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  • Why is Spritebatch drawing my Textures out of order?

    - by Andrew
    I just started working with XNA Studio after programming 2D games in java. Because of this, I have absolutely no experience with Spritebatch and sprite sorting. In java, I could just layer the images by calling the draw methods in order. For a while, my Spritebatch was working fine in deferred sorting mode, but when I made a change to one of my textures, it suddenly started drawing them out of order. I have searched for a solution to this problem, but nothing seems to work. I have tried adding layer depths to the sprites and changing the sort mode to BackToFront or FrontToBack or even immediate, but nothing seems to work. Here is my drawing code: protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Gray); Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null); for (int x = 0; x < 5; x++) { for (int y = 0; y < 5; y++) { region[x, y].draw(((float)w / aw)); // Draws the Tile-Based background } } player.draw(spriteBatch, ((float)w / aw));//draws the character (This method is where the problem occurs) enemy.draw(spriteBatch, (float)w/aw); // draws a basic enemy Game1.spriteBatch.End(); base.Draw(gameTime); } player.draw method: public void draw(SpriteBatch sb, float ratio){ //draws the player base (The character without hair or equipment) sb.Draw(playerbase[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White,0,Vector2.Zero,SpriteEffects.None,0); //draws the player's hair sb.Draw(playerbase[3], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shirt sb.Draw(equipment[0], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's pants sb.Draw(equipment[1], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); //draws the player's shoes sb.Draw(equipment[2], new Rectangle((int)(pos.X - (24 * ratio)), (int)(pos.Y - (48 * ratio)), (int)(48 * ratio), (int)(48 * ratio)), new Rectangle(orientation * 48, animFrame * 48, 48, 48), Color.White, 0, Vector2.Zero, SpriteEffects.None, 0); } the game has a top-down perspective much like the early legend of zelda games. It draws sections of the texture depending on which direction the character is facing and the animation frame. However, instead of drawing the character in the order the draw methods are called, it ends up drawing the character out of order. Please help me with this problem.

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  • Macro doesn't work in the function.

    - by avp
    I have problems with following code: http://lisper.ru/apps/format/96 The problem is in "normalize" function, which does not work. It fails on the fifth line: (zero-p a indexes i) (defun normalize (a &optional indexes i) "Returns normalized A." (pragma (format t "Data=~A ~A ~A" a indexes i) (if (zero-p a indexes i) a ;; cannot normalize empty vector (let* ((mmm (format t "Zero?=~a" (zero-p a indexes i))) (L (sqrt (+ (do-op-on * a :x a :x indexes i indexes i) (do-op-on * a :y a :y indexes i indexes i) (do-op-on * a :z a :z indexes i indexes i)))) (mmm (format t "L=~a" L)) (L (/ 1D0 L)) (mmm (format t "L=~a" L))) ; L=1/length(A) (make-V3 (* (ref-of a :x indexes i) l) (* (ref-of a :y indexes i) l) (* (ref-of a :z indexes i) l)))))) in function "normalize" I call the macro "zero-p", which in turn calls macro "ref-of", which is the last in the chain. (defmacro zero-p (v &optional indexes index) "Checks if the vector is 'almost' zero length." `(and (< (ref-of ,v :x ,indexes ,index) *min+*) (< (ref-of ,v :y ,indexes ,index) *min+*) (< (ref-of ,v :z ,indexes ,index) *min+*) (> (ref-of ,v :x ,indexes ,index) *min-*) (> (ref-of ,v :y ,indexes ,index) *min-*) (> (ref-of ,v :z ,indexes ,index) *min-*))) Here is ref-of: (defmacro ref-of (values coordinate &optional indexes index) "Please see DATA STRUCTURE for details." (if indexes (cond ((eq coordinate :x) `(aref ,values (aref ,indexes ,index))) ((eq coordinate :y) `(aref ,values (+ 1 (aref ,indexes ,index)))) ((eq coordinate :z) `(aref ,values (+ 2 (aref ,indexes ,index)))) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))) (cond ((eq coordinate :x) `(aref ,values 0)) ((eq coordinate :y) `(aref ,values 1)) ((eq coordinate :z) `(aref ,values 2)) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))))) Also, in "normalize" I call the macro "do-op-on", which calls "ref-of" as well. (defmacro do-op-on (op name1 coord1 name2 coord2 &optional is1 i1 is2 i2) "Example: (do-op-on * A :x B :y i n) == A[i[n]].x*B.y" `(,op (ref-of ,name1 ,coord1 ,is1 ,i1) (ref-of ,name2 ,coord2 ,is2 ,i2))) As a result, instead of having this: (aref some-array 0) I have (aref NIL NIL) which is created in "ref-of". I suppose that I lose the symbol A from the call (normalize A). I just feel that the symbol does not survive the macroexpanson. The thing is, macroexpansoin works in REPL for each macro independently. Can anyone explain where is the mistake?

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  • Index was out of range. Must be non-negative and less than the size of the collection. Parameter: In

    - by user356973
    Dear Telerik Team, When I am trying to display data using radgrid I am getting error like "Index was out of range. Must be non-negative and less than the size of the collection. Parameter: Index". Here is my code <telerik:RadGrid ID="gvCktMap" BorderColor="White" runat="server" AutoGenerateColumns="true" AllowSorting="true" BackColor="White" AllowPaging="true" PageSize="25" GridLines="None" OnPageIndexChanging="gvCktMap_PageIndexChanging" OnRowCancelingEdit="gvCktMap_RowCancelingEdit" OnRowCommand="gvCktMap_RowCommand" OnRowUpdating="gvCktMap_RowUpdating" OnRowDataBound="gvCktMap_RowDataBound" OnSorting="gvCktMap_Sorting" OnRowEditing="gvCktMap_RowEditing" ShowGroupPanel="True" EnableHeaderContextMenu="true" EnableHeaderContextFilterMenu="true" AllowMultiRowSelection="true" AllowFilteringByColumn="True" AllowCustomPaging="false" OnItemCreated="gvCktMap_ItemCreated" EnableViewState="false" OnNeedDataSource="gvCktMap_NeedDataSource" OnItemUpdated="gvCktMap_ItemUpdated" > <MasterTableView DataKeyNames="sId" UseAllDataFields="true"> <Columns> <telerik:GridBoundColumn UniqueName="sId" HeaderText="sId" DataField="sId" Visible="false"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="orderId" HeaderText="orderId" DataField="orderId"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="REJ" HeaderText="REJ" DataField="REJ"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="Desc" HeaderText="Desc" DataField="Desc"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="CustomerName" HeaderText="CustomerName" DataField="CustomerName"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="MarketName" HeaderText="MarketName" DataField="MarketName"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="HeadendName" HeaderText="HeadendName" DataField="HeadendName"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="SiteName" HeaderText="SiteName" DataField="SiteName"> </telerik:GridBoundColumn> <telerik:GridBoundColumn UniqueName="TaskStatus" HeaderText="TaskStatus" DataField="TaskStatus"> </telerik:GridBoundColumn> </Columns> </telerik:RadGrid> Here is my code behind private void bingGrid() { try { gvCktMap.Columns.Clear(); DataSet dsResult = new DataSet(); DataSet dsEditItems = new DataSet(); dsEditItems.ReadXml(Server.MapPath("XMLS/" + Session["TaskID"].ToString() + ".xml")); clsSearch_BL clsObj = new clsSearch_BL(); clsObj.TaskID = (string)Session["TaskID"]; clsObj.CustName = (string)Session["CustName"]; clsObj.MarketName = (string)Session["MarketName"]; clsObj.HeadendName = (string)Session["HeadendName"]; clsObj.SiteName = (string)Session["SiteName"]; clsObj.TaskStatus = (string)Session["TaskStatus"]; clsObj.OrdType = (string)Session["OrdType"]; clsObj.OrdStatus = (string)Session["OrdStatus"]; clsObj.ProName = (string)Session["ProName"]; clsObj.LOC = (string)Session["LOC"]; dsResult = clsObj.getSearchResults_BL(clsObj); Session["SearchRes"] = dsResult; DataTable dtFilter = new DataTable(); DataColumn dtCol = new DataColumn("FilterBy"); dtFilter.Columns.Add(dtCol); dtCol = new DataColumn("DataType"); dtFilter.Columns.Add(dtCol); gvCktMap.DataSource = dsResult; gvCktMap.DataBind(); } catch (Exception ex) { } } If i remove <MasterTableView></MasterTableView> Its working fine without any error. But for some reasons i need to use <MasterTableView></MasterTableView> Can anyone help me out to fix this error. Thanks In Advance

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  • NFSv3 Asynchronous Write Depends on Block Size?

    - by Joe Swanson
    I am trying to figure out if my NFSv3 deployment is performing SAFE asynchronous writes. I suspect that it is doing strictly synchronous writes, as I am getting poor performance in general. I used Wireshark to look at the 'stable' flag in write calls, and look for 'commit' calls. I noticed that, with especially large block sizes, writes to appear to be performed asynchronously: dd if=/dev/zero of=/proj/re3/0/zero bs=2097152 count=512 However, smaller block sizes appear to be performed strictly synchronously: dd if=/dev/zero of=/proj/re3/0/zero bs=8192 count=655360 What gives? How does the client decide whether to tell the server to perform writes synchronously or asynchronously? Is there any way I can get smaller block sizes to be performed asynchronously?

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  • Red Sand – An Awesome Fan Made Mass Effect Prequel [Short Movie]

    - by Asian Angel
    Welcome to Mars where humanity has just discovered the Prothean Ruins and Element Zero, but danger abounds as the Red Sand terrorist group seeks to claim Mars for themselves! If you love the Mass Effect game series, then you will definitely want to watch this awesome fan made prequel set 35 years before the events of the first game. Synopsis From YouTube: Serving as a prequel to the MASS EFFECT game series,”Red Sand” is set 35 years before the time of Commander Shepard and tells the story of the discovery of ancient ruins on Mars. Left behind by the mysterious alien race known as the Protheans, the ruins are a treasure trove of advanced technology and the powerful Element Zero, an energy source beyond humanity’s wildest dreams. As the Alliance research team led by Dr. Averroes (Ayman Samman) seeks to unlock the secrets of the ruins, a band of marauders living in the deserts of Mars wants the ruins for themselves. Addicted to refined Element Zero in the form of a narcotic nicknamed “Red Sand” which gives them telekinetic “biotic” powers, these desert-dwelling terrorists will stop at nothing to control the ruins and the rich vein of Element Zero at its core. Standing between them and their goal are Colonel Jon Grissom (Mark Meer), Colonel Lily Sandhurst (Amy Searcy), and a team of Alliance soldiers tasked with defending the ruins at all costs. At stake – the future of humanity’s exploration of the galaxy, and the set up for the MASS EFFECT storyline loved by millions of gamers worldwide. RED SAND: a Mass Effect fan film – starring MARK MEER [via Geeks are Sexy] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Can I mix compile time string comparison with MPL templates?

    - by Negative Zero
    I got this compile time string comparison from another thread using constexpr and C++11 (http://stackoverflow.com/questions/5721813/compile-time-assert-for-string-equality). It works with constant strings like "OK" constexpr bool isequal(char const *one, char const *two) { return (*one && *two) ? (*one == *two && isequal(one + 1, two + 1)) : (!*one && !*two); } I am trying to use it in the following context: static_assert(isequal(boost::mpl::c_str<boost::mpl::string<'ak'>>::value, "ak"), "should not fail"); But it gives me an compilation error of static_assert expression is not an constant integral expression. Can I do this?

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  • Creating a folder inside Mac OS App

    - by Negative Zero
    I want a an app that is "self-contained" (I don't know if i use the right word. "putting the app into trash bin will remove everything" is what I meant). But the app requires some resources to run. I usually put those resources into a folder. I want to move those resources into the App folder ( package contents). Can I do that? Is it a good practice to do that? When I test the app directly running from Xcode, the App runs fine. But if i run it from finder, the app will say fails to create resources folder because permission denied. I checked the app's folder permission - User(me) has read/write access. I am wondering what is causing this different behavior. The last option is to use Application Support folder, but I don't want to leave trails when user deletes the app. Can someone help me out here?

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  • Correct way to take absolute value of INT_MIN

    - by aka.nice
    I want to perform some arithmetic in unsigned, and need to take absolute value of negative int, something like do_some_arithmetic_in_unsigned_mode(int some_signed_value) { unsigned int magnitude; int negative; if(some_signed_value<0) { magnitude = 0 - some_signed_value; negative = 1; } else { magnitude = some_signed_value; negative = 0; } ...snip... } But INT_MIN might be problematic, 0 - INT_MIN is UB if performed in signed arithmetic. What is a standard/robust/safe/efficient way to do this in C?

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  • ActionScript Negating a Number

    - by TheDarkIn1978
    i'd like to negate a number and would like to know if there's a built in method that will convert a negative number to a positive OR a positive into a negative, depending on the number. i know about Math.abs(), but that only seems to convert negative into positive. is there a method that will do both?

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  • In IE8, jquery-ui's dialog set the height of its contents to zero. How can I fix this?

    - by brahn
    I am using jquery UI's dialog widget to render a modal dialog in my web application. I do this by passing the ID of the desired DOM element into the following function: var setupDialog = function (eltId) { $("#" + eltId).dialog({ autoOpen: false, width: 610, minWidth: 610, height: 450, minHeight: 200, modal: true, resizable: false, draggable: false, }); }; Everything works just fine in Firefox, Safari, and Chrome. However, in IE 8 when the dialog is opened only the div.ui-dialog-titlebar is visible -- the div.ui-dialog-contents are not. The problem seems to be that while in the modern browsers, the div.ui-dialog-contents has a specific height set in its style, i.e. after opening the dialog, the resulting HTML is: <div class="ui-dialog-content ui-widget-content" id="invite-friends-dialog" style="width: auto; min-height: 198px; height: 448px">...</div> while in IE8 the height style attribute is set to zero, and the resulting HTML is: <div class="ui-dialog-content ui-widget-content" id="invite-friends-dialog" style="min-height: 0px; width: auto; height: 0px">...</div> What do I need to do to get the height (and min-height) style attributes set correctly?

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  • Where can these be posted besides the Python Cookbook?

    - by Noctis Skytower
    Whitespace Assembler #! /usr/bin/env python """Assembler.py Compiles a program from "Assembly" folder into "Program" folder. Can be executed directly by double-click or on the command line. Give name of *.WSA file without extension (example: stack_calc).""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 3 $' ################################################################################ import string from Interpreter import INS, MNEMONIC ################################################################################ def parse(code): program = [] process_virtual(program, code) process_control(program) return tuple(program) def process_virtual(program, code): for line, text in enumerate(code.split('\n')): if not text or text[0] == '#': continue if text.startswith('part '): parse_part(program, line, text[5:]) elif text.startswith(' '): parse_code(program, line, text[5:]) else: syntax_error(line) def syntax_error(line): raise SyntaxError('Line ' + str(line + 1)) ################################################################################ def process_control(program): parts = get_parts(program) names = dict(pair for pair in zip(parts, generate_index())) correct_control(program, names) def get_parts(program): parts = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins if ins == INS.PART: if arg in parts: raise NameError('Part definition was found twice: ' + arg) parts.append(arg) return parts def generate_index(): index = 1 while True: yield index index *= -1 if index > 0: index += 1 def correct_control(program, names): for index, ins in enumerate(program): if isinstance(ins, tuple): ins, arg = ins if ins in HAS_LABEL: if arg not in names: raise NameError('Part definition was never found: ' + arg) program[index] = (ins, names[arg]) ################################################################################ def parse_part(program, line, text): if not valid_label(text): syntax_error(line) program.append((INS.PART, text)) def valid_label(text): if not between_quotes(text): return False label = text[1:-1] if not valid_name(label): return False return True def between_quotes(text): if len(text) < 3: return False if text.count('"') != 2: return False if text[0] != '"' or text[-1] != '"': return False return True def valid_name(label): valid_characters = string.ascii_letters + string.digits + '_' valid_set = frozenset(valid_characters) label_set = frozenset(label) if len(label_set - valid_set) != 0: return False return True ################################################################################ from Interpreter import HAS_LABEL, Program NO_ARGS = Program.NO_ARGS HAS_ARG = Program.HAS_ARG TWO_WAY = tuple(set(NO_ARGS) & set(HAS_ARG)) ################################################################################ def parse_code(program, line, text): for ins, word in enumerate(MNEMONIC): if text.startswith(word): check_code(program, line, text[len(word):], ins) break else: syntax_error(line) def check_code(program, line, text, ins): if ins in TWO_WAY: if text: number = parse_number(line, text) program.append((ins, number)) else: program.append(ins) elif ins in HAS_LABEL: text = parse_label(line, text) program.append((ins, text)) elif ins in HAS_ARG: number = parse_number(line, text) program.append((ins, number)) elif ins in NO_ARGS: if text: syntax_error(line) program.append(ins) else: syntax_error(line) def parse_label(line, text): if not text or text[0] != ' ': syntax_error(line) text = text[1:] if not valid_label(text): syntax_error(line) return text ################################################################################ def parse_number(line, text): if not valid_number(text): syntax_error(line) return int(text) def valid_number(text): if len(text) < 2: return False if text[0] != ' ': return False text = text[1:] if '+' in text and '-' in text: return False if '+' in text: if text.count('+') != 1: return False if text[0] != '+': return False text = text[1:] if not text: return False if '-' in text: if text.count('-') != 1: return False if text[0] != '-': return False text = text[1:] if not text: return False valid_set = frozenset(string.digits) value_set = frozenset(text) if len(value_set - valid_set) != 0: return False return True ################################################################################ ################################################################################ from Interpreter import partition_number VMC_2_TRI = { (INS.PUSH, True): (0, 0), (INS.COPY, False): (0, 2, 0), (INS.COPY, True): (0, 1, 0), (INS.SWAP, False): (0, 2, 1), (INS.AWAY, False): (0, 2, 2), (INS.AWAY, True): (0, 1, 2), (INS.ADD, False): (1, 0, 0, 0), (INS.SUB, False): (1, 0, 0, 1), (INS.MUL, False): (1, 0, 0, 2), (INS.DIV, False): (1, 0, 1, 0), (INS.MOD, False): (1, 0, 1, 1), (INS.SET, False): (1, 1, 0), (INS.GET, False): (1, 1, 1), (INS.PART, True): (2, 0, 0), (INS.CALL, True): (2, 0, 1), (INS.GOTO, True): (2, 0, 2), (INS.ZERO, True): (2, 1, 0), (INS.LESS, True): (2, 1, 1), (INS.BACK, False): (2, 1, 2), (INS.EXIT, False): (2, 2, 2), (INS.OCHR, False): (1, 2, 0, 0), (INS.OINT, False): (1, 2, 0, 1), (INS.ICHR, False): (1, 2, 1, 0), (INS.IINT, False): (1, 2, 1, 1) } ################################################################################ def to_trinary(program): trinary_code = [] for ins in program: if isinstance(ins, tuple): ins, arg = ins trinary_code.extend(VMC_2_TRI[(ins, True)]) trinary_code.extend(from_number(arg)) else: trinary_code.extend(VMC_2_TRI[(ins, False)]) return tuple(trinary_code) def from_number(arg): code = [int(arg < 0)] if arg: for bit in reversed(list(partition_number(abs(arg), 2))): code.append(bit) return code + [2] return code + [0, 2] to_ws = lambda trinary: ''.join(' \t\n'[index] for index in trinary) def compile_wsa(source): program = parse(source) trinary = to_trinary(program) ws_code = to_ws(trinary) return ws_code ################################################################################ ################################################################################ import os import sys import time import traceback def main(): name, source, command_line, error = get_source() if not error: start = time.clock() try: ws_code = compile_wsa(source) except: print('ERROR: File could not be compiled.\n') traceback.print_exc() error = True else: path = os.path.join('Programs', name + '.ws') try: open(path, 'w').write(ws_code) except IOError as err: print(err) error = True else: div, mod = divmod((time.clock() - start) * 1000, 1) args = int(div), '{:.3}'.format(mod)[1:] print('DONE: Comipled in {}{} ms'.format(*args)) handle_close(error, command_line) def get_source(): if len(sys.argv) > 1: command_line = True name = sys.argv[1] else: command_line = False try: name = input('Source File: ') except: return None, None, False, True print() path = os.path.join('Assembly', name + '.wsa') try: return name, open(path).read(), command_line, False except IOError as err: print(err) return None, None, command_line, True def handle_close(error, command_line): if error: usage = 'Usage: {} <assembly>'.format(os.path.basename(sys.argv[0])) print('\n{}\n{}'.format('-' * len(usage), usage)) if not command_line: time.sleep(10) ################################################################################ if __name__ == '__main__': main() Whitespace Helpers #! /usr/bin/env python """Helpers.py Includes a function to encode Python strings into my WSA format. Has a "PRINT_LINE" function that can be copied to a WSA program. Contains a "PRINT" function and documentation as an explanation.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 1 $' ################################################################################ def encode_string(string, addr): print(' push', addr) print(' push', len(string)) print(' set') addr += 1 for offset, character in enumerate(string): print(' push', addr + offset) print(' push', ord(character)) print(' set') ################################################################################ # Prints a string with newline. # push addr # call "PRINT_LINE" """ part "PRINT_LINE" call "PRINT" push 10 ochr back """ ################################################################################ # def print(array): # if len(array) <= 0: # return # offset = 1 # while len(array) - offset >= 0: # ptr = array.ptr + offset # putch(array[ptr]) # offset += 1 """ part "PRINT" # Line 1-2 copy get less "__PRINT_RET_1" copy get zero "__PRINT_RET_1" # Line 3 push 1 # Line 4 part "__PRINT_LOOP" copy copy 2 get swap sub less "__PRINT_RET_2" # Line 5 copy 1 copy 1 add # Line 6 get ochr # Line 7 push 1 add goto "__PRINT_LOOP" part "__PRINT_RET_2" away part "__PRINT_RET_1" away back """ Whitespace Interpreter #! /usr/bin/env python """Interpreter.py Runs programs in "Programs" and creates *.WSO files when needed. Can be executed directly by double-click or on the command line. If run on command line, add "ASM" flag to dump program assembly.""" ################################################################################ __author__ = 'Stephen "Zero" Chappell <[email protected]>' __date__ = '14 March 2010' __version__ = '$Revision: 4 $' ################################################################################ def test_file(path): disassemble(parse(trinary(load(path))), True) ################################################################################ load = lambda ws: ''.join(c for r in open(ws) for c in r if c in ' \t\n') trinary = lambda ws: tuple(' \t\n'.index(c) for c in ws) ################################################################################ def enum(names): names = names.replace(',', ' ').split() space = dict((reversed(pair) for pair in enumerate(names)), __slots__=()) return type('enum', (object,), space)() INS = enum('''\ PUSH, COPY, SWAP, AWAY, \ ADD, SUB, MUL, DIV, MOD, \ SET, GET, \ PART, CALL, GOTO, ZERO, LESS, BACK, EXIT, \ OCHR, OINT, ICHR, IINT''') ################################################################################ def parse(code): ins = iter(code).__next__ program = [] while True: try: imp = ins() except StopIteration: return tuple(program) if imp == 0: # [Space] parse_stack(ins, program) elif imp == 1: # [Tab] imp = ins() if imp == 0: # [Tab][Space] parse_math(ins, program) elif imp == 1: # [Tab][Tab] parse_heap(ins, program) else: # [Tab][Line] parse_io(ins, program) else: # [Line] parse_flow(ins, program) def parse_number(ins): sign = ins() if sign == 2: raise StopIteration() buffer = '' code = ins() if code == 2: raise StopIteration() while code != 2: buffer += str(code) code = ins() if sign == 1: return int(buffer, 2) * -1 return int(buffer, 2) ################################################################################ def parse_stack(ins, program): code = ins() if code == 0: # [Space] number = parse_number(ins) program.append((INS.PUSH, number)) elif code == 1: # [Tab] code = ins() number = parse_number(ins) if code == 0: # [Tab][Space] program.append((INS.COPY, number)) elif code == 1: # [Tab][Tab] raise StopIteration() else: # [Tab][Line] program.append((INS.AWAY, number)) else: # [Line] code = ins() if code == 0: # [Line][Space] program.append(INS.COPY) elif code == 1: # [Line][Tab] program.append(INS.SWAP) else: # [Line][Line] program.append(INS.AWAY) def parse_math(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.ADD) elif code == 1: # [Space][Tab] program.append(INS.SUB) else: # [Space][Line] program.append(INS.MUL) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.DIV) elif code == 1: # [Tab][Tab] program.append(INS.MOD) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_heap(ins, program): code = ins() if code == 0: # [Space] program.append(INS.SET) elif code == 1: # [Tab] program.append(INS.GET) else: # [Line] raise StopIteration() def parse_io(ins, program): code = ins() if code == 0: # [Space] code = ins() if code == 0: # [Space][Space] program.append(INS.OCHR) elif code == 1: # [Space][Tab] program.append(INS.OINT) else: # [Space][Line] raise StopIteration() elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] program.append(INS.ICHR) elif code == 1: # [Tab][Tab] program.append(INS.IINT) else: # [Tab][Line] raise StopIteration() else: # [Line] raise StopIteration() def parse_flow(ins, program): code = ins() if code == 0: # [Space] code = ins() label = parse_number(ins) if code == 0: # [Space][Space] program.append((INS.PART, label)) elif code == 1: # [Space][Tab] program.append((INS.CALL, label)) else: # [Space][Line] program.append((INS.GOTO, label)) elif code == 1: # [Tab] code = ins() if code == 0: # [Tab][Space] label = parse_number(ins) program.append((INS.ZERO, label)) elif code == 1: # [Tab][Tab] label = parse_number(ins) program.append((INS.LESS, label)) else: # [Tab][Line] program.append(INS.BACK) else: # [Line] code = ins() if code == 2: # [Line][Line] program.append(INS.EXIT) else: # [Line][Space] or [Line][Tab] raise StopIteration() ################################################################################ MNEMONIC = '\ push copy swap away add sub mul div mod set get part \ call goto zero less back exit ochr oint ichr iint'.split() HAS_ARG = [getattr(INS, name) for name in 'PUSH COPY AWAY PART CALL GOTO ZERO LESS'.split()] HAS_LABEL = [getattr(INS, name) for name in 'PART CALL GOTO ZERO LESS'.split()] def disassemble(program, names=False): if names: names = create_names(program) for ins in program: if isinstance(ins, tuple): ins, arg = ins assert ins in HAS_ARG has_arg = True else: assert INS.PUSH <= ins <= INS.IINT has_arg = False if ins == INS.PART: if names: print(MNEMONIC[ins], '"' + names[arg] + '"') else: print(MNEMONIC[ins], arg) elif has_arg and ins in HAS_ARG: if ins in HAS_LABEL and names: assert arg in names print(' ' + MNEMONIC[ins], '"' + names[arg] + '"') else: print(' ' + MNEMONIC[ins], arg) else: print(' ' + MNEMONIC[ins]) ################################################################################ def create_names(program): names = {} number = 1 for ins in program: if isinstance(ins, tuple) and ins[0] == INS.PART: label = ins[1] assert label not in names names[label] = number_to_name(number) number += 1 return names def number_to_name(number): name = '' for offset in reversed(list(partition_number(number, 27))): if offset: name += chr(ord('A') + offset - 1) else: name += '_' return name def partition_number(number, base): div, mod = divmod(number, base) yield mod while div: div, mod = divmod(div, base) yield mod ################################################################################ CODE = (' \t\n', ' \n ', ' \t \t\n', ' \n\t', ' \n\n', ' \t\n \t\n', '\t ', '\t \t', '\t \n', '\t \t ', '\t \t\t', '\t\t ', '\t\t\t', '\n \t\n', '\n \t \t\n', '\n \n \t\n', '\n\t \t\n', '\n\t\t \t\n', '\n\t\n', '\n\n\n', '\t\n ', '\t\n \t', '\t\n\t ', '\t\n\t\t') EXAMPLE = ''.join(CODE) ################################################################################ NOTES = '''\ STACK ===== push number copy copy number swap away away number MATH ==== add sub mul div mod HEAP ==== set get FLOW ==== part label call label goto label zero label less label back exit I/O === ochr oint ichr iint''' ################################################################################ ################################################################################ class Stack: def __init__(self): self.__data = [] # Stack Operators def push(self, number): self.__data.append(number) def copy(self, number=None): if number is None: self.__data.append(self.__data[-1]) else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size self.__data.append(self.__data[index]) def swap(self): self.__data[-2], self.__data[-1] = self.__data[-1], self.__data[-2] def away(self, number=None): if number is None: self.__data.pop() else: size = len(self.__data) index = size - number - 1 assert 0 <= index < size del self.__data[index:-1] # Math Operators def add(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix + suffix) def sub(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix - suffix) def mul(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix * suffix) def div(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix // suffix) def mod(self): suffix = self.__data.pop() prefix = self.__data.pop() self.__data.append(prefix % suffix) # Program Operator def pop(self): return self.__data.pop() ################################################################################ class Heap: def __init__(self): self.__data = {} def set_(self, addr, item): if item: self.__data[addr] = item elif addr in self.__data: del self.__data[addr] def get_(self, addr): return self.__data.get(addr, 0) ################################################################################ import os import zlib import msvcrt import pickle import string class CleanExit(Exception): pass NOP = lambda arg: None DEBUG_WHITESPACE = False ################################################################################ class Program: NO_ARGS = INS.COPY, INS.SWAP, INS.AWAY, INS.ADD, \ INS.SUB, INS.MUL, INS.DIV, INS.MOD, \ INS.SET, INS.GET, INS.BACK, INS.EXIT, \ INS.OCHR, INS.OINT, INS.ICHR, INS.IINT HAS_ARG = INS.PUSH, INS.COPY, INS.AWAY, INS.PART, \ INS.CALL, INS.GOTO, INS.ZERO, INS.LESS def __init__(self, code): self.__data = code self.__validate() self.__build_jump() self.__check_jump() self.__setup_exec() def __setup_exec(self): self.__iptr = 0 self.__stck = stack = Stack() self.__heap = Heap() self.__cast = [] self.__meth = (stack.push, stack.copy, stack.swap, stack.away, stack.add, stack.sub, stack.mul, stack.div, stack.mod, self.__set, self.__get, NOP, self.__call, self.__goto, self.__zero, self.__less, self.__back, self.__exit, self.__ochr, self.__oint, self.__ichr, self.__iint) def step(self): ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def run(self): while True: ins = self.__data[self.__iptr] self.__iptr += 1 if isinstance(ins, tuple): self.__meth[ins[0]](ins[1]) else: self.__meth[ins]() def __oint(self): for digit in str(self.__stck.pop()): msvcrt.putwch(digit) def __ichr(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() while True: char = msvcrt.getwch() if char in '\x00\xE0': msvcrt.getwch() elif char in string.printable: char = char.replace('\r', '\n') msvcrt.putwch(char) break item = ord(char) # Storing Number self.__heap.set_(addr, item) def __iint(self): addr = self.__stck.pop() # Input Routine while msvcrt.kbhit(): msvcrt.getwch() buff = '' char = msvcrt.getwch() while char != '\r' or not buff: if char in '\x00\xE0': msvcrt.getwch() elif char in '+-' and not buff: msvcrt.putwch(char) buff += char elif '0' <= char <= '9': msvcrt.putwch(char) buff += char elif char == '\b': if buff: buff = buff[:-1] msvcrt.putwch(char) msvcrt.putwch(' ') msvcrt.putwch(char) char = msvcrt.getwch() msvcrt.putwch(char) msvcrt.putwch('\n') item = int(buff) # Storing Number self.__heap.set_(addr, item) def __goto(self, label): self.__iptr = self.__jump[label] def __zero(self, label): if self.__stck.pop() == 0: self.__iptr = self.__jump[label] def __less(self, label): if self.__stck.pop() < 0: self.__iptr = self.__jump[label] def __exit(self): self.__setup_exec() raise CleanExit() def __set(self): item = self.__stck.pop() addr = self.__stck.po

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  • Python 3.4 adds re.fullmatch()

    - by Jan Goyvaerts
    Python 3.4 does not bring any changes to its regular expression syntax compared to previous 3.x releases. It does add one new function to the re module called fullmatch(). This function takes a regular expression and a subject string as its parameters. It returns True if the regular expression can match the string entirely. It returns False if the string cannot be matched or if it can only be matched partially. This is useful when using a regular expression to validate user input. Do note that fullmatch() will return True if the subject string is the empty string and the regular expression can find zero-length matches. A zero-length match of a zero-length string is a complete match. So if you want to check whether the user entered a sequence of digits, use \d+ rather than \d* as the regex.

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  • SQL SERVER – Introduction to Function SIGN

    - by pinaldave
    Yesterday I received an email from a friend asking how do SIGN function works. Well SIGN Function is very fundamental function. It will return the value 1, -1 or 0. If your value is negative it will return you negative -1 and if it is positive it will return you positive +1. Let us start with a simple small example. DECLARE @IntVal1 INT, @IntVal2 INT,@IntVal3 INT DECLARE @NumVal1 DECIMAL(4,2), @NumVal2 DECIMAL(4,2),@NumVal3 DECIMAL(4,2) SET @IntVal1 = 9; SET @IntVal2 = -9; SET @IntVal3 = 0; SET @NumVal1 = 9.0; SET @NumVal2 = -9.0; SET @NumVal3 = 0.0; SELECT SIGN(@IntVal1) IntVal1,SIGN(@IntVal2) IntVal2,SIGN(@IntVal3) IntVal3 SELECT SIGN(@NumVal1) NumVal1,SIGN(@NumVal2) NumVal2,SIGN(@NumVal2) NumVal3   The above function will give us following result set. You will notice that when there is positive value the function gives positive values and if the values are negative it will return you negative values. Also you will notice that if the data type is  INT the return value is INT and when the value passed to the function is Numeric the result also matches it. Not every datatype is compatible with this function.  Here is the quick look up of the return types. bigint -> bigint int/smallint/tinyint -> int money/smallmoney -> money numeric/decimal -> numeric/decimal everybody else -> float What will be the best example of the usage of this function that you will not have to use the CASE Statement. Here is example of CASE Statement usage and the same replaced with SIGN function. USE tempdb GO CREATE TABLE TestTable (Date1 SMALLDATETIME, Date2 SMALLDATETIME) INSERT INTO TestTable (Date1, Date2) SELECT '2012-06-22 16:15', '2012-06-20 16:15' UNION ALL SELECT '2012-06-24 16:15', '2012-06-22 16:15' UNION ALL SELECT '2012-06-22 16:15', '2012-06-22 16:15' GO -- Using Case Statement SELECT CASE WHEN DATEDIFF(d,Date1,Date2) > 0 THEN 1 WHEN DATEDIFF(d,Date1,Date2) < 0 THEN -1 ELSE 0 END AS Col FROM TestTable GO -- Using SIGN Function SELECT SIGN(DATEDIFF(d,Date1,Date2)) AS Col FROM TestTable GO DROP TABLE TestTable GO This was interesting blog post for me to write. Let me know your opinion. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • AppHarbor - Azure Done Right AKA Heroku for .NET

    - by Robz / Fervent Coder
    Easy and Instant deployments and instant scale for .NET? Awhile back a few of us were looking at Ruby Gems as the answer to package management for .NET. The gems platform supported the concept of DLLs as packages although some changes would have needed to happen to have long term use for the entire community. From that we formed a partnership with some folks at Microsoft to make v2 into something that would meet wider adoption across the community, which people now call NuGet. So now we have the concept of package management. What comes next? Heroku Instant deployments and instant scaling. Stupid simple API. This is Heroku. It doesn’t sound like much, but when you think of how fast you can go from an idea to having someone else tinker with it, you can start to see its power. In literally seconds you can be looking at your rails application deployed and online. Then when you are ready to scale, you can do that. This is power. Some may call this “cloud-computing” or PaaS (Platform as a Service). I first ran into Heroku back in July when I met Nick of RubyGems.org. At the time there was no alternative in the .NET-o-sphere. I don’t count Windows Azure, mostly because it is not simple and I don’t believe there is a free version. Heroku itself would not lend itself well to .NET due to the nature of platforms and each language’s specific needs (solution stack).  So I tucked the idea in the back of my head and moved on. AppHarbor Enters The Scene I’m not sure when I first heard about AppHarbor as a possible .NET version of Heroku. It may have been in November, but I didn’t actually try it until January. I was instantly hooked. AppHarbor is awesome! It still has a ways to go to be considered Heroku for .NET, but it already has a growing community. I created a video series (at the bottom of this post) that really highlights how fast you can get a product onto the web and really shows the power and simplicity of AppHarbor. Deploying is as simple as a git/hg push to appharbor. From there they build your code, run any unit tests you have and deploy it if everything succeeds. The screen on the right shows a simple and elegant UI to getting things done. The folks at AppHarbor graciously gave me a limited number of invites to hand out. If you are itching to try AppHarbor then navigate to: https://appharbor.com/account/new?inviteCode=ferventcoder  After playing with it, send feedback if you want more features. Go vote up two features I want that will make it more like Heroku. Disclaimer: I am in no way affiliated with AppHarbor and have not received any funds or favors from anyone at AppHarbor. I just think it is awesome and I want others to know about it. From Zero To Deployed in 15 Minutes (Or Less) Now I have a challenge for you. I created a video series showing how fast I could go from nothing to a deployed application. It could have been from Zero to Deployed in Less than 5 minutes, but I wanted to show you the tools a little more and give you an opportunity to beat my time. And that’s the challenge. Beat my time and show it in a video response. The video series is below (at least one of the videos has to be watched on YouTube). The person with the best time by March 15th @ 11:59PM CST will receive a prize. Ground rules: .NET Application with a valid database connection Start from Zero Deployed with AppHarbor or an alternative A timer displayed in the video that runs during the entire process Video response published on YouTube or acceptable alternative Video(s) must be published by March 15th at 11:59PM CST. Either post the link here as a comment or on YouTube as a response (also by 11:59PM CST March 15th) From Zero To Deployed In 15 Minutes (Or Less) Part 1 From Zero To Deployed In 15 Minutes (Or Less) Part 2 From Zero To Deployed In 15 Minutes (Or Less) Part 3

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  • How do engines avoid "Phase Lock" (multiple objects in same location) in a Physics Engine?

    - by C0M37
    Let me explain Phase Lock first: When two objects of non zero mass occupy the same space but have zero energy (no velocity). Do they bump forever with zero velocity resolution vectors or do they just stay locked together until an outside force interacts? In my home brewed engine, I realized that if I loaded a character into a tree and moved them, they would signal a collision and hop back to their original spot. I suppose I could fix this by implementing impulses in the event of a collision instead of just jumping back to the last spot I was in (my implementation kind of sucks). But while I make my engine more robust, I'm just curious on how most other physics engines handle this case. Do objects that start in the same spot with no movement speed just shoot out from each other in a random direction? Or do they sit there until something happens? Which option is generally the best approach?

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  • How do I randomly generate a top-down 2D level with separate sections and is infinite?

    - by Bagofsheep
    I've read many other questions/answers about random level generation but most of them deal with either randomly/proceduraly generating 2D levels viewed from the side or 3D levels. What I'm trying to achieve is sort of like you were looking straight down on a Minecraft map. There is no height, but the borders of each "biome" or "section" of the map are random and varied. I already have basic code that can generate a perfectly square level with the same tileset (randomly picking segments from the tileset image), but I've encountered a major issue for wanting the level to be infinite: Beyond a certain point, the tiles' positions become negative on one or both of the axis. The code I use to only draw tiles the player can see relies on taking the tiles position and converting it to the index number that represents it in the array. As you well know, arrays cannot have a negative index. Here is some of my code: This generates the square (or rectangle) of tiles: //Scale is in tiles public void Generate(int sX, int sY) { scaleX = sX; scaleY = sY; for (int y = 0; y <= scaleY; y++) { tiles.Add(new List<Tile>()); for (int x = 0; x <= scaleX; x++) { tiles[tiles.Count - 1].Add(tileset.randomTile(x * tileset.TileSize, y * tileset.TileSize)); } } } Before I changed the code after realizing an array index couldn't be negative my for loops looked something like this to center the map around (0, 0): for (int y = -scaleY / 2; y <= scaleY / 2; y++) for (int x = -scaleX / 2; x <= scaleX / 2; x++) Here is the code that draws the tiles: int startX = (int)Math.Floor((player.Position.X - (graphics.Viewport.Width) - tileset.TileSize) / tileset.TileSize); int endX = (int)Math.Ceiling((player.Position.X + (graphics.Viewport.Width) + tileset.TileSize) / tileset.TileSize); int startY = (int)Math.Floor((player.Position.Y - (graphics.Viewport.Height) - tileset.TileSize) / tileset.TileSize); int endY = (int)Math.Ceiling((player.Position.Y + (graphics.Viewport.Height) + tileset.TileSize) / tileset.TileSize); for (int y = startY; y < endY; y++) { for (int x = startX; x < endX; x++) { if (x >= 0 && y >= 0 && x <= scaleX && y <= scaleY) tiles[y][x].Draw(spriteBatch); } } So to summarize what I'm asking: First, how do I randomly generate a top-down 2D map with different sections (not chunks per se, but areas with different tile sets) and second, how do I get past this negative array index issue?

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  • Page Flip Flash Technology to Save the Environment

    With many more people becoming aware of the global climate change that is taking place around us, an increasing number of them are starting to understand their negative impact on the environment. Thankfully, a lot of them are taking steps to mitigate that negative impact.

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  • MIPS: removing non alpha-numeric characters from a string

    - by Kron
    I'm in the process of writing a program in MIPS that will determine whether or not a user entered string is a palindrome. It has three subroutines which are under construction. Here is the main block of code, subroutines to follow with relevant info: .data Buffer: .asciiz " " # 80 bytes in Buffer intro: .asciiz "Hello, please enter a string of up to 80 characters. I will then tell you if that string was a palindrome!" .text main: li $v0, 4 # print_string call number la $a0, intro # pointer to string in memory syscall li $v0, 8 #syscall code for reading string la $a0, Buffer #save read string into buffer li $a1, 80 #string is 80 bytes long syscall li $s0, 0 #i = 0 li $t0, 80 #max for i to reach la $a0, Buffer jal stripNonAlpha li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall li $s0, 0 jal findEnd jal toUpperCase li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall Firstly, it's supposed to remove all non alpha-numeric characters from the string before hand, but when it encounters a character designated for removal, all characters after that are removed. stripNonAlpha: beq $s0, $t0, stripEnd #if i = 80 end add $t4, $s0, $a0 #address of Buffer[i] in $t4 lb $s1, 0($t4) #load value of Buffer[i] addi $s0, $s0, 1 #i = i + 1 slti $t1, $s1, 48 #if ascii code is less than 48 bne $t1, $zero, strip #remove ascii character slti $t1, $s1, 58 #if ascii code is greater than 57 #and slti $t2, $s1, 65 #if ascii code is less than 65 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 91 #if ascii code is greater than 90 #and slti $t2, $s1, 97 #if ascii code is less than 97 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 123 #if ascii character is greater than 122 beq $t1, $zero, strip #remove ascii character j stripNonAlpha #go to stripNonAlpha strip: #add $t5, $s0, $a0 #address of Buffer[i] in $t5 sb $0, 0($t4) #Buffer[i] = 0 #addi $s0, $s0, 1 #i = i + 1 j stripNonAlpha #go to stripNonAlpha stripEnd: la $a0, Buffer #save modified string into buffer jr $ra #return Secondly, it is supposed to convert all lowercase characters to uppercase. toUpperCase: beq $s0, $s2, upperEnd add $t4, $s0, $a0 lb $s1, 0($t4) addi $s1, $s1, 1 slti $t1, $s1, 97 #beq $t1, $zero, upper slti $t2, $s1, 123 slt $t3, $t1, $t2 bne $t1, $zero, upper j toUpperCase upper: add $t5, $s0, $a0 addi $t6, $t6, -32 sb $t6, 0($t5) j toUpperCase upperEnd: la $a0, Buffer jr $ra The final subroutine, which checks if the string is a palindrome isn't anywhere near complete at the moment. I'm having trouble finding the end of the string because I'm not sure what PC-SPIM uses as the carriage return character. Any help is appreciated, I have the feeling most of my problems result from something silly and stupid so feel free to point out anything, no matter how small.

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  • OCZ Vertex 3 SSD boot failure

    - by Col Zero
    Ok, so I just purchased and received a 120GB OCZ Vertex 3. I had Windows 7 on an .ISO file on my computer. I formatted a USB stick and configured it to be read as a CD so that I could install windows onto my SSD from it. I started my comp, had the boot priority set to my USB, starting installing windows 7 to my SSD. And out of no where (I wasn't watching) my computer restarted and it brought me back to the beginning of the Windows 7 set-up. So I turned my computer off and booted it up from the SSD to see if it had installed onto the SSD. The first 2 attempts I had a disk boot failure. So I plugged my hard drive back in, started my computer, turned it off, plugged the SSD back in (literally) and it booted up fine/ Finalized windows got internet set up, and Windows had updates that required a restart. So I restarted and had another disk boot failure. Now I have a disk boot failure every time I try to start my computer up through my SSD. Extra Info: My SSD has never been able to be detected in my BIOS unless my Hard Drive was unplugged (eve then my BIOS didn't always detect it). MY SSD wasn't detected in my BIOS the first and only time it successfully booted up. My SSD literally boots up successfully randomly (only once unfortunately) and is detected in my BIOS randomly. I've tried switching cords etc and nothing has worked. I just want to get this damn thing running so I can see whats its like. I finally found a way to get the OS on this sucker and now it won't even boot up. Any help appreciated

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  • Is there any difference between null and 0 when assigning to pointers in unsafe code?

    - by Eloff
    This may seem odd, but in C (size_t)(void*)0 == 0 is not guaranteed by the language spec. Compilers are allowed to use any value they want for null (although they almost always use 0.) In C#, you can assign null or (T*)0 to a pointer in unsafe code. Is there any difference? (long)(void*)0 == 0 (guaranteed or not? put another way: IntPtr.Zero.ToInt64() == 0) MSDN has this to say about IntPtr.Zero: "The value of this field is not equivalent to null." Well if you want to be compatible with C code, that makes a lot of sense - it'd be worthless for interop if it didn't convert to a C null pointer. But I want to know if IntPtr.Zero.ToInt64() == 0 which may be possible, even if internally IntPtr.Zero is some other value (the CLR may or may not convert null to 0 in the cast operation) Not a duplicate of this question

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  • Open Garmin GPI files in Linux

    - by zero
    i have several files that are in the Garmin GPI format, from here, and want to access them in Linux. How can I do that? hello dear renan - well i found the solution - so thanks for your try to add some sense to the question. GEREAT work - and here we have the answer: i will Install gpsbabel to convert the stuff. The gpi.files are just xml files, You can - after converting with gpsbabel read them as a human being.

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  • Enum values doubts?

    - by maddy
    Hi all, Is there any possible way to do any arithmetic operations on enum values enum Type{Zero=0,One,Two,Three,Four,Five,Six,Seven,Eight,Nine}; main() { enum Type Var = Zero; for(int i=0;i<10;i++) { switch(Var) { case Zero: /*do something*/ case One: /*Do something*/ ..... } Var++;(I know that this increment is not possible,But is there anyway by which we can have this variable named Var increment. regards maddy

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  • Can I install SQL Server 2008 R2 on a Windows Server 2008 R2 Standard machine in a workgroup then join the server to a domain?

    - by Zero Subnet
    I have a Windows 2008 Server Standard x64 machine that I need to install SQL Server 2008 R2 Standard on then ship it to a different site where it will be joined to a Active Directory domain. The server is now using the default "WORKGROUP" workgroup and i need to know if i can install SQL Server on it then ship it to the other site where it will be joined to the domain without issues. What are the possible problems that could happen? are there any workarounds?

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  • adress-chunk: separate data stored in one collumn - into three (street, postal-code, town)

    - by zero
    hello dear community. Hello dear friends form all over the planet first of all - this is a great great forum. I like this place to share the ideas. It is so great to see such a supportive place - featuring the knowledge exchange! today i have the following thing to discuss: i want to separate the following data that are stored in one column of a calc-spreadsheet: See the following data: You see that there are the following categories:_ steet, postal-code, town All the data are stored in only one Colum; Well to be honest: i want to separate them into three colums steet, postal-code, town see the data: what can i do? note - you see that there are commas inbetween the enties: and besides this we see that we have a postal-code with four digits: that is a good thing. Perhaps we can use this as a marker that helps us to separate the data?! Perhaps See a data-sample! Here you can see some exceptions: eg. the town that has two words combinde with a "-" ... or somethims without any signs and characters... see the following... as an example: Max-Bader-Platz 1, 5620 Schwarzach im Pongau Pestalozzistraße 4, 9990 Nussdorf-Debant Schulstraße 4, 5162 Obertrum am See But i guess that this means no problem... What do you think about this? I am very very interested to get your opinion! i look forward to hear from you! regards see a snipped of the dataset - that is stored in one column -[b]Goal: [/b]i want to separate the datas into three collumns... : Schulweg 6, 9871 Seeboden Khevenhüllerstraße 45, 4861 Schörfling Franz Xaver Rennstr.18, 6460 Imst Schulstraße 4, 5162 Obertrum am See Schulweg 6, 7432 Oberschützen Pestalozzistraße 4, 9990 Nussdorf-Debant Niederndorf bei Kufstein 53c, 6342 Niederndorf bei Kufstein Hauptschulstraße 18, 2183 Neusiedl an der Zaya Seeweg 14, 5202 Neumarkt am Wallersee Europaplatz 1, 8820 Neumarkt in Steiermark Schulstraße 7, 4212 Neumarkt im Mühlkreis Schulstraße 20, 4720 Neumarkt im Hausruckkreis Bahnhofstr. 10, 4872 Neukirchen an der Vöckla Schulstraße 5b, 4780 Schärding Reitbergstraße 2, 4311 Schwertberg Europaplatz 1, 2320 Schwechat Am Schulberg 5, 3931 Schweiggers Waidach 8, 6130 Schwaz Waidach 8, 6130 Schwaz Max-Bader-Platz 1, 5620 Schwarzach im Pongau Markt 29, 2662 Schwarzau im Gebirge Hofsteigstraße 68, 6858 Schwarzach Gmundner Straße 7, 4690 Schwanenstadt Mühlfeldstraße 1, 4690 Schwanenstadt Mainsdorferstraße 18, 8541 Schwanberg Jakob Stemer-Weg 3, 6780 Schruns Obere Umfahrungsstraße 16, 2432 Schwadorf bei Wien Battloggstraße 54, 6780 Schruns Schloss-Straße 19, 5020 Salzburg Schillerplatz 2, 8280 Fürstenfeld Erzherzog-Johann-Str. 400, 8970 Schladming Schulgasse 261, 8811 Scheifling i look forward to hear from you!! regards

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