Search Results

Search found 14402 results on 577 pages for 'mouse properties'.

Page 22/577 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • Creating Class Properties in Visual Studio

    - by pm_2
    Using the standard VS IDE, is there a fast way to create class properties that are linked to the local variables? The class diagram seems to provide something, but it basically just created a property stub. Is there something better / easier out there ?

    Read the article

  • Silverlight 4: Binding to a calculation of control properties

    - by Rich.Carpenter
    What I would like to do is pretty simple. Given textboxes for ItemPrice, Tax and Total, I need the text value for Total to be bound to ItemPrice + Tax and the Tax value to display ItemPrice * taxRate. Could someone offer a brief explanation as to how this would be accomplished or point me to an appropriate example? I see property binding examples all over the place, but none that show binding to a calculation of the properties of two controls.

    Read the article

  • Adding format to properties

    - by chris
    I have an object with a couple of DateTime properties: public DateTime Start_Date { get; set; } public DateTime? End_Date { get; set; } I would like to set a format for each of these, along the lines of Start_Date.ToString("M/d/yyyy hh:mm tt") Do I have to code the get, or is there an elegant way to do this?

    Read the article

  • Define a default .properties file in JAVA

    - by bnabilos
    Hello, I have 2 .properties files in my java project and I want to define one of them as default file to be used when the language of the operating system is different from the 2 languages already defined. Can you tell me please what should I add to my code to make that possible? Thank you

    Read the article

  • How can I do Mouse Selection In OpenGL 3.0?

    - by NoobScratcher
    Hello I'm pretty good programmer I've made my own 2D games in SDL and made a gui in 3D using Old OpenGL and Modern OpenGL but.. I'm having problems with trying to click 3D models with opengl I have no idea what to do too be honest. Do I read the area that I've clicked? or what do I do? 100% shore this has been asked before but I just don't know what to do...?? using : OpenGL 3.0 WIN32 API C++

    Read the article

  • What are common patterns for handling possible pluralization in message properties?

    - by C. Ross
    Obviously users like to see text properly pluralized, and pluralization schemes vary in the various written languages one may encounter. When internationalizing an app, what pattern(s) are useful for handling messages with possible pluralization? What about messages with multiple possible pluralization? For example: "N review(s):" One pattern would be reviews.title.singular="{0} review:" reviews.title.singular="{0} reviews:" And this may not support all languages. Or a more complicated case: "Found M question(s) with N comment(s)." This would be difficult to support in English?

    Read the article

  • The Properties dialog box not working for any Start Menu Program Lubuntu 14.04

    - by user236378
    When Lubuntu 14.04 first came out, the Properties dialog was present for all Start Menu Programs but did not work when right-clicked on as nothing happened and no other box popped up the the Start Menu Program information, such as the executable info, etc. Then the issue was fixed. Now the issue has returned when I upgraded to Lubuntu 14.04.1. Is there any way to retrieve the Properties info pop-up box via a configuration file? Does the issue have to do with a faulty LXShortcut? I noticed when I uninstalled the LXShortcut the Properties tab disappeared. When I re-installed the Properties tab returned however once again when you right-click on the Properties tab nothing happens. Any assistance would be greatly appreciated. Thank you.

    Read the article

  • Java Slick2d - How to translate mouse coordinates to world coordinates

    - by SYNYST3R1
    I am translating in my main class' render. How do I get the mouse position based on the translation? public void render(GameContainer gc, Graphics g) throws SlickException { float centerX = 800/2; float centerY = 600/2; g.translate(centerX, centerY); g.translate(-player.playerX, -player.playerY); gen.render(g); player.render(g); } playerX = 800 /2 - sprite.getWidth(); playerY = 600 /2 - sprite.getHeight(); I update the player position on keydown by .2f * delta Picture to help with explanation i92.photobucket.com/albums/l22/occ31191/Untitled-4.png

    Read the article

  • Problem with virtual mouse click

    - by Alex
    Hi. I have a program that simulates mouse click. Code is something like this: [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] public static extern void mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo); private const int MOUSEEVENTF_LEFTDOWN = 0x02; private const int MOUSEEVENTF_LEFTUP = 0x04; public static void DoMouseClick(int x, int y) { Cursor.Position = new Point(x, y); mouse_event(MOUSEEVENTF_LEFTDOWN | MOUSEEVENTF_LEFTUP, x, y, 0, 0); } This code works perfectly. For example I call this function every 30 minutes. But if I press WINKEY+L (Windows is locked) only cursor is moved but not press occurs. Any ideas?

    Read the article

  • C# - Moving a control to the mouse's position

    - by APShredder
    Hello everybody. I am trying to get a control to follow the cursor when the user clicks and drag the control. The problem is that 1.) the control doesn't go to the mouse's position, and 2.) the control flickers and flies all over the place. I've tried a few different methods of doing this, but all so far have failed. I've tried: protected override void OnMouseDown(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } and protected override void OnMouseMove(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } but neither of these work. Any help is appreciated, and thanks in advance!

    Read the article

  • Find which MFC child window would receive a mouse click

    - by tfinniga
    So, I have a plugin to an MFC program. I'm using a mouse event hook (from SetWindowsHookEx) to capture clicks. The host application can have any number of (possibly overlapping) child windows open, but I only want to intercept clicks in a particular child window. Is there a way to figure out in the hook proc which of the child windows would process the click? I guess it's something like enumerate all child windows, looking at Z-order, but I'm very unfamiliar with the MFC/Win32 libraries, and I'm not able to find any good discussion about how to enumerate all children and calculate which is topmost.

    Read the article

  • Image rotate to mouse using Jquery and CSS

    - by James
    I have a compass image and am trying to get the needle to follow the mouse around the page, exactly how the images are rotated in the following demo but without having to shift and click. I'm having trouble breaking down that code however, so any help would be most appreciated. Thanks in advance. http://www.elated.com/res/File/articles/development/javascript/jquery/smooth-rotatable-images-css3-jquery/ The images are simply wrapped in a div <div id="content"> <img id="compass" src="compass.png"/> <img id="needle" src="needle.png"/> </div>

    Read the article

  • Mouse stops working after changing function

    - by heyohletsgo
    I'm making a console board game on c++, and i've been able to make the mouse work in the first function, the menu one, however, when i get to the getmove function and need to click on a house, it simply doesn't work.. Can anyone help? This is the class with the mouse. #include <cstdlib> #include <iostream> #include <process.h> #include <windows.h> #include <time.h> #include <stdio.h> using namespace std; void Game(); int Chu(); int rato(int &row, int &col) { HANDLE hIn; hIn = GetStdHandle(STD_INPUT_HANDLE); bool Continue = TRUE; INPUT_RECORD InRec; DWORD NumRead; HWND window = GetConsoleWindow(); POINT cursorPos; RECT wpos; int x = 0; int y = 0; //cout << hIn << endl; FlushConsoleInputBuffer(hIn); while (Continue) { ReadConsoleInput(hIn, &InRec, 1, &NumRead); switch (InRec.EventType) { case MOUSE_EVENT: if (GetAsyncKeyState(VK_LBUTTON)) { cout << "RATO"<<endl; GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } else if (GetAsyncKeyState(VK_RBUTTON)){ GetWindowRect(window, &wpos); GetCursorPos(&cursorPos); cursorPos.x -= wpos.left; cursorPos.y -= wpos.top; x = (cursorPos.x - 5) / 16; y = (cursorPos.y - 25) / 24; cout << x << " " << y << endl; row = x; col = y; return row; } break; } } } int main() { cout << "\n\n\n click on the stars" << endl; cout << " \n\n\n *******" << endl; int z = 0; int x = 0; int y = 0; int xo = 0; switch (rato(x,y)) { case 1: Game(); break; case 2: Game(); break; case 3: Game(); break; case 4: rato(x, y); break; case 5: rato(x, y); break; case 6: Game(); break; case 7: Game(); break; case 8: Game(); break; case 9: Game(); break; default: cout << "click again"; break; } return 0; } void Game() { int x = 0; int y = 0; int i = 0; cout << "GAME" << endl; do{ i++; rato(x, y); } while (i <= 2); Chu(); } int Chu() { int x = 0; int y = 0; int a = 0; int b = 0; int xo = 0; int yo = 0; cout << "\ click on the stars" << endl; HANDLE hConsole; hConsole = GetStdHandle(STD_OUTPUT_HANDLE); do{ xo = rato(x, y); if (0 <= xo && xo <= 5) { a = 1;} else cout << "CLICK AGAIN" << endl; } while (xo!=0); cout << a; return a; system("PAUSE"); }

    Read the article

  • Mouse move and thread

    - by bsebi
    When I move the mouse over the window, the program runs much faster (cc. 3 times). This is a real time webcam .Net/Mono application running on a MacBook. On Windows works perfect. Is this maybe a power saving function of the laptop? The code: Thread t = new Thread(Foo); t.Priority = ThreadPriority.Highest; // I've tried without priority too, doesn't matter t.Start(); ... void Foo() { while (true) { ++k; // then write k to the window somehow } }

    Read the article

  • ergonomics: what's better; trackball, ergonomic mouse or some other pointing device (a-la touchscree

    - by mauriciopastrana
    So I bit into the hype and recently purchased an apple wireless keyboard and that evil bar-of-soap thing apple makes for a mouse. Couple of hundred dollars later and this is where I begin to worry about RSI. Go figure. Don't get me wrong, this apple mouse is genius and looks pretty as hell, but my right wrist feels tired after a full day's worth of work, so i'm thinking of switching. Anyone out there use a trackball? is this worse? should I get a super-ergonomic mouse instead? I've seen mouse-trackball combos but am not sold, they still elicit the same end-finger behaviour detrimental for RSI, right? I also have a wrist-rest mousepad, but couldn't find one suitable for my keyboard. I've even considered having a small touchscreen where the mousepad should go, no mouse (or alternatively, a usb trackpad). Just looking for ideas, is the trackball better than the mouse? /mp

    Read the article

  • Spring: PropertyPlaceHolderConfigurer to set values for non-string/integer properties

    - by babyangel86
    Hi, All the examples I have seen where the PropertyPlaceHolderConfigurer is used seem to be setting simple values like Strings and ints. How do you use the PPC to set the values of classes. E.g. If i had a class signature Source(String name, DistributionSample batch, DistributionSample delay) How would I go about setting the batch and delay properties. There is also a small catch. DistributionSample is an abstract class. On the bright side, The class that is using the propertyPlaceHolder knows the beanName of the "Solid" class that needs to be instantiated. Any help would be much appreciated.

    Read the article

  • Overloading properties in C#

    - by end-user
    Ok, I know that property overloading is not supported in C# - most of the references explain it by citing the single-method-different-returntype problem. However, what about setters? I'd like to directly assign a value as either a string or object, but only return as a string. Like this: public string FieldIdList { get { return fieldIdList.ToString(); } set { fieldIdList = new FieldIdList(value); } } public FieldIdList FieldIdList { set { fieldIdList = value; } } private FieldIdList fieldIdList; Why wouldn't this be allowed? I've also seen that "properties" simply create getter/setter functions on compile. Would it be possible to create my own? Something like: public void set_FieldIdList(FieldIdList value) { fieldIdList = value; } That would do the same thing. Thoughts?

    Read the article

  • Visual studio does not gray out properties with a ReadOnlyAttribute(true)

    - by Fire-Dragon-DoL
    I know it's stupid but visual studio (2010) doesn't gray out my properties tagged with ReadOnlyAttribute, I can't edit their values (if I try to do it, simply return to the previous value), but they aren't grayed out, I think it's really boring this when using the editor Is there an option or an attribute that I'm forgetting? Thanks for any help Example 1: /// <summary> /// Inform if the LcdDisplay has been already initiated /// </summary> [Description("Inform if the LcdDisplay has been already initiated")] [DefaultValue(false)] [ReadOnly(true)] public bool Initialized { get; private set; } Initialized is not grayed out

    Read the article

  • WCF Service and Properties

    - by Karnalta
    Hi all, Here is my question, I have a solution with 4 projects in it for a WCF Service : DLL Library : Service Interface. DLL Library : Service Code. Form Application : Service hosting application. Form Application : Service client application. I'd like to have certain properties of the service accessible for the hosting application but not for the client one. If I declare a property in the client interface they will both have access to it. In fact, my service manage user identity login and keep a list of all user currently logged in. I'd like to be able to show this list in the Hosting application, like a debugging tool. But I don't want the service client to be able to access to this list. How can I do ? Thank in advance.

    Read the article

  • XAML, binding Width and Height properties to the same properties of other control

    - by JAG
    I'm trying to create a reflection effect and it's working great except that I have to hard-code some values. This is my XAML: <Grid> <Grid.RowDefinitions> <RowDefinition Height="60"/> <RowDefinition /> <RowDefinition Height="80"/> </Grid.RowDefinitions> <StackPanel Grid.Row="1" VerticalAlignment="Center"> <UserControl x:Name="CurrentPresenter" /> <Border Width="500" Height="200" > <Border.Background> <VisualBrush Visual="{Binding ElementName=CurrentPresenter}" > <VisualBrush.Transform> <TransformGroup> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="500" CenterY="99" /> </TransformGroup> </VisualBrush.Transform> </VisualBrush> </Border.Background> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,0.6"> <GradientStop Offset="-0.6" Color="Black"></GradientStop> <GradientStop Offset="0.6" Color="Transparent"></GradientStop> </LinearGradientBrush> </Border.OpacityMask> </Border> </StackPanel> </Grid> I've tried to replace Border's Width="500" and Height="200" by Width="{Binding ElementName=CurrentPresenter, Path=Width}" and Height="{Binding ElementName=CurrentPresenter, Path=Height}" but it doesn't seem to work. Wha's wrong with this code? UPDATE: If I set Width and Height here: <UserControl x:Name="CurrentPresenter" Height="200" Width="500" /> It works as expected. However it doesn't work if I set those values in the UserControl XAML. Any ideas?

    Read the article

  • Overriding properties of child view controller vs setting them via parent view controller

    - by robinjam
    If you want to modify the default behaviour of a View Controller by changing the value of one of its properties, is it considered better form to instantiate the class and set its property directly, or subclass it and override the property? With the former it would become the parent View Controller's responsibility to configure its children, whereas with the latter the children would effectively configure themselves. EDIT: Some more information: The class I am referring to is FetchedTableViewController, a subclass of UITableViewController that I made to display the results of a Core Data fetch operation. There are two places I want to display the results of a fetch, and they each have different fetch requests. I'm trying to decide whether it's better to create a subclass for each one, and override the fetchRequest property, or make it the responsibility of the parent controller to set the fetchRequest property for its children.

    Read the article

  • Managing the localization of Java properties files

    - by andri
    I have a Web application written in Java that is targeting several countries, all of which speak different languages (and more often than not, several languages -- that's Europe for you). We have a bunch of .properties files that hold the localized strings, and our current procedure is to e-mail the language-specific files to our partners for updating before doing major updates. However, this process is rather error-prone, as sometimes people forget to translate new strings and sometimes new strings don't get added to every language file, thus small mistakes get through very easily. Does anyone know of any existing software that could help us clear this mess? At a bare minimum, I'm thinking of something that would allow you to load a master file (for example, in English), a localized file and then would highlight the keys that were added to or removed from the master file.

    Read the article

  • Flagging complex properties as Browsable in the compact framework

    - by Rowland Shaw
    I'm working on a compact framework project and whilst most of the properties are fairly straight forward (I.e. mark them as browsable in the xmta file), I'm struggling to get this to work for more complex types - on the full framework, I'd just implement a custom TypeConverter and go from there, but it seems the CF TypeConverter doesn't have any of the type converting methods to override, which has left me a little stuck? It probably should be blindingly obvious but how would I go about supporting design time property support for more complex types (for the sake of argument, assume I can already convert to and from a string, but I'd prefer to keep this strongly typed, rather than just pretend it was a string and parse it both ways. Where should I be looking to achieve this?

    Read the article

  • VB.NET generates properties in the release build

    - by dattebayo
    I have a form and i drag and drop a control in VB.NET. I have a line say, private WithEvents radioButton RadioButton Also, I have a handler like, private void click(.....) Handles radioButton.Click { ... } Now, When I build this is .NET 3.5 in release mode, and see the generated code in reflector tool, the code is something like, Private Overridable Property radioButton As RadioButton . . . <AccessedThroughProperty("radioButton")> _ Private _radioButton As RadioButton Can someone tell me what is going on here? And how do I avoid the generation of new properties and fields? -datte

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >