install iOS 5 Beta On iPhone/iPad Without Developer Account, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Three Alternatives to Apple’s Flaky iOS Alarm Clock

    - by Jason Fitzpatrick
    If two iPhone alarm failures in less than three months (the Daylight Savings bug and the New Year’s bug) isn’t motivation to grab a 3rd party alarm app, we don’t know what is. Check out these feature-packed replacements for dependable time keeping. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Luigi Installs Any OS on Google’s Cr-48 Notebook DIY iPad Stylus Offers Pen-Based Interaction on the Cheap Serene Blue Ubuntu Wallpaper for Your Desktop Enjoy Old School Style Video Game Fun with Chicken Invaders Hide the Twitter “Litter” in Twitter’s Sidebar Area (Chrome and Iron) Public Domain Day: Reflections on Copyright and the Importance of Public Domain

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  • How can I tell when something outside my UITableViewCell has been touched?

    - by kk6yb
    Similar to this question I have a custom subclass of UITableViewCell that has a UITextField. Its working fine except the keyboard for doesn't go away when the user touches a different table view cell or something outside the table. I'm trying to figure out the best place to find out when something outside the cell is touched, then I could call resignFirstResponder on the text field. If the UITableViewCell could receive touch events for touches outside of its view then it could just resignFirstResponder itself but I don't see any way to get those events in the cell. The solution I'm considering is to add a touchesBegan:withEvent: method to the view controller. There I could send a resignFirstResponder to all tableview cells that are visible except the one that the touch was in (let it get the touch event and handle it itself). Maybe something like this pseudo code: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint touchPoint = // TBD - may need translate to cell's coordinates for (UITableViewCell* aCell in [theTableView visibleCells]) { if (![aCell pointInside:touchPoint withEvent:event]) { [aCell resignFirstResponder]; } } } I'm not sure if this is the best way to go about this. There doesn't seem to be any way for the tableviewcell itself to receive event notifications for events outside its view.

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  • Is it possible to trick iTunes treating an external HD as an iPod?

    - by Boris Pavlovic
    I keep my music collection on my iPod, but since I got my first iPhone two and a half years ago I have quit using the iPod as a portable music device. It's just an external HD. Benefit of having it as an external HD is that when it's connected to some other computer iTunes can play its music and update iTunes database. It would be nice if I could copy data from the iPod to an external USB HD and give away the iPod to somebody who doesn't have one.

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  • xcode linker error on iPhone app (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. KEY POINTS: - Happens only in simulator - Similar to THIS question, but found no FRAMEWORK_SEARCH_PATHS in my .pbxproj file - Though my OS is 10.6.2, I had to build target 1.5 to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1 CLUE: Again, MY question is very similar to THIS SOLVED QUESTION except that in my case I did NOT find a FRAMEWORK_SEARCH_PATHS entry in the .pbxproj file in my project bundle and thus could not solve in the manner in which that question was solved.

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  • iPhone app linker error on Snow Leopard (Only on simulator)

    - by RexOnRoids
    Im getting this linker error that won't let me compile. It only happens on the simulator. NOTE: - OSX 10.6.2 but had to use 10.5 as build target to avoid other linker errors - libxml2.dylib IS required and is in my Frameworks group - The other cited libraries I have never heard of. - Tried bringing in those other Libs under frameworks, didn't solve. Build SpaceTweet of project SpaceTweet with configuration Debug Ld build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet normal i386 cd "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)" setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -L/Users/Scott/Desktop "-L/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/../../libYAJLIPhone-0" -L/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.3.sdk/usr/lib -L/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/usr/lib "-F/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator" -filelist "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/SpaceTweet.build/Debug-iphonesimulator/SpaceTweet.build/Objects-normal/i386/SpaceTweet.LinkFileList" -mmacosx-version-min=10.5 -framework Foundation -framework UIKit -framework CoreGraphics -framework AVFoundation -framework MessageUI -lYAJLIPhone -lxml2 -o "/Users/Scott/Desktop/iPhone Dev/SpaceTweet(Experimental)/build/Debug-iphonesimulator/SpaceTweet.app/SpaceTweet" ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libxml2.dylib, missing required architecture i386 in file ld: warning: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libSystem.dylib, missing required architecture i386 in file ld: in /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/usr/lib/libobjc.A.dylib, missing required architecture i386 in file collect2: ld returned 1 exit status Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.2 failed with exit code 1

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