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  • Finding the contact point with SAT

    - by Kai
    The Separating Axis Theorem (SAT) makes it simple to determine the Minimum Translation Vector, i.e., the shortest vector that can separate two colliding objects. However, what I need is the vector that separates the objects along the vector that the penetrating object is moving (i.e. the contact point). I drew a picture to help clarify. There is one box, moving from the before to the after position. In its after position, it intersects the grey polygon. SAT can easily return the MTV, which is the red vector. I am looking to calculate the blue vector. My current solution performs a binary search between the before and after positions until the length of the blue vector is known to a certain threshold. It works but it's a very expensive calculation since the collision between shapes needs to be recalculated every loop. Is there a simpler and/or more efficient way to find the contact point vector?

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  • 2D Selective Gaussian Blur

    - by Joshua Thomas
    I am attempting to use Gaussian blur on a 2D platform game, selectively blurring specific types of platforms with different amounts. I am currently just messing around with simple test code, trying to get it to work correctly. What I need to eventually do is create three separate render targets, leave one normal, blur one slightly, and blur the last heavily, then recombine on the screen. Where I am now is I have successfully drawn into a new render target and performed the gaussian blur on it, but when I draw it back to the screen everything is purple aside from the platforms I drew to the target. This is my .fx file: #define RADIUS 7 #define KERNEL_SIZE (RADIUS * 2 + 1) //----------------------------------------------------------------------------- // Globals. //----------------------------------------------------------------------------- float weights[KERNEL_SIZE]; float2 offsets[KERNEL_SIZE]; //----------------------------------------------------------------------------- // Textures. //----------------------------------------------------------------------------- texture colorMapTexture; sampler2D colorMap = sampler_state { Texture = <colorMapTexture>; MipFilter = Linear; MinFilter = Linear; MagFilter = Linear; }; //----------------------------------------------------------------------------- // Pixel Shaders. //----------------------------------------------------------------------------- float4 PS_GaussianBlur(float2 texCoord : TEXCOORD) : COLOR0 { float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); for (int i = 0; i < KERNEL_SIZE; ++i) color += tex2D(colorMap, texCoord + offsets[i]) * weights[i]; return color; } //----------------------------------------------------------------------------- // Techniques. //----------------------------------------------------------------------------- technique GaussianBlur { pass { PixelShader = compile ps_2_0 PS_GaussianBlur(); } } This is the code I'm using for the gaussian blur: public Texture2D PerformGaussianBlur(Texture2D srcTexture, RenderTarget2D renderTarget1, RenderTarget2D renderTarget2, SpriteBatch spriteBatch) { if (effect == null) throw new InvalidOperationException("GaussianBlur.fx effect not loaded."); Texture2D outputTexture = null; Rectangle srcRect = new Rectangle(0, 0, srcTexture.Width, srcTexture.Height); Rectangle destRect1 = new Rectangle(0, 0, renderTarget1.Width, renderTarget1.Height); Rectangle destRect2 = new Rectangle(0, 0, renderTarget2.Width, renderTarget2.Height); // Perform horizontal Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget1); effect.CurrentTechnique = effect.Techniques["GaussianBlur"]; effect.Parameters["weights"].SetValue(kernel); effect.Parameters["colorMapTexture"].SetValue(srcTexture); effect.Parameters["offsets"].SetValue(offsetsHoriz); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(srcTexture, destRect1, Color.White); spriteBatch.End(); // Perform vertical Gaussian blur. game.GraphicsDevice.SetRenderTarget(renderTarget2); outputTexture = (Texture2D)renderTarget1; effect.Parameters["colorMapTexture"].SetValue(outputTexture); effect.Parameters["offsets"].SetValue(offsetsVert); spriteBatch.Begin(0, BlendState.Opaque, null, null, null, effect); spriteBatch.Draw(outputTexture, destRect2, Color.White); spriteBatch.End(); // Return the Gaussian blurred texture. game.GraphicsDevice.SetRenderTarget(null); outputTexture = (Texture2D)renderTarget2; return outputTexture; } And this is the draw method affected: public void Draw(SpriteBatch spriteBatch) { device.SetRenderTarget(maxBlur); spriteBatch.Begin(); foreach (Brick brick in blueBricks) brick.Draw(spriteBatch); spriteBatch.End(); blue = gBlur.PerformGaussianBlur((Texture2D) maxBlur, helperTarget, maxBlur, spriteBatch); spriteBatch.Begin(); device.SetRenderTarget(null); foreach (Brick brick in redBricks) brick.Draw(spriteBatch); foreach (Brick brick in greenBricks) brick.Draw(spriteBatch); spriteBatch.Draw(blue, new Rectangle(0, 0, blue.Width, blue.Height), Color.White); foreach (Brick brick in purpleBricks) brick.Draw(spriteBatch); spriteBatch.End(); } I'm sorry about the massive brick of text and images(or not....new user, I tried, it said no), but I wanted to get my problem across clearly as I have been searching for an answer to this for quite a while now. As a side note, I have seen the bloom sample. Very well commented, but overly complicated since it deals in 3D; I was unable to take what I needed to learn form it. Thanks for any and all help.

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  • Terminal line glitches

    - by foxy
    I installed Ubuntu 11.10 mini + LXDE and wanted to make my command line different in terminal (than just plain white), so I added blue color to path line (everything until $ sign) and it works fine but I have two strange glitches now: When i write a line which is longer than terminal window, instead of starting at next line it starts at the same one, overwriting everything which was in there. Sometimes while navigating over previous commands (up/down arrow keys) some part of command gets stuck and is treated as part of prompt (the blue text), but it is white and is non-deletable and is not taken as part of command when i press enter. What could I mess up? The bad thing is that I don't remember what exactly did I change, but i'm sure I changed only one line in bashrc

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  • Few problems on Dell xps 15 L502 (screen brightness ,blutooth,wi-fi power management problems)

    - by Web-E
    I am running ubuntu 11.10 32bit in my dell xps L502. Working good except few problems. Blue tooth always turned on reboot,I would like to turn it off always. Screen brightness is not saved.Every time I reboot, the screen goes back to full brightness.How to save that? and the most important problem is internet speed through wi-fi is really very slow when operating on battery.the card is intel centrino Advanced-N 1030 with integrated blue tooth. Any help will be appriciated... :)

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  • Issue with a point coordinates, which creates an unwanted triangle

    - by Paul
    I would like to connect the points from the red path, to the y-axis in blue. I figured out that the problem with my triangles came from the first point (V0) : it is not located where it should be. In the console, it says its location is at 0,0, but in the emulator, it is not. The code : for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } The output : _polyVertices[i-1].x : 0.000000, _polyVertices[i-1].y : 0.000000 _polyVertices[i].x : 50.000000, _polyVertices[i].y : 0.000000 And the result : (the layer goes up, i could not take the screenshot before the layer started to go up, but the first red point starts at y=0) : Then it creates an unwanted triangle when the code continues : Would you have any idea about this? (So to force the first blue point to start at 0,0, and not at 50,0 as it seems to be now) Here is the code : - (void)generatePath{ float x = 50; //first red point float y = 0; for(int i = 0; i < kMaxKeyPoints+1; i++) { if (i<3){ _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<20){ //going right _hillKeyPoints[i] = CGPointMake(x, y); x += (random() % (int) 30); y += -40; } else if(i<25){ //stabilize _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } else if(i<30){ //going left _hillKeyPoints[i] = CGPointMake(x, y); //x -= (random() % (int) 10); x = 150 + (random() % (int) 30); y += -40; } else { //back to normal _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += -40; } } } -(void)generatePolygons{ static int prevFromKeyPointI = -1; static int prevToKeyPointI = -1; // key points interval for drawing while (_hillKeyPoints[_fromKeyPointI].y > -_offsetY+winSizeTop) { _fromKeyPointI++; } while (_hillKeyPoints[_toKeyPointI].y > -_offsetY-winSizeBottom) { _toKeyPointI++; } if (prevFromKeyPointI != _fromKeyPointI || prevToKeyPointI != _toKeyPointI) { _nPolyVertices = 0; float x1 = 0; int keyPoints = _fromKeyPointI; for (int i=_fromKeyPointI; i<_toKeyPointI; i++){ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); //first blue point _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //CCLOG(@"_nPolyVertices V2 again : %i", _nPolyVertices); //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } prevFromKeyPointI = _fromKeyPointI; prevToKeyPointI = _toKeyPointI; } } - (void) draw { //RED glColor4f(1, 1, 1, 1); for(int i = MAX(_fromKeyPointI, 1); i <= _toKeyPointI; ++i) { glColor4f(1.0, 0, 0, 1.0); ccDrawLine(_hillKeyPoints[i-1], _hillKeyPoints[i]); } //BLUE glColor4f(0, 0, 1, 1); for(int i = 1; i < 2; i++) { CCLOG(@"_polyVertices[i-1].x : %f, _polyVertices[i-1].y : %f", _polyVertices[i-1].x, _polyVertices[i-1].y); CCLOG(@"_polyVertices[i].x : %f, _polyVertices[i].y : %f", _polyVertices[i].x, _polyVertices[i].y); ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } } Thanks

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  • Where is Nautilus icon file located and how is it chosen?

    - by Steve
    When I plug my Garmin Nuvi 265 GPS device into my computer via a USB cable, it mounts as a drive with a blue triangle icon instead of the default gray hard drive icon. HOW does Nautilus know how to do this? After much laborious searching, I found that the icon info is stored in ~/.gconf/apps/nautilus/desktop-metadata/GARMIN@46@volume/gconf.xml -- but only when a custom icon is selected. So Where is this blue icon file? Why does Nautilus use it instead of the plain drive icon? Is there a way to have give each of my drives a custom icon -- so that when I stick in my various flash drives, they have a distinctive icon (i.e. a 'favicon.ico' file on root or such?) Using Gnome 2.30.2 on Ubuntu 10.04.

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  • La Preview de Windows 8.1 disponible dans quelques heures, le compte à rebours est enclenché

    Windows Blue la prochaine mise à jour majeure de Windows 8 ? Microsoft aurait adopté un cycle annuelÀ peine Windows 8 disponible que des rumeurs courent déjà sur son successeur.Selon un article du quotidien The Verge, se référant à des sources anonymes proches de Microsoft, la firme serait déjà en train de travailler sur Windows Blue, la prochaine version de son système d'exploitation.Décrit comme une mise à jour majeure pour Windows 8, l'OS serait disponible mi-2013, à un prix nettement inférieur, voire même gratuit. Cet OS mettra fin aux cycles longs des sorties de nouvelles versions de Windows et aux Services Pack, pour adopter un rythme de mises à jour annuelles tout comme Mac OS X ou encore...

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  • Windows 8 Style Ultimate Tile Theme Backgrounds [Wallpaper Pack]

    - by Asian Angel
    Are you excited about Windows 8? Then add a Windows 8 Tile look to your desktop with this awesome wallpaper pack! Note 1: The wallpapers are set up in a .themepack format but can be easily opened/unzipped with a file zipping software such as IZarc, 7-Zip, PeaZip, etc. Note 2: The wallpapers come in two groups. Group #1 (1920*1080) comes with red, yellow, green, blue, and black wallpapers while Group #2 (1728*1080) comes with red, yellow, green, and blue wallpapers. Ultimate Tile Themepack [deviantART] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Advise how to write a simple test for this javascript snippet?

    - by resting
    I'm trying to start unit testing (not using any testing frameworks) for my javascripts. Here's one example of it. var obj = {}; obj.disableBtn = function ($btn, style) { $btn.attr('disabled','disabled').addClass('disabled').removeClass(style); }; The use case is as such: obj.disableBtn($('.submit'), 'btn-blue'); What it does is simply add the disabled attribute, add the disabled class, and remove the btn-blue style. Please advise how would a typical test case look like in this case. I have a little knowledge on testing using assert(), but have no idea how to go about it when it involves verifying the result on HTML elements.

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  • Using AES encryption in .NET - CryptographicException saying the padding is invalid and cannot be removed

    - by Jake Petroules
    I wrote some AES encryption code in C# and I am having trouble getting it to encrypt and decrypt properly. If I enter "test" as the passphrase and "This data must be kept secret from everyone!" I receive the following exception: System.Security.Cryptography.CryptographicException: Padding is invalid and cannot be removed. at System.Security.Cryptography.RijndaelManagedTransform.DecryptData(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount, Byte[]& outputBuffer, Int32 outputOffset, PaddingMode paddingMode, Boolean fLast) at System.Security.Cryptography.RijndaelManagedTransform.TransformFinalBlock(Byte[] inputBuffer, Int32 inputOffset, Int32 inputCount) at System.Security.Cryptography.CryptoStream.FlushFinalBlock() at System.Security.Cryptography.CryptoStream.Dispose(Boolean disposing) at System.IO.Stream.Close() at System.IO.Stream.Dispose() ... And if I enter something less than 16 characters I get no output. I believe I need some special handling in the encryption since AES is a block cipher, but I'm not sure exactly what that is, and I wasn't able to find any examples on the web showing how. Here is my code: using System; using System.IO; using System.Security.Cryptography; using System.Text; public static class DatabaseCrypto { public static EncryptedData Encrypt(string password, string data) { return DatabaseCrypto.Transform(true, password, data, null, null) as EncryptedData; } public static string Decrypt(string password, EncryptedData data) { return DatabaseCrypto.Transform(false, password, data.DataString, data.SaltString, data.MACString) as string; } private static object Transform(bool encrypt, string password, string data, string saltString, string macString) { using (AesManaged aes = new AesManaged()) { aes.Mode = CipherMode.CBC; aes.Padding = PaddingMode.PKCS7; int key_len = aes.KeySize / 8; int iv_len = aes.BlockSize / 8; const int salt_size = 8; const int iterations = 8192; byte[] salt = encrypt ? new Rfc2898DeriveBytes(string.Empty, salt_size).Salt : Convert.FromBase64String(saltString); byte[] bc_key = new Rfc2898DeriveBytes("BLK" + password, salt, iterations).GetBytes(key_len); byte[] iv = new Rfc2898DeriveBytes("IV" + password, salt, iterations).GetBytes(iv_len); byte[] mac_key = new Rfc2898DeriveBytes("MAC" + password, salt, iterations).GetBytes(16); aes.Key = bc_key; aes.IV = iv; byte[] rawData = encrypt ? Encoding.UTF8.GetBytes(data) : Convert.FromBase64String(data); using (ICryptoTransform transform = encrypt ? aes.CreateEncryptor() : aes.CreateDecryptor()) using (MemoryStream memoryStream = encrypt ? new MemoryStream() : new MemoryStream(rawData)) using (CryptoStream cryptoStream = new CryptoStream(memoryStream, transform, encrypt ? CryptoStreamMode.Write : CryptoStreamMode.Read)) { if (encrypt) { cryptoStream.Write(rawData, 0, rawData.Length); return new EncryptedData(salt, mac_key, memoryStream.ToArray()); } else { byte[] originalData = new byte[rawData.Length]; int count = cryptoStream.Read(originalData, 0, originalData.Length); return Encoding.UTF8.GetString(originalData, 0, count); } } } } } public class EncryptedData { public EncryptedData() { } public EncryptedData(byte[] salt, byte[] mac, byte[] data) { this.Salt = salt; this.MAC = mac; this.Data = data; } public EncryptedData(string salt, string mac, string data) { this.SaltString = salt; this.MACString = mac; this.DataString = data; } public byte[] Salt { get; set; } public string SaltString { get { return Convert.ToBase64String(this.Salt); } set { this.Salt = Convert.FromBase64String(value); } } public byte[] MAC { get; set; } public string MACString { get { return Convert.ToBase64String(this.MAC); } set { this.MAC = Convert.FromBase64String(value); } } public byte[] Data { get; set; } public string DataString { get { return Convert.ToBase64String(this.Data); } set { this.Data = Convert.FromBase64String(value); } } } static void ReadTest() { Console.WriteLine("Enter password: "); string password = Console.ReadLine(); using (StreamReader reader = new StreamReader("aes.cs.txt")) { EncryptedData enc = new EncryptedData(); enc.SaltString = reader.ReadLine(); enc.MACString = reader.ReadLine(); enc.DataString = reader.ReadLine(); Console.WriteLine("The decrypted data was: " + DatabaseCrypto.Decrypt(password, enc)); } } static void WriteTest() { Console.WriteLine("Enter data: "); string data = Console.ReadLine(); Console.WriteLine("Enter password: "); string password = Console.ReadLine(); EncryptedData enc = DatabaseCrypto.Encrypt(password, data); using (StreamWriter stream = new StreamWriter("aes.cs.txt")) { stream.WriteLine(enc.SaltString); stream.WriteLine(enc.MACString); stream.WriteLine(enc.DataString); Console.WriteLine("The encrypted data was: " + enc.DataString); } }

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  • Is Objective-C++ a totally different language from Objective-C?

    - by Jake Petroules
    As the title says... are they considered different languages? For example if you've written an application using a combination of C++ and Objective-C++ would you consider it to have been written in C++ and Objective-C, C++ and Objective-C++ or all three? Obviously C and C++ are different languages even though C++ and C are directly compatible, how is the situation with Objective-C++ and Objective-C?

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  • App.Config Ignored After Pre-Build Event

    - by Jake Hulse
    I have a solution with several projects and several developers, each with their own environment (of course). To manage connection strings between each environment, I have created several app.config files for each environment: app.config.dev, app.config.qa, etc. The pre-build event simply copies the app.config.$(ConfigurationName) to app.config. This pre-build event is done for each project in the solution, and the config string is included in each (including the test project). When I use the pre-build events to manage the app.config files, the connection string cannot be found. I can get the tests to run fine by 2 methods: 1. Do not use the pre-build events to manage the app.config file selection, and do it myself or 2. If I check out app.config and make it writable, then the pre-build events work just fine. We are using Visual Studio 2008. I'm down to my last grey hair here, any ideas? Thanks in advance!

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  • C# Julian Date Parser

    - by Jake Pearson
    I have a cell in a spreadsheet that is a date object in Excel but becomes a double (something like 39820.0 for 1/7/2009) when it comes out of C1's xls class. I read this is a Julian date format. Can someone tell me how to parse it back into a DateTime in C#? Update: It looks like I might not have a Julian date, but instead the number of days since Dec 30, 1899.

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  • Using FFMPEG to reliably convert videos to mp4 for iphone/ipod and flash players

    - by Jake Stevenson
    I need to convert videos for use in both a flash player and the iphone/ipod touch. I'm using the following batch script with ffmpeg: @echo off ffmpeg.exe -i %1 -s qvga -acodec libfaac -ar 22050 -ab 128k -vcodec libx264 -threads 0 -f ipod %2 This always outputs an mp4 file, and I can always play it on my PC. The videos also seem to play fine on my iphone 3GS. But with some input files it won't work for older iphone versions (3G and iPod touch). Here's the ffmpeg output from one such file: D:\ffmpeg>encode.bat d:\temp\recording.flv d:\temp\out.m4v FFmpeg version SVN-r18709, Copyright (c) 2000-2009 Fabrice Bellard, et al. configuration: --enable-memalign-hack --prefix=/mingw --cross-prefix=i686-ming w32- --cc=ccache-i686-mingw32-gcc --target-os=mingw32 --arch=i686 --cpu=i686 --e nable-avisynth --enable-gpl --enable-zlib --enable-bzlib --enable-libgsm --enabl e-libfaac --enable-libfaad --enable-pthreads --enable-libvorbis --enable-libtheo ra --enable-libspeex --enable-libmp3lame --enable-libopenjpeg --enable-libxvid - -enable-libschroedinger --enable-libx264 libavutil 50. 3. 0 / 50. 3. 0 libavcodec 52.27. 0 / 52.27. 0 libavformat 52.32. 0 / 52.32. 0 libavdevice 52. 2. 0 / 52. 2. 0 libswscale 0. 7. 1 / 0. 7. 1 built on Apr 28 2009 04:04:42, gcc: 4.2.4 [flv @ 0x187d650]skipping flv packet: type 18, size 164, flags 0 Input #0, flv, from 'd:\temp\recording.flv': Duration: 00:00:07.17, start: 0.001000, bitrate: N/A Stream #0.0: Video: flv, yuv420p, 320x240, 1k tbr, 1k tbn, 1k tbc Stream #0.1: Audio: nellymoser, 44100 Hz, mono, s16 [libx264 @ 0x13518b0]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE 4.2 [libx264 @ 0x13518b0]profile Baseline, level 4.2 Output #0, ipod, to 'd:\temp\out.m4v': Stream #0.0: Video: libx264, yuv420p, 320x240, q=2-31, 200 kb/s, 1k tbn, 1k tbc Stream #0.1: Audio: libfaac, 22050 Hz, mono, s16, 128 kb/s Stream mapping: Stream #0.0 -> #0.0 Stream #0.1 -> #0.1 Press [q] to stop encoding frame= 90 fps= 0 q=-1.0 Lsize= 128kB time=6.87 bitrate= 152.4kbits/s video:92kB audio:32kB global headers:1kB muxing overhead 2.620892% [libx264 @ 0x13518b0]slice I:8 Avg QP:29.62 size: 7047 [libx264 @ 0x13518b0]slice P:82 Avg QP:30.83 size: 467 [libx264 @ 0x13518b0]mb I I16..4: 17.9% 0.0% 82.1% [libx264 @ 0x13518b0]mb P I16..4: 0.6% 0.0% 0.0% P16..4: 23.1% 0.0% 0.0% 0.0% 0.0% skip:76.3% [libx264 @ 0x13518b0]final ratefactor: 57.50 [libx264 @ 0x13518b0]SSIM Mean Y:0.9544735 [libx264 @ 0x13518b0]kb/s:8412.6 My suspicion is that it has something to do with the audio encoding. If so, does anyone know how to force it to reencode the audio to the proper format? Any other ideas?

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  • Pan point on Google Map to specific pixel position on screen (API v3)

    - by Jake
    When overlay is a Google maps overlay and offsetx, offsety is the pixel distance from the maps center that I want to pan latlong to, the following works. var projection = overlay.getProjection(); var pxlocation = projection.fromLatLngToContainerPixel(latlong); map.panTo(projection.fromContainerPixelToLatLng(new google.maps.Point(pxlocation.x+offsetx,pxlocation.y+offsety))); However, I don't always have an overlay on the map and map.getProjection() returns a projection, not a MapCanvasProjection which does not have the methods I need. Is there a way to do this without making an overlay specificaly for it?

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  • WPF DataGrid HeaderTemplate Mysterious Padding

    - by Jake Wharton
    I am placing a single button with an image in the header of a column of a DataGrid. The cell template is also just a simple button with an image. <my:DataGridTemplateColumn> <my:DataGridTemplateColumn.HeaderTemplate> <DataTemplate> <Button ToolTip="Add New Template" Name="AddNewTemplate" Click="AddNewTemplate_Click"> <Image Source="../Resources/add.png"/> </Button> </DataTemplate> </my:DataGridTemplateColumn.HeaderTemplate> <my:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button ToolTip="Edit Template" Name="EditTemplate" Click="EditTemplate_Click" Tag="{Binding}"> <Image Source="../Resources/pencil.png"/> </Button> </DataTemplate> </my:DataGridTemplateColumn.CellTemplate> </my:DataGridTemplateColumn> When rendered, the header has approximately 10-15px of padding on the right side only which causes the cells to obviously render at that width leaving the cell button having empty space on both sides. Being a pixel-perfectionist this annoys the hell out of me. I had initially thought that it was space for the arrows displayed when sorted but I have sorting disabled on both the entire DataGrid and explicitly on the column. Here's a image: I assume this is padding form whatever is the parent element of the button. Does anyone know a way to eliminate it?

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