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  • As an indie game dev, what processes are the best for soliciting feedback on my design/spec/idea? [closed]

    - by Jess Telford
    Background I have worked in a professional environment where the process usually goes like the following: Brain storm idea Solidify the game mechanics / design Iterate on design/idea to create a more solid experience Spec out the details of the design/idea Build it Step 3. is generally done with the stakeholders of the game (developers, designers, investors, publishers, etc) to reach an 'agreement' which meets the goals of all involved. Due to this process involving a series of often opposing and unique view points, creative solutions can surface through discussion / iteration. This is backed up by a process for collating the changes / new ideas, as well as structured time for discussion. As a (now) indie developer, I have to play the role of all the stakeholders (developers, designers, investors, publishers, etc), and often find myself too close to the idea / design to do more than minor changes, which I feel to be local maxima when it comes to the best result (I'm looking for the global maxima, of course). I have read that ideas / game designs / unique mechanics are merely multipliers of execution, and that keeping them secret is just silly. In sharing the idea with others outside the realm of my own thinking, I hope to replicate the influence other stakeholders have. I am struggling with the collation of changes / new ideas, and any kind of structured method of receiving feedback. My question: As an indie game developer, how and where can I share my ideas/designs to receive meaningful / constructive feedback? How can I successfully collate the feedback into a new iteration of the design? Are there any specialized websites, etc?

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  • Where can I find design exercises to work on?

    - by Oak
    I feel it's important to continue practicing my problem-solving skills. Writing my own mini-projects is one way, but another is to try and solve problems posted online. It's easy to find interesting programming quizzes online that require applying clever algorithms to solve - Project Euler is one well-known example. However, in a lot of real-life projects the design of the software - especially in the initial phases - has a large impact and at later stages it cannot be tweaked as easily as plain algorithms. In order to improve these skills, I'm looking for any collection of design problems. When I say "design", I mean the abstract design of a software solution - for example what modules will there be and what are the dependencies between them, how data will flow in the program, what sort of data needs to be saved in the database, etc. Design problems are those problems that are critical to solve in the early stages of any project, but their solution is a whiteboard diagram without a single line of code. Of course these sort of problems do not have a single correct solution, but I'll be especially happy with any place that also displays pros and cons of the typical solutions that might be used to approach the problem.

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  • What modelling technique do you use for your continuous design?

    - by d3prok
    Together with my teammates, I'm trying to self-learn XP and apply its principles. We're successfully working in TDD and happily refactoring our code and design. However we're having problems with the overall view of the design of the project. Lately we were wondering what would be the "good" practices for an effective continuous design of the code. We're not strictly seeking the right model, like CRC cards, communication diagrams, etc., instead we're looking for a technique to constantly collaborate on the high level view of the system (not too high though). I'll try to explain myself better: I'm actually interested in the way CRC cards are used to brainstorm a model and I would mix them with some very rough UML diagrams (that we already use). However, what we're looking for are some principles for deciding when, how and how much to model during our iterations. Have you any suggestion on this matter? For example, when your teammates and you know you need a design session and how your meetings work?

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  • Apps crashing with EXC_BAD_ACCESS when changing to a custom keyboard layout

    - by Adam Lindberg
    I have a custom layout installed (svdvorak_mac6.keylayout). After a reboot another keyboard layout was selected, so I selected my usual one instead. This lead to a lot of apps suddenly starting to crash (Chrome, Skype, Adium etc). I can change to any other built in layout for OS X, but as soon as I choose one custom installed one (either form ~/Library/Keyboard Layouts/ or from /Library/Keyboard Layouts/) the apps crash. The only thing I can remember that I did before the reboot was to install Google's video chat plugin for the browser. Here's the crash report from Adium: Process: Adium [372] Path: /Applications/Adium.app/Contents/MacOS/Adium Identifier: com.adiumX.adiumX Version: 1.4.1 (1.4.1) Code Type: X86 (Native) Parent Process: launchd [182] Date/Time: 2010-12-22 22:39:47.833 +0100 OS Version: Mac OS X 10.6.5 (10H574) Report Version: 6 Interval Since Last Report: 257401 sec Crashes Since Last Report: 39 Per-App Interval Since Last Report: 1178959 sec Per-App Crashes Since Last Report: 8 Anonymous UUID: 7CBACDEB-FBAF-4CD5-9C15-7AEA8AC4B5EF Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 com.apple.HIToolbox 0x99722b6d islGetInputSourceProperty + 1107 1 com.apple.HIToolbox 0x9972262c TSMGetInputSourceProperty + 526 2 com.apple.HIToolbox 0x9972787a _ISSendWindowServerKeyboardLayoutUpdate + 412 3 com.apple.HIToolbox 0x9972622b _TSMSetInputSourceSelected + 1429 4 com.apple.HIToolbox 0x99980209 TSMMessagePortCallBack + 574 5 com.apple.CoreFoundation 0x9226840c __CFMessagePortPerform + 540 6 com.apple.CoreFoundation 0x921d34db __CFRunLoopRun + 6523 7 com.apple.CoreFoundation 0x921d1464 CFRunLoopRunSpecific + 452 8 com.apple.CoreFoundation 0x921d1291 CFRunLoopRunInMode + 97 9 com.apple.HIToolbox 0x99717f58 RunCurrentEventLoopInMode + 392 10 com.apple.HIToolbox 0x99717d0f ReceiveNextEventCommon + 354 11 com.apple.HIToolbox 0x99717b94 BlockUntilNextEventMatchingListInMode + 81 12 com.apple.AppKit 0x9189478d _DPSNextEvent + 847 13 com.apple.AppKit 0x91893fce -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156 14 com.apple.AppKit 0x91856247 -[NSApplication run] + 821 15 com.apple.AppKit 0x9184e2d9 NSApplicationMain + 574 16 com.adiumX.adiumX 0x0000322e 0x1000 + 8750 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x968f5982 kevent + 10 1 libSystem.B.dylib 0x968f609c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x968f5559 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x968f52fe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x968f4d81 _pthread_wqthread + 390 5 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 2: 0 libSystem.B.dylib 0x968f4a12 __workq_kernreturn + 10 1 libSystem.B.dylib 0x968f4fa8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 3: com.apple.CFSocket.private 0 libSystem.B.dylib 0x968ee0c6 select$DARWIN_EXTSN + 10 1 com.apple.CoreFoundation 0x92211c83 __CFSocketManager + 1091 2 libSystem.B.dylib 0x968fc85d _pthread_start + 345 3 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 4: 0 libSystem.B.dylib 0x968f4a12 __workq_kernreturn + 10 1 libSystem.B.dylib 0x968f4fa8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x968f4bc6 start_wqthread + 30 Thread 5: 0 libSystem.B.dylib 0x968cf15a semaphore_timedwait_signal_trap + 10 1 libSystem.B.dylib 0x968fcce5 _pthread_cond_wait + 1066 2 libSystem.B.dylib 0x9692bac8 pthread_cond_timedwait_relative_np + 47 3 ...apple.AddressBook.framework 0x9310043f -[ABRemoteImageLoader workLoop] + 283 4 com.apple.Foundation 0x97822bf0 -[NSThread main] + 45 5 com.apple.Foundation 0x97822ba0 __NSThread__main__ + 1499 6 libSystem.B.dylib 0x968fc85d _pthread_start + 345 7 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 6: 0 libSystem.B.dylib 0x968cf0fa mach_msg_trap + 10 1 libSystem.B.dylib 0x968cf867 mach_msg + 68 2 com.apple.CoreFoundation 0x921d237f __CFRunLoopRun + 2079 3 com.apple.CoreFoundation 0x921d1464 CFRunLoopRunSpecific + 452 4 com.apple.CoreFoundation 0x921d1291 CFRunLoopRunInMode + 97 5 com.apple.Foundation 0x9785b7d0 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 329 6 com.apple.Foundation 0x97822bf0 -[NSThread main] + 45 7 com.apple.Foundation 0x97822ba0 __NSThread__main__ + 1499 8 libSystem.B.dylib 0x968fc85d _pthread_start + 345 9 libSystem.B.dylib 0x968fc6e2 thread_start + 34 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x00000670 ebx: 0x9972272e ecx: 0x00000000 edx: 0x00000002 edi: 0xa0c3b214 esi: 0x00000004 ebp: 0xbfffe6c8 esp: 0xbfffe660 ss: 0x0000001f efl: 0x00010202 eip: 0x99722b6d cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x00000000 Binary Images: 0x1000 - 0x1a0ff7 +com.adiumX.adiumX 1.4.1 (1.4.1) <136586E8-F3F5-99ED-DB1F-48C0027686CB> /Applications/Adium.app/Contents/MacOS/Adium 0x1f9000 - 0x23efe7 +AIUtilities ??? (???) <565A1BC2-4B50-6277-D127-AFBF01F90CE3> /Applications/Adium.app/Contents/Frameworks/AIUtilities.framework/Versions/A/AIUtilities 0x2af000 - 0x307ff7 +com.adiumX.AdiumPurple ??? (1.0) <F4C2A8E4-695E-7CCE-41F3-F8960AFDC149> /Applications/Adium.app/Contents/Frameworks/AdiumLibpurple.framework/Versions/A/AdiumLibpurple 0x34b000 - 0x3ddfe7 +Adium ??? (???) <774A171B-ED45-D221-6A37-486AA15C8BA5> /Applications/Adium.app/Contents/Frameworks/Adium.framework/Versions/A/Adium 0x439000 - 0x510ff7 +com.googlepages.openspecies.rtool.libglib 2.0.0 (2.0.0) <C620AA58-CFC4-855E-1F2F-F84D9335CD5D> /Applications/Adium.app/Contents/Frameworks/libglib.framework/Versions/2.0.0/libglib 0x53d000 - 0x53eff7 +com.googlepages.openspecies.rtool.libgmodule 2.0.0 (2.0.0) <11FF9396-454A-394B-1B12-D84AD535F6F6> /Applications/Adium.app/Contents/Frameworks/libgmodule.framework/Versions/2.0.0/libgmodule 0x542000 - 0x578fe7 +com.googlepages.openspecies.rtool.libgobject 2.0.0 (2.0.0) <D69FB8D0-D271-EC20-42DD-04FCC65A72BF> /Applications/Adium.app/Contents/Frameworks/libgobject.framework/Versions/2.0.0/libgobject 0x58e000 - 0x590ff7 +com.googlepages.openspecies.rtool.libgthread 2.0.0 (2.0.0) <5D4B8DC6-28E3-9285-8E2A-2D7A3CBE11C5> /Applications/Adium.app/Contents/Frameworks/libgthread.framework/Versions/2.0.0/libgthread 0x594000 - 0x59eff7 +com.googlepages.openspecies.rtool.libintl 8 (8) <343C9F94-8840-4465-64E4-86A0092AD69F> /Applications/Adium.app/Contents/Frameworks/libintl.framework/Versions/8/libintl 0x5a3000 - 0x5cbff7 +com.googlepages.openspecies.rtool.libmeanwhile 1 (1) <7B341D44-FA86-F7C3-E800-7D1169EB9CE2> /Applications/Adium.app/Contents/Frameworks/libmeanwhile.framework/Versions/1/libmeanwhile 0x5e0000 - 0x81bff7 +libpurple 8.5.0 (compatibility 8.0.0) <DEB5CE6C-2A4A-16CA-E0EF-DDE812865406> /Applications/Adium.app/Contents/Frameworks/libpurple.framework/Versions/0/libpurple 0x8c3000 - 0x978fe7 libcrypto.0.9.7.dylib 0.9.7 (compatibility 0.9.7) <AACC86C0-86B4-B1A7-003F-2A0AF68973A2> /usr/lib/libcrypto.0.9.7.dylib 0x9be000 - 0x9ccff7 +com.dpompa.fribidi ??? (1.0) <EA8AEBCF-DFE5-85FB-5C0E-EB3AB5B0A950> /Applications/Adium.app/Contents/Frameworks/FriBidi.framework/Versions/A/FriBidi 0x21d2000 - 0x21e1fe7 +AutoHyperlinks ??? (???) <A8B5F9E1-E259-F33F-9E60-F4E37B1ED500> /Applications/Adium.app/Contents/Frameworks/AutoHyperlinks.framework/Versions/A/AutoHyperlinks 0x21e7000 - 0x21f3ff7 +net.brockerhoff.RBSplitView.Framework 1.1.4 (1.1.4) <D92691AA-294F-A85D-E7E1-01AD0A0717D2> /Applications/Adium.app/Contents/Frameworks/RBSplitView.framework/Versions/A/RBSplitView 0x21fb000 - 0x220efff +org.andymatuschak.Sparkle 1.5 Beta (bzr) (340) <E0109DBE-F614-66D0-9B82-6151BC40DAD7> /Applications/Adium.app/Contents/Frameworks/Sparkle.framework/Versions/A/Sparkle 0x221c000 - 0x226cfef +com.adiumX.OTR ??? (1.0) <BAE9D6BD-60D5-B53B-19BC-C17287F55EE9> /Applications/Adium.app/Contents/Frameworks/OTR.framework/Versions/A/OTR 0x227d000 - 0x2280ff7 +org.boredzo.LMX ??? (1.0) <92632179-5CFB-EA6B-AAE7-5F4B98BF0CD9> /Applications/Adium.app/Contents/Frameworks/LMX.framework/Versions/A/LMX 0x2286000 - 0x228dff1 +net.oauth.OAuthConsumer ??? (0.1.1) <025882EC-04DA-763B-18F5-5266A5D185FD> /Applications/Adium.app/Contents/Frameworks/OAuthConsumer.framework/Versions/A/OAuthConsumer 0x2296000 - 0x22a6fe7 +com.googlepages.openspecies.rtool.libjson-glib 1.0.0 (1.0.0) <016CAFB1-DD85-3C9D-411C-C696D9D57213> /Applications/Adium.app/Contents/Frameworks/libjson-glib.framework/Versions/1.0.0/libjson-glib 0x2784000 - 0x2788ff3 com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <F402CF88-D96C-42A0-3207-49759F496AE8> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn 0x278d000 - 0x2793ffb com.apple.audio.AppleHDAHALPlugIn 1.9.9 (1.9.9f12) <82BFF5E9-2B0E-FE8B-8370-445DD94DA434> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x15fda000 - 0x15fdcff7 apop.so ??? (???) <B365DF5B-6A00-9595-27FF-4811B12B1C19> /usr/lib/sasl2/apop.so 0x15fe0000 - 0x15fe9ff7 digestmd5WebDAV.so ??? (???) <FC8C0A3E-1BC3-5016-95E1-E7EF9FF37242> /usr/lib/sasl2/digestmd5WebDAV.so 0x15fee000 - 0x15ff0ff7 libanonymous.2.so ??? (???) <41A1E196-0AB4-1ADD-6362-BB53A0E57ABA> /usr/lib/sasl2/libanonymous.2.so 0x15ff4000 - 0x15ff6ff7 libcrammd5.2.so ??? (???) <032F08C3-2D26-F956-4799-1012A1BBCB71> /usr/lib/sasl2/libcrammd5.2.so 0x15ffa000 - 0x15ffcff7 login.so ??? (???) <4E0B45F7-243E-A3FD-AA75-EF653590BF17> /usr/lib/sasl2/login.so 0x16100000 - 0x16116ff7 dhx.so ??? (???) <B50D8278-4246-4086-E0AF-3CBE96AE9837> /usr/lib/sasl2/dhx.so 0x16123000 - 0x1612bff7 libdigestmd5.2.so ??? (???) <E8D78B02-D51C-F2CB-C4BA-AC9231ED8006> /usr/lib/sasl2/libdigestmd5.2.so 0x16130000 - 0x16135ff7 libgssapiv2.2.so ??? (???) <193995B9-1C15-BEB2-40B7-1598D82F29BB> /usr/lib/sasl2/libgssapiv2.2.so 0x1613a000 - 0x1613fff7 libntlm.so ??? (???) <F97C955D-E521-216F-E8F0-79E8C907217A> /usr/lib/sasl2/libntlm.so 0x16144000 - 0x1614bff7 libotp.2.so ??? (???) <3DF61F7F-4929-A37D-01CB-9A7A90E3B9B7> /usr/lib/sasl2/libotp.2.so 0x16152000 - 0x16154ff7 libplain.2.so ??? (???) <5CC9D89A-9656-EEE8-64AB-E61A22FA8465> /usr/lib/sasl2/libplain.2.so 0x16158000 - 0x1615cff7 libpps.so ??? (???) <C5A25A99-412E-AD7F-D6FD-C4CC07B7B2A5> /usr/lib/sasl2/libpps.so 0x16161000 - 0x16164ff7 mschapv2.so ??? (???) <34DFB657-5E2E-5B83-713B-F57ACFB1E091> /usr/lib/sasl2/mschapv2.so 0x16169000 - 0x1616bff7 shadow_auxprop.so ??? (???) <4073854F-B4C8-A0D4-C0FF-7A0C93BFC70E> /usr/lib/sasl2/shadow_auxprop.so 0x16170000 - 0x16172ff7 smb_lm.so ??? (???) <4B7A54D8-241D-CC8C-8759-4C7DC562369D> /usr/lib/sasl2/smb_lm.so 0x16177000 - 0x1617aff7 smb_nt.so ??? (???) <7B7D31B1-10A1-1AE9-E323-C19A3C52DC03> /usr/lib/sasl2/smb_nt.so 0x1617f000 - 0x16182ff7 smb_ntlmv2.so ??? (???) <3BFE5AA9-F215-36B5-E7D7-46BE1BFD63EA> /usr/lib/sasl2/smb_ntlmv2.so 0x194c1000 - 0x19639fe7 GLEngine ??? (???) <A4BBE58C-1211-0473-7B78-C3BA7AC29C9B> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine 0x1966b000 - 0x19a70fe7 libclh.dylib 3.1.1 C (3.1.1) <D1A3D8AD-0FED-4AD2-AB43-CF804B7BDBF9> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/libclh.dylib 0x19ae8000 - 0x19b0cfe7 GLRendererFloat ??? (???) <EFE5EC6D-74B2-37A2-92E4-526A2EF6B791> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat 0x8f0c8000 - 0x8f811ff7 com.apple.GeForceGLDriver 1.6.24 (6.2.4) <DCC16E52-B1F1-90E6-E839-D30DF4CBA468> /System/Library/Extensions/GeForceGLDriver.bundle/Contents/MacOS/GeForceGLDriver 0x8fe00000 - 0x8fe4162b dyld 132.1 (???) <39AC3185-E633-68AA-7CD6-1230E7F1CEF4> /usr/lib/dyld 0x90003000 - 0x90005fe7 com.apple.ExceptionHandling 1.5 (10) <03218275-EBEC-39AA-895A-BA72A5FDBB7A> /System/Library/Frameworks/ExceptionHandling.framework/Versions/A/ExceptionHandling 0x90006000 - 0x90074ff7 com.apple.QuickLookUIFramework 2.3 (327.6) <74706A08-5399-24FE-00B2-4A702A6B83C1> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuickLookUI.framework/Versions/A/QuickLookUI 0x90075000 - 0x900b2ff7 com.apple.SystemConfiguration 1.10.5 (1.10.2) <362DF639-6E5F-9371-9B99-81C581A8EE41> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x900fa000 - 0x901d5feb com.apple.DesktopServices 1.5.9 (1.5.9) <CED00AC1-924B-0E45-7D5E-1CEA8929F5BE> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x901d6000 - 0x9021aff3 com.apple.coreui 2 (114) <2234855E-3BED-717F-0BFA-D1A289ECDBDA> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x9021b000 - 0x9021bff7 com.apple.CoreServices 44 (44) <51CFA89A-33DB-90ED-26A8-67D461718A4A> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x90258000 - 0x90302fe7 com.apple.CFNetwork 454.11.5 (454.11.5) <D8963574-285A-3BD6-6B25-07D39C6F67A4> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x90303000 - 0x9033efeb libFontRegistry.dylib ??? (???) <4FB144ED-8AF9-27CF-B315-DCE5575D5231> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x90342000 - 0x90366ff7 libJPEG.dylib ??? (???) <46AF3A0F-2B8D-87B9-62D4-0905678A64DA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x90367000 - 0x9036afe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x9036b000 - 0x903d5fe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x903d6000 - 0x903daff7 IOSurface ??? (???) <D849E1A5-6B0C-2A05-2765-850EC39BA2FF> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x903db000 - 0x903edff7 com.apple.MultitouchSupport.framework 207.10 (207.10) <E1A6F663-570B-CE54-0F8A-BBCCDECE3B42> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x90437000 - 0x90470ff7 libcups.2.dylib 2.8.0 (compatibility 2.0.0) <D6F24434-8217-DF72-2126-1953080680D7> /usr/lib/libcups.2.dylib 0x9049b000 - 0x904ccff7 libGLImage.dylib ??? (???) <78F59EAB-BBD4-7366-CA84-970547501978> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x904ec000 - 0x909a5ffb com.apple.VideoToolbox 0.484.20 (484.20) <E7B9F015-2569-43D7-5268-375ED937ECA5> /System/Library/PrivateFrameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x909a6000 - 0x90ab5fe7 com.apple.WebKit 6533.19 (6533.19.4) <A942073C-83DF-33ED-3D01-A24DE8AEAB3D> /System/Library/Frameworks/WebKit.framework/Versions/A/WebKit 0x90ab6000 - 0x90ae6ff7 com.apple.MeshKit 1.1 (49.2) <5A74D1A4-4B97-FE39-4F4D-E0B80F0ADD87> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/MeshKit 0x90cc5000 - 0x90cfdff7 com.apple.LDAPFramework 2.0 (120.1) <131ED804-DD88-D84F-13F8-D48E0012B96F> /System/Library/Frameworks/LDAP.framework/Versions/A/LDAP 0x90cfe000 - 0x90f61fef com.apple.security 6.1.1 (37594) <1949216A-7583-B73A-6112-4D55CA5852E3> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x90f62000 - 0x90f64ff7 com.apple.securityhi 4.0 (36638) <E7D83480-77BB-72F9-72F3-AEE198CE589F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x90f65000 - 0x910e7fe7 libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <35DB7644-0780-D2AB-F6A9-45F28D2D434A> /usr/lib/libicucore.A.dylib 0x910e8000 - 0x91217fe3 com.apple.audio.toolbox.AudioToolbox 1.6.5 (1.6.5) <0A0F68E5-4806-DB51-764B-D97554B801AD> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x91218000 - 0x91538ff3 com.apple.CoreServices.CarbonCore 861.23 (861.23) <B08756E4-32C5-CC33-0268-7C00A5ED7537> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x91539000 - 0x91578ff7 com.apple.ImageCaptureCore 1.0.3 (1.0.3) <7E02D104-F31C-CF72-71B4-DA5DF7B48337> /System/Library/Frameworks/ImageCaptureCore.framework/Versions/A/ImageCaptureCore 0x91579000 - 0x915b0fe7 libssl.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <7DCB5938-3140-E71A-92BD-8C242F30C8F5> /usr/lib/libssl.0.9.8.dylib 0x915c4000 - 0x9163ffff com.apple.AppleVAFramework 4.10.12 (4.10.12) <89C4EBE2-FE27-3160-0BD1-D0C2ED5F3605> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA 0x91640000 - 0x91742fef com.apple.MeshKitIO 1.1 (49.2) <D0401AC5-1F92-2BBB-EBAB-58EDD3BA61B9> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshKitIO.framework/Versions/A/MeshKitIO 0x91743000 - 0x91744ff7 com.apple.audio.units.AudioUnit 1.6.5 (1.6.5) <BE4C2495-B758-AD22-DCC0-56A6791E948E> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x91769000 - 0x91777fe7 libz.1.dylib 1.2.3 (compatibility 1.0.0) <33C1B260-ED05-945D-FC33-EF56EC791E2E> /usr/lib/libz.1.dylib 0x91778000 - 0x9179afef com.apple.DirectoryService.Framework 3.6 (621.9) <F2EEE9D7-D4FB-14F3-E647-ABD32754F557> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService 0x9184c000 - 0x9212cff7 com.apple.AppKit 6.6.7 (1038.35) <ABC7783C-E4D5-B848-BED6-99451D94D120> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x9212d000 - 0x9218efe7 com.apple.CoreText 3.5.0 (???) <BB50C045-25F5-65B8-B1DB-8CDAEF45EB46> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText 0x9218f000 - 0x92194ff7 com.apple.OpenDirectory 10.6 (10.6) <C1B46982-7D3B-3CC4-3BC2-3E4B595F0231> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x92195000 - 0x92310fe7 com.apple.CoreFoundation 6.6.4 (550.42) <C78D5079-663E-9734-7AFA-6CE79A0539F1> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x92311000 - 0x92351ff3 com.apple.securityinterface 4.0.1 (37214) <43CE8A8D-64E5-F36E-4900-FBB1BD6557F1> /System/Library/Frameworks/SecurityInterface.framework/Versions/A/SecurityInterface 0x92352000 - 0x92355ff7 libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <B624AACE-991B-0FFA-2482-E69970576CE1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib 0x924b9000 - 0x925fcfef com.apple.QTKit 7.6.6 (1756) <4D809734-4E1B-8E18-C825-86C5422FC3DC> /System/Library/Frameworks/QTKit.framework/Versions/A/QTKit 0x925fd000 - 0x9260dff7 libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <E276514D-394B-2FDD-6264-07A444AA6A4E> /usr/lib/libsasl2.2.dylib 0x92615000 - 0x92618ff7 libCoreVMClient.dylib ??? (???) <1F738E81-BB71-32C5-F1E9-C1302F71021C> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x9262c000 - 0x92652ffb com.apple.DictionaryServices 1.1.2 (1.1.2) <43E1D565-6E01-3681-F2E5-72AE4C3A097A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x9294d000 - 0x9295dff7 com.apple.DSObjCWrappers.Framework 10.6 (134) <95DC4010-ECC4-3A75-5DEE-11BB2AE895EE> /System/Library/PrivateFrameworks/DSObjCWrappers.framework/Versions/A/DSObjCWrappers 0x9295e000 - 0x929a0ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x929a1000 - 0x929abfe7 com.apple.audio.SoundManager 3.9.3 (3.9.3) <DE0E0EF6-8190-3F65-6BDD-5AC9D8A025D6> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound 0x929ac000 - 0x92a5cff3 com.apple.ColorSync 4.6.3 (4.6.3) <0354B408-665F-8B3F-87FF-64E6322276F0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x92a5d000 - 0x92c3ffff com.apple.imageKit 2.0.3 (1.0) <B4DB05F7-01C5-35EE-7AB9-41BD9D63F075> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/ImageKit.framework/Versions/A/ImageKit 0x92cf5000 - 0x92d4bff7 com.apple.MeshKitRuntime 1.1 (49.2) <CB9F38B1-E107-EA62-EDFF-02EE79F6D1A5> /System/Library/PrivateFrameworks/MeshKit.framework/Versions/A/Frameworks/MeshKitRuntime.framework/Versions/A/MeshKitRuntime 0x92d4c000 - 0x92d55ff7 com.apple.DiskArbitration 2.3 (2.3) <6AA6DDF6-AFC3-BBDB-751A-64AE3580A49E> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x92dc6000 - 0x92df8fe3 libTrueTypeScaler.dylib ??? (???) <6E9D1A50-330E-F1F4-F93D-9ECC8A61B21A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x92e7a000 - 0x92e88ff7 com.apple.opengl 1.6.11 (1.6.11) <286D1BC4-4CD8-3CD4-F723-5C196FE15FE0> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x92e89000 - 0x92ec7ff7 com.apple.QuickLookFramework 2.3 (327.6) <66955C29-0C99-D02C-DB18-4952AFB4E886> /System/Library/Frameworks/QuickLook.framework/Versions/A/QuickLook 0x92ec8000 - 0x92f92fef com.apple.CoreServices.OSServices 357 (357) <3A26F553-722D-3536-EEDE-FB41FCDAA7FD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x92f93000 - 0x92f97ff7 libGIF.dylib ??? (???) <DA5758A4-71B0-DD6E-7402-B7FB15387569> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x92f98000 - 0x93099fe7 libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <ED8E45C6-B078-15E8-938D-99D8FD1EAE64> /usr/lib/libxml2.2.dylib 0x9309a000 - 0x932a1feb com.apple.AddressBook.framework 5.0.3 (875) <759B660B-00F6-F08C-37CD-69468C774B5E> /System/Library/Frameworks/AddressBook.framework/Versions/A/AddressBook 0x932a2000 - 0x933aeff7 libGLProgrammability.dylib ??? (???) <8B308FAE-843F-EE76-0254-3374CBFFA7B3> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib 0x933bf000 - 0x933c2ffb com.apple.help 1.3.1 (41) <6A5AD406-9D8E-5BAC-51E1-E09AB9A6D159> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x933c3000 - 0x9372eff7 com.apple.QuartzCore 1.6.3 (227.34) <CC1C1631-D8D1-D416-171E-A1683274E479> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x9372f000 - 0x93740ff7 com.apple.LangAnalysis 1.6.6 (1.6.6) <3036AD83-4F1D-1028-54EE-54165E562650> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x93741000 - 0x93755ffb com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <9F5CE4F7-D05C-8C14-4B76-E43D07A8A680> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x93790000 - 0x937e1ff7 com.apple.HIServices 1.8.1 (???) <51BDD848-32A5-2425-BE07-BD037A89630A> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x937e2000 - 0x937e2ff7 liblangid.dylib ??? (???) <FCC37057-CDD7-2AF1-21AF-52A06C4048FF> /usr/lib/liblangid.dylib 0x937e3000 - 0x93a0eff3 com.apple.QuartzComposer 4.2 ({156.28}) <08AF01DC-110D-9443-3916-699DBDED0149> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzComposer.framework/Versions/A/QuartzComposer 0x93a17000 - 0x93a21ffb com.apple.speech.recognition.framework 3.11.1 (3.11.1) <7486003F-8FDB-BD6C-CB34-DE45315BD82C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x93a22000 - 0x93a28fff com.apple.CommonPanels 1.2.4 (91) <CE92759E-865E-8A3B-1488-ECD497E4074D> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x93b47000 - 0x93b94feb com.apple.DirectoryService.PasswordServerFramework 6.0 (6.0) <27F3FF53-F818-9836-2101-3E963FE0C0E0> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer 0x93b95000 - 0x93c30ff7 com.apple.ApplicationServices.ATS 4.4 (???) <ECB16606-4DF8-4AFB-C91D-F7947C26040F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x93c31000 - 0x93c31ff7 com.apple.quartzframework 1.5 (1.5) <7DD4EBF1-60C4-9329-08EF-6E59731D9430> /System/Library/Frameworks/Quartz.framework/Versions/A/Quartz 0x93d51000 - 0x93d72fe7 com.apple.opencl 12.3 (12.3) <DEA600BF-4F54-66B5-DB2F-DC57FD518543> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x93d73000 - 0x93e77fe7 libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <BDEFA030-5E75-7C47-2904-85AB16937F45> /usr/lib/libcrypto.0.9.8.dylib 0x93e78000 - 0x93ef8feb com.apple.SearchKit 1.3.0 (1.3.0) <7AE32A31-2B8E-E271-C03A-7A0F7BAFC85C> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x93ef9000 - 0x93f68ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x93f69000 - 0x94122feb com.apple.ImageIO.framework 3.0.4 (3.0.4) <C145139E-24C4-5A3D-B17C-809D528354B2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x94123000 - 0x94166ff7 com.apple.NavigationServices 3.5.4 (182) <8DC6FD4A-6C74-9C23-A4C3-715B44A8D28C> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/NavigationServices.framework/Versions/A/NavigationServices 0x941a0000 - 0x941fafe7 com.apple.CorePDF 1.3 (1.3) <EA168671-F44F-BFE4-AA7D-3801DA29A650> /System/Library/PrivateFrameworks/CorePDF.framework/Versions/A/CorePDF 0x941fb000 - 0x94258ff7 com.apple.framework.IOKit 2.0 (???) <A769737F-E0D6-FB06-29B4-915CF4F43420> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x94259000 - 0x9425dff7 libGFXShared.dylib ??? (???) <C3A805C4-C0E5-B300-430A-7E811395CB8E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x942ef000 - 0x9439dff3 com.apple.ink.framework 1.3.3 (107) <233A981E-A2F9-56FB-8BDE-C2DEC3F20784> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x9439e000 - 0x94b8d557 com.apple.CoreGraphics 1.545.0 (???) <1AB39678-00D5-FB88-3B41-93D78348E0DE> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x94b8e000 - 0x94bd7fe7 libTIFF.dylib ??? (???) <AC1FC806-F7F4-174B-375F-FE5D6008666C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x94e21000 - 0x94f4ffe7 com.apple.CoreData 102.1 (251) <87FE6861-F2D6-773D-ED45-345272E56463> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x95ea3000 - 0x95ee6ff7 libGLU.dylib ??? (???) <F8580594-0B38-F3ED-A715-CB3776B747A0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x95eef000 - 0x95f71ffb SecurityFoundation ??? (???) <A8D248DE-8670-970D-39E3-A9738CFDBEE1> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x95f72000 - 0x95f7fff7 com.apple.NetFS 3.2.1 (3.2.1) <94A52A6D-F071-09D7-E80F-F633F17233FE> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x95f80000 - 0x95f82ff7 libRadiance.dylib ??? (???) <10048B4A-2AE8-A4E2-21B8-C6E7A8C5B76F> snip... Superuser character limit :-(

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  • Has anyone ever worked with a UX designer who also did the graphic design, is it a good combination?

    - by Ami
    I need to design a new framework for web based apps, including both UX guidelines and the art/graphic design guidelines such as what menus will look like, headers, colors, fonts etc. The UX designers I met, were unable to provide the artistic side, and the graphic designers didn't have the UX skills. Should I continue to look for one person with both skills, or is it better broken to two separate tasks?

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  • Cloud Computing Forces Better Design Practices

    - by Herve Roggero
    Is cloud computing simply different than on premise development, or is cloud computing actually forcing you to create better applications than you normally would? In other words, is cloud computing merely imposing different design principles, or forcing better design principles?  A little while back I got into a discussion with a developer in which I was arguing that cloud computing, and specifically Windows Azure in his case, was forcing developers to adopt better design principles. His opinion was that cloud computing was not yielding better systems; just different systems. In this blog, I will argue that cloud computing does force developers to use better design practices, and hence better applications. So the first thing to define, of course, is the word “better”, in the context of application development. Looking at a few definitions online, better means “superior quality”. As it relates to this discussion then, I stipulate that cloud computing can yield higher quality applications in terms of scalability, everything else being equal. Before going further I need to also outline the difference between performance and scalability. Performance and scalability are two related concepts, but they don’t mean the same thing. Scalability is the measure of system performance given various loads. So when developers design for performance, they usually give higher priority to a given load and tend to optimize for the given load. When developers design for scalability, the actual performance at a given load is not as important; the ability to ensure reasonable performance regardless of the load becomes the objective. This can lead to very different design choices. For example, if your objective is to obtains the fastest response time possible for a service you are building, you may choose the implement a TCP connection that never closes until the client chooses to close the connection (in other words, a tightly coupled service from a connectivity standpoint), and on which a connection session is established for faster processing on the next request (like SQL Server or other database systems for example). If you objective is to scale, you may implement a service that answers to requests without keeping session state, so that server resources are released as quickly as possible, like a REST service for example. This alternate design would likely have a slower response time than the TCP service for any given load, but would continue to function at very large loads because of its inherently loosely coupled design. An example of a REST service is the NO-SQL implementation in the Microsoft cloud called Azure Tables. Now, back to cloud computing… Cloud computing is designed to help you scale your applications, specifically when you use Platform as a Service (PaaS) offerings. However it’s not automatic. You can design a tightly-coupled TCP service as discussed above, and as you can imagine, it probably won’t scale even if you place the service in the cloud because it isn’t using a connection pattern that will allow it to scale [note: I am not implying that all TCP systems do not scale; I am just illustrating the scalability concepts with an imaginary TCP service that isn’t designed to scale for the purpose of this discussion]. The other service, using REST, will have a better chance to scale because, by design, it minimizes resource consumption for individual requests and doesn’t tie a client connection to a specific endpoint (which means you can easily deploy this service to hundreds of machines without much trouble, as long as your pockets are deep enough). The TCP and REST services discussed above are both valid designs; the TCP service is faster and the REST service scales better. So is it fair to say that one service is fundamentally better than the other? No; not unless you need to scale. And if you don’t need to scale, then you don’t need the cloud in the first place. However, it is interesting to note that if you do need to scale, then a loosely coupled system becomes a better design because it can almost always scale better than a tightly-coupled system. And because most applications grow overtime, with an increasing user base, new functional requirements, increased data and so forth, most applications eventually do need to scale. So in my humble opinion, I conclude that a loosely coupled system is not just different than a tightly coupled system; it is a better design, because it will stand the test of time. And in my book, if a system stands the test of time better than another, it is of superior quality. Because cloud computing demands loosely coupled systems so that its underlying service architecture can be leveraged, developers ultimately have no choice but to design loosely coupled systems for the cloud. And because loosely coupled systems are better… … the cloud forces better design practices. My 2 cents.

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  • Cannot build digiKam

    - by Tichomir Mitkov
    I'm trying to compile digiKam 2.8.0. I have installed the required libraries but cMake seems to stuck without any meaningful reason. Here is the output of cMake: $ cmake -DCMAKE_BUILD_TYPE=relwithdebinfo -DCMAKE_INSTALL_PREFIX=/usr/local . -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- Found KDE 4.6 include dir: /usr/include -- Found KDE 4.6 library dir: /usr/lib64 -- Found the KDE4 kconfig_compiler preprocessor: /usr/bin/kconfig_compiler -- Found automoc4: /usr/bin/automoc4 -- Local kdegraphics libraries will be compiled... YES -- Handbooks will be compiled..................... YES -- Extract translations files..................... NO -- Translations will be compiled.................. YES -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libmediawiki ----------------------------------------------------------------------------- -- The following external packages were located on your system. -- This installation will have the extra features provided by these packages. ----------------------------------------------------------------------------- * QJSON - Qt library for handling JSON data ----------------------------------------------------------------------------- -- Congratulations! All external packages have been found. ----------------------------------------------------------------------------- -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libkgeomap -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- kexiv2 found, the demo application will be compiled. -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: libkface -- Found Qt-Version 4.7.1 (using /usr/bin/qmake) -- Found X11: /usr/lib64/libX11.so -- First try at finding OpenCV... -- Great, found OpenCV on the first try. -- OpenCV Root directory is /usr/share/opencv -- External libface was not found, use internal version instead... -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: kipi-plugins -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- Check for Kdcraw library in local sub-folder... -- Found Kdcraw library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. Call Stack (most recent call first): extra/kipi-plugins/CMakeLists.txt:123 (FIND_PACKAGE) -- Check Kipi library in local sub-folder... -- Found Kipi library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkipi CMake Warning at extra/kipi-plugins/CMakeLists.txt:139 (MESSAGE): libkdcraw: Version information not found, your version is probably too old. -- Found GObject libraries: /usr/lib64/libgobject-2.0.so;/usr/lib64/libgmodule-2.0.so;/usr/lib64/libgthread-2.0.so;/usr/lib64/libglib-2.0.so -- Found GObject includes : /usr/include/glib-2.0/gobject -- Check for Ksane library in local sub-folder... -- Found Ksane library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libksane -- Check for KGeoMap library in local sub-folder... -- Found KGeoMap library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkgeomap -- Check Mediawiki library in local sub-folder... -- Found Mediawiki library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libmediawiki -- Check Vkontakte library in local sub-folder... -- Found Vkontakte library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkvkontakte -- Boost version: 1.38.0 -- libkgeomap: Found version 2.0.0 -- Found X11: /usr/lib64/libX11.so -- CMake version: cmake version 2.8.9 -- CMake version (cleaned): cmake version 2.8.9 -- -- ---------------------------------------------------------------------------------- -- kipi-plugins 2.8.0 dependencies results <http://www.digikam.org> -- -- libjpeg library found.................... YES -- libtiff library found.................... YES -- libpng library found..................... YES -- libkipi library found.................... YES -- libkexiv2 library found.................. YES -- libkdcraw library found.................. YES -- libxml2 library found.................... YES (optional) -- libxslt library found.................... YES (optional) -- libexpat library found................... YES (optional) -- native threads support library found..... YES (optional) -- libopengl library found.................. YES (optional) -- Qt4 OpenGL module found.................. YES -- libopencv library found.................. YES (optional) -- QJson library found...................... YES (optional) -- libgpod library found.................... YES (optional) -- Gdk library found........................ YES (optional) -- libkdepim library found.................. YES (optional) -- qca2 library found....................... YES (optional) -- libkgeomap library found................. YES (optional) -- libmediawiki library found............... YES (optional) -- libkvkontakte library found.............. YES (optional) -- boost library found...................... YES (optional) -- OpenMP library found..................... YES (optional) -- libX11 library found..................... YES (optional) -- libksane library found................... YES (optional) -- -- kipi-plugins will be compiled............ YES -- Shwup will be compiled................... YES (optional) -- YandexFotki will be compiled............. YES (optional) -- HtmlExport will be compiled.............. YES (optional) -- AdvancedSlideshow will be compiled....... YES (optional) -- ImageViewer will be compiled............. YES (optional) -- AcquireImages will be compiled........... YES (optional) -- DNGConverter will be compiled............ YES (optional) -- RemoveRedEyes will be compiled........... YES (optional) -- Debian Screenshots will be compiled...... YES (optional) -- Facebook will be compiled................ YES (optional) -- Imgur will be compiled................... YES (optional) -- VKontakte will be compiled............... YES (optional) -- IpodExport will be compiled.............. YES (optional) -- Calendar will be compiled................ YES (optional) -- GPSSync will be compiled................. YES (optional) -- Mediawiki will be compiled............... YES (optional) -- Panorama will be compiled................ YES (optional) -- ---------------------------------------------------------------------------------- -- -- ---------------------------------------------------------------------------------- -- Starting CMake configuration for: digiKam -- Check for Kdcraw library in local sub-folder... -- Found Kdcraw library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. Call Stack (most recent call first): core/CMakeLists.txt:156 (FIND_PACKAGE) -- Check Kexiv2 library in local sub-folder... -- Found Kexiv2 library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkexiv2 -- Check Kipi library in local sub-folder... -- Found Kipi library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkipi -- Check Kface library in local sub-folder... -- Found Kface library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkface -- Check for KGeoMap library in local sub-folder... -- Found KGeoMap library in local sub-folder: /home/tichomir/Downloads/digikam-2.8.0/extra/libkgeomap -- PGF_INCLUDE_DIRS = /usr/local/include/libpgf -- PGF_INCLUDEDIR = /usr/local/include/libpgf -- PGF_LIBRARIES = pgf -- PGF_LDFLAGS = -L/usr/local/lib;-lpgf -- PGF_CFLAGS = -I/usr/local/include/libpgf -- PGF_VERSION = 6.12.24 -- PGF_CODEC_VERSION_ID = 61224 -- Could NOT find any working clapack installation -- Boost version: 1.38.0 -- Check for LCMS1 availability... -- Found LCMS1: /usr/lib64/liblcms.so /usr/include -- Paralelized PGF codec disabled... -- Identified libjpeg version: 62 -- Found MySQL server executable at: /usr/sbin/mysqld -- Found MySQL install_db executable at: /usr/bin/mysql_install_db CMake Warning at core/CMakeLists.txt:310 (MESSAGE): libkdcraw: Version information not found, your version is probably too old. -- libkgeomap: Found version 2.0.0 -- Found gphoto2: -L/usr/lib64 -lgphoto2_port;-L/usr/lib64 -lgphoto2 -lgphoto2_port -lm -- WARNING: you are using the obsolete 'PKGCONFIG' macro, use FindPkgConfig -- WARNING: you are using the obsolete 'PKGCONFIG' macro, use FindPkgConfig -- PKGCONFIG() indicates that lqr-1 is not installed (install the package which contains lqr-1.pc if you want to support this feature) -- Could NOT find Lqr-1 (missing: LQR-1_INCLUDE_DIRS LQR-1_LIBRARIES) -- Found SharedDesktopOntologies: /usr/share/ontology -- Found SharedDesktopOntologies: /usr/share/ontology (found version "0.5.0", required is "0.2") -- -- ---------------------------------------------------------------------------------- -- digiKam 2.8.0 dependencies results <http://www.digikam.org> -- -- Qt4 SQL module found..................... YES -- MySQL Server found....................... YES -- MySQL install_db tool found.............. YES -- libtiff library found.................... YES -- libpng library found..................... YES -- libjasper library found.................. YES -- liblcms library found.................... YES -- Boost Graph library found................ YES -- libkipi library found.................... YES -- libkexiv2 library found.................. YES -- libkdcraw library found.................. YES -- libkface library found................... YES -- libkgeomap library found................. YES -- libpgf library found..................... YES (optional) -- libclapack library found................. NO (optional - internal version used instead) -- libgphoto2 and libusb libraries found.... YES (optional) -- libkdepimlibs library found.............. YES (optional) -- Nepomuk libraries found.................. YES (optional) -- libglib2 library found................... YES (optional) -- liblqr-1 library found................... NO (optional - internal version used instead) -- liblensfun library found................. YES (optional) -- Doxygen found............................ YES (optional) -- digiKam can be compiled.................. YES -- ---------------------------------------------------------------------------------- -- -- Adjusting compilation flags for GCC version ( 4.5.1 ) -- Configuring incomplete, errors occurred! Actually this line shows a sign of error CMake Error at extra/libkdcraw/cmake/modules/FindKdcraw.cmake:137 (file): file Internal CMake error when trying to open file: /home/tichomir/Downloads/digikam-2.8.0/extra/libkdcraw/libkdcraw/version.h for reading. 'version.h' doesn't exists instead there is a file 'version.h.cmake' I have installed libkdcraw (64-bit) from sources. I'm using OpenSuse

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  • Difference between library and native library

    - by Alvin
    Could anyone tell me the difference between library and native library in terms of java? I found the word "native library" in the following line: Type 1 - drivers that implement the JDBC API as a mapping to another data access API, such as ODBC. Drivers of this type are generally dependent on a native library, which limits their portability. The JDBC-ODBC Bridge driver is an example of a Type 1 driver. which you can found here

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  • Use Extension method to write cleaner code

    - by Fredrik N
    This blog post will show you step by step to refactoring some code to be more readable (at least what I think). Patrik Löwnedahl gave me some of the ideas when we where talking about making code much cleaner. The following is an simple application that will have a list of movies (Normal and Transfer). The task of the application is to calculate the total sum of each movie and also display the price of each movie. class Program { enum MovieType { Normal, Transfer } static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies) { if (movie == MovieType.Normal) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } else if (movie == MovieType.Transfer) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } } } private static IEnumerable<MovieType> GetMovies() { return new List<MovieType>() { MovieType.Normal, MovieType.Transfer, MovieType.Normal }; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } In the code above I’m using an enum, a good way to add types (isn’t it ;)). I also use one foreach loop to calculate the price, the loop has a condition statement to check what kind of movie is added to the list of movies. I want to reuse the foreach only to increase performance and let it do two things (isn’t that smart of me?! ;)). First of all I can admit, I’m not a big fan of enum. Enum often results in ugly condition statements and can be hard to maintain (if a new type is added we need to check all the code in our app to see if we use the enum somewhere else). I don’t often care about pre-optimizations when it comes to write code (of course I have performance in mind). I rather prefer to use two foreach to let them do one things instead of two. So based on what I don’t like and Martin Fowler’s Refactoring catalog, I’m going to refactoring this code to what I will call a more elegant and cleaner code. First of all I’m going to use Split Loop to make sure the foreach will do one thing not two, it will results in two foreach (Don’t care about performance here, if the results will results in bad performance, you can refactoring later, but computers are so fast to day, so iterating through a list is not often so time consuming.) Note: The foreach actually do four things, will come to is later. var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies) { if (movie == MovieType.Normal) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } } foreach (var movie in movies) { if (movie == MovieType.Transfer) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } To remove the condition statement we can use the Where extension method added to the IEnumerable<T> and is located in the System.Linq namespace: foreach (var movie in movies.Where( m => m == MovieType.Normal)) { totalPriceOfNormalMovie += 2; Console.WriteLine("$2"); } foreach (var movie in movies.Where( m => m == MovieType.Transfer)) { totalPriceOfTransferMovie += 3; Console.WriteLine("$3"); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The above code will still do two things, calculate the total price, and display the price of the movie. I will not take care of it at the moment, instead I will focus on the enum and try to remove them. One way to remove enum is by using the Replace Conditional with Polymorphism. So I will create two classes, one base class called Movie, and one called MovieTransfer. The Movie class will have a property called Price, the Movie will now hold the price:   public class Movie { public virtual int Price { get { return 2; } } } public class MovieTransfer : Movie { public override int Price { get { return 3; } } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The following code has no enum and will use the new Movie classes instead: class Program { static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = 0; int totalPriceOfTransferMovie = 0; foreach (var movie in movies.Where( m => m is Movie)) { totalPriceOfNormalMovie += movie.Price; Console.WriteLine(movie.Price); } foreach (var movie in movies.Where( m => m is MovieTransfer)) { totalPriceOfTransferMovie += movie.Price; Console.WriteLine(movie.Price); } } private static IEnumerable<Movie> GetMovies() { return new List<Movie>() { new Movie(), new MovieTransfer(), new Movie() }; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   If you take a look at the foreach now, you can see it still actually do two things, calculate the price and display the price. We can do some more refactoring here by using the Sum extension method to calculate the total price of the movies:   static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfNormalMovie = movies.Where(m => m is Movie) .Sum(m => m.Price); int totalPriceOfTransferMovie = movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); foreach (var movie in movies.Where( m => m is Movie)) Console.WriteLine(movie.Price); foreach (var movie in movies.Where( m => m is MovieTransfer)) Console.WriteLine(movie.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now when the Movie object will hold the price, there is no need to use two separate foreach to display the price of the movies in the list, so we can use only one instead: foreach (var movie in movies) Console.WriteLine(movie.Price); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If we want to increase the Maintainability index we can use the Extract Method to move the Sum of the prices into two separate methods. The name of the method will explain what we are doing: static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); foreach (var movie in movies) Console.WriteLine(movie.Price); } private static int TotalPriceOfMovieTransfer(IEnumerable<Movie> movies) { return movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); } private static int TotalPriceOfMovie(IEnumerable<Movie> movies) { return movies.Where(m => m is Movie) .Sum(m => m.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now to the last thing, I love the ForEach method of the List<T>, but the IEnumerable<T> doesn’t have it, so I created my own ForEach extension, here is the code of the ForEach extension method: public static class LoopExtensions { public static void ForEach<T>(this IEnumerable<T> values, Action<T> action) { Contract.Requires(values != null); Contract.Requires(action != null); foreach (var v in values) action(v); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I will now replace the foreach by using this ForEach method: static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); movies.ForEach(m => Console.WriteLine(m.Price)); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The ForEach on the movies will now display the price of the movie, but maybe we want to display the name of the movie etc, so we can use Extract Method by moving the lamdba expression into a method instead, and let the method explains what we are displaying: movies.ForEach(DisplayMovieInfo); private static void DisplayMovieInfo(Movie movie) { Console.WriteLine(movie.Price); } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now the refactoring is done! Here is the complete code:   class Program { static void Main(string[] args) { var movies = GetMovies(); int totalPriceOfMovie = TotalPriceOfMovie(movies); int totalPriceOfTransferMovie = TotalPriceOfMovieTransfer(movies); movies.ForEach(DisplayMovieInfo); } private static void DisplayMovieInfo(Movie movie) { Console.WriteLine(movie.Price); } private static int TotalPriceOfMovieTransfer(IEnumerable<Movie> movies) { return movies.Where(m => m is MovieTransfer) .Sum(m => m.Price); } private static int TotalPriceOfMovie(IEnumerable<Movie> movies) { return movies.Where(m => m is Movie) .Sum(m => m.Price); } private static IEnumerable<Movie> GetMovies() { return new List<Movie>() { new Movie(), new MovieTransfer(), new Movie() }; } } public class Movie { public virtual int Price { get { return 2; } } } public class MovieTransfer : Movie { public override int Price { get { return 3; } } } pulbic static class LoopExtensions { public static void ForEach<T>(this IEnumerable<T> values, Action<T> action) { Contract.Requires(values != null); Contract.Requires(action != null); foreach (var v in values) action(v); } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } I think the new code is much cleaner than the first one, and I love the ForEach extension on the IEnumerable<T>, I can use it for different kind of things, for example: movies.Where(m => m is Movie) .ForEach(DoSomething); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } By using the Where and ForEach extension method, some if statements can be removed and will make the code much cleaner. But the beauty is in the eye of the beholder. What would you have done different, what do you think will make the first example in the blog post look much cleaner than my results, comments are welcome! If you want to know when I will publish a new blog post, you can follow me on twitter: http://www.twitter.com/fredrikn

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  • Where do we put "asking the world" code when we separate computation from side effects?

    - by Alexey
    According to Command-Query Separation principle, as well as Thinking in Data and DDD with Clojure presentations one should separate side effects (modifying the world) from computations and decisions, so that it would be easier to understand and test both parts. This leaves an unanswered question: where relatively to the boundary should we put "asking the world"? On the one hand, requesting data from external systems (like database, extental services' APIs etc) is not referentially transparent and thus should not sit together with pure computational and decision making code. On the other hand, it's problematic, or maybe impossible to tease them apart from computational part and pass it as an argument as because we may not know in advance which data we may need to request.

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Do I suffer from encapsulation overuse?

    - by Florenc
    I have noticed something in my code in various projects that seems like code smell to me and something bad to do, but I can't deal with it. While trying to write "clean code" I tend to over-use private methods in order to make my code easier to read. The problem is that the code is indeed cleaner but it's also more difficult to test (yeah I know I can test private methods...) and in general it seems a bad habit to me. Here's an example of a class that reads some data from a .csv file and returns a group of customers (another object with various fields and attributes). public class GroupOfCustomersImporter { //... Call fields .... public GroupOfCustomersImporter(String filePath) { this.filePath = filePath; customers = new HashSet<Customer>(); createCSVReader(); read(); constructTTRP_Instance(); } private void createCSVReader() { //.... } private void read() { //.... Reades the file and initializes the class attributes } private void readFirstLine(String[] inputLine) { //.... Method used by the read() method } private void readSecondLine(String[] inputLine) { //.... Method used by the read() method } private void readCustomerLine(String[] inputLine) { //.... Method used by the read() method } private void constructGroupOfCustomers() { //this.groupOfCustomers = new GroupOfCustomers(**attributes of the class**); } public GroupOfCustomers getConstructedGroupOfCustomers() { return this.GroupOfCustomers; } } As you can see the class has only a constructor which calls some private methods to get the job done, I know that's not a good practice not a good practice in general but I prefer to encapsulate all the functionality in the class instead of making the methods public in which case a client should work this way: GroupOfCustomersImporter importer = new GroupOfCustomersImporter(filepath) importer.createCSVReader(); read(); GroupOfCustomer group = constructGoupOfCustomerInstance(); I prefer this because I don't want to put useless lines of code in the client's side code bothering the client class with implementation details. So, Is this actually a bad habit? If yes, how can I avoid it? Please note that the above is just a simple example. Imagine the same situation happening in something a little bit more complex.

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  • Sessions I Submitted to the PASS Summit 2010

    - by andyleonard
    Introduction I'm borrowing an idea and blog post title from Brent Ozar ( Blog - @BrentO ). I am honored the PASS Summit 2010 (Seattle, 8 - 11 Nov 2010) would consider allowing me to present. It's a truly awesome event. If you have an opportunity to attend and read this blog, please find me and introduce yourself. If you've built a cool solution to a business or technical problem; or written a script - or a bunch of scripts - to automate part of your daily / weekly / monthly routine; or have some...(read more)

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  • What language should I use for making a cross platform library?

    - by Andrei
    I want to build a SyncML parsing library (no UI) which should be able to build up messages based on information provided by the host application, fed in by the library's methods. Also, the library should to be able to do callbacks to methods in the host application. I want to be able to compile this and have it available on as many platforms as possible: Windows, Windows Phone 7 OS, OSX, iOS, Linux, Android, BlackBerry. Basically as many platforms as possible. The priority is to have this available on mobile devices. Questions: What setup should I use? (programming languages, compilers, IDE etc.) How would I compile this library for these different platforms and how would I connect to it? Any other info? e.g. articles that cover the subject of cross-platform development? I haven't done this sort of a cross-platform project before, so any available information to put me in the right direction would be welcomed. Myself, I have a background in C#/.NET and Objective-C.

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  • Why is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Designing application flow

    - by Umesh Awasthi
    I am creating a web application in java where I need to mock the following flow. When user trigger a certain process (add product to cart), I need to pass through following steps Need to see in HTTP Session if user is logged in. Check HTTP Session if shopping cart is there If user exist in HTTP Session and his/her cart do not exist in HTTP Session Get user cart from the database. add item to cart and save it to HTTP session and update cart in DB. If cart does not exist in DB, create new cart and and save in it HTTP Session. Though I missed a lot of use cases here (do not want question length to increase a lot), but most of the flow will be same as I described in above steps. My flow will start from the Controller and will go towards Service Layer and than ends up in the DAO layer. Since there will be a lot of use cases where I need to check HTTP session and based on that need to call Service layer, I was planning to add a Facade layer which should be responsible to do this for me like checking Session and interacting with Service layer. Please suggest if this is a valid approach or any other best approach can be implemented here? One more point where I am confused is how to handle HTTP session in facade layer? do I need to pass HTTP session object each time I call my Facade or any other approach can be used here?

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  • Should database-models (conceptual or physical) be reviewed by DBAs?

    - by user61852
    Where I work, new applications that are being developed that will use their own relational database, must have their database-models (conceptual, then physical ) reviewed and aproved by DBAs. Things looked after are normalization, antipatterns, table and column naming standards, etc. Is this really a DBA's responsability to do this ? or should it be, in a greater extend, the responsability of app designers and architects ?

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  • Best practice to propagate preferences of application

    - by Shebuka
    What is your approach with propagation to all classes/windows of preferences/settings of your application? Do you share the preference_manager class to all classes/windows who need it or you make variables in each classes/windows and update them manually each time setting are changed? Currently I have a PreferencesInterface class that hold all preferences and is responsible to default all values with a dedicated method called on create and when needed, all values are public, so non getters/setters, also it have virtual SavePreferences/LoadPreferences methods. Then I have PreferencesManager that extends from PreferencesInterface and is responsible for actually implementation of SavePreferences/LoadPreferences. I've made this basically for cross-platform so that every platform can have a different implementation of actual storage (registry, ini, plist, xml, whatever).

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  • How do you think about an Application Generator? [closed]

    - by Mehdi Sheyda
    I'm designing an application-generating application. It is an application that takes the requirements of customer as inputs , analyzes the requirements, creates classes and produces program files in C#. I am at the beginning of this project and have a long way to go with this application. Do you have an experience with designing similar kinds of projects? What risks might I encounter with this project?

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  • DDD: Service or Repository

    - by tikhop
    I am developing an app in DDD manner. And I have a little problem with it. I have a Fare (airline fare) and FareRepository objects. And at some point I should load additional fare information and set this information to existing Fare. I guess that I need to create an Application Service (FareAdditionalInformationService) that will deal with obtaining data from the server and than update existing Fare. However, some people said me that it is necessary to use FareRepository for this problem. I don't know wich place is better for my problem Service or Repository.

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  • Please help me give this principle a name

    - by Brent Arias
    As a designer, I like providing interfaces that cater to a power/simplicity balance. For example, I think the LINQ designers followed that principle because they offered both dot-notation and query-notation. The first is more powerful, but the second is easier to read and follow. If you disagree with my assessment of LINQ, please try to see my point anyway; LINQ was just an example, my post is not about LINQ. I call this principle "dial-able power". But I'd like to know what other people call it. Certainly some will say "KISS" is the common term. But I see KISS as a superset, or a "consumerism" practice. Using LINQ as my example again, in my view, a team of programmers who always try to use query notation over dot-notation are practicing KISS. Thus the LINQ designers practiced "dial-able power", whereas the LINQ consumers practice KISS. The two make beautiful music together. I'll give another example. Imagine a C# logging tool that has two signatures allowing two uses: void Write(string message); void Write(Func<string> messageCallback); The purpose of the two signatures is to fulfill these needs: //Every-day "simple" usage, nothing special. myLogger.Write("Something Happened" + error.ToString() ); //This is performance critical, do not call ToString() if logging is //disabled. myLogger.Write( () => { "Something Happened" + error.ToString() }); Having these overloads represents "dial-able power," because the consumer has the choice of a simple interface or a powerful interface. A KISS-loving consumer will use the simpler signature most of the time, and will allow the "busy" looking signature when the power is needed. This also helps self-documentation, because usage of the powerful signature tells the reader that the code is performance critical. If the logger had only the powerful signature, then there would be no "dial-able power." So this comes full-circle. I'm happy to keep my own "dial-able power" coinage if none yet exists, but I can't help think I'm missing an obvious designation for this practice. p.s. Another example that is related, but is not the same as "dial-able power", is Scott Meyer's principle "make interfaces easy to use correctly, and hard to use incorrectly."

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  • Should each app have its own database, or should small apps be merged into one?

    - by King
    We have a bunch of small to medium sized apps, each of which has its own database (MSSQL Server). There was a suggestion that we consoldate the 'related' databases into a smaller set amount of larger databases. They don't particularly share a lot of data, they would just be under a similar business group. For example, using a 'Finance' DB to hold the tables and procedures for finance apps. Would it be appropriate to use a different schema for each app? E.g. App1.SomeTable App1.SomeOtherTable AppTwo.SomeTable What are the pros and cons of this approach? What should I watch out for? Thanks

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  • Is it a good practice to wrap all primitives and Strings?

    - by Amogh Talpallikar
    According to Jeff Bay's Essay on Object Callisthenics, One of the practices is set to be "Wrap all primitives and Strings" Can anyone elaborate on this ? In languages where we already have wrappers for primitives like C# and Java. and In languages where Collections can have generics where you are sure of what type goes into the collection, do we need to wrap string's inside their own classes ? Does it have any other advantage ?

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  • Manager/Container class vs static class methods

    - by Ben
    Suppose I a have a Widget class that is part of a framework used independently by many applications. I create Widget instances in many situations and their lifetimes vary. In addition to Widget's instance specified methods, I would like to be able to perform the follow class wide operations: Find a single Widget instance based on a unique id Iterate over the list of all Widgets Remove a widget from the set of all widgets In order support these operations, I have been considering two approaches: Container class - Create some container or manager class, WidgetContainer, which holds a list of all Widget instances, support iteration and provides methods for Widget addition, removal and lookup. For example in C#: public class WidgetContainer : IEnumerable<Widget { public void AddWidget(Widget); public Widget GetWidget(WidgetId id); public void RemoveWidget(WidgetId id); } Static class methods - Add static class methods to Widget. For example: public class Widget { public Widget(WidgetId id); public static Widget GetWidget(WidgetId id); public static void RemoveWidget(WidgetId id); public static IEnumerable<Widget AllWidgets(); } Using a container class has the added problem of how to access the container class. Make it a singleton?..yuck! Create some World object that provides access to all such container classes? I have seen many frameworks that use the container class approach, so what is the general consensus?

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