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  • How do I pick the most beneficial combination of items from a set of items?

    - by Chu
    I'm designing a piece of a game where the AI needs to determine which combination of armor will give the best overall stat bonus to the character. Each character will have about 10 stats, of which only 3-4 are important, and of those important ones, a few will be more important than the others. Armor will also give a boost to 1 or all stats. For example, a shirt might give +4 to the character's int and +2 stamina while at the same time, a pair of pants may have +7 strength and nothing else. So let's say that a character has a healthy choice of armor to use (5 pairs of pants, 5 pairs of gloves, etc.) We've designated that Int and Perception are the most important stats for this character. How could I write an algorithm that would determine which combination of armor and items would result in the highest of any given stat (say in this example Int and Perception)?

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  • Access violation C++ (Deleting items in a vector)

    - by Gio Borje
    I'm trying to remove non-matching results from a memory scanner I'm writing in C++ as practice. When the memory is initially scanned, all results are stored into the _results vector. Later, the _results are scanned again and should erase items that no longer match. The error: Unhandled exception at 0x004016f4 in .exe: 0xC0000005: Access violation reading location 0x0090c000. // Receives data DWORD buffer; for (vector<memblock>::iterator it = MemoryScanner::_results.begin(); it != MemoryScanner::_results.end(); ++it) { // Reads data from an area of memory into buffer ReadProcessMemory(MemoryScanner::_hProc, (LPVOID)(*it).address, &buffer, sizeof(buffer), NULL); if (value != buffer) { MemoryScanner::_results.erase(it); // where the program breaks } }

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  • How to get selected items Drag & drop component ?

    - by Thirst for Excellence
    How to get all the selected items from in this below code selectedContsList ? <mx:DataGrid id="dg" dataProvider="{cNumbersList}" allowMultipleSelection="true" dropEnabled="true" dragMoveEnabled="true" > <mx:columns> <mx:DataGridColumn dataField="contactName" headerText="Name"/> <mx:DataGridColumn dataField="contactNo" eaderText="ContactNo"/> </mx:columns> <mx:Label text="Selected Contacts :" width="122" color="#C90855" height="16"/> <mx:DataGrid id="selectedContsList" allowMultipleSelection="true" dragMoveEnabled="true" dragEnabled="true" > <mx:columns> <mx:DataGridColumn dataField="contactName" headerText="Name"/> <mx:DataGridColumn dataField="contactNo" headerText="ContactNo"/> </mx:columns> </mx:DataGrid>

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  • Adding my own items to Long Click on Text Box menu on android

    - by Boardy
    Hi all, I am currently developing an application for android. I'm not sure if this is possible but here it goes. When the user clicks and holds on a text box whether it is a website or a piece of software a menu is displayed which shows paste and input method. What I want to be able to do is add my own items to this menu and when the user clicks on my item it will load my app, they can select an item from a list view. It will then copy the contents and automatically paste it into the text field the user selected. Thanks for your help in this matter

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  • Parse items from text file

    - by chris
    I have a text file that includes data inside {[]} tags. What would be the suggested way to parse that data so I can just use the data inside the tags? Example text file would look like this: 'this is a bunch of text that is not {[really]} useful in any {[way]}. I need to {[get]} some items {[from]} it.' I would like to end up with 'really', 'way', 'get', 'from' in a list. I guess I could use split to do it.. but seems like there might be a better way out there. I have seen a ton parsing libraries, is there one that would be perfect for what I want to do?

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  • WPF - hiding listbox items

    - by user553765
    Hi, I have a listbox where the itemtemplate is using a style. The styles specifies a border with a datatrigger setting the visibility of the border to collapsed depending on a property. This works fine except I can still see a very narrow line for each item, in the list, that is collapsed. I was hoping someone could help with how to set the visibility so that there are no visible traces as this is quite apparent when consecutive items have been collapsed. The datatemplate specifies an outer border with a dockpanel inside of this - there are then stackpanels docked to this. Any help is appreciated.

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  • Linq - Grouping where items fall in multiple groups?

    - by PirateKitten
    Is it possible using Linq to create a group where items fall into more than one group? Using the following trivial example: public class Data { public string ID; public int From; public int To; } And this list: List<Data> data = new List<Data>() { new Data() { ID = "A", From = 1, To = 3 }, // Call this A new Data() { ID = "B", From = 1, To = 2 }, // Call this B new Data() { ID = "C", From = 2, To = 3 } // Call this C }; I'd like to group by each possible integer in the ranges From and To (though instead of finding the min + max I could supply the query with the range I want, for example 1 to 3), and in each group would be a reference to the Data instance where the grouping int fits in its range. Hard to explain, easier to show each group and the instances I'd expect in each: [Group 1] 1 - A, B [Group 2] 2 - A, B, C [Group 3] 3 - A, C Is this possible? Or must groups be mutually exclusive?

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  • C#/.NET Little Wonders: ConcurrentBag and BlockingCollection

    - by James Michael Hare
    In the first week of concurrent collections, began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  The last post discussed the ConcurrentDictionary<T> .  Finally this week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see C#/.NET Little Wonders: A Redux. Recap As you'll recall from the previous posts, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  With .NET 4.0, a new breed of collections was born in the System.Collections.Concurrent namespace.  Of these, the final concurrent collection we will examine is the ConcurrentBag and a very useful wrapper class called the BlockingCollection. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this informative whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentBag<T> – Thread-safe unordered collection. Unlike the other concurrent collections, the ConcurrentBag<T> has no non-concurrent counterpart in the .NET collections libraries.  Items can be added and removed from a bag just like any other collection, but unlike the other collections, the items are not maintained in any order.  This makes the bag handy for those cases when all you care about is that the data be consumed eventually, without regard for order of consumption or even fairness – that is, it’s possible new items could be consumed before older items given the right circumstances for a period of time. So why would you ever want a container that can be unfair?  Well, to look at it another way, you can use a ConcurrentQueue and get the fairness, but it comes at a cost in that the ordering rules and synchronization required to maintain that ordering can affect scalability a bit.  Thus sometimes the bag is great when you want the fastest way to get the next item to process, and don’t care what item it is or how long its been waiting. The way that the ConcurrentBag works is to take advantage of the new ThreadLocal<T> type (new in System.Threading for .NET 4.0) so that each thread using the bag has a list local to just that thread.  This means that adding or removing to a thread-local list requires very low synchronization.  The problem comes in where a thread goes to consume an item but it’s local list is empty.  In this case the bag performs “work-stealing” where it will rob an item from another thread that has items in its list.  This requires a higher level of synchronization which adds a bit of overhead to the take operation. So, as you can imagine, this makes the ConcurrentBag good for situations where each thread both produces and consumes items from the bag, but it would be less-than-idea in situations where some threads are dedicated producers and the other threads are dedicated consumers because the work-stealing synchronization would outweigh the thread-local optimization for a thread taking its own items. Like the other concurrent collections, there are some curiosities to keep in mind: IsEmpty(), Count, ToArray(), and GetEnumerator() lock collection Each of these needs to take a snapshot of whole bag to determine if empty, thus they tend to be more expensive and cause Add() and Take() operations to block. ToArray() and GetEnumerator() are static snapshots Because it is based on a snapshot, will not show subsequent updates after snapshot. Add() is lightweight Since adding to the thread-local list, there is very little overhead on Add. TryTake() is lightweight if items in thread-local list As long as items are in the thread-local list, TryTake() is very lightweight, much more so than ConcurrentStack() and ConcurrentQueue(), however if the local thread list is empty, it must steal work from another thread, which is more expensive. Remember, a bag is not ideal for all situations, it is mainly ideal for situations where a process consumes an item and either decomposes it into more items to be processed, or handles the item partially and places it back to be processed again until some point when it will complete.  The main point is that the bag works best when each thread both takes and adds items. For example, we could create a totally contrived example where perhaps we want to see the largest power of a number before it crosses a certain threshold.  Yes, obviously we could easily do this with a log function, but bare with me while I use this contrived example for simplicity. So let’s say we have a work function that will take a Tuple out of a bag, this Tuple will contain two ints.  The first int is the original number, and the second int is the last multiple of that number.  So we could load our bag with the initial values (let’s say we want to know the last multiple of each of 2, 3, 5, and 7 under 100. 1: var bag = new ConcurrentBag<Tuple<int, int>> 2: { 3: Tuple.Create(2, 1), 4: Tuple.Create(3, 1), 5: Tuple.Create(5, 1), 6: Tuple.Create(7, 1) 7: }; Then we can create a method that given the bag, will take out an item, apply the multiplier again, 1: public static void FindHighestPowerUnder(ConcurrentBag<Tuple<int,int>> bag, int threshold) 2: { 3: Tuple<int,int> pair; 4:  5: // while there are items to take, this will prefer local first, then steal if no local 6: while (bag.TryTake(out pair)) 7: { 8: // look at next power 9: var result = Math.Pow(pair.Item1, pair.Item2 + 1); 10:  11: if (result < threshold) 12: { 13: // if smaller than threshold bump power by 1 14: bag.Add(Tuple.Create(pair.Item1, pair.Item2 + 1)); 15: } 16: else 17: { 18: // otherwise, we're done 19: Console.WriteLine("Highest power of {0} under {3} is {0}^{1} = {2}.", 20: pair.Item1, pair.Item2, Math.Pow(pair.Item1, pair.Item2), threshold); 21: } 22: } 23: } Now that we have this, we can load up this method as an Action into our Tasks and run it: 1: // create array of tasks, start all, wait for all 2: var tasks = new[] 3: { 4: new Task(() => FindHighestPowerUnder(bag, 100)), 5: new Task(() => FindHighestPowerUnder(bag, 100)), 6: }; 7:  8: Array.ForEach(tasks, t => t.Start()); 9:  10: Task.WaitAll(tasks); Totally contrived, I know, but keep in mind the main point!  When you have a thread or task that operates on an item, and then puts it back for further consumption – or decomposes an item into further sub-items to be processed – you should consider a ConcurrentBag as the thread-local lists will allow for quick processing.  However, if you need ordering or if your processes are dedicated producers or consumers, this collection is not ideal.  As with anything, you should performance test as your mileage will vary depending on your situation! BlockingCollection<T> – A producers & consumers pattern collection The BlockingCollection<T> can be treated like a collection in its own right, but in reality it adds a producers and consumers paradigm to any collection that implements the interface IProducerConsumerCollection<T>.  If you don’t specify one at the time of construction, it will use a ConcurrentQueue<T> as its underlying store. If you don’t want to use the ConcurrentQueue, the ConcurrentStack and ConcurrentBag also implement the interface (though ConcurrentDictionary does not).  In addition, you are of course free to create your own implementation of the interface. So, for those who don’t remember the producers and consumers classical computer-science problem, the gist of it is that you have one (or more) processes that are creating items (producers) and one (or more) processes that are consuming these items (consumers).  Now, the crux of the problem is that there is a bin (queue) where the produced items are placed, and typically that bin has a limited size.  Thus if a producer creates an item, but there is no space to store it, it must wait until an item is consumed.  Also if a consumer goes to consume an item and none exists, it must wait until an item is produced. The BlockingCollection makes it trivial to implement any standard producers/consumers process set by providing that “bin” where the items can be produced into and consumed from with the appropriate blocking operations.  In addition, you can specify whether the bin should have a limited size or can be (theoretically) unbounded, and you can specify timeouts on the blocking operations. As far as your choice of “bin”, for the most part the ConcurrentQueue is the right choice because it is fairly light and maximizes fairness by ordering items so that they are consumed in the same order they are produced.  You can use the concurrent bag or stack, of course, but your ordering would be random-ish in the case of the former and LIFO in the case of the latter. So let’s look at some of the methods of note in BlockingCollection: BoundedCapacity returns capacity of the “bin” If the bin is unbounded, the capacity is int.MaxValue. Count returns an internally-kept count of items This makes it O(1), but if you modify underlying collection directly (not recommended) it is unreliable. CompleteAdding() is used to cut off further adds. This sets IsAddingCompleted and begins to wind down consumers once empty. IsAddingCompleted is true when producers are “done”. Once you are done producing, should complete the add process to alert consumers. IsCompleted is true when producers are “done” and “bin” is empty. Once you mark the producers done, and all items removed, this will be true. Add() is a blocking add to collection. If bin is full, will wait till space frees up Take() is a blocking remove from collection. If bin is empty, will wait until item is produced or adding is completed. GetConsumingEnumerable() is used to iterate and consume items. Unlike the standard enumerator, this one consumes the items instead of iteration. TryAdd() attempts add but does not block completely If adding would block, returns false instead, can specify TimeSpan to wait before stopping. TryTake() attempts to take but does not block completely Like TryAdd(), if taking would block, returns false instead, can specify TimeSpan to wait. Note the use of CompleteAdding() to signal the BlockingCollection that nothing else should be added.  This means that any attempts to TryAdd() or Add() after marked completed will throw an InvalidOperationException.  In addition, once adding is complete you can still continue to TryTake() and Take() until the bin is empty, and then Take() will throw the InvalidOperationException and TryTake() will return false. So let’s create a simple program to try this out.  Let’s say that you have one process that will be producing items, but a slower consumer process that handles them.  This gives us a chance to peek inside what happens when the bin is bounded (by default, the bin is NOT bounded). 1: var bin = new BlockingCollection<int>(5); Now, we create a method to produce items: 1: public static void ProduceItems(BlockingCollection<int> bin, int numToProduce) 2: { 3: for (int i = 0; i < numToProduce; i++) 4: { 5: // try for 10 ms to add an item 6: while (!bin.TryAdd(i, TimeSpan.FromMilliseconds(10))) 7: { 8: Console.WriteLine("Bin is full, retrying..."); 9: } 10: } 11:  12: // once done producing, call CompleteAdding() 13: Console.WriteLine("Adding is completed."); 14: bin.CompleteAdding(); 15: } And one to consume them: 1: public static void ConsumeItems(BlockingCollection<int> bin) 2: { 3: // This will only be true if CompleteAdding() was called AND the bin is empty. 4: while (!bin.IsCompleted) 5: { 6: int item; 7:  8: if (!bin.TryTake(out item, TimeSpan.FromMilliseconds(10))) 9: { 10: Console.WriteLine("Bin is empty, retrying..."); 11: } 12: else 13: { 14: Console.WriteLine("Consuming item {0}.", item); 15: Thread.Sleep(TimeSpan.FromMilliseconds(20)); 16: } 17: } 18: } Then we can fire them off: 1: // create one producer and two consumers 2: var tasks = new[] 3: { 4: new Task(() => ProduceItems(bin, 20)), 5: new Task(() => ConsumeItems(bin)), 6: new Task(() => ConsumeItems(bin)), 7: }; 8:  9: Array.ForEach(tasks, t => t.Start()); 10:  11: Task.WaitAll(tasks); Notice that the producer is faster than the consumer, thus it should be hitting a full bin often and displaying the message after it times out on TryAdd(). 1: Consuming item 0. 2: Consuming item 1. 3: Bin is full, retrying... 4: Bin is full, retrying... 5: Consuming item 3. 6: Consuming item 2. 7: Bin is full, retrying... 8: Consuming item 4. 9: Consuming item 5. 10: Bin is full, retrying... 11: Consuming item 6. 12: Consuming item 7. 13: Bin is full, retrying... 14: Consuming item 8. 15: Consuming item 9. 16: Bin is full, retrying... 17: Consuming item 10. 18: Consuming item 11. 19: Bin is full, retrying... 20: Consuming item 12. 21: Consuming item 13. 22: Bin is full, retrying... 23: Bin is full, retrying... 24: Consuming item 14. 25: Adding is completed. 26: Consuming item 15. 27: Consuming item 16. 28: Consuming item 17. 29: Consuming item 19. 30: Consuming item 18. Also notice that once CompleteAdding() is called and the bin is empty, the IsCompleted property returns true, and the consumers will exit. Summary The ConcurrentBag is an interesting collection that can be used to optimize concurrency scenarios where tasks or threads both produce and consume items.  In this way, it will choose to consume its own work if available, and then steal if not.  However, in situations where you want fair consumption or ordering, or in situations where the producers and consumers are distinct processes, the bag is not optimal. The BlockingCollection is a great wrapper around all of the concurrent queue, stack, and bag that allows you to add producer and consumer semantics easily including waiting when the bin is full or empty. That’s the end of my dive into the concurrent collections.  I’d also strongly recommend, once again, you read this excellent Microsoft white paper that goes into much greater detail on the efficiencies you can gain using these collections judiciously (here). Tweet Technorati Tags: C#,.NET,Concurrent Collections,Little Wonders

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  • How to build list of items available in World of Warcraft?

    - by Cyclops
    There are a number of non-Blizzard sites that show a complete list of available items in World of Warcraft (such as wowhead, etc). I would like to know the best (easiest) way to compile a similar list. I believe some sites are based on user-entered input, which I would like to avoid. Looking at the lua API, it seems that there are functions to get a list of items, but it's not clear if I can just download everything (I remember a reference to throttling somewhere, can't find it now). Does anyone have code samples that would do this, or links to source? Also, Eve Online has made a database of items available (and I do mean SQL database file for download, not the Armory) - is there anything similar for Wow? I'm just looking for the names and stats, not the graphic icons.

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  • Multiple overlay items in android

    - by Bostjan
    I seem to be having a problem with using ItemizedOverlay and OveralyItems in it. I can get the first overlayItem to appear on the map but not any items after that. Code sample is on: http://www.anddev.org/multiple_overlay_items-t12171.html Quick overview here: public class Markers extends ItemizedOverlay { private Context ctx; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); public Markers(Drawable defaultMarker, Context cont) { super(boundCenterBottom(defaultMarker)); this.ctx = cont; // TODO Auto-generated constructor stub } @Override protected OverlayItem createItem(int i) { // TODO Auto-generated method stub return mOverlays.get(i); } @Override public boolean onTap(GeoPoint p, MapView mapView) { // TODO Auto-generated method stub return super.onTap(p, mapView); } @Override protected boolean onTap(int index) { // TODO Auto-generated method stub Toast.makeText(this.ctx, mOverlays.get(index).getTitle().toString()+", Latitude: "+mOverlays.get(index).getPoint().getLatitudeE6(), Toast.LENGTH_SHORT).show(); return super.onTap(index); } @Override public int size() { // TODO Auto-generated method stub return mOverlays.size(); } public void addOverlay(OverlayItem item) { mOverlays.add(item); setLastFocusedIndex(-1); populate(); } public void clear() { mOverlays.clear(); setLastFocusedIndex(-1); populate(); }} Markers usersMarker = new Markers(user,overview.this); GeoPoint p = new GeoPoint((int) (lat * 1E6),(int) (lon * 1E6)); OverlayItem item = new OverlayItem(p,userData[0],userData[3]); item.setMarker(this.user); usersMarker.addOverlay(item); The lines after the class are just samples of how it's used the first marker shows up on the map but if I add any more they don't show up? Is there a problem with the populate() method? I tried calling it manually after adding all markers but it still didn't help. Please, if you have any idea what could be wrong, say so.

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  • Grouping every 3 items in xslt 1.0

    - by Piotr Czapla
    I'm having troubles to figure out a way to group items xslt 1.0. I have a source xml similar to the one below: <client name="client A"> <project name = "project A1"/> <project name = "project A2"/> <project name = "project A3"/> <project name = "project A4"/> </client> <client name="client B"> <project name = "project B1"/> <project name = "project B2"/> </client> <client name="client C"> <project name = "project C1"/> <project name = "project C2"/> <project name = "project C3"/> </client> I'd like to select all projects, sort them and then group every 3 project in one boundle as in the example below: <boundle> <project name="project A1"> <project name="project A2"> <project name="project A3"> </boundle> <boundle> <project name="project A4"> <project name="project B1"> <project name="project B2"> </boundle> <boundle> <project name="project C1"> <project name="project C2"> <project name="project C3"> </boundle> Currently to do so I'm using to open a boundle tag and close it later. Can you think about any better solution?

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  • Marshalling C# com items when using recursion

    - by Kevin
    I am using the SourceSafe COM object (SourceSafeTypeLib) from C# to automate a SourceSafe recursive get (part of a larger build process). The recursive function is shown below. How do I ensure that all the COM objects created in the foreach loop get released correctly? /// <summary> /// Recursively gets files/projects from SourceSafe (this is a recursive function). /// </summary> /// <param name="vssItem">The VSSItem to get</param> private void GetChangedFiles(VSSItem vssItem) { // 'If the object is a file perform the diff, // 'If not, it is a project, so use recursion to go through it if(vssItem.Type == (int)VSSItemType.VSSITEM_FILE) { bool bDifferent = false; //file is different bool bNew = false; //file is new //Surround the diff in a try-catch block. If a file is new(doesn't exist on //the local filesystem) an error will be thrown. Catch this error and record it //as a new file. try { bDifferent = vssItem.get_IsDifferent(vssItem.LocalSpec); } catch { //File doesn't exist bDifferent = true; bNew = true; } //If the File is different(or new), get it and log the message if(bDifferent) { if(bNew) { clsLog.WriteLine("Getting " + vssItem.Spec); } else { clsLog.WriteLine("Replacing " + vssItem.Spec); } string strGetPath = vssItem.LocalSpec; vssItem.Get(ref strGetPath, (int)VSSFlags.VSSFLAG_REPREPLACE); } } else //Item is a project, recurse through its sub items { foreach(VSSItem fileItem in vssItem.get_Items(false)) { GetChangedFiles(fileItem); } } }

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  • Grouping consecutive identical items: IEnumerable<T> to IEnumerable<IEnumerable<T>>

    - by Romain Verdier
    I've got an interresting problem: Given an IEnumerable<string>, is it possible to yield a sequence of IEnumerable<string> that groups identical adjacent strings in one pass? Let me explain. Considering the following IEnumerable<string> (pseudo representation): {"a","b","b","b","c","c","d"} How to get an IEnumerable<IEnumerable<string>> that would yield something of the form: { // IEnumerable<IEnumerable<string>> {"a"}, // IEnumerable<string> {"a","b","b"}, // IEnumerable<string> {"c","c"}, // IEnumerable<string> {"d"} // IEnumerable<string> } The method prototype would be: public IEnumerable<IEnumerable<string>> Group(IEnumerable<string> items) { // todo } Important notes : Only one iteration over the original sequence No intermediary collections allocations (we can assume millions of strings in the original sequence, and millions consecutives identicals strings in each group) Keeping enumerators and defered execution behavior Is it possible, and how would you write it?

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  • Cocoa Core data: cannot save Created Items in NSTableview

    - by Paul Rostorp
    Hello, I'm am a beginner in mac os x development and am trying to get started with all this. Here is my problem : I've create a non-document based cocoa app using core data as storage. I've added an entity and attributes to the xdatamodel. In IB i've created an NSArrayController and linked it properly. I've created an nstableview binded to the nsarraycontroller. Next I added a button linked to nsarraycontroller with the " add: " method. When I try it out, I can add and edit the items in the table. Here comes the problem: Core data is supposed to save everything automatically, but to make sure i linked the "save" button in the menu to the appdelegate and to the " file's owner" , first responder, application... everything possible ( with both " save :" and " saveaction:" methods ). And still it doesn't save when clicking save: when I restart the cell created ( and renamed ) are gone. And also, I didn't even edit the source code yet; core data for such simple tasks is supposed to only need Interface builder. Please help me for this, I haven't found any threads resolving this problem. Thank you in advance.

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  • HTML & CSS Horizontal menu with items on left & right

    - by Fabian Vilers
    Hi all, I'm building an horizontal menu in html+css. The current result is fine, except I want to have some items on the left, and others on the right. I couldn't find usefull result on Google with such common keywords so I'm asking on SO. Here's my code so far: #menu { background-color: #383838; height: 65px; margin-bottom: 20px; } #menu ul li { float: left; } <div id="menu"> <ul> <li>Link 1</li> <li>Link 2</li> <li>Link 3</li> </ul> </div> I'd like to have Link 3 on the right, so the space between link 2 and 3 should be filled at maximum. I don't want a filler <li> tag, but instead apply a class to the last <li> on the left, or the first <li> on the right. Don't want to adjust the width as I've a :hover background color changing effet on the links. I suppose margin or padding should do the trick but I can't manage to find how. Any clue? Thanks in advance, Fabian

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  • Sorting shell items like windows explorer

    - by Roy M Klever
    Hi, I am making a bread crumb bar in Delphi and having some problems regarding sorting the dropdown of the bread crumbs. Strangely enough, even Vista is not consequent when showing these items. I have tried many ways to figure out what is system folders, what is zip files and what is normal folders. It seems like an easy task but so far I have not found any good way of doing it. One way is to use TypeDisplayName from TSHFileinfo but these are localized names so I can not be sure they will be in correct order in every language. Here is the code I use to fill the menu: bool:= IsDesktop(SelectedPIDL); if bool then OleCheck(SHGetDesktopFolder(CurFolder)) else OleCheck(DesktopShellFolder.BindToObject(SelectedPIDL, nil, IID_IShellFolder, Pointer(CurFolder))); if CurFolder.EnumObjects(0, SHCONTF_FOLDERS, EnumIDList) = NOERROR then begin while EnumIDList.Next(1, CurPidl, Fetched) = S_OK do begin FName:= GetDisplayName(CurFolder, CurPidl, SHGDN_NORMAL); Text:= GetPIDLNameForAddressBar(CurFolder, CurPidl); if bool then Text:= PSpecialFolderItem(SpecialFolders[0]).Name + '\' + Text; if Text[Length(Text)] <> '\' then Text:= Text + '\'; NewPidl:= ConcatPIDLs(SelectedPIDL, CurPidl); SHGetFileInfo(PChar(NewPidl), 0, SFI, SizeOf(SFI), SHGFI_ATTRIBUTES or SHGFI_PIDL or SHGFI_SYSICONINDEX or SHGFI_TYPENAME); n:= SFI.dwAttributes; MenuList.Add(GetAttr(n) + FName); AddMenuItem(Text, FName, SFI.iIcon); CoTaskMemFree(CurPidl); CoTaskMemFree(NewPidl); end; end; CoTaskMemFree(SelectedPIDL); Any solution for how to get the correct sorting order? It is strange there is no way in dwAttributes of TSHFileInfo to tell if a folder is a system folder. Roy M Klever

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  • Android Loading listview items from service results in hang

    - by Isaac Waller
    Hello, In my Android application, I have a ListActivity. This ListActivity uses a SimpleAdapter that I fill with items from my service. So, in my code, I do: MySuperCoolService.Binder serviceBinder = null; private ServiceConnection serviceConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { Log.d(TAG, "Service connection: connected!"); serviceBinder = (MySuperCoolService.Binder)service; } public void onServiceDisconnected(ComponentName className) { Log.d(TAG, "Service connection: disconnected"); serviceBinder = null; } }; bindService(new Intent(this, MySuperCoolService.class), serviceConnection, BIND_AUTO_CREATE); while(serviceBinder==null) { Thread.Sleep(1000); } // now retrieve from service using binder and set list adapter This whole operation takes hardly any time (less than a second), so I want it to run in the UI thread. See my onCreate: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); fillDataUsingCodeAbove(); } The reason I want this to run in the UI thread is that if you have a list item selected, or you have scrolled to a certain position in the ListView, and you rotate the device or take out the keyboard or something (to trigger a configuration change) when my activity is restarted, Android will try to restore the state right after onCreate. But, if I run it in a separate thread, it will not. Also there is a cool fadein animation too :) The problem I am having with running it in the UI thread is that when I try to bind to the service, that service bind request gets put onto the message queue. But then when I go into my loop, I stop the message queue from looping. So my program hangs, because it's waiting for the service to get bound, and the service won't get bound until the loop ends. I have thought of putting Looper.loop() inside my loop, but that just hangs it at Looper.loop() (I don't know why.) Sorry for such a long question, Isaac Waller

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  • Copy folders when copying list items from source to destination

    - by iHeartDucks
    Hi, This is my code to copy files in a list from source to destination. Using the code below I am only able to copy files but not folders. Any ideas on how can I copy the folders and the files within those folders? using (SPSite objSite = new SPSite(URL)) { using (SPWeb objWeb = objSite.OpenWeb()) { SPList objSourceList = null; SPList objDestinationList = null; try { objSourceList = objWeb.Lists["Source"]; } catch(Exception ex) { Console.WriteLine("Error opening source list"); Console.WriteLine(ex.Message); } try { objDestinationList = objWeb.Lists["Destination"]; } catch (Exception ex) { Console.WriteLine("Error opening destination list"); Console.WriteLine(ex.Message); } string ItemURL = string.Empty; if (objSourceList != null && objDestinationList != null) { foreach (SPListItem objSourceItem in objSourceList.Items) { ItemURL = string.Format(@"{0}/Destination/{1}", objDestinationList.ParentWeb.Url, objSourceItem.Name); objSourceItem.CopyTo(ItemURL); objSourceItem.UnlinkFromCopySource(); } } } } Thanks

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  • Navigation Items in UITableViewController are not appearing?

    - by Sheehan Alam
    I am displaying a UITableViewController inside of a UITabBarController that is being presented modally: -(IBAction)arButtonClicked:(id)sender{ //this is a uitableviewcontroller ARViewController* arViewController = [[[ARViewController alloc] initWithNibName:@"ARViewController" bundle:nil]autorelease]; LeaderBoardTableViewController* lbViewController = [[[LeaderBoardTableViewController alloc] initWithNibName:@"LeaderBoardTableViewController" bundle:nil]autorelease]; lbViewController.title = @"Leaderboard"; arTabBarController = [[UITabBarController alloc] initWithNibName:nil bundle:nil]; arTabBarController.viewControllers = [NSArray arrayWithObjects:arViewController, lbViewController, nil]; arTabBarController.selectedViewController = arViewController; [self presentModalViewController:arTabBarController animated:YES]; } In my viewDidLoad for arViewController method I am setting the navigation items: - (void)viewDidLoad { [super viewDidLoad]; // Uncomment the following line to preserve selection between presentations. self.clearsSelectionOnViewWillAppear = NO; self.title = @"AR"; leaderBoardButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemOrganize target:self action:@selector(leaderBoardButtonClicked:)]; self.navigationItem.rightBarButtonItem = leaderBoardButton; } My navigation bar doesn't appear when it is inside of the UITabBarController, but when I push the view itself I am able to see it. What am I missing?

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  • Accessing items separated by -componentsSeparatedByString

    - by Graeme
    Hi, I have an array gathered by componentsSeparatedByString: that looks like the following when I use po in the GDB after the array has gone through componentsSeparatedByString: "\n\t\t <b>Suburb, </b> BAIRNSDALE", "\n\t\t <b>Address, </b> 15K NW BAIRNSDALE", "\n\t\t <b>Reference, </b> MELWOOD/SCHOOL ROAD", "\n\t\t <b>Last Changed, </b> 09/04/10 05, 29, 00 PM", "\n\t\t <b>Type, </b> HOME", "\n\t\t <b>Status, </b> BUILT", "\n\t\t <b>Property Size, </b> 2.00 HA.", "\n\t\t <b>Residents, </b> 2", "\n\t\t <b>First Added Date/Time, </b> 09/04/10 03, 15, 00 PM", "\n\t\t\t" Only problem is, I now can't figure out where to go from here. I need to be able to access each of these items (i.e. type, status, property size) separately rather than just calling the entire array (i.e. currentProperty.status). How do I do this? Also what's with all the n\t\t\t things - how do I get rid of them? Thanks.

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  • Add ability to provide list items to composite control with DropDownLIst

    - by Kyle
    I'm creating a composite control for a DropDownList (that also includes a Label). The idea being that I can use my control like a dropdown list, but also have it toss a Label onto the page in front of the DDL. I have this working perfectly for TextBoxes, but am struggling with the DDL because of the Collection (or Datasource) component to populate the DDL. Basically I want to be able to do something like this: <ecc:MyDropDownList ID="AnimalType" runat="server" LabelText="this is what will be in the label"> <asp:ListItem Text="dog" Value="dog" /> <asp:ListItem Text="cat" Value="cat" /> </ecc:MyDropDownList> The problem is, I'm not extending the DropDownList class for my control, so I can't simply work it with that magic. I need some pointers to figure out how I can turn my control (MyDropDownList), which is currently just a System.Web.UI.UserControl, into something that will accept List items within the tag and ideally, I'd like to be able to plug it into a datasource (the same functions that the regular DDL offers). I tried with no luck just extending the regular DDL, but couldn't get the Label component to fly with it.

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  • NHibernate Child items query using Parent Id

    - by thorkia
    So I have a set up similar to this questions: Parent Child Setup Everything works great when saving the parent and the children. However, I seem to have a problem when selecting the children. I can't seem to get all the children with a specific parent. This fails with: NHibernate.QueryException: could not resolve property: ParentEntity_id of: Test.Data.ChildEntity Here is my code: public IEnumerable<ChildEntity> GetByParent(ParentEntity parent) { using (ISession session = OrmHelper.OpenSession()) { return session.CreateCriteria<ChildEntity>().Add(Restrictions.Eq("ParentEntity_id ", parent.Id)).List<ChildEntity>(); } } Any help in building a proper function to get all the items would be appreciated. Oh, I am using Fluent NHibernate to construct the mappings - version 1 RTM and NHibernate 2.1.2 GA If you need more information, let me know. As per you request, my fluent mappings: public ParentEntityMap() { Id(x => x.Id); Map(x => x.Name); Map(x => x.Code).UniqueKey("ukCode"); HasMany(x => x.ChildEntity).LazyLoad() .Inverse().Cascade.SaveUpdate(); } public ChildEntityMap() { Id(x => x.Id); Map(x => x.Amount); Map(x => x.LogTime); References(x => x.ParentEntity); } That maps to the following 2 tables: CREATE TABLE "ParentEntity" ( Id integer, Name TEXT, Code TEXT, primary key (Id), unique (Code) ) CREATE TABLE "ChildEntity" ( Id integer, Amount NUMERIC, LogTime DATETIME, ParentEntity_id INTEGER, primary key (Id) ) The data store in SQLite.

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  • jquery-infinite-carousel - jump 3 items instead of one

    - by Rob B
    Successfully used jquery-infinite-carousel in the past but for my current project I need it to loop forever AND also jump 3 items at a time. Example of how it works jumping 1 at a time here. jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; //console.log("increment = " + increment); //console.log("numElmts = " + numElmts); //console.log("shownInViewport = " + shownInViewport); for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; console.log("firstElementOnViewPort = " + firstElementOnViewPort); } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + (increment), y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • Android: changing drawable states of option menu items seems to have side-effects

    - by pjv
    In my onCreateOptionsMenu() I have basically the following: public boolean onCreateOptionsMenu(Menu menu) { menu.add(Menu.NONE, MENU_ITEM_INSERT, Menu.NONE, R.string.item_menu_insert).setShortcut('3', 'a').setIcon(android.R.drawable.ic_menu_add); PackageManager pm = getPackageManager(); if(pm.hasSystemFeature(PackageManager.FEATURE_CAMERA) && pm.hasSystemFeature(PackageManager.FEATURE_CAMERA_AUTOFOCUS)){ menu.add(Menu.NONE, MENU_ITEM_SCAN_ADD, Menu.NONE, ((Collectionista.DEBUG)?"DEBUG Scan and add item":getString(R.string.item_menu_scan_add))).setShortcut('4', 'a').setIcon(android.R.drawable.ic_menu_add); } ... } And in onPrepareOptionsMenu among others the following: final boolean scanAvailable = ScanIntent.isInstalled(this); final MusicCDItemScanAddTask task = new MusicCDItemScanAddTask(this); menu.findItem(MENU_ITEM_SCAN_ADD).setEnabled(scanAvailable && (tasks == null || !existsTask(task))); As you see, two options items have the same drawable set (android.R.drawable.ic_menu_add). Now, if in onPrepareOptionsMenu the second menu item gets disabled, its label and icon become gray, but also the icon of the first menu item becomes gray, while the label of that fist menu item stays black and it remains clickable. What is causing this crosstalk between the two icons/drawables? Shouldn't the system handle things like mutate() in this case? I've included a screenshot:

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  • Ruby on rails form variables as array items

    - by Francois
    I have a simple form with text input and text area, but when I submit it the variables seems to be array items instead of just string values? the form <%= form_tag(home_kontak_path, :remote => true) do %> <label>Jou epos adres</label> <%= text_field(:epos, "", :placeholder => "Jou epos adres", :id => "epos", :class => "input-block-level") %> <label>Boodskap hier</label> <%= text_area(:boodskap, "", :rows => "5", :placeholder => "Boodskap hier...", :id => "boodskap", :class => "input-block-level") %> <%= submit_tag "submit" %> <% end %> console output Started POST "/home/kontak" for 127.0.0.1 at 2012-11-23 11:53:03 +0200 Processing by HomeController#kontak as JS Parameters: {"utf8"=>"?", "authenticity_token"=>"i+5UWaQeBu7LYGPFBNAbum+67VzyyC82JN2wMlLc/UU=", "epos"=>["text box value"], "boodskap"=>["text area value"], "commit"=>""} what i would like it to be instead of "epos"=["text box value"] i want it to return "epos"="text box value"

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