How to convert a plist file from mac os project to iphone project?
- by Tom Pace
I am developing an app for the iPhone OS devices, and am using a third-party engine which is not well documented but I've made great progress with it anyway.
The problem:
The engine's developer strongly urges extending from the existing template projects bundled with the engine, but the engine's plist files are Mac OSX project plist files.
This is an iPhone engine, and so I cannot understand why the plist file is structured to take keys for Mac OS apps, but that's how it is.
I did a FileMerge comparison to ensure there was nothing within the file itself that defined its use for one OS or the other, so I guess it's defined somewhere in the project settings.