Search Results

Search found 36081 results on 1444 pages for 'object expected'.

Page 22/1444 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • How to properly dispose of an object

    - by VoodooChild
    Hi Guys, I am experiencing something weird and have a workaround already, but I don't think I understood it well. If I call the Method below numerous times within a class: public void Method() { Foo a = new Foo(); a.Delegate1Handler = ViewSomething(); } So I am reinitializing "a" every time but for some reason a.Delegate1Handler is still around from the previous initialization, and therefore ViewSomething() is called again and again and again.... I feel like I am forgetting something critical here? Foo's guts look like: public delegate void Delegate1(T t); public Delegate1 Delegate1Handler { get; set; }

    Read the article

  • Accessing variablss through a different class within the constructor of latter classes of an object

    - by Haxed
    In the code below, I've added two lines that print output. The first line prints junk as usual, but surprisingly the second one gives me a compilation error. Why? class Student { private String name; public Student(String name){ this.name = name; } public String getName(){ return name; } } class StudentServer { public StudentServer(){ Student[] s = new Student[30]; s[0] = new Student("Nick"); // LINE 01: This compiles, although prints junk System.out.println(s[0]); // LINE 02: I get a error called cannot find symbol System.out.println(s[0].getName()); } public static void main(){ new StudentServer(); } } Many Thanks

    Read the article

  • Database/Object Mapping

    - by Eric
    Hello everyone, This is a beginner question, but it's been frustrating me... I am using C#, by the way. I'd like to make a few classes, each with their own properties and methods. I would also like to have a database to store certain instances of these classes in case I would ever need to look at them again. So, for example... class Polygon { String name; Double perimiter; int numSides; public Double GetArea() { // ... } } class Circle { String name; Double radius; public void PrintName() { // ... } } Say I've got these classes. I also want a database that has the TABLES "Polygon" and "Circle" with the COLUMNS "name" "perimeter" "radius" etc. And I want an easy way to save a class instance into the database, or pull a class instance out of the database. I have previously been using MS Access for my database stuff, which I don't mind using, but I would prefer if nothing other than .NET need to be installed. I've been researching online a bit, but I wanted to get some opinions on here. I have looked at Linq-to-Sql, but it seems you need Sql-Server. Is this true? If so, I'd really rather not use it because I don't want to have to have it installed everywhere. Anway, I'm just fishing for some ideas/insights/suggestions/etc. so please help me out if you can. Thanks.

    Read the article

  • Magic Method __set() on a Instanciated Object

    - by streetparade
    Ok i have a problem, sorry if i cant explaint it clear but the code speaks for its self. i have a class which generates objects from a given class name; Say we say the class is Modules: public function name($name) { $this->includeModule($name); try { $module = new ReflectionClass($name); $instance = $module->isInstantiable() ? $module->newInstance() : "Err"; $this->addDelegate($instance); } catch(Exception $e) { Modules::Name("Logger")->log($e->getMessage()); } return $this; } The AddDelegate Method: protected function addDelegate($delegate) { $this->aDelegates[] = $delegate; } The __call Method public function __call($methodName, $parameters) { $delegated = false; foreach ($this->aDelegates as $delegate) { if(class_exists(get_class($delegate))) { if(method_exists($delegate,$methodName)) { $method = new ReflectionMethod(get_class($delegate), $methodName); $function = array($delegate, $methodName); return call_user_func_array($function, $parameters); } } } The __get Method public function __get($property) { foreach($this->aDelegates as $delegate) { if ($delegate->$property !== false) { return $delegate->$property; } } } All this works fine expect the function __set public function __set($property,$value) { //print_r($this->aDelegates); foreach($this->aDelegates as $k=>$delegate) { //print_r($k); //print_r($delegate); if (property_exists($delegate, $property)) { $delegate->$property = $value; } } //$this->addDelegate($delegate); print_r($this->aDelegates); } class tester { public function __set($name,$value) { self::$module->name(self::$name)->__set($name,$value); } } Module::test("logger")->log("test"); // this logs, it works echo Module::test("logger")->path; //prints /home/bla/test/ this is also correct But i cant set any value to class log like this Module::tester("logger")->path ="/home/bla/test/log/"; The path property of class logger is public so its not a problem of protected or private property access. How can i solve this issue? I hope i could explain my problem clear.

    Read the article

  • Object Oriented vs Relational Databases

    - by Dan
    Objects oriented databases seem like a really cool idea to me, no need to worry about mapping your domain model to your database model, no messing around with sql or ORM tools. The way I understand it, relational DBs offer some advantages when there is massive amounts of data, and searching an indexing need to be done. To my mind 99% of websites are not massive, and enterprise issues never need to be thought about, so why arn't OO DBs more widely used?

    Read the article

  • DRY'er Object Initialization in Ruby

    - by Trevoro
    Hi, Is there a more 'DRY' way to do the following in ruby? #!/usr/bin/env ruby class Volume attr_accessor :name, :size, :type, :owner, :date_created, :date_modified, :iscsi_target, :iscsi_portal SYSTEM = 0 DATA = 1 def initialize(args={:type => SYSTEM}) @name = args[:name] @size = args[:size] @type = args[:type] @owner = args[:owner] @iscsi_target = args[:iscsi_target] @iscsi_portal = args[:iscsi_portal] end def inspect return {:name => @name, :size => @size, :type => @type, :owner => @owner, :date_created => @date_created, :date_modified => @date_modified, :iscsi_target => @iscsi_target, :iscsi_portal => @iscsi_portal } end def to_json self.inspect.to_json end end

    Read the article

  • javascript function object's inheritFrom method

    - by gawpertron
    I've come across this.inheritFrom that enables you to inherit from a super class. var superClass = function() { this.foo = 'foo'; this.bar = 'bar'; } var subClass = function() { this.inheritFrom = superClass; this.inheritFrom(); this.myFunction = function() { return this.foo; }; } I've looked in Mozilla and MSDN, but I can't seem to find it documented any where. As far as I can see it works in IE6 and Firefox 3. Any reason why it wouldn't be documented?

    Read the article

  • [Perl] Use a Module / Object which is defined in the same file

    - by Robert S. Barnes
    I need to define some modules and use them all in the same file. No, I can't change the requirement. I would like to do something like the following: { package FooObj; sub new { ... } sub add_data { ... } } { package BarObj; use FooObj; sub new { ... # BarObj "has a" FooObj my $self = ( myFoo => FooObj->new() ); ... } sub some_method { ... } } my $bar = BarObj->new(); However, this results in the message: Can't locate FooObj.pm in @INC ... BEGIN failed... How do I get this to work?

    Read the article

  • PowerShell function won't return object

    - by Dan
    I have a simple function that creates a generic List: function test() { $genericType = [Type] "System.Collections.Generic.List``1" [type[]] $typedParameters = ,"System.String" $closedType = $genericType.MakeGenericType($typedParameters) [Activator]::CreateInstance($closedType) } $a = test The problem is that $a is always null no matter what I try. If I execute the same code outside of the function it works properly. Thoughts?

    Read the article

  • for (Object object : list) [java] construction

    - by EugeneP
    My question, is, whether the sequence of elements picked from a list will always be the same, is this construction behaviour is deterministic for java "List"s - descendants of java.util.List 2) question, if I use for(Object o: list) construction and inside the loop's body increment a variable, will it be the index of list's elements? So, how it goes through list's elements, from 0 to size()-1 or chaotically? List.get(i) will always return this element? 3) question ( I suppose for the 2-nd question the answer will be negative, so:) for (int i=0; i < list.size(); i++) { } is the best way if I need to save the index of an element and later get it back from a list by its id?

    Read the article

  • Java: Object Array assignment in for loop

    - by Hackster
    I am trying to use Dijkstra's algorithm to find the shortest path from a specific vertex (v0) to the rest of them. That is solved and works well with this code from this link below: http://en.literateprograms.org/index.php?title=Special:DownloadCode/Dijkstra%27s_algorithm_(Java)&oldid=15444 I am having trouble with assigning the Edge array in a for loop from the user input, as opposed to hard-coding it like it is here. Any help assigning a new edge to Edge[] adjacencies from each vertex? Keeping in mind it could be 1 or multiple edges. class Vertex implements Comparable<Vertex> { public final String name; public Edge[] adjacencies; public double minDistance = Double.POSITIVE_INFINITY; public Vertex previous; public Vertex(String argName) { name = argName; } public String toString() { return name; } public int compareTo(Vertex other){ return Double.compare(minDistance, other.minDistance); } } class Edge{ public final Vertex target; public final double weight; public Edge(Vertex argTarget, double argWeight){ target = argTarget; weight = argWeight; } } public static void main(String[] args) { Vertex v[] = new Vertex[3]; Vertex v[0] = new Vertex("Harrisburg"); Vertex v[1] = new Vertex("Baltimore"); Vertex v[2] = new Vertex("Washington"); v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; v1.adjacencies = new Edge[]{ new Edge(v[0], 1), new Edge(v[2], 1),}; v2.adjacencies = new Edge[]{ new Edge(v[0], 3), new Edge(v[1], 1) }; Vertex[] vertices = { v0, v1, v2}; /*Three vertices with weight: V0 connects (V1,1),(V2,3) V1 connects (V0,1),(V2,1) V2 connects (V1,1),(V2,3) */ computePaths(v0); for (Vertex v : vertices){ System.out.println("Distance to " + v + ": " + v.minDistance); List<Vertex> path = getShortestPathTo(v); System.out.println("Path: " + path); } } } The above code works well in finding the shortest path from v0 to all the other vertices. The problem occurs when assigning the new edge[] to edge[] adjacencies. For example this does not produce the correct output: for (int i = 0; i < total_vertices; i++){ s = br.readLine(); char[] line = s.toCharArray(); for (int j = 0; j < line.length; j++){ if(j % 4 == 0 ){ //Input: vertex weight vertex weight: 1 1 2 3 int vert = Integer.parseInt(String.valueOf(line[j])); int w = Integer.parseInt(String.valueOf(line[j+2])); v[i].adjacencies = new Edge[] {new Edge(v[vert], w)}; } } } As opposed to this: v0.adjacencies = new Edge[]{ new Edge(v[1], 1), new Edge(v[2], 3) }; How can I take the user input and make an Edge[], to pass it to adjacencies? The problem is it could be 0 edges or many. Any help would be much appreciated Thanks!

    Read the article

  • Accessing Node of an XML object

    - by Lizard
    I am trying to access certain pieces of data from an xml file, here is the problem. ###XML FILE <products> <product> .... .... </product> <product> .... .... </product> etc... </products> I know that the piece of data I need is in ($products->product->myProdNode) I have this mapping (and many others) stored in my database as a string e.g.'product->prodCode' or 'product->dedscriptions->short_desc' How can I access this data by using the strings stored in my database. Thanks for you help in advance!

    Read the article

  • Best method to select an object from another unknown jQuery object

    - by Yosi
    Lets say I have a jQuery object/collection stored in a variable named obj, which should contain a DOM element with an id named target. I don't know in advance if target will be a child in obj, i.e.: obj = $('<div id="parent"><div id="target"></div></div>'); or if obj equals target, i.e.: obj = $('<div id="target"></div>'); or if target is a top-level element inside obj, i.e.: obj = $('<div id="target"/><span id="other"/>'); I need a way to select target from obj, but I don't know in advance when to use .find and when to use .filter. What would be the fastest and/or most concise method of extracting target from obj? What I've come up with is: var $target = obj.find("#target").add(obj.filter("#target")); UPDATE I'm adding solutions to a JSPERF test page to see which one is the best. Currently my solution is still the fastest. Here is the link, please run the tests so that we'll have more data: http://jsperf.com/jquery-selecting-objects

    Read the article

  • Creating a new object destroys an older object with different name in C++

    - by Mikael
    First question here! So, I am having some problems with pointers in Visual C++ 2008. I'm writing a program which will control six cameras and do some processing on them so to clean things up I have created a Camera Manager class. This class handles all operations which will be carried out on all the cameras. Below this is a Camera class which interacts with each individual camera driver and does some basic image processing. Now, the idea is that when the manager is initialised it creates two cameras and adds them to a vector so that I can access them later. The catch here is that when I create the second camera (camera2) the first camera's destructor is called for some reason, which then disconnects the camera. Normally I'd assume that the problem is somewhere in the Camera class, but in this case everything works perfectly as long as I don't create the camera2 object. What's gone wrong? CameraManager.h: #include "stdafx.h" #include <vector> #include "Camera.h" class CameraManager{ std::vector<Camera> cameras; public: CameraManager(); ~CameraManager(); void CaptureAll(); void ShowAll(); }; CameraManager.cpp: #include "stdafx.h" #include "CameraManager.h" CameraManager::CameraManager() { printf("Camera Manager: Initializing\n"); [...] Camera *camera1 = new Camera(NodeInfo,1, -44,0,0); cameras.push_back(*camera1); // Adding the following two lines causes camera1's destructor to be called. Why? Camera *camera2 = new Camera(NodeInfo,0, 44,0,0); cameras.push_back(*camera2); printf("Camera Manager: Ready\n"); }

    Read the article

  • Most efficient way of checking if Date object and Calendar object are in the same month

    - by Indigenuity
    I am working on a project that will run many thousands of comparisons between dates to see if they are in the same month, and I am wondering what the most efficient way of doing it would be. This isn't exactly what my code looks like, but here's the gist: List<Date> dates = getABunchOfDates(); Calendar month = Calendar.getInstance(); for(int i = 0; i < numMonths; i++) { for(Date date : dates) { if(sameMonth(month, date) .. doSomething } month.add(Calendar.MONTH, -1); } Creating a new Calendar object for every date seems like a pretty hefty overhead when this comparison will happen thousands of times, soI kind of want to cheat a bit and use the deprecated method Date.getMonth() and Date.getYear() public static boolean sameMonth(Calendar month, Date date) { return month.get(Calendar.YEAR) == date.getYear() && month.get(Calendar.MONTH) == date.getMonth(); } I'm pretty close to just using this method, since it seems to be the fastest, but is there a faster way? And is this a foolish way, since the Date methods are deprecated? Note: This project will always run with Java 7

    Read the article

  • libgdx setOrigin and setPosition not working as expected?

    - by shino
    I create a camera: camera = new OrthographicCamera(5.0f, 5.0f * h/w); Create a sprite: ballTexture = new Texture(Gdx.files.internal("data/ball.png")); ballTexture.setFilter(TextureFilter.Linear, TextureFilter.Linear); TextureRegion region = new TextureRegion(ballTexture, 0, 0, ballTexture.getWidth(), ballTexture.getHeight()); ball = new Sprite(region); Set the origin, size, and position: ball.setOrigin(ball.getWidth()/2,ball.getHeight()/2); ball.setSize(0.5f, 0.5f * ball.getHeight()/ball.getWidth()); ball.setPosition(0.0f, 0.0f); Then render it: batch.setProjectionMatrix(camera.combined); batch.begin(); ball.draw(batch); batch.end(); But when I render it, the bottom left of my ball sprite is at (0, 0), not the center of it, as I would expect it to be because I set the origin to the center of the sprite. What am I missing?

    Read the article

  • youtube-dl not performing as expected on 12.10

    - by J2big
    When I type the video url, it bring out this message instead of download. Please what do I do because I really need to start downloading videos. joshua@joshua-HP-625:~$ youtube-dl http://www.youtube.com/watch?v=h3gPo7qFOFw& feature=player_detailpage [1] 6720 joshua@joshua-HP-625:~$ Hi! We changed distribution method and now youtube-dl needs to update itself one more time. This will only happen once. Simply press enter to go on. Sorry for the trouble! The new location of the binaries is https://github.com/rg3/youtube-dl/downloads, not the git repository.

    Read the article

  • Arcball 3D camera - how to convert from camera to object coordinates

    - by user38873
    I have checked multiple threads before posting, but i havent been able to figure this one out. Ok so i have been following this tutorial, but im not using glm, ive been implementing everything up until now, like lookat etc. http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_Arcball So i can rotate with the click and drag of the mouse, but when i rotate 90º degrees around Y and then move the mouse upwards or donwwards, it rotates on the wrong axis, this problem is demonstrated on this part of the tutorial An extra trick is converting the rotation axis from camera coordinates to object coordinates. It's useful when the camera and object are placed differently. For instace, if you rotate the object by 90° on the Y axis ("turn its head" to the right), then perform a vertical move with your mouse, you make a rotation on the camera X axis, but it should become a rotation on the Z axis (plane barrel roll) for the object. By converting the axis in object coordinates, the rotation will respect that the user work in camera coordinates (WYSIWYG). To transform from camera to object coordinates, we take the inverse of the MV matrix (from the MVP matrix triplet). What i have to do acording to the tutorial is convert my axis_in_camera_coordinates to object coordinates, and the rotation is done well, but im confused on what matrix i use to do just that. The tutorial talks about converting the axis from camera to object coordinates by using the inverse of the MV. Then it shows these 3 lines of code witch i havent been able to understand. glm::mat3 camera2object = glm::inverse(glm::mat3(transforms[MODE_CAMERA]) * glm::mat3(mesh.object2world)); glm::vec3 axis_in_object_coord = camera2object * axis_in_camera_coord; So what do i aply to my calculated axis?, the inverse of what, i supose the inverse of the model view? So my question is how do you transform camera axis to object axis. Do i apply the inverse of the lookat matrix? My code: if (cur_mx != last_mx || cur_my != last_my) { va = get_arcball_vector(last_mx, last_my); vb = get_arcball_vector( cur_mx, cur_my); angle = acos(min(1.0f, dotProduct(va, vb)))*20; axis_in_camera_coord = crossProduct(va, vb); axis.x = axis_in_camera_coord[0]; axis.y = axis_in_camera_coord[1]; axis.z = axis_in_camera_coord[2]; axis.w = 1.0f; last_mx = cur_mx; last_my = cur_my; } Quaternion q = qFromAngleAxis(angle, axis); Matrix m; qGLMatrix(q,m); vi = mMultiply(m, vi); up = mMultiply(m, up); ViewMatrix = ogLookAt(vi.x, vi.y, vi.z,0,0,0,up.x,up.y,up.z);

    Read the article

  • Getting My Head Around Immutability

    - by Michael Mangold
    I'm new to object-oriented programming, and one concept that has been taking me a while to grasp is immutability. I think the light bulb went off last night but I want to verify: When I come across statements that an immutable object cannot be changed, I'm puzzled because I can, for instance, do the following: NSString *myName = @"Bob"; myName = @"Mike"; There, I just changed myName, of immutable type NSString. My problem is that the word, "object" can refer to the physical object in memory, or the abstraction, "myName." The former definition applies to the concept of immutability. As for the variable, a more clear (to me) definition of immutability is that the value of an immutable object can only be changed by also changing its location in memory, i.e. its reference (also known as its pointer). Is this correct, or am I still lost in the woods?

    Read the article

  • Resources on expected behaviour when manipulating 3D objects with the mouse

    - by sebf
    Hello, In my animation editor, I have a 3D gizmo that sits on the origin of a bone; the user drags the mesh around to rotate the bone. I've found that translating the 2D movements of the mouse into sensible 3D transforms is not near as simple as i'd hoped. For example what is intuitively 'up' or 'down'? How should the magnitude of rotations change with respect to dX/dY? How to implement this? What happens when the gizmo changes position or orientation with respect to the camera? ect. So far with trial and error i've written something (very) simple that works 70% of the time. I could probably continue to hack at it until I made something that works 99% of the time, but there must be someone who needed the same thing, and spent the time coming up with a much more elegant solution. Does anyone know of one?

    Read the article

  • Expected time for an CakePHP MVC form/controller and db make up

    - by hephestos
    I would like to know, what is an average time for building a form in MVC pattern with for example CakePHP. I build 8 functions, two of them do custom queries, return json data, split them, expand them in a model in memory and delivers to the view. Those are three queries if you consider and an array to feed view for making some combo box. Why? all these, because I have data from json and I split them in order to make row of data like a table. Like that I changed a bit the edit.ctp but not a lot. And I created a javascript outside, with three functions. One collects data the other upon a change of a combo returnes the selected values, and does also some redirection flow. All this, in average how much time should it take ?

    Read the article

  • Bullet pattern isn't behaving as expected

    - by Fibericon
    I have a boss that's supposed to continuously shoot five streams of bullets, each at a different angle. It starts off just fine, but doesn't seem to want to use its entire array of bullets. No matter how large I set the length of bulletList, the boss simply stops shooting after a couple of seconds, then pick up again shortly. Here's what I'm using to generate the pattern: Vector3 direction = new Vector3(0.5f, -1, 0); for (int r = 0; r < boss.gun.bulletList.Length; r++) { if (!boss.gun.bulletList[r].isActive) { boss.gun.bulletList[r].direction = direction; boss.gun.bulletList[r].speed = boss.gun.BulletSpeedAdjustment; boss.gun.bulletList[r].position = boss.position; boss.gun.bulletList[r].isActive = true; break; } } direction = new Vector3(-0.5f, -1, 0); //Repeat with four similar for loops, to place a bullet in each direction It doesn't seem to matter if the bulletList length is 1000 or 100000. What could be the issue here?

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >