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  • Strategies for Synchronizing Data Between a Rails App and iPhone App

    - by jessecurry
    I've written many iPhone Applications that have pulled data from web services and I've worked on synchronizing data between an iPhone App and a Web Application, but I've always felt that there is probably a better way to handle the synchronization. I'd like to know what strategies you have used to synchronize data between your iPhone(read: mobile) Apps and your Rails(read: web) Applications. Are there any strategies that scale particularly well? How have you dealt with large amounts of data? (Do you use paged responses?) How do you make sure that data is not overwritten? Is there a reason to avoid Ruby on Rails? if so, can you suggest an alternative? What is better about the alternative? What strategies have failed? Why do you believe that those strategies failed? I would like to be able to keep all of the data modifications on the server, but the particular application I am about to start work on will need the ability to operate while disconnected from the network. The user will be able to update data on the mobile device and update data through the web application. When the user's mobile device connects to the server any local changes will be pushed to the server.

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  • Your finger prints may unlock your iPhone and it’s digital wallets

    - by Gopinath
    The next version of iPhone is going to have a biometric sensor which may allow your finger prints to authenticate and authorize – unlock the device, sign in to an account, authorize a credit card transaction, etc . The iOS 7 beta 4 released couple of days ago had many traces of biometric software libraries embedded in the OS and they make it pretty clear that Apple is preparing a new iPhone with finger sensor. Biometric sensors are not something new in digital devices. Most of us have been already using them on your laptops to unlock the computers as well as to launch applications. Though these sensors are available in many devices, they are hardly reliable. My personal laptop has a biometric sensor and half of the time either it does not work or it does not recognize my finger prints. When works, it works like a charm and very easy to unlock my device. But Apple is known for delivering great products by nailing down technical challenges and blending technology with beautiful user interfaces.  They had been doing when Steve Jobs was leading the pack and hope his legacy will be carried forward by Tim Cook by delivering amazing products in coming months.  I expect iPhone finger sensors to work flawlessly. Photo credit: flickr/nettsu

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  • Updating games for iOS 6 and new iPhone/iPod Touch

    - by SundayMonday
    Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run full-screen on the new iPhone/iPod Touch where the aspect ratio of the screen is different. It seems like this can be challenging for some games in terms of maintaining the "balance". For example if the extra screen space was just tacked onto the right side of Jet Pack Joyride the balance would be thrown off since the user now has more time to see and react to obstacles. Also it could be challenging in terms of code maintenance. Perhaps Jet Pack Joyride would slightly increase the speed of approaching obstacles when the game is played on newer devices. However this quickly becomes messy when extra conditional statements are added all over the code. One solution is to have some parameters that are set in once place at start-up depending on the device type. What are some strategies for updating iOS games to run on the new iPhone and iPod Touch?

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  • Should Android and iPhone UI be different?

    - by Phonon
    I'm not completely new to developing apps, but I'm at a point where I'm trying to develop something and deploy it on several mobile platforms. To only concentrate on two major ones, suppose I'm developing an app for Android and iPhone and designing UI and the general user interaction architecture. Both platforms give guidelines as to how their UIs should work. For example, most iPhone apps have the Navigation Bar (the one that says Testing 1 and has a Back button) and an Icon Bar for navigating a program, while Android uses an Options Menu fetched via a Menu button and the "back" navigation is handled with the physical Back button on the device. I've seen many apps that try to force the same UI on every platform. For example, custom-building an iPhone style Icon Bar and putting it in their Android apps, but it just doesn't quite look right to me and it feels like it violates UI design guidelines somewhat. Are there any good design patters for implementing something sufficiently similar on both platforms, yet still platform-specific enough so that the user would not feel out of their comfort zone? What do people usually do in these situations?

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  • ipad video format

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? The question is because I am using the MPMoviePlayerController and I need to know what resolutions to expect, so I can adjust the interface. thanks.

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  • ipad vide format

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? thanks.

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  • What are the video formats supported by MPMoviePlayerController on the iPad?

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? The question is because I am using the MPMoviePlayerController and I need to know what resolutions to expect, so I can adjust the interface. thanks.

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  • ipad video format [closed]

    - by Mike
    When you use iTunes to sync your videos with the iPhone the videos are always saved with no more than 640 pixels wide, if I am not wrong. What about the iPad? What is the size of videos iTunes syncs with iPad? 1024x768? and what if the video has a dimension below 1024x768? Will it scale up? or will it keep the video at low res and scale when you play? thanks.

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  • UITableView gives empty table, does not load data

    - by Alex L
    Hi, Everything works fine when the view that holds my table is the main (first) view. However, when it's not the first view and I switch into that view, my table does not load data and I get an empty table. Using NSLog I can tell that the program is not invoking numberOfRowsInSection and cellForRowAtIndexPath. I have <UITableViewDataSource, UITableViewDelegate>, IBOutlet UITableview *tableView all declared. They are also connected in the InterfaceBuilder. I tried using viewWillAppear and [tableView reloadData] but that did not help. I'm new to iPhone development and your help is appreciated!

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  • size of view not changing after frame change

    - by MikeNelson
    I have managed to do pretty complex things on iPhone but I am always stuck with views, frames, bounds, and simple stuff that defies any logic and don't work as expected. I have a self.view in my code and it has a lot of subviews on it. At some point of the code, I need to reduce the frame vertically to a specific size and later put it back as before. Then I have this code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.5]; // frame is changing to a newHeight (other parameters are the same as before) self.view.frame = CGRectMake (0, 0, originalWidth, newHeight); [UIView commitAnimations]; The result is simply, nothing. The view continues as before. The same size, the same position. No change. Why this kind of thing happens? how to solve that?

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  • UIView Clipped By Statusbar until Autorotate

    - by TonyNeallon
    Hi There, Ive created a multiview application that uses multiple controllers to display and control views. The problem Im having is, when the simulator initially loads the view the header is partially covered by the bar at top of screen and the tool bar at the base is not touching the base of the screen. I used the Interface builder size attributes to control the view when the iphone rotates and it works perfectly. All smaps into place perfectly both in landscape and portrait mode AFTER a rotation but the problem is with the initial load before a rotation occurs. Your thoughts a much appreciated. Tony

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  • JSON to Persistent Data Store (CoreData, etc.)

    - by Bryan Veloso
    All of the data on my application is pulled through an API via JSON. The nature of a good percentage of this data is that it doesn't change very often. So to go and make JSON requests to get a list of data that doesn't change much didn't seem all that appealing. I'm looking for the most sensible option to have this JSON saved onto the iPhone in some sort of persistent data store. Obviously one plus of persisting the data would be to provide it when the phone can't access the API. I've looked at a few examples of having JSON and CoreData interact, for example, but it seems that they only describe transforming NSManagedObjects into JSON. If I can transform JSON into CoreData, my only problem would be being able to change that data when the data from the API does change. (Or, maybe this is all just silly.)

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  • Cannot play a recorded sound on device.

    - by B_
    I'm using the exact code from the iPhone Application Programming Guide Multimedia Support to use AVAudioRecorder to record a file to the disk and then AVAudioPlayer to load and play that file. This is working fine in the simulator but is not working on the device. The file gets loaded (we can see the NSTimeInterval) but does not play (play returns false). After it didn't work with the sample code from the website, we tried changing to a bunch of different codecs with no success. And of course, the sound is on. Thanks a bunch.

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  • How to Never Use iTunes With Your iPhone, iPad, or iPod Touch

    - by Chris Hoffman
    iTunes isn’t an amazing program on Windows. There was a time when Apple device users had to plug their devices into their PCs or Macs and use iTunes for device activation, updates, and syncing, but iTunes is no longer necessary. Apple still allows you to use iTunes for these things, but you don’t have to. Your iOS device can function independently from iTunes, so you should never be forced to plug it into a PC or Mac. Device Activation When the iPad first came out, it was touted as a device that could replace full PCs and Macs for people who only needed to perform light computing tasks. Yet, to set up a new iPad, users had to plug it into a PC or Mac running iTunes and use iTunes to activate the device. This is no longer necessary. With new iPads, iPhones, and iPod Touches, you can simply go through the setup process after turning on your new device without ever having to plug it into iTunes. Just connect to a Wi-Fi or cellular data network and log in with your Apple ID when prompted. You’ll still see an option that allows you to activate the device via iTunes, but this should only be necessary if you don’t have a wireless Internet connection available for your device. Operating System Updates You no longer have to use Apple’s iTunes software to update to a new version of Apple’s iOS operating system, either. Just open the Settings app on your device, select the General category, and tap Software Update. You’ll be able to update right from your device without ever opening iTunes. Purchased iTunes Media Apple allows you to easily access content you’ve purchased from the iTunes Store on any device. You don’t have to connect your device to your computer and sync via iTunes. For example, you can purchase a movie from the iTunes Store. Then, without any syncing, you can open the iTunes Store app on any of your iOS devices, tap the Purchased section, and see stuff you’ve downloaded. You can download the content right from the store to your device. This also works for apps — apps you purchase from the App Store can be accessed in the Purchased section on the App Store on your device later. You don’t have to sync apps from iTunes to your device, although iTunes still allows you to. You can even set up automatic downloads from the iTunes & App Store settings screen. This would allow you to purchase content on one device and have it automatically download to your other devices without any hassle. Music Apple allows you to re-download purchased music from the iTunes Store in the same way. However, there’s a good chance you have your own music you didn’t purchase from iTunes. Maybe you spent time ripping it all from your old CDs and you’ve been syncing it to your devices via iTunes ever since. Apple’s solution for this is named iTunes Match. This feature isn’t free, but it’s not a bad deal at all. For $25 per year, Apple allows you to upload all your music to your iCloud account. You can then access all your music from any iPhone, IPad, or iPod Touch. You can stream all your music — perfect if you have a huge library and little storage on your device — and choose which songs you want to download to your device for offline use. When you add additional music to your computer, iTunes will notice it and upload it using iTunes Match, making it available for streaming and downloading directly from your iOS devices without any syncing. This feature is named iTunes Match because it doesn’t just upload music — if Apple already has a song you upload, it will “match” your song with Apple’s copy. This means you may get higher-quality versions of your songs if you ripped them from CD at a lower bitrate. Podcasts You don’t have to use iTunes to subscribe to podcasts and sync them to your devices. Even if you have a lowly iPod Touch, you can install APple’s Podcasts app from the app store. Use it to subscribe to podcasts and configure them to automatically download directly to your device. You can use other podcast apps for this, too. Backups You can continue backing up your device’s data through iTunes, generating local backups that are stored on your computer. However, new iOS devices are configured to automatically back up their data to iCloud. This happens automatically in the background without you even having to think about it, and you can restore such backups when setting up a device simply by logging in with your Apple ID. Personal Data In the days of PalmPilots, people would use desktop programs like iTunes to sync their email, contacts, and calendar events with their mobile devices. You probably shouldn’t have to sync this data form your computer. Just sign into your email account — for example, a Gmail account — on your device and iOS will automatically pull your email, contacts, and calendar events from your associated account. Photos Rather than connecting your iOS device to your computer and syncing photos from it, you can use an app that automatically uploads your photos to a web service. Dropbox, Google+, and even Flickr all have this feature in their apps. You’ll be able to access your photos from any computer and have a backup copy without any syncing required. You may still need to use iTunes if you want to sync local music without paying for iTunes Match or copy local video files to your device. Copying large local files over is the only real scenario where you’d need iTunes. If you don’t need to copy such files over, you can go ahead and uninstall iTunes from your Windows PC if you like. You shouldn’t need it.     

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  • iphone twitter posting

    - by user313100
    I have some twitter code I modified from: http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/ His code used view alerts to login and post to twitter but I wanted to change mine to use windows. It is mostly working and I can login and post to Twitter. However, when I try to post a second time, the program crashes with a: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* -[NSCFString text]: unrecognized selector sent to instance 0xc2d560' I'm a bit of a coding newbie so any help would be appreciated. If I need to post more code, ask. #import "TwitterController.h" #import "xmacros.h" #define XAGENTS_TWITTER_CONFIG_FILE DOC_PATH(@"xagents_twitter_conifg_file.plist") static TwitterController* agent; @implementation TwitterController BOOL isLoggedIn; @synthesize parentsv, sharedLink; -(id)init { self = [super init]; maxCharLength = 140; parentsv = nil; isLogged = NO; isLoggedIn = NO; txtMessage = [[UITextView alloc] initWithFrame:CGRectMake(30, 225, 250, 60)]; UIImageView* bg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"fb_message_bg.png"]]; bg.frame = txtMessage.frame; lblCharLeft = [[UILabel alloc] initWithFrame:CGRectMake(15, 142, 250, 20)]; lblCharLeft.font = [UIFont systemFontOfSize:10.0f]; lblCharLeft.textAlignment = UITextAlignmentRight; lblCharLeft.textColor = [UIColor whiteColor]; lblCharLeft.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; txtUsername = [[UITextField alloc]initWithFrame:CGRectMake(125, 190, 150, 30)]; txtPassword = [[UITextField alloc]initWithFrame:CGRectMake(125, 225, 150, 30)]; txtPassword.secureTextEntry = YES; lblId = [[UILabel alloc]initWithFrame:CGRectMake(15, 190, 100, 30)]; lblPassword = [[UILabel alloc]initWithFrame:CGRectMake(15, 225, 100, 30)]; lblTitle = [[UILabel alloc]initWithFrame:CGRectMake(80, 170, 190, 30)]; lblId.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblPassword.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblTitle.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.textColor = [UIColor whiteColor]; lblPassword.textColor = [UIColor whiteColor]; lblTitle.textColor = [UIColor whiteColor]; txtMessage.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0]; lblId.text = @"Username:"; lblPassword.text =@"Password:"; lblTitle.text = @"Tweet This Message"; lblId.textAlignment = UITextAlignmentRight; lblPassword.textAlignment = UITextAlignmentRight; lblTitle.textAlignment = UITextAlignmentCenter; txtUsername.borderStyle = UITextBorderStyleRoundedRect; txtPassword.borderStyle = UITextBorderStyleRoundedRect; txtMessage.delegate = self; txtUsername.delegate = self; txtPassword.delegate = self; login = [[UIButton alloc] init]; login = [UIButton buttonWithType:UIButtonTypeRoundedRect]; login.frame = CGRectMake(165, 300, 100, 30); [login setTitle:@"Login" forState:UIControlStateNormal]; [login addTarget:self action:@selector(onLogin) forControlEvents:UIControlEventTouchUpInside]; cancel = [[UIButton alloc] init]; cancel = [UIButton buttonWithType:UIButtonTypeRoundedRect]; cancel.frame = CGRectMake(45, 300, 100, 30); [cancel setTitle:@"Back" forState:UIControlStateNormal]; [cancel addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; post = [[UIButton alloc] init]; post = [UIButton buttonWithType:UIButtonTypeRoundedRect]; post.frame = CGRectMake(165, 300, 100, 30); [post setTitle:@"Post" forState:UIControlStateNormal]; [post addTarget:self action:@selector(onPost) forControlEvents:UIControlEventTouchUpInside]; back = [[UIButton alloc] init]; back = [UIButton buttonWithType:UIButtonTypeRoundedRect]; back.frame = CGRectMake(45, 300, 100, 30); [back setTitle:@"Back" forState:UIControlStateNormal]; [back addTarget:self action:@selector(onCancel) forControlEvents:UIControlEventTouchUpInside]; loading1 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading1.frame = CGRectMake(140, 375, 40, 40); loading1.hidesWhenStopped = YES; [loading1 stopAnimating]; loading2 = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; loading2.frame = CGRectMake(140, 375, 40, 40); loading2.hidesWhenStopped = YES; [loading2 stopAnimating]; twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow addSubview:txtUsername]; [twitterWindow addSubview:txtPassword]; [twitterWindow addSubview:lblId]; [twitterWindow addSubview:lblPassword]; [twitterWindow addSubview:login]; [twitterWindow addSubview:cancel]; [twitterWindow addSubview:loading1]; UIImageView* logo = [[UIImageView alloc] initWithFrame:CGRectMake(35, 165, 48, 48)]; logo.image = [UIImage imageNamed:@"Twitter_logo.png"]; [twitterWindow addSubview:logo]; [logo release]; twitterWindow2 = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; [twitterWindow2 addSubview:lblTitle]; [twitterWindow2 addSubview:lblCharLeft]; [twitterWindow2 addSubview:bg]; [twitterWindow2 addSubview:txtMessage]; [twitterWindow2 addSubview:lblURL]; [twitterWindow2 addSubview:post]; [twitterWindow2 addSubview:back]; [twitterWindow2 addSubview:loading2]; [twitterWindow2 bringSubviewToFront:txtMessage]; UIImageView* logo1 = [[UIImageView alloc] initWithFrame:CGRectMake(35, 155, 42, 42)]; logo1.image = [UIImage imageNamed:@"twitter-logo-twit.png"]; [twitterWindow2 addSubview:logo1]; [logo1 release]; twitterWindow.hidden = YES; twitterWindow2.hidden = YES; return self; } -(void) onStart { [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationPortrait]; twitterWindow.hidden = NO; [twitterWindow makeKeyWindow]; [self refresh]; if(isLogged) { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [twitterWindow2 makeKeyWindow]; } } - (void)textFieldDidBeginEditing:(UITextField *)textField { [textField becomeFirstResponder]; } - (BOOL)textFieldShouldReturn:(UITextField *)textField { [textField resignFirstResponder]; return NO; } - (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text{ const char* str = [text UTF8String]; int s = str[0]; if(s!=0) if((range.location + range.length) > maxCharLength){ return NO; }else{ int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; // this fix was done by Jackie //http://amanpages.com/sample-iphone-example-project/twitteragent-tutorial-tweet-from-iphone-app-in-one-line-code-with-auto-tinyurl/#comment-38026299 if([text isEqualToString:@"\n"]){ [textView resignFirstResponder]; return FALSE; }else{ return YES; } } int left = 139 - ([sharedLink length] + [textView.text length]); lblCharLeft.text= [NSString stringWithFormat:@"%d",left]; return YES; } -(void) onLogin { [loading1 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString = [NSString stringWithFormat:@""]; NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } -(void) onCancel { [[NSUserDefaults standardUserDefaults] setValue:@"NotActive" forKey:@"Twitter"]; twitterWindow.hidden = YES; [[UIApplication sharedApplication]setStatusBarOrientation:UIInterfaceOrientationLandscapeRight]; } -(void) onPost { [loading2 startAnimating]; NSString *postURL = @"http://twitter.com/statuses/update.xml"; NSString *myRequestString; if(sharedLink){ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@\n%@",txtMessage.text,sharedLink]]; }else{ myRequestString = [NSString stringWithFormat:@"&status=%@",[NSString stringWithFormat:@"%@",txtMessage.text]]; } NSData *myRequestData = [ NSData dataWithBytes: [ myRequestString UTF8String ] length: [ myRequestString length ] ]; NSMutableURLRequest *request = [ [ NSMutableURLRequest alloc ] initWithURL: [ NSURL URLWithString:postURL ] ]; [ request setHTTPMethod: @"POST" ]; [ request setHTTPBody: myRequestData ]; NSURLConnection *theConnection=[[NSURLConnection alloc] initWithRequest:request delegate:self]; if (!theConnection) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Network Error" message:@"Failed to Connect to twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } [request release]; } - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error { // release the connection, and the data object [connection release]; if(isAuthFailed){ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Login Failed" message:@"Invalid ID/Password" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; }else{ UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Connection Failed" message:@"Failed to connect to Twitter" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; } isAuthFailed = NO; } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { isAuthFailed = NO; [loading1 stopAnimating]; [loading2 stopAnimating]; if(isLogged) { UIAlertView* aler = [[UIAlertView alloc] initWithTitle:@"Twitter" message:@"Tweet Posted!" delegate:nil cancelButtonTitle:@"Close" otherButtonTitles:nil]; [aler show]; [aler release]; txtMessage = @""; [self refresh]; } else { twitterWindow.hidden = YES; twitterWindow2.hidden = NO; [[NSNotificationCenter defaultCenter] postNotificationName:@"notifyTwitterLoggedIn" object:nil userInfo:nil]; } isLogged = YES; isLoggedIn = YES; } -(void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { NSDictionary* config = [NSDictionary dictionaryWithObjectsAndKeys:txtUsername.text,@"username",txtPassword.text,@"password",nil]; [config writeToFile:XAGENTS_TWITTER_CONFIG_FILE atomically:YES]; if ([challenge previousFailureCount] == 0) { NSURLCredential *newCredential; newCredential=[NSURLCredential credentialWithUser:txtUsername.text password:txtPassword.text persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { isAuthFailed = YES; [[challenge sender] cancelAuthenticationChallenge:challenge]; } } -(void) refresh { NSDictionary* config = [NSDictionary dictionaryWithContentsOfFile:XAGENTS_TWITTER_CONFIG_FILE]; if(config){ NSString* uname = [config valueForKey:@"username"]; if(uname){ txtUsername.text = uname; } NSString* pw = [config valueForKey:@"password"]; if(pw){ txtPassword.text = pw; } } } + (TwitterController*)defaultAgent{ if(!agent){ agent = [TwitterController new]; } return agent; } -(void)dealloc { [super dealloc]; [txtMessage release]; [txtUsername release]; [txtPassword release]; [lblId release]; [lblPassword release]; [lblURL release]; [twitterWindow2 release]; [twitterWindow release]; } @end

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  • How to start an iPhone 3.1.3 project in Xcode 3.2.3 (iPhone SDK 4 beta)

    - by Zordid
    Hi there! I am having big problems since I downloaded the beta version of iPhone SDK 4.0. Okay, I just started to look at iPhone development a few weeks ago, but I cannot figure out how Xcode is supposed to work: whenever I start a new project, I choose a template like "View-based application" or so. Now, the target will always (at least I did not find a preference anywhere!) be the latest SDK: 4.0. But then: switching the target back to, say, 3.1.3 the template files seem to contain errors! Starting an empty application this way yields an exception: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: [...] this class is not key value coding-compliant for the key rootViewController sick Now, my (stupid) question: How do I develop an application NOT targeting the latest SDK, but the standard 3.1.3 SDK?? In other words: I would expect Xcode not only to ask for a project type in the New Project window, but also for my desired target!! Am I right that the templates generated with this step are not valid for any other target than 4.0? How can that be?? ...I want my Eclipse back! sigh Can anybody help me please?

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  • Integrate Google Maps API into an iPhone app

    - by Corey Floyd
    Update: iPhone SDk 3.0 now addresses the question here, however the NDA prevents any in depth discussion. Log in to the iPhone Dev Center if you need more info. Ok, I have to admit I'm a little lost here. I am fairly comfortable with Cocoa, but am having trouble picking up the bit of javascript needed to solve this problem. I am trying to send a request to Google for a reverse geo code. I have looked over the Google documentation I have viewed here: http://code.google.com/apis/maps/documentation/index.html http://code.google.com/apis/maps/documentation/geocoding/ Even after a rough reading, I am missing a basic concept: How do I talk to google? In some examples, they show a url being sent to google (which seems easy enough), but in others they show javascript. It seems for reverse geocoding, the request might be be harder than sending the url with some parameters (but I hope I am wrong). Can someone point me to the correct way to make a request? (In objective-C, so I can wrap my head around it)

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  • iphone bookmarklet cookie persistence

    - by Larry Davis
    I have an iphone (jqtouch based) web app that uses cookies for authentication. The use flow is as follows : user goes to the mobile landing page and is instructed to save the page as a bookmarklet on their home page. they launch the bookmarklet to go to a login page to login and get a cookie. the cookie works and they can navigate throughout the web site. However this session cookie is not persistent. If they leave safari and then restart using the saved bookmarklet, the cookies set during their previous session are gone. Just using safari (ie: launch safari directly rather than through the bookmarklet) to navigate the pages works fine (ie: start safari, go to url, do login, restart safari, go back to url). I find that that the cookies that were active when the bookmarklet was created are persistent but any cookies set during the session when safari is accessed through the bookmarklet are not persistent. I'm wondering if this is a safari/iphone issue and/or if there is any way around this. Many thanks for any insight you can provide.

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  • How to use iPhone SDK Private APIs

    - by eagle
    I haven't found a comprehensive list of the steps that are required to use a private API from the iPhone Library. In particular, I would like to know how to get header files, if they are even required, how to get it to compile (when I simply add the header, it complains that the functions aren't defined), and what resources one can use to learn about private APIs (e.g. from other user's experiences, such as http://iphonedevwiki.net/ which has a few). I've read in other places that people recommend using class-dump to get the headers. Are there any alternative methods? I've noticed that there are some repositories of iPhone Private SDKs, what are the most up to date resources you would recommend? Most of the previous questions about documentation of private APIs, have all linked to Erica Sadun's website, which doesn't seem to have documentation anymore (all the links on the left are crossed out). Please save the comments about not using private API's... I know of the biggest risks: App will get rejected by Apple. App will break in future updates to the OS. I'm talking about legitimate uses, such as: Private application use (e.g. for unit testing, or messing around to see what's possible)

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  • Circular Dependency of Navigation Control in iPhone

    - by Taimur Hamza
    Hi everyone , In my view this is one of the strangest problem i have ever come across in iPhone app development. Let me explain the scenario , i have main screen 'A' on which i have a Button that directs me to another Screen say 'B'. Now on Screen 'B' i have a feature in which user can send a mail to his friend for promotion purpose e.g a user wishes to tell a frnd about this app so i used MFMailComposeViewController and a view is generated where the user types the address and click send ( subject and body of mail is automatically generated ). After sending the mail a new view opens say screen 'C' and here i want to give the user the options . 1. Go to Screen 'A' ( which is main screen of the app ) 2. Go back to Screen 'B' ( from where the user requested to send a mail to his frnd ). Now the strange part i cannot declare the variables ( Screen 'A' and 'B' ) of both these files here at in header file of screen 'C' . Even when i declare the header file at the top it generates an error. The variables can be easily be declared and used for other screens but not for these 2 screens. Can anybody please explain wats the problem.? this the text of the error "/Users/admin/Documents/AppName/Classes/A.h:42: error: expected specifier-qualifier-list before 'B'" Thanks Guys ! Taimur

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  • accessing view controller's view

    - by Mike
    I am inside a class on a view-based app, one that was creating with one view controller. WHen I am inside the view controller I can access its view using self.view, but how do I access the same view if I am inside a class? [[UIApplication sharedApplication] delegate]... //??? what do I put here? thanks

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  • Obj-C crashes on substringWithRange message

    - by code_burgar
    The following code is making my app crash at line 3 without an error I would recognize or know how to deal with. Any ideas as to what I am doing wrong? NSInteger *match = [str1 intValue] + [str2 intValue]; NSString *strrep = [NSString stringWithFormat:@"%i", match]; label.text = [strrep substringWithRange:NSMakeRange(1,3)];

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