Alpha blend 3D png texture in XNA
- by ProgrammerAtWork
I'm trying to draw a partly transparent texture a plane, but the problem is that it's incorrectly displaying what is behind that texture.
Pseudo code:
vertices1
basiceffect1
// The vertices of vertices1 are located BEHIND vertices2
vertices2
basiceffect2
// The vertices of vertices2 are located IN FRONT vertices1
GraphicsDevice.Clear(Blue);…